#interview QA
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Kubernetes Interview Questions & Answers
Here are some Kubernetes Interview Questions and Answers. 1. What is etcd, and what role does it play in a Kubernetes cluster? Etcd is a distributed key-value store that stores the configuration data of a Kubernetes cluster. It is primarily used to store the state of the cluster and provides a reliable source of truth for cluster consistency. In a production environment, it is recommended to…

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Michael Shannon makes his directorial debut with ‘Eric LaRue.’ Magnolia Pictures
‘Eric LaRue’ — Michael Shannon and cast talk emotionality of directorial debut
Metro Philadelphia (x) Thanks SwedishDelish
[Edit AS parts: "I second what Judy said. Michael and I worked together on this limited series ‘The Little Drummer Girl’ a bunch of years ago. And we’d also known each other through mutual friends for many, many years. I adore him and Michael is one of the finest actors I’ve ever had the pleasure of working with in front of the camera. And we got to know each other pretty well, those six months of shooting ‘The Little Drummer Girl’, so I was just floored when Michael reached out and asked if I wanted to be in his directorial debut. I was so honored that he would even think of me. For me, it was one of those [projects] where you basically say yes, no matter what the role or script is. It was just a bonus when he did send me the script, it was just incredible. This character was fascinating."]

Alexander Skarsgård in shown in ‘Eric LaRue. ’ Magnolia Pictures
["Ron desperately tried to make sense of what happened, and I believe he was in shock. When you’re lost at sea, you find a piece of driftwood, and he’s holding onto that for dear life, and that is religion for him. He finally finds something where there’s an explanation and there’s a clear reason why this happened and there’s a greater plan, and that gives him oxygen that helps him through this. I think he’s ready to just succumb and be devoured by this intense grief, and there’s a very particular kind of grief where you feel lonely in it because you’re not part of the victim’s family. You’re part of the prosecutor’s family.
So people won’t line up outside your door to give you food and give you a hug or talk to you and listen to you and be there with you. So in his church, in his group, he gets those answers and someone in a position of authority telling him it’s fine. This happened for a reason and God has a plan for Eric. And I think Ron takes comfort in that and is holding onto that notion for dear life, and that is helping him through it. But that also creates this friction and fissure between him and his wife."]
Interview: Michael Shannon on ‘Eric Larue’ and the Art of Directing
Cinema Sugar (x) Thanks SwedishDelish
[Edit AS parts: "4. On the other side of the coin is Alexander Skarsgård. A vampire, a viking, Tarzan. What did you see in him that made you think “He’s perfect for a born again, boner-concealing dimwit!”
I did a show called The Little Drummer Girl with Alex. We usually would be at the same lodgings where we shot around Europe. Particularly when we were shooting in Greece, we were at the same hotel and I spent a lot of time talking with him and getting to know him. He’s just one of the sweetest guys you’ll ever meet. He has a big, big heart. You have a real teddy bear of a guy. It’s funny, he gets cast in these parts where, I think much like with me, he’s a big guy who’s capable of being intimidating. But that’s not the core of our actual selves. His desire to please and his desire to understand and be a friend I think really comes through in this performance.
5. What is your favorite scene of the film and why?
Oh dear, that’s hard to say. I love them all, and there’s different ones I love for different characters. For Ron, the part that Alex plays, I love the scene where he goes to visit Pastor Bill on his lunch break to tell him he agrees to the meeting with the mothers and then Pastor Bill says, “Have you talked to your wife about it?” And he’s like “No, but I’m going to.” I love that scene for Ron. For Judy, I mean the woman’s knocking it out of the park in every frame of the movie. I also don’t want to give too much away, but there’s one from her later in the film."]
#alexander skarsgård#alexander skarsgard#michael shannon#judy greer#eric larue '23 i'views#ajss13#metro philadelpia#https://metrophiladelphia.com/eric-larue-cast-michael-shannon/#cinema sugar#https://heycinemasugar.com/posts/interview-michael-shannon-eric-larue-directing#thanks#swedishdelish#eric larue#erlivw#erlpr#qas#updated#real teddy bear of a guy#his desire to please and his desire to understand and be a friend...
