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#literally as i'm applying to this job: how hard can it be to spell and write haha
huxianposts · 1 year
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GUESS WHO FUCKING GOT THE JOB EVEN THOUGH THEY FORGOT HOW TO SPELL 'ACCOMMODATE' AND 'OCCURRING'-- ME, CLOWN CENTRAL
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olderthannetfic · 2 months
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Now I'm wondering how countries like Japan and China teach literacy.
Since kanji / hanzi don't really have that much in the way of phonetic elements, they kinda have to teach them by memorization and I don't think they have many reading comprehension problems over there.
(Although both countries do have supplementary phonetic writing systems in the form of bopomofo and pinyin for China, and the kanas for Japan)
--
FAVORITE SOAPBOX TOPIC UNLOCKED!
RELEASE THE KRAKEN!
It's a little closer to teaching vocabulary than spelling, but the same kinds of principles apply: You teach the building blocks, like the traditional radicals, which aren't so different from teaching Latin and Greek roots in an English class for English speakers.
And, as a matter of fact, lots of those radicals do predict pronunciation, just not in every single case. They can also be clues to meaning, but again, not absolutely consistently. Many characters have a sound-cueing radical on one side and a meaning-cueing radical on the other. It's just that only some are still useful in the modern day, while others are more like the English word 'plumbing' where knowledge of Roman lead pipes explains why this word comes from the one for lead, but the root probably wouldn't help a kid learn the word in the first place.
One similarity to teaching phonics would be teaching students to tell very complicated and similar characters apart: you want to help a student spot all the little building blocks of the character and then spot the ones that are different, not just glance at the whole character and get a general overall vibe. If you do a whole look-based approach, too many characters are too easy to mistake for one another.
Remembering a bajillion Chinese characters is hard if you're trying to memorize them in a year and not all of elementary school, but I think people who don't read them underestimate how many component parts there are and how approachable they can be if you start by learning fundamentals, not just memorizing a few individual characters as though they have no relation to anything else.
They're actually pretty systematic, just in the way that English spelling is with its overlapping systems and historical artifacts, not in the way that highly regular Spanish spelling is.
Having taken a lot of Japanese classes, I will say that Japanese as a foreign language textbooks often do a piss poor job of this and totally do teach kanji in a sight words-y way... But my Mandarin class started with important foundational concepts that served me well in Japanese later even if I bombed out of Chinese class at the time.
Can you tell how irritated I am by all the foreign language learners who think characters are sooooo hard when, really, it's just their crappy textbook? Haha.
They're moderately hard in the way that learning a full adult spectrum of vocabulary is hard, but people do that for foreign languages all the time. The countries that use characters do tend to make sets that are smaller for certain kinds of applications, same as we have things like simple English wikipedia, but a literate adult will always know lots more, whether it's from their career in engineering or their predilection for historical romance novels.
Uh... anyway, the answer is "Bit by bit in elementary school, just like in any other country".
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taffywabbit · 11 months
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idk if i'm way off the mark on this, but the way some people are responding to that Guillermo del Toro interview about the decline of studio animation is a bit frustrating to me. specifically the bit where he talks about "emoji animation" and how everything is over-animated and pushed too far and things are rarely allowed to not be ultra-cartoony (y'know, because animation always needs to be marketable to children who are never trusted to have attention spans, right?). like, i think he's generally correct about it! but some folks are taking the wrong message away from that.
i've seen people going off about how "soulless" and "corporate" various recent examples are, and talking about these pieces of media as though they're the result of some kind of personal failing or lack of skill/range on the part of the animators, and it's just like. do people realize that's the only animation you're usually allowed to DO in the industry, unless you get incredibly lucky and land yourself on a project/studio that's unusually cool?
when i was in college for animation it was literally drilled into us nonstop that everything had to be pushed more, that exaggeration was not a guideline or a sometimes-treat but a hard rule that always had to be applied regardless of what was going on, because the viewer couldn't be trusted to pick up on subtlety and we sure as hell couldn't be trusted to convey it. you ever wonder why there's such a specific vibe to a lot of self-directed student films, particularly ones that are focused on character acting/interaction or deep emotions and introspection (especially when there's minimal/no dialogue)? it's because for a lot of young animators, they haven't had the freedom to experiment with realism and subtlety up to that point and they're likely not going to have it again for a while (or at all, unless their career path leads to higher positions where they might have more creative direction over the things they work on. which also becomes a lot less likely if they're anything other than a cishet white dude, for what it's worth).
i would LOVE to see more nuanced, realistic, understated motion and acting in animation. i WANT more characters to be able to express what they're feeling through natural body language and facial cues and for scenes to allow me to breathe instead of spelling everything out in giant bold flashing text all the time. what del Toro wants to see changed in the animation industry sounds great, and i hope others join him in seeking to revamp what modern animation is allowed to be.
but as things currently stand, and as they've stood for a long while now, most artists doing the grunt work on the shows and movies you see are completely at the mercy of corporations and networks who have a vested interest in producing a very specific kind of marketable and cost-efficient media all the time. (and by extension that style is ALSO what's taught in most animation schools, because their job more than anything is to grind you down into a perfect little sweatshop worker who will bend over backwards to meet quotas and get your work approved and not question the higher-ups, even if you have little to no personal investment in the projects you're working on, so that the studios who employ you can maintain their good reputations or whatever)
anyways idk what my point was here, this really just sorta became a rant and my views have undoubtedly been coloured by my own personal experiences (this kinda shit is largely why i dropped out before my last year of animation school, for the record).
i guess just be kind to folks in the animation industry? they've had it fucking rough nonstop for well over a century (the majority of them are still not unionized and there's HUGE pushback against doing so in many places). i assure you they are doing their best to infuse the latest uninspired illumination flick or weird spinoff kids' show with literally any amount of soul they can. you don't have to like the stuff that gets produced by any means! be a hater! i'm certainly not gonna stop you. just remember where these creative decisions come from and why these conditions exist, and consider that when YOU watched something and thought "hmm that could've been done better", you can bet your ass someone actually working on it probably thought the same thing but couldn't do anything about it. these things WILL change as the industry itself improves, but in the meantime folks have to pay their rent, and that usually means doing what they're told and working in a way that will minimize revisions and meet quotas so they can keep their jobs. it sucks, but it is what it is.
