#how to stop aging
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chloesimaginationthings · 6 months ago
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Average car drive in the FNAF universe
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an-established-butt-dent · 1 year ago
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Soooooo after the new details that have been revealed about Veilguard, how do we all imagine a Solavellan reunion is going down? Trapped in the fade together? Lighthouse makeout sessions? A very sad mural dedicated to his Vhenan? My brain is infested with new headcanons.
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classicwheelstv · 1 year ago
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youtube
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biggest-gaudiest-patronuses · 2 months ago
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*glancing back at my childhood in the rearview mirror* and what the FUCK was up with my mom always signing me up for Activities
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maythedreadwolftakeyou · 7 months ago
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i know i’m the one who keeps making jokes about Lucanis being financially savvy and wealthy but you have to understand. he is also IN TOUCH with reality. you can’t make the “One banana? How much could it cost, 10 gold?” joke about him because HE IS THE ONE DOING THE GROCERY SHOPPING. that joke is for rich people who have no clue how everyone else lives. If Illario asked Lucanis how expensive bananas could possibly be, Lucanis would say "well if you want the best bananas imported from Par Vollen those are quite pricy these days because of the blockades, but you can still get ones grown in Rivain more reasonably[1]”. But, crucially, he would still buy the expensive fancy bananas anyway because he knows Emmrich likes them[2] and he wants the team to eat well. And that’s what makes him mr fantasy heartthrob in addition to being a pathetic wet beast of a man[3]
[1] The World of Thedas has a surprising amount of banana lore [2] Groceries codex in DAV [3] My heart tells me this is true
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corseque · 9 months ago
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More info on the deleted Solas sex scene
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Fic Idea where Fiddleford helps Stan rebuild the portal, but Stan finds out that Fiddleford has a wife and he's like
"You have a WIFE?? That DIDN'T marry you to steal your car and money???? What are you DOING here???"
"Yeah, well.... She's better off thinking I'm dead somewhere....."
"A WIFE. That LOVES you. Get outta here and go explain yourself, Idiot!!"
"She and our son shouldn't have to deal with--"
"YOUR SON???!!?!!??"
Anyways, so Stan helps Fiddleford reach out and explain himself to his wife, but expresses that he wants to keep being in Gravity Falls, so his wife and kid go to live with them in The Shack instead.
Blah blah blah, bonding happens, Stan bags Fiddleford AND his wife and becomes a step dad, God bless 🙏
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starssoblue · 2 months ago
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“things were so hard with dad in recent years...how did he go from paparapluie to père? i wish i could face him and understand, but while he was still here i didn't dare try to tell him [any of my feelings] and now...it's too late.” * paparapluie is a pun on the words papa and parapluie (umbrella) since the plush is a frog. père is the french word for 'father.'
#ml spoilers#ml s6 spoilers#miraculous spoilers#ml el toro de piedra#mledit#miraculous#miraculous ladybug#miraculous lb#miraculousedit#adrien agreste#adrienette#adrinette#my edits#fascinated at umbrellas constantly being a motif for protection in this show. the theme is “in the rain” because marinette fell for adrien#in the rain but he offered her an umbrella (an act of kindness and protection from the weather). next to how#adrien's father used a pun about umbrellas as his own nickname when adrien was younger and he was still caring for him as a dad should#but as he got older his father stopped protecting him so the nickname (and also any form of 'papa') fell through in favor of the#cold + formal + distant 'père.' this specific pun between parapluie and papa might also come from the french poem un papa by pierre ruaud#which is a poem about papas serving as protection and a sort of shelter for their children. so ig ml is saying gabriel started this way too#i think the fandom glosses over the complexity of adrien's feelings for his father bc in earlier seasons he defended + made excuses for him#part of this is because he was sheltered + didn't know better but it's also bc he DOES recall a time before his mother's illness grew worse#(some time between age 6 and the werepapas flashback) when he didn't have an absentee father. the show writes gabriel agreste#inconsistently: in earlier seasons he had moments of concern for his son before he became awful