#live line api
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brlondon121 · 1 year ago
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latiyalinfotech · 22 hours ago
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Cricket Live Line API - Latiyal Infotech Private Limited
Latiyal Infotech offers the best Cricket Live Line API with real-time scores, ball-by-ball updates, and fast commentary for apps, websites, and fantasy platforms.
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Revolutionize Your App with an Effective Cricket Live Line API
Cricket isn't merely a sport, it's a live emotion for millions of fans across the globe. Be it a cliffhanger last-over finish, an unexpected wicket or a boundary that changes the course of a match, fans want every update as it happens. In a digital-first world, delivering live, swift and accurate cricket data is more than just a choice, it is an obligation. That's how a Cricket Live Line API will enable you or your app or website!
For any digital platform that has real-time match features, using a Cricket API for Live Line will improve user retention, engagement, and loyalty.
What is a Cricket Live Line API?
A Cricket Live Line API is a data-supported offering for cricket updates in real-time (any of the following):
1. Live match scores
2. Ball by ball commentary
3. Match and player statistics.
4. Low latency and auto refresh data feed
Note:- Whether you are building a fantasy cricket platform, a score app or a sports news platform, this Cricket Live Line API can enable users to follow every ball, delivery, run, and wicket in real time.
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Various types of Cricket Live Line APIs
There are many cricket APIs with a variety of specialty and formats to meet a wide variety of requirements.
1. Cricket Full Live API:- Provides full match data including player stats, team comparison, live match events and momentum tracking - all in one 
2. Cricket Ball by Ball Live Line:-  Tracks each and every ball with live all match updates in real-time, perfect for fantasy apps as well as live betting products. 
3. Cricket Scorecard API:- Provides the full scoreboard with live updates on batting, bowling and fielding for every player in the match - allowing for detailed match analysis.
Prospective Characteristics for a Fast Cricket Live Line API
A Fast Cricket Live Line API provides a simple user experience that keeps the users engaged with:-
 1. Real-Time Score Updates for all formats  IPL, Test, ODI, and T20
2.  Ball-by-Ball Commentary Live Line to enhance the user expectations
3. Low Latency Auto Refresher to quickly supply data and keep it coming.
4. Live Player Stats Match Stats to elaborate on the situation
5. Worldwide Coverage   International competitions, regional leagues, and everything in between.
Benefits of Implementing Cricket API for Live Line
Integrating a Cricket API for Live Line gives platforms focused on sports users a genuine advantage as the API delivers critical advantages:-
1.  Speed: live data; typically faster than what's shown on TV
2. Accuracy: live stats with very minimal delay and only certified sources
3. Coverage: have access to all the major tournaments  IPL, BBL, PSL and all of the domestic leagues.
4. Ease of integration: can easily be integrated with any mobile or web app
5. Higher Engagement among Users: Live data, in particular, secures users for longer, thus reducing app churn.
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Cricket Live Line API Use Cases
The following technology fuels several cricket-related digital products:
1. Fantasy cricket platforms - Syncing live-scoring and building dynamic point structures.
2. Cricket exchange live line applications - For prediction, market analysis, and odds keeping.
3. News and sports media portals - Embedding live widgets or Cricket Commentary live line feeds.
4. Live score applications - With ball-by-ball match updates, and Cricket Score live line feeds.
Why Cricket Fast Live Line API Tool is required. 
The Cricket Fast live line feature - is not a luxury, it is a requirement. To date, Cricket Exchange Live line, and products using a Cricket Full Live API or Cricket Ball by Ball Live API have raised the bar for fan engagement.
If you want to be competitive in this cricket tech space, and plan on integrating tools for the long term, or simply increase user satisfaction, you know you need your own.
Final Thoughts
In cricket, every second is important just like every click. Users expect quick updates, intuitive interfaces, and detailed insights. By installing a suitable Cricket Live Line API, you provide users a companion app that helps them stay connected to live cricket.
Whether you opt for the Cricket Scorecard API, the Cricket Fast Live Line, or the full Cricket Commentary Live Line, the end results are Users will not miss a ball.
Now is the right time to integrate live cricket intelligence into your product and get Fans coming back, ball after ball, match after match.
