Sometimes I think about Urianger's role in and feelings on the Thancred-Ryne dynamic and I think watching it kills him a bit inside. For several reasons.
Like, to begin with there's the guilt he's been carrying with him since he ushered Minfilia to the first, how he effectively killed the person Thancred cared about the most in the world and who's "death" ended up causing Ryne's entire Situation. He looks at what's happening between them and can only think "I caused this" even though that's not really true. No one person is responsible for this outcome, it's a culmination of several circumstances and the consequences of them. Logically, Urianger knows this. But it doesn't matter, because his guilt is overpowering his logic.
And also, like. What Thancred is doing here, the way he's knowingly letting Ryne be and stay hurt because he literally cannot bring himself to tell her his feelings, is the exact same mistake Urianger made with Moenbryda. Of course, the circumstances are vastly different, and the potential consequences to Thancred telling Ryne the wrong things or her misinterperating it is far greater (being a matter of literal life or death), it's still the same sort of paralysis they are trapped in.
And he knows it. He sees it. But he can't say or do anything about it, he doesn't have the right to. He acknowledges the mistake, but he hasn't really improved upon it yet. He still doesn't voice his thoughts and feelings as he should. He's also non-confrontational by nature, he doesn't argue or try to change peoples minds, he probably doesn't think he has any place to.
So, he tries to help in what little ways he can. Because he doesn't want it to become Monebryda again, he doesn't want to know he stole not one but two people from Thancred. So he does what he can. He tells Ryne little tidbits about Thancred, things that help her understand him but are safe to share. Nothing too deep, nothing too personal. Just small things, things that are purely factual, because he can't afford to give her a false image of who Thancred is. He teacher her fun and interesting things, because Thancred isn't in the mindset to provide her with non-essential skills.
I like to think Urianger has brought it up with Thancred at least once, during one of his stays. But nothing would've come of it. Not really. Unlike Y'shtola, Urianger isn't pushy, he'll bring it up once or twice and when he sees this won't go anywhere, he gives up. He wants to help, but he knows that persistance only does do much, and he is not the person who has the resiliance needed to push and push until Thancred finally budges (because he won't budge, it won't help anything but to sour things further by adding aditional stress to an already strained dynamic).
And like. Urianger gets it. He gets it because he's been the same way- not saying what he should to someone he loves more than anything else because she was meant to figure her life out herself, and 'steering' her in any direction by telling her his feelings (regardless of if the 'steering' is intention or not) will go against that. He gets it. He gets it and it's all the more painful for it. He knows it can't just be fixed by acknowledging it or with encouragement, something needs to happen to break the stasis.
I think this is probably why he stayed behind while they went off to Nabaath Areng. This is the very last chance they have to say what they want to, and he can't afford to be the anchor anymore. This is about them, not him, he can't let their resolution be buffed by his presence, so he stays behind. Which was probably for the best. Ryne got nervous when Urianger said he's staying behind, probably not too excited about being alone with Thancred (well, not alone, but WoL doesn't count) so soon after she had ran away crying. But she needs to be nervous. For anything positive to come out of this Thancred and Ryne both can't afford to be too relaxed. As sad as it is, the stress is necessary for anything to happen. He knows it. Does he like it? Absolutely not, but nor does he like his other plots. At least no one dies this time if it goes right.
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Riz has counted four casseroles this week alone. Five, if one goes by the method of cooking, but Yelen's scary when she's crossed, and calling her burek by its proper name is important to her, so Riz does her the courtesy and doesn't include it in his mental tally.
He holds the tupperware over his head to keep it out if the way as he takes careful steps over the piles of notes in his path. The dockman case just closed, relevant documentations handed over to relevant personnels, evidences dealt with as needed; all he has lying around now is just record of the process and traces of himself thinking through it. Unsurprisingly they still haven't invented a surface more convenient for people under five feet who like to pace to put pieces of paper on than the ground.
Actual records go into the case folder with the other documents. Anything else with at least one side still blank is going to the school kids in the block - they chew through an astounding amount of paper just learning arithmetic. The rest is for the recycling basket.
Later. It's his mandated lunch break right now.
Riz sits down in front of the corner file cabinet. In an office often overrun with papers and strings and sometimes even thumbtacks, he's never really managed to clutter up this exact square of surface like every other ones. Ever since the bottom drawer rattled for no discernible reason a day long past, his eyes have always just kinda decided to slide across the space without acknowledging it.
It's years out, now. Riz doesn't know why he thought it such a big deal anymore, back then. He wasn't scared, he doesn't think. Not anymore. Maybe just uncomfortable with the idea that certain things persist despite all efforts to change.
