finally got around to putting together elden ring builds for the post-ph crew, and tested them out briefly, so here are the builds i came up with and all that! (absolutely a very long post, i had fun explaining a lot of my reasoning)
i'm not going to give them exact stats, just some vague idea of what they'd likely lean towards, and i can't say much to what equip load they have. when i tested these builds out i had 72 endurance. this uses exclusively base-game equipment since i don’t have the dlc and wanted to test these out for myself.
i also don’t use many spells or any incantations so the spell and incantation choices are mostly based on wiki descriptions and whether or not i felt it would fit the character.
some context is that this is with the idea that somehow these four get zapped into the lands between as tarnished, and this is the equipment i think they’d use, disregarding what is needed to access most of this stuff.
i also didn't change my tarnished's appearance for these, not that i think i could accurately replicate these four in elden ring's character creator, anyways, so you get to see my tarnished's face with all of these :)
Link:
His armor is: the highwayman hood, the blue cloth vest, exile gauntlets, and Carian knight greaves.
There's practically no green armor in this game, and what is there isn't really armor and isn’t exactly good protection. I wanted a bit of a balance between just cloth, but also some armor, as well as a headpiece somewhat like the usual hero's cap. The highwayman's hood works well enough, honestly, and I think it fits in well with the blue cloth vest; plus, I can see it being helpful in keeping dust and whatnot out of his eyes. Blue works well enough with Link nowadays, and I do think the blue cloth vest actually fits Link well enough- I doubt he'd want to wear something like a plate breastplate, so a vest like this is good.
The exile gauntlets I feel work well, they're simple and slim with some decent coverage, and the Carian knight graves not only look great with the blue cloth vest, but are also something that I believe fits Link, and the tall boots are likely decently practical in the same vein as the hood.
His weapons I chose are: The Carian knight's sword, with the pulley bow as a secondary weapon, and the Carian knight's shield in his offhand, with the academy glintstone staff as a secondary.
He obviously had to be the good standard sword-and-shield combo fighter, but I went ahead and gave him with Carian sword and shield partially because they look decently similar to what weapons he normally uses, but also because I enjoy the idea of him dabbling in magic along with typical damage types. The Carian sword does a good bit of magic damage along with standard, and the shield guards again both of those types, and the sword's unique ash of war (Carian Grandeur) is a good mix between swordfighting and magic, and actually really good to use in-game. I feel like they suit him well.
For his secondaries, I had to give him a bow, and I feel like the pulley bow is just right, especially with it's special feature of having increased range. I could see him being the one tasked with deactivating faraway traps and hunting the animals of the Lands Between for materials, and even just luring enemies with some normal arrows.
The academy glintstone staff is a solid staff (and the one I personally use), and him using magic is a good way to translate his usual versatility, though I only limited him to five spells, those being:
Loretta's greatbow, giving him what is technically now a second bow, and a pretty good spell for luring and doing some decent magic damage,
Magma shot, a good, simple fire damage spell,
Glintstone Icecrag, a good ice spell, especially for causing frostbite buildup,
Great glintstone shard, a very basic but reliable spell, and is good when cast a few times in succession,
and Thops' barrier, for deflecting magic attacks, and though I've heard it's a mediocre spell, I could see Link getting the timing down and getting some good usage out of it. I tried giving him a decent range of spells, which is a little bit easier said then done considering the actual spell variety and wanting to pick spell that I think suit Link, but I think this is a good lineup.
For talismans, assuming that all four of them have all four talisman slots open, Link gets the silver scarab, the graven-mass talisman, the erdtree's favor +2, and the companion jar.
The silver scarab, raising item discovery is... perfect for Link. It only feels right that he gets a talisman that makes him more likely to get items off enemies. It definitely works, too, while testing, I got way more items out of the gatefront ruins group than I'd ever seen before.
The graven-mass talisman boosts sorcery power, which is certainly perfect for boosting Link's versatility and magic power, simple and useful.
The erdtree’s favor +2 is just an all-around great talisman to use for the hp, mp, and stamina boost, and it feels perfect as something for Link to use, especially to increase his effectiveness and endurance in battle.
