#inventor tutorials
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Don't quite understand the obsession with bringing back characters' old interests/hobbies. Like yeah it could be fun but also, people pick up and abandon hobbies all the time? People do them a little every once in a while and then forget about them for like 3 years? It's not some horrible character-assassinating thing to not mention someone's interest in poetry or whatever they quite literally might have just stopped doing it.
#and dare I say this can even go for Jay's inventing#like. the guy was never “the inventor” he was just the dreamer. he liked MAKING things sure but of his own admittance he liked making#ALL SORTS of things#nya was always the mechanic#jay could get into baking or sculpting or needlework or woodcarving or programming or fuckin makeup tutorials and it would feel in-character#okay fine so maybe the post is just about jay#ninjago#ninjago jay
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Trivia Tuesday: Playtime
#mtg#magic the gathering#inventor's fair#trivia tuesday#abel here and I played Duels for a while and went through the Arena tutorial once but have never touched it since
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MIT App Inventor: Build Your Own Quiz App (Easy Tutorial)
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Complex Surface Modelling in Inventor || Surface Modelling in Inventor |...
#youtube#autodesk inventor drawing tutorial beginner autocad inventor 2022 tutorial autocad 3d mechanical drawing tutorial autodesk inventor 3d model
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As I'm doing a rags-to-riches challenge atm for gen 3 of my Random Legacy, I've been looking into mods that make the off-grid experience in TS3 a bit more realistic
I hope this list will be especially useful as a resource for anyone doing rags-to-riches, runaway teen, midnight sun, zombie apocalypse or any other similar challenge which requires your sim to live off the land - I personally love this gameplay style, and I hope this is useful for others too!
As always, if anyone has any suggestions of mods / CC I should add to this list, let me know and I'll update it - it's definitely not exhaustive by any means :)
Mods:
Moar Interactions by Buzzler on MTS
I recommend this mod regardless of if you're playing off-the-grid because it adds a bunch of great stuff, but the interactions particularly useful for this gameplay style are 'work overtime' at the small businesses around town, allowing your sim to earn a bit of extra cash without being officially employed, and also the ability to 'cancel the carpool / schoolbus' (because a carpool wouldn't agree to pick your sim up from their camp in the middle of the woods)
Nraas Careers via Nraas Industries
This mod allows your teen / child sims to be enrolled in home-schooling, which makes much more sense if they're living as a runaway - tutorial for how to assign them to homeschooling is here - I also reccomend using storyprogression to disable curfew for your teen sims if you're playing them as a runaway (tutorial here)
Nraas GoHere via Nraas Industries
This might be a bit random - but this mod is an abseloute lifesaver if your sim doesn't have a car, you can force them to walk long distances without automatically getting in a taxi (best used when combined with the taxi charge mod - linked below)
One with Nature by Spherefish on MTS
This mod is basically the GOAT for off-grid gameplay - it adds the ability to sleep on the floor, pee on the floor, have sponge baths in the ocean / swimming pool and also to relax / daydream on the ground
Pay for the gym by ani on MTS
Some people won't like this one as it definitely makes runaway / rags-to-riches challenges a lot more challenging, but in combination with the other mods I think it makes sense to charge for hot showers when your sim could just go for a wild swim instead!
No Fridge Shopping via Nraas Industries
No more magically buying ingredients from the fridge - your off-grid sim has to grow the produce themselves or go to the supermarket if they want to cook!
Taxi Charge & Subway Charge on MTS
Challenges such as runaway teen require you to buy a flamingo every time your sim takes a taxi - this removes that requirement as your sim gets automatically charged 6-20 simoleons depending on their age - Subway Charge does the same for your Bridgeport sims
No Stretch Children Can Series by Kapaer on MTS
I always recommend this mod for general gameplay anyway, but it's especially useful if you've got kids in your household for offgrid living, they're no longer completely useless!
Attend University online by TwinSimming on Tumblr
Similar to the homeschooling option from nraas careers (linked above), this allows your sim to attend university entirely from the comfort of their computer - they do still have to pay for the degree though!
Off-Grid Inventing Overhaul by SimState on MTS
Allows your inventor sims to create household objects through the inventing table - so you don't have to save up to buy them if your sim is crafty enough!
Ani's Various Mods
I particularly recommend the 'mountain bike' mod which allows your sims to ride a bike around without roads, as well as the 'ration box' mod & 'consignment'
Sleep on Sofa / Bench by Sammonsim on MTS
Scroll down to post #22 in this thread to get the link to this mod - it basically allows your sims to get a full nights sleep on a sofa / bench without having to queue up 50 'nap' interactions
Functional Wells / Off Grid Plumbing & Functional Washboard
This makes your sim have to collect buckets of water from a well if they want to shower / wash the dishes etc. The functional washboard allows them to wash their clothes in a less mechanical way, I reccomend using Danjaley's functional well cc in addition to the plumbing mod as it adds a few more options for your style of lot
Custom Content:
Pallet bed set on tumblr
BionicZombie's Basement Treasures TS4 conversio
Travel Items by Everlasting Garden
Working Futon on MTS
Hollow bee tree on MTS
Camping time set by Toreno
Around The Sims 3:
Camping Part 1 / Part 2 / Part 3 / Part 4 / Part 5 Eco Living TS4 Conversion Into The Wild Trashes & Bonfires / Part 2 Stray Life City / Stray Life Woods Beer Keg / Wine Barrel Squat Bedroom
Twinsimming:
Into the wild set TS4 Werewolves conversion
Simzoo:
All-In-One Bush / Toilet bush Rock / Bucket sink Log Bench / Bench 2 / Rock Stool / Wood Box Cushioned Seat Tree Dresser Haystack bed / Log bed Single table-style counter Raft pool lounger Firepit set
TheSimsResource:
Disclaimer: I do not endorse or condone using this website, unfortunately a lot of great CC for TS3 is locked behind it due to the age of the game - so I've linked some of it here, but I recommend using a reliable adblocker (personally I use Ublock Origin for firefox) before visiting it / downloading anything
Hayloft bunk-bed More Mailboxes (These are a lot less space-consuming than the default mailbox, and I like to either attach them to trees or just hide them in bushes on my off-grid lots lol) The homeless pet set Trapper Bedroom All of cyclonesue's stuff for urban environments
#Sims 3#Runaway Teen Challenge#Apocalypse Challenge#Midnight Sun Challenge#Rags to Riches#TS3#Simblr#Sims 3 Mods#CC Finds#Resources#SimSpaghetti Modpack List
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About a week ago my boyfriend and I were play-arguing over whether something in my fish tank water filter counted as a fan or a propeller. So I pull up the Aqueon filter cleaning tutorial and it turns out we're technically both wrong cuz it’s actually an impeller. Then he read me the Wikipedia page for John Ericsson, the inventor of the first screw-propelled steamer ship.
And that’s love baby.
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Get ready for the yappiest yap session to ever yap
(Guess who's tutorial i used to make this)
Synopsis ~
The Chronicles Of Crowns AU is a Dandy's World alternate universe where the Toons live in kingdoms with Grand princes, Grand princesses, Kings, and Queens as the highest authorities.
Some Toons are royalty, some are nobles, some are denizens, and some are lowly peasants.
The Continent Of Twilvaris ~
Twilvaris is a large continent full of forests, mesas, fields, and marshes. It's the ideal home thanks to a mysterious black substance it produces called Ichor. This substance is used for many reasons, as a power source, in medical remedies, and for studying it's mysterious properties.
