"Hard to remember back on things... but I - I remember the red moonlight Daddy told me about, only once. Mama gave him a bad look when he talked about it. He was only a boy himself, then. He called it the blood moon. He said that was the night that he lost religion. He learned that men could do... could do horrible things... like animals."
in a perfect world frontiers would've leaned more heavily onto the elements of exploration and combat, taking the wonder rise of lyric wanted to create with the way it places the player into ancient ruins and abandoned facilities to learn more about them, and replicating the love that went into unleashed's werehog gameplay that gave us a fleshed out combo system and a competent beat-em-up. alas sega is a coward, and in this essay i will -
Last week I said i'd include a video of what i've decorated for @littlebeeenergy's house, so here it is! she did the building using a couple of tutorials, though i built cannon's coop based on the design i came up with for my rabbit hutch, and i decorated! now that the back of the house is finished i can begin decorating out back too 83c
she did also convince me to add a couple of mods for it, so we now have furniture and more pets wahee! we're both very excited 83>
btw color picking from images can be fun but it is almost never useful for total accuracy if you want to depict the actual color that something is. also most realistic art does not use the exact hues that an object really is to portray it in a way that looks right. light and shade and color context (such as in the background) alter everything so much which is why color theory matters.
generally none of this is a big deal if you’re not going for hyperrealism, but where it does matter is with color picking for people’s skin tones. for example, too many inexperienced artists portraying a dark skinned black person will use a reference image of the person in bright studio lighting and then put them in a darker or differently colored setting, which completely changes the context and can make them look many shades lighter.
if you are going to use that method i recommend finding lots of images of a person in different lighting situations and selecting a wide range of color picks from those, and then using that palette as a guide rather than a rule, to work into whatever color context and lighting setting you’re putting them in. this can take time to get right but it’s worth the practice.
i don’t personally find color picking or premade palettes very useful in most situations & my preferred method is to set the background hues and tones first and then work up from there, so that i can fairly accurately eyeball the skin tones and other colors in a way that matches the setting.
I wonder if my high school biology teacher would regret showing me how to make charts of how plant color genetics are inherited through generations and how different color genes may interact if he knew I'd end up using it with fictional characters instead
I'm a couple days late with this prompt but that's what I get for actually rendering a piece that I told myself would be just a sketch lmao. Anyways: had to draw some Clayvier with Werewolf!Clay and Vampire!Klavier...just two monsters in love <3