And then the companion jar, which goes hand-in-hand with him also being a pot user to further his versatility, and it’s very easy to see him doing the Jar-Bairn side quest. My choices here disregard how the items are obtained, but I could absolutely see Link going out of his way to interact with Jarburg.
Link’s standard fighter, with a balance between offense and defense and physical and magical damage with a slight leaning towards magical, and the main archer who aims to do more damage with archery, and uses pots when needed. He’s probably the one ‘leading the charge’ in that he’s suited for most situations, but isn’t necessarily the most effective in all-out combat- he is the most defensively oriented, however. He’s likely in the mid-to-light equip range, and likely mostly levels Strength and Intelligence to keep his damage up, and focuses a lot on keeping his Vigor up for a good chunk of health.
Linebeck:
His armor is: the black knife armor, the gauntlets, and bandit boots.
The black knife armor is the most important part of the set, not just for it being a nice blue, but because it has the unique effect of completely silencing your movement sounds- perfect for steal and getting in a good number of sneak attacks. It’s light, too, and so are the generally standard gauntlets and bandit boots, all put together for a general… blue rogue kind of look? It’s practicality and some looks and all put around the idea that he’s going to be sneaking around and panic-rolling out of the enemy’s way- so his defenses are a bit lacking in favor of mobility. I do think it’s a good look overall.
His weapons are: A bloody antspur rapier with the poison mist ash of war, the redbranch shortbow as a secondary weapon, and the frozen needle in the offhand.
For Linebeck's build, it was either daggers or rapiers, and the extra damage, range, and great designs for the rapier won out- and I think rapiers suit him well. This specific pair of rapiers are oriented around inflicting ailments, with the frozen needle inflicting frostbite, and the antspur rapier- specifically with the poison mist ash of war and blood upgrade- can inflict scarlet rot, bloodloss, and poison with poison mist active. With the blood upgrade, the scarlet rot buildup suffers, but with the speed of rapiers and just how effective scarlet rot can be, it's a decent trade-off for the ability to do four ailments at once. His role in the Radahn fight is to inflict scarlet rot and then run off to snipe him with the redbranch shortbow, which is a simple ranged option, and helps with further ailment inflicting with ailment arrows.
His damage would probably be pretty decent, especially considering inflicting frostbite and his equipped talismans, but he's mostly going to be heading in with everyone and sticking around until proccing an ailment, and then backing off, especially if poison, rot, or frostbite are inflicted. Plus I think dual rapiers look great and it's very easy to see Linebeck using rapiers.
For talismans, he gets the gold scarab, the assassin's crimson dagger, the dagger talisman, and the blessed dew talisman.
The gold scarab boost rune acquisition by 20%. It's perfect. It's one of my favorite talismans. I can't make an Elden Ring build for Linebeck and NOT give him the money-boosting talisman.
The assassin's crimson dagger restores hp upon successful critical hits, and paired with the silencing effect of the black knife armor, is perfect for someone who's more used to sneaking around and taking down enemies from behind- and it's good for topping off your hp.
The dagger talisman boosts critical damage- so then making sneak attacks all the more effective, and even making any critical hits he manages in fights do much more damage.
And then the blessed dew talisman gives you a very minuscule constant hp regen, about 2 hp per second iirc. It’s incredibly slow, but it's hp regen all the same, good for saving flask uses and good for some health regeneration if you back out of the main fight.
Linebeck's got a big focus on stealth and ailments, with just a bit of health regen tossed in with the talismans to help with survivability. his weapons and offhand options are mainly based around ailments, and besides the bow, he tends to use darts and other throwable items, and is often the one to pick off enemies at the edge of a group while the others go in to the handle the main group. With bosses, he's in the front lines until an ailment is inflicted, and will jump back in either if he's really needed, or if ailments are needed again. For longer bosses, or bosses immune to a few ailments, he would probably find moments to jump in and get a bunch of quick hits in, then back out and wait for another opening. Rapiers are pretty good for quick hits considering that I believe you actually get three attacks from a dual-rapier sprint attack. He’d likely have a focus on Dexterity and Arcane, with some Endurance mixed in for that good running and rolling stamina.
Damien:
His armor is; the sacred crown helm, exile armor, crucible gauntlets, and drake knight greaves.
