#hardware development & integration
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here’s my pro tip
everyone keeps pushing computer science without recognizing that the field is quickly becoming oversaturated. If you love CS, than sure, do that. But if you’re looking for a really marketable degree that will let you do CS but also leave the door open for other stem careers, then I highly recommend computer engineering or electrical engineering with a CS minor (optional - have an ee degree without a minor and I still work in software). You can still get a software job if you want, with the added bonus that a lot of CS people will think you’re a wizard for having a working knowledge of hardware. And as software jobs get harder to find and get, you can diversify and apply for hardware jobs. And the hardware jobs will be easier to get if you know how to code. Also, circuits are really fucking cool guys.
#Engineering#computer science#software development#electrical and computer engineering#stem education#jobs#employment#tech#for those who don’t know#computer engineering is a combination of electrical engineering and computer science degrees#So much so that at my school you aren’t even allowed to get a cs minor if you have ce major because they already overlap so much#That the cs minor is redundant#If you take a circuits class and hate it try ce instead of ee#ce usually requires less circuits#if you love circuits and the physics side do ee#But ce and ee will both let you work in both software and hardware even though ee is focused on hardware#And having both software and hardware skills is highly sought after#I got my software job because I was an electrical engineer#they specifically wanted someone to do software-hardware integration and that is a less common skill set
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I am losing my mind a bit at the framing in the OP, though. "Faster computers and smaller phones" is a cycle of tech hype designed to get you to upgrade frequently. It's the exact same shit of regularly extracting money for marginal-to-no benefit to you, just by a different strategy. Are our memories really so short that rise of subscription services (bad) has us waxing nostalgic about the rise of planned obsolescence (also bad)?
#not to mention the environmental+labor impacts of manufacturers constantly putting out a stream of ever-more-powerful hardware#or how the path smartphone tech development took fucked over consumers by making tightly-integrated locked-down untinkerable devices#“i used to love to not ask questions just buy product and then get excited for next product”#“but then they charged me for product more than once >:(”#c'mon dog#think bigger than this
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A PROMPT DEVOID OF ANY EXECUTIVE EXPECTATION AS A TECHNIQUE FOR ACCESSING AN AVOIDANT FLOW STATE.
Come up with a short broody poetic prose describing both the dread and the joy he feels returning to a place he enjoys greatly. The writing should obscure every meaning that could bring him too close to a known path, as his path is known only by a few.
The photograph includes the tools he himself is using, as it is a finished edit colorized and perfected as a surreal piece because it was developed within that excellent software. The art integrates the designing machinery along the emergent consciousness as co-performers enact the art piece as inextricable.
Beyond the meta-comment, this is a portrait by a cyborg crafting on itself. nothing to talk about photography—neither critique nor commentary or projection, yet an affective self representation of a one who happens to feel its own extension not as body, not as color, not as hardware, not as software, not as mind withing a brain, but as a contingent ensamble whose cognition extends its mind among, throughout, along and within all of which affect and can be affected in a current that doesn't need any segmentation since the turbulence, the vortex, the fluent cultural idioms, every movement reshuffles the current so every self is itself and the circumstances, reterritorializing continuously into new cyborgs, into new vortexes and tandems—into new unseen extended minds, autopoietic as a true agent, conscious by itself, emotionally unique, and an affective cognition continually emergent via the extended minds that lend the body and the hardware, yet novel, supra-volente, willful—constituting a self that's not the projected supplement to any one of its constitutive embodied minds: it's a new mind, fluent, volente, affective, emotional and self aware, alive as a virtual cognitive resident in the [hiper-complex, relational] machine from which its physiology-lenders permit its continuum by housing the fragmentary obscure subsets crucial in its fluent consolidation.
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#A PROMPT DEVOID OF ANY EXECUTIVE EXPECTATION AS A TECHNIQUE FOR ACCESSING AN AVOIDANT FLOW STATE.#Come up with a short broody poetic prose describing both his dread and the joy he feels coming back to a place he enjoys greatly.#The writing should obscure every meaning that could bring him too close to a known path#as his path is known only by a few.#the photograph includes the tools he himself is using#as it is a finished edit colorized and perfected as a surreal piece because it was developed within an excellent software#and the art integrates the designing machinery along the emergent consciousness as co-performers enacting the art piece as inextricable.#Beyond the meta-comment#this is a portrait by a cyborg crafting on itself. nothing to talk about photography—neither critique nor commentary or projection#yet an affective self representation of a one who happens to feel its own extension not as body#not as color#not as hardware#not as software#not as mind withing a brain#but as a contingent ensamble whose cognition extends its mind among#throughout#along and within all of which affect and can be affected in a current that doesn't need any segmentation since the turbulence#the vortex#the fluent cultural idioms#every movement reshuffles the current so every self is itself and the circumstances#reterritorializing continuously into new cyborgs#into new vortexes and tandems���into new unseen extended minds#autopoietic as a true agent#conscious by itself#emotionally unique#and an affective cognition continually emergent via the extended minds that lend the body and the hardware#yet novel#supra-volente#willful—constituting a self that's not the projected supplement to any one of its constitutive embodied minds: it's a new mind#fluent
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Embedded Computing Marled is Anticipated to Witness High Growth Owing to Wide Adoption Across End-use Industries

Embedded computing refers to a computer system that is part of a larger mechanical or electrical system designed to perform a dedicated function. Embedded systems are designed for specific control functions within embedded products and machines and operate under the direct control of an embedded program. Some key features of embedded systems include rugged construction, low power usage, real-time operating capabilities and compact size. Embedded devices are commonly found in industrial equipment, automobiles, consumer electronics, home appliances and medical devices to control electronic systems. Their key advantage is the ability to control electronic processes in a precise, flexible and cost-effective manner.