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shallyne · 7 days
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The Diary of Feyre Archeron Ch. 2
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Chapter two of Feyre's diary! I hope you enjoy,! Things might pick up in the next chapter
Words: 1.4k
February 7th
Dear Diary,
I feel like death on two legs. These past fews were SO hectic.
I've got the job I applied for and they agreed fairly quick for me to work the night shifts, and now I know WHY! Who would have thought so many people went to a seedy diner at the outside of town in the middle of the night? It's weird and I also need to act like nothing is different because mom knows nothing! She doesn't suspect a single thing! I guess being ignored by her has its perks?
Anyway, I'm not going down that route. Point is, I'm trying to juggle work and school and somehow get sleep at some point of the day, which worked until today when I fell asleep in Mr. Suriel’s class. And guess who woke me up? Rhysand!! He was very sweet about it but I felt so embarrassed, I basically bolted away from him and almost walked into a door. Yeah, I can't look at him anytime soon.
Also, dad is acting very weird lately. He's always in his office and barely talks to any of us if he bothers to show up for dinner, even mom and Elain.
Okay, that's it I think.
Byee
February 15th
Dear Diary,
The moon is so pretty. It's like 11pm right now and I'm not at work, I got this Saturday off to work on Sunday which even gives me a little Sunday bonus! Amazing, isn't it?
Back to the moon, it's beautiful! I've never paid much attention to it but now that I did, I never want to look at anything else again. Sitting in the moonlight and writing in my diary? That's so aesthetically pleasing, Pinterest would eat this up!
I'm also not the only one still awake, I can hear dad’s TV, he's watching the news again, as every evening although he's working much later than usual, mom is super grumpy about this. I think they even argued yesterday, I heard weird noises coming from their room.
I also have good news! Rhysand and I have to make a project together for history!! ME and RHYSAND. It's going to be so fun, as long as I keep him far away from my house. He already asked if we wanted to start the project at his house or mine, of course I said his even though I'm super nervous! We're meeting tomorrow. Should I wear the blue sweater? Maybe I can steal some of Elain’s mascara. Or I could ask her. We'll see, I guess.
I also don't know if I should leave my notebook at home. It's full of scribbles of Rhys's eyes. That's very specific but I just can't get them right! How can a person have such unique eyes? If anyone comes close to having literal starry eyes, it's him. So, what would be more embarrassing, if mom found the notebook or Rhys??
I think I'll leave it here, hide it in my closet. If mom still finds it I can lie and say it's just practice! Hopefully she won't find the R+F scribbled in the back.
I'm getting sleepy now, big day tomorrow.
Bye!
March 9th
Dear Diary,
Rhys and I got an A on our project! It was so easy working with him, it didn't even feel like working. He's not just the most beautiful guy I have ever seen, he's also so nice and incredibly smart! I think he also plays sports, what can't he do? Like, leave some talent for us!
I also got into an argument with Nesta if it's acceptable to use sus as a word. It's way too hard and time consuming to always fully spell suspiceus ous, same with saying it. Shortening it saves lots of time! She says it's stupid and to not use it in front of her friends because it's humiliating. To quote her, verbatim, “Stop trying to make sus happen, Feyre! It's not going to happen!” Rude. It's totally going to happen someday and I'm going to tell her “I told you so.” (She hates that)
Also, after weeks of acting sus, dad finally joined us at dinner and actually talked. Mostly to mom and the topic was the airplane that had just disappeared but nonetheless, he talked and his mood seemed better! He also doesn't look like a caveman anymore for the first time since he locked himself in the office, so that's good.
Mom also almost caught me eating chocolate, which would have been a total disaster. She's always making sure that we, mostly Elain and Nesta, aren't overweight. She's weighing them weekly! It's so insane. Sometimes I bring back some leftovers after my shift and sneak them to Elain and Nesta's room. They accept them and mom hasn't kicked me out of the house yet, so I assume they haven't told her. They also don't ask question when I bring the snacks, they just accept it. Good, that means they don't have to lie for me. Or I don't have to lie to them.
Okay, I guess that's it for the day.
PS: is it normal to constantly have a feeling of impending doom? Is it just PMS?
April 29th
Dear Diary,
Since Rhys and I did our project we've spent much more time together! He's so funny, he always makes me laugh. I think we've even become friends. We shared our lunch today, he got a half of my sandwich and I got a half of his! He even gave me his coke zero because he was shocked when I told him I never had any. It was amazing. (the coke, the company and the lunch)
Rhys told me he's super into astronomy, he's a nerd about it and it's so cute. I never saw him so animated about a topic! I mean, when he talks about himself. For some reason he also looks super interested when I talk about painting, he must be a good actor because I can't imagine him really being interested in art but I appreciate it anyway! No one ever really tried to listen to me about my hobbies.
I think I'm talking nonsense again, I don't know why that always happens. Sometimes my thoughts feel like a big heap of muddled words and everything is going on at once.
Oh, right, I almost forgot the most important thing! Rhys and I planned a sleepover during the summer holidays! I told him that I'd like to have a WiiU someday and he suggested a game night, because he has a WiiU, I'm so excited! I hope the time goes by fast, I can't wait. I need a break, my schedule is so tight these days, it's almost suffocating but I can't tell anyone.
It's going to be worth it, though. I'm saving my money, for what, I don't know yet. Maybe my driver's license? I have time to figure it out.