Kingdoms Of Twilvaris ~
The Kingdom Of Astralis - A kingdom that believes getting the best sleep possible leads to a life of grand success, well known for being the highest quality exporter of sleep-supporting goods. Their Grand Prince, Astro Novalite, spends much of his time sleeping to preserve energy, proving to be a good mediator for other kingdoms' feuds, though sometimes having to use threats in order to regain the peace.
The Kingdom Of Paleoterra - A kingdom that has many, many paleontologists and historians, documenting their finds and discoveries and selling the information and artifacts to other kingdoms to remain prosperous. It's Grand Princess, Shelly Fossilian, is often overlooked in favor of the delightful facts and attractions the museums have to offer.
The Kingdom Of Sylvosia - A kingdom well known for its baked goods and it's many recipes and remedies using the lush forests' resources surrounding it. Grand Prince Sprout Seedly often encourages his citizens to never be afraid to try new foods or traditions in order to better formulate palette variety. He believes the more variety one's pallete has, the smaller the likelyhood of a famine.
The Kingdom Of Virelios - A kingdom full of aspiring inventors and well known inventors, throwing together new machines and technology in order to modernize Toon Civilization. The Grand Princess, Vivian Vaelthorne, preferring the name 'Vee', takes pride in how most toons consider it to be the spitting image of the future, displaying how life could be made easier in the years to come.
The Kingdom Of Lustropia - The "Capital of the World", being the largest, most well known and populous kingdom in all of the Twilvaris continent. The King, Dandicus Dancifer (Preferring Dandy), is very cheerful and friendly... until a kingdom stops buying goods from him. Never cease trade with Lustropia for longer than three months. You WILL regret it.
The Kingdom Of Yularia - The most festive and merry kingdom, having a special, month-long holiday called GleamFest important to their culture up in the snowy alpines. Their queen, Bobbette Honnuks, reigns with a kind heart, deporting many goods for half price during the month of December and a little ways into January.
The Kingdom Of Rosewood - A kingdom of elegance and grace, often not involving itself in other kingdom's political affairs in order to maintain it's high-class image. Its Queen, Teagan Rosebury, prides herself in meticulously crafting many tea recipes all herself, selling them to the highest bidders at her monthly auctions alongside the goods her scouts bring back from their weekly excursions.
The Kingdom Of Aurephine - A kingdom filled with many of the greatest skilled dancers, songwriters, and so on, considered to be the "Home of Perfection" with its Queen, Gloria LeClair, and her son, Crown Prince Glisten LeClair, serving as the epitome of the standard. For adults, of course. The prince has stated multiple times that children are to never be expected to be perfect, though his mother has yet to speak on the issue. This kingdom is the highest grossing producer of beauty products and classes for things such as song and dance.
The Kingdom Of Veritasia - A kingdom that strongly believes in justice and is populated by many curious minds. The king, Rodger Eyre, and his daughter, Toodles Eyre, often take up harder to solve mysteries together, creating a just and peaceful kingdom.
The Kingdom Of Thespia - Twin Crown Princes, Razzle and Dazzle who decided years ago to share the throne, have a flair for the theatrics that influences the rest of their kingdom. Full of the best actors and actresses, some hailing from the Kingdom Aurephine, it is considered the highest honor to be invited to perform in the Grande Theatre Of Thespia.
Name origins ~
Astralis - Idk i just wanted a whimsy sounding name and since it was meant to be Astro's kingdom, Astralis was born.
Paleoterra - Paleo- means ancient and Terra means earth. And i just liked the sound and "Paleoterris" wasnt as nice to me
Sylvosia - Mix of the words Ambrosia — meaning the food of the gods — and Sylvan — meaning the forest.
Virelios - The prefix- Virtuo, meaning excellence, and Helios meaing light/power.
Lustropia - Lustrous, meaning shining, with the suffix "opia" meaning wealth
Yularia - Yule + aurora (as in northern lights) + i = yularia.
Rosewood - I remembered there's like. Rose tea so.. But it couldnt just be called rose and i decided i like Rosewood.
Aurephine - Aurous means gold and uhhh phine makes me think of josephine and i had a major daughter of evil phase and "stable full of horses and her favorite josephine" yeah i couldnt resist
Veritasia - Verita means truth and if you're an investigator you want the truth and adding the 'sia' makes it feel more like a kingdom than Veritas, Veritithia, Veritum, or whatever else i thought of
Thespia - I just took the n out of thespian im not even gonna try to hide it
The Great War ~
Before the war, everything was peaceful. Trade went smoothly, the annual meetings with all of the other monarchs often ended in good news, and everyone was as happy as they could be.
One day, however, Vivian Vaelthorne and Shelly Fossilian had a major disagreement in a private meeting. According to both Grand Princesses, Vivian Vaelthorne had suggested using the artifacts and fossils that Paleoterra discovered and using it to progress innovation, but Shelly Fossilian , but it eventually devolved into crying out insults left and right.
Both kingdoms ceased trade with one another and began investing in weaponry and war supplies, making demands that other kingdoms choose a side to alliance with and battle on and to sever ties and cut off trade with the opposing side. When a kingdom joined a side, it was often the opponent that cut off trade first.
The two alliances have titled themselves to easily differentiate one another from enemies, allies, and those in between.
Shelly Fossilian and her allies chose to be called 'The Prehistoric Court' to emphasize their political prowess and the strength they hold over history's most infamous tales of battle and peace. The kingdoms that had chosen to join Shelly's forces are Sylvosia, Rosewood, and Veritasia.
Vivian Vaelthorne had decided upon 'The Obsidian Codex' being the name to represent herself and her allies, Aurephine and Thespia, to reinstate how Virelios has withstood great (self-caused) tragedies and is still one of the greatest technological producers of the past few decades despite the prior setbacks. Due to each of the kingdoms being on the larger side, they still have relatively even numbers despite having one less ally on their side.
Due to this war, many lush fields had been tainted with the blood of fallen soldiers and only the Crown Royals understand why.
The war has gone on for years as of the beginning of the story, and no one has backed down just yet.
Characters ~
Dandy - The King of Lustropia, incredibly business savvy. A merry and cheerful guy, though he often seems more ticked off the longer a kingdom ceases trade with Lustropia.
Bobbette - The Queen of Yularia and intensely sweet. Often takes over baking cookies during the Gleamfest and Christmas season
Astro - Grand Prince of Astralis, most often found sleeping when not doing anything for political reasons.
Shelly - Grand Princess of Paleoterra, head of The Prehistoric Court. She greatly treasures history and believes that respecting the past should be prioritized over technological advancements.
Vivian/Vee - Grand Princess of Virelios, head of The Obsidian Codex. She values the progression of society, preferring to overlook the past and opting to use it to speed up technological advancements.
Sprout - Grand Prince of Sylvosia. Closely acquainted with his personally appointed noble, Cosmo. He often helps with cooking in the royal kitchen, just to take a load off the workers now and then.
Razzle and Dazzle - Grand Princes of Thespia, sharing the throne.
Gloria (Original Character) - Queen of Aurephine, mother of Glisten. Teaches him everything herself to ensure he is perfect, like her.
Glisten - Prince of Aurephine, next-in-line for the throne as the only child of the LeClair family.
Teagan - Queen of Rosewood, fantastic at picking out ingredients for tea to get it to do exactly what she wants.
Rodger - King Of Vertasia, adopted Toodles when discovering her left on the doorstep of a newly vacant house.
Toodles - Princess of Vertasia, daughter of Rodger. Often wanders off to play games and give her father a heart attack.
Pebble - The royal pet dog/rock of King Dandy. Was found with Coal on the street when both were just puppies, cowering behind her.