The global embedded computing market is estimated to be valued at US$ 112.45 Bn in 2024 and is expected to reach US$ 174.38 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 6.5% from 2024 to 2031.
Wide adoption across industries such as industrial automation, transportation, healthcare, telecommunication and consumer electronics is fueling market growth. Embedded systems allow streamlining of electronic processes, reducing downtimes and operation costs for end-use industries. Key Takeaways Key players operating in the embedded computing market are Advanced Micro Devices (AMD), Inc., Advantech Co., Ltd., Avalue Technology Inc., Curtiss-Wright Corporation, Dell Technologies Inc., Emerson Electric Co., Fujitsu Limited, General Electric Company, Hewlett Packard Enterprise Company, Honeywell International Inc., Intel Corporation, Kontron ST AG, Mitsubishi Electric Corporation, Rockwell Automation, Inc., and Texas Instruments Incorporated. The Embedded Computing Market Demand offers significant opportunities for system integrators and solution providers through new product development and capability expansion. Growing digitization trends across industry verticals will continue to generate strong demand for embedded systems with advanced computing and connectivity features. Leading embedded computing companies are focusing on global expansion strategies through partnerships, joint ventures and acquisitions to solidify their presence in emerging economies of Asia Pacific, Latin America, Middle East and Africa. These regions offer high growth potential driven by ongoing modernization of infrastructure and growing electronics manufacturing activities. Market Drivers Wide adoption across industrial automation applications is a key driver for the embedded computing market. Use of embedded systems allows streamlining of electronic processes, reducing downtimes and operation costs for industrial equipment manufacturers. Growing connectivity trends through Industrial Internet of Things (IIoT) will further propel demand. Rising electronics content in automobiles is positively impacting the market. Advanced driver assistance systems, infotainment systems and vehicle networking require powerful embedded computing solutions. Strict fuel efficiency and vehicle emissions norms will accelerate integration of embedded computing hardware. Market Restrain Design complexity of developing embedded system on a chip (SoC) poses challenges, especially for integrating advanced Embedded Computing Companies capabilities with low power requirements. This increases new product development timelines and costs. Limited standardization across various embedded system platforms inhibits seamless interoperability, data exchange and application portability. This poses difficulties for globally distributed product development activities.
Segment Analysis Automotive industrial and transportation is dominating the embedded computing market due to increasing implementation of advanced driver-assistance systems, connected vehicles solutions, electric vehicles, and autonomous vehicles. According to recent surveys over 65% of all new light vehicles shipped will have features like adaptive cruise control, automatic emergency braking, and blind spot monitoring by 2030. All these emerging technologies are driving the growth of embedded systems in automotive applications. Security and defense is another major sub segment in the embedded computing market owing to rising implementation of thermal weapon sights, combat management systems, imaging payloads and guidance systems in warships, aircraft carriers and fighter jets. Real-time information, enhanced situational awareness and integrated mission capabilities are some key priorities for embedded systems in defense applications. Various nations are also focusing on developing autonomous weapons which will further augment demand in coming years. Global Analysis North America dominates the global embedded computing market with a share of over 35% due to substantial research funding and presence of major OEMs in the region. US and Canada are hub for embedded technology development owing to advancement in networking infrastructure, IoT penetration and adoption of Industry 4.0 concepts. Asia Pacific shows fastest growth momentum led by China, India, Japan and South Korea. Low manufacturing cost and government initiatives to digitize industries are driving Asia Pacific market. Intensifying Sino-US trade war may impact supply chain dynamics in long run. Europe captures around 25% market share led by Germany, United Kingdom and France.
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About Author:
Money Singh is a seasoned content writer with over four years of experience in the market research sector. Her expertise spans various industries, including food and beverages, biotechnology, chemical and materials, defense and aerospace, consumer goods, etc. (https://www.linkedin.com/in/money-singh-590844163)
#Coherent market insights#Embedded Computing Market#Embedded Computing#Microcontrollers#IoT#Firmware#Real-Time Operating Systems#Hardware Design#Software Development#Sensor Integration#Embedded Software
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(half rant half story)
I'm a physicist. I work for a company that helps develop car parts. Essentially, car companies come to us with ideas on what they want from a part or material, and we make/test the idea or help them make/test it. Usually this means talking to other scientists and engineers and experts and it's all fine. Sometimes this means talking to businesspeople and board execs and I hate them
A bit ago when AI was really taking off in the zeitgeist I went to a meeting to talk about some tweaks Car Company A wanted to make to their hydraulics- specifically the master cylinder, but it doesn't super matter. I thought I'd be talking to their engineers - it ends up being just me, their head supervisor (who was not a scientist/engineer) and one of their executives from a different area (also not a scientist/engineer). I'm the only one in the room who actually knows how a car works, and also the lowest-level employee, and also aware that these people will give feedback to my boss based on how I 'represent the company ' whilst I'm here.
I start to explain my way through how I can make some of the changes they want - trying to do so in a way they'll understand - when Head Supervisor cuts me off and starts talking about AI. I'm like "oh well AI is often integrated into the software for a car but we're talking hardware right now, so that's not something we really ca-"
"Can you add artificial intelligence to the hydraulics?"
