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#his icon is an egg with human facial features
entomolog-t · 4 months
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Glance, face, motion, and night for Shadows We Cast Duo!
also who usually has custody of the brain cell?
LETS GOOOO! (From this)
This is a long one 💕😭
At a Glance:
For Sal it would be his size in a multipurpose sense of the word, obviously he's tiny, but despite being objectively small he's undeniably big- broad shouldered, heavily muscled and long limbed so he despite his build he doesn't look stocky. It's clear as day that if he were human sized he'd be an absolute unit.
For Mark it's a bit harder- Mark is a very plain and unassuming man. The most notable standout trait would likely be he has extremely well kept skin. His cleanliness habits as well as being fairly indoorsy have left him with very clear/soft skin. He was a calm and polite kid, never really getting rough or rowdy, so he's got nearly no scars to boot. Skincare icon💅 we love a man who regularly washes his pillow cases 😭 he absolutely has a meticulous skincare routine that is complete nonsense to Sal and his bi-weekly baths.
Face:
With Sal's face, his most noteably traits would be his pointed ears, and facial scars. Sal is warm skinned, normally having a slight flush/mild sunburn. Hes got an obnoixious mullet/mohawk that he occasionally ties back. His face shape is fairly sharp and distinct, with a Roman (or broken?) nose and wide smile. He's got soft green eyes and an overall friendly, if a bit puckish, face despite the gnarly scars (one over his brow and another on his chin).
Again, Mark's most distinguishing facial feature would be his extremely clear skin. He does have a bit more of a pretty boy/cute look to him compared to Sal. Mark has soft balanced features, meaning nothing really stands out in a good or bad way. Mark is Korean-Canadian, and has brown almond shaped eyes and neutral to cool toned skin. He's got dark brown hair that's kept in a fluffy curtain bang with the sides and back cut short. Mark's facial expressions tend to be reserved and soft for the most part, but Sal has a distinct way of getting much more animated reactions out of Mark (usually for all the wrong reasons).
In Motion:
Sal is extremely animated and exaggerated when interacting with others, almost bouncy. His movements are very high energy, and could be seen as reckless/risky to those watching given he's got no qualms with climbing/heights. He moves with a lack of caution that comes from skill/confidence- not recklessness. He moves a bit less impulsively when hunting/gathering, at times almost animalistic in the way he darts around or ambushes. There's a clear springloaded vibe that denotes significant power his movements. His lack of clothing definitely doesn't impede his motion 😭 though, the way he tapes his feet is actually a trick for arch support and to give him a bit more grip. Underneath his loose pants he wears what is essentially a garter belt for his knife/sword so it doesn't get caught on plants. He does have a few alternate outfits, but they tend to be very utilitarian.
Marks movement is much more soft- he's shy, and the way he moves tends to be very small/closed off/reserved. His movements are polite and careful, though almost skittish. Mark is fairly graceful with his small movements, though he's not coordinated or athletic on a larger scale, bordering on clumsy. Mark's clothes are 80s-90s inspired basic, functional and clean, but neutral- not excessively flexible or restrictive.
Night time :
Sal is absolutely a birthday suit type (much to Mark's frustration on Sals visits) though if the material is soft and fluffy and loose enough he may be persuaded to cover up ... maybe.
Mark is a big comfy shirt and cozy sweatpants kind of guy- he likes graphic t's (fun fact: occasionally his shirts are nods towards other G/t content as a fun lil Easter egg. I think there's only one posted right now but I got a few different shirt wips in the making as nods to other creator's content)
Brain Cell:
Mark holds the braincell 9 times out of 10, though it's more so because Sal let's himself be more goofy and free with Mark, letting his guard down. Though, Sal is far more knowledgeable about the outdoors/wildlife/crafting and things of the like. Mark is more so a man of modern intellect.
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sexstories-101 · 2 years
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Why are there sexual cartoons?
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Hentai and other sexual cartoons serve as extranormal stimuli that arouse people's sexual desires. Men's sexual inclinations, in particular.
David Buss, an evolutionary psychologist, argues in his book The Evolution of Desire that evolution imprinted men and women with specific impulses for seeking mates. Such instincts were developed in response to the problems we experienced in our evolutionary context and have largely remained within us (evolution is slow and steady).
Because evolutionary success is dependent on passing on one's genes, ancestral men developed to value women who could bore children, whereas ancestral women valued men who had the status and means to care for children. Because there were no fertility clinics in the ancient savannah, men had to rely on other techniques to find appropriate mates. They relied on their vision.
"Beauty is in the eyes of the beholder," Buss adds, "but those eyes and the minds behind the eyes have been fashioned by millions of years of human development." "Because physical and behavioral cues give the most potent observable proof of a woman's reproductive worth, ancestral men acquired a preference for women who exhibited these indicators."
Youth, health, and social status are all visual cues that indicate reproductive value. In summary, men are hardwired to want attractiveness in their partners. While attraction varies by culture, some typical characteristics include "full lips, clear complexion, smooth skin, clear eyes, glossy hair, and good muscle tone, as well as behavioral characteristics such as a bouncy, young walk, an energetic facial expression, and a high energy level."