Coal - The royal pet dog/coal of Queen Bobbette. Very gruff and moody most of the time. Was found with Pebble on the street when both were just puppies, standing in front of him and growling.
Gigi - One of Queen Teagan's higher up scouts. The highest yielding scout of all. Best friends with Flutter.
Flutter - One of Queen Teagan's lower scouts. Unfortunately, one with fewer yields. Best friends with Gigi.
Connie - Traveling trader, often showing up in kingdoms to sell unusual goods ranging from hand-sewn stuffies to hard-to-find gemstones to higher concentrations of ichor than what is most common to find naturally.
Scraps - Denizen of Virelios, aspiring inventor attending one of the many schools Virelios has to offer for tech-savvy creators such as herself.
Goob - Denizen of Paleoterra, royal taste tester for Grand Princess Shelly, appointed the same day she fell ill after eating. (Post-war declaration)
Cosmo - Noble of Sylvosia upon Grand Prince Sprout's appointment. Best friends with Grand Prince Sprout while also acting as his royal advisor.
Ginger - Royal Head Chef of Yularia, friends with Queen Bobbette. Shockingly precised despite having issues with her eyesight and depth perception
Rudie - Traveling Entertainer, though he often settles down back in Yularia during the month of December. He's work partners and friends with Looey.
Shrimpo - War general of Lustropia. Claims he hates his job yet seems to relish in the anarchy of battle.
Boxten - Librarian in Veritasia, working with Brightney. Shy and often found helping denizens find the books they're looking for and organizinf the shelves.
Brightney - Librarian in Veritasia, working with Boxten. Often shares fun facts with children who visit and does most of the checking in and out books.
Finn - Denizen of Lustropia, carries most of the fishing industry all by himself, though his coworkers help plenty.
Looey - Traveling Entertainer, though he takes a month long break yearly in his home kingdom, Thespia. He's work partners and friends with Rudie.
Poppy - Well-known fashion designer in Thespia, often hired to design clothes for royalty. Good friends with Looey, always pays to see his shoes when he is in town.
Tisha - Royal maid of Aurephine, incredibly precise and picky with her methods, often leaving naturally dull floors sparkling clean. She is sometimes hired to clean castles in other kingdoms.
Okay yap session done what do u think and do u have any questions?
Also Vee really wanted to kickstart the use of fossil fuels <//3 😢😢
HI . HOLY SHIT. THIS IS ALL SO FIRE.... REAAUGUHUSDFHHH I L OVE UR WORLDBUILDING AND ALL THE CHARACTERS SORRY THIS IS KIND OF TOO MUCH FOR ME TO GIVE SPECIFIC THOUGHTS BUT I ENJOUYED READING IT !!!
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Lucretia at D.A.B.'s bar, by @cookietastic
My friend cooked up a Supernatural Wild West campaign (Using the Savage Worlds system), our party is: Jack, an alcoholic gunslinger with a death wish Diaz, an old mechanic/inventor type dabbling in the occult Lucretia, my character, unknown to the other two characters is a Contract Devil who through a mishap/attempted assassination of her boss has wound up mortal with a human appearance
She has successfully bullied and terrorized the tutorial boss into being her minion and completely nullified the 3rd-to-last boss fight of Act 1 by convincing all the mooks to kill each other then having the main boss of the combat tag along as a subordinate.
Thanks again to @cookietastic for this spectacular art, just in time to commemorate our move into Act 2.
#art#artwork#savage worlds#ttrpg#ttrpg art#character art#ttrpg character#western#wild west#bar#devil#oc#oc art
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OH YEAH ALSO CAN YOU TELL ME EVERYTHING ABOUT YOUR UNDERTALE WONDERLUST AU :0???
ARGH I MEAN I DONT HAVE MUCH?? I HAVENT HAD TIME TO THINK ABT IT😭😭
but um ill write something down under a read more sure👍👍
its definitely tougher now since they went to the SURFACE already, but i bet i could work with it.
i know Troy functions as sort of the protagonist which jesus christ. unlucky. mans definitely NOT getting a pacifist ending now!! (points over at him, covered in blood and gore)
the thing abt ut au is that Troy and Frisk go through a pretty similar thing at the beginning if u think abt it!!
He fell down a big pit (flowers didnt break his fall, but trash is good enough), he then met SOME sort of villain of the story because he got kidnapped (also in pitch darkness, like Flowey was + u can equal being tied to a chair to being trapped in a small box surrounded by bullets) AND he met someone who functions as a tutorial for this new world hes entered (although Blink is way more unwilling than Toriel is😭😭)
i feel like if this was in game form, Blink would start off more like.. you know undertale yellow? Dalv is there, the vampire guy, and he spends like all the ruins Running Away from you before you meet him at the very end. I imagine it would be more like that, but he'd actually teach you stuff the few times you meet him. I'll figure out the logistics!!
Aeon is definitely like the Undyne equivalent. Because she's definitely after them, very scary and angry, but she's actually chill as hell (atleast i'm HOPING Aeon pls be my friend please)
Idk how exactly Ripley and The Inventor will work in this sort of?? situation? OR the Overseer
Like the Overseer was definitely built up as this huge threat - an Asgore level threat - but i'm unsure if he is?? I just have to wait for more wonderlust to come out😭😭
Oh!! And like, regions wise
For sure Reclaim is the beginning area, maybe with like a turn u can take, or you can fall further down into the Trench maybe? And Oasis Flora could be chill like Waterfall is
I certainly don't need to plan all of this so logistically, and should think about it more lore wise, but this helps with making art for it i think
OH and Troy, Runt and Blink definitely team up. Which is more Deltarune like, especially since Troy KEEPS wanting to kill people and they keep having to stop him
BUT ANYWAY THESE ARE VERY SCATTERED AS YOU CAN TELL. I wanna have more info before I actually start like, piecing it together into a whole thing in my head. Because I don't know how many more times they'll go to the surface and if i can somehow change that or implement it so it makes sense lore wise
Last minute thought: The Inventor is Gaster. imagine
and in an ideal world Cogsworth is Mettaton
But i know i wanna make more like pixel art for it bc its fun!! i only made one battle sprite but i wanna make one for like Blink too...
THANKS FOR GETTING ME TO THINK ABT IT I NEED TO LOCK IN AGAIN
oh and also ur tma au rlly intrigues me and i WISH i could read more abt it if only i wasnt fucking terrified of tma OR knew anything abt pd😭😭 the only things i know r through my brother and i did like. bare minimum research into "which fears fit which of the riptide guys" like years ago BUT JUST SO U KNOW I THINK ITS COOL IM CHEERING BUT LIKE THROUGH A WINDOW
i keep making too many aus. undertale? tma fear entities years ago? homestuck au thats entirely unfinished? can i chill?
#i keep making too many aus. undertale? tma fear entities years ago? homestuck au thats entirely unfinished? can i chill?#ut au i will flesh u out one day i promise😭😭😭😭 ur time will come!! i just need more wonderlust!!!!#kash checks mail#wonderlust ut au!
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Whats up gamers its me WimpCritic186 here, and welcome to yet another viral Minecraft video. Are you suffering? Are you tired of the tedious march through the morass of grief and heartache life has handed you? Have you heard it said one too many times that the "only way out" is "through"? Well.
In today's redstone tutorial, I will show you how to build what I'm calling the "emotional helicopter", a server-friendly, slime-block-powered redstone contraption I've devised for the express purpose of lifting you up and around difficult emotional barriers in your life without the hassle of actually "processing" your "shit". Don't forget to "Like" this video.