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Wait, why did you think the node was in season 1? I also thought it was after s2
A few reasons:
1. Like I said in the tags Lu Guangs reactions go from feeling like he's dreading/preparing for upcoming events to being genuinely surprised by things. Ofc this could be through timeline changes, but with his reactions after the doudou case it feels weird to think he's repeated season 2 as well.
2. In one of Lu Guang's nightmares CXS names clients they've had and specifically stops after doudou (the exact line is "Emma, Ouyang, Doudou. We've handled so many cases") not mentioning Xu ShanShan made me feel like it hadn't happened yet since he stopped at Doudou. I can understand not listing season 2 stuff since it wasn't a client situation, but the absence of Xu Shanshan caught my attention.
3. The fact that Lu Guang's watch during the node has the year blurred. Your obvious assumption after the end of season 2 is that the death node is UPCOMING, so why hide the year if we know when it should be? (Especially if it's gonna be said in an interview anyway lol) it just felt strange to me and I thought it was to make it confusing on whether it happens before what we know or after.
4. This one can also be admittedly explained by timeline changes but Lu Guangs reaction to CXS being shot at the end of season 2 was so raw that I again assumed it was New content for him. Feels weird that if he's repeating season 2 that this would get him so strongly, and that he wouldn't be prepared for it or know cxs is going to be ok
#link click#especially cuz in a timeloop show like this a characters reactions are very important to telling you whats new or not#so these little details got me thinking it qas after doudou before xushanshan#or during xu shanshan somewhere there#lu guang#cheng xiaoshi#does suck to jist say that in an interview tho like? whats the point of blurring tbe year then if its not a secret??????
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#I'm still waiting for the formal offer letter but let me tell you how i got this job#a hiring manager reached out to me on LinkedIn asking if I'd be interested in the team he's building#so i was like yeah I'll throw my hat in#i had an easy coding screen with him (valid palindrome lol)#then i had a screen with another manager around QA practices#then i went through four more interviews as part of a 'final loop'#one was a more difficult coding question. one was design a test framework. one was QA-behavorial#and the other was communication + collab behavorial#each of those six interviews was a 45 minute video call btw#this all took like. three months lmfao#then a week after that i heard back that they didn't want me for that role#but that one of the guys i interviewed with is a hiring manager on an adjacent team and he really liked me#when i looked back at my notes sure enough that guy is the one who ended our call with 'i hope i get to work with you!' lol#so they wanted to put me for this other slightly less technical role#and i was like yeah sure why not i liked that guy too lol#so the next day i had one final interview with a senior leader asking about my priorization and conflict resolution skills#which makes sense since this is a more cross-functional communication role with lots of talking to developers#and that guy was awesome and definitely someone I'd work for#so a few days later i got the verbal offer!#i will also add that during all of this i also went to the final stage for a different team at the same company#but was plain out rejected from that one lol#plus i did beginning screens for two other roles as well and didnt make it as far#all this to say i did like... over a dozen interviews with this company since October lol#and i studied like CRAZY. i spent hours on leetcode and hours putting together stories from my experience#i worked very very very hard and it finally fucking paid off!!!!!#back in october i said to my wife 'i want to get a job at (company). i think that will be my goal now.'#and she was like lol ok. but i kept getting interviews and studying for them#working harder than i ever did in college even lmao. and she was like oh wait you're really serious#and then she helped me sooooo much by taking care of the kids while i studied and stuff like that#but yeah i did it. i put my mind to it and i fucking did it!!!!!
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ok . :(
#interview qas. ok#i did not shine but i also did not flop#and that would probably have been enough. but theres only two positions and FOURTEEN APPLICANTS.#kills muselffff they were all so nice i want to work with them so bad#and they seemed to really like me on a personal level but the actual questions hhh. i didnt do as well as i would have liked#anyway. ill know by friday end of day
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I’ve been trying to look at apartments just so I can have an idea and tentatively plan my future when I move out on my own. But like. Searching for apartments, looking for ones that are wheelchair accessible narrows it down to very few options. And even the cheapest options would be half of my monthly income at least, and I also have monthly costs for loan and car payments not to mention medical costs and groceries and such. And there’s a lot of apartments that straight up require you to make a certain amount of money a year for them to let you rent and I super don’t meet those. And I’m like. Hm.