Picking armor for Damien was a bit of a challenge since he’s still a bit of a work in progress and I usually picture him in generally casual clothes, but I knew I wanted to stick with some red clothing and put together a bit more of a practical sort of outfit. Plus this end result kind of helps me further figure out Damien’s actual design and outfit variations.
I knew I wanted to give him one of the simple footsoldier helmets, and the sacred crown helm won out with the additional detail of the little vine-looking wreath, plus the minor faith boost. It’s a nice little helmet and I think it suits him. The exile armor was considered due to the red cloth around the shoulders, and was properly decided on when I found that the helmet got rid of the cloth covering the bottom half of the face. So it’s a good solid chest piece.
The crucible gauntlets and drake knight greaves work both with color and giving him some more armored extremities, the crucible gauntlets are pretty good heavy armor gauntlets, if the crucible knights themselves are anything to go by, and the drake knight graves seem to have a good bit of practicality with the high boots and armor. It’s all meant to end up somewhere in the medium equip load area, for a balance between defense and speed, and the lighter helmet and chest piece were primarily to even out with the heavier weapons.
The weapons he gets are: the axe of Godrick, the highland axe as a secondary, and the clawmark seal.
The axe of Godrick is a pretty good greataxe with what selection there is, some good damage and a really good ash of war skill with a really good area of effect. It’s fantastic for crowd control when two-handed, and worked pretty well for me when I tested it out without having upgraded it. It’s all in all a great standard axe. The highland axe as a secondary is used partially as a faster one-hand option, and partially for the boost given by its war cry ash of war. The axe of Godrick is almost always what he’d use, but the highland axe is probably better for some specific situations. Damien was always going to end up using axes, and I think these two are pretty good and fitting.
In his other hand is the clawmark seal- scaling with faith and strength and so working well with him relying on strength, and boosting bestial incantations, of which he has one- and he mostly uses support incantations with some minor attack incantations- but he is primarily support, usually backing out of the fight to switch to casting due to usually two-handing the axe of Godrick. He gets six incantations, those being:
Heal, as a very standard heal, mostly just for himself,
Erdtree heal, a heal more intended for group healing,
Golden vow, a group offense and defense buff for a time,
Protection of the erdtree, for increased non-physical defense, which is likely useful for many bosses,
Bestial sling, which is a pretty basic but effective attack incantation, and boosted by the seal he uses, and is probably great in tandem with his axes to break an enemy's poise,
and then Dragonclaw as his final spell, a stronger and closer-up attack spell, likely for individual bosses that are lower on hp.
His offenses are standard and meant to be pretty decent for crowd control and poise-breaking, so his attack spells follow suite, while his support options are based around healing and some basic buffs. I personally do not use buffs or incantations when I play, so I do not know the nuances of a lot of this stuff, but Damien's got a good set of incantations to use.
Damien's set of talismans are the green turtle talisman, the mottled necklace +1, the axe talisman, and the bull-goat's talisman.
The green turtle talisman is a great talisman, simply increasing the speed of stamina regeneration, and it's a fantastic talisman. Very useful with the stamina drained by axe attacks and backing off to cast spells.
The mottled necklace boosts immunity, robustness, and focus, an across-the-board status boost, and I imagine it's useful for being up close with enemies and then staying alive to help with support- even if he doesn't have much in the way of ailment-based support.
The axe talisman is a damage booster, and considering his decent poise, charged attacks are pretty viable for him to be using.
The bull-goat's talisman is standard but very effective in practice (or maybe that's me being used to low poise), as it raises poise, therefore making it harder for you to flinch or be knocked out of an attack. Very helpful with a slower main weapon like the axe of Godrick.
Damien's standard all around, with pretty good damage and likely very helpful with crowd control, usually two-handing the axe for maximum damage and will back off when using incantations. He primarily uses incantations for support, and the offensive incantations are usually saved for bosses or rougher encounters- or sometimes just if he wants to switch things up for fun. He's likely going to focus on Strength and Faith, with some Mind thrown in for most casts.
Bellum:
His armor is: the altered tree sentinel armor, and the malformed dragon gauntlets and greaves.