Hentai sex amplifies these visual clues to eleven. The female protagonists in these films take the natural cues that males have evolved to seek in mates and push them to levels that are not sustainable in nature. They are essentially polka-dotted eggs for the heterosexual male mentality.
Consider Jazz Age sex symbol Betty Boop to keep us in SFW territory. Boop checks all of the boxes that Buss highlights as indicators of men's reproductive and health value. Her complexion is silky, her lips are thick, she has terrific muscle tone, and her eyes are huge and clear. She's effervescent and exudes a lot of bubbly, youthful energy.
In truth, her youth is an unnatural extreme, with features stretched to ridiculous, neotenic proportions. Her head is enormous, her legs are too long for her body, her arms are too short, and her hip-to-waist ratio prevents her from walking. A real-life Betty Boop surviving puberty would be considered a medical miracle. She has survived as a sex icon in cartoon form for nearly 100 years.
If you think the phenomenon is limited to illustrations, think again. According to one study, even high heels can generate an abnormal response.
 If you are looking for motivation to enhance your sexual drive.
Kindly visit https://porno19.com/ a Vietnam porn website about hentai sex movies
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hajimeow-archived · 4 years
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me and my best friend are legit talking about going to college together/living together in a cottage out in the country, we talk about how much we love each other randomly and sometimes even spend money on each other. no we have not met in real life and no we are not dating. if u and ur bsf don’t have a relationship like this are they even worth it
(read the tags if u aren’t already)
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game84cube · 5 years
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My Opinions on the Sonic Movie Trailer
Okay, I guess I better say something about this movie before I lose my credibility in the Sonic community. I saw the trailer at school and everyone was talking about how weird it was on campus. I loved it at first sight, since I thought Sonic was gonna look WAY worse. Anyway, let's go over the pros and cons.
Pros:
- The speed. They knew what they were doing with Sonic and his speed effects. I mean it makes sense, what with the people from Fast and Furious.
- That Spin Dash! Sonic's iconic move was displayed amazingly in that trailer and his strength was on full display. Also when he just plopped into his little hideout in the forest and he was that fuzzball, it looked great!
- Jim Carrey as Dr. Robotnik. I get what they're doing. This is an origin story. Robotnik is gonna deteriorate into the classic crazy villain we all know him as. That ending shot proved it. But yeah. He was clearly not fat enough, but he isn't quite...egged out yet. Sort of a Kintobor thing before Robotnik/Eggman. My dad has issues with it, but I think it's fine. Plus he's got good material as well. Sassy and smart. That's how I like my Eggs.
- The acting. Marsala is giving it his all, and he sure has experience in this. I imagine he's gonna be a good focal point of the movie since title characters in these movies are NEVER the focus but are there to say that it is indeed a titled character's movie. I think Tim will be fine. A little snarky to play off of Sonic as well. Honestly I loved that bit with the "That's not your child in that bag?" This was also a good reminder that Sonic is a teenager. Good move. I forget who's playing Ann, but she seems fine. No comment yet. And then we have the Hedgehog himself. Ben Schwartz, I tip my blue spiky hat to you! You know just how to make Sonic sound like...well... SONIC! That cockiness is perfect. The voice is natural, and I want MORE! I'm sure they got some good lines for him (and some bad ones but that's inevitable sadly)
- The animation in general. Say what you will about the design, but in motion, everything looks awesome! It flows, it doesn't look cheap, and the mech designs look incredible. The effects are well integrated and seem like they're unintrusive on reality. I like it. And really, Sonic looks good in some shots, especially doing what he does best. I'm so happy they got Sonic looking cool when on the move. If they failed at that, the whole thing would be a complete failure.
-The Easter Eggs and nods! Listen to the voice of the Commander of the military again. Now imagine that voice saying something like... "Sonic Adventure 2, Hero Side Story: Farewell Sonic, Forever." Tell me that isnt the same guy! That's an amazing Easter Egg. Also I hear one of the guys in the meeting voiced Grounder in Adventures of Sonic the Hedgehog. Also cool! The pike of shoes in Sonic's hideout was a neat touch. He was looking for some good new shoes. Something tells me those Nikes ain't gonna last through the movie since they ain't frictionless. I also noticed something really cute they pulled off. When Sonic did that Fitbit joke? Looking at his wrist condescendingly? Sound familiar? Almost idle? Sonic 2 idle animation perhaps? All that's missing is him tapping his t- WAIT! Yep, that's another thing I think when I think Sonic. The classic impatient toe tap. They got his attitude DOWN and I love it! And! They remember something I'm so happy about! HE'S 90'S AS FUCK!!! Sonic listened to Gangsta's Paradise on a cassette tape! That song is from the 90's! They got it! Sonic is not a modern boi. He is so lost in the last decades and that's why I love him. That old fashioned nature? That's what makes him more timeless to me.
- Check that hair. They got his hair right. Good. That's it. Sonic is also very defined by the classic shape of his hair.
- The Ring. Okay, hear me out. Yes, we're more familiar with Rings being used as a shield to prevent Sonic from dying from a hit. Um, did y'all forget the Giant Ring at the end of the level in Sonic 1? Or the Flicky's Ring in 3D Blast/Flickies Island? It's just a portable version of that. I like the spin on it, okay? I'm sure it also protects Sonic like in the SatAM cartoon. Im just glad Rings are in the movie at all.