#when I applied at this company I applied for a developer position that the listed salary was like amazing#and i fucked up the interview so they instead offered me a QA position that makes like 30k less than the dev position#i figured the salary was fair since I had failed the interview and I’m fresh out of college with no experience#but now im like. damn
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Top 10 Software Testing Company in Dallas USA - STL

Here is a curated list of some of the top 10 software testing companies in Dallas, USA, known for their expertise and reliability in delivering high-quality testing solutions: 1. Software Testing Leaders Software Testing Leaders is known for its expertise in quality assurance and software testing services. They offer comprehensive testing solutions, including functional testing, performance […]
#company#Interviewqaarchives#scriptlesstestautomation#softwaretestingcompany#softwaretestingleaders#STL#top10softwaretestingcompany#Interview QA Archives#Scriptless Test Automation#Software Testing Leaders#top10softwaretestingcompanyinjaipur#top 10 software testing company in bengaluru
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Chemist Interview Questions and Answers 2024
Ready to launch your chemistry career? This guide equips you with the key questions for various industry roles: Production, Safety, Quality Assurance/Quality Control (QA/QC), Active Pharmaceutical Ingredients (API), and Research & Development (R&D).
#QA#QC#chemist#chemistry#pharma#pharmacology#pharmaceutical#interview#interviewquestions#interviewgig
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Manual QA Interview Blog
Embarking on a Manual Quality Assurance (QA) interview can be a challenging yet rewarding journey. In this comprehensive guide, we'll delve into the intricacies of Manual QA interviews, offering strategic insights, tips, and even some sample questions to help you shine in this critical phase of your career.
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ZOHO Corporation Off Campus Drive 2023 | Fresher Interview
Introduction ZOHO Corporation Off Campus Drive : ZOHO Corporation has Published notification for the vacancy of Product Marketer The educational qualification required to apply for this ZOHO Corporation Off Campus is Any Degree Interested and eligible candidates can apply for ZOHO Corporation Off Campus Drive. There is enough time to apply for any job. Read ZOHO Corporation Off Campus date,…

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#zoho careers for freshers#zoho careers for freshers 2020#zoho careers for freshers 2021#zoho chennai jobs for freshers#ZOHO Corporation Off Campus Drive 2023#zoho fresher interview#zoho qa interview questions#zoho recruitment for freshers 2021#zoho tenkasi interview
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This is the story of the time I interviewed at Ubisoft.
When I was a teenager, I became obsessed with the Bioshock series and got it into my head that I wanted to do game design for a living. I'd never seriously attempted it nor did I know exactly what it entailed, but how hard could it be? I gamed!! I had ideas!! I said this to my teacher during a what do you want to be when you grow up talk, and she said, "Oh! My sister works at Ubisoft Singapore. I'll get you an interview."
Emails were exchanged, and someone at the company arranged a "quick chat" with me a couple of weeks later. It was for a QA tester intern position, which I reasoned was sort of like game design. After all, in the Sims 3 it's one rung on the ladder to becoming a game developer. Also I didn't want to anger my teacher. She was quite volatile.
Round 1:
I'd never done a job interview before. I put on a nice blouse and pencil skirt and heels, nervously applied and reapplied makeup which I normally did not wear, and showed up at the office building an hour early. Then as I went up the elevator I realised they never said what room it was. I couldn't very well email to ask now. I'd look like an idiot!! Fuck!! So for an hour, I just skulked around outside various glass doors peering into offices hoping there would be some receptionist around to ask, but there was practically no one there. The email only said "let's have a quick chat at 2pm on x date".
I was about to slink home with my tail between my legs when the interviewer called at the scheduled time. It was a phone interview!!!!! He didn't say that!!!!! I found a dingy secluded stairwell. As if to taunt me, one of the first questions he asked was "have you ever been to the building?"
Me, through gritted teeth: yeah! actually I'm here right now, haha... to scope it out, you know... get a lay of the land..... it's really big... Lots of glass walls...
Him: oh that's nice.
I don't remember most of the questions, but I do know he asked me what my favourite games were. I said Undertale and Life is Strange (they had come out that year), but he'd never heard of them. Maybe I should've said Far Cry or something but what if he quizzed me on it?
