#glsl
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soapsquare · 1 year ago
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just made my first shader for minecraft, i still dont really know what im doing
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garrettilkcagla · 1 month ago
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"Harmonic Alignment"
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jacobjoaquin · 6 months ago
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Invisillations 20241213
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humanbydefinition · 10 months ago
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~ cellular asciimata world map gen 🌎🌍🌏
been experimenting more with cellular automata and randomly encountered this happy accident that reminded me of random world map generation. 🗺️ at the end of the video, the cellular automaton reaches a stable state that looks like some landscape. 🏞️
> canvas size: 450x800 pixel > grid dimensions: 56x100 cells > font: C64 > font size: 8 > charset: ▔▎▗▂▖▝▘▍▃▚▞▋▅▊▛▆▜▙▟▇ > color palette: commodore64
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agatedragongames · 5 months ago
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In this tutorial you will learn how to code a sunburst effect inside a shader, using scanlines and polar coordinates. You will learn how to code the effect using the web based shader editor called Shadertoy.
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lavendertowerarchives · 6 months ago
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Sometimes it takes some bullshit
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To make some bullshit
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ahmadaiuby · 1 year ago
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Generative art made with TouchDesigner
03.06.2024 - Linz, Austria
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ctcr007 · 4 months ago
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boolean geometry #68b extreme chromatic aberration
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ascreenaway · 6 months ago
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Made with GLSL and Three.js
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adramajp · 3 months ago
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It's spring.
https://adrama.jp/norimakineko/sakura/
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glsl-official · 11 days ago
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in the gpus club. straight up "rendering it". and by "it", haha, well. let's jusr say. My triangols
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garrettilkcagla · 1 month ago
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Shifted Dispersion
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jacobjoaquin · 7 months ago
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kawaoneechan · 10 months ago
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Today I discovered the noperspective modifier in GLSL
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vyralpite · 1 year ago
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going in circles
there is one goal i've been trying to reach, and i'd say i've been attempting on and off for a couple months now
as i continue making videos, i continue developing my style and vision i want for how i want my videos to, well, actually look. after watching petscop, i think i know what one thing i want to heavily include in my videos. an ntsc filter. the ntsc filter in petscop looks fucking fantastic, and woah, the shaders are just out there and already existing! i'll just download them!
and now for the hard part that i didn't think would be hard
how do i put this on video
see ideally, i thought there would be some plugin for applying these shaders easily, and there kind of is. it's called isf for motion (i use final cut pro), and supposedly it allows you to put glsl shaders onto apple motion and final cut timelines. however, i never figured out putting the libretro ntsc shader into it, so i gave up.
so now on the windows end, considering i have a desktop
there is a program that fucking does this (kind of). it's called shaderglass, and it lets you apply any libretro shader over your windows desktop. however, it does not allow you to outright render video, or let alone work on mac or let you put into editing software.
i tried some other solutions, but none worked
so now my ideal outcome; make a version of shaderglass (considering it's open source) that i can drop into fcp or davinci or premiere, and have it let me put libretro shaders over video with one layer.
i am not nearly experienced enough at c++ to do this, nor do i have the knowledge to create plugins for editing software
i guess i kind of need some kind of jumping off point, some kind of kickstart to figure out what i need to learn to do any of this. i wish there was more documentation i can easily access and process that surround this stuff, but my findings have come up my dry.
if anybody has any tips or easier ways to do this, let me know please.
important links:
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agatedragongames · 1 year ago
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Creating a simple outline shader
Learn how to create a simple outline around an image in a fragment shader using the GLSL programming language. Easily portable to other shader languages.
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