all the time. and these on/off moments give#adrien whiplash because he's left doing things like becoming a model for his father (i'm choosing to believe gabriel didn't use the rings#until later bc much of the earlier seasons make no sense if he was controlling adrien) in the hopes that they'll bond only to realize#his father still won't spend time with him even for a meal. s5 has gabriel making him pancakes (the wrong way) and asking about his day#and his friends and interests only for him to become even more controlling and mean. how he let him quit modeling only to create an#AI version of him without his consent and when he said that made him feel uncomfortable gabriel convinced him it was fine bc now he had#more free time! only to still control how he spent that free time. adrien didn't start grappling with these things until s5#and now he laments the things he never actually got to say about the papa he misses and the father he wished had unconditionally loved him
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monstermonger · 17 days ago
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bit of a silly question here but have you ever gotten afraid to draw in a journal like the one you recently shared? like the idea of using the pages "incorrectly" or "wasting" them (or running out right before you get inspiration that might have been "better" than what you'd jotted down)? your art is INCREDIBLE and I know the best way to improve is to do it, all the time, but I struggle getting started for those sorts of fears, and I want to know if you have tips for overcoming that ^^
I don't think it's a silly question, in fact I think it's one of the Ultimate Art Questions haha
Yes I 100% struggled with that in the past; i'm happy to try my best, sharing some personal tips in journaling, specifically! :D
TECHNICAL SIDE:
>> Small simple sketchbook = less intimidating to fill the pages. (Also, easy to carry around)
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5x7in Moleskin, and a pilot pen
>> My journal ISN'T a place to prove that I can make pretty pictures. I have separate sketchbooks for that. I use journals to jot down ideas and notes of things I like. (yes i shared a few pages that happened to look nice, but there were 100+ other pages after all d: )
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Spontaneous observation is messy and imprecise. But not in a bad way.
Rather than seeing the messiness as "bad/unworthy imperfection," try to see it as a miraculous insight to how you, a unique human being with your unique thoughts and art experience, sees the things you like
My journal process (in general): doodle a pretty cake I ate, a funny bird I saw, some weird dialogue I overheard, stickers, stamps, a character in a book that I want to draw as a dragon,......... scatter them all over the page, then look at the random blocks of empty paper remaining. Fill those up next with another lil quote, or words about the week, or some pretty vines/flowers :) etc. It's like making a collage.
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Draw what you actually LIKE + what actually sounds FUN to draw. u can always take photos/save pics of other stuff if it's overwhelming.
>> Find your comfort tools. I love ink. how it looks, feels, etc; I hardly ever use pencil. A sketch that I need to ink over is usually too much work for my journal. I'm just trying to get down ideas before I get bored or get inspired by another thing LOL
[But yeah: pencils can be the perfect tool for someone else. Regular pencils, colored pencils, watercolor pencils... play around with a bunch of basic tools to find your fav.]
EMOTIONAL SIDE:
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I highly recommend Lynda Barry's book "Making Comics." She has some lovely, and deeply empathetic things to say about overcoming fear of making "bad" art.
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My journal scribblings/therapeutic studies --- someone with 10x the skill could do it better, sure, but they probs wouldn't focus on the same details, or be interested in the same monsters, or be thinking the same thoughts as me.
They won't have the same things to say about their day, won't see the same spindly tree growing from a crumbling brick wall on their walk. etc!
Also! imo this POV isn't an excuse to feel like I don't need to improve my technical skill, but it keeps me happy, fulfilled, and motivated as I'm on that road of improvement. AND it makes me appreciate others' incredible art as their own reflection of the things they love/their own experiences, rather than view it competitively/jealously.
"Drawing is so much more than Good or Bad. It is a language from another part of you." - Lynda Barry
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talonrook · 3 months ago
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『💕』 -> "You're here. You're really here."
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pausegame · 5 months ago
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Veilguard Companions + Rook, don't.