Mom is out for tea with her friends right now, so I'm using the time to listen to Taylor Swift without headphones!
May 31st
Dear Diary,
I could cut the tension here with a knife but either no one tells me what's up or they don't know. I tried to get some infos from our cook, Alis. She's always nice and she gets wind of all the gossip but she couldn't tell me what's going on.
Something isn't right and I need to know what it is, although something tells me I shouldn't. But can I just leave this mystery unsolved? Of course I can't!
It might be quiet right now, mom amd dad are in dad’s office upstairs, Elain and Nesta are in the garden and all the house staff seem to be huddled somewhere around the kitchen, whispering among themselves. Maybe I could eavesdrop? But there isn't really a way to hide without them seeing me. We definitely need more secret nooks in this house, I can't get information like this.
Nesta always says I'm nosy but that's such a negative way to look at it, I'm just curious. How is she not? How is Elain not? Is it wrong to be curious?
Especially if your parents are super jumpy for, like, the whole last week! It's super sus. Last night I knocked over the salt shaker and they flinched! Mom didn't even shout or reprimand me, she just glowered and went back to her dinner, it was sca–
Oh, hold on, the doorbell just rang, be back in a sec.
Taglist:
@captain-of-the-gwynriel-ship @starfall-spirit @rhysiedarling @corcracrow @sydney-fae25 @tothestarsandwhateverend @aayo-whatt @dreamlandreader
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nerdythebard · 3 years
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#12: The Doctor [Doctor Who]
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Brother, I disown you...
I don't know what my friend/chosen brother was thinking when he made this request... Actually, no, I know exactly what he was thinking! Well, no time to dawdle, let's do this Time Warp. Again.
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Next Time: Before we return to the gods, I want to make a character very close to my heart. He is also a Doctor... only, word of warning, he's a little... Strange.
Well then... sigh, let's see the goals we need to meet to make the most brilliant alien in television playable in D&D:
Heroes Never Die: The signature ability of a Time Lord (and the most problematic), a way to cheat death and return to life. Yes, somehow we need to make a virtually immortal character in Dungeons & Dragons...
Bunny-Ears Lawyer: Even in his relatively serious regenerations, the Doctor is prone to flashes of randomness, acts of nonsense, mixing puns and physical comedy to often hide the incredibly fast and advanced brain processes.
Go-Go Gadget Galore: Do I even need to say anything? Besides his trusty TARDIS (which will not be included here, we're making the Doctor, not his equipment!), the Doctor also brandishes sonic devices of multiple varieties, psychic paper, the thing that goes DING, etc.
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As you can imagine, finding the right race replacement for Time Lords wasn't easy. I'm definitely not using The-Movie-That-Does-Not-Exist solution, and making the Doctor... half-human, urgh. All we need to do is find a humanoid, almost-fossil race that can come back from death a limited amount of times.
The Doctor is a Human Revenant, a playtest race from Unearthed Arcana: Gothic Heroes. In-game, Revenant is an undead that came back to life to pursue a certain goal, whether it's vengeance, retribution, or to make amends. Putting some flavour into it, and turning it into a long-living, mysterious being who perhaps came from the Astral Plane to search for a way to save his home planet... why not? Regular Revenants get only a +1 to Constitution, but if we're using pre-existing race (such as Human), there's another set of rules. So, we get a +1 Constitution and +1 Intelligence, and we don't get to pick a skill or a feat. Not yet.
What's most important here is the Revenant's Relentless Nature feature. We are assigned a goal, a very specific one, that we must complete in order to achieve peace. Work with your DM on that one (the saving-your-home-world one from before sounds like a good start). Until we complete the goal:
If we are below Hit Points Maximum, at the start of our turn we regain 1 Hit Point;
We know the distance and direction to any creature involved in our goal (perhaps a fellow, once-friend Time Lord?);
When we die, we come back to life within 24 hours with 1 Hit Point. If our body is destroyed, we come back in a spot within 1 mile of our place of death (unfortunately, our equipment is destroyed);
BOOM! JUST FLAVOUR EACH DEATH AS A CHANGE OF FACE AND PERSONALITY, AND WE HAVE THE REGENERATION SYSTEM! HAH! YOU SEE THAT, BROTHER!?
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Ekhm... back to work, then.
The Doctor is pretty far from home, so giving him the Far Traveller background seems like the right approach. We gain proficiencies in Insight and Perception skills, proficiencies with one musical instrument (perhaps a recorder?)/gaming set, we learn one language of our choice, and we get the All Eyes on You feature; our mannerisms and quirks definitely draw attention towards us and our group, but we can take advantage of that in order to fish for some information, secure an audience with the local nobleman, or... I dunno, snog Madame de Pompadour?
ABILITY SCORES
No surprise there, we start with Intelligence. We have a literal Big Galaxy Brain™ and we use it often, and only sometimes to show off. Follow that up with Dexterity, we're nimble and we're doing a lot of running, especially when being chased (plus, we've invented the Drunken Giraffe dance). Constitution is next, the Gallifreyan biology is significantly superior to that of regular Terrans.
Next up, Charisma. It usually works, sometimes it doesn't, but even then we're kinda adorkable. Wisdom is a little low, I think we all shall agree to that, the Doctor is a creature of whim. He gets lost in thought, has a hard time remembering to explain his logic to others. Finally, we're dumping Strength. Now, we're definitely physically stronger than humans, I just don't remember any particular feats of super-strength in the show.
Heck, you want even more Time Lord shenanigans? Ask your DM to implement the "every death/regeneration makes all ability scores randomly switch places" rule.