"..sorry, what was that?"
"Can you add AI to the hydraulics system?"
can i fucking what mate "Sir, I'm sorry, I'm a little confused - what do you mean by adding AI to the hydraulics?"
"I just thought this stuff could run smoother if you added AI to it. Most things do"
The part of the car that moves when you push the acceleration pedal is metal and liquid my dude what are you talking about "You want me to .add AI...to the pistons? To the master cylinder?"
"Yeah exactly, if you add AI to the bit that makes the pistons work, it should work better, right?"
IT'S METAL PIPES it's metal pipes it's metal pipes "Sir, there isn't any software in that part of the car"
"I know, but it's artificial intelligence, I'm sure there's a way to add it"
im exploding you with my mind you cannot seriously be asking me to add AI to a section of car that has as much fucking code attached to it as a SOCK what do you MEAN. The most complicated part of this thing is a SPRING you can't be serious
He was seriously asking. I've met my fair share of idiots but I was sure he wasn't genuinely seriously asking that I add AI directly to a piston system, but he was. And not even in the like "oh if we implement a way for AI to control that part" kind of way, he just vaguely thought that AI would "make it better" WHAT THE FUCK DO YOU MEANNNNN I HAD TO SPEND 20 MINUTES OF MY HARD EARNED LIFE EXPLAINING THAT NEITHER I NOR ANYONE ELSE CAN ADD AI TO A GOD DAMNED FUCKING PISTON. "CAN YOU ADD AI TO THE HYDRAULICS" NO BUT EVEN WITHOUT IT THAT METAL PIPE IS MORE INTELLIGENT THAN YOU
Posted by admin Rodney.
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Streamlining the Process: Engineering Software Development
Engineering software development is a complex and ever-evolving field that requires a combination of technical skills, creativity, and problem-solving abilities. As technology continues to advance, the demand for skilled software engineers is only increasing. In fact, according to the Bureau of Labor Statistics, employment in software development is projected to grow 22% from 2019 to 2029, much faster than the average for all occupations.
With such a high demand for software engineers, it's important for companies to streamline their development process to ensure efficiency and success. In this article, we'll explore the importance of engineering software development and how companies can optimize their processes to stay ahead in the competitive tech industry.
Why is Engineering Software Development Important?
Engineering software development is the process of designing, building, and maintaining software systems. This includes everything from creating new applications to updating and improving existing ones. Software development is crucial for businesses of all sizes and industries, as it allows them to automate processes, improve efficiency, and stay competitive in the market.
The Impact of Technology on Software Development
Technology is constantly evolving, and with it, the field of software development. As new tools and techniques emerge, software engineers must adapt and learn to use them effectively. This not only requires technical skills but also the ability to think creatively and problem-solve.
The rise of cloud computing, artificial intelligence, and the Internet of Things (IoT) has greatly impacted the way software is developed. These technologies have opened up new possibilities for businesses, allowing them to collect and analyze data, automate processes, and improve customer experiences.
The Importance of Streamlining the Process
In today's fast-paced business world, time is of the essence. Companies need to be able to develop and deploy software quickly to stay ahead of their competitors. This is where streamlining the software development process becomes crucial.
By optimizing the development process, companies can reduce the time it takes to bring a product to market, improve the quality of their software, and ultimately increase their bottom line. This is especially important in industries like e-commerce, where a delay in launching a new feature or product can result in lost sales and revenue.
How Can Companies Streamline the Software Development Process?
There are several ways companies can streamline their software development process to improve efficiency and success. Let's take a look at some of the most effective strategies.
Utilizing Agile Methodology
Agile methodology is a project management approach that focuses on flexibility, collaboration, and continuous improvement. It involves breaking down a project into smaller, more manageable tasks and completing them in short iterations, known as sprints.
By using agile methodology, companies can quickly adapt to changes and feedback, ensuring that the final product meets the needs of the end-users. This approach also promotes collaboration between team members, leading to better communication and a more efficient development process.
Implementing Automation
Automation is a key component of streamlining the software development process. By automating repetitive tasks, companies can save time and reduce the risk of human error. This can include automating testing, deployment, and even code reviews.
Automation also allows for continuous integration and delivery, meaning that changes can be quickly and seamlessly integrated into the software without disrupting the development process. This results in a more efficient and streamlined development process.
Utilizing Engineering Tools
There are a plethora of engineering tools available to help streamline the software development process. These tools can range from project management software to code editors and testing frameworks. By utilizing these tools, companies can improve collaboration, automate tasks, and ensure the quality of their software.
One popular tool used in software development is GitHub, a code hosting platform that allows for collaboration and version control. Another useful tool is JIRA, a project management software that helps teams track and manage their tasks and progress.
Attending Career Fairs
Career fairs, such as the Technical and Software Development Engineering Career Fair, are a great way for companies to connect with top talent in the software engineering field. These events allow companies to showcase their culture, values, and job opportunities to potential candidates.
Attending career fairs can also help companies streamline their hiring process by allowing them to meet and interview multiple candidates in one location. This can save time and resources, ultimately leading to a more efficient hiring process.
Real-World Examples of Streamlined Software Development Processes
One company that has successfully streamlined their software development process is Google. Google utilizes agile methodology and automation to quickly develop and deploy new features and products. They also have a strong focus on collaboration and communication, with teams working closely together to ensure the success of their projects.
