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#i just...have a lot of feelings about 2d animation in particular haha
orbmanson7 · 2 months
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And I'm not watching the Oscars but I did hear that, for technically the first time, a 2D animated film won the best animated feature category.
I hope people understand how big of a deal that genuinely is. Disney fucking shut down their 2D studios because they didn't see merit in it anymore, they didn't think people wanted 2D anymore, and this win for The Boy and The Heron doesn't just say that the film was really good, it says audiences are enthralled and entertained by 2D just as much if not More Than 3D animation or a combination or stop motion, and so on.
It's effectively a slap in the face to these big corporations who say they're trying to pander to a wider audience by only investing in what they think will make them more money (despite the fact that 3D animation often costs way more than 2D, at least the way it's done digitally now, and can often take much longer to complete than 2D at times, too). It shows that they were wrong.
Some might say it's just because it was a big name director that garnered the success, but The Boy and the Heron did extremely well in theaters everywhere, it's not just a matter of winning awards. At the end of the day, people watched it because they liked it. The fact that it was a 2D animated film proves that this is a worthy medium and that studios shouldn't have given up on it, acting like it wasn't interesting anymore.
2D animation is incredible! So many studios, for film, television, music videos, promotional material, just about Anything - are capable of taking 2D animation and making incredible new feats with the technology that they have, or even inventing and mastering new tech to improve 2D animation in ways we've never seen before!! That should celebrated and appreciated!
2D animation is so important and it's far from dead, like these dumb corporate idiots want to think. 2D animation is amazing and thriving and it's here to stay!
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not-quite-normal · 9 months
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Hello, hope this finds you well!
As a film enjoyer and small artist I was absolutely mesmerised by the animation work in ATSV all around but The Spot in particular stood out to me! I was curious how the process of animating his scenes went especially with all the portals, which I assume many of which were painted in afterwards? Was the way the team thought out his scenes different from other chatacters?
Apologies if I'm asking about something you didn't work on but I thought asking was worth a shot! Anywho thats it, may you have a lovely day!
good question, and thank you! i haven't seen much talk about spot but a lot of development went into his look
for posing, we took a lot of inspiration from the artist egon schiele, an idea from humberto rosa. we wanted spot to look awkward by making him feel like a loose yet controlled sketch, exaggerating his weird long and lanky proportions into very squared off and angular shapes
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for the portals, they had to be created in anim first and then fx did a pass on them to add all the little extra swirly bits, and then comp did another pass on them to integrate them into the scene. every element that you see in a shot had to be created in 3D in order to move properly down the pipeline so that the other departments knew what to do with the scene, because they don't always look at the animation playblasts, what matters is what's published in the scene file. we can draw over our shots to try things out quickly but eventually had to put in the work of making them real 3D assets. every portal that you see on spot's body and floating off of him was placed by an animator
near the beginning of production, a lot of tests were done to make spot's face portal more expressive, mimicking mouth and eye shapes as a part of his acting. it was decided that simpler was better in this case, so it was mostly just kept as an oval instead
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in order to make a shot like this work in 3D, we used two spot rigs here and a portal tool that let us flatten the geo of the second spot down to 1 pixel so that only his hand can be seen while animating in and out of the portal. nothing is painted over here, this is pretty much 1:1 to what's in the maya scene
in order to progress spot's power throughout the movie, we needed to add more body spots in the india sequence, similar to the second to last pose here (art by aymeric kevin):
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our anim tech lead emmanuel gatera worked with rigging to update spot with the ability to turn sections of his body black with the use of a boolean, since it was impossible to add enough spots to totally cover his hands and midsection. he did still need a lot of spots along with the booleans though, i think it was somewhere around 80 (we had library poses for them, didn't need to bring them all in and manually place them in every shot haha)
and finally forget what i said about having to create everything in 3D because the final stage of spot's power was the exception to that rule since he was only in a small handful of shots. nideep varghese animated this shot with the regular spot rig and drew over it entirely in 2D, which the fx department recreated with about a bazillion layers of hand-drawn fx by arthur muller, srdjan milosevic and filippo maccari. lighting/comp by craig feifarek
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spacedimentio · 5 years
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Live Impressions of “Change Your Mind”
Neat, a bit of the credits music on the title card is fun and totally not ominous
Oh, this a dream. I was legit worried about Connie for a second there
That thing looks like one of those rainbow caterpillars that really little kids have that you can pull behind you with a string
!!?! I- That’s not worrisome at all, nope, no identity crisis here, oooh boy
Does that mean that Rose knew what the corruption light was? Or just that it was an attack of some kind. Cause if she knew exactly what it was then she should have probably seen it coming.
Déjà Blue is right, they’re using the exact recording/drawing I think
“No.” Damn right you’re not sorry!
Oh Blue, you really did love her, didn’t you… She looks nice with messy hair, it reflects how she feels on the inside.
That easy huh? Haha, look at her face she doesn’t know what eating is and is totally mystified and disgusted xD
Yellow time. Oh, are those…those are fusion experiments. A nice reminder of an awful thing that Yellow is responsible for.
Oh, oh shit! Blue looks absolutely mortified holy fuck
Hey, there’s the scene from the promo. “You’d hurt your fellow diamond?” “Didn’t we hurt Pink? She was suffering in silence for ages, just like our gems, just like me!” Oh man, she does know that they’re responsible for a lot of bad shit, was their behavior all just…fear?
That face Yellow just made stabbed me in the heart jesus No don’t you dumb banana what are you doing holy shit! Oh my god no she’s gonna cry and then I’m gonna cry and she really just doesn’t wanna do this
Did he really just Did he really just hit her with “If every porkchop were perfect, we wouldn’t have hotdogs” I can’t
Haha fuck yes! Yellow crying was my one wish for this ep :’D Let it all out Yellow, I’m sure Steven will give you hugs at some point Also kudos to the person that made the comic where the dialogue was almost exactly like this in regards to Yellow telling Blue to stop using her powers when she wasn’t doing anything
Oh! They’re calling him Steven now! They probably don’t get what he is still but that’s a good step
I’ve heard “You’re not going anywhere” in the commercial like 5 million times but it’s still creepy af
Oh hell no the ship did not need eyes no thank you
Ok I just thought he was trying to pull a “hey, what’s that” and run away while White looked to see what he was pointing at, but no it’s actually the two arm ships how the fuck did Bismuth fix them so fast (how long were the kids in prison jeeeeez). I like how it looks like there’s bandaids and duct tape on them lol But this might actually be a bad thing because why did you bring the arms, you’re going to make the mech stronger!
Dream: achieved! Ayyy, new designs! Nice glasses Peri, but they too big, so I like Lapis’s outfit more. I do love how you just have the lid to a garbage can, you could have found cooler things to surf on, but nope. Garbage can lid.
No don’t attach the arms that’s going to come back to bite you I just know it!
Man, the diamonds hopped on Team Steven quick, but I can’t be too upset with that because it is also what I wanted XD I guess they’ve been suffering a lot more than I thought.
That’s a nice sentiment Connie, and I’m surprised that the diamonds actually listened to what you said and considered it. Doubt it’ll work though.
Oh, they’ve still got control of their ships. I wonder how that particular bit of bullshit space magic works.
You got this Yellow! Don’t hold it in anymore! Oof, they don’t like the pressure they’re under, and they’re under a lot. The diamonds are responsible for a lot of awful things, but that doesn’t mean that they aren’t conditioned and expected to fulfill their roles just as much as any other gem.
Aww, look at how Yellow is smiling, and I love how they’re holding hands! Bellow forever!
Oh that’s… Zero hesitation. Stone cold. I don’t like the way their heads flopped backwards, that’s really unsettling OK IT GOT WORSE STOP SMILING LIKE THAT D:
Steven I know you want them to reform but you should probably bubble them before…you…drop them, just like that.
I demand the BGM for this episode and will inevitably be sad when we don’t get it
Oh what, you can just do that? Fuse with a gem that’s not even formed?
o0o Rainbow 2.0! I had a guess that their weapon would be a parasol and it was even neater than I thought it would be Wow, they’re really, really British. That’s a British accent right, I’m not dumb? They’re just Mary Poppins, holy shit I love them! Jet umbrella leaves rainbow trail, ok yes thank you
Fire lady??? We fusing with everyone up in here today! Steven, in episode fucking 11: So, what’s today’s mission? I hope it’s fighting a giant foot! Today, in episode 157-160: a giant foot almost shatters everyone Well you sure got your wish buddy, are you happy?
Alright we got sunglasses mcgoo over here. Sunstone looks like a cereal box mascot I swear to god. So we’re going full “PSA mascot from the 90s”, are we. Man you are just…continually breaking the fourth wall aren’t you. Of course, Sardonyx also has the power to break the fourth wall so I guess it’s just a Future Vision+ thing. I like you Sunglasses McGoo, but I hope your weapon isn’t just suction cups or you’re never going to show up again in a fight xD
Fuckin rip Nice shades Garnet, I like what you did with your…idk what that piece of clothing is called but it’s the bit in the thin section of her body, I like the way the color goes onto her hips a little.
Oh OH SHIT IS IT REALLY TIME FOR THE LONG-THEORIZED TEMPLE FUSION That’s a lot of arms dude! Oh my god they are so cool I love them already!
Peri I love you, never don’t be ridiculous Oh geez I thought she wasn’t going to be able to catch her for a second because bismuth is a diamagnetic metal and *flashbacks of A Gem is Shattered being on the bingo card*
What’s this…staff thing? Ok that was extremely cool, your face is full of lava and you just made a sword from it. Goodbye hands I’m hearing Alexandrite’s percussion instrument in the music, that’s neat. Obsidian is also just roaring a lot, like Alexandrite.
Oh through the eyes, sure. Idk why she didn’t just close the eyelids to keep them out
With all the commotion and fusions, I totally forgot they got brainwashed, oof. It’s definitely not extremely unsettling to see them all talking at once with one voice, nope, not at all. Please stop talking, please stop talking, christ please stop talking
“But you’re a part of me” I-… Does that mean that the color theory where the other diamonds used to be part of White has more merit than I thought? Is that where they came from?
Nononono leave them alone! Oh god why
NONONONONONO STOP THAT DON’T DO THAT PLEASE DON’T DO THAT OH GOD I AM LEGIT CRYING RIGHT NOW THIS IS AWFUL
I don’t think that’s true, I’m pretty sure Pink was just a naturally social person who’s status forced her into loneliness. She just wanted some got dang friends
I DON’T THINK I’VE EVER BEEN SO CREEPED OUT IN MY LIFE. Why is this animation and these over-exaggerated faces reminding me of Cuphead. I’ve never played Cuphead but that’s what I’m thinking of.
