Tumgik
#i checked the wiki page and it looks like it started as a DLC
iodotsys · 1 year
Text
Tears of the Kingdom is just kinda feeling like a very expensive Breath of the Wild DLC. :/
10 notes · View notes
lairofdragonagelore · 2 years
Text
DLC: Jaws of Hakkon - Frostback Basin, Miscellaneous
Professor Bram Kenric of the University of Orlais sent word to the Inquisition that he had found clues regarding the final resting place of the last Inquisitor, Ameridan, who disappeared under mysterious circumstances in the early years of the Divine Age. He believes that this discovery would be beneficial to both academic research and the Inquisition itself, and asks that the Inquisitor join him in the Frostback Basin to help him in his investigation. 
Tumblr media
The objective of the DLC seems to be learning a lot of lore about the last Inquisitor, a bit of the ancient Dalish of the time of the Second Blight, a lot of Avvar lore, and a strange, unique process of willingly possession of Avvar mages that changes the value of Avvar Knowledge in general.
I personally think that the most important role of this DLC is basically teaching us in a very explicit way that all the “official” History of Thedas may be a lie. It makes a parallel with any story we follow in DA series: the origin of the Qunari, the truth of the Maker, the creation of the Veil, the Truth about the Elven Gods, the Tevinter Magisters, the Golden city, etc. Every piece of History has been altered and twisted over time for political, cultural, or simply convenient reasons, and this is more than important to keep it in mind every time we appraise the value of a source.
In this post I gather some aspects that I did not know where to put in the other posts:
Kenric: The Scholar
The Icetroll
The Veil and the preservation of the Waking World
[This is part of the series “Playing DA like an archaeologist”]
[Index page of Dragon Age Lore ]
Kenric: The scholar
The DLC starts with a scholar looking for the last place of resting of the previous inquisitor, assuming it’s in the Frostback Basin. The gist of all this part and the whole DLC when it comes to Ameridan is that the Chantry knows little [or erased a lot] about this inquisitor because political reasons. Many of those mysteries are discovered by the end of the DLC, showing us how much the “official History” lies due to political or mass control reasons.
On the other hand, Kenric explicitly makes some comparisons with buckles and how History is told through the merging of cultures in a single place which has been inheriting the buildings of the previous ones: the resulting ruins is a combination of all the inhabitants through time. This is a nice call back to the player in basically all the series of DA; we have been seeing this since DAO, in the Ruins of Brecilian Forest where elven ruins were taken by Tevinters [or the other way around], or Kinlock Hold; a tower made by Avvar and dwarves which was taken by Tevinters first and then by Ferelden later to install the Circle of Magi of Ferelden, or Vigil’s Keep in Amaranthine which was made by Avvars and Dwarves and later taken by Ferelden. There are many examples along the series. So, basically, Kenric (and Collete) is there to teach us how to read the mess of the structures and buildings we see around.
Tumblr media Tumblr media
When we discover Telana and the bits of information about what Ameridan was meant to do in this area, and under the orders of Drakkon, we speak with Kenric again, who gives us quite an interesting detail in terms of how researchers in Thedas work: beyond his personal information [you can check wiki for that] he tells us that the University of Orlais, with its flaws, has a broader open mind to the incorporation of elves in their researchers, and, as he says, to contact spirits in order to have firsthand reports of battles. 
This two aspects mean, implicitly, that most of the information we gather in codices that belong to well established books inside this world, lack of elven point of view [nothing new under the sun] and some of them may be complete and total lies considering that any researcher can say their work has been based on an interview with spirits. It’s so unreliable. However, honest researchers such as Kenric, who will base their research on true words givien by Spirits, may have quite a unique and high-quality information of an event. 
Tumblr media Tumblr media Tumblr media
All over the basin we find typical Avvar statues: in particular those called The Keepers of Fear which are everywhere in these lands, used as columns with braziers to illuminate the area, as signs to guide the path to the nearby hold [Stone-bear hold], or merely as decoration in the land. We also find Eroded dragon skull and monoliths with ropes that we have seen in other parts of Ferelden.
Tumblr media
It’s not unusual to find fragments of ruins. Some are a combination of Avvar/Ferelden art, like these monoliths with a rope on the top, others are columns that had fallen apart from Tevinter buildings. We know it’s Tevinter because the pattern in the lower part of the columns has been seen in ancient Tevinter structures like  Coracavus or  The Still Ruins. 
Tumblr media
Tevinter walls that predate the First Blight can be found as well. They use the same style [angular, pointy structures plus the hexagonal designs] than the ones we found in Western Approach.
Tumblr media
There are several Tevinter outposts [or ruins of them] in the open of this region. Close to them we find these diapason-like devices decorated with the typical Tevinter dragon gargoyles. This diapason-like device was seen clearly in the base game during the Fade, in the quest Broken Window .  Although we could not guess its function back then, in this DLC they seem to work like transporters of “arcane” energy trough long distances.
Tumblr media Tumblr media
Close to the encampment where the Inquisition is placed in the beginning of the DLC, there is cave which has some remnants of Ameridan’s presence and his companions. Its inside displays building walls with Tevinter patterns on it.
Among other codices and notes referring to Ameridan and his companions, there is a codex in this cave which triggers Mouth of Echoes. It seems a reliable codex since it was written by a Tevinter who lived here at that time. It speaks about a Tevinter appreciation of the avvar: they consider them savages, they laughed at the avvar who screamed their questions into this cave, waiting for an answer in the last whisper [this suggests that Tevinter, for once, did not slaughter the avvar on spot in this region, but observed them and interacted with them to the point they knew how the avvar named  this cave and how it worked for them]. Now, when Tevinters felt the absence of Razikale and lost their minds, the narrator begins to implicitly wonder if the avvar were not right about this cave and tries to analyse it in terms of Tevinter arcane knowledge: they assume that, if this cave works, it’s because there is thin Veil around. It's here where this person suggests to insert foci in the walls of the shrine they will erect in the name of Razikale and cut the stone in sacred shapes [dragon like?]. This scroll seems to be around the time of the First Blight simply because the gods went silent.
We need to remember that foci are the Tevinter equivalent of elven orbs, which usually have the property of magnifying the powers of the user.
Tumblr media
We also find in the Basin the mysterious Ferelden Wyvern close to the astrarium.
The icetroll
In the same fashion than the saga of Tyrdda Bright-Axe Path, we find here a similar song about the Tale of Hryngnar, Ice-Troll.
Tumblr media Tumblr media Tumblr media
Things that Tale of Hryngnar, Ice-Troll implies:
Trolls are disconnected from the Fade like the dwarves
Avvar warriors tried to kill Hryngnar to have a legend-mark, but they ended up killed by his icy-powers.
Hryngnar, the Ice-troll had protected the Avvar’s homes against giants.
When the warriors of Tevinter came to build their fortress here, the ice-troll also attacked them, freezing their walls to easily break them. This way, the tale explains how and why the Tevinter left which is presented as a mystery all along the DLC.
There is not much to say here. I think we didn’t see trolls in DAI so far, so this creature may be a giant [which we have seen slaved by Venatori already]
Treating this tale as I do with Dalish’s, we can only say that it claims that the Tevinter presence disappeared because this creature attacked them in their fortress. I’m not sure that’s something we can confirm in the DLC with evidence. It’s more or less clear that Tevinter came here to contact Razikale when she went silent, but it’s not clear at all why they left, specially when there is evidence that they wanted to establish a new Minrathous here.
Tumblr media
The last stanza of Hryngnar, the Ice-troll, is triggered at a statue we saw before in the Hissing Wastes. This statue is supposed to be a variation of the Keepers of Fear.
Tumblr media
What’s funny is that the devs have been placing a joke to call out players in their syndrome of the conspiracy board guy. There is a codex that updates along several locations in the region, explaining about a bunch of lunatic topics. The codex is Mysteries of the Frostback Basin. It is very funny to read and see how the lack of evidence and sources makes all conclusions end up in hunches and ideas pulled from the author's ass. I laugh with his explanations "As proof, Professor Whalen Vankin maps Lines of Power Across the Basin in his book "Ode to the Ordo Templis Royalis." He does not SAY so in the book to a Casual Reader, but certain secret signs left by the Professor to befuddle his Enemies point to it very Clearly, if one reads the text eight times." lol, they speak to each theory-crafter of DA.
The author speaks of gigantic snake-kings, that we can, more or less, consider like titans, reptilian ones, that could be the ones we found in the Descent DLC called the Scaled Ones, and the moon men, which I don't know to what relate. Blighted creatures who had resistance? In any case, this codex is _too much_.
Later in game we will learn that these notes belong to the Avvar trader Helsdim, who lives in the Stone-Bear Hold and, if recruited by Inquisition, he will continue working on conspiracy theories that make no sense. 
Tumblr media
In any case, this small detail about the conspiracy notes is useful because we can see once more that the presence of this drawing of many eyes means that whoever was there, was in a conspiracy board guy mode. He even used a glyph of magic.
The Veil and the preservation of the Waking World
Tumblr media
An important lore concept we learn in this DLC is that the Veil being thin in some parts of the world is not always detrimental: we see patches of unknown flowers growing inside areas affected by the Fade. In the isle, we will be informed that the Veil delays the passage of time, which makes a lot of sense and is coherent with what we saw in the Western Approach: The Still Ruins, or Ameridan’s own magic, who kept the dragon and himself frost in time while casting something very Fade-like green.
Tumblr media
When we visit the isle to see the fate of Ameridan's lover, we find her remains in a shack that still holds despite having passed 800 years. Around the body, there are many flowers.
Tumblr media
Solas informs us that this rift is like the one we found in Still Ruins: and ancient rift that was not made by the current events in Inquisition.
Tumblr media
When we open this rift, the spirit that has been keeping Telana’s memories speaks:
Telana was a dreamer Dalish
Drakkon asked Ameridan to slay the avvar dragon that was putting Orlais in danger.
Here,  we find a document that triggers the codex Ancient Document Protected in a Scroll Case which shows the deep relationship between Ameridan and the emperor of Orlais Drakkon. This confirms parts of our suspicions when exploring the Exalted Plains: Elves and Humans had a deeper relationship during the times before the Second Blight. 
Close to her remains, we find a book that triggers Unfallen Shack where we are informed that apparently time around the rifts passes slowly [or spirits of Preservation try to keep things in its original state], so ancient objects may look barely old if they were exposed to these rifts for centuries. This has an odd coincidence with Ameridan's powers: he stuck Hakkon and himself in time to keep it trapped. 
As a nice detail of how lore affects even at a small scale: there is some felandaris plants [they only grow where the Veil is thin] around this isle, since the rift has been open for several centuries.
Tumblr media
From Telana’s skelleton we loot a bow with a description that seems reiterative again:
This bow seems to have its own pulse and is oddly warm to the touch.
Warm things with pulse. We have been seeing those in many places by now. According to Solas in The Lost Temple of Dirthamen, it is because the object has a part of the living thing inside. Another place where we feel this is in the Western Approach,  in the cave where we find the “thing in the dark” which has a statue of the  The Strange Idol which triggers the note: “This statue is oddly warm to the touch and shivers slightly, as though it might have a pulse.”  We can assume that this is caused by some spirit being bound to the statue, as it has been shown in DA2.
Does this mean that the Dalish knew a magic similar to the Dirhtamen disciples’ even in times when their history has been half erased? Certainly this is such an odd detail.
11 notes · View notes
livewiregoth · 6 months
Text
Tamagotchi Ps plans plus rambling
I've kinda rambled about my plans for the Ps here & there, I felt like explaining better here since I keep bringing it up
As some may have noticed I'm trying to raise every available tamagotchi from the base device(as in no pierce DLC characters) that doesn't need to connect to another device. From checking the wiki page there's 22 characters with only 18 of the characters available for me.
I have a note to help me keep track of who I got already(after mistakenly getting a double first time was due to messing up, second was an accident/forgetting) & if you count the character I'm raising now after marrying off Gen24/Knighttchi then I have 6 characters left.
I'm working on Kuchipatchi, Monakatchi & Mametchi for the boys(currently trying to get Kuchipatchi) while I have Yumeitchi, Himespetchi & Kiraitchi for the girls. I'm not sure when I started this(possibly gen3) but I tried going up the list of characters backwards(tried getting Amiamitchi before Yukinkotchi cause of this) but then some things got mixed up. Eventually I made a list that had them in order of who has more care misses & depending on how things went in order of appearance with the ones I liked more going last cause save the ones you like for last.(I know Monakatchi has care misses & Kuchipatchi doesn't but we're drawing near the end & I like Monakatchi's appearance more)
Once I finish up raising everyone(I'm able to) I'll just mess with Kabodeviltchi/Pumpkin Deviltchi for a while & then raise Sonictchi for a while before deciding on if I want to shut the Ps off or not.
I think the main reason I wanted to raise everyone instead of sticking to ones I liked is cause the device gives you a reason to. Each tama has puzzle pieces that unlock places & you need to raise each tama at least once. Also feels slightly like an achievement like the care badges for the Uni which is probably why I trudged though that despite the Uni making me feel burnt out though I feel fine when it comes to the Ps for some reason.
I'm not sure where I was going cause I forgot while looking stuff up to explain that Tamagotchi take 4-5 days to raise.(going off my pictures saying when my tamagotchi got the 4th puzzle piece that were used for the family tree) Despite this I might take a day more sometimes to marry them off, part of it is cause I want to make posts/technical blog diaries of what they're doing. It sometimes takes a while cause I get held up on doing stuff so it takes a while to make posts before marrying them off cause I want to make a post about them being married off too. I took out the note cause in the end I rambled enough about what I'm doing.
Point is I got a few more weeks left cause of raise the final 6(maybe longer if I take too long to post shit) & then I'm not sure what I'm doing past Pumpkin Deviltchi & Sonictchi.
Aside from caring for Pumpkin Deviltchi & Sonictchi I have no other plans once I raised everyone I'm able to. I might keep playing after I've raised Sonictchi for a while but there's a likelihood I'll just take the batteries out & take a break(well besides raising my Pix until I've had enough) before turning my On back on & try to get all the genes for the MixingMeet's tamadex.(They tried to make marrying off fun by having a little pokedex on the site that keeps track of what genes you got from the available NPCs you can find on the app)
It feels a little weird realizing that everything is coming to an end soon. I mean given the amount of tamagotchi I have left it's not really ending soon but at the same time progress wise I'm nearing the end. It just kinda feels weird realizing despite how much time I have left it's almost over once I finish off these 6 & do whatever I want.
I think it's also cause I don't know what I'm doing after this. A part of me wants a break but another part of me wants to keep going cause the Ps & the On are fun even if I just have them on in the corner part of the time. I guess I'm just going to rest for a while & then think about bringing stuff back if I feel like it.
0 notes
rhenal · 6 years
Text
To the Void with the Void
Few things in Dragon Age lore bother me quite as much as the Void. It appears just about everywhere, in every faith, but what any one teaching says about what it actually IS never seems to be consistent - even in the same set of teachings.
Come with me on this journey, as I go through the Dragon Age Wiki page on the Void and follow every single cite note to the source - and look through those cited sources as well.
It starts with a brief summary, then goes into Chantry beliefs, because of course that comes first. It lists some verses from the chant. 
All that the Maker has wrought is in His hand Beloved and precious to Him. Where the Maker has turned His face away, Is a Void in all things; In the world, in the Fade, In the hearts and minds of men.
Passing out of the world, in that Void shall they wander; O unrepentant, faithless, treacherous, They who are judged and found wanting Shall know forever the loss of the Maker's love. Only Our Lady shall weep for them.
—Canticle of Threnodies, 12:5
So... the void is both a vague emptiness in everything the Maker doesn’t like and the Andrastian version of Hell? Right. How conveniently vague. It never says ‘the Void’ though, just ‘a Void’. 
Next follows some extrapolations. Since I know that fanon and canon tend to intermingle a lot in small, subtle and insidious ways, I shall stick as close to the source material - and only the source material - as the wiki and the rest of my resources will allow for, while mostly ignoring the wiki-specific text. So. Let’s follow the cite notes, in order. 
The first one refers to a conversation with Sebastian in DA II. I don’t have that DLC, because I think that guy is kind of an arse and not worth my money, and after over an hour of searching both the wiki and youtube, I have not found this conversation, so I’m gonna drop that trail for now. 
Second cite note also refers to a Sebastian conversation, but this is one I can actually find. It’s a banter conversation between him and Isabela. 
Isabela: So, I've never understood why the Chantry says if you're good, you'll be taken up to the Maker's side. Sebastian: Those who die with the sins cleansed from their souls will walk beside the Maker in eternity. Isabela: That doesn't sound fun! Isabela: If they really want people to be good, shouldn't they offer an afterlife with... lakes of wine and a dozen naked virgins? Sebastian: Anyone who wants that will be going to the Void. Isabela: Sounds like that's where all the good parties will be.
So, Andrasian hell. K. Still doesn’t tell me anything useful.
Next few cite notes are grouped up. These unfortunately refer to books that I do not have access to at the moment - World of Thedas vol. 1 and the Dragon Age Origins official game guide - so I’ll simply settle for sharing the statement on the wiki.
The sinners are lost, endlessly wandering the Fade or even returning to the "ether" (the primeval matter of the Fade) from which they were made.
So, conflating the Void and the Fade now, are we? The next sentence references the Canticle of Threnodies, saying that it says that the Void is a place within the Fade. Time to check out what’s available of that Canticle myself...
Huh. Oh, that’s a lot. Yet after reading it all, the only mention of the Void I could find is in 12:5 above. “Where the Maker has turned His face away, Is a Void in all things; In the world, in the Fade, In the hearts and minds of men.” I think that can be interpreted in a lot of ways. It doesn’t quite say “The Void is a place in the fade” to me. It just says that there is an emptiness - a Void - in everything that the Maker found fault in. And he certainly found fault in the Fade, according to earlier verses in that very same Canticle. I don’t know, but this instance seems more figurative to me. Maybe I’m wrong. 
Moving on. Up next is another Chantry verse. 