Coming up, I'l test this simple and compact device on two of my friends and fellow DVorceCraft SMP members, Neomilk and banal_lad, who, as you might know, just went through a messy, extremely public breakup. Will Milk and Lad find closure, or will they be caught in the blades? Can 1,600 pistons do what 72 hours of couples-counseling livestreamed over tiktok failed to? And how exactly can a single zombie pigman and an obscure quirk of Minecraft Java's lighting engine combine to form the perfect backdoor into what American psychologist Marsha M. Linehan refers to as the "Wise Mind" in her acclaimed Dialectical Behavioral Therapy framework? Stay tuned for all of this and more, but first, let me take a moment to tell you about Ziploc.
I, WimpCritic186, am thrilled to announce that Ziploc is the sponsor of today's technical minecraft video. Ziploc is a special bag that is extremely pog and goated. As a full time content creator, I have to stay mad organized, and I love using reusable Ziplocbags to store my various gamer items and gamer substances.
Let's talk history. Originally developed and test marketed by The Dow Chemical Company in 1968, Ziploc is an undeniable icon in the crowded sliding-channel-storage-bag market-space, standing head and shoulders above competitors like Glad and Hefty in terms of name recognition and brand loyalty – but it wasn't always that way.
The year is 1951. Danish Inventor Borge Madsen submits a patent application for a new type of plastic slide fastener. Enter businessman and innovator Steven Ausnit. Now, Steven was born in Romania in 1924. His father was Max Ausnit, then regarded as the "The Steel King" of Romania – at least until the fateful day an industry rival falsely accused him of a crime he did not commit, leading to his wrongful conviction and imprisonment. During World War II, after successfully escaping house arrest, … Click To Continue
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Exploring the Latest Tech Trends: A Journey into the Future with TechwareLab
It’s more crucial than ever to stay ahead of the curve in the rapidly evolving digital world of today. We’re committed to giving you in-depth evaluations, guides, and analyses of the newest and most popular IT trends. We cover everything, from blockchain and augmented reality to artificial intelligence and machine learning.
A sneak peek at what to expect from TechwareLab is as follows: Trendspotting: Our group of professionals searches the tech scene for new developments and trends. We’ll keep you updated and involved in any new developments in renewable energy technology as well as breakthroughs in quantum computing. Product Evaluations: Considering buying the newest tech products or updating your devices? There’s nowhere else to look. You may get the information you need to make wise selections by reading our in-depth product reviews. We have everything you need, from laptops and smartphones to wearable technology and smart home appliances.
How-To Guides: Technology doesn’t have to be scary, but it can be. From configuring your smart home to grasping the newest software, these simple how-to tutorials help you through it all. Regardless of your level of knowledge of technology, you’ll discover helpful hints and suggestions to improve your online life. Industry Perspectives: With our in-depth research of important industry trends and changes, you can stay ahead of the curve. Our articles give you the information you need to navigate the always-changing digital scene, whether it’s about the newest developments in cybersecurity or the potential applications of driverless vehicles.
TechwareLab is your one-stop shop for everything technological, whether you’re an enthusiast for technology, an aspiring inventor, or just interested in learning more about it. Come along on this thrilling voyage into the future, where creativity has no boundaries. Keep checking back to TechwareLab for the most recent information, analysis, and discoveries from the tech industry.
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How to Make Your Own App Store App Using MIT App Inventor 2
#youtube#MIT App Inventor App Downloader App how to create an app app store app tutorial app development for beginners TCB app store custom app store
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Suspension System in Autodesk Inventor || Inventor Tutorials || Autodesk...
#youtube#autodesk inventor drawing tutorial beginner autocad inventor 2022 tutorial autocad 3d mechanical drawing tutorial autodesk inventor 3d model
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Fabula Ultima 1
Let me preface this by saying that I have no idea how tumblr works. But what I'm _intending_ to do with this space is to use it to share my solo RPG adventures. Which at the moment is playing Fabula Ultima, the TTJRPG, combined with Mythic Game Master Emulator.
Let me introduce our first 2 Characters.
This is Puck. The genius inventor kid. (You can tell because of the goggles!). He's a Tinkerer 3/Loremaster 1/ Sharpshooter 1
This is Riza. She's the grandaughter of the village's guard captain. She's a Guardian 3/ Weaponmaster 2
Anyway, why don't we start the first scene!
The scene starts with a panning, top-down establishing shot. You see an Idyllic little village with pastures and farmland nestled in a little forested valley, where tufts of grass can still be seen peeking out of recently fallen snow. For a moment, what appears to be a flaming ball of light flashes across the screen. The camera shakes, and a flock of birds is noisily scared out of a tree, flying toward the camera and the screen goes black.
Riza is looking for Puck, who was supposed to be gathering healing herbs, but seems to have wandered off. But Riza knows her best friend well, and knows to find him wherever that shooting star landed.
Scene cuts to Puck, who finds himself at some kind of crash site. The tech seems out of place, but Puck is already waist deep in the engine bay as if he had been swallowed by a metal monster.
When Riza arrives, Puck had already dismantled several bits of the vehicle, and was rummaging through the pile of parts. He doesn't even notice the pair of frost-blue wolves stalking toward him. Riza calls out, and we start our first fight!
Puck is armed with a pistol and a combat jacket, and Riza has a full suit of plate and two shields. (We are not going to ask why she is walking around in full plate. That's just the way it is.)
The enemy is a pair of frost wolves, which are wolves. But frosty. It's an easy tutorial fight, and our 2 heroes come out of it with barely a scratch.
However, the crash and the subsequent fight seemed to have loosened earth on a near by slope, and there's a sudden landslide! Cue scene of Puck and Riza running for their lives until they find themselves in a cave, with the landslide closing off the way they entered.
With no choice but to move forward and hope there's another way out, they eventually come across an injured person. He's wearing robes, and there is some obvious battle damage that shows the person was probably in the crash earlier.
Puck pulls a potion from his pack and gets the hooded figure to drink up, healing him. Just then, there's a growl from deeper in the cave, which turns out to be a massive Cave Bear!
Fight 2, START
This fight is much more difficult. Our heroes make it out alive, but just barely, having to use up all of their potions as they whittled down the beast's ginourmous HP bar.
Here I spend a Fabula Point (FP) to declare that Hooded person has some emergency supplies that the bear was tucking into. Inside there's a tent (That's weirdly non-reusable but that's standard for JRPGs). They set up camp in the cave as the person pulls down their hood, revealing their face and introduces himself as Shaar. Prince of Khalabi. Formerly 7th in line to the throne after his father and elder siblings, but now on the run after his uncle instigated a coup.
He says that he's looking for someone who is supposed to live around here. He mentions a name. Puck and Riza look at each other with obvious confusion. Riza turns back to Shaar and says "I'm sorry. My grandmother passed away a few years ago.... this was her armor that I'm wearing."
FADE TO BLACK Scene change, the camera is now following a man in armor that is wierdly similar in style to what Riza was wearing (But obviously in a different color that I haven't decided on yet). He is on a flying ship of some kind, the same sort of outlandish tech as seen in the crash. He's overlooking the same valley.
A soldier comes by and kneels before giving a report. "Sir. We've found the escape pod, but not the prince. There is however village nearby, and it's possible that he went there to find aid. Soldiers are on their way there now."
"Damn him." says the commanding officer. "Why couldn't he make this easy and die like his father." The rail he's holding is suddenly crushed beneath his grip. "Send word to the helm. I'll be leading the search myself. We'll just have to burn the rat out."