DON’T YOU DARE GIVE THE CHILD AN EVEN WORSE IDENTITY CRISIS I AM VERY, VERY WORRIED SHE’S RIGHT
Wait, what are you doing WAIT A MINUTE NO DON’T YOU DARE DON’T YOU FUCKING DARE OH JESUS OH CHRIST THIS IS ACTUALLY HAPPENING NONONO STOP
THEY DID IT THEY ACTUALLY FUCKING DID IT Is…is she…
(Edit from the future: Probably most of you didn’t have a commercial break after this moment, but I sure did, and I spent the entirety of those minutes with my hand covering my mouth in pure shock, tears trickling down my face. I was left to wonder…is Rose coming back? Is Steven dead? I was left with this image:
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I was so astounded that I had to pause for a moment and just breathe. And christ, having to wait just a few minutes in utter shock and terror was An Experience. I feel bad for those who didn’t have a break there.)
*quickly realizes that having half the screen still black means that we’re gonna have double perspective* Oh No Oh Shit Oh No is it really gonna be her?!
Oh thank goodness. Congratulations, you now have two Steves, whatever that means
Ok Steven’s still alive, but it looks like it’s excruciating to be without his gem. I’m glad he didn’t just fall apart without the light holding his cells together. How long can he last without his…soul?  Shit what do we call this, what even is this.
This is definitely not what she expected to happen. Oh jesus christ holy shit chill out dude, even White Diamond shook
It’s just…such a relief to finally know. I never believed that the show would abandon its themes of loss by having a miraculous return, but I still wanted to see her anyway. She’s gone.
So what is this guy, exactly? Does he have any conscious thought? Or is he just pure gem energy with the desire to return to his other half
“I only want you to be yourself!” Uh, White honey, you are literally doing the exact opposite thing. “I’ll do it for you!” That’s not how people work White, you are just not having a good time with this turn of events are you
That’s an…interesting shield. Who did Steven say that to, btw? Was he telling White to stop hurting them, or his other self to stop reflecting the attack? Cause White was also in the middle of being hurt, I think
Aww, they’re so happy! It’ll never not be creepy to see White’s voice coming out of Steven’s glass-eyed friends though.
Normally I don’t notice when something in a 2D cartoon is 3D animated, but that shot of White’s head was kind of jarring? I didn’t like it
Oh thank christ he’s alright! I wonder if the gemstone is gonna be turned the other way now? Wait no, it was still turned inside when we went through past reformations.
Oh wow, she’s actually just a 60 foot baby. Look at Steven and Connie laughing cause they’re getting bounced up into the air. Zing! Haha, she’s blushing so everyone’s blushing. …Ok did the ship really need to blush too, come on guys
Ok so whitewashing everyone is something you have to put some effort into controlling. She was literally putting parts of her mind into them.
Haha, good timing guys, you missed everything. Bismuth’s face tho, perfecto At least only Connie has to live with the trauma of seeing Steven get his gem ripped out.
Her face is still cracked? What…what are the cracks from if not from being mind-controlled mercilessly
Yes, congratulations, you are having an emotion. Oh, she’s actually a shade of pink now, what. There’s that color theory again. Guess whose turn it is to have an existential crisis? It’s you!
“I’m supposed to know better! I’m supposed to be better! I’m supposed to make everything better!” Wait, according to who? Theory that someone made her confirmed?
Oh hey, Beach City. It took me a good second to realize that Sadie was doing a remix of a Greg song. Cue a big-ass robot hitting the beach in three…two…one! BAM! A+ timing guys
Oh, White isn’t actually that much taller than the other two when they’re standing together like that. I could have sworn she was at least 100 feet tall, that’s a bit disappointing. Then again, it would be really hard to get her to fit in frame with everyone else. Does this mean that Pink actually might be undercooked after all? Cause when I thought White was 100 feet tall, Blue and Yellow were as proportionately small next to her as Pink was next to the two of them, but now I’m wondering again.
Me too, Ronaldo. Me too.
Uh, wow. Nice timing Lars. Those poor off-colors, it took them a million years to get to Earth and the first thing they see is all three diamonds staring at them. That sure is a mood, Rhodonite. Big mood.
Aww, Lion and Lars are gonna be bros. ‘You’re like me!’
Fucking hug each other you dumbs! God, you’re frustrating.
I demand to know how all three of them fit on the warp pad/inside Steven’s house! Tell me at once!
Oh, we’re doing this right now? I know there’s going to be a season 6, but what are we going to do in season 6? Sneeple? (Re)adjusting to earth shenanigans? Diamond family time?
Nephrites! Look at em all, I love ‘em! And Watermelon Tourmaline too! Ayy, it’s Biggs! I’ve always wondered what she looked like. Haha, if I wasn’t shipping Biggs/Bismuth before I sure am now.
Jasper! Wow that only took like two years for her to show up again. Also I just realized that everyone looks weird because they still have traces of corruption on them and not because they were Like That in the first place.
Oh boy Jasper, you’ve…you’ve missed a lot. I wanna know what Amethyst just told her that made her hide in the water in shame.
Boy that one in the middle with all the different colors is scaring me a little
It’s kind of funny how White Diamond went from Massively Threatening, Narcissistic Perfectionist to Completely Lost Almost Cute Child in a snap. I actually feel bad for killing her off in my fic now, whoops. Ah well, it’s an AU anyway so I’m not gonna retcon anything.
Alright who taught Yellow to make a peace sign
Alright who parked the legs on the cliff like that
All the songs in this arc have been named after the episode title they appear in, nice. I’m kind of disappointed that we didn’t get another diamond song but maybe that’s for later (a song about how everything is confusing now? or maybe about how they let Pink down and suffered themselves)
Welp, that’s a wrap. It is now once again time for hiatus. Yellow continues to be my favorite diamond after Pink; I really hope they all come visit Steven and learn stuff. I’m actually very surprised that they jumped ship so easily; it seems that they might understand that what they do is wrong but they do it anyway cause that’s what’s expected of them. Seems they were suffering a lot more than I thought, and I already thought they were hurting quite a bit.
And that brings me to the biggest question I have. Much like Blue and Yellow, White was acting as if someone told her to do this; it’s like she’s a rogue AI who’s original creators are long gone. I don’t know if I wanna see what White’s afraid of, cause up until the last 10 minutes or so of this ep she was the scariest thing I’d ever seen.
Who made White Diamond?
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i7scenarios · 5 years
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(1/?) Hello! Okay... whew. I’ll start by saying I had a really hard time typing this up and made an ordeal of it because I struggled to actually write anything positive about myself (which I think must be telling of my personality lol!). That being said, I’m really excited to see what you have to say. I apologise if it seems overly negative or if I didn’t give you much to work with despite how dang long this will be! ( I’m embarrassed about the length. I am SO sorry!) Okay here I go pfff 🙈
(2/?) I guess before I inevitably say anything heavy about my personality (pff) I will tell you about my hobbies. I don’t have many outside of playing i7 and watching anime to be honest (I’m probably super boring). I have a very obsessive personality and tend to spend long chunks of time with just a few hyperfixations and will be content with those same things occupying my time. (For example, I’ve been watching [Musical+Anime] Touken Ranbu for like... hours a day since June last year 🙈).
(3/?) I do love watching new anime as it airs though, especially because it’s something routine week to week and gives me something to look forward to or something I know will be there. Aside from that I do play a few video games (mainly animal crossing and harvest moon, but I also like persona 5, the BNHA game, and other rhythm games like hatsune miku). I love to sing very much, but I don’t think I’m good at all haha. I also love to create things when I have the energy or drive to do it.
(4/?) I’ve kinda lost motivation to do anything, but I used to loooove making AMVs and drawing and generally being artistic. At least now I still do artistic things like make funny/dramatic Instagram videos or occasional cosplay! I used to be an actress and dancer (though I was kicked out of hip hop because my movements were “too fluid” LOL so I stuck with ballet) and still enjoy dancing, but not... the professional way I used to lol.
(5/?) I had to quit because of compound injuries, and then I got real chubby haha. I think by now I must have lost all of my skill in both dance and theatre (I still very much have the theatrical and entertainment driven mindset, but I don’t think I could ever get on stage again.) I love to read as well... less books and more manga now though. I don’t often have energy to do it (I struggle really, really hard with executive dysfunction in both self care and hobbies ^^;)
(7/?) Tying in with that, I love to collect things! You know this probably because we’ve done box splits together before hehe, but I have a very treasured collection of goods that I recently got a glass case for. Decorating my home and displaying my figures (which I only this past year started collecting) or posters/straps/etc is something that really brings me joy, and I guess I do consider it a hobby. Does napping count because I’m also an expert napper! Hehe okay enough of hobbies I think.
(8/?) As for my personality.. I’m a very loyal person, although sometimes to a fault. I rely heavily on my intuition for everything, but mainly when it comes to people and determining the depth of relationships. I’m super contradictory to myself tho, so I will have no trouble cutting people from my life if I’ve decided I don’t need them anymore, but then I’ll have people that I allow to walk all over me or that I will allow to have a hold on me long after I’ve managed to get away from them.
(9/?) I know that I am a handful and people only have so much patience. I don’t want to force anyone to deal with me for very long. It really doesn’t matter how good someone is to me or how much they express unconditional love.. I can’t quite stop thinking that I’ll be abandoned sooner or later, and that affects every part of how I live. I struggle to allow myself to accept love and kindness because I don’t think I deserve it, and I don’t want to get used to it because it won’t last anyhow 😅
(10) All that being said, I guess I do crave affection and love... though I tend to be a bit of a tsundere about it. Okay I’m a massive tsundere unfortunately LOL I’ll just admit it. I’m afraid of it, but I’m a hopeless romantic at heart. I’m very soft and easily hurt even though I try to be tough... I’ve experienced a lot of various abuse at the hands of men and my mother throughout my entire life, and I try to say that I’m immune to things by now, but I’m not 🙈
(11) I’m very much a crybaby and I probably always will be. (No really. I cry at the drop of a hat!) But yeah.. because of all that stuff, I find it difficult to speak to men sometimes, and I have mild touch-aversion especially with men (this is probably why I find so much comfort in seiyuu and 2D boys, but this isn’t a therapy session lololol). I DO like physical affection like hugs, but I’m a little slow to get used to it I guess ¯\_(ツ)_/¯ Ironically though, I do get lonely very easily.
(12) I like to be alone, but I also get incredibly sad quickly when I’m alone. I’m introverted and picky about who I can spend extended physical time with. My only close friends live rather far away from me, but as long as I can text or be on the phone with them I’m okay! So...I CAN enjoy physical alone time as long as I can still be in contact with loved ones even when we can’t be in the same room (if all that makes sense. I’m rambling).
(13) I’ll try to get my bad traits out of the way quickly and end with a couple positive things about myself.. ah I’m sorry. Let’s see.. I’m very easily annoyed. I don’t know if it’s a side effect of my mental illness or if it’s just a negative trait I have, but I’ve been like that as long as I can remember. I’m very picky and particular about most things, and if I feel out of control in a situation I WANT to control, I tend to snap and lash out.
I pair you with .....
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Momo!