CLASS
Level 1 - Artificer: Once again, nobody is surprised we begin with the Smart & Techy One™ for the Doctor. Artificers were brought to 5e via Tasha's Cauldron of Everything. These magical tinkers have d8 Hit Dice, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, medium armour, heavy armour, shields, simple weapons, and optionally firearms (although that's definitely not the Doctor's style). We additionally get proficiency with thieves' tools, tinker's tools, and one set of artisan's tools we choose. We can't get the sonic screwdriver (although if you want one, hint to your DM about the existence of the All-Purpose Tool), we have all these tools to replace it with. Our saving throws are Constitution and Intelligence, and we get to pick two class skills: let's get History and Investigation.
Artificers start with Magical Tinkering, an ability to bestow harmless magical properties onto inanimate objects. We choose a Tiny object with no magic in it, and grant it one of the following properties indefinitely:
It sheds bright light for 5 feet and dim light for an additional 5;
Whenever tapped, the object plays a recorded message no longer than six seconds;
The object continuously emits a smell or a sound of our choice;
A static image (picture, lines of text, shapes, etc.) appear on the object's surface.
Artificers are also casters, so at the first level, we get Spellcasting. Our casting ability is, of course, Intelligence and the number of spells we can prepare is equal to [our Intelligence modifier + half of our Artificer level rounded down]. We also know how to cast rituals.
We start with two cantrips:
Magic Stone lets us imbue three pebbles with magic (or perhaps, in this case, kinetic energy?) for 1 minute. We can then use the pebbles ourselves, or give them to somebody else. On a successful hit, the target suffers [1d6 + our Intelligence modifier] bludgeoning damage and the spell ends on that particular pebble.
Prestidigitation is a cantrip of plenty varieties, which very well could be disguised as the Doctor's tinkering with his sonic screwdriver. It can be used to warm or chill food, clean or soil objects, or perhaps lighting and snuffing our small flames.
We start with two 1st-level spell slots, and we get three 1st-level spells:
Alarm sets up a secured perimeter, no larger than a 20-feet cube, for 8 hours. Whenever a create not-designated as safe while setting the spell, crosses its boundary, we get a signal informing us about the intrusion, which also wakes us up if we're sleeping. The signal can be set to inform only us, or everybody around.
Detect Magic informs us of any magical activity within 30 feet of us for 10 minutes (concentration). We sense magic lingering on objects, people, as well as locations, and we can determine the type of magic present (but not a particular spell, for example, we sense that a spell on the object is enchantment-type, but not that it's Power Word: Kill).
Identify is... pretty much the one function of the sonic screwdriver we've all seen. It lets us learn about an object we choose, including its magical properties (if any) and if it's affected by any spells. And it works on wood!
With a spell list like that, we can safely say
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Level 2 - Artificer: We continue with the Tech Savvy Class, and we learn the Artificer's signature skill, Infuse Item. It lets us bestow magical properties onto mundane items. Similarly to Warlock's Invocations, Artificers have Infusions they can select and put into items. Starting from this level, we can infuse two items at once, and we get to pick four Infusions from the list. For the Doctor, let's pick:
Replicate Magic Item: Bag of Holding is probably the most useful infusion in the early game. The infusion does exactly what it says, and a Bag of Holding is always a good item to own (just watch out for the Bag Man!)
Enhanced Defence infusion puts some extra protection (+1 to AC) onto an armour or a shield.
Mind Sharpener is a helping hand for any spellcaster. The infusion put onto an armour, or woven into a robe, sends a jolt to re-focus the mind. When the wearer fails a Constitution saving throw to keep their concentration, one charge (out of four) of the infusion expends, to make them succeed instead. The charges are refilled at dawn.
Returning Weapon gives a +1 to attack and damage rolls of the weapon it's applied on and makes it return to the wielder's hand immediately after it's used to make a ranged attack. With the keyword "immediately", it gives your Rangers and other bow-users infinite ammunition with just one arrow.
We can also get one more 1st-level spell: Disguise Self changes our appearance for 1 hour, or until we choose to dismiss it as an action. The spell affects our body, clothing, and items we carry (including weapons). It is not a physical disguise, just an illusion woven around us; if we make ourselves thinner than we really are, and somebody was to touch the space where our regular body would be, they're going to feel the body, albeit invisible. For the Doctor, this seems like a combination of psychic paper and the Chameleon Circuit.
Level 3 - Artificer: At this level, we get the Right Tool for the Job feature. If we have thieves' tools or artisan's tools in hand, we can create any other set of artisan's tools.
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We also get to pick our subclass, our Artificer Specialization. The Doctor is no alchemist, and we'll probably build Tony Stark at some time in the future, therefore we're picking Battle Smith. Those tinkers are masters of protections, being able to put up defensive mechanisms on the spot. Since the Doctor is a diplomat first, runner second, and combatant very close and reluctant third, focusing on support is a good option.
As a Battle Smith, we gain proficiencies with smith's tools, and we gain some more magic with Battle Smith Spells:
Heroism imbues the willing creature with bravery. Until the spell ends (1 minute, concentration), the target is immune to being frightened and gains Temporary Hit Points equal to our Intelligence modifier at the start of each of their turns (AKA every six seconds). When the spell ends, any Temporary Hit Points remaining are lost.
Shield creates an invisible barrier as a reaction to getting hit. It adds +5 to our AC until the start of our next turn.
Although a reluctant fighter, the Doctor as a Battle Smith also gets the Battle Ready feature. We gain proficiency with martial weapons, and when we attack with a magic weapon, we can use our Intelligence modifier instead of Strength or Dexterity for attack and damage rolls.
Finally, Battle Smiths get the Steel Defender. With our tinkering, we create our first companion, a steel defender; it is friendly to us and our companions and obeys our commands. With that, we got ourselves the one and only K9
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Level 4 - Artificer: At this level, we get our first Ability Score Improvement! However, instead of upgrading our abilities this time, we'll grab a feat. The Telepathic feat from Tasha's Cauldron of Everything will represent the Doctor's limited psychic abilities: we increase one of our non-physical abilities by 1, let's go for Intelligence. We can speak telepathically to any creature within 60 feet, but the creature cannot reply (unless they're telepathic too, of course). Finally, we can touch a Detect Thoughts spell once per long rest, without a need to expend spell slots. Give your target a good headbutt, and learn their surface thoughts.