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sketchytea · 6 months ago
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endras 'rook' mercar sketchdump. constantly rotating this disastrous minrathous street rat in my mind
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ellie-shy · 6 months ago
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❄️ : Turns out you can smile. A real one, even. And more than once.
🐦‍⬛ : Of course I can. *sigh* I'm guessing there's a point to your observations?
❄️ : Only that Rook's good for you.
🌹 : Straight to the point...
🐦‍⬛ : She's right, though.
❄️ : See? Now, isn't that sweet?
-- banter with Neve, Lucanis & Rook
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mourn-and-watch · 7 months ago
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you know what. i actually love that trying to talk to solas was the last thing varric did and it ended in complete failure. especially if you put it in the context of his feelings about anders. varric was so bitter every time he mentioned him because he could not stop him. he didn't even realize that anders was up to something and when it was too late he started to think of him as of someone who destroyed that fragile peace in kirkwall that actually never existed.
it adds layers to the way he felt about solas. he believed that time he could stop a friend who simply lost his way. because varric tethras can talk anyone out of anything, can't he? anders was just too dodgy and self-centred and cut everyone off just like solas did but this time varric is completely prepared. surely. absolutely.
he could have never talked anders out of it even if he had known what was coming. he could have never talked solas out of it either. anders was a desperate person standing against (as varric himself put it) forces he couldn't possibly defeat. solas was a god standing against a couple of mortals and his own conscience buried under his guilt and regrets. being a good friend would not stop meredith's oppression. being a good friend would not stop someone who fears so much that all of the atrocities he committed were for nothing and would mean nothing at the end. varric died because he didn't realize it. he died and left his second in command with an immense guilt because they believed he knew solas enough to pull that off and there's something tragic about it
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pi-creates · 5 months ago
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I can’t stop being upset about Veilguard’s writing, and apparently the only way I can get it out of my thoughts is to put it down in words, so here we go…
I’m frustrated, I’m upset, and the longer I think about the way this game was written, the more problems present themselves… and I bloody hate that. It feels like a first draft writing effort, and every time I’m reminded that this game was in development for so many years, I cannot fathom this being the end result. Dragon Age 2 had 16 months of development, and it feels more cohesive and put together writing-wise. I can see the years of polish in the visuals, but the spectacle of the game doesn’t blind me to all the problems in the writing.
Naturally, these are personal opinions, I am genuinely thrilled for people who have played the game and enjoyed it – I wish I could be there enjoying it with you – but clearly these things get under my skin more and spoil the experience for me when they aren’t problems for you. And I also acknowledge there are genuine good parts of the game which I enjoy, but those moments aren’t enough to overshadow the negative experiences that irk me.
And because this post has apparently gotten away from me… I’m gonna put some headings to summarise the problems I’m having, because otherwise this is just a massive rant with no structure.
Show me things, stop just telling it to me.
So much of the game feels like writer’s notes where they put “what the player should take away from this scene” and instead of being creative with how they do that, they just say it verbatim. My immersion in this game was being broken by the game reminding me it’s a video game – which yes, I know it is, but I want to be invested in this world and feel like I’m part of it.
Varric and the game’s own pop-up system is the main problem that’s consistent through the whole game – constantly dropping narration or mission summary where they have zero problem dropping exposition on us and/or spoiling future content. Forget letting me explore these things and reach my own conclusions, the game is going to make sure I know exactly the interpretation I’m meant to have for every moment.
And it’s so damn frequent, I feel like they don’t think I’m paying attention and therefore need to constantly poke me with reminders instead of trusting me to reach my own conclusions. Do they not trust me to have an attention span long enough to go on a walk with Davrin without reminding me at the end of the walk that I did that?
To add to that problem, I absolutely hate how the writing just has people know things – they shouldn’t know this, they shouldn’t be talking to us about this, all evidence points to them not being able to know or be ok discussing this, but for some reason they do.
The Veil Jumpers suddenly just know how to translate and interact with ancient elven artifacts, ignore how the Dalish have been trying to do that since the fall of the Dales (and realistically, even before that) and their efforts over those hundreds of years were a scrap, a pittance of what could be known. But I guess the Veil Jumpers are just better than those hundreds of years in the few years they’ve been active.