Momo is very sensitive to your past trauma, even if you have a hard time being physical with someone, Momo’s upbeat personality and nature are like a warm hug itself. The fact you were injured and had to stop dancing is something Momo can relate to. He struggled really hard when he got injured and his career in soccer was over. You understanding that pain means a lot to him. He is totally cool with you being an anime/game fangirl. After all, after his loss with soccer, he found Re:vale to fill that void and became a massive fanboy himself ^^. He loves to sing with you, helping you with lessons like how Yuki helped him. After all he struggled a lot when he started as well ^^ Momo is extremely loyal and is always thinking about others over himself. You can trust him fully, and know that he isn't going to go anywhere. He will always show you the brightest smile when he sees your face
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calliecat93 · 5 years
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RWBY V6 CH13 (Season Finale) Review: Our Way
Well... we made it guys. RWBY Volume 6 Chapter 13. The grand finale. It feels like we just began, but still like it was so long ago. It's been one Hell of a ride. Train crashes, traumatic flashbacks via blue genie ladies, Zombie Grimm, confirmed lesbians, mechas, a VERY satisfying villain death, and now a kaiju. It's been quite a journey, and now it's time to bring it to a close. Can our heroes save the day? Can they catch their dreams together and keep rising like the moon? For the final time this volume, lets find out.
Overview
We begin... not in Argus. No, we're in some kind of forest area where we see a Mistral airship arrive. Turns out it got snatched by Neo, who they FINALLY gave a new outfit. It looks really good! She's not the only one as Cinder makes her appearance... and not gonna lie, she's pretty damn hot. She's very pleased with how things are going, especially when Neo uses her power to mask the ship as an Atlas ship. Which will make their infiltration of Atlas all the easier. As she climbs aboard, Cinder comments on how sometime ago, someone asked her if she believed in destiny. If you all recall, she replied yes... and she's happy to say that she still does. Haha... I can't wait for this to be the equivalent of Adam's “It's time I get what I deserved” line for when Ruby kicks your sorry ass! Seriously, I gave the middle finger to this scene. Screw you Cinder.
Okay, back to Argus! Cordovan is furious, repeatedly putting the blame on Ruby and the team for causing all of this. Blake and Yang rejoin the group as Weiss points out that they just took out the one thing that can stand a chance against the Leviathan. Everyone boards the ship as the Atlas Military fight the Grimm off, even activating a hard light shield around the city. Cordovan continues her rantings as her men call for her help. Blake tearfully apologizes to everyone as the ship takes flight, blaming herself as if Adam hadn't interfered, they'd have gotten out with no issues. Yang tells her to not blame herself and Ruby telling her that all that matters is that she's safe. The two even have a cute little hug! Aww!
Maria points out that with the military occupied, this is THE perfect chance to get by and continue to Atlas. But of course by doing so, they leave the chance of the Grimm killing everyone in Argus. Ruby opens her mouth, clearly about to refuse... but her teammates reply first. All three refuse to run. They are Huntresses, and they will fight until the bitter end to protect everyone. Maria seems pleased by this, but things are still not good as the Leviathan's fire breath tears straight through the shields. If it breaks through all of them, then Argus is as good as destroyed. Therefore, Ruby knows what she has to do. She calls out to Atlas' forces, telling them that she is a Huntress and that she can weaken it. How? Well... remember Maria's comments about Ruby needing a trial by fire to train her Silver Eyes? Well my friends, the trial has come.
Maria starts to comment on how she didn't mean like this, but Ruby isn't hearing it. She was able to use the Eyes at Beacon and at Brunswick, so she believes that she can do this. The Argus base, due to the ship being deemed hostile, refuse to aid them. So what does Ruby do? Decide that they'll do ti themselves. With Ren and Jaune keeping the ship masked, the plan is to get before the Leviathan and for Ruby to Silver Eyes blast it. It' a good plan... but by the time they get there, the Leviathan has charged up another attack. They're forced to pull back and both Jaune and Ren's already weakened Auras break. With no one sure of what to do now, Ruby looks to Weiss, a new plan formed.
As Yang and Nora shoot at the Leviathan to keep ti distracted, Weiss summons the Queen Lancer. Ruby hops on, telling herself that she can do this as she flies before the Leviathan. She closes her eyes, even throwing out her earpiece when Yang tries to reach out to her, and begins to think back through her memories. She thinks of the ones she loves like her father, her teammates, her friends, Penny... all the memories that make her feel happy and the urge to protect. But as she does, the darker memories begin to fill her mind. Seeing Jaune's broken state in V4, Yang's broken state at the end of V3, the sight of Yang in the V3 finale. And of course the deaths of both Pyrrha and Penny. All of these BTW use these 2D manga-style images. I honestly would have preferred they just use clips or stills of these moments... but they still look nice. But with the reminder of those dark moments, Ruby's concentration breaks. The Leviathan takes notice of her, and it prepares to attack.
Realizing that she is in trouble, Ruby takes notice of the Lamp. In panic, she calls out Jinn's name. Time freezes aside from herself, and she apologizes for she does not have a question to ask. She needed the time freezing power of Jinn's summoning to buy herself time. Jinn knows this, and decides to grant a pass on her summoning, but she will not allow so again. She DOES however compliment Ruby on her cleverness. With extra time now bought, Ruby again closes her eyes and remembers. This time, she is smiling in confidence as she remembers all the happy moments from the past volumes. Time begins to move again as she remembers those she loves, her team, JNPR, Qrow, Oscar, even Maria. It all culminates to a vision of one person in particular in the only Maya-animated shot of this flashback. We sees a white-cloaked woman standing at a familiar cliff-side, red and white rose petals flying around her as she turns around. Yes everyone, we have finally gotten our first glimpse of Ruby's mother, Summer Rose. With that and all of these thoughts in her mind and a new song titled Indomitable playing, Ruby unleashes the power of her Silver Eyes. With one massive blast,t he Leviathan is turned to stone. The Argus citizens cheer as Ruby can take in a sigh of relief... well, almost.
The Leviathan begins to break free of the stone, bringing Ruby back to panic. But not for long as Cordovan takes over, having dis-attached the broken arm and uses the other one to create a drill and truly destroy the Leviathan. She opens the cockpit to face Ruby personally, who thanks her and apologizes for her and her friend's actions. But, to my shock, Cordovan says that her forces can handle the remaining Grimm and that it's unlikely that anyone will take notice of one ship leaving in her report. Yes everyone, Cordovan is finally allowing Ruby and the gang to take the ship and go on to Atlas. Ruby smiles and rejoins the others as they head off.
Night falls and they have enough fuel to make it to Atlas. Qrow compliments Ruby as he gets his flask... before lowering his arm and telling her to not scare him like that again. He earns a hug from Ruby for that! As she walks off, Maria compliments Qrow on his efforts. While Qrow feels guilty for essentially causing so many issues, Maria points out that he still helped when the time came, and that was good. Qrow seems to be genuinely happy hearing this, complimenting Maria and how it was great to see the Grimm Reaper in action. With the others, Weiss apologizes to Blake for what she had to endure, but is glad that Yang was there to help her. Yang takes Blake's hand, saying that they were there for each other. It seems that the Bumblebee pair's relationship is restored... and may now be canon if Renora is anything to go by XD
Everyone turns to Ruby, Ren pointing out all the crazy but awesome stuff she did. Embarrassed, Ruby points out how Oscar managed to make a successful crash landing. Except... eh didn't. Oscar reveals that during the crash, eh got help... from Ozpin. While he didn't take control, he DID calm Oscar down and guide him on landing before vanishing again. Yang asks if he had been watching them this whole time, but Oscar isn't for sure. Guess we'll leave that open ended for now as Qrow tells them to come over and check out the view of Atlas. We get our first look, and... damn it looks AMAZING. You guys ever seen the Hayao Miyazaki film Castle in the Sky? Think that! There's only... one issue. There's an entire air armada guarding the city, as though awaiting an attack. Control welcomes the ship home, and cue the credits!
But of course, there's one more scene to talk about. First, the credit song Nevermore is AMAZING! It is very much a “Fuck you Adam: song and both Casey and a guest singer named Adrienne Cowan absolutely KILLED it. After hat though, we have of course the stinger. We see Emerald enter the meeting room, the windows still broken and the table still turned over. She sees Mercury and gets ready to apologize for Chapter 9... but sees that he is looking horrified. In a mirror to how the Mistral storyline began in Volume 4, Emerald looks out and is also horrified. Why? Salem is summoning an army of... those gorilla Grimm I can't remember the name of. But that's not all. With her powers, she gives them all wings. You know... kinda like those flying monkeys from that movie that also has a witch and  a wizard named Oz. Hazel walks in, referring to an old saying “If you want something done right, do it yourself”. Salem continues to summon her Grimm as Volume 6 truly comes to an end.
Review
So... what did I think of the finale? Well.. give me a second. Taking in a deep breath... okay, here it goes: AAAAAAAHHHHHH!!!!
I LOVED IT!!!
Okay, we have a lot to go through, so lets get through the small stuff first. First, the stinger scares me. It's a great bookend, calling back to when the Mistral arc began so it's only appropriate that it end with Emerald and Mercury one more looking on in horror at the Grimm pools. Salem is clearly no longer fooling around and is taking matters into her own hands. It's  great Wizard of Oz reference... that makes me very concerned about both Ruby and Oscar since IDK which one is meant to be Dorothy in this case, but still I AM CONCERNED. It's a very good way to end things and to leave us in anticipation for the next volume. Same for the beginning with Neo and Cinder, which again Cinder can go to Hell. But it was a nice scene and they look great in their new outfits. Hopefully this signals that RWBY will also get some new ones! Come on RT, GIVE THEM COATS AT LEAST!
Okay, let us talk about Ruby now. Dear God, RUBY. I've said this several times now, but she has been SO GOOD in this volume. Clearly CRWBY listened to the critiques about the last volume because they've just been killing it with her. This was, of course, the biggest moment for her. Ruby has truly grown and stepped up. She lead when everyone else gave up, she remained committed to the task despite all the doubt and uncertainty, and she did everything in her power to fight back and accomplish her goal. This is, by far, her greatest moment since beheading the Nevermore in V1. She chooses to fight, even when Argus refuses to aide her. She faces the Leviathan head on. She actually remembers about the Silver Eyes and uses what Maria has told her to turn the Grimm to stone. Yeah it didn't work fully, showing that she still has a long way to go to mastering her power, but she still pulled it off and the clever use of Jinn to buy herself time to regain herself was an AWESOME move. And Jinn let her get away with it! Nice!
The entire scene was just great. The flashbacks, while I again would have preferred actual footage or stills, still looked really nice. You could feel how Ruby felt, trying and at first uncertain before the dark memories come back. Then she tries again, much more confident, and uses the memory of her loved ones to unleash her power all on her own, Not out of trauma or fear. Not form Maria needing to guide her. No, she did it all on her own volition. Ruby is no longer that same naive girl form Volume 1 who asked Glynda for an autograph cause she was a Huntress. No, now SHE is the Huntress. She recognizes her responsibility. No longer is it a young girl's naive fantasy, but her sacred duty, and she WILL carry it out. And it wasn't only Ruby. Her teammates, who went to Beacon for personal reasons over the duty and were having serious doubts to their commitment, immideatly refuse to run and to fight on with zero hesitation. These kids have grown so much, and I couldn't be prouder.