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cricsportz · 1 year ago
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Cricket Fast Live Line API: Cricket API for Web and App by Cricsportz
Cricket is not just a sport; it is a passion that unites millions of fans around the globe. With the evolution of technology, the way fans engage with cricket has dramatically changed. In the digital age, providing real-time updates and comprehensive cricket data is essential for any cricket-related application or website. Cricsportz offers a cutting-edge solution with its Cricket Fast Live Line API. This API is designed to deliver fast, reliable, and detailed cricket data to enhance the user experience for web and app developers. In this article, we will explore the myriad features, benefits, and applications of the Cricket Fast Live Line API by Cricsportz.
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Why Choose Cricsportz Cricket Fast Live Line API?
Real-Time Updates
One of the most crucial aspects of any sports API is the ability to provide real-time updates. The Cricket Fast Live Line API by Cricsportz excels in this domain by offering instantaneous updates on matches. Whether it's live scores, ball-by-ball commentary, or player statistics, the API ensures that your users are always in the loop with the latest happenings on the field.
Comprehensive Data Coverage
The API covers a vast range of data points, including but not limited to:
Live Scores: Real-time scoring updates.
Ball-by-Ball Commentary: Detailed commentary for each ball.
Player Statistics: In-depth stats for individual players.
Team Statistics: Comprehensive data on team performance.
Match Fixtures: Information on upcoming matches.
Historical Data: Access to past match data and records.
High Reliability and Speed
Cricsportz understands the importance of speed and reliability in delivering cricket data. The Cricket Fast Live Line API is built on a robust infrastructure that ensures minimal latency and high uptime. This reliability guarantees that your users receive the fastest and most accurate data possible.
Key Features of Cricsportz Cricket Fast Live Line API
User-Friendly Integration
Integrating the Cricket Fast Live Line API into your web or mobile application is a seamless process. With comprehensive documentation and dedicated support, Cricsportz makes it easy for developers to incorporate the API’s functionalities. The API supports multiple programming languages and platforms, ensuring compatibility and ease of use.
Customizable Data Feeds
Every application has unique requirements, and Cricsportz recognizes this. The Cricket Fast Live Line API offers customizable data feeds that allow developers to tailor the data according to their specific needs. Whether you need data for a particular league, team, or player, the API can be configured to deliver exactly what you need.
Scalability
As your application grows, the demands for data increase. The Cricket Fast Live Line API is designed to be scalable, accommodating an increasing number of requests without compromising on performance. This scalability ensures that the API can handle the data needs of applications of all sizes, from small startups to large
enterprises.
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Security
Data security is a top priority for Cricsportz. The Cricket Fast Live Line API uses advanced security protocols to ensure that your data is protected. With secure data transmission and authentication mechanisms in place, you can be confident that your application and its users are safeguarded against potential security threats.
Applications of Cricket Fast Live Line API
Fantasy Cricket Platforms
Fantasy cricket platforms rely heavily on real-time data to provide an engaging user experience. The Cricket Fast Live Line API offers the instantaneous updates and detailed player statistics needed to run a successful fantasy cricket platform. With real-time scoring, player performance metrics, and historical data, users can make informed decisions and enjoy a more interactive fantasy cricket experience.
Sports News Websites
For sports news websites, delivering timely and accurate information is crucial. The Cricket Fast Live Line API enables these platforms to provide live match updates, in-depth analysis, and comprehensive statistics. This enriches the content offered to users and helps in maintaining high engagement levels.
Mobile Cricket Apps
Mobile applications focused on cricket can greatly benefit from the Cricket Fast Live Line API. By integrating the API, developers can offer features such as live match updates, push notifications for key events, and detailed player profiles. This enhances the user experience and ensures that cricket fans have all the information they need at their fingertips.
Broadcasting and Media Outlets
Broadcasting companies and media outlets require accurate and up-to-date cricket data for their coverage. The Cricket Fast Live Line API provides broadcasters with real-time data that can be used for live commentary, on-screen graphics, and post-match analysis. This ensures that audiences receive the most current and comprehensive coverage possible.
How to Get Started with Cricsportz Cricket Fast Live Line API
Registration and API Key
To start using the Cricket Fast Live Line API, you need to register on the Cricsportz website. Once registered, you will receive an API key that grants you access to the API's features. This key is essential for authenticating your requests and ensuring secure communication between your application and the Cricsportz servers.
Documentation and Support
Cricsportz provides extensive documentation to help you get started with the Cricket Fast Live Line API. The documentation includes detailed guides, code examples, and tutorials that cover all aspects of the API. Additionally, Cricsportz offers dedicated support to assist you with any questions or issues that may arise during integration.