Here lies the abyss, the well of all souls. From these emerald waters doth life begin anew. Come to me, child, and I shall embrace you. In my arms lies Eternity.
—Canticle of Andraste, 14:11
I can’t help but notice how ‘abyss’ isn’t capitalised in this verse. I checked in game - it’s not capitalised there either. 
This verse bothers me. When reading further into the codex entry of “Here Lies the Abyss”, there is some musings by Revered Mother Juliette accompanying the verse. They read as follows:
Chantry sisters have long debated this section of the Chant of Light. It is tempting to assume that the "well of all souls" is a literal well, but such imagery appears nowhere in Andraste's other works. An examination from Threnodies 1:4 yields clues:
From the waters of the Fade you made the world. As the Fade had been fluid, so was the world fixed.
It is possible—even likely—that the "emerald waters" Andraste refers to are the substance of the Fade, which began as an "ocean of dreams" (Threnodies 1:1) and was reduced to a well—bottomless but limited in scope—by the Maker's creation of our world.
Is Andraste urging the listener to come to the Fade? Should we take "From these emerald waters doth life begin anew," as literal evidence of reincarnation—or even of life after death, as the Cult of Spirits suggests—or as a figurative benediction indicating that the Maker is the source of all life, and in finding His embrace for Eternity, we will only be returning our souls from whence they came?
Vague, is it not? Juliette seems as confused as I am. 
Now, I remember when The Descent came out. When seeing The Wellspring at the end of that story, a lot of think-pieces popped up in the Meta community about how it looked an awful lot like what Andraste might have been describing in that Canticle of hers. Note how, in the Wiki page for the above-mentioned codex entry, there is a trivia section with a quoted passage from The Calling? 
"It’s where Andraste goes to speak to the Maker for the first time. It’s where she convinces him to forgive mankind. It was supposed to be this beautiful temple deep under the earth surrounded by emerald waters."
Interesting, no?
If anything, it seems safe to say that The Chant doesn’t seem very interesting in defining just what either the Void or this abyss is in the first place, and anything further simply seem to be interpretations by various Chantry people, which is hardly a reliable source of anything.
Continuing down the Wiki page on the Void, we have the Elven beliefs section. Something something The Forgotten Ones dwell there - the cite note leads us to Codex Entry: Elven God Andruil. Well. Not beliefs of modern elves, then, since this entry is found in the temple of Mythal, but that’s splitting hairs. 
One day Andruil grew tired of hunting mortal men and beasts. She began stalking The Forgotten Ones, wicked things that thrive in the abyss. Yet even a god should not linger there, and each time she entered the Void, Andruil suffered longer and longer periods of madness after returning.
Andruil put on armor made of the Void, and all forgot her true face. She made weapons of darkness, and plague ate her lands. She howled things meant to be forgotten, and the other gods became fearful Andruil would hunt them in turn. So Mythal spread rumors of a monstrous creature and took the form of a great serpent, waiting for Andruil at the base of a mountain.
When Andruil came, Mythal sprang on the hunter. They fought for three day and nights, Andruil slashing deep gouges in the serpent's hide. But Mythal's magic sapped Andruil's strength, and stole her knowledge of how to find the Void. After this, the great hunter could never make her way back to the abyss, and peace returned.
—Translated from ancient elven found in the Arbor Wilds, source unverified
Here is a much more clear distinction of the Void as an actual, tangible thing. Abyss is still not being capitalised, though. Abyss speaks to me of something deep down below. And the ancient Elves were actively encouraged to seek the deepest parts of the Fade, as seen in Codex Entry: Vir Dirthara: The Deepest Fade.
The pages of this book—memory?—are instructions on how to reach the deepest parts of the Fade, realms so far removed they're unmarked by Dreamers:
"Epiphany requires a mind smooth as mirror glass, still as stone. Put aside ten years for practice, and the next hundred for searching. What others have learned will ease your journey. Those who never manifested outside the Fade will find it easier to find its stillest roots, but it is rare the compulsion overtakes our brethren of the air."
Andruil roaming the Void was considered a bad thing by the Elves, yet seeking the deepest parts of the Fade was encouraged. That says to me that they are not the same. That says to me that the Void is not found in the Fade. 
The Andruil codex entry also says that “all forgot her true face” and that because of her actions, “plague ate her lands”. The idea that it was Andruil who caused the Blight has been around for a long time. This codex entry is the source of that theory. So far, I am inclined to agree that it certainly sounds like that may be the case. So. Quite possibly, according to this tale, if this plague is indeed the blight, it can be concluded that the Blight came from the Void.
However, that is a whole lot of conditions. A lot of ‘if’s.
Next up, there’s talk about the legends of Fen’Harel and The Great Betrayal - which we know for certain fact by now is a lot more complicated than the legends make it out to be. However, I don’t remember there being any mention of the Void or an abyss - or even the Forgotten Ones - being mentioned in our conversation with Solas in Trespasser. Sometimes I wonder if the Forgotten Ones are just a trail that Bioware wants to drop, but then I remember that their most explicit appearance in all the games so far is as recently as Jaws of Hakkon. Well. Back on track. 
The cite notes here only lead me to Arlathan: Part two and the Dread Wolf codex entry - both tellings of the Dalish legend, which tells me nothing new. The Forgotten Ones were allegedly trapped in the abyss. Might be good to point out that these legends also appear to imply that the Forgotten Ones came from the abyss, or at least that it was their home. “[...]if only the Forgotten Ones would return to the abyss for a time.“
Hmm. The Void wiki entry next says that The World of Thedas includes accounts of the Evanuris being trapped in the Eternal City. I thought that was just a theory. I really need to get that book. Clear some things up.
On to the next cite note, which leads me to the codex entry Elgar’nan: God of Vengeance. Another Dalish account, but this one brings up something interesting that I’ve not paid attention to before.
The sun, looking down upon the fruitful land, saw the joy that Elgar'nan took in her works and grew jealous. Out of spite, he shone his face full upon all the creatures the earth had created, and burned them all to ashes. The land cracked and split from bitterness and pain, and cried salt tears for the loss of all she had wrought. The pool of tears cried for the land became the ocean, and the cracks in her body the first rivers and streams.
Elgar'nan was furious at what his father had done and vowed vengeance. He lifted himself into the sky and wrestled the sun, determined to defeat him. They fought for an eternity, and eventually the sun grew weak, while Elgar'nan's rage was unabated. Eventually Elgar'nan threw the sun down from the sky and buried him in a deep abyss created by the land's sorrow.
A deep crack in the earth - a crack referrenced to as an abyss no less - created by the Sun’s rage. 
Perhaps, this instead is a reference to the war in which the Evanuris were generals. The war that enabled their ascent to presumed godhood. And this chasm was opened by the battles waged in this war. 
My mind wanders to The Abyssal Reach in the Western Approach. You know the one - the ginormous black chasm? The one that you fall into during Here Lies the Abyss?
The Wiki entry on the Western Approach says that “This area was the site of a major battle during the Second Blight. The darkspawn swarmed out of the great chasm to the south named the Abyssal Rift and corrupted the land beyond recovery.” Note that it doesn’t say is that the chasm was created during the Second Blight. It would appear that it was already there. 
I’m thinking that this chasm is the same as the one referenced in Elgar’nan’s legend. 
Although - nothing about this says that this chasm and the Void is the same thing. But I suspect that they may be connected. 
Continuing down the Void wiki page, all that’s left is the cult of the Empty Ones - who worshiped the blight - as well as a fairly lengthy trivia section. Nothing I find here is new. The Empty ones say the Darkspawn came from the Void and that the Void is a place of nothingness. General mentions of a hungry, yawning void - which doesn’t really say anything because that’s a pretty general turn of phrase. The Staff of the Void’s description talks about a void as an absence of something, which once again sounds more like a turn of phrase than anything substantial.  
There is always the Anvil of the Void - the thing that the Dwarves used to forge Golems. Since it essentially functioned by transferring the soul of a dwarf into that of the Golem, it could imply that the Void is somehow related to souls - or at least Dwarven souls - which would support the verse from the Canticle of Andraste mentioned before. But then, we also know that Elven souls come from the Fade - or at least that is what is implied, considering their close kinship with Spirits before the Veil. 
And there is still the whole thing about where we have absolutely no idea where the Humans even came from in the first place...
So far, I’ve seen a lot of fairly interesting thinking points - but absolutely nothing that would really lead to any real consensus to what the Void even is - IF it even is. I can’t help but feel that despite the frequent use of the terms Void and abyss in both Elven and Chantry lore, none of these references are similar enough - or substantive enough - for me to be able to be able to safely conclude that the Void even is a special place or thing at all. It sounds to me like metaphorical speech far more often than it does anything else. A metaphor for deep underground or something. The Deep Roads. I don’t know. 
But then I remember The Descent again. The Wellspring. The ‘lake’ that seemed almost like a sky. The Dwarf legend of the king who dug so deep down that he and his entire thaig “fell into the sky”. It makes me wonder...
In the end, all I feel I can really conclude for myself is that whatever it is, the Abyss is mostly deep below, and the Fade is mostly up above. I don’t think they are the same. Also that the Blight probably comes from the Void in one way or another. 
But honestly, any more than that, the lore just doesn’t seem to converge into anything substantial anywhere. There is simply far too little to go on to make any solid conclusions, and what little lore there is appear to go into different places more often than not. We can assume, we can theorise, we can extrapolate - but what real lore there actually is tells us surprisingly little.
If anyone has any thoughts about this that are more coherent than mine, I’d love to hear them, because it feels like I’m thinking in circles.
11 notes · View notes
tweakerwolf · 7 years
Text
Doki Doki Literature Club
Played the game and my thoughts about it are below the cut because I go on a bit of a rant...
TL;DR version: I love the true aspect of the game but it isn’t really my style and over all I was disappointed by the ‘psychological horror’ and ‘gore’ parts of it. (relatively spoiler free, I don’t mention any of the major twists or story plotlines, just the general ‘extra-ness’ of what makes the game intriguing)
So... I got the game on Steam and played it because a lot of people were talking about it and how awesome of a game it was...
I hate to say it but, I was disappointed in it...
I get why people are raving about it, I do think the reveals and secrets in the games are amazing! I can honestly say that I’m blown away by what the creators were able to do with the game. Without going into spoiler territory, all the hidden/surprise aspects of the game, are really awesome! I have read all about the intricate details and hints that people were able to find- SO MUCH information... I wouldn’t have had any idea of where to start with that kind of game. I don’t know anything about game files and translating text... I love complicated storylines but I’m very simple when it comes to *gameplay*... if it isn’t blatantly obvious then odds are, I won’t know what to do... If I was left to my own devices, I wouldn’t know about a majority of DDLC’s secrets... because they have to do with things that are outside of normal gameplay... I guarantee that I would’ve missed about 90% of the point, all the underlying DDLC elements, swoosh, right over my head. But when I looked up the game and I learned about all the ‘extra’ elements, again, I am SOOOOO impressed with what they were able to achieve! But lmao, if you were expecting me to understand it and delve into that on my own???? You’ll be waiting a long time for that... I suck at that kind of meta stuff, truly. I wouldn’t’ve even /thought/ to look into the things people were finding secrets in!
That being said... I saw the tags for DDLC and I saw all the warnings that appeared in the game... and that’s where I was disappointed. Psychological horror? After playing games like BTD and TDDUP... that game wasn’t that ‘edgy’ at all imo. Now, that’s not to say that the trigger warnings aren’t needed! Indeed, pay attention to the trigger warnings and play the game with caution, I’m not saying that they lied... just that /I/ had higher expectations for what was going to happen when I got to the ‘shocking’ part of the game. I was so bored... For the average gamer and especially for someone that generally plays ‘regular’ dating sims, I’m sure the triggering scenes were very /shocking/, I can understand that... but for all the hype I was seeing, I was expecting more. There was nothing to the characters that made me invested in them (Okay, I’ll admit, I was invested in Sayori and I do think they did her storyline right), there was no history... Things go from cutesy to chaotic in just a moment but that doesn’t make it psychological horror... I wasn’t twisted around psychologically by the reveals we were given... they were just /shock value/ (hence my earlier wording...). OMG look at this surprise scene that you’d never expect to see in a ‘dating sim’ game!!! Gasp! What surprise! Even the ‘extra’ part of the game, the fun secret stuff... that isn’t what I’d categorize as psychological horror... I’d categorize it as a mind fuck but ‘mind fuck’ and ‘psychological horror’ don’t mean the same thing. They often go hand-in-hand but pft, that doesn’t make them synonymous with each other, that’s all I’m saying. Like I’ve said, the scenes themselves should be approached with caution, they aren’t ‘silly’ by any means but... when I think of games that are psychological horror, I think of the part in the Resident Evil 7 DLC, 21. How your POV is a character that’s strapped to a chair, forced to play a game of 21 with another innocent victim and each time you lose, a finger gets chopped off. At the end of the game, you’re praying that you don’t lose another finger but in order to keep your fingers, you have to pray that the other INNOCENT player has a worse hand than you... you get to hear that player scream in terror and then in pain, you hear them beg and there isn’t anything to do because it’s you or them. You want to win because you don’t want to die but winning means you’re forced to watch/listen to someone else get fucked up. That’s deeply psychological. Even with BTD and TDDUP... those games weren’t overly graphic (in terms of *video graphics/frames*, they were mostly static scenes that depended on the /dialogue/ to get the point across, not a visual ‘movie’ with sound effects)... we didn’t *see* a lot of horrible violence unlike in RE7 but it was still psychological because there were visceral reactions that we read the character going through, the descriptions did the scenes justice and there were scenarios that just... they were designed to make you go “if I was in this situation... could I really survive this??? Would this break me???” That’s the point of psychological horror to me. This game completely missed the mark and it just felt like shock value with a lack of depth. Period.
I’ll even say that the ‘dating sim’ aspect of the game was bland... (I know that wasn’t even the point but, hear me out)... I was SPOILED by BTD and even TDDUP... I was expecting choices! I was expecting things to be at least a little broader... I was expecting more than 2 (3 depending on what you count as an ending) endings... I was expecting my choices to matter in the end game. And they don’t... The story is horribly bland and I was in agony as I tried to play through and get to the interesting parts!!! And even after I did get to the interesting parts... I was still SO BORED! It wasn’t because I knew what was coming either, I can know how a game ends and still be excited and enthralled when I’m playing it if it has a great story or good gameplay. I don’t play a lot of dating sims, but I realize that the dialogue isn’t always the greatest... some of them are just blah blah blah and let me see animated boobies (not all of them, I know but the ones with ‘boring’ dialogue can be described like that I think).... but it should at least be a little engaging... Daddy Dating Simulator at least had the ‘horrible dad puns’ kind of humor to make players laugh and groan as they went out and about. I dunno... I was let down... if I had come across this game cold turkey with no background knowledge... I never would’ve made it to the ‘interesting’ part because I would’ve stopped playing... and like I said, even *knowing* that the game was going to get ‘interesting’... it was still so hard to play and it still fell flat... When we replay the first day, even with the quirks, it’s too bland to hold my attention, I just didn’t care.
I can write a guide of the general gameplay aspects if people really want me to but... there are only 3 endings so.... is that really what you want? A lot of the game is pretty random so there’s only so much I can help you with.... If you’re looking for help with the ‘extra’ aspects of the game, I cannot help you with that, I’m sorry... Check the wiki and the reddit pages because I have no clue where to even start with that stuff.
7 notes · View notes
sappho-official · 8 years
Note
hi i hope its not too much trouble to ask you but i've noticed you reblogged da:i in the past and i just got the game so i was wondering if you have any advice for a beginner? like any helpful tips or tricks will do. (sorry in advance)
Yeah sure! Don’t apologize, I love Dragon Age, so I’m happy to talk about it, as evidenced by how freaking long this got.
I wasn’t sure if you wanted combat or story advice, so like here’s both (I threw lore and combat under the cut because that got LONG), and also I sort of assumed you hadn’t played any other Dragon Age games before by the phrasing in the question (sorry if you have lmao).
When picking between the three dialogue options that don’t have emotion indicators, what they actually are is basically:
Top: Passive and placating, traditionally the most friendly answer. Often wins you over allies in political stuff, and it’s usually the most emotionally-conscious option. Some characters may feel like you’re being too passive, Sera tends not to enjoy this one, for example, whereas Cole tends to. (these are, ofc, situational)
Middle: Witty and curious, most likely to be humorous. May occasionally allow you to ask extra questions as well. A lot of companions tend to approve of this one, though characters like Cassandra may sometimes feel like you’re making a poorly timed joke. Sass the villains! It’s my favorite.
Bottom: Aggressive and direct, a bit more likely to make people mad at you, though that depends on the person. Maybe not the option to pick while trying to comfort someone. Still, being direct is a pretty good trait for a leader to have. Characters like Sera, Cassandra, and Bull really enjoy this one.
(Dragon Age 2 had the personality feature, and each of these options were actually labeled and would affect what your character said even when you weren’t controlling them. It seems like DA:I was supposed to have this feature, but was cut at some point)
The Star option (top left) is the “you did a sidequest/said a special thing!” option that opens up some extra stuff. If it’s an option, I’d usually take it. Sometimes there’s another icon, based on your race/class and other stuff as well, usually fun to take because it’s more unique to your character.
Far left [investigate] lets you ask questions. Do this before picking anything else. Some characters (Solas and Varric) really like when you ask questions.
When it comes to picking a character I’ll tell you quite honestly that playing as a Human (especially mage) or Elf will often give you the most story stuff. Qunari are also pretty rad, but playing as a Dwarf gives you very little story stuff unfortunately. Makes me sad, I like Dwarves.
You’re gonna probably want the Trespasser DLC if you finish the game. It’s $15. You need it to finish the plot+get the lead in to DA4 whenever that’ll happen. Sorry.
The power feature is a load of Bullshit and honestly a feature I don’t enjoy. Basically, just go play sidequests that sound cool! Don’t worry about spending power to unlock new areas, there’s so much fun shit there I promise. Some side quests can be tedious, but each area (except the Hinterlands) has a main quest line. That’ll be the quest that Scout Harding assigns you when you first arrive in an area, and I promise that most of them are really neat. I especially recommend the Crestwood and Hissing Wastes questlines, but the Western Approach is actually my favorite area in the entire game. 