We also get our final spell: Catapult turns one inanimate object that isn't worn or carried (and weighs from 1 to 5 pounds) and turns it into a remote projectile. The object flies in a straight line for 90 feet before losing its momentum and falling. If it hits a creature, they have to make a Dexterity saving throw or take 3d8 bludgeoning damage. Distract your pursuers with a head of cabbage flying at their heads.
Level 5 - Rogue: We say goodbye to the Artificer, as we move onto Rogue for the rest of the build. Rogues use the same Hit Dice as Artificers, so nothing really changes when it comes to our Hit Points. We already have proficiency with light armour and thieves' tools, but we can pick one class skill – let's pick Acrobatics for better running and parkour chances when escaping aliens and responsibilities.
Rogues start with Expertise, which lets us double our proficiency bonus (NOT ability modifier) for two skills of our choice: let's boost Insight and History, to best utilize our centuries of living. We also learn how to speak Thieves' Cant, a special system of phrases and signals used by other Rogues to communicate without revealing their secrets. Finally, we have Sneak Attack: once per turn we can add 1d6 extra damage if a) we have an advantage on our roll, or b) the target is within 5 feet of another creature hostile towards it. The attack must be done by either a ranged weapon or one with the finesse property (like a dagger or a rapier).
Level 6 - Rogue: We get Cunning Action, which let us turn some Actions we can do in combat into Bonus Actions. That way, we still have an Action to spare if we decide to use Dash, Disengage, or Hide. Considering how much running the Doctor does, it's good to have something else to do just in case.
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Level 7 - Rogue: Our Sneak Attack changes to 2d6.
We also get to pick our second subclass, our Roguish Archetype. Now, initially, I considered going Swashbuckler, as it combines nimble footwork and gives us some charm abilities. However, since we're going with the build that emphasizes support and actual combat as a last resort, we'll go with Inquisitive.
We start this subclass with Ear for Deceit, whenever we roll Insight checks to determine if a creature is lying to us, we treat each roll of 7 or lower as 8.
We also get Eye for Detail. This is mostly to be used in combat (or if your DM runs dungeons in Initiative Mode), as it allows us to use Perception or Investigation checks as a bonus action, where it would normally take an action.
Finally, Inquisitive Rogues get Insightful Fighting. As a bonus action, we can make an Insight check, contested by the enemy's Deception check. If we succeed, for 1 minute we can use our Sneak Attack on the target even if we don't have an advantage or the target isn't near another of its enemies.
Level 8 - Rogue: Time for another ASI! Let's raise our Intelligence by 1 point, and use the spare one for Strength.
Level 9 - Rogue: Our Sneak Attack changes to 3d6.
We also get Uncanny Dodge. Whenever we're being hit by an attack, we can use our reaction to halve the damage dealt.
Level 10 - Rogue: Halfway through the build, and we get another shot at Expertise. Once again, we get two skills to which we can double our proficiency bonus. Let's go with Perception and Investigation.
Level 11 - Rogue: Our Sneak Attack becomes 4d6.
We also get one of the better abilities in the game, Evasion. If we're being targeted by an AoE attack that would deal half damage on a successful Dexterity saving throw, we take no damage if we make the save. What that means is, we can now take a Fireball face-on, shrug it off and loudly proclaim
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Level 12 - Rogue: We get another ASI. Let's improve our Dexterity by two points this time.
Level 13 - Rogue: Our Sneak Attack becomes 5d6.
We also get another subclass feature. Steady Eye gives us an advantage on Perception or Investigation checks if we move no more than half of our movement speed on our turn.
Level 14 - Rogue: Time for another ASI. Let's focus on getting some more Hit Points this time, and get +2 points to Constitution.
Level 15 - Rogue: Our Sneak Attack becomes 6d6.
At this level, we get Reliable Talent, which upgrades our abilities to almost anime protagonist-level. Whenever we make a check for a skill we're proficient in, we treat all rolls of 9 and lower as 10.
Level 16 - Rogue: We're getting one more ASI. Let's raise our Dexterity again, putting 2 points in it.
Level 17 - Rogue: Our Sneak Attack becomes 7d6.
We get our final subclass upgrade for this build, the Unerring Eye. We can now sense illusions and magical tricks within 30 feet, as well as shapechangers not in their original form. We can detect there is an effect trying to trick our senses around us, but we don't know its nature (i.e. if we meet a creature that activates our sense, we cannot distinguish whether it's a Disguise Self spell, or a natural shapeshifting ability, or a Druid's Wild Shape).
Level 18 - Rogue: We get another one of the best abilities in the game, Blindsense. We can now detect the presence of invisible and hidden creatures within 10 feet radius of us.
Level 19 - Rogue: Our Sneak Attack becomes 8d6.
Our mind becomes more slippery with Slippery Mind. We gain proficiency in Wisdom saving throws.
Level 20 - Rogue: Our build's capstone is Rogue 16, which is also our final ASI. Let's finally cap Intelligence, as it should've been from the start when it comes to Time Lords.
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There it is. My take on how to play as the Doctor in Dungeons & Dragons. I believe I've covered most if not all of the important features the Doctor has, but let's see:
Let's face it, we're not a frontline fighter... we're not even a backline fighter. We support. With 14 AC (without armour), 151 Hit Points on average, and a +4 to Initiative, our job is to manoeuvre, around the battlefield and let our friends take care of the enemy, while we do other things. With Reliable Talent and Expertise we are great at sweeping the room for clues and hints, even if in the heat of battle. Thanks to Unerring Eye and Blindsense, our senses aren't that easy to fool.