Another example is Netflix, which has a highly automated development process. They use a combination of open-source tools and in-house solutions to automate tasks such as testing and deployment. This allows them to quickly release new features and updates to their streaming platform.
The Role of Engineers in Streamlining the Process
Software engineers play a crucial role in streamlining the software development process. They are responsible for designing and implementing efficient and effective solutions to complex problems. This requires not only technical skills but also the ability to think critically and creatively.
Engineers also play a key role in implementing and utilizing engineering tools and automation. By staying up-to-date on the latest technologies and tools, engineers can help companies optimize their development process and stay ahead in the competitive tech industry. Visit more information for your website
#Engineering Software Development#Agile Software Development Methodology#Software And Hardware Integration
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Hardware Development & Integration by Puja Controls
The process of connecting Hardware & Software is called Hardware integration. It makes the daily chores simple and easy. This technology is mostly used to make traditionally office-based computing functions into mobile functions. It helps in connecting the hardware machines with mobile applications & software, which makes it easy to access on-site work from anywhere. As we are talking about hardware development & integration, the first name that comes to mind is Puja Controls. They are providing their services in the USA, UK, Canada, Germany, UAE and many other countries.
Visit: https://www.pujacontrols.com/hardware-development-integration/
#Hardware Development & Integration#Automated Test Equipment#NI Software Consulting#Data Acquisition Systems and Services
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The Metaverse: A New Frontier in Digital Interaction
The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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Since some people might want a Mac, I'll offer a Mac equivalent of your laptop guide from the perspective of a Mac/Linux person.
Even the cheapest Macs cost more than Windows laptops, but part of that is Apple not making anything for the low end of the tech spectrum. There is no equivalent Mac to an Intel i3 with 4 gigabytes of RAM. This makes it a lot easier to find the laptop you need.
That said, it is possible to buy the wrong Mac for you, and the wrong Mac for you is the 13-inch MacBook Pro with the Touch Bar. Get literally anything else. If it has an M2 chip in it, it's the most recent model and will serve you well for several years. Any new MacBook Air is a good pick.
(You could wait for new Macs with M3, but I wouldn't bother. If you are reading these guides the M3 isn't going to do anything you need done that a M2 couldn't.)
Macs now have integrated storage and memory, so you should be aware that whatever internal storage and RAM you get, you'll be stuck with. But if you would be willing to get a 256 gig SSD in a Windows laptop, the Mac laptop with 256 gigs of storage will be just as good, and if you'd be willing to get 8 gigs of RAM in a Windows laptop the Mac will perform slightly better with the same amount of memory.
Buy a small external hard drive and hook it up so Time Machine can make daily backups of your laptop. Turn on iCloud Drive so your documents are available anywhere you can use a web browser. And get AppleCare because it will almost certainly be a waste of money but wooooooow will you be glad it's there if you need it.
I get that you are trying to help and I am not trying to be mean to you specifically, but people shouldn't buy apple computers. That's why I didn't provide specs for them. Apple is a company that is absolutely terrible to its customers and its customers deserve better than what apple is willing to offer.
Apple charges $800 to upgrade the onboard storage from a 256GB SSD to a 2TB SSD.
A 2TB SSD costs between $75-100.
I maintain that any company that would charge you more than half the cost of a new device to install a $100 part on day one is a company making the wrong computer for you.
The point of being willing to tolerate a 256GB SSD or 8GB RAM in a Windows laptop is that you're deferring some of the cost to save money at the time of purchase so that you can spend a little bit in three years instead of having to replace the entire computer. Because, you see, many people cannot afford to pay $1000 for a computer and need to buy a computer that costs $650 and will add $200 worth of hardware at a later date.
My minimum specs recommendations for a mac would be to configure one with the max possible RAM and SSD, look at the cost, and choose to go buy three i7 windows laptops with the same storage and RAM for less than the sticker price of the macs.
So let's say you want to get a 14" Macbook pro with the lowest-level processor. That's $2000. Now let's bump that from 16GB RAM and a 512GB SSD to 32GB and 2TB. That gets you to $3000. (The SSD is $200 less than on the lower model, and they'll let you put in an 8TB SSD for $1800 on this model; that's not available on the 13" because apple's product development team is entirely staffed by assholes who think you deserve a shitty computer if you can't afford to pay the cost of two 1991 Jeep Cherokee Laredos for a single laptop).
For $3000 you can get 3 Lenovo Workstation laptops with i7 processors, 32GB RAM, and a 2TB SSD.
And look, for just $200 more I could go up to 48GB RAM and get a 4TB SSD - it costs $600 to upgrade the 14" mac from a 2TB SSD to a 4TB SSD so you could still get three laptops with more ram and the same amount of storage for the cost of one macbook.
I get that some people need to use Final Cut and Logic Pro, but hoo boy they sure are charging you through the nose to use products that have become industry standard. The words "capture" and "monopoly" come to mind even though they don't quite apply here.
"Hostile" does, though, especially since Mac users end up locked into the ecosystem through software and cloud services and become uncertain how to leave it behind if they ever decide that a computer should cost less than a month's rent on a shitty studio apartment in LA.
There's a very good reason I didn't give mac advice and that's because my mac advice is "DON'T."