DA:I is a bit tedious, but a game that I think is best enjoyed if you take your time. It makes it feel like you should rush the main questline, but seriously, don’t. The main quest of DA:I is...honestly kind of crappy imo. It’s just a bit generic. Now, the DLC plots? those are awesome.
Some quests will lead you into like, dungeon areas. These are always dope, and often a bit more difficult, so bring lots of health regen potions with you. Some of them are unlocked by doing war table missions, so keep an eye out for stuff that’s like, related to Elven history, since that’s usually where those start. A bunch of them have neat loot at the end! And bring Solas to the Elven ruins, he’ll have some comments. Sera will complain the entire time, which can be funny as well. I like those two a lot tho.
Also don’t spend too much time in the Hinterlands at a low level. It’s massive and you’ll wander into an area that’s for a way higher level. Go mess around on the Storm Coast and Fallow Mire early on. tbh the only reason the Hinterlands is so big is because they wanted to be like “look!! we made an area larger than the past two games combined!!! aren’t we great!!!!!” no bioware, I just got killed by 6 bears at level 2. fuck off. It’s pretty though.
Pay close attention to the War Table stuff, especially the stuff that revolves around your character’s family/friends. I won’t spoil it, but if you play as an elf you can, uh, fuck that up real bad.
Don’t worry about collecting Shards or Mosaic pieces or whatever. Seriously, there’s no point in doing it (I say this as someone who’s like 99%ed this game okay, it’s a waste of time unless you really really want to)
Dorian and Iron Bull can get together if you don’t romance either of them. You’ll need to have them in your party a lot though, because party banter (the conversations your companions have out in the field every 12-17 minutes) is what triggers their romance. If you really want to get them together, just put them in your party and leave the game running.
You don’t have to read every single codex entry, but I would recommend picking them up because it’ll give you experience I think. And it’ll give you stuff to read during loads. And like, during the plot heavy stuff, sometimes there’s neat shit? I like worldbuilding tho. The stuff in the Fade and the Temple of Mythal is the most interesting, I think.
It’s kind of difficult to know how your approval is with companions, but it is evidenced by what they say when you talk to them. If you’re really worried about what a character thinks of you, go take a glance at the Approval part of their wiki page (don’t read the other stuff!!) and it’ll help you figure it out. Certain characters have approvals that are easier to get up than others. (take Iron Bull to kill a dragon, take Varric to destroy red Lyrium, basically do their quests while they are in your party)
Lore and Combat are under the cut.
If you don’t know much about the setting I’d recommend checking the Dragon Age Keep, which lets you change what happened in previous games, and then have someone read it back to you! Full of spoilers for the other two games though, sorry. There’s a few decisions that effect DA:I (Morrigan’s dark ritual, who’s in charge of Ferelden, who tf is Hawke) but over all most of them won’t make any major changes (with the exception of Morrigan’s dark ritual from DA:O).
Steer clear of the wiki, seriously it spoiled a MAJOR thing for me. Also maybe don’t go hunting through my dragon age tags..........uh. There’s spoilers.
Basic Lore: 
(some of this is technically wrong, but this is what your average player would know going into DA:I)
The Chantry (the catholic church), and they worship the Maker (god) and his wife Andraste (Jesus+Joanne of Arc) a mortal woman who raised a slave rebellion in Tevinter and was burned at the stake as a result. The Southern Chantry is headed by the Divine (the Pope), presently Divine Justinia. Cassandra and Leliana are her bodyguard and spymaster, respectively. (I say Southern Chantry, because the Tevinter Chantry has a different mentality on a lot of this. Go talk to Dorian about it when you meet him.)
The Southern Chantry preaches that the power of Mages is dangerous, so they should be confined to Circles, where they can study and also not fuck up the world. The Chantry employs Templars (think Paladins) to keep the mages in line. Templars take stuff called Lyrium to give them magic-suppressing powers. Talk to Cassandra and Cullen about Templars. Lyrium is mined up by dwarves, and it’s very dangerous when raw, just not as dangerous to dwarves. Lyrium can also be corrupted into Red Lyrium, which is Really Bad News and makes shit float and makes you go all kinds of loopy and also want to eat it? Bad stuff. Varric really hates it.
Mages get their power from the Fade, which is the dream world. Dreamers are especially powerful mages who have control over dreams. In the Fade there’s The Black City, which is supposedly where the Maker rules from. In the Fade there’s Demons, who can possess you, which mages are more susceptible to, and are all around bad news. There’s also spirits, and if you want to know about them go talk to Solas and Cole.
A bunch of old Tevinter Magisters (Roman Senators but mages and worshipped dragons) a longass time ago decided that the best way to get more powerful was to enter the fade themselves and go to the Black City. As the story goes, the Maker got pissed at them and sent them back to Thedas (earth) with The Blight (kind of like a zombie curse?) which is really bad news. So what was basically the zombie apocalypse (well they’re technically Darkspawn) started, causing the Wardens to be created. Wardens are sort-of blighted destroyers of the Blight. They shoved them into the Deep Roads, which is where the Dwarves live, so the Dwarves have been sectioning off areas to live in that are safe. Ferelden (the country where you are) recently got over the Fifth Blight (DA:O’s plot). Blights happen when one of those big ol dragon fellows (Old Gods technically) meet up with a bunch of Darkspawn and decide to terrorize the surface.
At the end of Dragon Age 2, the Mages started up a rebellion because they were basically being imprisoned. The Templars got mad and fought back, and succeeded from the Chantry, starting the Mage and Templar war. The title screen is the Conclave (peace conference run by Divine Justinia), at the Temple of Sacred Ashes (where Andraste’s ashes once were). Your character is attending the Conclave.
There’s also a civil war in Orlais between Grand Duke Gaspard and Empress Celene. Also, there’s this lady named Flemmeth, or Asha’Bellanar, who’s a major figure in Elven mythos and can turn into a dragon. She’s Morrigan’s mom and shows up in every game and is sort of immortal.
Combat Basics:
When it comes to combat, I think DA:I has the easiest but least intuitive combat system out of all of the Dragon Age games (there’s a casual mode and don’t worry about starting out with that mode if you haven’t played any Dragon Age games before).
Early on it’s totally a great idea to try out switching between different characters to see which class fits your playstyle best (I think that rogue archer is the simplest for a beginner), and if you want to recreate your character early on that’s totally rad (it took me three tries to realize that I really love 2 handed warriors the best, for example). Basically, here’s a breakdown of playstyles:
Warrior, sword+shield: melee tank, not built for damage. Best with the Champion (Blackwall) or Templar (Cassandra) specializations. One of the better AIs, so don’t worry about switching onto your tank as much. Would recommend having one of them in the party at all times tbh. 
Warrior, two handed: melee AOE, built for damage. Basically just stick your two-hander in the center of everything and they’ll kill a bunch of people. Not as good against single-enemy fights (like dragons). Best with the Reaver (Iron Bull) or Champion (Blackwall) specializations.
Rogue, Dual Dagger: melee critical-based, does the most damage out of any build but fairly easy to kill as a result. Good with any of the rogue specializations, but really really good with Assassin (Cole).
Rogue, Archer: ranged damage, does the most ranged damage. Big bonus is the fact that you can move while attacking, which mages cannot do. Leave Varric as an archer, and upgrade Bianca a lot and he’ll become pretty strong! Sera also makes a pretty good archer, but she does pretty well as dual-dagger as well. Good with Artificer and Tempest specializations.
(you don’t get specializations until level 10, at which point you’ll get to pick your own for your character! Lot’s of fun ones, I recommend Reaver, Assassin, Tempest, and Rift Mage as my favorites to play, but just go with what sounds cool/fits the character tbh. Necromancy is a bit glitchy, just a heads up. Also you might need a guide for the quest, depending on which specialization you pick it can be a pain in the ass to figure out)
Mages have a lot more variety to them, and I recommend picking two trees for each mage (+their specialization once you get there). I personally go for Spirit+one type of damage for each one, and it doesn’t matter which type of damage you go for for each mage, since their specializations don’t change a ton of their playstyle. I would recommend having at least one Winter mage and one Inferno mage, so that you can fight dragons/tough enemies with the opposite type of element (there’s no Spirit dragons, and Storm is the least useful against big enemies anyways.)
Spirit: The most useful skill tree in the game, I promise. Barrier, dispel, and whatever the resurrection spell is are some of the most useful spells in the entire game. Also, dispel can be used when a rift is about to spit out more demons and like, you can see the lil circle-y bits on the ground, you just cast dispel on one of those spots and boom, the demon won’t show up! The AI for spirit mage is pretty alright I guess, I usually switch onto my main spirit mage during big difficult fights (dragons especially, dragons are Tough), but honestly I don’t enjoy constantly having to pause to cast barriers so I don’t play it myself.
Winter: CC, does the least amount of damage but the slows/freezes are So Fucking Useful, I swear. If you’ve got a pretty heavy damage team, Winter is great for a purely support mage. I basically build my favorite mage (Solas) to be Winter+Spirit, which is the best combo for playing what is basically just a healer that does very little damage. Also has the fantastic spell, Fade Step, which allows a mage to FWOOOSH across the battlefield to get out of trouble. If your mage is taking a lot of hits, switch onto them and move them out of the way with this.
Inferno: DOT, some AOE. I think Inferno and Storm are sort of tied for damage, but Inferno does more damage to individual enemies. Can also terrify enemies, which is a little bit annoying if you’re playing as a melee character. Just mostly damage, all around pretty solid. Makes my PS4 lag a bit when the entire screen is on fire.
Storm: AOE mostly, can also shock enemies. Basically allows you to chain attacks between multiple enemies. Super neat but my least used mage tree tbh? Not sure why. Does damage, not as useful against big enemies (especially dragons. I feel like I talk about dragons a lot, but there’s like, 12 dragons in the entire game? I just liked fighting them bc A. it’s Dragon Age and B. my character literally drank dragon blood okay, it was sort of badass and C. I like dragons)
I would have to look at my old skill-trees if you want advice on which kits work best together, I couldn’t tell you off the top of my head.
When it comes to building a balanced team, my go-to is:
One Sword-and-Shield Warrior
One Two-Handed Warrior or Dagger Rogue
One Archer Rogue or Damage-y Mage
One Support Mage
So like, pick some favs and build them to fit into that pretty much. Mix up your party though! Some characters, like Sera and Solas, have strange perspectives that can be hard to understand at first, but are really interesting once you get to know them, so stick them in your party!
And I think that’s it? I’m sure I’ve got tons more advice I could share with you (I’ve introduced a few people to the series now so this is almost all stuff I’ve already told them) but this is already like a bajillion words. Also I have to do homework still. whoops?
3 notes · View notes
thomasroach · 5 years
Text
Top RPG News Of The Week: May 26th (ESO: Elsweyr, Nioh 2, Dauntless and More!)
The post Top RPG News Of The Week: May 26th (ESO: Elsweyr, Nioh 2, Dauntless and More!) appeared first on Fextralife.
Happy weekend from Fextralife! If you’ve been too busy to keep up on the latest in the games we cover or are looking for a refresher we’ve got you covered! Here’s a bite-sized version of the Top RPG news of the week. Taste all the latest news across the Fextralife Wiki Network.
Check out the video above and read on for the text!
Epic Store
Last week Epic Games hosted their first major sale called the “Epic Mega Sale”, however there were a few bumps along with the way most recently with Borderlands 3.
Borderlands 3 was put on sale during the promotion, meaning those who pre-ordered would gain $10 off the different editions which included standard, deluxe and even the super deluxe edition. Epic has even offered those who had purchased titles recently before the promotion, could gain back the difference for games that had gone on sale.
However, the title was pulled from the store and the game page now states “coming soon”. Borderlands 3 was originally announced as an Epic Games Store exclusive when the title was revealed.
But this isn’t the only title that has been removed from the Epic Game Store due to this sale, Vampire the Masquerade: Bloodlines 2 was also taken down during the sale, but has now returned with a “coming soon” status.
The Mega Sale although has been explained by Epic does not pass on the cost to the developer/publisher, looks like has caused some problems with at least with a couple titles. Lucky for those who caught the deal in time, as both titles have not returned to the store for pre-order as of yet.
The Epic Mega Sale is still on for other titles on Epic which includes 75% off and $10 off titles $14.99 or up. You can grab Ashen for $17.24 as well as catch some pre-releases.
For more of this news find it here in Borderlands 3 Pre-Order Pulled From Epic Game Store During Mega Sale.
Elder Scrolls Online: Elsweyr
Elder Scrolls Online newest expansion Elsweyr went live this week on PC Early Access, a new trailer has been released featuring the fury of the dragons that now inhabit Tamriel.
In the latest trailer we get a closer look at the feisty new fire breathing foes that are now terrorising the land of the Khajiit, Elsweyr. This chapter brings a new main storyline, a challenging 12 player Trial called Sunspire and overland Dragon Hunt events. The trailer ends in a blaze after the dragon bellows a “Fus-Ro-Dah”.
If you’re eager to play the latest expansion you can now access Elsweyr on PC with pre-order. Those on Playstation 4 and Xbox One will be able to play on June 4th. For all the major additions coming to ESO with the latest expansion read our Elder Scrolls Online Elsweyr: 6 Biggest Changes.
For more of this news find it here in Elder Scrolls Online Elsweyr Trailer Features Dragon Rage.
Rumour: FromSoftware Working With GRRM?
Fan favorites FromSoftware and Game of Thrones creator George R.R. Martin may be working together, as per an industry rumor.
On George RR Martin’s website he explained a little about what he was up to now that Game of Throne the tv show had concluded. He made an interesting remark saying he had “consulted on a video game out of Japan…“
Further supporting that FromSoftware could be that developer, earlier this year they shared that there were two unannounced titles they are working on.
If you wanted more clues according to Gematsu there’s an uncorroborated rumour, they were told from a source who knows the on-goings at From, that a project was in the works under the acronym “GR” and that it was an “open-world title (with horse riding).
While this might not be a GOT title there could be plenty of games that could fall under this category, which could even mean a souls title. While none of this has been confirmed by either From or Martin, I guess we will have to see if we get more clues.
If you want to read more about this article covering this rumour be sure to check out our FromSoftware Working With GRRM? Game Of Thrones & Dark Souls Rumor Crossover Could Actually Break The Wheel.
For more of this news find it here in FromSoftware Working With GRRM? Game Of Thrones & Dark Souls Rumor Crossover Could Actually Break The Wheel.
PC Gaming Show E3 2019
The PC Gaming shows returns to E3 on June 10th with a host of participants announced to be joining. This year includes Epic Game Store as presenting sponsor, Annapurna Interactive, Funcom, Paradox Interactive and more.
Taking place during E3 the PC Gaming Show is coming with a big list of participants which includes Annapurna Interactive, Chucklefish, Digital Extremes, Digital Uppercut, E-WIN, Fatshark, Fellow Traveller, Frontier Developments, Funcom, Modus Games, Paradox Interactive, Perfect World Entertainment, Raw Fury, Rebellion, Re-Logic and Tripwire Interactive. These aren’t all the publishers/developers joining as more will be announced. The show will be held at 10 AM PT/1 PM ET on June 10th.
The show is set to bring together a wide variety of announcements and games to be featured according to the official PC Gaming press release.
Hopefully we’ll be seeing more of Paradox Interactive’s Vampire The Masquerade: Bloodlines 2 which is the sequel to the highly acclaimed action-RPG.
It’s also been a while since we have seen what has become of Chucklefish’s Stardew-like Harry Potter-esque action-RPG title Witchbrook. Set in a world where players will play the role of student studying magic, progressing with tasks and building relationships with fellow classmates.
We could also be seeing more of Mutant Year Zero: Road to Eden’s first expansion Seed of Evil which brings a new storyline, maps and more.
To catch the PC Gaming Show you can watch the livestream on the PC Gamer’s Twitch channel.
For more of this news find it here in PC Gaming Show E3 2019 Participants Announced.
Dauntless
The monster hunting free-to-play title by Phoenix Labs Dauntless has launched as a cross-play and cross-progression game on PS4, Xbox One and PC.
Dauntless the action behemoth hunting title has launched across console and PC via the Epic Games Store. The title allows you to play for free with cross-play and cross-progression. This means players can level and purchase in-game items on one account and play on either platform.
The launch also comes with the seasonal pass which allows both veteran hunters and beginners to earn cosmetic gear and premium currency.
This is a great step for games and hopefully this will cause other titles to bring in cross-progression and cross-play. The latest trailer features the cross-play message and the idea that players can forge their own adventures.
If you want to know what we thought of Dauntless be sure to check out our Dauntless Official Launch Overview: Free To Play Monster Hunting for a more in-depth look into the title which includes character creation, Behemoths, Hunt Pass and much more.
For more of this news find it here in Dauntless Launches With Cross-Play On PS4, Xbox One And PC.
Nioh 2
Team Ninja has confirmed that a closed alpha test is currently taking place.
In a tweet by the official Team Ninja account, Koei Tecmo shared that the closed alpha will be tested for Nioh 2 on PS4, and they have no plans to expand this closed test. This looks like there will be a select amount of participants for this test. Nioh 2 was originally announced at last year’s E3 which shared a short announcement trailer, but not much else had been revealed.
But now there has been alpha footage cropping up online featuring character creation, some fights, exploration and much more. Playstation Europe has released an official Closed Alpha trailer that shows off some of the intense combat, boss fights and enemies players will encounter. It also reveals the dates for the alpha starting May 24th running until June 2nd.
Players get to experience character creation during the alpha, giving the options to pick a male or female characters and a number of customisation options.
Those in the test demo can also experience some of the open world, interactions with the environment and fight a number of enemies as well as bosses.
Players can pick from 7 skill trees consisting of Samurai, Sword, Onmyo Magic, Odachi, Ninja, Hatchets and Spear as well as a selection of weapons.
If you’re wanting to get a look at our experience during the alpha be sure to check out the gameplay footage on our Youtube channel.