Cons:
- Elephant in the room, Sonic's overall design philosophy. I feel like there were two butting heads at the studio trying to decide how realistic to make Sonic look. They apparently compromised at "Make him anthropomorphic and give him human facial features including human teeth." Yeah, the teeth and eyes are my issue, and some coloring issues as well (I get that hedgehogs usually have white bellies, but Sonic has always had a tan belly, since he doesnt walk on all fours. Plus he needs to be a darker shade of blue.) The features all too human just kind of take away from what was meant to be more real. If they gave him sharper canine teeth, that would be an improvement, because that would be more animalistic. Also, I like how some people design Movie Sonic with a white tuft of fur between his eyes to make that classic illusion that his eyes are connected like the old days. (Actually looking back, I think Sonic's eyes were connected on accident before but they stuck with the design. Sort of an artist's idea of eye design in the old days. If he was to be created today, his eyes might be separated) I also need something to really come out of Sonic with his face. EXPRESSIONS AND PERSONALITY! You know, that thing Sonic was known for aside from his speed? That face is not very expressive and it leaves the emotions behind the delivery of the lines feeling flat. Perhaps a more defined brow for that redo, thanks. Otherwise, I have no complaints. The lack of gloves is odd, but again, this is most likely an origin story, so he doesnt have the gloves YET. I am glad that he has proper paws with the pads on his palms instead of creepy human hands. Also claws that he probably cuts/files/chews off himself so they're more like fingernails. Solid enough I guess. And the furriness of it all as well as the dropping quills? Eh, it makes sense. Plus it almost makes the rest of his body seem cuddly. I'm just not down with the rest of it.
-The music choice. Okay, I never heard Gangsta's Paradise in my life. From what I hear it makes no sense to have it have anything to do with Sonic. Now, maybe it was the only cassette he could find, since that boombox looks secondhand and so is the tape, obviously. However, if I were to choose a song for the trailer? I have one option. All I Want by Offspring! Think about it. The dates line up. It's a fast paced rock song. It's rebellious and against the system, like Sonic is in the movie apparently (yeah I didnt get that whole "delinquent" bullshit from the trailer, did you? He just seems like Sonic to me in terms of his actions,) and it was used in a SEGA game! It's from Crazy Taxi! Come on, that's PERFECT!
- the Flash lightning. Seriously? Is that the only thing Hollywood can think of when it comes to showing someone is fast? Come on, get your heads out of your asses. It's so easy. Modern Sonic has been more compared to the element of WIND! Tornadoes, Mach Cones, Sonic Wind, all that stuff. Sonic never really messed with electricity, so bleh.
- This isn't a pro or a con, but I really wanna know this. Will we see the Tornado? Don't forget that the Tornado is Sonic's plane. He just has Tails fly it when he wants to ride the wings. I feel like they could have had Sonic use the Tornado in a cool air battle scene but get shot down (because the Tornado kinda sucks since it always gets shot down, but it's iconic to me) since Sonic isn't exactly "a hell of a pilot" and THEN finds the Warp Ring inside. I dunno, thought it'd be cool. Look, Tim just met a 3 foot, blue, talking hedgehog that runs really fast and eats chili dogs. (please remember the chili dogs) Hedgehogs on planes wouldn't be that farfetched that day, would it?
- Some writing just felt off, but some can be explained. Let's start with everyone's FAVORITE scene...to wreck. The infamous "Uhhh...meow?" Here's my take. Yes, stupid, but what if he had no idea what to do? What if Sonic was just in his head going "What sounds do hedgehogs make? What sounds do hedgehogs make? Quick, say something, stupid!" And when he said it, probably something in his head was screaming "Dont say something stupid, stupid!" Also, I just didn't laugh at the "Smells like body spray and an old ham sandwich" line. I was like, Sonic, shut up. The joke was sold. Don't ruin it.
- Why is it the law where every live action movie with a CGI talking animal (that they didn't know about before you bring up Detective Pikachu, Christopher Robin, or even Peter Rabbit) must have the main character and the CGI character scream at each other? Sonic wouldn't freak out (unless he was more afraid of the gun and was kind of unsure how to react. Also great job dodging the tranq dart, oh Fastest Thing Alive)more than likely he'd be trying to talk his way out of this or just run away with a face like 😐😳 "I'm SO busted!" Just saying there was a better way to do that aside from the cliche.
- Robotnik, why did you try to taste the quill? You dont know where he's been. Yeah, yeah, I get it. Cool and Lickable. Lol. Pretty sure typos shouldn't be legitimized.
- Quicksilver? Not in my series he ain't. Oh... wait. Yeah. The whole stopping time thing. Eh, it's been done. Cool all the same, but again, done before. I appreciate Sonic's spin on it though, playing around like a teenager would. I dig it.
-Save your planet? Like...as in you're just an alien? I dunno, plus how do you know you have to save the planet? I'm chalking THAT up to "this is a trailer and probably wont appear in the final movie the same way."
- Did they REALLY have to make him say "Gotta go fast"? Again, probably just for the trailer, but really?