Oh, and the scary reputation of the Dalish is just gone? These people just go to the elves they have deemed “savages” because they simply know these ones have good intentions? This world has been established as very untrusting of the intentions of other groups, but that’s simply gone now for this one – I wish I was shown how this started in some way instead of just being told it’s chill now.
And don’t get me started on Strife and Irelin and their seemingly endless knowledge that they shouldn’t have. I read the comics, I get that they’d probably know about the Dreadwolf and have a vested interest in learning more once that particular bit of information was revealed to them – but they somehow also just know about the mask Cyrian is wearing? They know it will influence him but not control his will? Why do you know this with no doubt whatsoever?
Why can’t these things just be presented as theories? Or give us something to find and reference where that information comes from? I want to learn things without just having characters tell me things they know.
And overall, I hate how this game decides to just exposition dump information on us, then we sit around and talk about the exposition dump – it’s overwhelming in magnitude. It feels like such a passive way to have us engage with everything, and this is supposed to be an interactive experience. Instead of being force-fed exposition in big chunks, drip feed details, let us put the puzzle together, let us gather and discuss what we learn with multiple interpretations like the RPG this is meant to be.
And this exposition problem also ruins the stakes in the game for me. Personal interpretation, probably, but the stakes in this game feel artificially inflated to me via having characters constantly tell Rook they are going up against the biggest threat ever. We bring in past heroes of the series to reiterate that, how they think we’re up against worse things than they faced… and I don’t feel that. Telling me constantly how hopeless things are, but every obstacle ends up being overcome relatively easily and without great losses… no, I don’t feel the stakes are real.
Oh, and hearing the talk of how all of Thedas is in trouble, there is so much destruction and only Rook can save them… why don’t you find a way to show me that? Because I’m not feeling that, I’m not seeing it, and I’m starting to think the Inquisitor is making stuff up so Rook doesn’t ask them to get involved again when they’re so busy.
This is a lore problem in the series…
Plot holes and wonky lore can happen, it’s not surprising… especially when there are three games prior to this as well as several books, comics, and other branches of the universe. There have been inconsistencies since the start, and a lot of it doesn’t matter – I don’t care if the second moon is forgotten about, the moon not being there isn’t going to make a problem with the way the story is told since that moon is never something elaborated upon in the plot.
This game though… it has problem that are both related to information in this game not being consistent with previous games, and information within its own contained plot contradicting itself.
I’m not going to beat the dead horse of “this isn’t how the previous games did it/explained it”, people who played the previous games are aware, I don’t see a point of elaborating in detail all the instances of this. Just take some dot points of the one’s I noticed:
The Crows are a horrifying organisation that are suddenly presented wholesome
The Qun offering to rehabilitate Karash is horrifying and it’s presented wholesome
Slaves are meant to be everywhere in Tevinter, but we don’t see that
Racism is supposed to be rampant in Tevinter (and other nations, but particularly here for any non-human), and we also don’t see that
Handling pure lyrium is fine now (unless you’re Harding)
Adult Dalish without vallaslin (Elgar’nan’s captives)
Fenharel’s agents are just gone now – as are all signs of mass elven exodus from cities
Solas’ opinion on blood magic is suddenly negative instead of neutral
Spirits dying is given the same weight as people dying
Flemeth…….just everything about Flemeth and Morrigan
Re-write of the after credits scene in Inquisition to recontextualise the Flemeth and Solas interaction
Isabela’s attitude towards Shathann sending Taash away without their knowledge (the comics make me doubt she’d be cool with this)
Non-Dalish elves knowing things about ancient elves and elven language
Blight sickness and how darkspawn are “born” (some leeway for this one since the blight is overall just different in this one, but it does feel less interesting this way)
Morrigan naming the Crossroads in lieu of the true name being lost to time, but everyone uses the term now
Crossroads looking different through elven eyes
You can’t just make people be magic/not magic (me side-eyeing Illario and his random ability to do magic now)
This is a contained problem in this game…
What troubles me more is the inconsistencies within the same game… that isn’t just deciding “this is how it works now in this iteration”, this is a problem that they wrote into existing, then either didn’t notice or didn’t resolve appropriately. And granted, some of these things aren’t inherently plot holes, but when you put certain aspects under inspection, it doesn’t make things look good.