FADE TO BLACK
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“I know it’s hard to get here, fighting tooth and nail... But don’t ever think of giving up, ‘kay?”

Name: Hayes Emmett Serafino
Japanese: ヘイズ・エメット・セラフィノ (heizu emetto serafino)
Dorm: Monsville (@fumikomiyasaki)
Birthday: August 17th (Leo)
Age: 19
Height: 203 cm (418 cm in monster form!)
Dominant Hand: Right
Homeland: Interstate Hill
Family: Unnamed mother, unnamed father
Voiced by: Jun Fukuyama
Nicknames/Aliases: Monsieur Armstrong (Rook), Sacambampis/Sakanbanpis-kun (Floyd)
Grade: Third
Class: 3-C (no. 02)
Club: Track and Field Club
Best Subject: Physical Education
Hobby: Making candles
Favorite Food: Caramel corn, homemade vegetable stew
Least Favorite Food: Burnt food
Pet Peeves: Being seen as the scary guy, ignorant people, terrible jokes, harming others, bull jokes regarding his horns
Talent: Good intuition, staying calm even in the most stressful situations

Appearance: Hayes is a young gentleman with cyan hair with purple streaks in front, ocean blue eyes, and a muscular body. He also has a pair of brown curved horns on top of his head.
In his school uniform, he wears a white shirt with its sleeves rolled up to his elbows, dark blue vest, and he doesn’t wear the gray jacket that everyone wears. Under these, he wears the black pants with gold stripes on each side and a pair of grey slipons with his white socks showing a little.
In his dorm uniform, he wears a white shirt with his name tag on it, a pair of blue pants with its legs tucked in the boots he’s wearing, along with a strap holding the pants up.
Personality: Although he seems like he’ll glare down at people’s soul, he is actually hardworking, confident and overall a good person. Very caring, affectionate, but can get really cocky sometimes.
Unique Magic: “Surface Pressure”
It allows him to deal ‘invisible’ blows.
What I mean is that his Unique Magic allows him to create enough pressure to deal hard blows on the target(s). Since it’s used with very little magic, he can use it every time he wants. He prefers not to use it though.

Fun Facts:
He is the son of a famous inventor and he’s been wanting to be like him ever since he was a young child.
When he was little, he was taller than other children his age and was a little chubby at the time, so they would bully him relentlessly. However, when he met Micah, things changed for him. They bonded over time and became the inseparable duo we know today.
Aside from chicken soup, one of the best foods he makes is blueberry pie.
He’s roommates with his Bromosome™
When it comes to the terms of internet, he’s like a computer whiz. He can solve it if anyone has a problem with their devices.
He prefers casual clothing to any type of clothing, but will wear the appropriate stuff if the situation calls for it.
When stressed out, he tends to ruffle, pull, or rip some chunks out of his hair.
Yes, he does have several scars on his face and body. That’s because he was accused of murder in the past and it caused his good reputation to crumble and other people to see him as a dangerous person. From that reason alone, they tend to fear him and leave him alone.
From the canon cast, he seems to be on good terms with Malleus, Trey, Deuce and Ortho.
In his Birthday Boy card’s story, he mentions knowing how to play electric guitar. He also has a black one in his room.
He also has several music bands’ posters around his room. Mostly from rock bands though.
He is secretly a livestreamer who makes tutorials on how to assemble a machine, how to do the chores and how to use some electronics in the simplest narrative possible, going by the name “How To...” But there are times where he joins his close friends’ streams to unwind a bit. (He often plays with them too!)
In his Lab Coat story, he mentions knitting gloves for himself before. But since the pairs he made didn’t fit in his hand, he started to look around and saw a litter of shivering kittens, and he ended up putting the gloves on them instead.
He sometimes can be seen chewing mint gum.
In his Dorm Uniform card’s story, he mentions that there was a period of time where he had an emo phase. Although Micah teases him for it later, he says that it’s nothing to be ashamed of.
He has a tuna sandwich and some iced coffee for lunch once every week.
He seems to enjoy playing with his cat and kittens in his spare time.
Like Vivienne, his hair is actually curly, but he uses a hair straightener to keep it straight.
Before he went to jail, he had a girlfriend who only wanted to be with him for his fame and money, thinking Hayes is one of those rich and dumb people. But unfortunately he caught on and didn’t spend a dime on her and only got her cheap gifts. After he was released back, he saw that she was dating another man and they broke up on the spot. He seemed completely unfazed, but in reality he was beyond heartbroken.
[More facts are yet to come, please be patient!! 💗]
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Part 4: Level Breakdown: Levels 1 - 5
Dishonored has 9 levels, not counting the introduction in the tower. Each level, bar the first, culminates with a target that either needs to be eliminated or rescued.
There are 2 types of level: city levels, that culminate in a single enclosed location and single location levels.
Opening:
The first location in the game is Kaldwin Tower, one of the few places we will be visiting again. For now, you can marvel at the waterlock system that grants access into the tower, and talk to your companion Captain Geoff Curnow, who will be important later.
This level is a pretty elegant tutorial. You learn how to move, run and hide, by playing hide and seek with Emily, how to interact with objects by stealing High Overseer Campbell’s cyder and handing Jessamine the letter and you meet a few of the main players: Royal Physician and Painter Anton Sokolov, Royal Spymaster Hiram Burrows, and of course, Jessamine and Emily Kaldwin.
At the gazebo, Daud and his Whalers attack. Regardless of how many Whalers you kill, Corvo is no match for Daud’s Outsider mark, Jessamine is killed, Emily taken and Corvo accused of the crime.
Dishonored:
The game proper starts 6 months later. Corvo has been held at Coldridge Prison and is being tortured into signing a confession that he killed Jessamine. Hiram Burrows, now the Lord Regent, has grown tired of Corvo’s refusal to acquiesce and has scheduled his execution.
A Guard brings Corvo’s meal, along with a key to his cell and instructions on how to escape the prison.
This level introduces a lot, very quickly, and as such it can be pretty relentless. It’s hard not to kill anyone, since your only 2 weapons are a pistol which alerts ALL the Guards in the building, and a sword, but in an enclosed area with no high ground it’s hard to sneak up on Guards to knock them out.
The level introduces you to some of the mechanics the game will be utilizing a lot: opening hatches, gates, safes and crates, manipulating rat swarms by using corpses, and platforming over pipes and grates.
A cache of weapons, including Corvo's trusty crossbow have been left in the sewers, and after you acquire them, you meet Samuel, the boatman. He will be Corvo’s guide to and from each level and he takes Corvo to the Hound Pits Pub, to meet the Loyalists.
Hound Pits Pub:
The Pub is this game’s base; it’s a non-hostile area where you can rest, get mission briefings, restock, and upgrade gear and weapons. The Pub also introduces your allies: Samuel, Admiral Farley Havelock, Lord Treavor Pendleton, Pierro Jopin, Cecilia, Lydia and Wallace.
Samuel is a sailor who served under Havelock. He’s a good-natured man, who likes Corvo a lot if you’re on low and abhors Corvo if you’re on high chaos. He comments on the state of things, especially how Corvo’s actions are affecting the city, and generally gives very useful advice at the start of every level.
Havelock and Pendleton are two of the three Loyalists. Havelock is an Admiral who respects Corvo because of Corvo’s military background. He’s calm and pragmatic, not very forthcoming with words, and a bit tech-illiterate; after failing to record an audiograph he tosses the machine out of the window.
Pendleton is the chattier one; his family is one of Dunwall's founding families and he's very rich. Especially at the start, he’s more sceptical if the money and risk spent to break Corvo out is justified.