Unfortunately, our Strength is not great, and that means some weapons are just a hindrance (unless we pick a finesse weapon, which replaces Strength with Dexterity). While we have late-game proficiency in Wisdom saving throws, throughout the earlier stages those might prove a little problem.
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And that is it for this build. I hope that you guys enjoyed it, and I'll see you for the next one!
- Nerdy out!
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ordinaryschmuck · 3 years
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What I Thought About "Eda's Requiem" from The Owl House
Salutations, random people on the internet who certainly won’t read this! I am an Ordinary Schmuck. I write stories and reviews and draw comics and cartoons.
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...HOW IS SEASON TWO SO GOOD?! WE'VE HAD SEVEN EPISODES SO FAR, AND EACH ONE OF THEM WAS A HIT!
Take "Eda's Requiem," for example. It's yet another episode where I have NOTHING bad to say about it! That's two weeks in a row where that happened! HOW DOES THIS HAPPEN?!
HOW!
HOW!
...But anyways, "Eda's Requiem." It's another fantastic episode, and I'm about to dive into explaining how and why. Just keep in mind, it's gonna require spoilers to do so, so be wary of that as you keep reading.
Now, let's review, shall we?
WHAT I LIKED
Eda’s Checklist and Grom Photo: Within the first second, "Eda's Requiem" perfectly sets up Eda's central conflict in the episode. Despite spending years being on her own and looking after herself, she now has two kids that she's constantly caring over. Eda can try all she wants to say that she doesn't care, and I bet she has in the past. But given the hard work she's putting into getting King and Luz what they need and having a grom photo of the three of them together pinned in her mirror, it's pretty clear that those two knuckleheads wormed their way into her heart and are never getting out.
Eda’s Worried About King and Luz Leaving: And thus, that's precisely why something like this bothers her so much. Eda inadvertently adopted two rambunctious rapscallions (Yeah, I know. I'll get to it), so the idea of them not being around her anymore is going to be terrifying. That is a situation most parents, especially mothers, can identify with. It’s called empty nest syndrome and it proves just how much Eda loves Luz and King that she can't stand the thought of her babies leaving the nest. It's yet another well-made, wholesome, found-family moment that this series continues to excel at each week, making me extra excited for more like it to come...while also readying myself for heartbreak when one of them eventually does leave Eda.
Eda and Raine’s Music: Ok, I don't know the exact instruments that were played during this episode, but I also don't care because it was all (for lack of a better term) music to my ears. Every time Eda and Raine played resulted in melodies that are so beautiful and filled with so much emotion and feeling that I'm honestly tempted to listen to them again, multiple times, on repeat. Shows rarely do that for me, as background music doesn't always draw me in as much as lyrical songs do. Usually, it takes something so extraordinarily composed to give me the desire to listen again, and that's the case here. So huge congrats to Brad Breek for doing so. Seriously, the man's been killing it this season.
Eda’s Bard Magic Causing Things to Turn to Ash: This was assuredly a surprise side-effect of the curse. The fact that Eda can sort of do magic at all was its own shock. To then reveal that a specific type can do dangerous things to people and environments is...Well, it definitely brings up its own fair share of questions. Like, how can she do this? Will she do it again, one day? And are there other types of spells that can be negatively affected by Eda's curse? We don't get answers for any of these questions, and odds are, we never will. But that's alright with me. Because if a show makes me consider these many possibilities after a brief amount of time, it is a show that has to be doing something right. Even if I don't get the answers I want, the fact that it caused such a reaction makes me less willing to care.
Raine Whispers: Hey, would you look at that. Another fun, interesting, and compelling character added to the list of this shows' other fun, interesting, and compelling characters...how is this series so good at this!?
Joking aside, Raine's pretty good. I like Raine. They could have been this super serious leader who lost all their fun after years apart from Eda, but I'm glad that they're not. There are moments when Raine takes their job as leader of the BATs seriously, as one would, but I still prefer the fact that they kept a jovial nature despite how grim their situation is. It's an admirable trait to have, and it avoids the trope of making leader characters boring just because they're the ones who have to take things seriously.
Oh, and also, Raine's Disney's first non-binary character who has a stake in the plot. This is a tremendous deal, as you don't usually see that many non-binary characters in children's animation, let alone ones that hold importance to the story. So it's pretty cool for the writers to feature Raine, as it helps several kids feel as though they're finally seen and respected. And the fact that Disney of all companies gave the thumbs up is even more impressive. I hear people say that Dana Terrace should have pitched The Owl House to more progressive networks to avoid pushback, and while I absolutely see your point, I'll have to respectfully disagree. Disney is the largest entertainment industry of all time, so if you want to make LGBTQA+ representation normalized, you gotta stop making splashes and start making waves. Because if the same company that made three racist cats in the span of a few years manages to say that being gay is a-ok, then you know there's something wrong with you. Yes, Disney ended up screwing over the show anyway. But for that one moment, when kids felt pride after seeing a character like Raine, then, in the end, it's kind of worth it.
Also, if you're still having issues with more representation like this popping up in kids' shows, then allow me to redirect you to the complaint department.
...I made that post earlier today for this bit. YOU HAVE BETTER APPRECIATED IT!
Day of Unity is meant to be a Secret: At least, that's what I got when Raine stumbled over their own words. So if it's true, then I wonder why? Why does Belos want to keep the most critical change in the Boiling Isles a secret? Does he want to make it a surprise for his grateful subjects, or does he not want to spread worry and fear amongst the wild witches? It has to be something big if he doesn't want his followers to even say the words "Day of Unity." Whatever reason he has, we most likely won't know until the future. A future that I grow more and more afraid of each week.
Hooty Eating Echo Mouse: My heart sank in that brief moment when I thought that Hooty intensely screwed Luz over in getting back home. But looking back...it is pretty funny.