In conclusion, I have no hope for the movie. Can't be disappointed if you dont expect anything. Sort of my take on his design at first. I thought he was gonna look like COMPLETE garbage, but some shots look great, like when he was explaining that he had to save the planet? The lighting and such looked good for his face when the camera was on him. And again, the movie looks much better in motion. Yeah, I still have issues, but that's because I love Sonic. I love the characters and I want the best for the series. I care about the games that have been with me since my near infancy. They have fan service but it feels like you gotta be a crazy fan like myself to get the references, so it's lackluster because of it.
Sonic deserves a great movie! I just hope they impress me with something HUGE!
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marthaohara · 7 years
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10 Best Design Projects By Marcel Wanders
10 Best Design Projects By Marcel Wanders – Marcel Wanders. What can we say about a legend in the world of design? One of the world’s best interior designers, the worldwide renowned Marcel Wanders has made his mission to “create an environment of love, live with passion and make our most exciting dreams come true.” His work excites, provokes, and polarises, but never fails to surprise for its ingenuity, daring and singular quest to uplift the human spirit, and entertain. Best Design Projects invites you to take a look at the 10 best interior design projects by this top interior designer.
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In his designs, including residential projects, Marcel Wanders often mixes innovative materials and techniques with references to well-known historical styles and archetypes, so users can easily connect to the pieces, enjoying them for a long time and in doing so create sustainable surroundings.
1) Oh! project, 2017 (residential)
From the collaboration with Uribe & Schwarzkopf, residential marvel was created by Wanders&YOO. The Oh! project (2016) is a nature-inspired living space set in the exclusive urban neighbourhood of Gonzales Suarez in Ecuador. It encompasses two towers of 102 apartments. Divided into one, two and three bedroom typologies, the project includes extensive public, entertaining areas. These common areas include a spa, multi-purpose sports court, a fitness centre, a teen area and kids club, an outdoor cinema hidden in-between trees on the 21st floor, rooms for games or business, a sunset lounge, a communal terrace and yoga deck. The apartments in this project are executed in three different styles. The Fire Style uses contrasting patterns and surfaces to spark passion like fireworks. The Air Style creates serenity with soft colours and materials and natural light. Finally, the calming Earth Style utilises warm tones and woods, mosaics and stone. Infused with botanicals, Oh! offers a living experience inspired by local flora and fauna. Neighbours become friends as common living areas extend the residences with hand-tufted shaved carpets and hanging gardens. Designed for smarter living, Oh! creates community and a sense of belonging.
2) Taipei residence, 2015 (residential)
Lovingly conceived and richly designed, the Private Residence Taipei is filled with local-inspired elements that blend to offer an unmatched sense of place. Within each individually designed room, reliefs and bespoke furniture set an exquisite tone. In addition to the master bedroom suite, the floor plan includes two guest bedrooms, a dining and show kitchen, as well as an entertainment and study room. Black woven Jester textile walls dress the master bedroom with a royal flair, while nightstands with One Minute lamps and a free standing headboard divide the entire space. Colourful mosaics by Bisazza, luxurious furniture, thick red woven carpets in the study, and warm woods give the entire residence multiple moods and different atmospheres – from bright and glamourous to sensual and mysterious.
3) Amsterdam Residence, 2008 (Residential)
When it comes to residential projects, it’s not a house someone wants. By a house, you want a place to call home. And a house becomes a home when bespoke design touches and thoughtful organisation is applied throughout. In the Private Residence, Amsterdam (2008), details of typical Dutch typology create a monumental and refined feeling from one room to the next. Given the architecture space of merely 102m2 inside and a garden area of 100m2 outside, the overall concept allows for the garden and home to live in harmony. Strong interior design elements such as the semi-circular wall, the intricate wooden parquet flooring with different types of wood inlays and panelled ceiling of cast GRG with relief gives the main living area an iconic presence. Outside, the garden is designed with artificial topiaries, black and white marble tiles and ceramic wallflowers, creating a calming oasis within this exuberant experience.
Read also: Meet 7 Inspirational Ebooks For The Best Interior Design Projects
4) Casa Son Vida, 2009 (Residential)
This ultra-luxurious Mediterranean villa breathes sophistication. Located in Mallorca, Casa Son Vida (2009) is a state-of-the-art residence that introduces the modern to the classic and the present to the futuristic. With bold, juxtaposed and tactile surfaces, the high-design atmosphere throughout represents the shift toward sustainability as an expression of architecture and technology. Bespoke pieces from Marcel Wanders, Poliform, Cappellini, MOOOI, Baccarat and Bisazza fill the 850m2 residence giving it a deep sense of place. From its curved corners to its classic lines, a unique home emerges and reveals a playground for reliefs and spaces. Casa Son Vida is a house that inspires and redefines contemporary luxury living.
5) Villa Moda Bahrain, 2008 (Residential)
As the ultimate marketplace, the Villa Moda Bahrain (2008) pulses with the richness of overlapping cultures and showcases the artisanship, motifs and techniques of local craftsman. Set in a prime central location with views of the sea, this enchanting international souk hosts innovative and luxury brands such as Louis Vuitton, Hermes, Bottega Veneta, Dolce & Gabbana, Gucci and Fendi. Designed as a treasure trove, the 1050m2 retail space in Bahrain is laid out like a small ancient city and each building houses a specific department or brand. A long, narrow corridor leads to a dramatic space with a high-ceiling, giant black and white patterns on custom-made carpets, over-scale wallpaper and Bisazza mosaics. A modest black and white colour palette serves as the back drop for the luxurious, colourful items on display.