For starters… I have to talk about Varric. Or more accurately, not-Varric.
I’m under the impression that not-Varric is simply Rook’s memory of Varric being projected for them. I personally don’t think there’s some extra level of Solas interference in what Rook is seeing moment to moment… and I feel the need to state that because Rook’s memory cannot conjure up information that Rook doesn’t know.
So why does not-Varric point out that the ritual dagger is the dagger from DA2?
Rook could not recognise it, there is absolutely no reason for Rook to even theorise that – so not-Varric should not be able to impart this knowledge to Rook. And what makes this worse for me, aside from being an impossible situation as the plot presents it, is that this observation doesn’t matter in the slightest. They put this backstory to the McGuffin Dagger and I don’t know why since all it does is create a plot hole. The only purpose I can see for this moment existing at all is to bolster the illusion that not-Varric is real and trying to help with the cause in whatever way possible.
Then there are other issues with Varric not being alive which makes other character’s lack of talking about him feel awful. Like, it’s not natural the way people avoid mentioning him when it would be very appropriate to do so – and I understand that to an extent, the game’s gotta game – they want to surprise us and therefore the characters aren’t going to blatantly give the surprise away early. But the Inquisitor doesn’t ask after him at all? Doesn’t mention how Kirkwall is coping now that the viscount is dead? Dorian doesn’t say anything after learning Varric found Solas in his city and then died? Isabela has nothing to say about Varric until after the illusion is broken for Rook?
It makes it feel like Varric’s friends (aside from Harding, the only person who seems to actively mourn him at the start of the game) don’t give two shits that he’s gone.
That’s not even accounting for how characters don’t bother to check in with Rook who is constantly talking with the companions about their various issues of mourning, hearing voices or apparitions, and just checking in with them overall – but none of that is seemingly reciprocated.
Frankly, this makes me feel awful. I feel awful for Varric being seen as so disposable that his friends don’t mention him or his absence. I feel awful for Rook who is apparently not worth the direct effort that they offer others.
And I try to think of how a new player to this series would feel about all of this – because Varric was just some guy who walked us through a tutorial in this game. Most of our time with him is fake, any connection I saw form between Rook and Varric in this game isn’t real – but then Rook mourns Varric more than he mourns the companions we have spent most of the game with.
I don’t like it.
And I don’t like the utilisation of returning characters. Morrigan, or as she’s utilised in this game deus-ex-Morrigan, has a new view of Flemeth and therefore she will take on Mythal’s soul fragment so she can again swoop in and save the day by handing us the means to get a reconciliation type ending… it couldn’t be something that characters in this game figure out, just have a returning character provide us with the magic solution. Also ignore how the whole reason Morrigan was afraid of her mother in the DAO and DAI was that her body would get taken over by her spirit… but I guess that doesn’t happen now. We can just create new rules for this iteration because it’s easier to tell the story this way.
Solas is also just… I’m so upset by what was done with him. He was a character in DAI who told half-truths or lied by omission, leaving others to assume false information without him actually saying it – it was never just blatant lies to take advantage of others. And his motivations were about restoration of something he felt he had robbed the world, it was about righting what he viewed as a mistake which lead to such a cascade of problems that he needed to somehow rectify it. Whether you agree with his point of view or his desires doesn’t matter, his principles remain the same in terms of what motivates him.
Then this game happens and he’s just a liar constantly, and not even a clever one if you can apparently just trick him up with a “woopsie, this isn’t the real dagger”, and he also apparently has no insight into the idea that Rook would anticipate that.