Round 2:
I should not have made it to this round. I was coasting entirely on the goodwill of my teacher's sister, who was high up the chain. She interviewed me next. I think her only question was whether I would be okay working long gruelling hours with little support and no overtime.
Me, blissfully unaware of crunch culture being a massive human rights issue in the industry: bring it on!!
Her: what? 🤨
Then she ushered me into a room to take a pencil and paper test. While waiting earlier, I'd frantically googled and memorised a bunch of Ubisoft games, so I could answer the one asking me to list eight of them. I figured I could have gotten away with saying Assassin's Creed and adding a random number to the back though.
The biggest problem was on the other side of the paper: a diagram of a gaming controller asking me to label the buttons. Here's the thing. I'm a PC gamer. Always have been. At the time, my only experience with console gaming was playing Little Big Planet with my best friend when I was twelve, at her house. And I wasn't very good at it! I think I fundamentally lack the hand-eye coordination for console gaming, but that's just a guess because I can count on one hand the number of times I've ever used a controller. And I can count on one hand the number of controllers I have in that hand! It's zero! I knew the wiggly antennae were for movement and the buttons on the sides did esoteric things that people will yell at you to press during crucial moments, but that was it. I ended up labelling the buttons the shapes they were (circle button, triangle button, square button etc).
The interviewer came back into the room after about 15 minutes and said I now had an hour to play an unfinished level of Assassin's Creed, identify as many bugs as possible, and record them on a spreadsheet. And even though she set me up at a computer monitor, I still had to use a controller. Are you kidding me! This was the Victorian era Assassin's Creed. I had never played any AC games before, so I didn't know what were bugs and what were features. Was "can't jump" a bug? Was "invisible wall surrounding staircases"? What was the format and lingo you were supposed to use when recording bugs? I made no progress towards the quest at all (I did not understand it or who my character was), just wandered around and wrote down things I noticed and didn't like until time was up.
Anyway, that's the tale of how I didn't get a job I was woefully unprepared and underqualified for and in retrospect didn't want all that much. Maybe what I really wanted was to be... was Ayn Rand.
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It seems like Bruce from Pixel Sprout is finally in damage control mode. So I'll just say this:
It's really his word against mine as to how well his staff are getting paid, and if you really want to believe when Bruce says "everyone receives competitive US-based pay" I can't stop you. But I know how much my partner made and I know he was earning less than me in the fairly nonspecialized role of QA, and I know my partner's been contacted by other artists who confessed they were earning the same or less.
It's important to some people but for me it was never about the pay, anyway. For me it was about credits.
And you had two fucking years since my initial post to make this right. You repeatedly ignored me asking nicely in your discord. You ignored dozens of people asking over and over again when and where the credits were coming. You kept saying the made-up phrase "they're coming in priority order" for half a year when it became clear that the question wasn't going away on its own. Now you're making the shitty compromise to list your team on your website, something I and others suggested a year and a half ago, and you don't even put it on the website yet. Sorry but no. I don't accept this as sufficient anymore.
I'm mad about this because I've now heard more stories about how you treat your staff, and none of it is good. Not one artist I've talked to has had a good experience at Pixel Sprout. There's whisper networks against you, man. You've fucked up.
P.S. Calling your next Sun Haven update "2.0" misunderstands how software versioning works and makes you look like a clown.
P.P.S. Retire that "smile points" question for your interviews, that also makes you look like a clown.
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While I went through the EDGE Interview and Oil Strike '75, I noticed something with names mentioned ingame. Since none of them were picked at random.
So one of my theories is that names are either references from fiction or actual people who worked on the game.
"Dunbar" - May refer to Karen Dunbar who plays Finlay "Grant" - A name shown on a cabin door, either refers to Tom Grant (QA Tester of swtd) Or Thomas Grant (Tester) who worked on Oil Strike '75. "Davros" - May be a reference to a character from Doctor Who Cameron "McLeary" - Might be R. J. MacReady from the thing. Also the reason his ingame model doesn't have a textured face. Since he looks more similar to MacReady. Something that MetaHuman Creator, that was used on most other characters, can't recreate (I think). "Campbell" - Probably from the novella "Who goes there?", mentioned on the swtd Wikipedia. Written by the American author John W. Campbell. "Schaw & Shaw" - Is where I assume it's about Elizabeth Shaw and James Schaw, executors of Wiliam Shaw. Tho this one confuses me.... "Anderson" - While I edited the wiki today, there is a name mentioned in Oil Strike, called Elspeth Anderson. Who apparently believed that Selkies were real. "Muir" - There are numerous names in the swtd credits that have Muir in them. I know the meaning of Muir's name "sea", also seems very fitting. But I think considering both can be good.