For more of this news find it here in Nioh 2 Closed Alpha Dates Announced.
Bloodstained Ritual of the Night
Those wishing to pre-order Bloodstained: Ritual of the Night will now be able to do so! Bloodstained Ritual of the Night will be available in both physical or digital pre-orders for PC (Steam and GOG), PlayStation 4, Xbox One, and Nintendo Switch. Bloodstained launches on PC, PS4 and Xbox One June 18 while Nintendo Switch owners will obtain it on June 25 for $39.99.
Those pre-ordering on Steam will receive a 10% pre-order discount which is also the same for those with Playstation Plus subscriptions.
Those pre-ordering on PlayStation Network will obtain the Exclusive Bloodstained: Ritual of the Night Dynamic Theme.
If you’re pre-ordering at Best Buy you Swill be able to obtain the exclusive collector Novobox futurepak for physical pre-orders for PlayStation 4, Xbox One and Nintendo Switch.
You can also get the Iga’s Back Pack DLC on launch day for $9.99 which allows players to fight against the game’s creator, Koji Igarashi himself, and earn the powerful Swordwhip weapon by defeating him.
Backers who wish to obtain a Novo FuturePak steel case for Bloodstained from 505, they will have the option to purchase one for $14.99. There will only be 800 of them so expect them to go fast. 505 Games will announce when these are available to purchase.
Alternatively if you’re not a backer, you can get a steelbook edition with your pre-order from Best Buy in the US for all platforms for $39.99, as well as at Game in the UK for £34.99.
Bloodstained: Ritual of the Night is releasing on PC, PS4, and Xbox One on June 18th, while the Switch version is arriving a few days later on June 25th.
To read more about this news find it here in Bloodstained: Ritual Of The Night Pre-Orders.
Mutant Year Zero
Funcom had revealed earlier this year during GDC that Mutant Year Zero would be getting its first DLC on June 25th as well as the Nintendo Switch release and physical versions for console. The expansion name Seed of Evil has been revealed along the news that the launch date would be delayed for DLC, deluxe edition and for the Switch.
The title was set to release on the Nintendo Switch but has gotten a slight delay in release, now launching on July 30th. This will also be the same date when their first DLC expansion Seed of Evil will release.
Seed of Evil takes place where the game left off, bringing newsmaps and a new challenge for the group of misfits. The trailer reveals a new playable character to help assist challenges by the name of Big Khan, a moose with two new mutations Ground Pound and Flame Puke. There also seems to be something rather strange going on, what Big Khan calls “Pod Ghouls” who are replacing the original Ghouls with copies. The trailer gives off a Stranger Things kind of vibe and looks to be a fun new expansion.
Mutant Year Zero: Road to Eden – Seed of Evil will be priced at $14.99 USD/£12.99 when it releases on Steam on July 30th. Those who want to pick up both the game and DLC can purchase the Deluxe Edition of Mutant Year Zero, available digitally and in store.
To read more about this news find it here in Mutant Year Zero: Road to Eden – Seed of Evil Expansion, Physical Release and Nintendo Switch Version Delayed.
Cyberpunk 2077
In a recent tweet by Cyberpunk 2077 developer CD Projekt Red’s Global Community Lead Marcin Momot, its been revealed a playable demo seems to be off the cards for the public at E3 2019.
The Global Community Lead from CD Projekt Red Marcin Momot had shared in a Twitter post that Cyberpunk 2077 will not have a playable demo available to the public, but there will be a gameplay presentation given by the CD Projekt Red team.
So if you were hoping to get your hands on the demo you will have to settle for seeing it played by the devs themselves. At least we will get to see more of the gameplay which in the past was shown to the press in a closed door session. Then towards   the end of last year, an over 40 minute video showed a great chunk of gameplay including character customisation, character interactions, first person view, narrative based choices, Night City environments and much more.
This E3 will have two different presentations, one will be available to the public shown at the theatre, and one will be shared behind-closed-doors to invited attendees only.
Momot has not made it clear whether those watching at home will be able to see the public presentation at this point. One thing we do know for sure is that CD Projekt Red has dubbed this their most important E3 yet and they have “prepared a strong show”.
Cyberpunk 2077 will release on PC, PS4 and Xbox One with no confirmed release date as of yet. Be sure to catch our E3 coverage as will be attending, bringing you all the latest news.
To read more about this news find it here in Cyberpunk 2077 Will Not Have a Playable Demo at E3 2019, Public to Get Gameplay Presentation.
Well, that’s it for the Week in Wikis. Please join us next week for yet another great week of gaming! Remember to check out our VIP program for some exclusive supporter benefits, and budding writers should take advantage of our Become an Author initiative! Thanks again for being a part of this great community. Keep checking in with us for news, reviews, YouTube streams and vids, and general wiki goodness!
Follow us on social media for all the latest and greatest. The more followers we get, the larger the army of the Fexus grows:
Facebook
Twitter
YouTube
The post Top RPG News Of The Week: May 26th (ESO: Elsweyr, Nioh 2, Dauntless and More!) appeared first on Fextralife.
Top RPG News Of The Week: May 26th (ESO: Elsweyr, Nioh 2, Dauntless and More!) published first on https://juanaframi.tumblr.com/
0 notes
daleisgreat · 6 years
Text
Dale’s Top 36 Gaming Experiences of 2018
Greetings dear readers and welcome to my annual top gaming experiences/moments/favorite games I played in 2018 that may or may not have released in 2018 round-up!!! Consider this my personal greatest hits compilation of my year in videogames that was 2018! Buckle up buck-a-roos because I am going to take you on a several thousand word journey as I count you down my handpicked top 33 gaming ‘experiences’ of the year! This is not going to be any other ordinary quick scroll through of listed top games of the year because almost anything I did gaming related qualifies for a ‘experience’ in 2018. That experience could be my overall time I invested into a certain game or series of games I decided to lump into one list item, or it could be a certain other piece of gaming memorabilia, news item that really struck me or a memorable gaming session with friends and family that makes it perfectly eligible for the list! So if you have not by now then use your favorite bookmark app (I recommend Pocket) or ‘control + d’ to manually bookmark this page to revisit this feast of words because it is going to take some time to consume! For optimal experience I highly recommend a big cup of coffee and blaring one of those 10-hour YouTube videos of ambient rain because that is exactly what I did to craft this beast! Speaking of YouTube videos I linked to a whole boatload of them throughout the rankings from trailers for most games I discuss and moments that really popped for me if you so desire to click them for a reference to the corresponding footage. If you managed to finish this monster and dare to seek out my similar takes on previous years of gaming experiences then I triple-dog-dare you to check out my write-ups for my best of 2017 and best of 2016 gaming spectaculars. Enough with this intro, to the list we go! ---Recommended – This is Bonkers Long So Please Read This in the Suggested Installments--- Part 1 - Rankings 36 through 31 Part 2 - Rankings 30 through 24 Part 3 - Rankings 23 through 18 Part 4 - Rankings 17 through 14 Part 5 - Rankings 13 through 10 Part 6 - Rankings 9 through 4 Part 7 - Rankings 3 through 1 PART 1 - RANKINGS 36 THROUGH 31 36) Telltale & Prima RIP I hate to kickoff this list with a downer, but that is why this is at the bottom of the list. The saga of Telltale announcing its closing in 2018 was quite the affair with all the misguided reactionary hoopla. It initially leaned towards fan outcry of Telltale now being unable to finish the final season of its acclaimed Walking Dead line of episodic games it was in the middle of releasing getting more attention over the developers who lost their jobs and benefit plans. Things were getting heated in the wrong ways real quick, but there was a modicum of redemption with fellow videogame developers reaching out and picking up many of the laid off and publisher Skybound Studios picking up the rights for the remaining episodes of the final season of The Walking Dead and following up that announcement with good news of Skybound being able to re-hire most of the original developers who did not already land jobs elsewhere.
I feel I wronged Telltale this year by having 2018 be the first year in several years where I did not complete a season of a Telltale game. Tales of the Borderlands and both seasons of Batman are in my massive ‘want to play’ stack, and now with The Walking Dead being on its way to being concluded I now feel obligated to pick up where I left off after finishing season two a few years ago. Prima closing up surprisingly resonated with me. They have been the constant major publisher of videogame strategy guides for what seems like an eternity. Part of me is surprised Prima hung around this long with how easy it is to reference GameFAQs and other online guides, wikis and YouTube playthroughs for free in an instant. I prefer to go that route too, but I would occasionally pick up a Prima guide and would prefer their more detailed layouts and maps when playing Fallout 3 and Skyrim than compared to what an average text GameFAQs guide can offer. I will also give a shoutout to their supplementary NES & SNES Now You’re Playing Power/Super Power guides/nostalgia books that launched alongside the NES & SNES Classic. Both feature lots of vintage scans from Nintendo Power alongside new interviews with developers, pro speedrunners and creators of fan art, music and website communities. When I heard of their closure I went out and ordered Prima guides for other Bethesda games like Fallout 4 and New Vegas. When I went to file them away I hung my head in shame to see I already procured the Fallout 4 guide awhile back, so now I have two copies of that one. Backup copy! There will still be other specialty strategy guide publishers (major props to FanGamer’s guides!), but none with the presence or outreach of Prima established. 35) Non Virtual Boy VR Last year in the round-up I stated how I have too many reservations about getting on board with the VR craze that has swept up a segment of the gaming world and that I will stick with my Virtual Boy for my VR needs. My Extra Life friends Chris and Lyzz have a Playstation VR headset and had me try it out at their place in 2018 and after trying out a couple games in PSVR…..I was impressed, but still not sold on it overall. I played one or two of the mini-games on the PSVR Worlds mini-game collection that came with the peripheral. I then played about a half hour of London Heist. That experience was a memorable one as I got to admit it was cool looking around the gangster hideouts while being tied up and taking in the unique 360 camera of my surroundings that is only possible in a VR experience. The gameplay was on the money too in some shooting gallery segments and eventually a car chase portion that was the highlight of my time with London Heist.
I was relieved I did not suffer from any of the motion sickness I heard wide varieties of minor and severe reports of from VR players. Then again I only played PSVR for only an hour. I have kept up with the games hitting PSVR since its launch and in its first couple years it has built a library of several games that appear to hold their own as premiere VG single player experiences with bonafide hits such as Moss, Astrobot and Farpoint. After some legit hands-on time with PSVR I will maintain my reservations on VR in general. The price entry point is way too high and I would rather spend the money needed for starting off a proper PSVR experience in upgrading my PC instead. It requires a lot of cumbersome setup, it is a safety hazard by completely blocking off your surroundings and finally after playing for a mere hour my face felt like it was sat on for many more hours after removing the headset. I may try out VR down the line at friend’s places or wherever I run into it at and will likely enjoy my time with it, but as far as owning VR goes I will continue to be happy with my Virtual Boy and reliving the complete Virtual Boy experience in 2019 with Jeremy Parish’s Vitual Boy Works line of videos. 34) Hadoken 2018
If you do not have it already on last-gen systems, I still would recommend Ultra Street Fighter IV as it collects nearly all the DLC characters and costumes and goes on sale digitally frequently. It was a hit revisiting with Chris, but the surprise SF hit among us online was Street Fighter 30th Anniversary Collection. Aside from collecting 12 of the earliest SF games, it made four of them online and Capcom had a slick online lobby system to make it quick and seamless to jump from playing one version of SF to another. Chris and I got lots of fights in throughout the year and I also did about 20 fights in online ranked lobbies against random opponents in hopes of getting just one win to get a trophy. That proved to be a brutal endeavor as my assumptions of my meek hadoken skills hoping to get lucky once were foolish as I lost every time (thought a couple of times I won once out of three…yay?). The worst was when higher skilled opponents would sit there and wait for me to come at them before schooling me with counter attacks. That happened even worse in Mortal Kombat X online against randoms, but as they say, practice makes perfect. 33)Mass Effect Andromeda Novels I have seen nobody talking about these…probably because of how lackluster Mass Effect Andromeda was received. I was a huge fan of all four novels published concurrently alongside the original Mass Effect Trilogy and they helped fleshed out the story between games and gave a ton of back story to characters I was thrilled to see finally appear in the third game. I had no idea publisher Titan Books were releasing novels set in the Andromeda universe until about a year after the first one hit. Just a few months ago they released the third of the planned four books set in the Andromeda timeline.
I finished the first two books and enjoyed both of them. I gave more thorough reviews on my GoodReads account and will link to them here. For the quick breakdown though Nexus Uprising deals with a crisis of the Nexus mothership arriving at Andromeda attacked by a mysterious ‘scourge’ and the hysteria that results with its limited crew in charge of a ship barely hanging onto survival. Nexus Uprising leads right into the start of the Andromeda game. Initiation has a new Andromeda recruit fresh off her seven years of Asari training traveling for one last mission before journeying to Andromeda where the new recruit encounters a hostile VI/AI in a facility she must now survive and rescue as many survivors along with her. The latest book, Annihilation, I am only halfway through and I regret to report that I am just not feeling this one. Annihilation explains why about a third of the original Mass Effect races are not in the Andromeda game as it goes into detail why they all took a separate ship there that wound up having a disastrous journey. I enjoyed the peripheral races in the original games in nice little spurts, but having a book focusing entirely on the volus, elcor, drell and a couple other races so far has been a slog to get through. I will keep my fingers crossed it picks up in the second half. 32) HDMI Cables for Retro Consoles The past couple of years have seen an emerging trend of either having deluxe HDMI conversion kits for older systems to display at their proper resolutions on newer TVs or having third parties re-release older systems like the NES and SNES with new HD capabilities. Those are great options to have if you want a pristine picture on your HDTV for retro gaming goodness, but they cost a premium and 2018 saw manufacturer Pound release their HDMI cables for SNES, Dreamcast, Xbox and PS2 all for around $30 each. I picked up the Dreamcast and PS2 cables, but have only had time to test out the DC cables so far. I dug out the Dreamcast and tested out several games with regular cables and then the Pound cables and noticed a definite improvement in the graphics! They no longer have that washed out ‘muddiness’ look when I would ordinarily run a SD system on a HDTV with composite/RCA cables. There was a minor caveat where I noticed a minor background graphical effect in menus and only when I took the time to squint and stare during gameplay, but other than that this was a much affordable alternative. I found out about these from YouTuber, MetalJesus and you can see his coverage of it by clicking here with plenty of before and after comparisons to see if they may be what you are looking for. 31) Father’s Day Gaming I have nostalgic memories of the many long gaming sessions I had with my dad and siblings while spending weekend visitations with him. We went all the way back to the original Pong and Atari 2600 in my childhood years through the NES, SNES and finally N64 during my high school years. While I have wonderful moments of many games with the family in each era the N64 years were the ones I cherished the most because of the ease of four player multiplayer with its four controller ports which was perfect for my dad, my brother Joe and either my sister Ann or another friend that would be over to helm the fourth player spot. Almost a couple hours of every visitation during that time we played countless hours of competitive N64 multiplayer.
That was many years ago though since we regularly played, and while thinking of ideas for what to do for Father’s Day this past year instead of going out for dinner and catching a movie like we would usually do I threw out the idea of staying in and having pizza and doing an N64 gaming day. I was delighted to hear my dad and brother were both up for it and thank goodness the games still held up and were just as much fun to play as they were around 20 years ago. My dad loved New Tetris and was a total pro and would be in a trance when he used to play it all the time so I was mighty curious to see how well he remembered it all these years later. We were all a little rusty, but we all got back into the rhythm of things after a few minutes and it was like we did not miss a beat. I am always disheartened to hear New Tetris get overlooked when I was hearing multiple discussions of past great Tetris games when Tetris Effect took the gaming community by storm in 2018. New Tetris was the first 3-4 player console Tetris game and also the first home console game to debut the incredibly handy ‘hold piece’ which is why New Tetris ranked right up there with Tengen Tetris, OG GameBoy Tetris and Tetris DS for my favorite versions of the legendary puzzle game. We also played a hefty amount of Mario Kart 64 and GoldenEye 007. I have heard the countless debates over the years, and I will forever contest the N64 Mario Kart as the pinnacle of the series. I have also heard the many people proclaim that GoldenEye is an outdated mess all these years later. Every two or three years I bust out GoldenEye and the same thing happened here as before, after a few minutes of adjusting to the graphics and controls the game had its hooks in us again and we were having intense rounds of deathmatch with muscle memories suddenly kicking in of our favorite map and weapon presets. The three of us went on to have many rounds of fun blowing the crap out of each other! I have been watching Giant Bomb’s line of recent Die Another Friday videos where they try and run through the campaign in Perfect Agent difficulty. Instead of the expected jokes about how dated the graphics were I was relieved to see that most of the GB crew eventually were legit surprised at how fun GoldenEye still is. ---YouTube Break From This Already Way Too Long List--- A semi-decent laugh should be had at this point for a breather. Behold, the greatest Family Feud moment of all time! Now witness Always Sunny’s blatant ripoff tribute to that legendary game show when the cast competes on the exact same style of show they call Family Fight! PART 2 - RANKINGS 30 THROUGH 24 30) Videogames in Theatrical Form Longtime followers of my work may recall my podcasting days where my co-hosts and I would go out of our way to track down and cover almost every major and obscure videogame licensed film that hit theaters or direct-to-video. Minus a few exceptions, they were usually painful experiences. Even though my podcasting days are behind me I still like to keep up the tradition of catching any new film that hits the theater or video that is based on or around videogames. 2018 I managed to catch four new films that fit the criteria. The new Tomb Raider featuring Alicia Vikander as the one and only Lara Croft was solid, but nothing spectacular. It had a handful of memorable stunts and captured a few of the moments I recall from the acclaimed self-titled reboot game in 2013 so on the videogame film curve I would categorize that as a ‘win.’ Rampage featuring The Rock totally surprised me how they were able to get a fun movie out of a straightforward arcade smash-em-up from the 80s. Within a half hour I was feeling for the monsters and Rock’s connection for them was surprisingly powerful. Really good stuff that you should not dismiss!