Wallace, Cecilia or Lydia, are friendly NPCs that Corvo can listen to. They provide funny anecdotes and flavour-text for the world, but out of the 3, Cecilia is the only one who has any kind of contribution to the main story.
Piero is an inventor who has a one-sided and very uncomfortable grudge against Sokolov. He's generally creepy and unpleasant, and I kept waiting for him to betray Corvo or do something evil, but no, he's just a weidro. He does make Corvos’ mask and all his weapons and upgrades.
After you meet everyone and explore the pub you get a visit from the Outsider. The Void is beautiful and eerie, but I screamed at the Outsider's detailed and lovingly rendered progression of Corvo’s-no-good-very-bad-day.
In the first game, the Outsider is a neutral figure, who despite marking Corvo doesn't seem at all invested in his success at saving Emilly. He isn't interested in human morality, and his commentary is generally perfunctory, save for the vitriol he has for Daud and the Abbey.
After your mark, you can test out Blink and the heart, and then you get your first mission: killing the High Overseer.
High Overseer Campbell:
This first level is by far the best designed. It's not the longest, but it has 2 substantial side quests, and introduces many important locations and characters, so forgive me if I'm a bit longwinded.
Before each mission, Havelock and Pendleton give you a brief. High Overseer Campbell has a black book he uses for blackmail, and the Loyalists need it, among other things, because it contains the location of Emily Kaldwin. Havelock asks you to rescue the third Loyalist, Overseer Teague Martin who orchestrated Corvo's jailbreak.
Before you leave for Dunwall, you speak to Calista Curnow. She is Captain Curnow’s niece, and she’s heard that Campbell intends to murder him, since he can’t be corrupted. She asks Corvo to save him, which is your first official side quest.
Sam drops you off under Clavering Boulevard, in the Textile District. He mentions that the streets are heavily guarded, and perhaps someone named Granny Rags can help you. My advice, and not just because I like her, is to seek her out. The rewards for her side quests are runes and they are vital this early on, especially for non-lethal playthroughs.
Throughout the levels you will encounter characters and vignettes that really capture the desolate and desperate atmosphere of the city. You are immediately greeted by City Watch dumping infected, dead bodies into a container from the bridge, headed for the condemned Flooded District, including still living people.
Down the alley, you can find your first, civilian; a girl, speaking to herself about what she has to do to get elixir, which is the only moment in the game where the misogyny of the world is acknowledged, and it of course has to do with sexual coercion.
Thankfully, next you meet Granny Rags, who lightens up the mood. She's in a condemned building across from the Dunwall Distillery, which is Bottle Street Gang territory. She asks that you get rid of her Gentlemen Callers, for a special price.
This is also where you encounter your first Outsider Shrine. At each shrine, the Outsider gives a bit of backstory on the characters, in this case Granny Rags, as well as the ‘cult devoted to hating him’, the Abbey of the Everyman.
The Gentlemen Callers are members of the Bottle Street Gang, who’ve come to rob Granny Rags. The reward is a rune, and it’s enough to knock them out, to get it.
Like mana, health depletes every time you take damage, and you can replenish it by drinking Sokolov’s elixir (or eating food if you have the charm), which you can find or purchase. Slackjaw, the leader of the Bottlestreet Gang, is making his own bootleg batch of the elixir, and selling it for cheap. If you decide to accept Granny Rags’ second quest, you will be poisoning said batch.
To do the quest, you need to sneak into the apartment of Robert Galvani, a doctor who is working on a cure for the plague. You have to steal the intestines of a plague infected rat and put them in the elixir brew in the Distillery. Galvani lives on Clavering Boulevard, so on your way to his apartment, you might want to rescue Griff from some more Bottle Street thugs.
Griff is a vendor, though his prices are much higher than Pierro’s. He’s still useful though, especially for buying upgrades and replenishing sleep darts in a pinch. His venue is right under the roof you want to climb so you can use the pipes to get to Clavering.
Galvni’s apartment is huge, and there are Guards inside, as well as some maids, and I hate the maids more than I hate the Guards. Since they are civilians you can’t kill them, but if they spot you, they alert Guards and activate alarms.
The rat viscera are in a lab on the third floor. Galvani, like Pierro is obsessed with Sokolov, so the code to his safe is the day they met. Another thing to note is that Galvani has realized that the plague carrying rat isn’t native to Dunwall.
After you get the intestines, you have to sneak into the Distillery. Sneaking across the yard is easy; just go on the pipes. Once inside, it’s more difficult to navigate around the distillery without getting spotted. The brewing stand is in the basement, and you can use it before you poison it if you’re running low. Once you get your rune, you are done, although you won’t see the consequences of your work until the next level.
The next big hurdle is the wall of light, which is what separates Clavering Boulevard from Holger Square. The wall of light is this game’s version of a checkpoint. It was designed by Sokolov to keep rats and the infected from crossing between districts and spreading the plague. In reality, it’s a convenient way to separate the levels into sections.
There are 3 ways to deal with the wall of light. The first is to shut it off, which can be accomplished by removing the whale oil canister. The second is to rewire the wall of light to let you through, but this will kill anyone who passes through it, which is no bueno for non-lethal and low chaos playthroughs. For both, Dark Vision 2 is especially helpful. The third and usually easiest option is to find a way around.
Holger Square is where you find Martin. At present, he’s being taunted by another Overseer, though listening to Martin make ‘yo mama’ jokes might be the real torture.
Freeing him lets you know that Campbell is indeed about to kill Curnow, and he will be using poisoned wine. One thing to note is that there is a non-lethal way of disposing of Campbell; you will learn about it in the very next area, but though Martin definitely knows about it, he doesn't mention it.
The non-lethal option is the Heretic’s Brand, which is what is done to members of the Overseer order who break the seven scriptures.
At this point you have several options on how to approach your target. There are the roofs which take you straight to the second floor; the ground level which is the best guarded; the kennels; and the backyard. This is a good time to decide on how you want to neutralize Campbell because that will determine your approach.
Killing Campbell is the easier option; he’s on the third floor so it’s trivial to get up high and either switch the poisoned glass or shoot him. If you want to save Captain Curnow, you have to clear the second floor is clear of guards and disable the alarms so he can exit the building on his own. Otherwise, you have to knock him out and carry his body far enough from the building.
If you want to brand Campbell, you need to steal a key that will get you inside the Interrogation room, where you find the branding instructions. Knock Campbell out and put him in the chair to administer the brand; he’ll stay put.
There are a few other areas of note in the residence. One is Campbell’s secret room, where you will find the portrait, he was sitting in for the day Jessamine died. You’ll also find proof that he’s a frequent user and abuser of the girls in the Golden Cat, as well as an audiograph which confirms that Emily is being held at the Cat, by 'the twins'.
In the Archive you can hear an Overseer discuss how Martin planned your jailbreak and read depositions of the Guards and other inmates. You can also listen to a Whaler interrogation and learn that the Whalers carry poison to end their lives if they’re captured.
You can make your escape through the backyard. There are a few more optional encounters here: you can save an Overseer and his sister from overzealous colleagues who think she’s a witch, and you’ll get the code to a safe in the Overseer barracks as thanks. You can also witness two other Overseers execute one who is infected with the plague, to prevent him from becoming a Weeper.
After all that, the only thing left to do is make your way to Samuel and bounce.
House of Pleasure:
The second level is also fittingly, my second favourite. For all my whinging about sex work in this game, I actually really enjoy fictional brothels, and this level is mostly set in the Golden Cat.