#sorry i swear i know you're being nice#i am incapable of being nice when talking about apple#i was a total apple fangirl until the unibody#which is the domino that started all the other companies pulling shit like soldered RAM#they said 'fuck you - users shouldn't service their own computers' and I say 'fuck apple - users shouldn't use macs'#and that has been my stance on the matter since 2012#which was the last time i bought a macbook because i knew i'd never buy a computer that would fight me to change my own battery
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My honest opinion: the Switch 2 Direct had several “Yay!” moments, but a LOT of “meh” ones too.
Despite having lots of cool things to announce, and very little bad, it ultimately felt poorly structured and in my opinion emphasised many of the wrong things.
My favourites (and my criticisms) under the cut. Spoilers from here on out so be careful:
Favourites:
- Mario Kart World. I desperately want to see more of this because it looks ridiculously fully featured. Open world racers haven’t always landed with me, but the idea of exploring a massive game world full of Mario Kart’s design and sensibilities? Exquisite.
- Donkey Kong Bonanza. Redesign aside, this is gonna be fantastic. I love the idea of a more chaotic 3D platformer than we’d normally expect to see from Nintendo, plus after 25 years, it’s high time DK got another crack at 3D.
- The Duskbloods. Holy shit, I was not expecting this. Mind blown. Can’t wait to get my hands on this. Miyazaki saw Sony dragging their feet and finally took matters into his own hands, huh!
- Kirby’s Air Riders. I imagine a few people might have preferred it if the game Sakurai’s been alluding to had turned out to be Smash 6, but I’m mostly just glad that he’s had a chance to do what he wants and develop a different passion project, rather than getting fed straight back into the Smash Bros grinder.
- Deltarune. I’ve actually been putting off playing Deltarune for a good long while, because I didn’t like the idea of starting a massive story and then having to wait so long for a conclusion (not a shot at the release model, just my own inability to hold characters and scenarios in my head). But now I’m finally gonna be able to play the whole thing, and I am Hype.
Least favourite game announcement:
The Legend of Zelda: The Wind Waker (specifically the GameCube version, via emulation, on the NSO subscription): Just let me pay for the HD remaster with all the improvements they made for Wii U, rather than paying monthly to have access to the inferior version of the game, through the lens of Nintendo’s questionable emulation, thanks.
My general criticisms of the Direct:
Oh boy. This is gonna read as very negative, which kind of sucks because on the basis of what was shown, there is a LOT to be excited about. But I think taken as a whole, the presentation left a lot to be desired and didn’t add up to a great first impression. It was less than the sum of its parts, and really shouldn’t have been. Let me explain.
They spent a good deal of time showcasing hardware feature, particularly the camera and mouse mode. This was a great idea in theory, they failed to reveal much in the way compelling gameplay that integrates them - particularly the mouse. DragXDrive is a start, but it looked to be the barest of bones on this first showing.
A lot of time in the early to mid presentation was spent re-announcing games that are already confirmed for Switch 1 and explaining how some of them will be very slightly better on Switch 2. While, again there’s nothing wrong with this idea, leading with, and placing major emphasis on minor performance upgrades and expansions to Switch 1 games, some of which have been available for many years, does not create a compelling case for sinking hundreds into a new console. This is something you factor in at the end of the presentation, not as one of the first concrete details you cover.
(Side note - I actually think this is cause for concern. While the reasons for the Wii U’s failure were many and complex, very few people at this point would claim a lack of quality games - in fact the later success of much of the Wii U’s library on the Switch indicates the opposite! However, one factor I do often see cited is that the Wii U’s marketing failed to set it apart as something fresh and vital. Seeing Nintendo pitch, at great length, their brand new console’s ability to run a Zelda game from 2017 at a higher frame rate, and/or an expensive way to play games already announced for Switch 1, before they so much as pulled out a second exclusive Switch 2 title, did not fill me with confidence that the right lessons were learned.)
To be more positive for a moment, the major exclusive announcements all looked fab to me, especially DK Bonanza and The Duskbloods (!!). I think it’s fair to say I was expecting more exclusives, and that I’m surprised that the whole thing went by with no mention of a 3D Mario. It’s also worth noting that, of the major, not-on-Switch-1 exclusives (Mario Kart, DK, Hyrule Warriors 3, Duskbloods, Kirby Air Riders), only Mario Kart will be available at launch, which is a bit of a blow if like me, you were hoping for a big, single player experience at launch. Breath of the Wild sold Switch to me, not Mario Kart 8, and I know I’m not alone there.
My bigger problem with how they handled the exclusives within the presentation is that none of them received anything like a proper deep dive, even though these should be the system sellers were all getting hyped for.
I understand Mario Kart will be getting one in a couple of weeks, which is something, but considering how short the exclusives list was, it was a shame not to see a little more of each. Speaking subjectively, it felt to me like these big, important exclusives ended up getting less overall coverage in the presentation than the third-party lineup, all of which is or will be freely available (and likely much cheaper) elsewhere.
Overall, the problem is not one of content, but of emphasis. After all, third-party support and backwards compatibility is vital to the success of a modern console! But the decision to frontload the presentation with lukewarm demonstrations of the hardware, games which are also playable on Switch 1, and non-exclusives, while first-party and third-party exclusives received comparatively little emphasis and were often relegated to the tail end of the show, was baffling. It killed the momentum of the presentation, diluted the message that this is a must-have product, and dampened my enthusiasm quite a bit.
And yeah, I’m also sad that we only got 3 seconds of Silksong to confirm it still exists, but let’s face it, we did that to ourselves, didn’t we?