Looking back on Ready Player One several months after its release I can safely recommend it. I loved the book when I read it shortly after its release several years ago and I was somewhat conflicted coming out of the film. This is because of how far it strayed from the book yet essentially maintained a similar over-arching plot on how a world full of gamers playing the same VR game are tracking down the creator’s hidden ‘easter egg’ in order to inherit his riches and become his heir. Avid game player I am I could not help but keep my eyes peeled for as many as ‘blink-and-you-will-miss-it’ cameos from the beloved mascots of videogames and pop culture from over the years. After hearing how the author wrote the screenplay and gave his seal of approval for the changes I eventually was won over by them especially since the changes were entertaining and since the film came out only four or five years after the book it could have been a slog to see the movie play out 100% the same. To close off 2018 a few weeks ago I took two of my many nieces and nephews to see Wreck-It Ralph 2: Ralph Breaks the Internet. That was a unique experience because my middle-school aged niece and nephew were ecstatic to point out a couple of YouTubers they follow that have cameos in the film. The sequel had a similar structure to the first where the first 20-ish minutes circle around Ralph and Vanellope loving life in their arcade they reside and visiting other arcade classics of gaming lore. I love how Tapper got a lot of love in the film with Ralph and Vanellope making that game setting their late-night watering hole of choice! Eventually though their arcade gets hooked up to WiFi and it was fun seeing Ralph and Vanellope take a journey in Disney’s CG version of the Internet with lots of real-life companies like Google, Amazon, etc. having their own fun representations in the film. This sequel was a big hit with me and once I got past the welcomed videogame references in the first 20 minutes I enjoyed Wreck-It Ralph 2’s overall plot exponentially more than the first film. 29) Yippee-Kay-Yay-Mutha….. For readers of this blog who may or may not also keep up with my film reviews here, I recently reviewed Die Hard in honor of it being a Christmas film classic (yes, I am one of those people). It should go without saying that Die Hard is one the all-time greatest action films, and after watching it again a few weeks ago I recalled how there were a few PSone and GameCube games I had vague memories of fairly decent receptions at the time and after discovering how low they were priced on eBay I decided to take a chance on them. I loved the arcade game, but do not own a Saturn so I did not hunt down that version, but got the two PSone Die Hard Trilogy games and Die Hard: Vendetta on GameCube. I have not had a chance to play them yet, but I have since watched a few entertaining Game Informer Replay videos on them revisiting these ‘gems’ to varying degrees of quality all these years later that will suffice for now until I get around to them. Here are a few links so you can check them out and do the same! 28) ….And Raging Justice….For All
I referenced in these round-ups before how every few years my friend Matt and I would marathon several random beat-em-up classics usually consisting of the Teenage Mutant Ninja Turtles and X-Men variety. The last time we did that was around 2015, and the current gen systems have been flooded with a quality amount of re-releases of classics and obscure releases and all-new installments in the genre that we have been neglecting for far too long. Just a couple weeks ago Matt and I finally got around to playing through one of them on the PS4 called Raging Justice. It had a similar look and feel to Final Fight, but with a slightly pastel-esque touch to the graphics that made the late ‘80s punk ooze right out of the game! The story had all kinds of goofy street punk gang warfare that we both ate up and we were really gelling in our playthrough and we were surprisingly not eating up that many lives. As a matter of fact we only went through one continue between both of us! After plowing through it within two hours we made a list of other similar new beat-em-ups that hit PS4/XB1 over the years so hopefully we will do better at sticking with this genre in 2019. 27) Now You’re Playing With a Power……ed Up NES/SNES Classic
If you do not want to go down the route listed above by hunting down HDMI cables for a system you do not own or a pricey HD-capable 3rd party version of a NES/SNES than there are a couple of grey-area alternatives. I talked about the RetroPie in last year’s round-up, so this year I want to focus on what people are calling ‘modding’ your NES/SNES Classic. I am not going to give you a step-by-step breakdown, but a quick Google/YouTube search will point you in the right direction. Once it is done you can add up to as many games that will fit in the Classic’s internal memory. If you stick with just NES games you can fit a majority of the NES’s library on the internal memory, SNES game sizes are noticeably bigger and if only going that route with ROMs you can fit roughly 200 of them on there…..that is if you in good faith own the original copies. There is a nice benefit to the NES/SNES Classic compared to the RetroPie and that is a friendlier user interface complete with upbeat background music and the ability to upload your own box art which ostensibly delivers the nostalgic sensation of browsing the shelves at a videogame rental store and thus is more appealing than scrolling through a large text box of games on a RetroPie. Since the NES/SNES Classic is HDMI it provides an excellent HD picture for these classic 8 and 16-bit games. This resulted in busting out both the NES & SNES Classic several times throughout 2018 for some free spirited gaming nights. 26) Tabletop/Pen and Paper Madness
I referenced last year how I started to get into semi-routinely board game nights with my friends Derek, Ryan and Brooke and we managed to keep the board game nights churning throughout 2018. Derek & Brooke have amassed a hearty collection of board games and we were able to rotate a fair amount of games from last year and new ones to try out this year. One of the board games we revisited often was Betrayal at House on Haunted Hill, and they release a spin-off called Betrayal at Baldur’s Gate we were all eager to try throughout the year. We finally busted it out on a day where my brother was able to join us and it was a great medieval themed take on the original game that did not disappoint. Another new board game we tried out was Elder Signs. Thank goodness Derek, Ryan and Brooke are awesome tutors because the game had an elaborate setup with many pieces and by about halfway through our session I was familiar enough with the play style that yielded a fantastic end to that round when all of us were able to mount an insurmountable comeback that resulted in an unlikely, thrilling win for us all! Shifting from tabletop gaming to pen and paper gaming, I have always been a fan of the SNES/GEN versions of Shadowrun. I always knew a group of friends that have been roleplaying the pen and paper RPG it is based on for quite a few years now and they reached out before to get me to play, but with my gonzo work/sleep schedule I knew it would be impossible to routinely play with them every week. I still had that itch to want to at least give it a honest try all these years later so I reached out to them and asked if I was able to commit to playing at least once a month with them and if they would they find a way to squeeze me in? Thank goodness they found a way to create random characters and place me into their campaign for the three times I made it out there to play with them. Mike is an awesome storyteller and ran a fun campaign, and I will also give props to Justine, Ron & Robb for being very welcoming and tolerant of my noob-ness and by being quite gracious sharing their infinite Shadowrun wisdom unto me. Unfortunately I fell out of the routine of playing with them after a few times, but I am glad to finally tried it out after all these years and would be down to make random cameos in their future sessions. 25) Kicking that Early Access Bug
I am going to cheat a smidge on this one because in December of 2017 through 2018 several games I invested lots of time into and/or have been majorly anticipating finally left Steam Early Access (SEA) and got official releases. Some went onto have official releases on console of well. Gang Beasts has always been silly goofy wrestling/brawling fun with creatures made of a silly puddy-esque substance and it was fascinating watching that game evolve over the several years Gang Beasts was in SEA until its official December 2017 release. I had fun times with friends in that game, and especially witnessing countless Giant Bomb sessions of its madness. FirePro World was another wrestling game that came out of SEA in December of 2017, but it was only in SEA for several months…not years. I have loved previous FirePro games for their faithful representation of a wrestling match and endless customization options, and was thrilled to see it get a physical PS4 release which wound up being the first physical wrestling game I picked up since…..wow…WWE 2K14. Road Redemption was another game that spent a few years in SEA and I was stoked that it finally got an official release in 2018, with later digital versions that hit PS4 and XB1 in the following months. I raved about it before in previous year-end round-ups, and it is long overdue to finally have a motorcycle combat racer that is finally worthy of being deemed a successor to the heralded Road Rash series. There is a lot more to Road Redemption than being a Road Rash clone, so stick with it as its bizarre rogue-lite nature of its career mode and bonkers weather and weaponry will unleash mayhem you likely did not anticipate coming in. Distance is another driving game that was in SEA for far too long, but after four years Distance emerged a fleshed out release. It is a driving game like nothing else, and the best way I can sum it up is a ‘trippy neon platforming Trials-esque’ driving experience. Its standout feature is a platforming ‘adventure’ mode which was rebuilt for the official release and went on to add so much other tracks and customization features since I last played Distance in SEA that I hope my meek PC can still handle it when I eventually revisit it!
Not done yet because two more driving games trapped for years in SEA also fully released in 2018. Jalopy is another adventure-esque driving game where you take your uncle on a trek across Eastern Europe in the family’s run-down lemon of a vehicle that needs constant attention and repairs and not to mention other tomfoolery the duo stumbles into amidst their travels. I have had my eye on Jalopy for awhile and was relieved to hear when its long SEA cycle also concluded. Finally, Bugbear’s project formerly known as Next Car Game released in 2018 as Wreckfest. It is the spiritual successor to Bugbear’s FlatOut line of demolition derby racing games that I have so many fond memories of. Wreckfest looks and feels like a current-gen FlatOut and I was glad to see it retain its excellent physics engine the series was known for. I was bummed to see the console release get a delay into the second half of 2019, but for those with capable PCs, Wreckfest is fully out now to consume in all its destructive glory! I do have two quick honorable mentions for this category. Super Indie Karts is an adorable Mario Kart-clone featuring mascots from many hit indie games as drivers that has also been in SEA forever. The developer keeps regularly adding content though and it just released a fresh batch of tracks and drivers (featuring the not-so-indie ToeJam & Earl) to the build a few days ago. I have nothing but super-fun memories of my time with Super Indie Karts so I hope it gets its long-awaited official release in 2019! Finally, while Shaq-Fu 2: A Legend Reborn never was officially in SEA when Shaq accidentally leaked it out in an offhanded interview four years ago shortly before its Kickstarter campaign premiere, it feels like it never left there once the game released to worst game of the year-caliber reception. I own two copies of the 1994 original Shaq-Fu, so I felt obligated to purchase the sequel when I recently stumbled upon it in the clearance bins for $6 just a few months after its release. 24) Good ‘ol Fashioned Videogame Couch Multiplayer
I will also give a quick mention to the videogame nights I was glad to be a part of with Derek, Brooke and Ryan! While 2018 saw us hit up more board game nights we managed to sneak in a few couch videogame multiplayer nights of some old favorites like Sony’s take on the JackBox Party Pack that is called That’s You where the four of us chuckled away the night at its irreverent trivia and doodling nonsense on each other’s faces. We also mixed in a couple other games into the rotation throughout the year. I heard great things about Towerfall before, but finally playing it was a rush and a half with its fast intense bouts of bow-and-arrow deathmatches with sudden death animations that left us in stitches! Derek introduced us to the bonkers four player game called Ultimate Chicken Horse where users play several quick rounds trying to reach a goal but insert random objects of torture between each round that makes getting to the goal near impossible by the end of the game. It was a big hit with our group. Finally it will behoove me to include the crazy night we had with the 360 game, Cloudberry Kingdom. It is an absurd runner game filled with all kinds of deathtraps just waiting to obliterate our adorable avatars. Cloudberry Kingdom has literally hundreds of levels, and as expected each one got procedurally more nuts but was still a blast to attempt to complete! After a couple hours of the madness and many attempts on one particularly troublesome stage we all had this priceless defeated look on our faces after we finally finished it and we all knew in that instant that we were DONE with it for the night! What a fantastic runner I hope we get to revisit again one day! ---YouTube Break #2--- Time for another breather! You do not have to be a fan of wrestling to enjoy these! ‘Bawdy Bawdy, We Like to Party’ legendary ECW tag team Public Enemy elucidates to rookie Mikey Whipwreck how championship wrestlers train in the mid-1990s. While we are here reminiscing about the Public Enemy, click here for their EPIC WCW theme song that was unavoidably catchy to sing-a-long with! PART 3 - RANKINGS 23 THROUGH 18 23) Wanting More Time to Dedicate to 2018’s Top Indie Games
There are a few websites and podcasts I follow that have tons of game of the year coverage, and it is a great place to get a reminder of those indie games that slipped through the cracks and I completely forgot about or neglected throughout the year. I heard enough praise about three of them that seemed up my alley and before the end of the year I was able to put in a 20-30 minute session with each of these. I wish I had more time for each, but my initial impressions were high for all three and I know I will put more time into them throughout 2019. Yoku’s Island Express is a hybrid of a pinball game and a MetroidVania that somehow delivered on both fronts as I unlocked more paths through an island by flipping my character and ball through a variety of colorful environments. My love for both genres makes me want to return to it ASAP. Minit is a roguelite RPG with an dastardly hook where each session has a one minute timer, but you retain all the items collected on each session that unlocks other paths on the map. I did about 20 sessions and as I got familiar with the game world I already was starting to plan my next steps ahead for my next minute run. Many jovial curses to the developers who intentionally programmed the NPC W-H-O-T-A-L-K-S-T-H-I-S-S-L-O-W to keep me in a nail-biter of a moment to hit the next checkpoint with literally a single second to spare! The last indie game I snuck in some time with was the Super Meat Boy-esque platformer, Celeste. This comes from the same developers who made Towerfall that I just got done shedding some love for above. The instant restarts and checkpoints make its fair-yet-punishing platforming worth the challenge to get through and I can already see its addicting ‘just-one-more-try’ instant respawns reminding me of the longer-than-intended sessions I had with the Trials games and I look forward to them in Celeste! I am only about a half hour in, but have heard nothing but the best of acclaim for its narrative about overcoming personal struggles to make it to the top of a mountain! 22) Fans of Gamers Who Crave Limited Runs
I imagine you have heard of them before, but if not then both Limited Run Games and FanGamer have both been great sites I have been persistently coming back to for primarily physical copies of smaller indie games and top-tier quality gaming memorabilia. I am happy to see Limited Run expanding in 2018 by finally starting to publish games on Switch and landing their more anticipated games in a limited window preorder program so everyone has a shot at getting a copy. It was also encouraging to hear that some of their games will be shipping in smaller quantities to Best Buys across the country so people who do not order their games online have a shot at getting some of their titles the traditional way. Some of the titles I ordered this year from them that I was stoked to get physical copies of include Late Shift, Read Only Memories and Golf Story. That is right, I do not own a Switch yet but ordered Golf Story because I loved the GBC/GBA RPG takes on Mario Golf that Golf Story is the spiritual successor of and I kept hearing how it hits all the right notes for fans of those handheld classics. I anticipate I will get a Switch within the next year pending the inevitable smaller redesign of the system. My only qualm with Limited Run now is with their growth their shipping times have significantly increased. I recall my first few Limited Run games I ordered taking 2-4 weeks to ship, now the last several I got all took 3-5 MONTHS each. Step it up guys! I will also tip my hat to FanGamer for their plethora of must-have merchandise. I loved their meticulously detailed strategy/companion guides for Earthbound and Mother 3. It is awesome they are collaborating with Jeremy Perish to publish deluxe hardcover books of his transcripts for his excellent Works line of anthology retro gaming videos. FanGamer has a ton of artistic shirts, posters and other memorabilia for many top-rated indie games. I ordered my first shirt from them recently with this design that perfectly captures the spirit of WindJammers. I am also perplexed with their sudden infatuation to the classic run-and-gunner, Sunset Riders, FanGamer recently obtained the merchandising rights for. They celebrated the occasion with a unique cosplay promotional video that almost convinced me to order their Sunset Riders branded wallet….almost! 21) 25 Years of the Real-est Interactive Multiplayer in the Room!
Guys, the 3DO is a pretty neat system! Seriously! Of course I did not spend the obscene $700 when it first launched 25 years ago, but I got it for a bargain in 2007 and went on to hunt down many games that I always wanted to try for the platform. Not all of them were winners, but there were several that wound up as worthy inclusions in my library. My recommended games for the 3DO include the awesome party game Twisted, its mascot platformer Gex and the original Need for Speed. 3DO also has excellent versions of Super Street Fighter II Turbo, Family Feud, Madden and arguably the best version of the classic motorcycle racer, Road Rash! Nearing its 25th anniversary and just in time for Halloween, the good people at Your Parents Basement Podcast invited me on to guest host and commemorate one of the 3DO’s spooooop-iest games, the Tia Carrere FMV thriller, The Daedalus Encounter! I busted out my 3DO from the closet and booted up my old save and came pretty darn close to finishing it before the puzzles got to be too much of a brainbuster for me! Riveting times were had breaking down and dissecting the game with the YPB crew which you can check out and download here. 20) Shmuppreciation 2018
One of my favorite podcasts I have been a listener to for over 13 years now is Super-the-Hardest. They use to be primarily videogame-centric, but have since evolved over the years to focus on whatever topics pique their interest such as craft brews, board games and jamming out to vinyl records! One of their longest traditions has always been dedicating March to shmup/space shooter games. I am not a pro shump player by any means, but always am down to pump in a few credits and blast away for as long as I can survive. They have a small, but tight-knit forum community I have always been a part of and when March hit the hosts were asking there if anyone was playing any shmups yet. A couple days went by with little response, and knowing how big shmup-month was for that community in previous years I was suddenly inspired to start up weekly high score chases on the forums there with the focus this year being on three random NES shmups each week. I tried to have a consistent rotation of the three games being one common/popular shmup such as Gradius & 1943, another lesser known domestic release like Alpha Mission & Zombie Nation and finally a imported Famicom game that never saw a stateside release with picks this year including Parodius Da & Gradius II. At least a few us participated each week posting our scores and exchanging tips and breaking down how good/awful that week’s selections were. It was a heck of a month and somehow I managed to keep up posting selections each week and got in time with every game! No idea if I will do it again for 2019, but if I do I think it may be time to upgrade to 16-bits! 19) The 3DS Soul Still Burns!!