Pricing Plans
Cricsportz offers flexible pricing plans to cater to the needs of different users. Whether you are a small developer looking for a basic plan or a large enterprise requiring comprehensive data coverage, Cricsportz has a pricing plan that suits your needs. Detailed information on pricing and available plans can be found on the Cricsportz website.
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Conclusion
The Cricket Fast Live Line API by Cricsportz is an indispensable tool for any developer looking to incorporate real-time cricket data into their web or mobile applications. With its robust features, high reliability, and ease of integration, the API stands out as a top choice for delivering comprehensive cricket data. Whether you are developing a fantasy cricket platform, a sports news website, or a mobile app, the Cricket Fast Live Line API provides the data accuracy and speed required to keep your users engaged and informed.
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janbhakti · 2 years ago
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Cricket Data Feed Solutions: Keeping Fans Informed and Engaged
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Cricket Data Feed Solutions revolutionize fan engagement by delivering real-time updates and comprehensive statistics. Seamlessly integrating into various platforms, these feeds provide enthusiasts with instant access to live scores, player performances, and match insights.
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heldhram · 2 months ago
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How to run The Sims 3 with DXVK & Reshade (Direct3D 9.0c)
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Today I am going to show you guys how to install Reshade and use Direct3D 9.0c (D3D9) instead of Vulkan as rendering API.
This tutorial is based on @nornities and @desiree-uk's awesome guide on "How to use DXVK with The Sims 3", with the goal of increasing compatibility between DXVK and Reshade. For users not interested in using Reshade, you may skip this tutorial.
If you followed nornities and desiree-uk's guide, it is strongly recommended that you start from scratch, meaning you should uninstall DXVK AND Reshade completely. Believe me when I say this: it will save you a lot of time, frustration, and make your life so much easier.
For the purpose of this tutorial, I am on patch 1.69.47 and running EA App on Windows 10, but it should work for version 1.67.2 on Steam and discs, too. This tutorial does not cover GShade.
Before we start
Backup your files, even the entire folder (Program Files\EA Games\The Sims 3\Game\Bin) if you want to be extra safe; you will thank yourself later. If you do not wish to backup the entire folder, at least backup the following:
reshade-presets
reshade-shaders
Reshade.ini
Options.ini (Documents\Electronic Arts\The Sims 3)
Keep them somewhere secure, for your peace of mind (and sanity).
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Done? Great stuff, let us begin!
Step 1:
If you installed DXVK following nornite and desiree-uk's guide, go to the bin folder and delete the following files to fully uninstall DXVK, we are starting from scratch:
d3d9.dll
TS3.dxvk-cache
dxvk.conf
TS3_d3d9.log (or TS3W_d3d9.log)
Step 2:
If you already have Reshade on your PC, uninstall it using this: https://reshade.me/downloads/ReShade_Setup_X.X.X.exe (replace X.X.X with version number)
Step 3:
Perform a clean install of Reshade (I am using the latest version - 6.4.1 at the time of writing). Please note that you need a version no older than 4.5.0 or this method will not work. Choose DirectX9, click next.
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Once the installation is complete, you should see a "d3d9.dll" file inside The Sims 3's bin folder (Program Files\EA Games\The Sims 3\Game\Bin):
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It may all seem familiar thus far. Indeed, this is how we installed Reshade in the past before using DXVK, but here comes the tricky part:
Step 4:
Create a new folder outside of The Sims 3's game folder (I created it on my C drive), name it "dxvk" or whatever else you like. Remember where you saved this folder, we will return to it later.
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Step 5:
Now we need Reshade to load the next dll in order to chain Reshade with DXVK. Click on the search bar, and type in "View advanced system settings".
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Click on "Environment Variables..."
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Under "User variables", click "New..."
In the new pop-up window, find "Variable name:" and type in:
RESHADE_MODULE_PATH_OVERRIDE
for "Variable value:", paste in the directory that leads to the folder we created earlier. Once you are done, hit OK, and then hit OK again to save the changes made.
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You can use Command Prompt to check if this new environment variable has been registered by entering:
echo %RESHADE_MODULE_PATH_OVERRIDE%
It should return you the folder's location. If not, make sure you have typed in the variable name correctly and confirm the folder's location.
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Step 6:
Download DXVK (version 2.3.1) from here: https://github.com/doitsujin/DXVK/releases/tag/v2.3.1 and unzip "dxvk-2.3.1.tar.gz" (I use 7-Zip, but winRAR works, too). Remember to choose x32, and move only "d3d9.dll" to the folder we made earlier.