I think my only issue is... well, Cordovan. While there is truth in her blaming the kids, she escalated it to unnecessary lengths with the mecha and refused to listen. And she gets away with it. She also takes a 180 on her attitude, which just feels unsatisfying. I mean I'm glad that she let them through, but she receives zero comeuppance for her actions and attitude. It wasn't enough to deter form the finale, but it DID leave me annoyed.
So guys, after one Hell of a journey, the team have made it to Atlas. Which as I said, it looks stunning. There is of course reason to worry since Ironwood's paranoia seems to have gotten worst, but at least they're being allowed in. So... what happens now? Hard to say. There's a ton of possibilities. Hopefully some new outfits, as I said. There's the Winter Maiden, Ironwood's state, potential STRQ stuff, and probably some consequences to this volume since they don't have Ozpin to talk Ironwood down now. With Cinder and Neo on their way, as well as Watts and Tyrian, we've got plenty of worry for our heroes. And of course, there's Penny's father and the Schnee family. A lot of things are coming up I imagine. But all for another time. For now, everyone made it safe and sound. And as a familiar song once stated “that's all that matters somehow.”
Final Thoughts
I don't think I need to emphasize how much I loved this chapter. Think I did that plenty. It was a great wrap-up to what I can now call my favorite volume of the series. I have one more review to do, a full RWBY Volume 6 review. After that, aside form any Character Shorts or stuff that comes out, I'll be done with RWBY until the Fall. So I will see you all in the season review, and thank you all for reading!
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jollylines · 6 years
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Hi Amanda! For some years now I've known I wanted to draw for a living (especially for big companies like you do) so I started college this year at the National University of Arts here in Argentina. But now I'm a few weeks in and I don't think they are teaching me what I need to learn in order to work at disney and stuff. So I was wondering if you could tell me exactly what are the things I should know in order to work there, like 2d animation, character design, etc. Please and thank you.
Hey there!  So, I’m sorry you’re feeling bummed out about how your program is going.  It’s hard to know sometimes what you’ll learn once you’re in.  
So, I can’t tell you “exactly” what you need to know, because, man that would be an enormous list given how MANY jobs exist in animation.  You’d first need to choose what you wanted to do within animation (animating, visual development, storyboarding, character design, layout, modeling, lighting, BLAH BLAH), and start digging up information on specifics from there.
This is what I can tell you: there are MANY different disciplines within animation.  First, figure out what aspect most interests you.  Spoiler: THERE ARE A LOT OF ASPECTS.  I feel like people know “animating” and “character design” and just stop.  haha.  But really look into what goes into it if you don’t have a focused place to start.  
The next piece of advice I can give, and I probably give it frequently, is: look at what is being done at the place you want to work, and make your work look like that.  If your art school is teaching you how to do abstract drawings of fruit bowls or how to design cars, and all you want to do is storyboard, then coming to an interview with a portfolio of cars and fruit bowls will NOT get you that storyboarding job.  I can’t emphasize this enough: school does not equal work.  It doesn’t equal the job market.  You can do well in your particular program, get all A’s, be better than your peers, but if you aren’t as skilled/as good a fit as the people already doing the JOB you want, you will not get that job.  Companies are looking for people who do work like their work.  They want people who understand what that work takes.  
Lastly, I can tell you some specifics about character design to get you started, if that’s the avenue you want to pursue: you have to be able to create a variety of designs based on one character description, you have to understand basic design principles that make a design appealing, you have to be able to rotate a character showing it from different angles and doing different things, and you have to be able to make that character act so that people understand its emotions and motives. 
I hope this helps and good luck!
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applegelstore · 6 years
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Hey! Just wanted to drop by and say I really love your art and seeing your content! Along with the ideas you speak of sometimes. It's so nice to see because it looks like you enjoy what you do. It's an inspiration, really. I also wanted to ask, what's your inspiration? And what keeps you motivated? And this next one might be a bit personal, but do you have moments of self doubt? How do you deal with it?
Hi! First of all, thanks a lot for the ask, I don’t get personal questions about my art very often, so it’s very cool to see that some people are actual people and not porn bots, and are actually interested in the things I post!
Now for the actual ask, which I’ll totally have to divide into parts. I’ll also set a cut because it got hella long. Now, let’s go!
I have a very bad habit of word vomiting whenever I post art. It’s not only ever since I’ve started binge drawing Zesty fanart, I’ve pretty much always been like this ever since I started posting art on the internet about… 12 years ago at the very least?It used to be a lot of musing about the art itself (like, “what do you think, should I have tried this or that?” or “I had trouble with this thing” or “I actually like how whatever turned out”), which is probably due to the fact that teenage me had still a lot to learn and wasn’t afraid to admit that and ask for advice. I mostly posted my art online to get some peer advice.Nowadays, I am still aware of my shortcomings, but I don’t talk about the technical aspects of my art that often anymore. Nowadays, I have two reasons for posting art online: 1) I’m trying to make a living out of this shit, so naturally I’m trying to make as many people as possible aware of the fact that I exist. 2) I just wanna talk about the thing ™. Honestly. Never underestimate either of these points. That’s why there’s very often so much text and ranting in the tags. Because. I. want. to. talk. about. the. thing. I have an unholy amount of sticky notes on my desktop with ideas of things I’d either like to do because I think it would be subjectively cool, or because it might be a good addition to my portfolio. (spoilers: the former usually gets done like a decade earlier)I’m very glad that the sparks fly over and it shows that I love the things I love! ♥The result is novel-length descriptions for single sketches and tag vomit, though, lol.
“I also wanted to ask, what’s your inspiration?”
There’s no easy answer to that. First of all, it sounds a bit as if I was actively looking for inspiration. Which I am not. As I said, I rather have too many ideas and end up scrapping an unholy amount because even if I only do doodle shitpost sketches there’s no way I can do it all in a lifetime. I don’t know whether you had been implying that I actively look for inspiration or not, but if you did, let me tell you that I don’t. If you didn’t mean to imply that, no harm done.However, that doesn’t mean I don’t GET any. Because of course I get my inspiration from all kinds of places. I don’t watch a lot of movies, but I love going to the cinema and hearing the sounds and get eye candy (I love epic shots with the camera panning over landscapes and cool action scenes. Also, go watch The Secret of Kells, everyone). I always come out of blockbuster movies feeling like I wanna do something epic, too. I always listen to a whole lot of music, too, and there’s way too many songs that make me want to tell stories, and that plant pictures in the cinema in my head.(there was a time before Tales of Zestiria when I did original art and most of my paintings had some kind of musical inspiration lol. My stories, too).
Then there’s style and subject matter.Style first. I stopped aiming for a specific style pretty early on (like, late teens), and just accepted what came to me and works for me. The result is the weird anime not quite anime semi realism mixture that I have going, and the ratio usually varies depending on what I currently want to do. If I gave you a list of my favorite artists, you’d probably be surprised how little my own art has in common with theirs.Subject matter? WELLLLLL my original stuff comes from what I told you above, additionally, I studied medieval literature for a reason, and I loved mythological tales from my teenage years onwards. I’m much less enthusiastic about them now, but it used to influence my original art for quite a few years.…Also, I obviously like to do fanart. Like, a lot.
Also spoilers: I obviously love Zesty a tiny bit too much, because for no other fandom the streak of fanart has ever been holding up for two years and still counting without an end in sight, and I’ve never come up with any AUs, either. Usually my ideas went straight into original material, and this original material usually got top priority, but here it’s different, and I’m not sure whether it’s a good or a bad thing, haha. So basically don’t wait for my original stories* until I’m either a) done with the Zesty fandom or they’ve united and kicked me out or b) I’ve actually drawn at least four more full scale elaborate illustrations, have created the four or five AUs that I keep doodling for and ranting about, and I have finally run out of steam. Bets are up what happens first.
If you want specifics, it’s always easier to determine inspiration for a particular piece than in general. It can be so many different things.
* Although I still very, very much like some of my ideas and would actually love to do them. I just love to do low-effort Zesty fanart more XD. Shocking! But honestly, I am as surprised as anyone else that my muses shifted as much as they have, and mid-twenties me would never have guessed she’d fall into this rabbit hole in no time…
“And what keeps you motivated?”
I never… really needed to push myself to be motivated. It’s always been intrinsic. I had pictures in my head, I wanted them out. So I had to learn how, and do it. I have ideas in my head. I want to share them. I very much like this thing others have made. I want to tell the entire world how much I love it, so I do by drawing fanart. Simple as that.Positive responses (and asks like this!!) are a great motivator to POST art, but not to DO the art. The latter is intrinsic.Actually, probably TOO intrinsic. Because I keep drawing the things I WANT to draw and not those which would teach me new skills and thus help with “make money with art” thing. So I guess it’s a bit of a mixed bag, haha.I started drawing daily instead of just regularly at some point during my master’s studies, so roughly 8-5 years ago? Whenever I’m on the road or beaten by illness or bad feelings, I sometimes only manage very simple, super bad sketches, but it’s better than nothing. Luckily, it’s not like that every day (still more often that I’d like to, though).
If you’re wondering:Yes, I’ve had artblocks. Usually not in the sense of “I don’t have ideas”, but VERY MUCH in the sense of “I don’t feel like any of the ideas I have right now” and also “nothing I touch turns out the way I want it to turn out”. To all artists out there: it goes away. Believe me. Your stupid period will be over next week (to the guys out there: that’s not a joke. It DOES affect my general condition). It will be better the moment YOU feel better from whatever you’re currently suffering from.Yes, I’ve also scrapped ideas not because I didn’t like them after all, but because I tried and just failed repeatedly at executing them. Yes, I’ve had such bad times in life that I didn’t want to do ANYTHING. That included art. I just. didn’t. want. to. do. anything. Sometimes I still have these phases, but at least it no longer lasts for months straight without break.
“And this next one might be a bit personal, but do you have moments of self doubt?”