I somehow managed to sneak in an hour of time into my 3DS each week. I was ecstatic to track down an English translation for Ace Attorney Investigation 2 that never saw an American release. I loved the first game and always wanted to play the follow-up and got most of the way through the first case. I finally played my first Fire Emblem game by putting in several hours into Fire Emblem Echoes. Hearing that Echoes was a good entry point for the series having played Advance Wars many years ago the gameplay was not that difficult to pick up. It has that same addicting strategy gameplay as Advance Wars, but with a medieval theme and a far richer narrative than what I recalled from my Advance Wars days. Just the couple of sessions I had with Echoes I was already starting to get attached to the cast. Hotel Dusk and its sequel, Last Window are my favorite DS games. They are mystery visual novels, and when I found out earlier in 2018 that some of the developers at Cing who worked on those games went on to make a bite-sized spiritual successor to it on the 3DS eShop called Chase: Cold Case Investigations - Distant Memories I knew I had to get it. I bought this around when it released in 2016 and neglected it until John from the Super the Hardest podcast recapped it earlier in 2018 and inspired me to pick it up. It is essentially a more stripped down version of Cing’s earlier games as it revolves around two detectives interviewing suspects for a hospital blast. Graphics and style remind me of Hotel Dusk and the lead detective in Distant Memories looks quite similar to one Kyle Hyde. It was a decent little visual novel that can be finished in less than three hours, and I hope it gets a follow-up, but it appears this one came and went because I have heard nothing since. I finally started up Theatrhythm 2: Curtain Call. In case you missed out on it before it assembles the protagonists from past Final Fantasy games and makes a fun battle system/rhythm game of over 100 songs from the rich history of Final Fantasy soundtracks while somehow fitting in a intricate narrative too. Wish I had more time to get into it and I think I will have to restart it I manage to deep dive into it because I spent the bulk of my 3DS time once again this year with Dragon Quest VIII. My save file is currently approaching 110 hours in DQVIII. However, the last 15-ish hours have been spent grinding from levels 40-65 for most of my party members for the final boss. To say the boss is a pain is an understatement. I failed multiple times at vanquishing him, thus the hours at grinding away. I will never forget my time with DQVIII, but am looking forward to finishing it on one of my next sessions so I can finally put more time into other games. The 3DS still had a strong 2018 from Nintendo published games and I wound up picking up Captain Toad, Detective Pikachu and WarioWare Gold which I desperately want to dive into! 18) ‘Get Ready for a Cruise Missile!’
I use to play a ton of sports games until several years ago. I took a long hiatus from them to focus on more narrative-driven games. Madden NFL ‘18 premiering its story mode dubbed ‘Longshot’ got me curious at giving the acclaimed football series another go for the first time in five years. I surprisingly dug Madden’s take on a story mode and loved playing as the fictional Devin Wade working his way through the reality show challenges and playing in flashback high school games with lighthearted local announcers providing the unintentional best sports commentary out there. Longshot also had a well-rounded cast filled with some surprising moments I never thought I would get invested in such as getting them sports feels flowing for the Longshot acoustic sing-a-long! The story mode only took a few hours to play through and even if you are not a fan of football games I would recommend giving it a shot as the football parts are few and far between and the story mode is primarily QTE/mini-game focused. Story mode aside, I managed to play a few rounds online against my friend Steve I use to play countless sports games with over the years and it felt good to reignite that rivalry. Madden still plays as good as I remember, and one thing I want to point out from the core game is the new NFL commentators they brought in for ’18 & ’19 with Brandon Gaudin & Charles Davis easily being the best announce team in Madden history that added a ton to the presentation unlike any Madden announce team before them! I did pick up Madden NFL ‘19 recently because it has ‘Longshot Part 2’ which promises to conclude the storyline for Devin Wade and his buddy Colt Cruise, but other than a couple rounds online with Steve again I have yet to dive into it. After catching a couple scenes online I am psyched to see how Longshot concludes and plan on blitzing through it around Super Bowl time like I did with part one in 2018.
If you are not a fan of sim-football and prefer arcade style action in the vein of NFL Blitz than I will instead point you towards Mutant Football League which I played nearly a full season of off-and-on throughout 2018. It is the spiritual successor to EA’s awesome Mutant League Football on the Genesis, and part of me is still surprised how the team did not get a cease-and-desist from EA with a slightly altered name change and bring over so much of the look and feel of the original game. It modernized all the things I loved from the first game with a game engine that plays like a amped up version of Blitz, and retains classic elements of the Genesis game like being able to kill your adversaries in all types of gruesome ways and introducing awesome powered up attacks that can be used once per half to up the brutality. And yes, you can still bribe and kill refs! I was a little bummed Mutant Football League did not get that much of a buzz when it finally released because it had a successful Kickstarter campaign and a follow-up to the Genesis game has been long demanded in the sports gaming circles I follow. A physical copy released later in the year with a new Franchise mode included so hopefully that will bring some new eyes onto the game. If you want more over-the-top arcade-like gameplay out of your football games then by all means give Mutant Football League a try! I also got really into my first basketball-sim in many years. I dabbled with a couple arcade-hoops games over past couple years and really dug the Neo-Geo Arcade Archives re-release of Street Hoop on Xbox One, while the free-to-play Xbox One hoops game, 3-on-3 Freestyle…..not so much. I always stuck with NBA 2K games as my NBA sim of choice since their debut on Dreamcast and picked one up every couple years and played them regularly through 2K11. Early in 2018 however a super cheap digital sale on NBA Live ‘18 convinced me to give it a shot. I have solely been playing its create-a-player story/career mode ‘The One.’ I have been digging it and loved the first several games I played in ‘The One’ proving my worth in street games of 21. Every few games there would be these hilarious FMV updates from a First Take set with Stephen A Smith and Max Kellerman being over-the-top versions of their already over-the-top personalities which convinced me that my created player was going to dominate the street leagues and become the #1 draftee in the NBA….it did not turn out that way, but I am having a blast so far proudly representing the Timberwolves while dishing out far too many three-point attempts than I should be. ---YouTube Break #3--- Re-watching that NBA Live ’18 clip of Stephen A. Smith got me to dig up this compilation of clips of Mr. Smith at his zaniest. Here is the final version of the full Longshot song of which I have no shame having it in my running playlist! PART 4 - RANKINGS 17 THROUGH 14 17) The End Day is a Lie!
I was going to say a couple entries earlier when covering all those NES shmups that I have not played that much NES in years, but that statement would have been false because mere weeks before that I played through the entirety of the post-apocalyptic, action-RPG Crystalis on NES! It was the featured game on the first of two Your Parents Basement podcast episodes I guest hosted on for 2018. I picked up both the NES and GBC versions a couple years ago after hearing countless years of love from the staff at GameCola about it. I managed to play through most of it by the time we recorded that YPB episode and finished it off a few days after that. All these years after its original release, Crystalis is still a fun action-RPG to plow through. I loved the accessibility of the combat, and while the options to choose from to level up seem quaint now, I can imagine how they were top of their league at the time. After beating the NES version I put an hour into the GBC port to see how it held up. I heard the GBC version get a fair amount of slack over the years, but from my initial time with the handheld port it seemed noticeably cleaner and had some useful tips at the opening town that would have benefitted my first time through. I had a great time sharing my experience with the YPB crew and if you are interested in hearing our takes on SNK’s 8-bit RPG then click here to check out that episode. It seemed only fitting that the NES original got its first retro re-release later on in 2018 on the SNK 40th Anniversary Collection on Switch. 16) Pinball Quest 2018
Welcome to my yearly blurb all about feeding my addiction to videogame pinball. In case you skipped around this year-end round-up (I do not blame you!) I will refer you to entry #23 for some quick thoughts on Yoku’s Island Express. I only got a few rounds of my favorite PC-exclusive pinball game, Hyperspace Pinball in 2018, and the last time I played it a couple weeks ago I had a great run and was briefly ecstatic until the leaderboard indicated I missed my personal high-score by a smidge! I also gave a couple runs to what appears to be a mobile pinball game ported to Xbox One in Quantic Pinball. It is a fine little pinball game, but its mobile roots are too apparent and not many upgrades are present to make the console release feel warranted. 2018 was a strange year for Pinball Arcade. I wanted to make the switch to primarily playing it on PS4 in 2017, but that proved difficult upon discovery of my dozens of tables I purchased on PS3/Vita not being import-able to the PS4 version like I was able to for the dozens of tables I acquired for Zen Pinball 2 to work on Pinball FX3. So that meant I would have to buy the tables all over again. I held off for a long time, but I wound up spending roughly $200 on all of the DLC for it upon hearing midway in 2018 all of Pinball Arcade’s collection of tables under license from Williams/Bally would no longer be supported for purchase with only a few weeks notice to be able to buy them and add them to your Pinball Arcade library. Plopping down around $200 all at once for that DLC was a punch in the gut, but ultimately I do not regret it because there are some minor, but noticeable enhancements to the visuals on the PS4 version of Pinball Arcade and it has a slightly cleaner feel to the gameplay too. Additionally the developers at Farsight now have a separate game called Stern Pinball Arcade so the newer Stern tables have a flashier place to reside. I perfectly understand the idea to make the Stern tables pop more on their own platform. The Stern tables purchased theoretically work in both Pinball Arcade and Stern Pinball Arcade, but doing so requires reactivating the purchased license in the clunky Playstation Store interface and it once lead to me to inadvertently purchasing the same table twice.
A couple months later I was stunned to find out that Zen Studios gained the license for the Williams tables and by the end of the year would have their first seven tables from the Williams/Bally collection available for download to Pinball FX3 (PFX3). I have mixed feelings about this. I do like Zen’s optional upgraded graphical enhancements to the tables, but the overall physics for the ball movement does not feel like the authentic movement that Pinball Arcade faithfully represented. There is an option in Pinball Arcade for ‘classic mode’ which kind of slows down the speed of play and leans the gameplay to marginally feel like an authentic pinball experience, but it simply does not cut it overall. Hopefully Zen can take the feedback and continue to improve in future DLC tables. Gripes on the Williams tables aside, I enjoyed the rest of my time in 2018 with PFX3. I have heard the criticism for Zen Studios’ unrealistic style of pinball, but I have always been a fan of theirs and feel there is room for both authentic digital pinball from Pinball Arcade and faster physics with the more fantastical tables from Zen. I finally started to grasp PFX3’s initially intimidating ‘mastery’ system of each table. The mastery system is topping off essentially an experience meter for each table by achieving score goals in each gameplay option available and maxing out several stat meters. I did this for The Infinity Gauntlet, Back to the Future and almost all the way for Medieval Madness. I also got into the weekly online scoring ‘matchup’ league play where PFX3 randomly picks four tables and scores posted by three random players in three skill levels for three minutes of play each week. By toying around with trying to master tables and online score chasing in matchup play it lead to a lot more time invested in Pinball FX3 compared to 2017. 15) Sega Channel 2018
In the summer of 1996 I spent about five or six afternoons a week at my friend’s place playing Sega Channel. No memories of it? Here is some vintage archival footage of its menus of the Sega Channel experience. It was Sega’s sweet-at-the-time service where in coordination with cable companies from 1994-98 you would pay $15/month to have a rotating monthly selection of 40 games playable from a special cartridge that hooked up to the household cable line. Games would download to a temporary internal memory on the cartridge from the cable line over a minute or two and save states were also available. It was the current Netflix streaming of gaming and was way ahead of its time. It was also how I discovered countless Genesis favorites I hunted down at local shops and online after I got my first job a few years later. It took 20 years after Sega Channel shutdown to get a faithful reincarnation of it, but only far better in every way. GameTap sort of brought it back to the PC for the few years it was around in the 2000s. However, Xbox brought it back in full force with its excellent Game Pass service for Xbox One it introduced in 2018. Instead of 40 games available to play each month there are 100+ rotating games for Xbox. Add on Microsoft’s bold move of making all their first party games available on Game Pass on day one of their release and it would be insane not to recommend it, especially for new Xbox One owners. I actually am that insane though and do not have it because of my massive backlog and lack of time to commit. However for new Xbox One owners and/or game players on a budget like students or parents looking to save lots of money getting games for their kids they would be in an ideal position going with Game Pass and a Games for Gold subscription which additionally nets ownership of four games each month to their Xbox games library. 14) Ride or Die
Like pinball games, I also have a yearly blurb on my experiences with racing/driving games for the year. I felt my year in driving titles slightly nudged out my pinball times, thus it being a couple notches higher ranked. If you dear reader are randomly bouncing around this list then I will refer you to entry #25 where I touch on driving games coming out of Steam Early Access such as Road Redemption, Wreckfest, Distance, Jalopy & Super Indie Kart. There were a few driving titles I dabbled this year in that I wish I had more time to plug away at. As you will see later in this round-up, I am a nut for the Sega 80s arcade driving titles like Hang-On & OutRun, and the PS4/Switch release of Horizon Chase Turbo is the best spiritual successor to that type of racer I have seen over the years. They brought on the same composer from those games and the visuals have a nice modern HD look to them that capture the spirit of those 80s greats. It has been a great while since I played a snowmobile racing game and Ski-Doo Snowmobile Challenge was a limited, but fun budget title racer on PS3 that reminded me of a fond time when all I wanted was a no-thrills career mode with a few dozen races and simple stat upgrades to deal with in a career mode. Drive!Drive!Drive! was the final racer I put some minor time into, and that was an extraordinary title where I would have to bounce around multiple cameras to control simultaneous races. At the beginning of the year I was wrapping up the last dozen or so races/events in the 360 version of Forza Horizon 2. I had another good time with it like its open-world predecessor and took advantage of that rewind button to avoid retrying the same track over and over, but looking back I preferred the experience of the first FH more as the sequel seemed more of the same, but in a less spectacular backdrop. Friends are telling me to skip three and jump to the new fourth game in the series getting a lot of buzz online now, but the third game has that tempting Australian outback setting I froth to explore and on top of that the unique Hot Wheels DLC pack I heard nothing but superb things about. So I will continue to be extremely behind on that series and plan to jump into FH3 later this year.
I went on an odd Monster Truck binge in 2018. The Xbox One digital store had Monster Jam: Crush-It available for dirt cheap one week, and having a modicum of nostalgic memories of past entries in the long running budget title series I wound up taking a chance on it. After spending far more time than I should have with it, ‘budget’ is a generous description for Crush-It, because this racer is full of absurd physics, bizarre collision detection and endless other bugs. After a ton of bugs causing too many rage-inducing moments I beat enough tracks and finished all the challenges to make Crush-It of all games to have the dubious honor of being the first Xbox One game I unlocked the full 1000 gamerscore in. After wrapping up my time with Crush-It I stumbled into picking up a copy of Monster Truck Madness 64. Microsoft was developing the series at that point on PC for awhile, but ported it to N64 and had a pre-GTA Rockstar Games publish it for them. Unfortunately the Rockstar branding could not have saved MM64 as it too was also rough around the edges with terribly loose steering that had me dreading every corner. It did feature the nWo muscle trucks at the time though that brought back memories of the old WCW Motorsports advertising. The racing game I put the most time into in 2018 was The Crew. Not the sequel that came out later in the year, but the original game. I got around halfway in it via staggered play over the previous year or two, but with the release of the sequel approaching I grinded away in the couple of months leading up to its release to finish the avenge your brother’s death storyline which I actually kind of dug. There was a surprisingly gripping cinema building up to campaign’s final race where I was legit getting behind protagonist Alex Taylor. I had fun just messing around and cruising around UbiSoft’s condensed open-world of the continental United States and tracking down their take on iconic landmarks. I messed around a little here and there with their instantaneous online coop/versus multiplayer reminiscent of Test Drive Unlimited, and had a few fun online moments but I enjoyed most of my time in the single player. Gameplay wise it is not five stars by any means, and I would prefer Forza Horizon any day, but there was something about the gritty underground nature of The Crew and its car-culture-gang-warfare story that kept me sticking with it. I eventually picked up the sequel recently on a bargain bin digital sale for the ultimate season pass edition being 60% off so who knows, I likely see myself in 2019 playing The Crew 2 and Forza Horizon 3 concurrently at my regular on-and-off pace. ---YouTube Break #4--- I am always a sucker for when a racing game injects a storyline to its single player campaign, especially if it is completely ridiculous! Hey, you know what other racing game had super-cheesy-yet-awesome cutscenes? The original Need for Speed: Most Wanted in 2005. Here is a link to its entire half hour of cutscenes. Eat your heart out Tokyo Drift! They came a long way from EA’s DIY live-action cinemas from the original 3DO game that you can see right here. EA tried to recapture the glory days of their cornball cutscenes with 2015’s Need for Speed. It has some moments like first person fist-bumping and energy drink chugging that you see in their entire bro-ness right here, but 2005’s Most Wanted will always reign supreme in my book! PART 5 - RANKINGS 13 THROUGH 10 13) Spoooooky Gaming For Halloween I brought up to my board game/videogame night friends Derek, Brooke & Ryan about doing a spooky gaming marathon. They did me one better and recommend I bring over my copy of Hidden Agenda on PS4 to binge through that I have been occasionally throwing out for an option over the previous months. Hidden Agenda kind of snuck under-the-radar towards the end of 2017 as it came from the same team that made the critically acclaimed teenage spooky thriller, Until Dawn. This is another spooky-thriller, but designed to be played with your friends and finished in one session within three hours. It is a game that requires a smartphone app to play, and luckily it came close, but did not deplete our entire charge by the time the credits rolled. The app had some clever functionality that kept tabs on case notes and presented us with options to vote on which way to take the story next like having to choose which part of the case to investigate, or which path to split off into. While the story was a little all over the place it managed to get us riled up and jumpy a few times, and was still a blast to play through in its entirety in a single night on Halloween weekend. Now I need to replay it on my own to have complete control over the story so on my calendar this October I am going to write a big reminder to replay Hidden Agenda and finally bust open and plow through Until Dawn. 12) Back-to-Back!!!
I have been avoiding most co-op gaming that cannot be finished in a single session like Hidden Agenda for a few years now due to lack of time to finish lengthier co-op games. I made one exception this year where my same friend Matt and I met up twice to persevere through A Way Out. It is a coop game clocking in at around a whopping six hours. That is a lot for me nowadays. Matt and I absolutely loved our time with A Way Out. Spending the first couple of hours getting to know the prison system and plan our escape was a rush and it reminded me of the equally awesome first few hours of Xbox’s Chronicles of Riddick. Crawling up the air shaft with that back-to-back mini-game will go down as one of my favorite moments in co-op gameplay. The plot I found myself getting into where two would-be fugitives found themselves teaming up to escape prison and get back to their loved ones. It kind of disappointingly unravels in the final moments with some bold narrative choices the developers made that I am still processing in my mind on how I feel about the final hour of play. The ‘must talk to everyone’ extremist in me was addicted to talking to nearly all NPCs and have brief choice-based conversations with all of them. The developers at Hazelight Studios cram in diverse gameplay throughout with plenty of exploring, interrogating, QTE segments, platforming, gunfights, intense car chase sequences and a big highlight being a hospital chase sequence where A Way Out seamlessly bounces back and forth between the two characters as they get split up and must evade the police. If you are looking for something fresh and different than the infinite amount of co-op shooters available, then give A Way Out a chance. 11) ‘This is a No-Smoking Flight!’
