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#lancer-rpg
vexwerewolf · 2 days
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Which Lancer build has the most "If you aren't willing to shell your own position, you aren't willing to win." Energy?
Not anything a player can access. It's the Bombard NPC. The Bombard's Cluster Munitions trait gives it additional damage to its attacks for each target beyond the first, but this doesn't necessarily need to be a target hostile to the Bombard, and the Bombard can target itself with its own blast.
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m0stlysilent · 5 months
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I was inspired this morning.
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saul-tortellini · 1 year
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Harrison Armory don’t lie, that Genghis really do killing worlds
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changelingrain · 6 months
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A selection of NPC sprites from the Jade Legion, a full NPC color set made with(and available from via Chop Shop > Factions) Retrograde Minis' sprites for fun.
A Talent is a measure of worth, and each of them has proven theirs.
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HATE. LET ME TELL YOU HOW MUCH I’VE BEGUN TO HATE SINCE I BEGAN TO LIVE.
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festiveva · 11 months
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I decided to voice a Lancer meme. Expect more to come.
Original meme by Vex: @vexwerewolf
Music: "Almost Bliss" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...
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well was in a lancer mood so here’s day 6 of goblin-week
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lynnchardart · 1 year
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My Lancer character! I’m very excited for this game!
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santomorgue · 7 months
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“Is your curiosity satisfied?” They asked instead. Morrigan made eye contact with them. For a fleeting moment she felt like she was looking past Lefay’s emotional mask. She felt the subdued uncertainty, the slight nervousness behind their eyes.
I finally gathered up the courage to post some of my writing online. It’s short and sweet, written after a Lancer session maybe a month or two ago. I adore these characters and I have written more short form things with them (the second of which is already posted on ao3). Anyways enjoy.
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loremoth · 1 year
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@loremoth

And check my bio for my discord and socials. #lancer #lancerrpg #beggartok #beggartokttrpg #ttrpg #ttrpgtok #ttrpgtiktok #tabletop #criticalrole #dndtiktok #dndtok #solarpunk #hopepunk

♬ Tron Legacy - Xenology
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With this video I’m beginning my lore deep dive into Massif Press’ Lancer. I’ve loved this game and setting for years, but never managed to talk people into a game until now. So since I’m running, does anyone have VTT suggestions? We normally use R20 but I hear it doesn’t work great on there.
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lostdeviljho · 1 year
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24 hours left in the kickstarter for my project with a friend for Lancer. Featuring a cool robot made by me! I dove head first into the lancer homebrew scene about a year ago, and this is the first thing I’ve done that’s gonna be like, officially published and distributed as a Real Thing. I have Achieved Content Creation and it has me super excited. If you don’t know what Lancer is, it’s a very cool TTRPG by Massif Press, featuring robots, space, and robots in space!
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vexwerewolf · 3 days
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Hey, do you have suggestions on a stealthy, shoot'n'scoot build for the Pegasus? I'm really, really new, but I like the idea of this thing that can always hit you and fades away until the next attack.
-- HORUS Pegasus @ LL6 -- [ LICENSES ] HORUS Pegasus 3, SSC Metalmark 3 [ CORE BONUSES ] Overpower Caliber, The Lesson of the Open Door [ TALENTS ] Infiltrator 3, Skirmisher 3, Crack Shot 3 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:17 ARMOR:0 STRESS:4 HEATCAP:10 REPAIR:4 TECH ATK:+1 LIMITED:+2 SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:15 [ WEAPONS ] FLEX MOUNT: Smartgun FLEX MOUNT: Smartgun HEAVY MOUNT: Anti-Materiel Rifle // Overpower Caliber [ SYSTEMS ] Personalizations, Active Camouflage, Pattern-A Smoke Charges x5
So this is a very simple build.
What we're doing here is creeping around the edges of the battlefield, looking for a good opening. We use our Active Camouflage to remain Hidden even when it isn't our turn, and we look for a good firing position.
Our ideal turn start has us Hidden and in hard cover. We activate Crack Shot protocol and Active Camouflage if our heat's looking okay, line up on our intended target and shoot them with the AMR, hopefully hitting and hopefully critting. We don't bother rolling dice for our AMR - we just use By The Way, I Know Everything to set our damage to 11, or 14 if we crit. Having hit an enemy with an attack from Hidden, we proc Ambush, plus Watch This if we crit. With Lesson of the Open Door buffing our Save Target, we're well-positioned to inflict a horrid array of status effects on our target.
That was our first quick action. We spend the next quick action to Hide again, rendering us untargetable.
Next turn, Immobilized from Crack Shot goes away and we only need to keep Active Camouflage up if we're in immediate danger. We have various options:
If we want supreme mobility (or if there's someone close to us) we can exploit the extra movement from Mastermind: using Boost breaks Hidden after it resolves, so we can Boost, use the slide from Mastermind and then move normally, allowing us to move up to 15 spaces, 5 of it reactionless. If we're feeling really spicy, we could even Boost adjacent to an enemy, use the flashbomb clause of Mastermind and then run 10 away from them.
We can Skirmish with a Smartgun and proc all the same effects as last turn. If we want to apply more damage and don't need to be Hidden next turn, we can even Barrage with both.
Occasionally we'll need to Stabilize to deal with the heat build up from Active Camouflage, but that's great because it also allows us to reload our AMR.
This mech only has 17 HP, so with 0 Armor and 10 Evasion its survivability is fairly low, but this is aided by the fact that it spends most of its time Invisible, and due to the absurd range of its AMR (and the fact that its Smartguns don't even need line of sight) it often won't even be in range for enemies to hit at all. Skirmisher III also means that the first reaction attack taken against us each round will miss automatically, and if we're smart, enemies won't get an opportunity to make a second one.
The largest dangers to this build:
Enemies that have AoE attacks and thus they can get around their inability to target you by targetting an area that they think contains you, although Invisible will still protect you from this by providing a 50% miss chance. In particular, Bombards can just dispense with trying to narrow down your location and shell your entire zipcode instead.
Enemies with abilities that deal damage but aren't attacks. This completely bypasses Invisibility, and since this sort of ability tends to be AoE, they can also ignore Hidden if they have a reasonable idea of where you are. A great example is the Assault's optional Micro-Missile Barrage trait.
Enemies that are themselves also Invisible. Because we have no Reliable damage and there wasn't room on this mech for Eye of Horus, we have no reliable way of penetrating Invisible. This means our ability to engage with such enemies are completely at the mercy of the dice.
SCOUTS. They ignore Hidden and Invisible entirely, and have multiple tools that strip Hidden and Invisible from us, completely negating the main survivability tools of our build. Worse, they have excellent Evasion, decent E-Defence and can become Invisible themselves. Prioritize their destruction, or better yet - get your allies to do it.
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quinnydoll · 6 months
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being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
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saul-tortellini · 1 year
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changelingrain · 6 months
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Grain of Sand, a HA Iskander kitbashed using Retrograde Minis' sprites, for fun. Tactically? Irritating.
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horizoncollective · 8 months
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why do all the hot girls have this kind of reactor in their mechs?
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