Pfft. Of course. Show me an artist who hasn’t. I’ve learned by now that you can acquire every skill you want. The question is whether you have the time and the will for it. If I had started drawing daily much earlier in life, and if I’d practiced more of the things I’m not good at instead of doodle shitposting, I’d be at an ENTIRELY DIFFERENT level than I am now. Even if I had STILL studied what I studied as I did (as I said, medieval literature, nothing art related). I’ve been drawing ever since I could hold a pencil and my parents have always been supportive, so that wasn’t a problem, I just wasn’t aware all these years that it could be something future me might want. Past me couldn’t have KNOWN. It’s okay, in a way. I can do the things I WANT to do by now. Not always as majestically as the ideas deserve, but it does the job. I don’t need to be able to do hyper realistic portraits, or hyper detailed interiors of space ships, for example. (it would be cool to be able to draw musical instruments tho. I’d love to learn 2D animation, too, but WHEN??) In short, am I aware that I’m not god and that my skills are limited in comparison to many other artists? Yes. Is that a problem? No.Do I doubt whether I can do my job, though? Very much yes. Because successful freelance artists don’t only need skill, they need to sell themselves, and I suck at that most epically. Do I miss the times when I didn’t even think about becoming better but simply drew for fun? Pretty much, yeah. Do I miss the times when I still had the ability to concentrate on elaborate, large paintings? Yes, I do. But I can’t turn my brain back to 10 year old. So I’ll have to deal with what I have now.
If you’re wondering whether I had moments of self doubt about my ideas, then, yes, very super much yes. I am convinced that the things you produce should be what YOU want to see. I want to draw what I want and tell the stories I WANT TO SEE AND READ. As I said, I’m doing it because I want these things to exist. Does it still hurt if nobody else likes these ideas? Yes, yes it does very much. It’s not even that I start thinking my ideas were bad, but that I start thinking “Nobody understands me and nobody will ever be able to like me because they don’t like my ideas, and my ideas are part of me”. Which is true, but it is ALSO true that you do not have to like every single idea some other person has to like them or be friends with them, I am aware of that, but if I may be honest here, it’s still a thought that I can’t quite get rid of, and still gets me angsty whenever I share some of my story ideas with anyone.
“How do you deal with it?”
I don’t. Ahem. Truth be told, I never really developed a proper coping mechanism for failures, and I don’t exactly like that about myself, but I still haven’t found a proper solution. As much as I stress that I do the things I do because I actually want to, I also told you that it scares me to see people disagreeing. It’s not only art related, whenever I feel I messed something up (school ie. marks, socialisation, whatever), it eats at me for days or even weeks until something positive happens (like, better marks, a compliment, anything). I don’t really like it, mostly because it starts a vicious cycle, but that’s how it is. I had surprisingly little problems with that during my university years because I had good marks, but I still mess up at least 50% of all the social interaction I do. It’s not always that easy with art, either.Story time.I remember one conversation with an artist who’s teaching art classes at my (ex) university, like, portrait drawings and flower paintings. So at some point when I started trying to live on art, I asked her whether she’d be interested in offering classes for other art styles as well, like comic drawing classes. She said she’d be interested, so I wanted to talk to her in person, but she never replied to that email reply. I decided to be bold for once, grabbed my portfolio, and went to her after one of her classes to show her what I’m doing. Put on the spot, she admitted that she didn’t reply any further because she didn’t like what I was doing. It was good from a technical aspect, but it seemed dull and uninspired to her, like something she had seen too many times already.I was devastated.I’ve always had to deal with underwhelming responses from peers and friends, too, but I also got some really sweet reactions and genuine support, so it was kind of a mixed bag, overall. I wasn’t used to that kind of harsh rejection of who I am.
Am I also very, VERY petty and jealous? Hell, yes. I get VERY jealous whenever I see people whose art is on my level or below but they still manage to make money with it, and have 10-100 times the amount of followers I have and/or get more enthusiastic responses online. It just makes me angry. The only way of coping I’ve ever found is stay the fuck away. I KNOW that it’s not these people’s fault if I’m jealous, and goddamn, freelance artist life is hard enough as it is. We don’t need to tear other apart. Surely they worked their asses off to be where they are. Heck, I’m friends with some. I keep away from those people so I can calm down and stop being angry, before I start lashing out at artists just because they get the attention they need and deserve. It’s not THEIR fault that I need money and also reassurance.
The only thing that ever worked for me to overcome any of these issues is just continue nevertheless. Keep doing what you’re doing. Remember what you love and why and JUST KEEP DOING IT. Even if you don’t see the point right now. Chances are you will see that point again. Maybe you never will. But IF you ever do, you want to make damn sure that you didn’t drop the ball in the meantime. There’s that saying that you can lose if you fight, but you can’t win if you never fight. It’s true. Be stubborn and show the world your middle finger.Spoilers: I’m teaching comic style drawing classes for the “rivaling” institute now. Always only in super small groups and it’s badly paid, so I don’t know for how long I’ll be able to keep it up, but it’s a start, right?
I hope that answered your questions!
Last remark: always remember, kids: you HAVE to produce the content you want to see yourself. Nobody is gonna do it for you unless you pay them. So. I’m doing it. Against better judgment, lol.…and watch The Secret of Kells.
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trickstercheebs · 7 years
Text
Dancing Demon (and Friends)
since the general HC is that the game takes place somewhere in the 70′s and me being a slight fan of disco..this was bound to happen at some point.
stealin @shinyzango‘s 2D Bendy AU for the idea bc dancing with friends is always better and in celebration of the 1k followers
The music halls were empty..well aside from a few alarming discoveries about the ink puddles littering the studio not being just ink. But a few swings of the axe seemed to solve that problem more than anything else. Hearing a familiar name with Sammy Laurence it brought back some interesting memories as Henry wandered into the recording studio.
“Looks like this place is still as much of a mess as I remember it being..Wow even the instruments are still here? ..Almost feels like the bend would be coming back from lunch any minute now..”
Inspecting..along with plucking and tapping a few keys he found out they were all still perfectly playable..Almost as if someone had been tuning them regularly this entire time. A possible warning sign that Henry wasn’t the only one lurking in the studio, but one he ignored as a small smile played over his face. Picking up the worn banjo he took a seat, setting the piece of paper holding Bendy on the music stand before him.
“You used to play Henry? I never knew that!”
“Heh..I sort of got the jist of it years ago when the studio was still going strong..Hard to find willing pose subjects for a lot of shots so we made due with staff or mirrors and cramps. The band was always more than happy to help out with particulars and over time I just picked it up watching them for so long.”
“Ohh! Do you know any songs? Maybe even one of mine~?”
“Hoo boy..it’s been a while since I’ve listened to anything the “Dancing Devil Darlin’ “ calls music..But I think I can remember it going something like this?”
The first few notes were hesitant but slowly grew more sure as Henry mentally dusted off how the music to “Sheep Songs” went..Bendy recognizing one of his own tunes grinned and danced along as Henry’s fingers grew more fluid and brave along the strings. The music room slowly filled with the soft happy tune and laughter, gently pushing back the gloom the studio had worked hard on exuding if only for a few minutes. Henry’s worn face wore a bigger smile as he watched Bendy dance along to his plucking melody, it certainly wasn’t the best..He could almost see Sammy storming in to criticize his amateur methods and positioning..
“That was fun Henry! I haven’t heard that song in ages..you know any more songs?”
“Well..I do know a few but they’re not really ones the studio made? Just some I sort of grew to love after hearing them so much on the radio...Dunno how well they’ll sound on a banjo haha.”
“Aww well you can give it a shot still, I’m sure it’ll sound good! And besides I’d love to hear other music, I didn’t know there was more out there than the ones we made in the studios..”
Oh..right, Bendy never had seen the outside world had he? He only knew the studio and barely any of that even..The only music he’d know were possibly the ones the studio produced for the cartoons..And those were about as old as he was now..But seeing Bendy dancing about like in the old cartoons, and giggling like it was the best thing in the world..how could Henry say no to that? He did know one song that he figured Bendy would enjoy..even if it was a bit silly.
“Well...there is this one called “Dancing Queen” I just know the few chords to, but it’s better sung.”
“Ohhh A dancing queen? Never heard of her, lets hear it Henry!”
A small hinting of red had cropped up to his cheeks as he started plucking away the first chords of one of his favorite songs..and started singing along to the words bubbling up in his mind as it mentally played the original. Bendy watched Henry begin to sing before bouncing in time..it sounded nothing like what he was used to, but whatever it was was pretty good in his mind! A Dancing Devil was not picky about what music he could dance to after all, and this one begged for a few moves.
Before too long Henry found himself getting up and dancing along slowly with his own voice picking up volume, Bendy trying to match his own moves and voice to that of the animator. It was a silly sight honestly..but both were having a outright good time, if Henry’s swaying hips and grin were any evidence.
“And when you get the chance, you are the Dancing Queen, young and sweet only seventeen~! Dancing Queen, feel the beat from the tambourine ooooh yee~aah!”
“You can dance, you can jii-iive, having the time of your life~! Ooohh see that girl, watch that scene, dig it the Dancing Queen~!”
Bendy was surprisingly quick to pick up the song, and much to Henrys embarrassment his own idea of what dancing consisted of. But fortunately Bendy managed to pull it off better than he did, he didn’t mind since both of them had had a fun time. The music hall slowly died back down as Henrys voice faded away and the familiar gloom slowly crept back in hesitantly.
“Henry that was amazing! I didn’t know you could sing either! You should of joined me in my shows, we would of done great!”
“Hah..thanks but I don’t think the worlds quite ready for my voice, the original is alot better than hearing me accompanied by banjo..maybe if we get out of here I can show you..”
“Oh, you mean that!? You’d be actually willing to take me outta here with you and show me stuff like music??”
Bendy’s expression look like a small child being told they could get whatever they wanted in a candy store..Outright amazement and pure excitement were written all over his face. Henry hadn’t considered it before now...But Bendy deserved better than this rundown place..He wasn’t sure how he’d pull it off but that bridge would come in time for him to cross..
“Sure thing Bendy, I know you’ll like it as much as I do.”
“Well c’mon then Henry what are we waiting for? Let’s find Joey and get outta here~”
“Yep, let’s get going..staying here this long without hearing Sammy’s voice yelling about me butchering music just doesn’t sit right..He might even come out of thin air to tell me off.”
“Oh jeepers..Sammy sounds like a spooky kinda guy..”
“Nahh he was alright, just...particular about things..Though by the sounds of that one tape..he might be something else now..hopefully not here.”
He doubted anyone was left in the studio..even though the perfectly tuned instruments would clearly say otherwise. Setting the banjo back down in its place and taking the doodle back up he started back along his way..
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lia-snow · 7 years
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My 10 Fave Babes of All Time
Tagged by @faecakes​. Thanks! (I loved your selection btw~).
I think I did this one a while ago but I took the chance to make this my first drawings of the year :pp to start warming up again ww. These are in no particular order.
1. Horokeu Usui (HoroHoro) / Shaman King.
Horo was probably my first masive 2D crush. I obsessed over him like a psycho lol. I learned every single little thing about him (and I mean trivial stuff like... the exact numbre of frame, page and volume for his first appearance xd), the meaning of his name, the name of his techniques (which were in Ainu). Oh, and also, SEIYUUS! Horo started my obsession with making seiyuu connections x) (I was never really fan of Ueda Yuuji, tho). And I really admired Horo... I felt he was like my soulmate, my perfect husbando. So, based on priority right, he should be like my #1 bae :')
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2. Hinata Hideki / Angel Beats!  &  Kuga Aki  / Kamisama Dolls.