If you do not recognize that quote it is from the adorable master of cooking eggs, Sunny, at the close of one of the numerous lengthy cutscenes that Metal Gear Solid 4 was known for. The ending cutscene is literally the length of a movie, and the cinemas between each of MGS4’s acts are right around an hour each and I would not want it any other way! MGS4 was the first MGS game I finished nearly 10 years ago and I decided it was only appropriate to revisit it after finishing the first three MGS games in the past couple of years. I got so much more out of MGS4 this way by actually getting the countless past references to the core trilogy of games this time around. I loved that MG4 also had memorable debuting characters like the aforementioned Sunny and the soda-chugging gun-runner, Drebin! Since I last played MGS4 Konami has also patched in trophies so it was worthwhile to hunt down those and look into some that swayed me to approach gameplay in a different fashion which yielded a refreshing second go-around. After finishing MGS4, I continued my ritual of view that installment’s complete gameplay commentary from Dan and Drew at GiantBomb to get essentially a third playthrough experience out of MGS4. I did not make major progress in the rest of my Metal Gear quest otherwise throughout the year. I did get a little ways into MGS5 at the beginning of the year, but then felt compelled to drop it and play through MGS4 before it instead. That was probably a wrong decision in hindsight, but at least it gives me an excuse to restart it and experience one of gaming’s grandest opening missions yet again. I did pick up the GBC version of Metal Gear Solid last year for a decent price at a local retro shop, so if I ever do finish MGS5 I would like to play the GBC title along with the MSX versions of the original two games. 10) Better Late than Never
I have no idea why I held off seven years on getting around to the highly-touted Saints Row the Third, especially after loving the first two games and finishing them in quick fashion right around their release. The third game in the open-world crime action series upped the zany factor the series debuted in the second game with some of its activities by introducing all kinds of over-the-top elements in the story missions and into the weapons, upgrades, you name it. Here are a few examples so you can see for yourself. Saints Row the Third gave the franchise its own satirical identity when before it was only a pretty solid GTA-clone. Waiting seven years to get to this classic made certain parts of the graphics seem a little long in the tooth, but for the most part the visuals and core gameplay held up nicely. Experimenting with the huge variety of weapons and vehicles available made cruising through the open world a lot of fun. Same goes for the series trademark offering of mini-game ‘activities.’ The developers at Volition pushed every button to get the most out of that M rating to make its missions standout like no other as they go in places you will not believe. I went on to play both pieces of the story-based DLC content which take the Saints in filming their own Gangstas in Space movie and chasing down an evil mutant clone of series mascot, Johnny Gat. If you missed out on this landmark achievement in open-world gameplay then consider this synopsis somewhat timely since THQ Nordic will be releasing Saints Row the Third later this year on switch. ---YouTube Break #5--- Grab a glass of water dear reader for still sticking with me through this unbelievable amount of words! If you stuck with last year’s round-up to the very end, then you will remember this video I will treat you to a little early. That is right it is time for the epic John Cena animated prank call of doom! Speaking of Mr. ‘You Can’t See Me’ here is a fun clip I recently ran into John promoting his recent BumbleBee film where he chats up Matt McConaughey about old school Texas wrestling. What is that? You want a non wrestling-related video, fine I get it, then enjoy this take from James Rolfe as he breaks down two childhood favorite video game themed game shows I grew up with in the early 90s, Video Power & Nick Arcade. PART 6 - RANKINGS 9 THROUGH 4 9)Discovering my Favorite Gaming Blog
Early in 2018 I was scouring the webs digging up info on the must-have import games for the Super Famicom/SNES. I came across this top 50 list ranking the most obscure SNES imports from a blog called RVGFanatic. It is a blog primarily dedicated to covering SNES/Super Famicom games, but also has the occasional feature covering a game on another system or a random personal life story. The site has been around for over a decade and RVGFanatic continues to publish a few new entries a month. His writing and coverage reminds me of the writing style dominant in gaming magazines from the 90s and RVGFanatic stated in various articles that was his intention with the design in the blog. I spent a good chunk of the year revisiting his site and perusing the archives there because there is an earnest quality to his writing that captures the sheer joy of growing up with those games. He manages to be both reflective and current with his writing recognizing pros and cons the games have been known for, while also recapturing the experience of playing that game for the first time. A prime example of this is his recent review of Clay Fighter. It perfectly encapsulated my memories of the much hyped fighter looking wicked cool with its revolutionary graphics which helped hide its haphazard gameplay. His occasional personal blogs were metaphorical page-turners too as I related with him perfectly to his excellent write-up of rental store memories as well with his piece on wrestling nostalgia of the Hulk-a-Mania years of the then-WWF. I can recommend so many more of his articles and reviews, but instead I recommend you dive in and get lost in RVGFanatic’s archives like I did! 8) My Handpicked Top Gaming Videos of 2018 I have been scouring the YouTubes and GiantBombs throughout the year and have some of my highest recommendations of my favorite videos to add to your watch later q! Without further ado, here are my top picks of 2018… GiantBomb - Die Another Friday| Winter Games 2018 | Gaiden the Ring & Get in the Ring| Mario Party Party 11 | Quiet Man Quick Look | Wreckfest Quick Look | Detective Pikachu Quick Look Jeremy Parish ‘Works’ Videos - Too hard to pick just one all of them are so informative and comprehensive. Pick a system of Works videos from the playlists indexed here MetalJesus - Game Pickups with Reggie | Vinyl Record Pickups | Wii and PSP Hidden Gems |PS2 Hidden Gems Gaming Historian – Story of Punchout | Story of Tetris Game Sack – Star Trek Games Up Up Down Down - E3 Live – Elite vs New Day Street Fighter V Challenge | Edge and Christian NHL 95 Faceoff No Clip – History of Bethesda AVGN - Earthbound | Home Alone games with MaCauly Caulkin Same Name, Different Game – FirePro Wrestling | Punisher | Street Fighter Alpha Classic Gaming Quarterly - Let’s Read TurboPlay | Nintendo Power | Game Pro | Official DreamCast Magazine Scott the Woz - Wii Ware Chronicles | Devils Third | Madden NFL 08 That list there is days full of quality videos to last you throughout 2019, I hope you dig them as much as I did! 7) Videogame Vinyl
How the hell did I go down this whole!? I recall first getting clued into the world of emerging videogame soundtracks on vinyl from this music primer episode of Retronauts. Later in 2017 a friend gifted me his old record player since he recently upgrade along with a couple records. Since I had the record player in my possession I figured I had to had to track down a just a few records for it and I heard good things about soundtrack vinyls from Mondo and I went and ordered several records from them. That was the first domino tumbling right there, and from that point it was inevitable to prevent the rest tumbling after them. Throughout 2018 other websites I follow like Limited Run, Data Disc and FanGamer started to offer videogame OSTs on vinyl and I made several more purchases throughout the year. I do not have hundreds of vinyls mind you, but I finished the year with around 15. I made sure to track down some iconic videogame soundtracks like a few from the Castlevania series, Earthbound and Snatcher. There were also a few oddballs that still boggle my mind why they got a vinyl release like Windjammers and Mortal Kombat I & II that I convinced myself I had to have. I am not buying these to sit on the shelf though as I have been getting some quality use out of my record player jamming out to soundtracks while cleaning the house and doing DDP Yoga three times a week. 6) Hey-a Fellers
It was practically impossible to avoid getting sucked up by the whirlwind of hype in the months leading up to Red Dead Redemption 2’s release. I also loved its predecessor so much that I knew I had to be there day one to be in on the conversation going around the gaming press zeitgeist about RDR2’s opening acts. South Park got in on the RDR2 hype train too with a couple episodes where the whole town is addicted to it. Rockstar does not disappoint with their narrative and audio/visual presentation. I will not bore you with the details you have likely read elsewhere by now, but rest assured the open-world, cast, narrative, visuals and especially the score and voice acting is aces all around! Not all is aces though as RDR2’s multi-faceted control scheme has been divisive among many in the gaming media. Bottom line, there are too many functions for every button on the controller, and at points I completely forgot certain controls and had to do a quick online search for a refresher on how to do specific abilities like dual wielding and changing coats. Those gripes quickly washed away after extended sessions with RDR2 where I cannot help but get immersed and lose myself in the world. I spent so much time looking forward to getting distracted by whatever quick instant side mission or event that popped up traversing to my next checkpoint. According to my progress I am 36% the way through RDR2 after what seems roughly that many hours in the game, however I am only in chapter two because I keep having so much fun clearing out whatever side missions get accumulated in my checklist. I easily see many more hours to come in RDR2 throughout 2019. 5) The Hidden Beauty of Shield Snow-Surfing!
2017’s #1 pick, The Legend of Zelda: Breath of the Wild took up so much of my playtime in 2018 that it managed to eeek its way into my top five of 2018! There is simply so much to explore, see and do and I am insane at refusing to take advantage of fast travel due to fear of missing out on seeing cool stuff. The photo I attached here showing my 133 hours of total play time was taken shortly before Halloween and I have put at least several more hours in since then. I will give a shoutout to my co-worker Mike who has been awesome to trade tips and stories with since Breath of the Wild’s launch. He gave me a ton of great pointers and his advice has made my experience with BotW a better one! Mike filled me in all about the wondrous technique that is shield surfing! I later discovered more about it when my random traversing lead me to a corner of the wintry mountainous region of the map where I was taught shield surfing and how that lead to the thrills surfing through the snow blanketed mountains of Hyrule. I have made so much progress this year! I am down to needing to unlock only two more parts of the map where my one last divine beast to conquer lies before finally taking on Hyrule Castle and Ganon! I loved my time in the Lost Woods and Lomei Labyrinth Island that was a hoot to find my way out of. I finally got the Master Sword. I took some stabs at the DLC trials for the Master Sword which is reminiscent of the extremely tough-but-fair challenge that is Eventide Island. I failed after several attempts, but would like to conquer them to increase the Master Sword’s power! Speaking of DLC I waded around with a handful of the DLC quests available and unlocked the Korok mask from the DLC quests which looks funky as hell, but it has helped me amass at least triple the amount of Korok Seeds I would have found on my own. I want to jump into the DLC quest that unlocks the ‘Master Cycle Zero’ (aka Hyrule Motorcycle) as footage I have seen so far looks straight-up rad cruising through Hyrule in their trippy looking hot-rod. Mark my words, Breath of the Wild, in 2019 I will finally finish the core quest and vanquish Ganon and unlock the Master Cycle Zero! 4) Eeeeeeelsss Oxenfree was my game of the year in 2016. I loved its art style, mysterious narrative and especially its script where the teenagers would one second be trying to solve this multi-layered mystery on an island and the next have a heart-to-heart chat about stereotypical teenage drama. Night in the Woods was receiving a lot of the same buzz over it also being a Narrative Exploration game with a relatable 2D art style and similar plot hooks to the point that among the gaming press it was generating buzz of being 2017’s top Narrative Exploration title. After looking into Night in the Woods I could not help but be reeled in by its plot where a failed college student drops out of college two years in and returns to her small podunk town of Possum Springs to try and recapture her days of chilling with her high school friends but only for them all to be later caught up in local town superstitions proving not to be so superstitious.
As attractive as the plot was I could not help but, I would not say be turned off, but rather mystified about the decision to go with humanoid-structured animals representing all the characters. First impressions watching initial gameplay of Night in the Woods made that choice in character style difficult to suspend my disbelief and maintain my focus on checking out the game. I am not saying that is a bad thing, I am simply stating that is what was perplexing my mind. There must have been others who felt similar to me because there was also a harsher vocal contingent who was upset with people avoiding the game due to the art style who wrote a few articles stating that if you were avoiding playing this because of animals as characters than to F off. That led to me not wanting to get caught up in all that hoopla so I decided it was best to avoid that controversy. It was only around game of the year time at the end of 2017 where I heard friendlier supporters of the game rally behind it with high praise that convinced me to give it a chance and start it up at the beginning of 2018. I am relieved I did because Night in the Woods is a kickass Narrative Exploration game! The writing is right up there with Oxenfree as all the characters captured that local post-high school angst and rebellion of trying to make it in the real world and things not quite working out. I settled into a convenient routine of daily life gameplay where the player character Mae would check in with her parents and of course with me being me, make sure to talk to every local I would come across because they had something different to say every day! The dialogue for every major and minor character was so spot on that it made going out of my way to talk to everyone worthwhile and random spots in town had special one-time moments going in with periphery characters that if I did not check out I would have completely missed out on such as a poetry reading contest, breaking light bulbs behind a corner store and checking out the stars with your old teacher.
There are a lot of singular moments that really stuck with me in Night in the Woods. Every day in the game you are presented with the option of going out on a side-adventure with one of Mae’s two best friends Gregg or Bae. I chose to do all mine with Bae so if I do get around to playing through this again I will do Gregg’s side stories on my replay to have at least a little bit of new content playable in each day of gameplay. Bae has some priceless moments with Mae where the two have serious chats about their most personal feelings that few other games I have seen dared, and they also have some priceless lighthearted moments where the two get mischievous in a dilapidated mall, complete with a mini-game on trying to steal from a Hot Topic-esque store. The most hard-hitting moment that I vividly recall was when Mae’s mom has a bad day and does a 180 heel turn on her daughter! It hurt so much! Mommmmm!!!! I was thinking once Night in the Woods was going to focus more on the supernatural mystery it would take away from Mae’s personal drama that was so irresistible to get caught up in. Thankfully, that was not the case as it was doubly entertaining to watch Mae’s crew come together and discover the truth behind the superstitions plaguing Possum Springs. As you can tell I got so into Night in the Woods’ page-turning narrative that within about a half hour of starting the thought of the characters being animals did not cross my mind, and looking back on it the designs of the animals corresponded appropriately to the personalities they were representing. Minus the handful of over-ambitious dream sequences that were a little bit of a chore to get through and I might have given this a nod over Oxenfree. That split hair aside, Night in the Woods is a spectacular Narrative Exploration game and hangs in the upper elite tier of them with Oxenfree, Firewatch and Gone Home so if these games are up your alley make sure you do not make the same mistake I did and hold off on Night in the Woods for this long. ---YouTube Break #6--- Holy hell, I did not intend to turn my listing for Night in the Woods into a full-on review, but I could not help myself! Good news though dear reader, we are finally at the last YouTube break as we approach the final three entries of my Top 36 Gaming Experiences of the Year!!! So let us cleanse our palates from games for a moment and grab a Yoo-Hoo from the fridge and mix it with a shot of Rumchata as we watch my last YouTube recommendations. Cinemassacre started a new line of videos on their channel in 2018 that I got into called Rental Reviews. Those reviews are four guys gathering around and breaking down a new or classic movie they watched earlier that week and it reminded me of going to films with a few friends and hanging outside the theater for awhile rambling on about how much we loved or hated that movie. The Cinemassacre crew has some fun with the episodes with mini sketches introducing the episodes and random mid-episode gags. My favorite episodes from their first year that I recommend the most are for Star Trek V, Mortal Kombat: Annihilation, Rental Store Memories, Street Fighter, Die Hard & Commando. Now that we got all that movie criticism out of the way, let us proceed with the final three entries for the year. Thank you all to have hung in with me so far on this one-of-a-kind game of the year journey! PART 7 - RANKINGS 3 THROUGH 1 3) Returning to the Midwest Gaming Classic
From 2007-2013 one of my favorite times of the year was attending a local retro game expo, The Midwest Gaming Classic. Many great times were had there hunting down retro games, hanging out with an awesome forum community I once frequented, classic sessions of late-night karaoke and checking out tons of arcade machines and game consoles set up on free play. Unfortunately the timing of it always fell in a rough time of the year for me and it grew increasingly difficult to make time for it each year until it came down to where I had to stop going for four years. I was not going to make it this year again until a couple of my online gaming friends who I hung out with at MGC before and still keep in touch with asked if I was making it and that convinced me to pull some strings at work and manage to split up some vacation days I had coming so I was able to make the 12-hour drive out to Milwaukee and back home with a couple hours to spare before my first shift back at work. Bear with me as I give yet another shoutout to Glenn and Jeff for reaching out and asking me about MGC because it resulted in an awesome weekend with some wicked weather to dance around to make it there and back. Wound up hanging out and touching base again with tons of great people I had not seen in four or five years. We had a blast hanging out late night after the show playing SNES games on a projector until we were zombies and watching the spiritual successor to King of Kong in Man vs. Snake. It also helped that MGC has moved to a bigger and nicer venue from the last time I went with room to grow. It was like MGC got revitalized by having adequate room for the mammoth vendor halls, game museum, free play arcade and conference rooms for speakers and panels. I caught a few panels on retro gaming and hung out with On the Stick’s Joe Drilling talking wrasslin’ and retro gaming after his panel. I succeeded in my game hunting quest in the vendor hall to hunt down the last couple of NES PowerPad games I did not own, and accidentally came across a homebrew bag toss game I never heard of before called Tailgate Party that I picked up to complete the collection. It proved to be a epic time that I was barely able to pull off at the last minute, but I do not regret it because it was yet another classic MGC weekend for the ages! 2) Forklift Races
It is kind of hard to place how much I love both Shenmue I & II. I got a theory from 1997-2000 for people who played either Final Fantasy VII, Metal Gear Solid or Shenmue fresh off their release. For those three games, people would be so blown away by their then-groundbreaking new standards set for their cinematic cutscenes and ambitious narratives that they would remain forever loyal to that particular game and swear by it forever no matter how credible the negative criticism is out there for those games. That is exactly what happened to me with Shenmue as it was the first of those three games I played, and I have seen people react in near-identical fashion to the other two games. I am aware of the criticism for Shenmue and I will not deny it, but there is so much else going for it that won me over that it made me overlook it and enabled me to have one of the best single player experiences in a game ever. These last few years I was getting the itch to replay the original Shenmue when the Kickstarter was announced and funded in record time for Shenmue III. I was pleasantly surprised Sega quietly announced they were releasing a HD remaster of the first two games for current platforms to cash in on the upcoming sequel. As soon as the remaster collection hit in the summer of 2018 I dropped all other gaming and cruised through the first Shenmue within a month. I was initially trepid that the unique controls would be so outdated that Shenmue would be near unplayable. It was indeed a clumsy control scheme to get reacquainted with for my first 10-15 minutes, but after that I was whisked away back to 2000 again when I first experienced Shenmue and I was reminded how much I loved the setting of Dobuita. There are plenty of cheesy characters filled with so-awful-its-great voice acting that it was a treat reliving it all over again.