If I didn't forget anyone, those would be the names where I can roughly imagine why they were chosen for crewmates.
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Lies of P interviews compilation
[Masterlist]
EDIT: moved to a google doc!! grr I hate tumblr word processor.
-----------
Mostly just a reference/archive for myself. a lot of cool little anecdotes/clarification from the team, or otherwise interesting details.
Links are in korean/japanese/english.
I will keep updating as I go along! This is a work in progress:
[currently very messy!]
Justin Carnahan (publishing manager) and Neowiz heads: (kor)
https://m.thisisgame.com/webzine/nboard/5/?n=180372
QA (Quality assurance) team interview [thisisgame] (kor)
https://www.thisisgame.com/webzine/nboard/5/?n=177995?n
Art team, art director [thisisgame]: (kor)
https://m.thisisgame.com/webzine/help/nboard/11/?page=8&n=174446
choi pitched pinocchio souls
this is where they mention there was very little left on the cutting room floor
Choi + Core team [thisisgame]: (kor)
https://m.thisisgame.com/webzine/special/nboard/11/?category=2&n=176072
jogging lol
Naver - dir choi, dir Noh (Kor)
https://m.post.naver.com/viewer/postView.naver?volumeNo=32854956&memberNo=49631020
director choi, director park [thisisgame] (kor)
https://m.thisisgame.com/webzine/nboard/263/2522675?n=175190
korea game awards [stream]
choi [gamevu] (kor)
https://m.gamevu.co.kr/news/articleView.html?idxno=21904
choi pitched pinocchio souls :)
4gamer set: (pre-release) (japanese)
[update]
dir noh changyu:
https://www.4gamer.net/games/571/G057139/20221119009/
https://www.gamespark.jp/article/2022/11/20/124601.html
https://www.4gamer.net/games/571/G057139/20221118128/
japan press event (japanese)
https://www.4gamer.net/games/571/G057139/20230904030/
Director Choi interviews (english) (prerelease):
https://www.prankster101.com/articles/interview-with-choi-ji-won-of-lies-of-p/
sportskeeda (ENG)
https://www.sportskeeda.com/esports/i-m-excited-witness-players-react-lies-p-director-ji-won-choi-favorite-moments-player-feedback-pinocchio
fandomwire (ENG)
https://fandomwire.com/heres-why-lies-of-p-felt-easier-than-bloodborne/
the demo was never patched
fandomwire 2 (ENG)
https://fandomwire.com/lies-of-ps-game-director-choi-jiwon-discusses-the/
it was too late to switch to unreal 5
Director Choi interview (post-release):
https://gamerant.com/lies-p-post-launch-interview/
Dorothy cameo was chosen in Summer of 2022.
btw, can someone tell steamy biscuit (I'm pretty sure it was steamy) that the director saw their playthrough
choi rare 2020 interview about the gaming industry (ruliweb users dug this one up because they are (unfortunately) pretty much obsessed with him):
https://www.jobkorea.co.kr/company/1616277/interview/view/?ItvNo=21764&ListNo=21764
also interesting to note, that at this time (2020) there were actually two projects under Round8, one being lies of P and the other I can only imagine was Bless Unleashed.
some background on working at neowiz and round8 studios in the past. interesting knowledge if you are interested in joining the game development industry in south korea or the gaming industry in general.
mentions BTS (again)
says the process is more important than the end result
less on the development side of things, there was another interview mentioning the devs studying cults and cult mentality, especially surrounding laxasia. I thought that was really interesting and I have to dig it up again, unless I just made it up
some notes on the interviews +
some more interviews I remember reading but have to source -
more interesting development note, it looks like the project being pitched was a Fairytale Soulslike. Choi came on board to direct. Choi and other team members pitched the idea of Pinocchio independently.