I'm putting them together because they're both special characters to me for the same reason: I knew Kimura Ryouhei because of them, and I loved him from the very beginning. Coincidentally, I started watching Angel Beats and Kamisama Dolls at the same time, and the contrast between these two characters, voiced by the same seiyuu, made me fall in love completely. They're both so different. Hinata is a bright, loyal, energetic boy while Aki is this manipulative, rude, meticulous, violent guy (though he's also super calm and indifferent about certain things). Hinata had me loving his voice changes whenever he was put into ridiculous and funny situations while Aki got me melting becasue of his manic laugh. I love Hinata & Aki both as characters, not just because of Kimura, but they're the perfect examples of why KimuRyou is my fav seiyuu <3 <3
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3. Kise Ryouta / Kuroko no Basket.
Oh boy..... my love for this man burns like a thousand suns bursting, ISTG. He's too pure too good to pretty too shiny too precious for this world. Ok, I admit... Kimura Ryouhei is partly at fault here lol. Kise actually reminded me a lot of Hinata and I liked him from the start too, but soon I started loving every single little thing about him. He's introduced a little as an arrogant dude but soon enough comes to change after his loss against Seirin (I loved it when he cried sddsffg). He's like the cheerful, carefree member of the group, but he also shows so much determination, strength, and even selfishness. But I really think he's the most admirable of the Generation of Miracles. And he's so pretty I wanna cry everytime I see him, sob.
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4. Judal / Magi.
Yes, the Kimura Ryouhei syndrome continues... but I swear it's coincidence(?). Judal caught my eye since I saw him in the opening (that sequence when he's falling, grabs a white rukh and turns it black it's mesmerizing), but when he was finally introduced in the show, I WAS DOOMED FOREVER. Goddamn, I loved his personality. Even if he's a little bit of a psycho, I loved his childish arrogant attitude. He's like my twisted son ♥ Except... not really a son, because... he makes me feel things 6//6 (???). Aahaahgsdjhk yes yes ok, I love his design, really, L O V E   I T ♥ ♥.  His long braid, those beautiful ringed eyes, the makeup on them, the necklace and bracelets, that crop top, those abs, DAT WAISTLINE  aksjdhjkashdkjhgasgasd ⁄(⁄ ⁄ ⁄ Д ⁄ ⁄ ⁄)⁄ He needs his own manga, there's just never enough Judal in my life.
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5. Nozaki Umetarou / Gekkan Shoujo Nozaki-kun.
I've said this before, but it me. Nozaki is me, I am Nozaki (except I'm not tall and handsome lol). Looks cold, mostly serious, suuupr dense in some subjects (specially about love and romance), zero experience in love... but somehow still makes love stories! His shoujo manga is terrible haha but he's surprisingly popular as mangaka in spite of that x) I bet if I were to draw a manga it would be as ridiculous as his (or if my comics serve as an example... well, there ww). He has this stoic aspect, but he makes the most idiotic faces when he gets excited too~  I think Nozaki is more socially skilled than me but we're both awkward anymway(?) xD. He's my spirit animal ♥ 
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6. Netherlands & Finland / Hetalia.
Ah, my time in the Hetalia fandom... feels so distant :') Italy was my fav at first but then I started roleplaying Fin (the first chara I ever roleplayed) and my love for him kept growing from there. He was just too adorbs <3 I got to know a lot of super nice people, both on the internet and irl, because of him. Also, back then I listened to lot of metal music, and I always pictured Fin as a secret metalhead xD And then Netherlands... I don't remember exactly how I started liking him, I remember they released the chara design, stuff happened, and then there I was cosplaying the dude. Hahaha ah, even though I loved Fin, I couldn't identify with him cause he's super cute,  happy and lovable; but Netherlands was more like me~ Stoic, cold, tsundere. Over time, Netherlands became my favorite over Fin, but they're both special.
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7. Furukawa Nagisa / CLANNAD.
My precious child. The purest girl ever created. A National treasure, istg. She's not the type of female characters that I usually like, but somehow she got me from the start. She's too adorable, sweet, innocent and good. She's just too good!!!!!!! She's always caring for others, always supportive of her friends, and tries her best even though she's phisically weak and lacks confidence. She's so strong and admirable, she makes my heart melt. CLANNAD made me cry rivers and hit me hard when... well, when After Story happened. She's the type of character that I want to protect from all evil. I also LOVED Nakahara Mai's performance as Nagisa, btw. I kept watching her scenes over and over just to listen to the cutest voice akjshd <3 I really love this child ;//;
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8. Licht Jekylland Todoroki & Lawless / Servamp.
Well, as you would expect x) It's probably obvious that I love them both so hard. And I want to clear up for the records that it's not just because I love them together, or the homo hints flying all over the place between them. I love them both as separated characters. I really admire Licht. His resolution, his unbreakable spirit, his attitude, the hard worker he is, his strength, his pure innocence about the things he loves, his vision, his badassness, his frankness, his creativity...  He's a gem, the type of person I could never be :')  ALSO, HE'S HOT AF. Lawless is so beautiful. He deserves the universe. I feel him more in a spirital way. How he lost faith in everything, how meaningless lives seemed to him, the vicious cycle he was in. But the fact he's able to change that (with Licht's help) is truly touching and praiseworthy. He made a deep impression in me. Ah, and of course, his flamboyant personality! He's such a dork ahah xD I love his nerdy side, his energy, even his bragging. And the fact that he can literally go from hotdamn vampire to cute hedgy in no time is amazing xD ♥ Also, his voice.... yeah, you know this by this point, but the fact he's voiced by Kimura Ryouhei makes him even more perfect than he already was (everytime I listen to the Drama CDs, I literally have to go back and listen to his lines again because kjahsdjkg perfection in my ears). So yeah, I love my boys ♥ ♥ ♥ ♥ ♥
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9. Morgiana / Magi.
Ah, Morgiana ♥ ♥ The ultimate example of the type of female character that I like. She's strong, kind, determined, tough, has a strong sense of justce, needs no one to do shit for her, BUT she's not arrogant, aggresive or extravagant herself. She's quite, starightforward and helpful. But she's also soooo adorable and cute!! The way she puffs up her cheeks when she's mad, her smile, the little tears on her eyes when he was encouraged by Hakuryuu, her happy face, the way she dances around wearing that exotic outfit... man she is gorgeous, she's amazing, she's a goddess. And dem kicks, THE KIIICCCKKKS, god she's a BADASS. She seriously became like a prototype of my perfect gurl. No kidding, after her, everytime there's a badass fem chara that I like, I call her "a Morgiana". And I know she's probs being "controlled" by Sinbad in the manga right now, but I cried when she said she has come to love herself because of all the time she's been with Alibaba. I'M SO PROUD OF HER <//333
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10. Special mention to: EVERY KIMURA RYOUHEI CHARACTER.
Agh, I just.... it's amazing how without a miss, characters voiced by Kimura always become my favourite. I always love them, for one reason or another. I mean, I have other seiyuus I love too (Kaji Yuki, Nakamura Yuuichi, Ishikawa Kaito, Sugita Tomokazu, Kamiyan....), but I don't always like their characters. But with Kimura, I ALWAYS do. I don't know all of his roles, obviously, but here's some that I absolutely love:
Takakura Shouma [Mawaru Penguindrum]  |  Yagami Riku [Prince of Stride]   Nishimi Kaoru [Sakamichi no Apollon]  |  Atou Touji [Tokyo Ravens]  |  Hauser [Nanatsu no Taizai]  |  Izuminokami Kanesada [Touken Ranbu]  |  Wakamatsu Hirotaka [Nozaki-kun]  |  Fujimoto Takatora [Aoharu Kikanjuu]  |  Kimata Hayato [Meganebu]  |  L-elf [Valvrave]  |  Furuya Chihiro [Sankarea]  |  Bokuto Koutaro [Haikyuu]  |  Shimotsuki Shun [Tsukiuta], etc....
- Special mention 2: Jorah Mormont, Eddard Stark, Jon Snow. Because I love GoT, and these are my favs, but I can't draw real people ww.
I’m tagging @pastenaga​, @stars-glow-for-you​, @adeslowmoqueen​, @rhomilch​ & @reimeijennoir​~ Feel free to do it if you want uvu/ Don’t worry guys, you don’t have to draw the charas to do this www Actually, you don’t have to write anything about them either lol my hand slipped(?)
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crypticchanglings · 4 years
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on cartoons [10.01.20]
i'm in sf again! it's the same as it was a few months back - same weather, same people, same overpriced restaurants. it's like the city never changes...but i suppose that's what happens when you don't get seasons. 
i'm living near civic center in a heavily yemeni neighborhood, which is different from the neighborhoods i've lived in before. there's a lot of similarities to my neighborhood in queens - new immigrants moving in, lots of local dialects, small corner stores. yet, sf is such a small city that what would be a sprawling neighborhood of brick and concrete in nyc is reduced to a few blocks of tiny apartments in sf. 
the startup i work at is full of east side alumni, but i feel like i've been away for long enough that it's not as personal whenever they bring up old stories. one of the head engineers is also a fan of breaking bad and looks exactly like bryan cranston (and played some heavy metal acoustic from rodrigo y gabriela, which i didn't even realize was a thing). 
i already met cavers from the sf bay area nss chapter and the diablo grotto! one of them used to a be a mole at blacker and talked about mystery hunt, tetazoo, the mit caving club, and some very familiar names. she invited me to go caving and climbing in a few weeks, and i'm honestly so excited to finally try out trad climbing! the terminology is so different - they call british srt alpine while the brits call american srt irt (indestructible rope technique). apart from frogging, there's a whole slew of techniques for ascending - cams, footwalking, texas, mitchell. i really miss the extensive rigging guides and caving books (not for the faint hearted, alpine caving techniques are classics) since american caving is a lot more ~exclusive~ and caves aren't as widely known here. (i've also been asked multiple times if i'm referring to spelunking, which i'm still getting used to). climbing memberships here are also more than double the price in london, but i suppose that's to be expected in sf :/
i also finally got around to hiking land's end - it's wild that sf has bison, coyote, parrots, giant raccoons, and probably way more exotic species if you count the bay area. i also found some geocaches around the area that look interesting. my brother got into geocaching last year, so i've started using the app a bit more whenever i travel to cities. 