Like Night in the Woods I developed a regular daily routine while in the process of hunting down clues to find out more on who killed Ryo’s father so he could avenge his death. I would start off the day going to the local corner vending machines and grabbing an iced coffee and capsule toy. Ryo has got to have his morning coffee with the absurdly drawn-out drinking animation every morning like any other ordinary person! I would talk to as many regular shopkeepers I would about finding the latest clue and occasionally would have to battle off some street thugs for information or chase them down in a QTE sequence that Shenmue helped institutionalize among games. A guilty pleasure was visiting You Arcade nearly every in-game day for a round of a perfectly emulated version of Hang-On that I kind of was starting to ‘get gud’ at the checkpoint-based racer by the end of Shenmue. Eventually I got Ryo his infamous job driving forklifts as the plot came to a boil with Ryo hot on the tail of his father’s killer! Every day at work started off with a forklift race that had a catchy theme song I made up lyrics to nod along with for momentum. There was an achievement for winning a race…..it was the only achievement I failed to achieve! The penultimate 70-man mega-battle leading up to the final boss fight was a rush and a half to experience all over. Again, there was some outdated controls and other quirkiness that was noticeable, but it did not get in the way from my unabashed love for the series resulting in my replay of the orginal Shenmue being my second best gaming experience of 2018! I cannot recommend it for everyone as I have seen the nature of that game rub some people the wrong way and my only answer for that is Shenmue is not for everybody. My spirits were riding high after finishing it that I started watching GiantBomb’s endurance run of it recently, and I went out and tracked down the vinyl OST for Shenmue and additionally the vinyl OST for Hang-On as well. Yup, I am kind of into Shenmue just a hair or two. I did not start up Shenmue II yet off the remaster set and plan to plow through it before Shenmue III’s currently planned August 2019 release. 1) Oh my God, You Killed Connor!
After 16,000 words we are finally here at #1! I know Detroit: Become Human has some hot-button controversies around it and if you decided to avoid the game I totally get it and respect that. Now that I got that out of the way let me start by saying I have been a huge fan of Quantic Dreams going back to Indigo Prophecy and Heavy Rain. I even dug Beyond: Two Souls regardless of that title getting messy at a few points. I know each game has their fair share of nitpicks, but the thing Quantic Dreams nails is how they branch out their stories with its multitude of choice-based gameplay having actual impactful results in the narrative. This is not like most Telltale games where the greater arc stays the same, but the journey is slightly altered. No, characters can abruptly die when presented with a sudden major decision or major paths can be altered to skip entire levels. That is what I loved about Quantic Dreams’ games is these major chances they take on their games and Detroit absolutely kills it in these departments. Quantic also lives up to their past precedents set by moving the bar for Detroit being a true technical marvel and one of the best looking games this generation of consoles. This is coming from a person playing on a slim PS4 and not a 4K Pro system so I can only imagine the improvements if I were to play on a 4K setup. Like Heavy Rain and Indigo Prophecy, Detroit follows the story arcs of several characters. All four are androids at different states of becoming ‘deviant’ and thinking for themselves. Each character path has major moments where I had to pause the game and think over the imperative decision I was presented with. Quantic Dreams is clever at masking some choices as right or wrong that created some moments that I will never forget. Android Detective Connor and his human partner Detective Anderson were my favorite characters to follow throughout the game. Connor can get killed off like other characters in the game, but unlike other characters he is always instantly replaceable from the agency. I did not know that when my Connor perished in a jaw-dropping way I did not see coming. I instantly debated on rewinding my last save to play it differently, but I sternly stuck to my decisions the whole game no matter how they played out. I was relieved to see Connor come back and continue his love/hate relationship with Anderson, and eventually became amused by the inadvertent ways my decision making kept getting my Connor killed.
The other characters all had nearly equal major moments to get behind with a few examples such as saving a daughter from her abusive father in one of the most intense escape sequences in Detroit, rescuing a bunch of experimented androids from a psychopath, leading a android-rights revolution to trying to stealthily escape from the madness to the Canadian border. Quantic Dreams always has had Quick Time Events (QTE) button prompts handle the majority of their gameplay, and they have evolved it with each of their games to have the best implementation of QTE in gaming. Minus a few key moments they almost never result in a instant game over if one QTE prompt is missed and there usually is a few chances to correct a mistake in order to recover and win the scene…or you can intentionally fail and flub through a fight or chase scene like a dummy to hilariously disastrous results. Depending on how you succeed through the prompts and the narrative based decisions made results in an ostensibly infinite amount of endings for each character. Quantic Dreams introduced a remarkable new feature at the end of each scene where a branching tree of decision options is displayed showing the choices made and blank boxes representing other options available and the percentage of the connected PS4 users that picked each option. From this same dialogue tree box checkpoints can be selected to pick up right from there in the gameplay scene to change a decision you were unsatisfied with. After finishing Detroit within two days I took advantage of this and hopped into one key part of the plot where Connor is presented with a choice that essentially gets the ball rolling for the final two-to-three hours of gameplay. I replayed that final chunk of scenes three more times within a week to see big differences in the endings for each character. Some did not survive, others endings all my characters made it to the end while others wound up skipping out on some of the most pivotal scenes in the entire game based on earlier decisions. I knew two other coworkers who were on the fence on picking up Detroit who were fans of Quantic’s previous games and I insisted on borrowing out my copy and we later went on to thoroughly breakdown how we handled key decisions and our various endings. It is insanely rare for a game to cause me to replay it multiple times that soon and that is saying something special about Detroit: Become Human and why it is my #1 gaming experience of 2018. ---The End?---
My word tally count is now tipping over 17,000 words so I think I better end this. It took me nearly 10 days to write this, and I do not blame you if it took that long to read it. That said I hope this proved to be a best of the year list/round-up like no other you experienced! Once again, if you liked what you read and want more of my end of the year ramblings then I will refer you to my best of 2017 and best of 2016 top gaming experiences features. So until next year…..oh wait I almost forgot it would be inappropriate of me to suddenly end this without rewarding you with a few more YouTube recommendations! I failed in unearthing my all-time favorite SNL sketch of Sports Center with Ray Ramono and Tim Meadows, so this sketch on the origins of the iconic NBA on NBC Theme will have to suffice. Need a refreshing beverage after getting through this list; Dusty Rhodes has the answer for you! These sparring kickboxers needed some beverages after getting bombarded in their training session by a acapella group. Mr. Worf wants to drain his sorrows in other beverages after witnessing this montage of his fails. Finally, here is a nice compilation of background music for your home with the top 100 ranked N64 songs of all time. Ok that is seriously it for 2018, thank you again everyone for riding this out with me! If you want to send any feedback my way I would love to hear it so reach out to me on my Twitter @Gruel or email dkulas @ hotmail.com.
0 notes
thomasroach · 6 years
Text
Top RPG News Of The Week: March 3rd (The Outer Worlds, Kingdom Hearts 3, Pokemon and More!)
The post Top RPG News Of The Week: March 3rd (The Outer Worlds, Kingdom Hearts 3, Pokemon and More!) appeared first on Fextralife.
Happy weekend from Fextralife! If you’ve been too busy to keep up on the latest in the games we cover or are looking for a refresher we’ve got you covered! Here’s a bite-sized version of the Top RPG news of the week. Taste all the latest news across the Fextralife Wiki Network.
Check out the video above and read on for the text!
Rumour: The Outer Worlds Release Date Leaked On Steam?
A highly anticipated game this year is the release of The Outer Worlds, a sci-fi action RPG by Obsidian. While details of the title have been many, the release date has not been shared. A recent change on their Steam page however may have just outed the release date.
According to the Steam DB website, an added release date popped up on February 22nd, detailing a launch on August 6th 2019 for The Outer Worlds. However, this was removed later that day, but can still be seen on the Steam DB changelog. The fact that is was added and then hastily removed, could leave us to believe that this date might be true.
If this date is true, we could be seeing more of the game at E3 2019 as this takes place before August. Nothing has been confirmed by either Obsidian Entertainment or Private Division. Until then we will keep you posted with any details we learn. The Outer Worlds will be available with a physical version for PS4 and Xbox One, while PC will remain digital.
To read more about this news find it here in Rumour: The Outer Worlds Release Date Leaked On Steam?.
Fallout 76
In a post on the Bethesda website, the developer has outlined the upcoming updates for the Fallout 76 while addressing some of the player concerns. They acknowledge the rough start the game has had, and want to help improve the title “together”.
In addition to continue to make adjustments to the game, Bethesda have a year long plan for updates which will be free content for players. The plan is split into three parts, the first called Wild Appalachia coming in Spring 2019, the second Nuclear Winter that is set to launch in Summer, and lastly Wasterlanders coming in Fall.
These include the new survival mode that was announced back in January, which comes with quests and new features for Spring. High level vault raids, new mode called Nuclear Winter for Summer, as well as further quests, events and features towards the end of the year.
To read more about this news find it here in Bethesda Reveal Fallout 76 Roadmap Of Free Content For 2019.
The Division 2
Running up to the launch of the The Division 2 beta, Ubisoft release a new trailer highlighting the roles players can choose in the endgame and more about the group infiltrating Washington called the “The Black Tusk”.
The new trailer featuring what players will be able do in the endgame of The Division 2. Not only teasing raids, new quests but highlighting the three choices of skill specialisations: Survivalist, Demolitionist or Sharpshooter. The trailer talks about The Black Tusk, a group that are wreaking havoc, “this army was designed to eliminate Washington’s last line of defence”.
Not only concentrating on content for the release but also post-launch content which includes a “full year of free additional story-driven missions, map expansions and gameplay modes”.
It’s a positive sign that the developers are thinking about the longevity of the game, focusing on what players can do after the main campaign has finished. Hopefully they can bring enough to keep players coming back for more.
The Division 2 comes to PS4, Xbox One and PC on March 15th 2019 with the beta coming March 1st until March 4th.
To read more about this news find it here in Ubisoft Release The Division 2 “Endgame” Trailer.
Sekiro
The new boss revealed via the Sekiro official Twitter account and the Playstation Europe Youtube channel shares The Chained Ogre. Much like the previous bosses we have seen in trailers before, such as the Lady Butterfly and General Tenzen Yamauchi, we get to see a teaser of what’s to come.
The Chained Ogre’s most outstanding feature is his glowing red eyes that burn with rage. This brute draws his strength from anger and looks like he has a good punch or two considering his hand is larger than Sekiro’s head. Emerging from what appears to be a prison, he bursts onto the scene breaking away from his bonds already enraged.
Players will have to come up with strategies to beat this brutish Ogre, while being wary of combat features including Posture which depletes as you strike your enemies as well as perform finishers. If you want to know more about combat you can find out more in our Sekiro Gameplay And Hands-On Gameplay And Impressions.
Sekiro: Shadows Die Twice will be releasing on March 22nd 2019 on Playstation 4, Xbox One and PC.
To read more about this news find it here in Sekiro New Boss Trailer Featuring The Chained Ogre.
Ni No Kuni II: Revenant Kingdom DLC
After almost year after its release, Level-5 and Bandai Namco Entertainment are still adding some content to the fantasy RPG game Ni no Kuni 2: Revenant Kingdom. The upcoming DLC called The Tale of a Timeless Tome will be coming March 19th.
The DLC will focus on “new memories of Evan’s friends, more fighting methods, new locations, and characters.” Not only introducing a new story but new combat methods that will “enhance the players’ battle abilities: the Wizard’s Companion and Martha’s Method”. Players will be able to explore a new location the Solosseum Slog.
Ni no Kuni 2: Revenant Kingdom’s The Tale of a Timeless Tome DLC will be available on March 19th PC and PS4 for $14.99 or is free if you purchased the season pass.
To read more about this news find it here in Ni no Kuni II: Revenant Kingdom DLC The Tale of a Timeless Tome.
Dead Cells DLC Rise of the Giant
The action-platformer Dead Cells is going to receive a free DLC which has been in production for nine months by the developer Motion Twin.
The new DLC called Rise of the Giant is now accessible to those who opt-in beta for PC for Dead Cells. In a video that was released by Red Bull, it shows off the gameplay gaining a closer look at what went into making the DLC, but warning as it contains some spoilers. We get to see the new final area called the Cavern which can be unlocked after beating the game for the first time after defeating the colossal skeletal boss.
Motion Twin share some of the details in their latest patch notes for The Rise of the Giant DLC update and it will be a big one. Not only including the Cavern area and boss, but also a second new area and boss to beat as well. Both are only accessible once you have reached Boss-Cells 5 which is a more challenging difficulty requiring you to beat the final boss five times.
You will also encounter ten new enemies, some of which will appear in certain new locations, and some that will pop up when you play in a higher difficulty. There’s also a new Skinning system, gain over 50 character outfits that can be sought out by collecting blueprints. Motion Twin are also adding three new skills which includes a flying pet, as well as ten new weapons, these include Giant Killer and Boï Axe.
So far Twin Motion have not revealed a release date for the Rise of the Giant update but it will be available for free to those who own Dead Cells on PC, PS4, Xbox One and Nintendo Switch.
To read more about this news find it here in Dead Cells Gets Free DLC Rise Of The Giant.
Pokemon Sword and Shield
A special Nintendo Direct which took place on Pokemon Day, the developer finally share the reveal of the upcoming Pokemon games to hit the Nintendo Switch which is part of Generation 8. Rumours have been flying whether this special Nintendo Direct would share the next game and I guess the netziens got it right as that’s exactly what they did. The trailer was shown and also shared that the games will release “late 2019”.
Not only showing some of the environments trainers will be exploring but also some of the Pokemon that will inhabit them. We get to see new Pokemon which included monkey type creature called Grookey, a bunny with flames aptly called Scorbunny, and a lizard type that has the ability to go invisible in water called Sobble. Some gameplay was seen in the Direct but not extensively, showing that the grassy plains will bring back random encounters that has been a part of the series since the beginning.
Sword and Shield are directed by Shigeru Ohmori who was behind the Sun and Moon entries of the game, and has been working on the series since 2002 Pokemon Ruby and Sapphire. However, this might not just be it for The Pokemon Company in terms of Pokemon games, they teased there may be others in works for the franchise, but no details have been shared as of yet.
To read more about this news find it here in Nintendo Reveal Pokemon Sword And Shield RPG For Switch.
Kingdom Hearts 3
In an interview with the Japanese website Dengki Online, Kingdom Hearts 3 Direct Tetsuya Nomura reveals that a paid DLC will be coming at the end of this year.
Not only will the DLC be quite large in size, a Critical Mode will be added to the game. So far Tetsuya hasn’t specified if the Critical Mode will be coming as part of a free DLC or as part of the paid DLC.
Critical Mode will be coming soon, but it won’t be an artificial difficulty level which makes enemies deal higher damage, it will actually include a lot of changes and has been described as “fun like only Critical mode can be”.
Nomura has also solidified the fact that Kingdom Hearts 3 will not have a Final Mix version like others in the series, but instead gain new additions that will be coming in the form of DLCs. There will be free DLCs and paid DLCs. Free DLCs will be released now and again, but the purchasable DLC will come in a pack. The aim for the KH3 team is to complete the DLCs before the end of 2019 and to start working on the next game. But it looks like Nomura has a busy year ahead, with a full schedule of projects, so he has not begun to plan for the next Kingdom Hearts game.
To read more about this news find it here in Kingdom Hearts 3 To Get Large Paid DLC and Critical Mode Announced.
Darksiders 3
The first DLC for Darksiders 3 is now available to purchase for $6.99, bringing a wave-based challenge mode which sets players to try survive “101 waves of gruelling combat, fit only for the toughest and steadfast of warriors”. Players will also have a chance to pick up new armor sets, all new enchantments and even rare crafting materials for weapons and enhancements.
New items can be gained in-game from Targon the Crucible Overseer, also known as the brother of Kargon who appeared in the Darksiders 2, master of The Crucible.
Gunfire Games have also revealed some of the details of how the wave mode will work, explaining that you will face 25 waves at a time, each time being offered a choice to take the reward or to continue on, risking the chance of losing everything.
Darksiders 3 released last year in November and is available to play on Playstation 4, Xbox One and PC. You can now pick up the DLC The Crucible for PC, Playstation 4 and Xbox One for $6.99, £5.99, €6.99 depending on your region.
To read more about this news find it here in Darksiders 3 Releases DLC The Crucible.
Well, that’s it for the Week in Wikis. Please join us next week for yet another great week of gaming! Remember to check out our VIP program for some exclusive supporter benefits, and budding writers should take advantage of our Become an Author initiative! Thanks again for being a part of this great community. Keep checking in with us for news, reviews, YouTube streams and vids, and general wiki goodness!
Follow us on social media for all the latest and greatest. The more followers we get, the larger the army of the Fexus grows:
Facebook
Twitter
YouTube
The post Top RPG News Of The Week: March 3rd (The Outer Worlds, Kingdom Hearts 3, Pokemon and More!) appeared first on Fextralife.
Top RPG News Of The Week: March 3rd (The Outer Worlds, Kingdom Hearts 3, Pokemon and More!) published first on https://juanaframi.tumblr.com/
0 notes