My brain is so full of Bees about Post-Shift 2.
It's a fan game that was delayed for 4 years -- by the time it released, fnaf fangames as a whole were not as popular as they had been, & most people in the scene had forgotten about Post-Shift 1, so not a lot of people heard about it/played it.
Worse still is the people who did talk about the game. Pretty unanimously, the consensus was this: this game is the craziest, most insane fnaf fangame. It's overly difficult with mechanics that have no rhyme or reason to them & tutorials that are wordy, unhelpful, & sometimes actively mislead the player, meaning you need to comb through a lot of text only to be misinformed. It's not as infamous as some other fangames, but it definitely was talked about very poorly.
In general, I think most of these criticisms were blown up out of proportion, but I can't really disagree with most people's problems -- it is difficult & wordy, & rather hard to understand. I think, however, that the game is still 1. Really fun, 2. Not a bad game at all, &, most importantly, 3. Is a free fucking game that was clearly a passion project. Most damn fangames never get off the fucking ground when made in groups because the creators will never make a red cent off the thing -- this game was made by one dude for 4 years & delivered to people for free. It didn't ask anything of you except to accept it as a difficult game & to not go in with wild expectations. The dev just wanted to make a game that was rough, but he also wanted to make a game that felt unique & was fun. & It is fun, too, is the damn thing.
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