Just the suddenness of Hooty eating the poor creature that Luz desperately tried to earn its trust is priceless in how shocking it was. And also, Luz's expression.
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That was the look of a young girl who immediately shoved her hand down an owl demon's throat the second the scene cut away. The Owl House may not always be a hit in the comedy department, but scenes like this prove that when it's funny, it is hilarious.
Luz and King Entering the Grand Prix: Not much to discuss here. It's just a cute subplot that adds frivolity to the intensity of what's going on through Eda and Raine's story. But I will say that I love how both stories occasionally interconnect with each other through the many moments of Eda being worried about King wanting to leave to find his father and avoiding any conversation about it. It helps both plotlines feel like they belong together, without being something like "Through the Looking Glass Ruins," whereas both stories could have been in their own episode. Which is neat.
How Bard Magic Works: I really love how this season is diving into how the other magic types work. More specifically, the ones that seem a little vague. I mean, stuff like healing, potions, and plants are easy to figure out, but what does it mean when a witch's talents are construction, beast keeping, and bard magic? We've been getting a lot of clearing up lately, with bard magic looking like a witch can control their environments and enemies through the power of music. Which is fair. Music is pretty powerful in the metaphorical sense, and I actually love that it's powerful in the literal sense when in the Boiling Isles.
The BATs: Not much to comment on these three either. The BATs have the potential to have an entertaining dynamic, but they do very little in this episode that I can't say much other than I hope they make a return in the future. But I will make this claim: Amber is my favorite. I'm sorry, but her screaming "You're not our mom!" to then go, "Bye, mommy Eda" is just too precious for me not to love.
I'm a simple man who falls for cute s**t. Leave me alone.
Raeda (RainexEda): Well, EdaxCamila, you were a fun crack ship while it lasted, but I'm afraid that this is now goodbye. The current canon has provided an incredibly adorable and believable relationship that I would be a monster not to support with my whole bi-heart. It's been real.
Ok, back in serious mode: I love these two together. Eda and Raine are grown-ups, and they still act all flustered near each other as if they were still Luz and Amity's age. It's definitive proof that you're never too old to get flustered near a crush, and seeing them interact adds a sense of wholesomeness when seeing them together as well as heartbreak when they're forced apart. Plus, we get confirmation that Eda's LGBTQA+! Whether she's bi, pan, or whatever, now that we know Eda can catch feelings for someone like Raine, it's yet another case that The Owl House is the most important series to the community. Because having the main character be queer is fantastic in its own right. But having the same apply to the motherly mentor figure? That's is an extra bit of normalization that anybody would be willing to appreciate.
Unique Guard Designs: Not many fans are going to appreciate this, primarily compared to everything else this episode does perfectly. For me, I actually like that you see a few Coven Guards looking differently from the others, as it helps make them less like clones and makes it seem like anybody of any body type could be a part of the coven.
Gus Looking Uninterested when Presenting Grand Prix with his Dad: I am positive that you didn't notice this (I didn't even notice it until someone else pointed it out), but there's something to dissect here. It hints that perhaps Gus isn't as interested in his father's field of work as one might think. If he did, he would look a lot less bored and much more excited to be helping Perry Porter present the race. It could just be the race itself, but judging from Gus' expression, it really seems like the kid would prefer to be anywhere but there. And why would he have that reaction to a race that his best friend is competing in? To me, this seems like an inkling of what Gus' relationship with Perry could be, which may not actually get time to shine, what with how little wiggle room the series has now (Thanks Disney). Regardless, it is interesting to notice, and it will certainly have fans thinking for a while.
Bump Being Smug of Luz Being in the Lead: That's it. Principal Bump looking smug as his human student is beating the students of his rivals is yet another moment that proves why Bump is easily the best cartoon principal.
Darius: First of all, this guy is f**king fabulous, and I love him. *Snaps*
Second, he is definitive proof that you do NOT want to f**k around with Coven Leaders. Lilith may have had her intimidating moments, but none of them compare to the guy who can turn himself into an abomination monster where only magic that hasn't existed before can take him down. It's genuinely scary to see Darius lose control, and I fear for the day when Luz inevitably ends up in his crosshairs.
With that said, Darius' still a ton of fun! He may be threatening, but he's just a flamboyant guy that hates the idea of getting his outfit the tiniest bit dirty. And I love that. I love that these Coven Heads have actual personalities instead of being generically evil. I consider it preferable to make villains entertaining rather than blatantly scary as I'll remember the personalities first and the villainous acts last.
Eberwolf: But this one's my favorite. I told you: I'm a simple man who gets easily swayed by cute s**t. And Eber? I mean, just look at her:
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She's just a cute widdle rascal! I just want to pinch her cheeks, give her a belly rub, and--
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...Eberwolf is not a cute widdle rascal. She is a strong, independent woman, and I will respect her as such from this moment forward...lest I feel her wrath.
That is all. Let's move on.
Eda and Raine Attempting a Final Performance: This was the best scene of the episode. It looked gorgeous, it shows the dedication Eda and Raine have for stopping Belos, and it says so much through so little. Go back and look at how Eda and Raine regard one another when performing Eda's requiem. Through their expressions and a few short words, you know they understand that if they complete the song/spell, they probably won't make it in the end. And yet, they don't care. They both know bad stuff will happen if Belos wins, so Eda and Raine put everything to the side, both their feelings for one another and the people they leave behind if it means putting an end to a tyrant. That level of dedication...Words can't fully describe how powerful that is.
Raine Sacrificing Themselves Instead: But in the end, Raine can't do it. Not when they know the life that Eda has and the people she'll be leaving behind. It's an extra bit of nobleness to the character seeing that Raine refuses to take away a woman from two kids who need her the most. A tad bit selfish, sure, knowing what Belos has planned. But when it comes to love, the romantic, familial, or platonic, the best decisions aren't always the logical ones.