They make him act like the worst interpretation someone could have of him, the thing he actively was trying to tell us was a false interpretation in DAI and the comics. But history was written and remembered by those who experienced the negative outcomes of his choices, and they remembered that as the greatest evil in comparison to what else could have been. But apparently in this game, that’s the truth now. His motivation is about his desires and he cares nothing for the people who has hurt or will be hurt. But it’s ok, because just as easily as his motivation changed between DAI and Veilguard, it will be changed again at end game if you listen to deus-ex-Morrigan.
Then there are smaller things, but things that really would have been caught if someone was just paying a little bit of attention…
Like Harding and Emmrich going camping in Fereldan… which if we’re to believe the things the Inquisitor was saying about Southern Thedas, I don’t think you’re going to have a fun trip. But I’m glad they’re able to find some time for a vacation while the refugees are getting blighted all over.
Or Rook actively saying “I should talk to Varric” directly in front of characters in the lead up to end-game, and those characters choosing to completely ignore that.
Or in Neve’s companion story, Aelia deciding to interrogate the witness to the red lyrium deal right next to where it happened. She didn’t need to be in the area, she was puppetting the smuggler, and she clearly has insight into what the person is seeing and doing while puppetting them. So I guess she’s just there so we can figure out she was involved.
Or the game telling us that Anaris need Cyrian to perform rituals for him since Anaris doesn’t have a physical body to do them himself… except he apparently doesn’t because he can kill Cyrian when he disobeys. I still would like to know if Cyrian ever died originally, by the way, and if so how he’s back and seemingly normal – this game likes to answer big lore questions like it’s nothing, but they just gloss over details like this.
Or how in Emmrich’s missions, Manfred’s spirit dies and can just be brought back to life… so I guess spirits dying means nothing if they can be brought back with their memory and personality intact. So that Solas flashback where we were supposed to be appalled that spirits died? Apparently there was nothing lost there, someone just needs to revive them and they can carry on as normal.
Or how the rewrite of DAI’s ending cutscene implies that Solas killed Flemeth/Mythal… before he had the power to do so since the whole reason he has been able to do anything in this game is because he absorbed her amassed power. So Flemeth/Mythal would have to let her power go willingly since Solas should not be able to forcibly take it, but clearly, she didn’t since the dialogue we’re given is her being reluctant. Solas apparently has the power he needs to do things when the plot demands it, but also no power when the plot demands it (aka, when Rook needs to prove they’re better than him).
Or the crew making a fake Ritual dagger near end game. For no reason whatsoever. They just decided to do that knowing it would only be a prop, but they had no plans that even involved a prop at that point – so they just did this because the plot told them they had to.
And speaking of that Ritual dagger… all the old elves want that dagger for one reason of another, but they never seem to try to get it when they can, or they don’t seem too concerned when it’s not in their grip anymore. Solas doesn’t try to hold onto it after Varric gets stabbed. Elgar’nan doesn’t try to pick it up after it kills Ghilan’nain, in spite of him knowing it’s the one thing that can kill him… nope, just leave it there and peace out.
Or my personal most hated thing – Isseya and her stupid motivation making no sense.
I cannot fathom the logic of having Isseya, a warden who was forced to blight griffons, who came to resent this order as she watched the griffons go mad, made it her mission to safeguard a clutch of eggs, takes the blight from the eggs into herself while using magic to put the eggs into status, then goes off to her calling which doesn’t actually end in her death… and somehow, 400 years later, she’s decided that since those eggs have hatched and the griffons are healthy and unblighted, the thing she wanted, but they’re in the hands of wardens which she doesn’t really like, so now she’s gonna go get those griffons to blight them.
Literally doing the thing that made her so mad at the wardens. Because she wants to save the griffons from the wardens and their cruelty… by repeating it… I just… this is nonsense.
If she’s capable of articulating that she’s mad at the wardens for their cruelty to the griffons, then she shouldn’t be repeating it thinking she’s saving the griffons. If she was just keeping the griffons captive to keep them away from the wardens, then I could buy that, but adding the element of her wanting to blight them just makes this nonsensical.