He opens the tupperware. Dame Carabelle's experiment greets him with enough spice in the aroma alone to knock out a small mammal. When he chopped the vegetables for this casserole he couldn't really imagine the eventual heft of it, evident even through just these few ladles' worth, maybe weighing heavier for being still warm. His folk eat more through the smell and the textures and the aftertastes than the taste itself. His folk's meal is really the cooking rather than the eating. The eating is the meal's end.
"Hey," he tells the file cabinet's bottom drawer. "Um."
It's the anniversary. Riz doesn't know the exact date of his dad's death; nobody currently alive does. He and Mom both use the date of the funeral, though as he moved out to Bastion and then got more directly involved with Interplanar he hasn't really been going to Dad's grave as much. Doesn't seem like very efficient use of his time, catching a train or borrowing a car or spending a whole spell slot on going somewhere he knows Dad isn't at. They're sorta coworkers now. They talk on and off every other week between missions. When he goes now, it's just to clean up the place, keeping the landmark tidy and respectable.
Without that work to mark the date he doesn't really know what it serves anymore. But he still remembers it. Still takes note, absently or not, when it comes around.
There's not really a good way to tell the drawer that. Riz looks for another way to start the... conversation, hopefully. The question at play, he'd guess, is why he's doing this. He's been pretty content ignoring all the rattlings and the knocks from inside and the times it sits slightly ajar without him ever opening it himself; hell, he still uses the three drawers on top of it. Space is fucking precious in Bastion.
Precious enough to finally fix this damn drawer so he gets his turn to use it? Riz asks himself. Is that what we're getting to? Then he dismisses the thought - he didn't manage to fix it the times he actually tried, let alone-- now. When he doesn't really care that much to.
That's probably a good place to start. "'s fine if you keep being in there, turns out," Riz says.
The lunch hours are quiet in the block, sleepy and bright with the brief window of sunlight that manages to break through roof overhangs and extended balconies and laundry lines and climbing vines. Riz's work isn't loud here (the loud parts happen away from his office, if everything goes right), but the fragment of early summer heat reflected in the steady warmth his meal still carries compels him to lower his voice even more. It makes the words feel intimate, in a way he's never been familiar with - if he says something he just says it. He doesn't whisper. If he gives his friends something, he gives it open-palm. He's found out, along the way, that people usually don't think of rituals and courtesies the way he does.
Small voice for a diminished monster. "You know why I think so?" Riz asks. "Because almost two decades ago you kidnapped me and almost killed me, and now you rattle a drawer in my office."
It doesn't sound as much like a taunt as Riz wanted it to; the drawer has made a lot of noises again this morning when he checked the calendar, and he was definitely annoyed at it. Now, though, facing it like this after cooking the whole morning with more grandparents and peers from the block than he can count on both hands to cater for a tenant union meeting, he thinks the annoyance has morphed. Changed shape.
It has the shades of something like pity. Riz is not prone to pity, and especially not at these kinda matters. It's slightly maddening that he coheres perfectly outside of this one spot. That he commands his spaces, except for a drawer.
He puts the tupperware onto the floor between himself and the cabinet. "I know we're aware it's the anniversary," he says at the drawer. "You do this every year. You make a ruckus every time I decide to go do my job instead of mooching off my friends' aircon, and every time I get an invitation to some stupid social thing I want to turn down, and every time one of the old people tries to introduce me to a child or a nibling, because being a bachelor over thirty is weird," he pinches the bridge of his nose. "I have three fucking jobs. I love doing my fucking jobs. I'm forcing funds into infrastructures. You're never leaving, are you."
The drawer vibrates lightly. It's a very, very mild acknowledgement, considering the history of reactions Riz has gotten from this thing. Riz thinks it's emanating joyous agreement, or satisfaction.
It only sharpens the pity. Riz doesn't like that, but it's how it is. That's, ultimately, the lesson he's been taught over and over and over again, just by existing as himself, turned every which way by space after space that don't see him eye-to-eye: it's not like he'd quit living over any of it. It's not like any of it can sand off these fundamental pieces of him.
He's outgrown a lot of things, he's found out. Again, and again, and again. A childhood home, a yearly trip, a monster.
"'s probably scary for you, huh?" He asks. "Because I left."
He thinks he hears joints creak that sound like you did. Probably the way a scorned lover would say it, in a movie or a yellowback. He has no more connection to the idea than he did as a kid. Less, because it doesn't even scare him.