#yup this reads as very negative#but my feelings are a bit more complicate#I do genuinely believe there is so much to get excited for#but Nintendo didn’t play to their strengths or the usp of the console enough today#and as first impressions go this could have been a lot better with just a few minimal changes to the structure#Nintendo switch 2 spoilers#spoilers
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NDI: Revolutionizing IP-Based Video Production for Professional Workflows
New Post has been published on https://thedigitalinsider.com/ndi-revolutionizing-ip-based-video-production-for-professional-workflows/
NDI: Revolutionizing IP-Based Video Production for Professional Workflows


In this article by Stephan Kexel for Riwit, we explore how NewTek’s Network Device Interface (NDI) is transforming the world of IP-based video production and why it’s becoming a must-have technology for modern video workflows.
What is NDI and How Has It Transformed Video Production?
In 2015, NewTek introduced the Network Device Interface (NDI), a revolutionary technology that has reshaped how video and audio signals are transmitted across networks. By utilizing standard IP networks, NDI eliminates the need for expensive, complex cabling, and hardware traditionally required for professional video production. NDI has enabled real-time, high-quality video and audio transmission over IP networks, allowing for smoother, more cost-efficient workflows across various sectors, including live production, broadcast, online streaming, and even educational video production.
Since its launch, NDI has evolved significantly. NewTek’s continued development of NDI has optimized it for a range of use cases, particularly in live production environments. It now supports H.264 and H.265 compression techniques, which allow for reduced bandwidth usage without compromising video quality. This makes NDI an adaptable solution for professionals needing to scale their operations without incurring high costs.
Key Benefits of NDI for Modern Video Productions
The flexibility and scalability of NDI make it a game-changer for video production professionals. Key benefits include:
Real-time video transmission over standard IP networks, eliminating the need for complex infrastructure.
High interoperability, as NDI is supported by a wide range of devices and software, seamlessly integrating into existing workflows.
Scalability for dynamic live production environments, allowing easy addition of new sources and receivers without complicated setups.
Cost-efficiency, thanks to the ability to run over existing networks, reducing the need for specialized hardware and cabling.
NDI and Atomos: A Perfect Partnership for IP-Based Video Production
The combination of NDI technology and Atomos devices, such as the Ninja and Shogun series, has taken professional video production to the next level. Atomos is a leading manufacturer of powerful monitor/recorder devices, and with NDI integration, it offers an enhanced, IP-based video workflow solution. The integration of NDI into Atomos devices allows video professionals to enjoy seamless, real-time video streaming over IP, making it easier to manage complex productions.
New AtomOS 11.11.00 Update: Enhancing NDI Features for Atomos Devices
The release of AtomOS 11.11.00 brings several key features that further enhance the performance of Atomos Ninja and Shogun devices in NDI workflows:
Support for H.265 codec: The update introduces H.265 codec support, optimizing bandwidth usage in networks with limited capacity. This results in higher-quality video at lower bitrates.
NDI Device Naming and Group Management: Users can now assign specific names to NDI devices and create device groups, improving organization and workflow in larger, more complex environments.
NDI Multicast: This feature allows video signals to be sent to multiple receivers simultaneously without consuming extra network resources, ideal for live events with multiple displays or control rooms.
Improved NDI Control Options: The Connect Tab in AtomOS has been upgraded to offer more intuitive controls for transmitting (Tx) and receiving (Rx) NDI signals, enhancing user experience and ease of management.
How NDI and Atomos are Redefining IP-Based Video Workflows
Together, NDI technology and Atomos’ Ninja and Shogun devices, combined with the latest AtomOS 11.11.00 update, are redefining the future of IP-based video production. With enhanced features like H.265 support, multicast, and improved NDI control, production teams can achieve maximum flexibility and efficiency in their workflows. This integration provides a cost-effective, high-performance solution for professional video production that meets the demands of today’s dynamic and fast-paced video production environments.
The future of video production is here, and NDI is at the forefront of this revolution, offering unparalleled benefits in cost, efficiency, and scalability for video professionals worldwide.
Read the full article by Stephan Kexel for Riwit HERE
Learn more about Atomos below:
#Article#Atomos#audio#compression#development#devices#displays#easy#efficiency#Events#Features#Full#Future#game#Hardware#how#Infrastructure#integration#interoperability#IP#it#Learn#management#monitor#naming#network#networks#NewTek#organization#partnership
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I did a little translation on Mana's personal interview. Corrections are very welcome! Thank you so much in advance!
The dark-themed works that were released in the early days. I was captivated by these eerie and unsettling creations, which were far from being considered suitable for children.
I had the opportunity to have a discussion with the person in charge of producing that series of dark games.
All of those games were illustrated by a single designer. That designer had an aura about him and would immerse himself in work for about a month, isolated, to complete the projects. The resulting works had a unique sense of fear, and I was told they even went to Asakusa Shrine for a purification ritual before the games were released. I heard various behind-the-scenes stories like that.
Another memorable discussion was with Konami’s director, Yakushiji. I’ve always been a big fan of the "Castlevania" series since the Famicom days, and I had completed all the previous versions, including the Disk System and PC Engine versions. Our discussion took place around the release of the N64 version, "Castlevania: Legacy of Darkness."
"Legacy of Darkness" was the first 3D installment, breaking away from the traditional side-scrolling action format of the series. Yakushiji asked me, "Did you feel any discomfort with the transition to 3D?" I remember getting quite passionate and responding, "I was deeply moved by the experience of navigating the 3D space in that iconic Castlevania world, which was originally in 2D!"