How To Decorate Like A Pro With Best Design Projects
6) IBEROSTAR Grand Hotel Portals Nous, 2017 (Hospitality)
The Iberostar Grand Portals Nous (2017) is an indulgent five-star hotel where guests are rejuvenated through pampered recreation. Nestled on a magnificent beach, this luxurious setting uses transparencies, whites and reflective surfaces to create a flow of openness. Emphasising craft and tactile design, the Mallorquin style is reinforced, inspiring guests with the scenery of Spain. From the lobby’s bouquet motif to the boundless luxury of the hotel’s 66 rooms, four penthouse suites and five themed suites, guests discover a recurrent theme of life. Outside are manicured gardens and a pool with a 30+ metre water cascade and bar. A secret garden offers clandestine seating areas, a daybed and a Tree of Life. An extensive gym, a spa featuring a steam room, sauna and treatment rooms complete this destination to fulfill your ultimate dreams.
7) Mondrian Doha, 2017 (Hospitality)
A wonderful story unfolds around every turn in this contemporary classic hotel, whose iconic building is designed by SWA architects. The Mondrian Doha in Qatar (2017) is a 5-star destination designed by Marcel Wanders and operated by the global hospitality company sbe, drawing on local knowledge and exhibiting innovative materials and techniques. Each space possesses its own identity, allowing guests to form a collection of stories woven with a main theme that runs throughout. Marcel Wanders’ signature style spans from the hotel’s lobby and restaurants to its royal penthouses, VIP units, suites, premium and standard rooms. Bespoke designs reflect local patterns, Arabic writing and historic souks. Giant columns with golden eggs, a ‘tree of life’ made of flowers, falcon video art, ornate stained glass and intricate mosaic tiling add to this most luxurious and holistic hotel experience.
8) Eden Hotel, 2015 (Hospitality)
As part of the Revolution Precrafted Properties collection, Eden (2015) is a luxurious precrafted home designed from a human perspective and built from the inside out. This peaceful sanctuary dispels the notion that prefabricated houses ought to be only practical and inexpensive. Eden is where families reconnect with others and create treasured memories, in a monumental setting. This inside microcosms becomes spacious through the amplified use of glass, and finds its only border in plants that serve as breathable boundaries. The extended roof over the terrace, connecting outside to inside, creates a limitless living area. The roof is sustained by two rows of hand-woven textile columns that cast shadows during the day and light up dramatically at night. The materials, colours and finishes of its Natural style create an authentic setting that offers a true sense of belonging.
9) Maison Decorté, 2017 (Retail)
Maison Decorté (2017) is located in the Ginza Six shopping complex in Tokyo, Japan and here, you are invited to take a journey to renew the mind, body and spirit. With a full range of Decorté cosmetics, facial and body treatments, this space an exclusive retail & spa experience.
Four themed environments, divided into three treatment rooms and a retail space, represent nature’s effect on female skin throughout. In the welcoming space, the first theme, rejuvenation, is designed to restore and inspire the body to fight gravity and spring forth life. The second room, offers the shield of a lush forest that diffuses the sun’s harmful rays, warming the skin without causing damage. In the third room, where crystals form and solidify, a woman’s skin is suspended in a perpetual state of purification. Finally, in the last of the treatment rooms, the skin is calmed and reborn in a dim and mysterious place. At Maison Decorté, connecting with nature holistically, guests emerge revitalised, refreshed and completely renewed.
10) Mandarina Duck Flagship Store, 2008 (Retail)
For the iconic luggage brand, Mandarina Duck, a living, breathing retail space was created. The Mandarina Duck (2008) store was completed for the purpose of introducing their Italian-made clothing and luggage lines. Beautifully designed, this location is anchored in the tale of Gulliver, perhaps the most legendary British traveller. Bright yellow, and without clothing, a seven metre tall figure stands connecting the two floors of the building. Supporting his presence is a two-story chromed breathing mirror wall and 40 other mannequins designed to breathe. Their subtle movements present the Mandarina Duck brand in the most realistic and humanised way. Inside, glass tables and shelves display items, while outside a constant stream of air-bubbles accentuate the living identity of the brand.