Now we have two "d3d9.dll" files, one from Reshade (lives in the bin folder), and the other from DXVK (in this new folder, outside of The Sims 3 game folder).
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Step 7:
Download "dxvk.conf" here: https://github.com/doitsujin/dxvk/blob/master/dxvk.conf delete everything inside, and enter the following:
d3d9.textureMemory = 1 d3d9.presentInterval = 1 d3d9.maxFrameRate = 60 dxvk.hud = devinfo
Ctrl + S to save the document.
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The first 3 lines are taken from @nornities and @desiree-uk's guide.
The last line is only for debugging purposes. Due to the inconvenient location occupied by the HUD (top left corner of your screen), it should be removed once the installation is successful.
Step 8:
Drag "dxvk.conf" into the bin folder, where Reshade's "d3d9.dll", "TS3.exe", and "TS3W.exe" all live.
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Step 9:
Now fire up the game and check if both are showing up:
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Lastly, check for “TS3.dxvk-cache” in the bin folder:
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If it is there, congratulations! You have successfully installed DXVK and Reshade utilising D3D9 as API! You can now go to "dxvk.conf" and remove its last line "dxvk.hud = devinfo" and have fun! :)
Hope this tutorial isn't too confusing, the last thing I want is to over-complicate things. If you still need some help, comment down below or send me a DM/ask, I'll try and troubleshoot with you to the best of my ability.
Credits:
@nornities and @desiree-uk for their fantastic guide.
@criisolate for promulgating the usage of DXVK in TS3 community.
reddit user folieadeuxmeharder for helping me troubleshoot and informing me of this workaround.
doitsujin for creating DXVK.
crosire for creating Reshade.
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millenniallust4death · 3 months ago
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Here’s the third exciting installment in my series about backing up one Tumblr post that absolutely no one asked for. The previous updates are linked here.
Previously on Tumblr API Hell
Some blogs returned 404 errors. After investigating with Allie's help, it turns out it’s not a sideblog issue — it’s a privacy setting. It pleases me that Tumblr's rickety API respects the word no.
Also, shoutout to the one line of code in my loop that always broke when someone reblogged without tags. Fixed it.
What I got working:
Tags added during reblogs of the post
Any added commentary (what the blog actually wrote)
Full post metadata so I can extract other information later (ie. outside the loop)
New questions I’m trying to answer:
While flailing around in the JSON trying to figure out which blog added which text (because obviously Tumblr’s rickety API doesn’t just tell you), I found that all the good stuff lives in a deeply nested structure called trail. It splits content into HTML chunks — but there’s no guarantee about order, and you have to reconstruct it yourself.
Here’s a stylized diagram of what trail looks like in the JSON list (which gets parsed as a data frame in R):
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I started wondering:
Can I use the trail to reconstruct a version tree to see which path through the reblog chain was the most influential for the post?
This would let me ask:
Which version of the post are people reblogging?
Does added commentary increase the chance it gets reblogged again?
Are some blogs “amplifiers” — their version spreads more than others?
It’s worth thinking about these questions now — so I can make sure I’m collecting the right information from Tumblr’s rickety API before I run my R code on a 272K-note post.
Summary
Still backing up one post. Just me, 600+ lines of R code, and Tumblr’s API fighting it out at a Waffle House parking lot. The code’s nearly ready — I’m almost finished testing it on an 800-note post before trying it on my 272K-note Blaze post. Stay tuned… Zero fucks given?
If you give zero fucks about my rickety API series, you can block my data science tag, #a rare data science post, or #tumblr's rickety API. But if we're mutuals then you know how it works here - you get what you get. It's up to you to curate your online experience. XD
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keystonepublishing · 2 years ago
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The Saga of Hermitcraft on r/Place (1 April 2022 - 4 April 2022)
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On the 1st of April 2022, Reddit unveiled a white blank canvas where every user had the ability to place one colored pixel in every 5 minutes. At its height, about 4 million people participated in one of the biggest internet collaborations ever made. The ripple effects reverberated into news reports as far away as Turkey, and the final canvas represents a snapshot of the multiple communities, events, memes, and what was popular around the world at that time.
This is a documentation of the Hermitcraft mural on r/place 2022.
aka.
Remember what I said about my latest ficbind being a distraction? This is what I wanted to be distracted from.
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After Reddit's API fiasco of this year and the subsequent controversial event that was r/place 2023, I decided to save as much documentation about the 2022 event as I could. Luckily, I remember how there are already a series of posts by @riacte who documented the progress of the Hermitcraft mural throughout the whole event, from beginning to end. Her blogposts form the bulk of this book (like, 95%!) and I cannot thank her enough for preserving the happenings of the block men mural.