Oh and never talk the First Warden down – it will make the final scenes with Isseya even worse if he tells you about the feather from her griffon and show it to her. Because I don’t even think Isseya dies in that variant of the cutscene, she just says sorry and rolls on the floor while I guess Rook and Davrin let the griffons out…
Who is Rook?
Usually, in a game like this, choices are what make us feel like an active participant in the world. It helps us build up our own character and determine how/why they behave the way they do, and also how the world around them is shaped by the consequences of those moments.
But this game feels so stripped of choice, especially choice which is any way related to morality or priorities that aren’t standard ‘Hero traits’. Rook will always do the right thing, they can’t be motivated by personal desires, excitement, monetary gain, fame, etc…. and when Rook is forced to make a choice, there is no option which would be looked at as unreasonable by companions. They might give us an approval/disapproval pop up, but it never really feels like Rook is capable of being incompatible with anyone, they will always be seen as justified in companion’s eyes. And to me, this makes Rook as the game presents them incredibly bland.
Most of Rook’s unique characterisation happens in the character creator – the game gives us minimal chances to expand or form a personality for Rook that is significantly different from any other person who plays the game. We do the heavy lifting here, we transpose qualities on Rook because the game won’t give us meaningful opportunities to do that.
And not only do I feel like the game lacks choices that would help us define Rook, it lacks decisions that make me feel like I’m having any impact on the world overall. I can defend Minrathous or I can defend Treviso… this is the one choice we make which seems to actually shape the world we play in.
And it doesn’t even come up as something Rook can regret in the sequence about regrets… Rook apparently is faced with only regrets that are the result of other people’s decisions to volunteer to do something. But the one thing where Rook actually has to actively choose something, something they are actually responsible for the suffering on the side they don’t defend… that isn’t something they can regret.
What the hell is that supposed to mean? Surely, if Rook should regret anything it should be the thing they feel direct responsibility for, no? But Rook doesn’t. Because Rook doesn’t regret anything they do, because they aren’t written with choices that they can regret since they aren’t seen as responsible for negative outcomes.
Honestly, that sequence might as well have been about mourning or sadness rather than regret, because Rook has to be upset at the loss of companions, we don’t get to influence that. But Rook isn’t regretful – that’s how they get out – but I can’t help but wonder why they didn’t then make us able to actively regret the legitimate choices we make, rather than feeling regret for our companions deciding to risk themselves.
Rook feels like an outside observer to everything that happens around them. They are the mediator, the sounding board, the magic-8-ball for decision making when companions need a push because they’re stuck. Sure, they do things, but for an RPG the way they go about things feels so linear.
And on another note… why is Rook seen as important? They start championing Varric’s cause in his absence, they want to stop the veil coming down and that starts with stopping Solas, then stopping Elgar’nan and Ghilan’nain. But to the outside observer, Rook is just some guy who says they are on an important missions, and they really need to speak with all these important leaders of factions – just trust them, I’m sure the First Warden is happy to make time for a meeting. And also the First Talon of the Crows, I’m sure they are fine with just some foreign person saying they need to meet your leader.
What I’m trying to get at is that Rook has no title, your group isn’t given any proper title or status which these people can look at and assume Rook is being truthful, trustworthy, or even worth their time. No one has any reason to hear Rook out, but in this game, they either just do, or they don’t and it’s because they’re actually a bad guy.
But Rook is no one special. They realistically shouldn’t be trusted like they are, they should absolutely be struggling to be taken seriously by others but it’s portrayed as unfair when that does happen. But they’re the protagonist, and it’s like everyone in the world simply knows that. I want Rook to struggle, I want them to grow and prove themselves, but it feels like we skip passed that to get straight to the fantasy of being in charge and considered fit for that role. 
Pacing and feeling like something was missing…
The start and ending throw a lot at us and expect us to keep on running – but then the middle portion of the game suffers due to the companions putting a stop sign on the plot so you can do their companion quests. And they aren’t shy about telling you “you need to stop and do our quests or we’ll be distracted at end game”… and again, thank you game for explaining game mechanics to me.