"That's what it is, right? That it's the anniversary, and I'll never be like Dad." He raises a knee from the floor, pulls it back closer to him. Slings an arm over it. "You love to remind me. The thing is, Dad also left. He loved Mom and he loved me, and none of us wanted it to happen, but it still did. Because love does fuckall to make anyone stay on its own."
He's long past being bitter about it. It's just the facts. Once upon a time he looked into the future and the specter of his friends' happily-ever-after casted lightless, fathomless shadow over him. Love, marriage, that kind of devotion, to a fifteen-year-old with more solved cases than friends seemed so eternal. Final.
But you can only watch your friends build up apps' worth of jilted lovers for so long before getting over it.
"You know what I learned?" Riz tells the drawer. "Love doesn't make anyone stay. Project management does."
He stands up, and picks up the tupperware of Dame Carabelle's casserole, that he helped make, that he helped share with a block's worth of neighbors and members of a community he's at home with, and goes sit at his desk to eat. "Last chance to get any," he drops an offer over his shoulder as he walks away.
He doesn't eat all of his share in one go. What he's spared he leaves on the desk when going outside for a smoke break. Baron looks the exact same as when he saw them last, when he catches a glimpse; they haven't grown at all. They aren't there when he comes back inside, but the leftover has gone days-old cold, like someone's sucked the future out of it.
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TW: Mentions of blood
as a man in armor fell down, limp and lifeless.
Blood slowly poured from his mouth, as the wound on his chest was draining his life from him through pain and suffering.
two shadowy claws were there, dirty of the red that gave life to men, letting some of the liquid drip. And drip.
two yellowy eyes stared, empty and unblinkingly.
the dead man was a knight, sent from a Kingdom not too far away from subcon, an ally, or was it his kingdom? Where his home was?
Oh, to be able to remember.
oh, to be able to care about it.
a grin appeared, slowly creeping and turning into a full smile.
a chuckle, maybe two. A giggle, and another.
shaky hands touching the ghost's face, completely smearing blood on each cheek.
a wheeze, a snort. Until a full laugh came out.
A loud, long laugh.
a laugh to mock the knight, a laugh to enjoy the pleasure in seeing so much blood, so much death in front of the ghost.
A laugh that could only belong to a crazy man.
a laugh that he always had, but hid. Because he didn't know how to show it.
He didn't had the right thing to show it. To let it out.
He never had the experience of killing someone, directly and so brutally it looked like an animal attack.
He never knew it would be so fun, so pleasurable. He never knew he liked it so much.
He never knew how much he enjoyed hurting others.
This was never for self defense, this was never a warning for other knights, this was never an accident.
This was his rebirth. this was who he always used to be, who he was supposed to be.
his mind slipping, his mind fully embracing the insanity that is inside of him and the cold, dead forest around him.
"Ahh....you fools." to no one in particular.
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Honestly, every single time the whole 'poppy playtime is a bendy rip-off' stuff ever shows up I find it all extremely unconvincing and silly.
For one thing, rip-off usually is meant to imply that it's a cheap lazy copy of a better more polished thing, and uh. Sorry but even from chapter 1? Poppy Playtime is a better game than Bendy, it has a simple but understandable story, the game manages to be thrilling, creepy, and very intense at times... I mean that Huggy chase in the vents ALONE puts it way above Batim for me.
I mean BATDR had the most slow stupid chase I've ever seen [and every other encounter with the ink demon is text telling u he's there and then a timer goes down and u get jumpscared] and batim's chases were either silly or just not nearly as theatric or terrifying as that.
When making the vent sequence I mean not only is it absolutely horrifying to realize how fast Huggy is in there but also it's so theatric and cool? The fact that you round a corner after thinking you escaped only to see a terrifying animation of that thing crawling toward you is awesome! I wish Bendy had stuff like that!
And all the stuff it shares with Bendy are generic things Bendy ripped from other horror games/media anyways. I'm not saying Poppy Playtime isn't inspired by Bendy I for sure think it is but Bendy is such a generic story that somehow fails to do tropes 100 other horror games have done any comparison only makes Poppy Playtime look better.
"It has employees being sacrificed for their company" That is not a concept Bendy invented, literally look at any of the sci-fi horror series Bendy is very inspired by. This is literally a twist in the original Alien.
"It has a scary woman forcing you to do tasks for her" Once again, not a concept Bendy invented, a scary mysterious person forcing you to do fetch-quests is a concept found in tons of horror media. And at least Poppy Playtime gave you a chase with her and let you defeat her, look at poor malice. She's barely on screen for more than 10 minutes before she gets stabbed.