(for the rest of this update, there's a lot less prose and much more content s̶p̶e̶w̶, so heads up  ʕ→ᴥ←ʔ)
~~~
tldr: picked up some new hobbies and found some old ones
there's a lot of things i neglected in high school and college that i realized i've been missing. long walks, drawing, animations, scifi/fantasy books. i have a terrible habit of trying to do it all and spreading myself too thin, so i'm to chill out for a change. namely, having fewer items on my to-do list and making a list for de-stressing activities and media i enjoy. 
i finished steven universe future (**gushing**) and game of thrones (the book) recently and started a new sketchbook (some samples attached). holiday break was spent tuning in and out of homestuck, undertale, star trek, firefly, twin peaks, all of the classics that have been on the backburner for too long. after taking my own advice since the last email, i started browsing calarts sketchbooks and realized that while the youtube videos aren't the best representation of what it takes to get into art school, they do demonstrate the necessary skills for animation. namely, loose lines in movement, shapes in design, skeleton and figure drawings, landscapes and backgrounds, mix of finished and sketched work, thumbnails and storyboards, mixed media (charcoal, marker, color pencil), and character design/creativity. it's incredible what a pen and gray shading marker can do to sketches, and how much neater drawings look when it's just pen on paper. 
i've also been browsing animation softwares and found flipaclip, which is a major upgrade from what i was previously using (at least it wasn't ms paint and windows movie maker haha). i've been following colleen baik and michelle lam recently, and they talk a bit about the software they use for beginners and semi-professional animation. i noticed that more established animators will use things like adobe flash for animating while lightweight apps are fine if you're mostly doing line drawings. (i'm focused more on 2d at the moment, but i have been having some fun browsing procedural blender projects from nodevember.)
~~~
(i meant this as a follow-up to my last email, but it's along the same topic so i'll include it here instead.)
in regards to self-value, i've been keeping a running list of things that catch my attention or move me in some way. song artists, shorts, dishes, drinks, hobbies, activities, anything that stands out in my memory. it doesn't always lead to something cohesive, but occasionally it makes me realize that i enjoy a certain category of topics and makes it easier to talk about those topics later on. 
i don't currently have a solid source of quality indie animations, but browsing art school thesis projects (+ calarts projects/sketchbooks) and vimeo staff picks usually leads to pretty good results. 
pixar-type animations are a different beast but for shorts i love bao, lava, and piper. there's probably too many movies to list...moana, big hero 6, the wind rises, spiderman: into the spider-verse, the little prince, zootopia, how to train your dragon, world of tomorrow, isle of dogs, the lego movie, kubo and the two strings, coco...
i've also heard good things about shows like star vs. the forces of evil, gumball, the regular show, but haven't gotten around to watching them (also there's a certain flavor of insanity and calarts-yness that i do enjoy). fun fact: the creator of spongebob used to be a marine biologist. 
sort of on the topic of self-value again, i like to imagine phases of life as cycling between hibernation, incubation, creative production, and output. the first is a rest period, the second is where you learn new skills/practice old ones, the third is where you make things like programs/stories/art/experiences, and the fourth is when you're comfortable sharing what you've made with the world. from the outside, you can only tell a person based on their output, but you have no idea where they are in their creative cycle and what sources they're drawing from. from a different perspective, if you're stuck in incubation for too long, you start to value yourself based on what you've done in the past, rather than enjoying the process of creating something new that represents you in the present.
~~~ 
i've also wanted to learn more physics, so i've been following susan fowler and gerard hooft's reading lists, brant carlson's qm videos, and the og feynman lectures. it's kind of nice to supplement learning about theory with programming models. it's also fun to read about people like edward witten, oliver heaviside, and george green. 
i've been thinking a lot about a few topics in particular recently. whether citizen science is actually a good way to get qualified people into fieldwork (a lot of the cavers and climbers i meet work as physicists or scientists or programmers on the side, although that's possibly biased from my sample size of imperial/mit-associated people). whether open source research works (inspired by some cool forums on aops). whether you can autodidact your way into biotech, physics labs, or engineering and whether working as a technician can be a way into the work force or if it requires more training. how to verify the legitimacy of arxiv publications and white papers and how people become experts in their fields (inspired by this talk, which i was initially skeptical about mainly due to heuristics that the speaker didn't have ~credentials~ and there were no active discussions for or against the talk). who decides whether ideas should be pursued (yc it looks like?) what the major obstacles are that prevent people from successfully doing research outside of a university/established lab. whether we're not doing enough to prepare for inevitable climate disasters. whether we'll eventually automate pen-testing and bug bounty hunting and whether or not the person who does so will want to even admit that they've done so. 
anyway, i need to get some rest - i've been recording my sleep with sleep cycle and it's been super interesting relating vivid dreams with sleep quality. wishing you all a nice iap/start of the new year!
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superfamigos · 7 years
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Sam’s GDC Recap: Day 1
Hey! I recently got back from going to the Game Developers Conference in San Francisco for the first time. I've wanted to attend for several years, so I was really excited to finally make it. The experience ended up being really inspiring and positive in a lot of ways, though also a bit overwhelming. Meeting lots of new people and attending many information-stuffed talks in a relatively short amount of time got kind of exhausting for an introvert like me.
So, I thought I might do a recap of the talks and activities I attended at GDC, as both a resource to friends and readers of Super Famigos who didn't make it to GDC, and to help me unpack and process all the information I got last week. I hope you'll join me!
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Seven Years in Alpha: 'Thumper' Postmortem
Speaker: Marc Flury
Overview:
The Thumper engine was coded from scratch, with very little middleware
They spent a lot of time lost in the wilderness, not sure about how to make the game fun
Lots of playtesting helped them find what was good about the game
He explained several technical details of creating the graphical look of Thumper
Also explained the needed changes to make Thumper work in VR
Interesting details:
Drool, the Thumper dev studio, is pretty much a two-man team.
During much of the game's development, Marc worked remotely from Korea, where his wife had found a job
The game's seven-year development was financed (at least on Marc's side) by his day job for the first two years, and by savings and his wife's job for the remaining five years.
Marc isn't much of a fan of object-oriented programming, despite having used OOP extensively in the past.
In contrast to many rhythm games, the music was created to fit the visuals, and not the other way around. Creating a cool soundtrack was not their primary goal with the music, though they're happy that fans have been buying and listening to it on its own.
One cool tool they built was a system for creating URL links to each other that could open up a particular asset or script in the Thumper editor. This ended up being really useful for working remotely, as it made talking about particular bugs and problems much easier.
Thoughts:
A really good talk! A lot of interesting technical discussion on software development and graphics (though I have experience in that field that might make it more accessible to me than others). I was also encouraged to see videos of the game's humble beginnings, and that the idea for the game wasn't fully formed when they started. It makes just starting a project a little less intimidating. And I was surprised they could make it as a team with one team member in the US and the other in Korea.
Links:
http://www.thumbsticks.com/gdc-17-how-thumper-turned-into-something-special/ - A good writeup with more details, plus video of the early prototypes shown in the talk! (Not sure where they found those videos, that probably took some digging.)
http://blog.us.playstation.com/2017/02/27/gdc-17-creating-thumpers-virtual-unreality/ - Written by Marc Flury himself, this doesn't cover the entire talk but does include some of the slides he showed.
https://thumpergame.com/blog/2013/10/29/engine-tech-easy-collaboration-with-object-urls - As linked in the Thumbsticks article, here's a bit more about the asset URL system they built.
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The Sound and Music of 'Hyper Light Drifter'
Speakers: Akash Thakkar, Rich Vreeland (Disasterpeace)
Overview:
Rich composed fairly ambient pieces for most of the game, with more sweeping, melodic tracks for bosses and vista points (where the Drifter encounters one of the huge Titans). This was a compromise between Alx, who wanted a more cinematic feel for the music, and Rich, who wanted things to be more subtle.
Akash used extensive layering to build most of the sound effects, and used several interesting recording methods to process his sounds. Akash's digital, bitcrushed sound effects ended up contrasting well with Rich's more naturalistic, analog compositions.
Rich and Akash's Takeaways:
Hire sound and music people early
As a director, don't micromanage your audio team. (Akash thought that sharing opinions to guide the evolution of sounds and music was helpful, but Rich said that a hands-off approach, where the director trusts the composer to make good decisions, can be very fruitful too.)
Allow time for experimentation
Interesting details:
Rich saw Hyper Light Drifter's soundtrack as somewhat of a sequel to his work on Fez. He approached this by trying to do something very different than what he had done on that project. He composed work that was generally less melodic, and more Impressionist and spare. In particular, he stayed away from the bitcrushing effects that were a staple of Fez's music.
Akash used some unusual recording methods to process his sounds, such as a cobbled-together stethoscope microphone and a 1950s wire recorder, an old school technology that records onto a wire filament. This wire is prone to snapping and actually cut Akash in the hand once. The manual for the wire filament says snapping will happen a lot, and suggests that the user just tie the wire back together.
Akash and Rich, despite knowing each other from school, really didn't talk or work together much during the development of Hyper Light Drifter, since both were working remotely. They both acknowledged that they really should have tried to collaborate more, and that it was lucky that everything came together so well, given their limited communication.
Some sound effects in the game had wacky components, such as a recording of Akash's blood through the stethoscope mic (used for ambience), and Akash squealing like a pig (a scream from the final boss). A particularly funny sound source was a sound file of Teddy Dief saying "Shack jack," which Teddy had hidden as a surprise joke to pop up once in a while for devs using the Hyper Light editor. Akash slowed it down and processed the heck out of it to create a scary vocalization that plays somewhere in the final area of the game.
Alx gave Akash direction to make some of the death sounds more sad and visceral. I found it interesting that this was an intentional design choice, since my internal conflict about killing enemies was a big part of my experience with the game. I thought that was just because that I had recently played Undertale though, but maybe it's not just me.
Thoughts:
I thought this was a really good talk too! Rich and Akash are both engaging speakers, and they had a lot of interesting and fun stories to tell. It helps too that I really love Hyper Light Drifter and its audio design. I'd definitely recommend this one if you can find it on the free GDC Vault (or if you have access).
Links:
www.thumbsticks.com/gdc-17-creating-disturbing-soundscapes-of-hyper-light-drifter/ - A nice summary of the talk that Rich retweeted.
LUNCH BREAK!
On Monday, I got lunch with my friend and travelmate Brian, his teammate Colton (of The Stork Burnt Down, developers of Home Improvisation), and some other cool indie dev folks, including Marc Flury of Drool and some people from 17-BIT. We ate at a Mediterranean place just across the street from Moscone West. Unfortunately, the group got split because there weren't enough tables, but I had a nice talk with Marc while in line.
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Animation Bootcamp: Cuphead Process and Philosophy
Speaker: Jake Clark
Overview:
Described design process for a neutral animation for a mermaid boss, an attack from a headstone boss, and a death animation for a cigar boss
Talked about why they like the 1930s animation style in their game, namely:
It keeps paper animation alive
It's fun
It fits the established look of 2D games
It gives freedom for the gameplay to go wherever you can imagine, even really weird stuff
Interesting details:
He likes to first do some sketches for a design without looking up any reference, just to get a baseline for his assumptions of what a character might look like. He then looks up a ton of references, both from 1930s cartoons and retro video games.
It looked like there's already a giant mermaid boss in a shmup called Fantastic Journey, which I need to check out.
Animations for Cuphead are drawn by hand in traditional style, then inked on paper (but not on cels, which is apparently where they draw the line in their crazy devotion to tradition haha)
He talked about design considerations in each animation. For example, the mermaid's hip sway in her neutral animation happens because the mermaid is constantly moving backwards in the sea, which she would do by swaying her mermaid tail.
