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#lancer ttrpg
aswarmofmoths · 3 days
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no comment
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terkmc · 3 days
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SSC - Apollo, formerly the SSC SKELETONIZER
Metalmark alt
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lichapologist · 17 hours
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Enemy pilot looks at the Lich
The Lich:
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pennythemechpilot · 2 days
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One of the most common modifications (42% of LANCER's who were able to answer the survey) made to interior of the cockpit of the HA Enkidu is modifying the Reactor Danger Zone indicator. This usually takes the form of a piece of tape over the Reactor Danger Zone text, replacing it with text such as 'Beast Mode', 'going Monke' or 'Feral'. By far the most popular modification (72%) to the frame is the installation of cat ears.
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bregflr · 2 days
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Got commissioned to make this piece about Sona (litch pilot) being a bit of Bi disaster with a Dthal (Ranger Swallowtail pilot), showing off how helpful her homebrew NHP can be, you know they are hitting it off because Dthal is interested in her info dump
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sonicvoid · 3 days
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Posting older art to fill in the gaps
BEHOLD MY LANCER PILOT; MYLES
For those who don't know Lancer, its a genuinely sick and underrated TTRPG, a little hard to grasp at first but I swear its worth the brain hort:(
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And his perfectly normal and well adjusted mech
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zhjake · 8 hours
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Cover art for the "By Star and Melody" Lancer supplement 💫
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draculancer-flow · 2 days
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I promise to use the most ethically problematic one to cause ethical problems, as is my solemn duty as Dracula (and to make a Draculancer Flow build for it)
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fallen-featherz · 2 days
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The Lone Prospector
Commission for @tophatthehat ! This was so fun to draw. Thank you love<3
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squishkitt · 14 hours
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MECHA COMMS!!! :3 Dm if interested
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tozapeloda77 · 22 hours
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CentComm is the executive and legislative body of Union, comprised of five major coalitions: the Interstellar (IS), the Fourth Column (FC), the New Humanity Front (NHF), the New Solidarity Coalition (NSC), and the Verdant Social Arc (VSA). But these coalitions are made up of parties too - and what could those look like? Taking major parties and caucuses as the starting point, I went with a parliament of 10,000 representatives. 10,000 sits at the threshold between too big for any interpersonal relations and too small to manage a body as large as Union. While there is a 10,000-seat stadium - the CentComm Circular - in Dharamsala, Union's capital on Cradle, there are seldom debates with all members present. Voting is done via stable omninet connection, and most members have their hands full chairing subcommitties, which do the grunt work of administrating Union. Only the biggest, most public discussions are held in the CentComm Circular, and these debates are usually mostly for show.
Feel free to send in any questions about the parties, most of them have lore (that I made up).
Some of the subcommittees that I imagine exist are:
CentComm Subcommittee on Justice and Human Rights
CentComm Subcommittee on Universe Building and Liberation
CentComm Subcommittee of Naval Affairs
CentComm Subcommittee of Science & Education
CentComm Subcommittee on Interstellar Affairs
CentComm Subcommittee on Interstellar Transportation
Select Intelligence Subcommittee (oversees GALSIM & UIB)
CentComm Subcommittee on Economic Affairs…
You can imagine many more. It is a bureaucratic affair down on Cradle. With 10,000 elected representatives, there are enough people to staff the committees, which in turn appoint general secretaries. All departments and bureaus are staffed by general secretaries with term limits, rather than permanent secretaries. CentComm's power to appoint is as significant as its power to oversee.
Voters throughout Union use many methods, from metric-laden NHP-calculated analyses to popular political commentary, to stay up to date on the representative they voted for. Each faction has its own internal bureaucracy, and most political movements are open to membership by all. Despite Union's own regulations, not every party is run democratically. The four Baronic factions are all subordinate to the Baronic government on Karrakis itself (although people in the Baronies are free to vote for other factions if they wanted to). Forward Progress is ran directly by the Armory, and its representatives are supposed to do what Ras Shamra tells them to. Others, like the Left Solidarity Commune, rely on voluntary membership and lack even permanent party leadership.
Perhaps the most disparate part of CentComm is the independent area, though. With slightly under 500 seats total, the independents do not align themselves with any of the major coalitions. Most of them focus on single issues, joining only the subcommittees relevant to their interest. You won't find the Friends of the Aun in the Subcommittee on Universal Health, but they are represented in Interstellar Affairs. Of the independents, 26 members are completely independent and organised under the Individual Independents' Administrative Faction. Usually riding a wave of hype, these independents are typically celebrities to some microcosm of the electorate, but what they can actually do on their own is very limited. However, there are success stories, such as Admiral Jovanna Deng, who chaired the investigative subcommittee into a large corporate espionage scandal in the wake of the development of the GMS Superior-class frigate. After this moment in the spotlight, she enjoyed five years of chairing the Subcommittee of Naval Affairs unopposed, until she was appointed General Secretary of the Union Naval Department. Most independents, however, underestimate how much work it is and retire after a single term.
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aswarmofmoths · 3 days
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dredged up this meme i made from the depths of my hard drive and figured i’d post it (credit to @firbolgonmain for the idea)
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terkmc · 15 hours
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HA Subutai
The premiere commander frame for the Armory with peerless control of battlefield movement, your enemies and your allies included.
Now available for Terk Mech & Tech:
Design doc
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tothesolarium · 3 months
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A Beautiful Death - my design of a LICH that appears in the story I’m working on
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jancer-lancer · 7 months
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Remember, the most powerful status effect you can inflict is "dead".
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emilostingender · 4 months
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The duality of lancer players
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