I was going to complete character quests, because if I care about the characters of course I’m going to do that. Having to actually pause the plot and have the characters explain to you that you have to care… I don’t know how to explain this, but it immediately took me out of the fragile immersion I was trying to get into. It makes me upset with the companions for reasons I can’t put into words. Maybe it’s because in one fell swoop it made me see them as checklists to be completed instead of people I wanted to know? I’m not sure, if someone had a similar reaction to this moment and has a better explanation, I would love to be enlightened on what it is that makes me so uncomfortable about this.
But I digress, the problem here is that the plot grinds to a halt. We stop doing things which feel like we’re advancing our plan of stopping the big baddies, we just kind of patter around and make sure our companions feel ok. And most of those missions to help our companions aren’t connected to the enemy we’re facing… Aelia, Anaris, Hezenkoss, Illario, The Dragon King, Isseya – they aren’t agents of the big baddies, they are just enemies that pop up at the same time as the big baddies are around, and are therefore making the situation worse.
So yes, we’re still doing stuff, but it feels like fluff. It feels like a detour while we just hope the world doesn’t burn while we stop to go on another picnic.
This is something that happens in a lot of games, the urgency isn’t real because you can stop progressing plot to go for a long walk if you want to – but in none of the other games did it feel so blatant to me. I still felt like most of the little tasks in the interim of plot advancement were at least advancing the cause in little ways… I don’t feel that with a lot of the things that happen in the middle of the game. It just becomes about companion missions; the bad guys will wait until we sort that out, the blight will stop advancing so we can have family dinners and go for walks.
And I really don’t know how to explain this, but it feels like something is missing in how the story progresses. Like extra things were meant to be happening and they are just not there. Maybe this is another part of how the game often just tells me things that happen in scene transitions, or it’s me really wishing there were more actual plot advancing missions in the middle of the game.
This problem I think also is most evident in the romances. Veilguard seems to take its romance pacing more from the Mass Effect games than the previous Dragon Age games – and while it was acceptable in Mass Effect to have very few romance scenes, and predominantly only having one big scene which culminates at end game, but suddenly introducing it in this series makes it feel like a huge downgrade from previous instalments.
It feels like we’re missing things, we’re given banters by companions commenting on the progress of our relationship and our partner can talk about how close they feel to our Rook – we’re given the impression our relationship is strong and established midway through the game. But with how strong the characters talk, it feels like we should have experienced so many more interactions with our partner to substantiate that.
For comparisons sake, in DAI if you enter a romance prior to going to the Winter Palace, you get romantic dialogue with your partner if they’re present, you get a dance, you get to feel like you’re in a relationship as it’s developing into something deeper. You get more interactions as the game goes on, moving from spoken interest, kisses, and intimacy (in most cases). It’s a slow build, and let’s you feel the build up by giving you glimpses of each step as the relationship develops, and then letting you just experience being in the relationship.
This game feels like it gives us the bare minimum in actual content, but has characters talk about how established the relationship is. The heavy lifting is again left to us to interpret all these blank spaces and fill in how this relationship is developing. The problem isn’t inherently with what the game gives us, it's what it doesn’t.
It lets us choose a relationship in the middle of the game, then it doesn’t give us all the progression – rather it gives us the minimal amount of snippets to meet the checklist of “they express interest, they mutually agree to be in a relationship, the relationship is consummated physically”. Sure, we can continue to pick flirt/love based dialogues, but it doesn’t feel nearly as strong as the banters seem to be telling us it is. And over all, we can go a very long time between each progression point.
I love this franchise, and I so desperately wanted to like this instalment… and instead I feel hollow.
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theheartmold · 6 months ago
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“why can’t we kill Illario” isn’t it more fun to deny him the catharsis of punishment. lucanis said it himself that there’s nothing worse he could’ve done than humiliate illario in front of every house. isn’t it more humiliating to be forgiven and loved despite all the awful things you did. by the person you did them to?
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