The mermaid's hair is a dead octopus, with the eyes X-ed out naturally :)
As mentioned above, Jake said that the 1930s style lets them do really imaginative stuff with gameplay. With this comment, he was referencing the fact that nearly anything could happen in a 1930s animation: animals get turned inside out, characters take their own heads off, etc. It's just the nature of all the experimentation that was happening in that period. This means that they could do weird transformations and things in the game that might not make sense when using a more realistic style.
Thoughts:
I came away from this talk slightly disappointed, though I think that's on me more than on the quality of the talk. I was kind of hoping to hear how they achieve the 1930s look in a video game from a technical perspective, but the talk was more from a character design perspective. (I probably should have expected as much, since this was part of the animation bootcamp.) Anyway, personal misconceptions aside, this was a fun talk. It was neat to see how the designs evolved, and what references and inspirations were used. Jake is a really talented artist, and I enjoyed both his Cuphead designs and the supplemental sketches for the slides. I'm really excited for Cuphead when it finally comes out! (No new updates on a release date at the talk.)
Links:
http://www.4gamer.net/games/306/G030679/20170228144/ - The only summary I could find online was in Japanese, but it's still worth checking out if you can't read it. They have good pictures of the slides, which is great both as another summary and to see the visuals I mention above. They even have a nice video clip showing the mermaid in motion.
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'Owlboy': The Evolving Art of a 10 Year Project
Speakers: Simon Stafsnes Andersen and Jo-Remi Madsen
Overview:
Discussed and showed examples of the changes the art went through from when the project started, nearly 10 years ago, until its release late last year
Gave some reasons why the game's development dragged on like it did, such as needing to keep up with modern games and having more and more ideas
Talked about how they were able to finally wrap things up, by eventually cutting content to better serve the story, and forgoing improvement in favor of getting the game out
Interesting details:
Development on Owlboy began shortly before the announcement of the first iPhone.
Owlboy was developed using XNA, and actually outlived that platform.
The rising popularity of widescreen was just one of the changes they had to design around during the course of development.
Part of their design goals was to promote pixel art as a legitimate stylistic choice rather than just inferior to 3D, an idea not widely held at the time. The indie revolution and the modern revival of pixel art then took place during the long development, adding pressure for them to improve the look of the game to compete.
They gave a really cool demo where they switched on, one by one, several of the graphical enhancements made to the opening area between their 2011 demo and the final release of the game, including parallax scrolling clouds, grass and other bits blowing in the wind, and special animations when the player character, Otus, changes direction.
For much of the game's development, the team lived together in a side condo attached to Jo-Remi's parents' home, and lived a very spare livestyle. Part of the game's development was funded with a grant from the Norwegian government, but this didn't cover all of their costs. (I didn't catch where the rest of their funding came from.)
Depression and the long development took a toll on the team, and their feeling of failure ended up being reflected in certain parts of the story.
During the final stretch, big chunks of content were cut to better serve the story and get the game out the door. For example, an completely finished dungeon was cut, which was a loss of 1.5 years of work, according to the team.
At some point, the team realized that the theme of friendship ended up being the common thread that pulled the story together.
I was curious about what other changes happened during the development of the game, so I went to the wrap-up room after the talk and asked what operating systems and programs they started on, and whether they took any updates. The team started work on Windows Vista, and didn't upgrade operating systems or software versions until late in development. Jo-Remi mentioned that he finally upgraded to Windows 10 when Visual Studio became free, because the team wasn't able to afford a Visual Studio license. Simon said he was currently on Windows 8.1, and had used a copy of Adobe Photoshop CS2 or CS3 to create all of the art from the beginning. A well-known memory leak with that Photoshop version became a familiar problem during the 10 years of development, as well as a bug that would delete files if left open when the computer went into standby mode.
Thoughts:
I knew that Owlboy had been in development for a long time, but this talk really brought home just how long it had been. It's crazy to think about all the changes in technology (iPhone release, death of XNA and Xbox 360) and industry (the revival of pixel art, the indie revolution) that happened before the game finally released. It was really satisfying to see how relieved Jo-Remi and Simon seemed to have the game out, though you could tell there were things they still wished they could add to the game. And I really enjoyed their demo of how the look of the game improved over time.
Links:
https://www.famitsu.com/news/201702/28127977.html - As with the Cuphead talk, the only writeup I could find was in Japanese, over in Famitsu. Unfortunately, the pictures aren't as good, but they did snag the picture I posted above, which shows the team's moment of catharsis when the game finally went live. Beautiful :’)
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Put a Face on It: The Aesthetics of Cute
Speaker: Jenny Jiao Hsia
Main Points + Details:
Jenny Jiao Hsia gave several reasons why we shouldn't underestimate the power of cuteness in games:
Cuteness grabs our attention
Used faces in Stellar Smooch to refine design and draw the player's focus
Cited the idea of "amplification through simplification" from Scott McCloud's Understanding Comics (great book btw, highly recommended)
Cuteness disarms our expectations
She mentioned how the kawaii writing style in Japan was originally used as a way to make messages unreadable to others, in addition to being cute
Cuteness can be used to mask darkness or insecurities
She did this in Beglitched, where cuteness masked the insecurities and quirks of rival hackers
Other examples: Sanrio's Aggretsuko, Flowey from Undertale, Tom Nook from Animal Crossing
Cuteness gives room for experimentation
By using cuteness as a design aesthetic, Beglitched looks wildly different from most other cyberpunk games
Other games with cute and unique looks include Hohokum and Monument Valley
Cuteness connects us
Cute characters are something lots of people enjoy, and they're often relatable (like Sanrio's Gudetama or Aggretsuko)
Other creators use cuteness as a way to deliver deeply personal and sensitive topics
She's doing this with a new project called Consume Me, which combines cuteness and humor with a dark, personal story of her struggle with food and self-image
Other examples of this include Nina Freeman and Lea Schönfelder
During Q&A, she suggested that one way to develop a cute aesthetic is by creating a Tumblr or desktop folder filled with things you like. She suggested that beginners start with small projects, try easy-to-use tools like Twine, and not be afraid to be weird.
Thoughts:
This was a thoughtful and enjoyable talk. Jenny's reasons to consider using cuteness in games were well-considered, the examples were interesting and relevant, and her drawings to illustrate each of her four points were very cute *_* As someone who derives a great deal of enjoyment from cute things (after too many years worrying if it was cool for guys to like cute things -_- ), I appreciated this reasoned but fun look at how cuteness can be used to great effect.
Links:
https://waypoint.vice.com/en_us/article/gdc-showed-me-that-2017-is-the-year-of-cuteness - Cool looking article about cuteness at GDC that includes a few words on this talk, plus other other cute stuff from around the convention.
https://twitter.com/q_dork/status/839352013603373057 - Another set of notes that look much cuter than what I wrote in my Field Notes, trust me.
The Rendering of 'Below': Low Complexity, High Density Detail
Speaker: Colin Weick
Overview:
A rather technical look at challenges with lighting and rendering in a mostly dark game
Details:
With a really dark game, correctly calibrated monitors are the ideal, but they had to assume that the end user will have a badly calibrated screen.
They put a lot of effort into developing a gamma correct pipeline (which I didn't write down or grab a picture of in time). They created their base color textures in sRGB color space, but most of the pipeline was in linear color space.
They created an in-game color grading editor to speed up that process.
Lights created very visible banding as they get dimmer further away from the light source. Being more careful with color spaces helped with this, and also adding some Wang hash noise as a screen filter.
The fact that the player character can create and carry around light was an interesting technical challenge for the team.
As general advice, Colin suggested that devs take the easy route when coding, even if performance isn't the best. Sometimes weird things that would be too hard to fix are what give your game its charm.
Thoughts:
I'm really into non-photorealistic rendering, so I was hoping for discussion on some of the stylistic choices of Below. Instead, this talk really got into the technical nitty-gritty, which isn't quite as exciting, but was still informative. (I’ve struggled with similar color space issues in the past.) I wish I had been faster on the draw to write down some of the technical details in the talk or on the slides, but alas.
Links: Wasn't able to find any links or writeups on this one, unfortunately.
Missed talks
There were a bunch of cool talks I wasn't able to make it to. Here are a few of them, plus links to writeups so you and I can check them out later!
Everything I Said Was Wrong: Why Indie Is Different Now (Lisa Brown, Dan Cook, Liz England, Rami Ismail)
http://www.gamesindustry.biz/articles/2017-02-27-everything-i-said-was-wrong
I was really curious to hear what Rami Ismail (one of my favorite designers) and the other speakers thought had changed to make them want to give this talk, but was in the Hyper Light Drifter talk. Fortunately for me, this summary made it online.
I was surprised to see Rami say all advice is bad, since he's done quite a lot of public speaking and advice giving. Still, I can really identify with that statement. Over the years, I've had quite a few crises of confidence over what career to pursue, whether to go back to grad school, and many other concerns. I often found myself looking for advice, probably as a way to get external validation and to help me feel I wasn't making the wrong choice. It took me quite a while to realize that other people can't really know what's best for me (mostly because they can't see the future), and that it's ultimately up to me to make the decisions I can feel the best about. Anyway.
Still Grooving: Game Dev Life Set to Live Music (Teddy Dief and Daniel Rosenfeld (C418))
I really wanted to make this talk, but made the tough decision to go to The Aesthetics of Cute (which I'm glad I did, because it's great). I hope it makes it to the free GDC Vault at some point.
To that point, I found out from friends that this talk was actually a sequel to a Teddy Dief x Disasterpeace musical talk that's already on the free GDC Vault, so you can bet I'll be checking that out.
http://www.gdcvault.com/play/1022095/Keep-Grooving-Life-Musings-Live
Managing Conflict on Small Teams (Rebekah Saltsman)
http://www.gamasutra.com/view/news/292558/A_devs_guide_to_ensuring_studio_conflict_is_healthy_and_productive.php
I've had the pleasure to meet and talk with Rebekah Saltsman a few times now, and I'm very excited for Finji's projects Night in the Woods and Overland, so I hope to check out this writeup of her talk.
Post-con activity
As I mentioned in the intro, GDC was exciting yet exhausting for me, from the very first day. Though I had a great time, information overload and meeting new people were draining, and it didn't help that my knee was hurting after traipsing around San Fran and Berkeley in bad shoes the previous two days.
So I wasn't quite up to go out and party with friends that night. Instead, I just grabbed dinner with them at the delicious House of Nanking (conveniently located right next to our hotel) and chilled in my hotel room for the rest of the night. I got to decompress and also finish putting up a quick-and-dirty Squarespace landing page for my website, which I wasn't able to get ready before GDC. (You might still be able to see it at samhat.net if you read this soon enough after I post this. Just don't judge - I just didn't have enough time for business cards and school and GDC prep AND a website.)
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