Know more about Marcel Wanders and his amazing work here: http://ift.tt/10Qvh8f
Read also: Be Inspired By Hotel Interior Design Trends 2018
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doctorwhonews · 7 years
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World Enough and Time
Latest Review: Starring Peter Capaldi, Pearl Mackie and Matt Lucas Guest starring Michelle Gomez and John Simm Written by Steven Moffat Directed by Rachel Talalay Executive-produced by Steven Moffat and Brian Minchin First broadcast on BBC1, Saturday June 24th, 6:45pm   This review is based on a BBC preview and discusses major spoilers from the very beginning   From its specially-shot 'A Time for Heroes' promo trailer onwards, Series Ten has raised the question of Bill's fate. And although Steven Moffat's writing is famed for reversing and undoing the loss of key characters, this episode has the feel of something truly irreversible. It's the bleakest and darkest that Doctor Who has been for quite some time, and hopefully it won't provoke audience complaints. But the Mondasian Cybermen are incredibly spooky and unsettling, thanks both to their authentic, old-school voices and the very visible remnants of their humanity. Moments such as a pre-Cyberman intoning "pain" over and over again seem a world away from stereotypical 'children's TV' (either that, or I need to adjust my sense of the stereotype). Bill's predicament is treated in a full-on stylized fantasy mode, though, as if to render it less shockingly 'realistic'. Of course, there was never going to be blood - Doctor Who has to make sure that it doesn't transgress BBC guidelines - but the impressively striking visual of Bill (and us, and the Doctor, and the camera) realising that there was gaping, empty space where flesh and blood should have been was a truly startling sequence. And this in an episode packed with reveals and surprises, right from the pre-titles. Seeing the Doctor fighting his regeneration suggests that this must be the beginning of a three-parter that will only properly conclude at Christmas. Yet featuring a flash-forward (if that's what it is) to the Doctor's moment of regeneration doesn't quite seem to fit with recent publicity discussions of the regen's "complication" this time round. There must be more to it, I would have thought. And the opening's impact also felt a touch reduced thanks to the game-playing of Lie of the Land earlier this series: is this just another tease and fakeout, or is it the real deal? Hopefully the latter, but in a provisional world of stories and simulations, doubts can linger. However, there's enough 'meta' and self-referential commentary on show to stock a supermarket shelf's worth of easter eggs; the Master seems passingly familiar with conventions of Doctor Who episode titling, for instance. He prefers 'Genesis of the Cybermen' to World Enough and Time, though is less familiar with the Big Finish story Spare Parts that this appears to supersede in canon. And Missy enjoys teasing her "disposables" (and the fan audience) with tales of the Doctor's "real name", resulting in the fourth wall at times appearing to have a ragged SFX hole punched right through it. Putting Missy and the Master together risks overloading the density of camp quippery, but sadly they share relatively little screen time during this outing. For an episode marked by the science of time dilation, there's an odd kind of temporal distortion going on throughout. In effect, 'time' has already passed much quicker in Doctor Who's hype and marketing than it does within the story: we already know that the Cybermen will show up, and that the Master is somehow behind proceedings. Consequently, World Enough and Time frequently feels like an episode striving to catch up with itself, yet remaining focused on almost pure delay (the emphasis on arriving elevators captures this perfectly well, along with the near freeze frames of Mr Razor's TV). This must surely count as one of Who's great set-up episodes. Even the Doctor gets in on the act, settling down to watch with a packet of crisps.   Despite much grumbling about the recent (final?) series of Sherlock, one thing I thought it did extremely well was to mislead the audience into believing that a particular actor was actually a number of different characters. Prosthetics skill aside, the device is far less successful here. Depending on your facial recognition capabiities and knowledge of past Doctor Who, it may seem fairy obvious what trick is being pulled for the sake of a Masterful cliffhanger, and this aspect struck me as the least well achieved element of the episode. But given how hard-hitting the reveal of Cyber-Bill was, the Master's ornate scheming was always going to be left slightly in the shade, and it could be argued that its "dah-dah, it's me!" daffiness offered a lighter counterpoint to the terrifying narrative of Bill's situation. (As an aside, presumably part of the BBC's strategy behind live-streaming a Pearl Mackie Q&A right after this episode must be to reassure younger audiences that Pearl is fine in real life). And as a lead-in to episode 12, this multi-cliffhanger does its job perfectly. 'New' Doctor Who (though of course, it's not-so-new now) tends to be at its strongest when it intricately melds intimate moments of characterisation and emotion with epic science-fictional conceits. World Enough and Time displays this quality of 'intimate epic' by combining the vast Colony Ship with moments such as the Doctor and Bill discussing his history with Missy. This suffers slightly from the old 'show don't tell' maxim; a lot of the emotional weight behind the Doctor's fateful decision to test Missy's redemption/'goodness' relies on what we are told rather than what we're shown, and on how invested audiences are in the Doctor-Master/Missy backstory. Yes, the Doctor's hope was sharply delineated at the very end of last week's episode, but it still feels as if more emotional scene-setting would have been valuable for the Doctor-Missy storyline. As ever, though, Missy is a joy to behold, and her introductory sequence as she steps out of the TARDIS and shares her newly adopted name is simply brilliant. Michelle Gomez makes the absolute most of Moffat's zinging dialogue, whilst Missy's companions/pets look on, suitably aggravated.   If the Master-Third Doctor era was marked by the 'UNIT family', then this moment in the show's history also carries a strong familial sense, and not just because Missy's continued presence echoes that of the Delgado Master. Bringing Rachel Talalay back behind the camera for another finale means reassembling a crack team, whilst Bill and Nardole have gelled extremely well across this series, with Capaldi's Doctor undoubtedly benefitting from Doctor-companion relationships designed to suit his characterisation.  