With that said, I quickly realized that someone who's not a Hermitcraft fan - or me if I'm older - might not get the gist of who's who on the mural. The solution? Make several pages dedicated to just listing who's who on the murals! Because of the sheer number of heads, the mural was divided into several pieces for easier labeling. As a bonus, I also threw in another mural nearby which was connected enough to the Hermitcraft community.
For consistency's sake and preserving focus, I decided to not label the peeps from Dream SMP or the MCC secondary mural. Wrangling Microsoft Word to create an infographic was hard enough, let alone 3! If I inadvertently left out a few bits of extra context from this decision, mea culpa.
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When it came to typesetting the entire text block, I decided to make some consistent rules. Titles denoting each day or stage of the mural are on their own pages. New sections are titled using the Bahnschrift font and colored blue, while the first paragraph has their beginning lines look Minecraft-coded and topped with a drop cap (aka. those super-large alphabets).
The names of Hermitcraft and Minecraft players in general are bolded when they first appear in the text. Afterwards, they are bolded if they are contextually important to what's being said.
Extra context would be placed in the footnotes section at the bottom of the page. This is also where I dump some background information that would be invaluable for any readers who aren't Minecraft fans, which is why the SpaceX page looked like... uh, that.
My image policy is to go with the flow; I used as many images from riacte's posts as possible, but I also added-in some of my own if more context is needed. Placing them to look smooth with the text was harder - some are small enough to not cause any problems, others are large enough to fill entire pages without any problems, but a few like the Dream SMP mural (hey there! I managed to put you in!) are too wonky to fit perfectly without leaving no empty spaces.
So in that mural's case, I placed them to the side and let the contextual text flow around it. This principle was also used for the Dota2 / Love Live images and in a few other places throughout the book. The biggest case of this are the few images that are just too wide.
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Like this one.
Making double-page spreads is not the easiest thing to do in Microsoft Word, and there are a few r/place images that are too wide to fit perfectly in a single page. Confining them to one page would also mean losing all their details, so making them a double-page spread was necessary.
Didn't make it easy though, especially when there are paragraphs of text and other images that needed to be shuffled around. Mess up the double-page images, and they won't meet in the middle. Mess up the text and other pics? There goes the layout and overall flow!
In the end, making this book took a lot longer than I expected, but I am still grateful to have made this as I have now read through many posts from Tumblr, Reddit, and even Youtube - people expressing joy that they have collectively made something together. I can only hope I have made some justice to them by compiling their work and (even if a small sliver) preserving their testaments.
May this r/place be remembered.
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ralfmaximus · 2 months ago
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In regards to the Windows 10 LTSC thing, the caveat is that it uses build 19044 (version 21H2), so it's very likely that certain programs simply won't be compatible with it
Additionally, one article said that even if they do push out a new LTSC version, there's no way to simply upgrade, you have to reinstall the whole OS just to get that new version. There's also conflicting information that it doesn't need a product key, but if it does, then you have to get it through enterprise vendors who may or may not be willing to sell you a key for a single device (or a small batch of devices, ex: 5)
It could very well be an option for some people to ride out W10 for a little longer, but these are just some things to bear in mind
Thanks for your note! It's clear you've thought about this.
The compatibility thing gets thrown around a lot, but honestly one thing Microsoft gets right with Windows is backwards compatibility. I write software for a living and one aspect of my job is retrotesting new builds of my stuff on older platforms. Currently, everything I do works on Win11 back to WinXP.
Of course, companies can choose to break compatibility. Steam famously stopped working on Win7 awhile back, forcing users to upgrade. But the core Win32 API hasn't changed in 30+ years which is remarkable.
Assuming your software doesn't need the latest build of Windows... why bother?
Bottom line, I personally am not worried about not being able to install something. When's the last time that happened with you?
If you treat Windows as a program launcher (which it is) instead of an ecosystem (which it also is, because Microsoft wants you to live there and pay them $$$) then the 'problem' becomes simpler: will the programs YOU want to run work with an old build of Win10? If so, there's no need to upgrade.
Microsoft has successfully created a religion around Windows Update. You MUST have the latest patches! Otherwise, you are VULNERABLE. Bad Things will Happen if you Don't Upgrade! Be afraid!!