Chosen partially for the color and because they're all heavy plate armor; meant to emulate a lot of the phantom designs, and for that yellow color, and I wasn't even aware that the malformed dragon gauntlets had a darker color until I was initially putting this together. Heavy armor fits with a desire to survive in battle, plus I think decent mobility in heavy armor suits Bellum; when I tested this out, I was firmly in medium equip load territory, plus it made for a good bit of poise to go with slower weapons. It wasn't too hard to pick out armor for him.
The weapons I felt suit him are: the blasphemous blade, the Marais executioner's sword, with the gravel stone seal as a secondary.
The blasphemous blade was practically necessary, a greatsword with the bonus effect of hp restoration on enemy death, plus the Taker's Flames skill, which also heals hp when it hits an enemy. This is was made me decide on greatswords over colossal weapons, trying to stick a bit with some ideas from the phantoms, plus the hp-leeching effects, plus it’s a pretty good weapon and I think it originally belonging to Rykard also fits pretty well; it’s Bellum’s main weapon unless he switches to the Marais Executioner’s sword for it’s specific skill. That sword is mostly chosen for it’s skill, as well as it’s origins- those bellum-bearing hunter’s are absolute nightmares to deal with- so the two swords are kind of also picked for a sort of intimidation effect. At least the wriggling flesh on the blasphemous blade does the job well enough if someone doesn’t know the origins (which don’t practically matter). He would likely switch to the executioner’s sword for some boss fights, and its skill can be highly damaging to lone enemies- the focus with these two is on heavy damage and hp regen.
The secondary left hand weapon he has is the gravel stone seal, which boost dragon incantations, and so he only uses offense incantations, with a lot of incantations that cover a wide area and some that inflict ailment buildup. Bellum gets five incantations, all attacks (and all maybe emulating the idea that he’s a monster forced to be human in the lands between lol);
Beast claw, a pretty standard but pretty effective ground-level attack,
Unendurable frenzy, a wide range, fiery madness-inflicting incantation that, while only inflicting madness on a select few enemies (and himself) is likely more than useful for crowds and large enemies,
Rotten breath, a dragon communion incantation that is about what it says on the tin, a dragon’s breath attack that inflicts scarlet rot,
Fortissax’s lightning spear, another dragon incantation that summons a pair of lightning spears, with the damage at it’s best up close,
and Aspects of the crucible: tail, a wide-range crucible incantation, and the most fitting of the crucible incantations, I feel.
He has no issue getting up close to bosses, since he can fall back on the honestly insane hp regen he’s afforded by both his main weapon and some of his talismans.
The talismans Bellum gets are; the taker’s cameo, the dragoncrest greatshield talisman, the pearldrake talisman +2, and the godskin swaddling cloth.
The taker’s token has the same passive effect as the blasphemous blade; hp restoration upon enemy death. The fun part is that the taker’s token and the blasphemous blade’s hp regen effects stack with each other.
The dragoncrest greatshield talisman reduces physical damage by 20%, and the pearldrake talisman +2 reduces non-physical damage by about 11%. Covering just about all defenses with these two talismans.
The godskin swaddling cloth allows for additional minor hp restoration upon landing a certain number of melee hits within a short timeframe. This could be harder with greatswords, but with dual greatswords and jumping right into the action, I don’t imagine it’s at all impossible for the talisman’s effect to never trigger. As always, it’s extra effective with a larger number of enemies.
Bellum’s the main damage-dealer with a focus on staying power and lots of hp regen, using the blasphemous blade for regular battles while switching to the executioner’s sword for bosses due to the more aggressive ash of war. His incantations are more often used for crowd control, but are absolutely effect for boss battles, especially when given time to charge them up. He’s all about staying power and straightforward damage-dealing, with some decent poise to back things up despite his checking piece being altered and his lack of a helmet, and all of his incantations are a bit more bestially-inclined. He'd probably focus on Vigor and Strength, with some Faith or Dexterity thrown in for damage-dealing.
Overall, the idea is that the four of them are in the lands between like this, working and running around together, probably fighting over what bosses to go after next and whether or not to head into the catacombs that one of them just spotted. I could see them taking the time to scour the lands between for every little trinket and discussing whether or not to bother with some character's quest. Not too different from actual post-ph stuff, but it's fun to put them in Elden Ring and think on what kinds of equipment to give them and what would suit them.
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