However, getting to the Cat is easier said than done, and in a series staple, first, you have to revisit Clavering Boulevard.
Corvo wakes up to some commotion in the Pub; it seems Weepers have somehow appeared in the sewers under the building. Havelock asks you to dispose of them, and if you do it non-lethally, Pierro will award you some sleep darts, and promise that they will be treated with dignity at the Academy.
After this bit, you are informed of your next target: Pendleton’s very own older twin brothers Custus and Morgan.
Throughout the game, Lord Pendleton will write journals and record audiographs about his life; through them you can learn that he’s estranged from the twins, mostly because they have spent his entire childhood abusing him, even almost killing him as a baby. Despite this, he still tries to reason with them, and it’s very clear that killing them isn’t something he wants to do. The only reason he agreed to it is to prove his loyalty to Havelock.
What I love is that Pendleton isn't entirely selfless; if you end up disposing of his brothers non-lethally, Pendleton will make a comment when you kidnap Sokolov that he wants a new portrait - this one of just himself. However, if you do kill the twins (and for the brief moment before Pendleton learns you didn't) he is mean and passive aggressive to Corvo. It's only when he learns that the twins are alive does he thank you.
Pendleton is the best developed and characterized of the Loyalists, and for that he's my favourite.
The bridge to Clavering now has a watchtower that shoots at anyone who gets caught in the light. Luckily you don’t need to go there, and you are immediately approached by Bottle Street thugs who ask you if you want to do a job for Slackjaw.
I really like the Bottle Street gang. Their design is great; the bowler hats, the suspenders, the dozens of rings, blowing fire as their weapon of choice. Hilariously though, the game repeatedly calls attention to the fact that the Bottle Street gang are mostly teenagers, and yet every single character model looks like a man with a mortgage.
the face of a teenager
Since you are doing a job for Slackjaw you can just walk around the Distillery yard and overhear conversations between the gangsters. I think the developers did a great job of humanizing the gangsters; my favourite was one boy admitting that he can't pay with coins because he gets his numbers mixed up.
This is where you learn what happened with the poisoned elixir - it has turned over half of the gang and innocent civilians caught in the crossfire into Weepers. They are locked in the yard next to the Distillery entrance. If you don’t knock them out, once you leave the Distillery they will break out and attack the Bottle Street members in the yard.
I could write a whole paper on Slackjaw, and believe me, people have written entire books. Yes, he is a gangster, but he’s a net positive to the city. He makes a bootleg, much cheaper version of the elixir and ‘employs’ the disaffected youth of Dunwall. He never attacks Corvo, and after you complete his side quests, he keeps his word and never turns hostile. So not only has Corvo halved Slackjaw's gang, but he's also destroyed the ability for dozens of people to protect themselves from the plague. And for what? A rune from a crazy, blind woman who thinks you are her dead husband?
Slackjaw doesn’t know you did anything to the elixir, but he does know you’re after the Pendletons. He offers to help you enter the Golden Cat if you do a job for him. Someone has been attacking his men and stealing territory, so he’s sent one of his men, Crowley to investigate Galvani’s apartment. Crowley's disappeared.
On your way to the apartment, be careful not to fall into the Whaler trap; they are stalking the roofs and apartments around the area where Griff stands. Like the prologue, they can use pull and blink, so make sure to knock them out.
This is the only level that doesn’t have an Outsider shrine; one of the apartments has a Weeper who seemingly tried to make one, with a bone charm instead of a rune.
You can also save a servant girl from two City Watch thugs who want to kill her for her elixir. She will give you the key to the Art Dealer’s apartment, and tell you he’s fired all his staff, but he keeps something valuable in his safe.
The Bottle street gang is already in the apartment, but they are having trouble opening the safe, and if you want to rob it, you will have to come back too.
Inside Galvani’s apartment you'll find Crowley’s dead body and two Guards arguing over how to classify his death. Crowley recorded an audiograph so you can take that back to Slackjaw.
We don’t learn who’s after Slackjaw from the audiograph, but you can guess it’s either Daud or Granny Rags. Slackjaw seems genuinely distraught that Crowley is dead, and he keeps his end of the deal, giving you a key to a hotel called the Captain’s Chair which you can use to get inside the Cat.
He also offers to get rid of the Pendletons quietly, if you can find the art dealer, Bunting, get the safe code from him and bring it back to Slackjaw.
Like before, there are several ways into the Cat. One involves Granny Rags who has made a new home in the Weeper infested underpass. My preferred method is the Captain’s Chair, because it lets you get on the balcony of the Cat, right on top of Madame Prudence.
To balance out the previous level, it's actually easier to deal with the twins on the non-lethal route.
Bunting is in the Silver Room, strapped to an electric chair. He doesn’t realize you are not a sex worker, so you can torture the combination out of him (it’s ok he’s into it). He also admits that he has been slowly defrauding the Pendletons, by lying to them that their collection is worthless, when it’s in fact worth thousands. The Pendletons are haemorrhaging money; both brothers lament how they had to borrow to even get into the Cat, and Morgan talks about killing himself as soon as the money runs out. Don’t feel bad for them though; their family has made their fortune by using slave-run silver mines.
From Prudence you learn that Emily tried to escape twice, and the last time, she got the closest by finding the VIP entrance. To make sure she stays put, Prudence keeps the master key on her, which you can easily steal.
If you want to kill the brothers, Prudence will let you know that one of them is the Golden Room and the other in the Steam Room. Whoever is in the Steam Room is very easy to kill with the pipe pressure.
Once you rescue Emily, you can use the VIP entrance which will take you to Granny Rags’ underpass. Emily will find her own way to Samuel, though from her dialogue, you can surmise that Granny Rags helped her.
Return to Slackjaw to report the code, and he’ll tell you what he intends to do with the twins: cut their tongues off, shave their heads, and put them to work in their own mines. This is the first time in the game where the non-lethal route is worse than simply killing the target, but it won’t be the last.
The only thing left to do is to rob the safe before Slackjaw can, just be aware that you need to be quick, since 3 Bottle Street thugs will appear on the second floor once you open it. When you’re done, meet Sam and Emily and bounce.
The Royal Physician:
This level is the first one that takes us to a different location: Kaldwin Bridge. It’s also the first level where you don’t have to kill anyone; instead, you are kidnapping Anton Sokolov.
The Loyalists need Sokolov, because he painted a portrait of Hiram Burrows’ mistress, and you need her name.
Kaldwin Bridge is a cool, albeit slightly underused location. Sam drops you off on the Southside, because the bridge has newly installed floodlights which make it impossible to get to Sokolov’s house. Moreover since it’s sundown, the mandatory curfew is in effect, so City Watch is everywhere making sure it’s being enforced.
The first real thing of note is Lord Pratchett arguing with a City Watch Guard about the curfew. His house is well stocked and well connected to the neighbouring apartments, though one of his neighbours seems to have been driven mad by the Outsider shrine.
Sokolov is the first person the Outsider has a lot to say on, namely how much he fucking hates him.
Sokolov has spent decades doing everything in his power from occult rituals to human experiments to get the Outsider to speak to him, but though everyone in-universe is obsessed with him, the Outsider thinks he's boring.
This area is full of apartments you can explore and rob, and there is also a woman you can save from a rat swarm. She will tell you the rats became aggressive after a man brought a bone charm inside, and everyone who was hiding with him is also dead.
Eventually you will make your way to a roof which gives you the best vantage point of the bridge and a new arc pylon is at the foot of it. A few Bottle Street thugs lie in wait.