Talalay's direction makes the Mondasian Cybermen genuinely scary; the decision not to directly show Bill's partial conversion is also a sound one, as it ramps up the tension when we realise that a cyber chest-unit must have been installed, whilst the eventual 'full' Cyberman emerging from shadows is a memorably familiar sequence. Although the body horror that could have been pursued is dialled down somewhat, the partial conversions' monotone cries of anguish remain bleakly forceful. Who has rarely been this disturbing or this existentially raw. Thankfully, Talalay also has some fun with the time dilation (assuming this wasn't purely an editor's choice), as various sequences cut stylishly in and out of freeze frame. It is only the treatment of Mr. Razor that feels a little curious; he is featured so directly, even in relative close-up, that it's difficult not to discern the stunt being entertained, even though this kind of disguise has a well-established history in the programme. Presumably it was decided, directorially, that it didn't really matter when the penny dropped for audiences as they'd be waiting for the cliffhanger pay-off in any case.      Given that the 'iconic poster image' for this episode so strongly echoes that from Day of the Doctor, next week's title seems equally likely to refer back to the "Gallifrey Falls" strand of Steven Moffat's overarching plot. Will we see more of the Doctor's regeneration... perhaps even a number of different possible new faces starting to coalesce as the twelfth Doctor progresses towards the thirteenth? This transition has been more of a tease than ever before, and no doubt the showrunner hasn't run out of tricks yet.  Bring it, as the Doctor would say. http://reviews.doctorwhonews.net/2017/06/world_enough_and_time.html?utm_source=dlvr.it&utm_medium=tumblr
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marthaohara · 7 years
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Top 10 Best Interior Design Projects By Marcel Wanders
Top 10 Best Interior Design Projects By Marcel Wanders – Marcel Wanders. What can we say about a legend in the world of design? One of the world’s best interior designers, the worldwide renowned Marcel Wanders has made his mission to “create an environment of love, live with passion and make our most exciting dreams come true.” His work excites, provokes, and polarises, but never fails to surprise for its ingenuity, daring and singular quest to uplift the human spirit, and entertain. Best Design Projects invites you to take a look at the top 10 interior design projects by this top interior designer.
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In his designs, including residential projects, Marcel Wanders often mixes innovative materials and techniques with references to well-known historical styles and archetypes, so users can easily connect to the pieces, enjoying them for a long time and in doing so create sustainable surroundings.
1) Oh! project, 2017 (residential)
From the collaboration with Uribe & Schwarzkopf, residential marvel was created by Wanders&YOO. The Oh! project (2016) is a nature-inspired living space set in the exclusive urban neighbourhood of Gonzales Suarez in Ecuador. It encompasses two towers of 102 apartments. Divided into one, two and three bedroom typologies, the project includes extensive public, entertaining areas. These common areas include a spa, multi-purpose sports court, a fitness centre, a teen area and kids club, an outdoor cinema hidden in-between trees on the 21st floor, rooms for games or business, a sunset lounge, a communal terrace and yoga deck. The apartments in this project are executed in three different styles. The Fire Style uses contrasting patterns and surfaces to spark passion like fireworks. The Air Style creates serenity with soft colours and materials and natural light. Finally, the calming Earth Style utilises warm tones and woods, mosaics and stone. Infused with botanicals, Oh! offers a living experience inspired by local flora and fauna. Neighbours become friends as common living areas extend the residences with hand-tufted shaved carpets and hanging gardens. Designed for smarter living, Oh! creates community and a sense of belonging.
2) Taipei residence, 2015 (residential)
Lovingly conceived and richly designed, the Private Residence Taipei is filled with local-inspired elements that blend to offer an unmatched sense of place. Within each individually designed room, reliefs and bespoke furniture set an exquisite tone. In addition to the master bedroom suite, the floor plan includes two guest bedrooms, a dining and show kitchen, as well as an entertainment and study room. Black woven Jester textile walls dress the master bedroom with a royal flair, while nightstands with One Minute lamps and a free standing headboard divide the entire space. Colourful mosaics by Bisazza, luxurious furniture, thick red woven carpets in the study, and warm woods give the entire residence multiple moods and different atmospheres – from bright and glamourous to sensual and mysterious.
3) Amsterdam Residence, 2008 (Residential)
When it comes to residential projects, it’s not a house someone wants. By a house, you want a place to call home. And a house becomes a home when bespoke design touches and thoughtful organisation is applied throughout. In the Private Residence, Amsterdam (2008), details of typical Dutch typology create a monumental and refined feeling from one room to the next. Given the architecture space of merely 102m2 inside and a garden area of 100m2 outside, the overall concept allows for the garden and home to live in harmony. Strong interior design elements such as the semi-circular wall, the intricate wooden parquet flooring with different types of wood inlays and panelled ceiling of cast GRG with relief gives the main living area an iconic presence. Outside, the garden is designed with artificial topiaries, black and white marble tiles and ceramic wallflowers, creating a calming oasis within this exuberant experience.
Read also: Meet 7 Inspirational Ebooks For The Best Interior Design Projects
4) Casa Son Vida, 2009 (Residential)
This ultra-luxurious Mediterranean villa breathes sophistication. Located in Mallorca, Casa Son Vida (2009) is a state-of-the-art residence that introduces the modern to the classic and the present to the futuristic. With bold, juxtaposed and tactile surfaces, the high-design atmosphere throughout represents the shift toward sustainability as an expression of architecture and technology. Bespoke pieces from Marcel Wanders, Poliform, Cappellini, MOOOI, Baccarat and Bisazza fill the 850m2 residence giving it a deep sense of place. From its curved corners to its classic lines, a unique home emerges and reveals a playground for reliefs and spaces. Casa Son Vida is a house that inspires and redefines contemporary luxury living.