"It has a cult worshipping the monster" This is something tons of horror games and media have done too. I mean In The Tall Grass has a guy who worships a giant magical rock in the middle of a grass maze, Bioshock [which Bendy has only been taking more and more direct inspiration from while failing to grab any of the compelling parts] also had a lot of themes of religion and cult-ish behavior, almost every horror media franchise has at one point done a cult thing.
Bendy couldn't even come up with a reason Sammy worships the ink demon, the best motivation we've ever gotten is just that 'he's crazzyyyy the ink made him insaneeee'. Who is the cheap rip-off here?
At least Poppy Playtime gave their cultist a motive for worshipping the monster + a proper boss fight that feels intense and looks awesome! Bendy didn't even let you kill Malice [she got stabbed in front of you and then just collapsed on the floor how thrilling] meanwhile you get to kill three of the villains in Poppy Playtime and the gameplay and action in those scenes have only gotten better as the game went on.
I mean Sammy walks into a room and goes "AAA SCARY I'M BEING MURDERED" then later shows up and for NO REASON sees a normal human man and assumes it's the ink demon before once again someone else kills him for you. In Poppy Playtime you defeat Catnap as he floods the world with this horrible nightmare-inducing gas that intensifies the color palette and his design. Fight off versions of him that are illusions that you need your flare gun for, then watch in a wonderful animation as he mistakes the monster for his savior before getting killed by it, in a brutal way I might add, which game are we accusing of being cheap, lazy garbage again?
I just find this argument to be people who Really Really need to find a reason to hate Poppy Playtime which I think is silly. The devs being weird, shady people is already enough reason to dislike the game, you don't need to invent reasons why secretly every part of the game is malicious or bad. But esp when I see Bendy fans saying they don't support Poppy Playtime or dislike it bc of its devs or even saying its cringe ummmm.
I have bad news about the fact Bendy's devs are worse and it took not one, but TWO over an hour long videos to cover it all. Plus the Bendy games are just the worse games in every aspect, if I could sell my batim copy for a copy of Poppy Playtime I wouldn't hesitate at all.
Saying this as a bendy fan, we have no right to be super judgy towards Poppy Playtime. If Poppy Playtime is embarrassing cringe, Bendy is too and is way more embarrassing of an interest. We shouldn't spread misinformation just because we all want to hate Poppy Playtime, you can dislike Poppy Playtime without making up a bunch of nonsense to justify it.
Honestly seeing people just blatantly be unfairly mean to Poppy Playtime only makes its critics look worse and makes it hard to take any backlash to the games seriously. Because surprise surprise if you spread misinformation to make a point people will quickly stop listening to Anything you have to say bc they won't trust you're telling the truth anymore.
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After going to 5 productions of Punchdrunk/Emursive shows in the span of 14 months I finally got a 1:1! I remember going my first time being so scared of getting one thinking they would run up out of nowhere and grab me (yes I have anxiety)
But the last few times I've gone I've been trying to get one. I'll never forget the time I was following Sexy Witch; she looked me dead in the eyes and proceeded to sprint up 3 flights of stairs to her 1:1 room. I ran with her only to get cut off by someone at the last minute. Thats just how the show can be sometimes, I still love her.
Slight Spoiler Warning for L$T, I'll keep it breif and vague, no character names!
Moving onto my 2nd viewing of Life and Trust just a few days ago, I was following one of the many characters of the show and suddenly he asks for my hand! I eagerly take it and he sits me down and hands me some photos to look through. This was infront of a few people so I was very nervous. After writing down something I couldnt see in his journel he asks for the pictures back, puts everything away and leaves.
Now you'd think this is where my story ends but it gets better! I end up losing him but after a little frantic searching I found him. After a bit more following, some very wonderful scenes and beautiful choreography, he asks for my hand again.
I am shocked as I'm wearing a very distinct shirt so I know he knows he's choosing me again. Honored I take his hand once more and after some gentle guidance he leads me up the ledge he's on and takes me to a private 1:1 area. He performed an amazing monologue and leaves me with a parting gift before he guides me back to the public space again. We are alone and he says a few more things to me before he breaks away to contine his loop. I was and am in awe. Unfortunately I did not get to see the end of his loop as I lost him again, that's alright though, it was basically time for me to find another character to follow anyways :)
This is a very long winded way of saying thank you for making me feel special, thank you for being so gentle and making sure I was safe. Im so glad you were my first 1:1 it was at the level of intensity I was hoping for. I know you probably treat everyone that way and I'm glad you do because I can't wait to come back for more, I feel really confident about 1:1s now.
And yes this has sealed the deal for me. I love this show and I am absolutely itching to get back, darn my expensive hobbies!
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