Eda Crying: Luz crying tears me up, but seeing Eda cry is a whole different level of heartbreak. Like Lilith, Eda has her emotions locked up tight, with the closest she came to weeping were those two tears in "Young Blood, Old Souls." In "Eda's Requiem," she cries but almost quickly stops herself. As if she knows that doing so isn't going to save Raine. That is...even worse than seeing Luz break down after losing Eda. The fact that Eda refuses to give herself time to mourn losing someone she loved is tragic because crying is the most natural way of showing grief. Turning that off isn't healthy, and seeing her do it with little resistance is sad to me. It's sad to see a character I love can easily shut off all emotions despite how badly she may want to embrace them. It's one of those moments that, again, by doing so little, it shows so much.
“No one watches Crystal Balls anymore. It’s all about streaming.”: Oof. Even I felt that burn towards cable.
King’s Message: King's message was the pick-me-up I needed after the heart-wrenching sadness this episode put me through a few minutes ago. Seeing King say who he is and listing all the things he loves is nothing short of adorable. On top of that, I adore that Eda willingly recorded the whole thing. She may not want King to leave, but that doesn't mean she'll sabotage the one thing he wants. Especially not after Raine gave up everything so Eda could be with her kids. The opening scene may prove how much Eda cares about a rascal like King, but this heartwarmingly sweet moment reveals just how far she'll go to make him happy.
King’s Dad Reveal: ...ok, I'll be honest, I did not think we'd get that reveal this soon. Dumb of me to say, considering the number of times I've said that these writers don't waste time getting to the s**t, I know. But still, it's pretty cool knowing that King's dad is alive and well, added with the fact that we've got a fair idea of what he looks like. At this point, it's only a matter of time before we see him figure out where the Clawthorne residence is and witness the tear-jerking moments that will follow.
King Changing his Name to King Clawthorne: Not the official adoption I was expecting Eda to make...but DANG IT, is it still diabetes-inducing levels of sweetness!
Personally, I feel like the main reason why Eda breaks down this time is not only because she shouldn't be worried about King leaving her life, but also because Raine's sacrifice wasn't in vain. Her kids really do need Eda because no matter how far apart they'll be, she will always be a part of their life...dang it, I'm going to cry too!
What those Coven patches really do: Well...that was horrifying to see.
...Writers, if you kill off the best non-binary character in animation (it's a short list, I know), we are going to have PROBLEMS!
IN CONCLUSION
"Eda's Requiem" is--surprise surprise--another A+. The emotions hit hard, the representation hits harder, Raine is a fantastic addition to the cast, and it was all surprisingly cute at times. Season Two is currently on a hot streak, constantly winning with every episode that's come out so far. When a bad episode does eventually show up (IT'S GONNA HAPPEN!), I'll be sure to sing my requiem then. For now, I'm just gonna enjoy the ride.
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caesar-is-hollow · 2 years
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Day 4: Your opinion on a recent news story
I really don't deal with the news that often. I have enough problems of my own without taking on everything else too. I would be in constant panic (slightly more than usual)
But I thought I would go ahead and do this one because I kinda feel obligated to.
I've been a practicing witch on and off for the past 10 years. I've only recently gotten really serious about it for the last 3. I don't know everything, by any means, but I feel confident enough to at least stop calling myself a 'baby witch'. (Yuck. Don't do this. Don't infantilize yourself. Witch-In-Training or Apprentice is so much better!)
Is TikTok a wealth of knowledge for witchcraft tips and tricks? Yes. Does that mean everything is up for grabs? Absolutely not. Here's the thing: you have to do your own research. Besides TikTok. New witches don't want to hear that, but it's true. What may work in someone else's craft may not work for yours. And the user you got that love spell from may not know what the fuck they're doing either.
Not all witchcraft is for everyone. Appropriation is extremely prevalent in the witchcraft community. Generally, if you are not a minority, you shouldn't speak over those who are. That goes for literally everything, not just witchcraft.
If you want more information about appropriation in witchcraft, I highly suggest Chaotic Witch Aunt on YouTube and TikTok. I don't really have the mental energy to go into all that right now.
The point I'm trying to make is that you need to know where things come from. All the ingredients to a spell have a purpose there. Even the day of the week or phase of the moon is important. You can't just throw some shit in a jar without knowing what you're fucking doing.
I know it's exciting to jump right in when you first get started, but having the basics down first is incredibly important. Even further than that, you should know what YOUR craft looks like. There's a billion ways to practice and it helps to know what your beliefs are and what magic means to you.
Going back to knowing the origins of what you're working with, there are a lot of foundational sources from the 70s-90s that don't even apply to now because of how sexist and problematic they are. Does that mean you can't learn from them? No, but it's always important to cross-reference. And if something doesn't feel right, it probably isn't.
A lot of witchcraft study is based on morality. You'll often hear talk of 'white magic' and 'black magic', the good and evil. On top of this being an inherently racist representation, it's also a load of shit. Apart from serial killers, how many people are "pure evil"? Same goes the other way. Most people are morally gray. Like most things, it's a fucking spectrum, not one or the other.
You'll find a lot of this type of thinking in anything pre-90's. There was a huge witchcraft boom then due to pop culture (Buffy, The Craft, etc.) but unfortunately a lot of this stuff wasn't totally accurate. It can still be a good base to start from, but don't take it as gospel. I myself started with Silver Ravenwolf books, and now I've challenged a lot of the ideas I got from her writing.
You never stop learning. Ever.
The most important thing is to not be too hard on someone who is trying to learn. It's our job to help educate, not shame someone for trying. Witchcraft is powerful and amazing and I've had a lot of wonderful experiences from it. I would never want to take that from anyone.
Hell, if anyone has any questions, I would be glad to help answer them or provide sources for further reading.
And if that was too heavy, here's a Sweeney Todd-esque game coming out that I might have to get.
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