5) Villa Moda Bahrain, 2008 (Residential)
As the ultimate marketplace, the Villa Moda Bahrain (2008) pulses with the richness of overlapping cultures and showcases the artisanship, motifs and techniques of local craftsman. Set in a prime central location with views of the sea, this enchanting international souk hosts innovative and luxury brands such as Louis Vuitton, Hermes, Bottega Veneta, Dolce & Gabbana, Gucci and Fendi. Designed as a treasure trove, the 1050m2 retail space in Bahrain is laid out like a small ancient city and each building houses a specific department or brand. A long, narrow corridor leads to a dramatic space with a high-ceiling, giant black and white patterns on custom-made carpets, over-scale wallpaper and Bisazza mosaics. A modest black and white colour palette serves as the back drop for the luxurious, colourful items on display.
6) IBEROSTAR Grand Hotel Portals Nous, 2017 (Hospitality)
The Iberostar Grand Portals Nous (2017) is an indulgent five-star hotel where guests are rejuvenated through pampered recreation. Nestled on a magnificent beach, this luxurious setting uses transparencies, whites and reflective surfaces to create a flow of openness. Emphasising craft and tactile design, the Mallorquin style is reinforced, inspiring guests with the scenery of Spain. From the lobby’s bouquet motif to the boundless luxury of the hotel’s 66 rooms, four penthouse suites and five themed suites, guests discover a recurrent theme of life. Outside are manicured gardens and a pool with a 30+ metre water cascade and bar. A secret garden offers clandestine seating areas, a daybed and a Tree of Life. An extensive gym, a spa featuring a steam room, sauna and treatment rooms complete this destination to fulfill your ultimate dreams.
7) Mondrian Doha, 2017 (Hospitality)
A wonderful story unfolds around every turn in this contemporary classic hotel, whose iconic building is designed by SWA architects. The Mondrian Doha in Qatar (2017) is a 5-star destination designed by Marcel Wanders and operated by the global hospitality company sbe, drawing on local knowledge and exhibiting innovative materials and techniques. Each space possesses its own identity, allowing guests to form a collection of stories woven with a main theme that runs throughout. Marcel Wanders’ signature style spans from the hotel’s lobby and restaurants to its royal penthouses, VIP units, suites, premium and standard rooms. Bespoke designs reflect local patterns, Arabic writing and historic souks. Giant columns with golden eggs, a ‘tree of life’ made of flowers, falcon video art, ornate stained glass and intricate mosaic tiling add to this most luxurious and holistic hotel experience.
8) Eden Hotel, 2015 (Hospitality)
As part of the Revolution Precrafted Properties collection, Eden (2015) is a luxurious precrafted home designed from a human perspective and built from the inside out. This peaceful sanctuary dispels the notion that prefabricated houses ought to be only practical and inexpensive. Eden is where families reconnect with others and create treasured memories, in a monumental setting. This inside microcosms becomes spacious through the amplified use of glass, and finds its only border in plants that serve as breathable boundaries. The extended roof over the terrace, connecting outside to inside, creates a limitless living area. The roof is sustained by two rows of hand-woven textile columns that cast shadows during the day and light up dramatically at night. The materials, colours and finishes of its Natural style create an authentic setting that offers a true sense of belonging.
9) Maison Decorté, 2017 (Retail)
Maison Decorté (2017) is located in the Ginza Six shopping complex in Tokyo, Japan and here, you are invited to take a journey to renew the mind, body and spirit. With a full range of Decorté cosmetics, facial and body treatments, this space an exclusive retail & spa experience.
Four themed environments, divided into three treatment rooms and a retail space, represent nature’s effect on female skin throughout. In the welcoming space, the first theme, rejuvenation, is designed to restore and inspire the body to fight gravity and spring forth life. The second room, offers the shield of a lush forest that diffuses the sun’s harmful rays, warming the skin without causing damage. In the third room, where crystals form and solidify, a woman’s skin is suspended in a perpetual state of purification. Finally, in the last of the treatment rooms, the skin is calmed and reborn in a dim and mysterious place. At Maison Decorté, connecting with nature holistically, guests emerge revitalised, refreshed and completely renewed.
10) Mandarina Duck Flagship Store, 2008 (Retail)
For the iconic luggage brand, Mandarina Duck, a living, breathing retail space was created. The Mandarina Duck (2008) store was completed for the purpose of introducing their Italian-made clothing and luggage lines. Beautifully designed, this location is anchored in the tale of Gulliver, perhaps the most legendary British traveller. Bright yellow, and without clothing, a seven metre tall figure stands connecting the two floors of the building. Supporting his presence is a two-story chromed breathing mirror wall and 40 other mannequins designed to breathe. Their subtle movements present the Mandarina Duck brand in the most realistic and humanised way. Inside, glass tables and shelves display items, while outside a constant stream of air-bubbles accentuate the living identity of the brand.
Know more about Marcel Wanders and his amazing work here: http://ift.tt/10Qvh8f
Read also: Trendy Essentials For Curated Living Room Interior Design Projects
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