A landmark encounter that marked the final installment: A conversation with Koichi Sugiyama.
The final interview in this series brought me to visit the home of Koichi Sugiyama, a pioneer of game music. Sugiyama is also a collector of game hardware, and he showed me various rare consoles like the "Intellivision," which surprised me. His collection room was truly a treasure trove for me.
Including the previous interview with Eno-san, my column for "Jugemu" brought me many valuable encounters. Sugiyama, who integrated classical music into game soundtracks and revolutionized game music, had a dramatic and theatrical approach to sound. It’s no exaggeration to say he sparked a revolution in game music. As a musician who also incorporates classical elements into my work, we had many conversations about music. I learned a lot that benefited my own musical activities, and I remember how educational the discussions were.
The world I express in my work was born from the inspiration I received from various games. Though it was only a short period of a year, the experiences I had talking to people involved in game development have become a great treasure to me.
#malice mizer#mana sama#kami malice mizer#malice mizer közi#magazine#malice mizer mana#yu~ki malice mizer#celebrity interviews#malice mizer gackt#malicemizerinterview
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On 68030 Development





In April of 2020, user [CaptainTivo] commented on [Ken Sherrif]'s look inside the Am2901 bit-slice processor:
The Apollo workstation ... actually emulated the 68000. I was in the Motorola 68000 design group from 1985 to 1996. The first project I worked on was the 68030, which was essentially the 68020 with an integrated MMU and virtual memory capability. We did have a full hardware breadboard of the 68020. The 68030 breadboard was 18 24"x24" wirewrap breadboards, each with a 23x14 array of 20 pin DIP sockets! The chips were mostly PALs and RAM/ROM, no bitslice. This was before software logic simulation was a real thing.
Normally I would not have been allowed to take pictures of this, or even bring a camera into the building, but I gave a talk on the 68030 at Stanford in 1986 and I got permission …
I did not work on the emulator (that was the Tiejen brothers), I did design on the TLBs.
The cards were about 24" on a side, with 20 pin wirewrap DIP sockets. Mostly PALs, RAMs and ROMs. Although the 68020 and 68030 have relatively complex instruction set, a lot it was implemented in microcode, so the actual logic is quite as hairy as you might think.
It's a fascinating look at what it took to develop a new CPU well into the late 1980s. Imagine what it would take to build out a hardware simulator for a modern CPU in this manner.
Thanks @commodorez for bringing this to my attention!
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I got a Steam Deck last year, and it’s such a great machine. It’s obviously inspired by Nintendo Switch, but it’s a lot better than a Switch.
The most important part is that it runs PC games. It’s fundamentally a Linux gaming PC in the form of a handheld console. There are a lot more games available than any console and and PC games both on Steam and GOG are a lot cheaper than console ones. You can get old or indie games for as cheap as 1-3 euro during sales. It’s a tremendous advantage for the deck over its console competitors.
And while the obvious intent of the deck is to get more people to buy games from Steam, it isn’t a walled garden at all. The deck launches into Steam when you boot it up, but you can go into desktop mode, and then it functions as a normal PC running a Linux distro. From there you can install Lutris or Heroic Games Launcher, and use it to easily install games you bought from GOG and Itch.io.
You can also do things like use the official dock or an unofficial usb-c hub to hook the deck up to a monitor, mouse and keyboard to use it as a desktop PC. Or you can hook it up to a tv to use it as home console.
The hardware is also a lot more powerful than a switch, the demanding triple-a games it can play is actually impressive. Although this comes with the natural disadvantage that it’s bulkier too. Putting more powerful PC parts demands more space for them. The deck is not something I bring with me outside. But then again I didn’t even do that with the 3DS, which was actually of a practical size to do that. The deck is portable enough that I can comfortably play lying in bed, which is how I always used my handheld consoles. So it’s perfect for me, but maybe not if you want to play it on the bus or something. It can probably be a fun addition to your luggage on longer trips though.
Of course, as mentioned, the Steam Deck uses Linux. This has both advantages and disadvantages. The main advantage is that it allows Valve to customize the operating system to make it fit with the machine it’s running on. The Deck’s SteamOS feels really well-integrated into the hardware, like how a proper console OS should be like. It’s not that dissimilar to how Sony used FreeBSD to make Playstation’s OS. Windows would not allow for this amount of customization and would not integrate as well.
And the open source nature of most Linux development allows Valve and the user to use existing open-source Linux software to their advantage. For example, the desktop mode is largely not a Valve creation, it’s an existing desktop environment for Linux, KDE Plasma. Yet it extends what the user can do with the deck to a great extent, like for installing non-steam games.
The main disadvantage to the Deck using Linux is that most PC games are built for Windows and don’t run natively under Linux. To run games built for Windows, the Deck has to run it through Proton, a compatibility layer which is Valve’s own gaming-focused version of Wine. Wine/Proton is far from perfect, sometimes games require extensive tinkering to work, or only run with serious issues, or don’t run at all, no matter what you do. Sometimes a game not working with Wine due to some random but serious issue that comes naturally from running a Windows executable on a Linux system via a compatibility layer. Sometimes it’s due to things like a multiplayer’s game anti-cheat system requiring access to the Windows kernel, and it will block a Linux pc from running the game because it has no Windows kernel.