[prankster101]
Choi thankful to neowiz for allowing them to do a console game (IGN) and that they had a hard time even finding developers to do a console title in korea in the first place. I remember him referencing this a couple of times but I have to sift through some stuff again.
Re: The confusion surrounding Neowiz/Round8/Team Nough. Round8 is a studio currently signed/owned by Neowiz. Looks like there are actually two teams within Round8, one of them being Team Nough, who were responsible for Lies of P.
Re: the amount of people working on Lies of P, other interviews reference starting with thirty people and ending at around 60. The latest interview (near release) mention that they had currently reached 120. (to update)
So what was interesting/confusing to me about the job postings that came out later that year following the success of LoP was why they didn't just pull team members from within the studio or merge [unless they probably already did]. Unless the game that Choi was referencing in 2020 wasn't Bless Unleashed, the other game under Round8 has been in production since LoP has been in production, and has (seemingly) not been released since LoP has been out.
more on the djmax soundtrack:
https://gamerant.com/lies-p-sound-design-puppets-interview/
they worked on getting a bandoneon, not an accordion, even though it was hard to find, because it was period-accurate.
https://gamerant.com/lies-p-audio-design-djmax-bandoneon/
there is another korean interview somewhere where he mentions having to ask Neowiz for the rights to use the djmax soundtrack. I gotta dig around for it
korea game awards win:
inven win
https://m.inven.co.kr/webzine/wznews.php?idx=290442&hotnews=2&site=console&iskin=console
NAVGTR win:
https://www.kukinews.com/article/view/kuk202402280213#_wider
neowiz stock rising:
https://biz.sbs.co.kr/amp/article/20000156888
https://www.thelec.kr/news/articleView.html?idxno=25468
Lies of P having a remarkable effect on the stock
Jason park and studio 8 and the console market in korea:
https://koreajoongangdaily.joins.com/2022/11/17/business/tech/Korea-GStar-2022-Neowiz/20221117175024136.html#google_vignette
namu news
https://namu.news/article/2013434
gamescom win (to be very honest i have always been perplexed by this because the game wasn't out yet??) KOR
https://m.thisisgame.com/webzine/news/nboard/4/?utm_source=naver?utm_source&utm_medium=outlink&utm_campaign=thisisgame&utm_content=93273&fbclid=IwAR1CwMMoA3mKm_k2SgM3AOe5iK046AUl8olN7WSg5CT6MDz5BJEaF9VT050&page=69&n=156755
misc
https://www.gameinsight.co.kr/news/articleView.html?idxno=25231
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A lot of what Christian Linke says makes me want to stab my eyes out and I'm a big fan of "he just needs to step away from the keyboard" (seriously, you also don't have to do every interview. The show is done. You don't see Alex do nearly as many interviews)
But I think the way he talks about his exhaustion reads as very believable:
Even key talent that works on the show that, simply put, is getting tired cranking away at this incredibly long season and project over multiple years. Don't forget that at the end of the day, this is just a collective of human beings, of people. I would assume that there is no other TV show that has taken as long as Arcane to produce two seasons, without any pauses.
If Arcane overall took 9/10 years to make and he never had any experience making tv show (isn't he the guy whose backstory is that he started in QA and customer service and then moved to the music video section of the company? I was trying to find one of his quotes and stumbled across an interview where he is just so proud that they have 20 songs in season 2 XD ) I think it's fair to compare it more to a tv show that has been running for 5+ seasons especially if Christian was doing the micromanaging of actually hanging around Fortiche which seems to be that case. Rather than being a writer who turns in their script and then doesn't have much to do till the episode actually airs.
I have watched a LOT of shows that spanned 5+ seasons (ie X-Files, Lost, Supernatural, Arrowverse). And you can often watch in real time how the creators run out of ideas, burn out or they hand the show off to different showrunners.
In the end, he doesn't have experience running a project like that and Riot doesn't have experience running a show like that. This just flat out has some upsides and some downsides, precisely because that means that they have different ideas and priorities than a "this is a well oiled tv show studio".
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Interview QA Archives - STL
This is a website for all Software Testing engineers. Our main aim is to provide easy-to-understand posts, best
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