The City Watch talk about how many desperate boys will try to do a suicide run at them, in hopes that they’ll either cross the bridge or die before they catch the plague. These guys are not here for that; they are trying to rescue their friend Alec from the brig, but they get incinerated or shot regardless.
Blink 2 is very handy here, since you can just blink on the chains of the bridge without alerting anyone. The towers have many platforms and Guards, as well as the way to disable the floodlights. Alec is in the brig for stealing pearls from River Crusts. You can get him out, but make sure you have cleared a way for him on the other side, because if you haven't, he will alert every single City Watch quicker than you trying to shoot a River Crust.
Once you cross the bridge you can break into the apartment where Alec’s friends are waiting and steal all the pearls they’ve gathered. You have to avoid another pylon, and it can be done the same way as the first one.
Before Sokolov’s house, which likewise has several ways inside, there is a group of prisoners. If you listen to the City Watch they are to be Sokolov’s test subjects; the problem is most of his test subjects die. You can free them by disabling the pylon, though be careful not to do what I did and accidentally blink yourself inside the cage.
The best and easiest way to get to Sokolov is through the roof. He is working in his greenhouse, recording an audiograph. You can talk to him and he won’t turn hostile, but you still have to knock him out to get him to Samuel. There is also a female test subject you can rescue.
The hard part is actually getting Sokolov to Samuel. The house is crawling with guards and if Sokolov touches water he immediately drowns. The best way to do it, is to fix his private elevator on the lower floor, knock out the guards and rewire the alarm at the house entrance, and drag him out.
Lady Boyle’s Last Party:
Like the title says: you’re going to a party.
But first, you need to make Sokolov talk.
Sokolov is a great character, though he’s a bit underutilized in the first game. He’s a true Renaissance man; a genius inventor who developed the City Watch technology like the arc pylon, the tallboys, and the wall of light. He’s also a doctor, having created the plague elixir, and searching for a cure, while also being a painter and an occultist. The only people who are not obsessively fawning over him, despise him.
You can get Sokolov to talk in two ways; releasing a swarm of rats on him or bribing him with expensive alcohol. If you pick the alcohol, you get to break up the aforementioned spying on Calista scene, just so we are clear which game we are still playing.
Sokolov explains that one of the 3 Boyle sisters is Burrows’ lover but he doesn’t know which one, since he painted her from behind. The Boyles are throwing a party that night and he was supposed to meet the elusive mistress, but obviously he won’t be appearing. Since it’s a masked ball, Corvo can simply go as himself, the masked vigilante from the wanted posters, and no one will suspect a thing.
The problem is, because of the party, the entire City Watch is camping around the mansion, and they bring out the big boys: tallboys.
Ahem.
The tallboys are men in armor on stills who can see from above and fire explosive bolts at you. The best way to deal with them is to blink past the one on the street, and enter the Boyle Estate ground. After that all the tallboys disappear.
It’s worth exploring around the estate first. There are several Weeper infested apartments around, one of which contains a shrine. The Outsider says that regardless of whether you cut Boyle's life short, or let her live a long time in hiding, this is her last ball.
Like always, there are multiple ways into the mansion; whichever one you choose, once you are inside, you’re in neutral land.
There are a few things you can do to get noticed; killing or attacking any of the partygoers, trespassing on the second floor, stealing too many things in quick succession, or annoying Lord Ramsey. Otherwise, everyone thinks you are wearing a provocative mask, and they will even comment in interest or disgust.
So much of this level is just funny details. For example, you can sign the guestbook as Corvo Attano to piss off the Lord Regent. You can steal from the Boyles and other guests will comment on how everyone does it. You can duel!
Before the ball, Pendleton gives you a letter that you are to deliver to Lord Shaw. You never learn what’s in the letter or why Pendleton wanted Shaw dead; all you know is that as soon as you hand him the envelope you are enrolled in a duel as Pendleton’s representative.
In order to win the duel and retain your non-lethal run, you have to wait for the countdown, use Bend Time and shoot Shaw with a dart. Pendleton will thank you, and give you a rune.
I am still not sure what the deal with this side quest is. You would assume that the duel is a set-up by Pendleton, his way of avenging his brothers. However, if you kill Shaw, he thanks you and gives you a rune.
Moreover, if you never deliver the letter, he is mad at you for putting him in a precarious position. So, was he hoping you would kill Shaw? Was he trying to get you killed? My theory is that after you dispose of the twins, Pendleton becomes a worse version of himself, and he abuses the missions to have you deal with his personal enemies.
The actual gimmick of the level are the sisters. All 3 are dressed in an identical outfit, save for the colour. You can either kill all 3 or guess the correct sister. You can imagine which one I chose.
Finding out the correct Boyle can be done in several ways. The easiest is to talk to a Lord Brisby who will outright tell you who the sister is and ask you to take her to the cellar where he has a boat ready to take her away. This is also the non-lethal solution.
The other more fun way involves getting a partygoer, Miss White drunk so she’ll tell you about the game. You can also sneak upstairs and go through the sisters’ rooms. Waverly and Esma’s rooms share a secret passage which can circumvent some of the guards on the second floor.
The Boyle lover will have a letter from the Regent in her room as well as a skeleton key to Dunwall Tower. After you learn who the correct sister is, the next step is getting her to come with you to a private area.
The intended way to do this is to 'intuit' each sister’s personality, because the game wants me to believe they are different. The flavours are horny (Esma), alcoholic (Lydia), and paranoid (Waverly). Once you get the correct sister to follow you, (and you are blessed if Waverly is your sister because she goes straight to the cellar) you can get rid of her.
Let’s talk about the non-lethal solution. Once again, I want to remind everyone that Lady Boyle’s ‘crime’ is sleeping with the wrong person.
Lord Brisby tells Corvo that he has been in love with Boyle for years. He begs you not to kill her, and if you bring her to him, he will hide her and keep her safe with him.
There is ZERO indication that Boyle even knows Brisby is, let alone wants to spend the rest of her life with him. I have to stress, a big part of this level is reading Lady Boyle's DIARY, and yet she doesn't mention him ONCE. Even if Boyle does know Brisby, and maybe would be down to clown, why would you then need to trick her into following you, knocking her out and carrying her to Brisby, like a sack of potatoes, instead of, you know, telling her he is waiting with a boat in the basement?
Once again, Corvo Attano, brave Royal Protector, goes along with a scheme to kidnap and sentence a woman to marital rape and capture for the rest of her life, on the word of a masked man, and this is the ACTUAL, CANON choice in the series. Not only that, but the next morning Covro receives a rune from the Boyle family, thanking them for ridding them of the 'problem' that Lady Boyle had caused them.
I am baffled. This could've been fixed so easily. You can read Boyle's diary. You can talk to her, hell, you have no other choice! That's the only way to get her to go with you to the cellar! One simple line about Brisby would've fixed this horrible plot-thread.
I was so mad about this, that I actually looked up to see what Arkane had to say for itself. Lead developer Harvey Smith did say on Twitter, that he regrets this decision. While I appreciate this, writing Boyle later on as someone who manages to manipulate Brisby enough to have a good life is not great. I’m glad they owned up to the poor writing, but I don’t like the way they are still trying to weasel out of it.
After that terrible decision, you have to avoid the watchtower lights on the river and get to Sam’s boat.
With that, we finish the first half of the game, and the 5 best designed levels. All that's left is to take down the Lord Regent himself, and that's exactly what we will be doing next.
Part 5: Dishonored: Level Breakdown 6 - 9
Part 3: Dishonored: Gameplay
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