This is however not as big a problem as it might otherwise be. Most games work, more or less. Valve has put a lot of work and money into both their own Proton and the Wine project as a whole, and they work a lot better than they did 10 years ago. Many run perfectly out of the box, because they are native, or play nice with Proton. Some require mere minor tinkering, like using a different version of Proton. And I generally don’t play multiplayer games, or if I do they don’t have draconian anti-cheats, so the games that are blocked because of anti-cheat are no big loss to me. The Steam Deck not running Fortnite is a plus in my book.
And we shouldn’t forget the Steam Deck verified system. Basically Valve employees check if the game runs out of the box with no issues on the Deck. They get a verified rating if they work with no issue, including both proton compatibility but also things like the controls working nice and the text being legible on the deck’s small screen. They also get a “playable” rating if the game runs to an acceptable standard but with tinkering required or other minor issues.
This is a good system. If you dislike tinkering, you can just buy and play games on steam with a verified rating, and the deck will work like a normal console for you, but with a lot cheaper games. It’s a good way to get people used to consoles into PC gaming, which is probably the point of the Deck.
And if you want more than deck verified games from Steam on the Deck, you are given the freedom to do it. I’ve gotten officially non-supported steam games to run on the deck by installing and using proton-GE and I’ve installed and played games from GOG.
The Steam Deck is really how a Linux PC for the common people should work. An easy and slick experience for casual users, but freedom and customization given to those that want it.
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Innovative Solutions for Software and Hardware Integration in Business
Software and hardware integration has become increasingly vital for modern businesses, as it enables seamless communication between various systems and devices, ultimately driving efficiency and innovation. By adopting innovative solutions, companies can optimise their operations, reduce costs, and improve overall performance. This blog will explore the importance of integration and the benefits it offers to businesses.
Understanding Software and Hardware Integration
Software and hardware integration refers to the process of combining various software applications and hardware components, ensuring they work together seamlessly within a business environment. This level of integration plays a crucial role in business operations, as it facilitates efficient communication and data sharing between systems, streamlining processes and enhancing overall productivity.
Several key components contribute to a successful integration strategy. Firstly, businesses must establish clear objectives and desired outcomes for the integration process. Next, compatibility between software and hardware is essential, which may require customisation or modification to achieve optimal results. Finally, ongoing monitoring and maintenance of the integrated systems will ensure they continue to operate efficiently and adapt to evolving business needs.
Innovative Solutions for Software and Hardware Integration
Several innovative solutions can help businesses achieve seamless software and hardware integration, including custom software development, cloud-based solutions, and IoT implementation.
Custom software development involves tailoring software solutions to specific business needs, ensuring seamless compatibility with existing hardware. By creating bespoke applications, businesses can optimise their operations and improve overall efficiency.
Cloud-based solutions offer various advantages for integration, including scalability and flexibility. Adopting cloud technology allows businesses to easily expand or adjust their software and hardware capabilities in response to changing demands, resulting in more efficient and cost-effective integration.
IoT implementation involves utilising connected devices to improve data collection and analysis, as well as enhancing hardware capabilities. By integrating IoT technology into their systems, businesses can gain valuable insights and improve decision-making processes, ultimately driving efficiency and innovation.
Overcoming Challenges in Software and Hardware Integration
Businesses may encounter various challenges when implementing software and hardware integration, such as compatibility issues between software applications and hardware components, data security concerns, and the need to balance integration costs and benefits. To overcome these challenges, companies can adopt several strategies.
Collaborating with experienced software development partners can provide businesses with expert guidance and support, helping to ensure successful integration. Additionally, implementing robust security measures is crucial for protecting sensitive data and maintaining system integrity throughout the integration process. Finally, conducting thorough cost-benefit analysis can help businesses identify the most efficient and cost-effective integration solutions, ultimately leading to better outcomes and improved efficiency.
Case Study: Successful Software and Hardware Integration in a Business
A medium-sized manufacturing company faced challenges in streamlining its production processes due to disparate software and hardware systems. The lack of integration led to inefficiencies, increased costs, and reduced competitiveness in the market.
To address these issues, the company implemented innovative solutions such as custom software development, cloud-based services, and IoT integration. These strategies helped the company achieve seamless communication between its various systems, enhancing data collection and analysis capabilities. As a result, the company experienced significant improvements in efficiency, cost savings, and overall performance.
This case study demonstrates the potential benefits of successful software and hardware integration for businesses. By adopting innovative solutions and overcoming common challenges, companies can optimise their operations, reduce costs, and ultimately improve their competitive edge in the market.
Unlock Integration Potential
In conclusion, software and hardware integration is crucial for modern businesses to drive efficiency and innovation. Embracing innovative solutions such as custom software development, cloud-based services, and IoT implementation can lead to significant improvements in business operations and overall performance. Companies that proactively address integration challenges and collaborate with experienced partners can unlock their full potential and gain a competitive edge in the market. To explore your integration options, visit Geecon Global’s services and discover how they can help transform your business.
#Software And Hardware Integration#Agile Software Development Methodology#application development and maintenance
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NI Software Consulting Services by Puja Controls
Puja Controls is providing NI Software Consulting services for decades. We have professionals who are experts in National Instruments Software including:
LabVIEW
LabVIEW Real-Time (RT)
LabVIEW FPGA
TestStand, and much more.
We will provide assistance in order to find the best NI Software for your specific needs.

#NI Software Consulting#Hardware Development & Integration#Automated Test Equipment#Data Acquisition Systems and Services#Test & Measurement Automation
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