That is simply not true. In my living room I drive our big screen TV with an ancient Dell box (circa 2009) running Win7 and Media Player Classic (MPC). It plays TV shows & movies just fine, exceeding DVD & Bluray resolutions. It hasn't received a Windows Update in a decade, but continues to chug along reliably. I installed Malware Bytes to make up for Windows Defender being out of date, since it has Firefox installed and we do use it to noodle around on the web occasionally. Youtube on a big screen is fun.
Will I ever upgrade that Windows? Probably not. Maybe if the host Dell Optiplex (2009!!) ever dies but otherwise... why would I?
My main workstation is Win10 and I plan to ride this thing until it explodes. Win11 is super annoying, and all the machines I run Win11 on are infested with Copilot and nag screens about OneDrive. I recently downgraded Office 365 to Office 2016 for that very reason.
Sense a pattern here?
tl;dr: Win10, even the older builds, are adequate for the typical user, for the foreseeable future. Installing & activation are stupidly easy. No product keys needed.
Finally: if you're nervous about Win10 there exist stripped down enterprise builds of Win11 available as well.
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joy-haver · 2 months ago
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It is my absolute pleasure to announce that one of my poems was included as the dedication for Mary Smith’s incredible, groundbreaking, and community building doctoral theses, “Examining the Impact of Intrafamilial Adversity on Emotion Regulation in Sexual and Gender Minority People in Southwest Alabama”
Below is the poem, written in full. A link to the dissertation can be found below, as well as a link to the lovely writers group which helped me to germinate the seed of this poem.
Withyou further a-due;
The Holy Return
I will meet you in the temple of the sun. 
And I will pray:
“Blessed are the southern queers,
For we have inherited the fire, and the hymn, 
And the boughing arches of green that let light in
To the place where no enemy can live.”
I will meet you in the temple of the sun.
Where the light bakes stones and bricks,
And grows up all things planted, saying
“Helianthus, Helianthus, form rooms for me to lie in.
Quercus, Quercus, holy are your arches.”
I will meet you in the home of Sarracenia, saying,
“You know the thriving of this place;
Poor soil, bug eating, nutrition; 
Bog button bobbing, and heron dances -
Teach us to drag beauty out of what’s wasted.”
The fire is our promise kept to the land-
We burn to renew right relation.
We make gift of ourselves in the return,
Turning, singing, “take this,
Holy Place, remade into what is sacred.”  
“Holy is the planet in its interchanging graces.
Night washed tidal flows withering away changes,
Metal from the earth rusting away,
The petite friends learning to digest all,
Returning us to this place.”
“Blessed are we who live in these lands.
Pine savannah hillsides rolling up north to old mountains,
East towards long sand beaches,
West to the atchafalaya, with our old kin cypress. 
South, South to our own circle of the ocean.”
I will meet you in the house of the sun,
Each day again. 
With Sida for your gums and Gum for your wounds,
Spiderwort comfort, gifted to body like us to the land. 
I will come with the medicines of our connection. Praying,
“Blessed are the Southern queers,
for they have inherited the fire and the hymn.
Death does not come for them.
Muddy water, they walk in
With crab lines out. They ready nets. 
Ready to catch that which comes
Through the culvert.”
___
Thank you Mary for encouraging me to write this, and giving feedback on it. Thank you so much for your research, and your dedication to the queer family in which we are both an affirming part.
Thank you also to Vishwam Gurudas, whose Flowing With Life meditation writers group helped create such a good space for me to write this, and so many other pieces.
Link to Mary’s dissertation: https://repository.upenn.edu/server/api/core/bitstreams/c0f0ed3e-38e3-4046-abd2-c6a054deeedc/content
Link to the writers group I’m in: https://www.flowingwithlife.org/writing-groups
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p-receh · 5 months ago
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EPISODE 1
preview arc
Spoiler alert as always.
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A significant contrast of ambiance I noticed when watching Gentar arc was the TV version used a lighter tone than the comic counterpart. And ... did the area feel bigger and brighter here?
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I like that this version started in space rather than on earth. If they wanted to convince the audience the season 2 events happened within two months, they really needed to show how tight it was.
Unlike Sori and Windara's arc, this time I have to read the comic AND watch the show back to back.
This show has only 4 episodes but I felt like I'm missing something in the first ep.
For instance...
How the heck did the final goal from utilize Daun's 3rd tier, "Rimba/Jungle", into Api's 3rd tier, "Nova"?
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Even the comic didn't bring the name in Baraju's early arc. It was a suggestion from Hang Kasa, not an order by the other person(in this case: the Commander).
And the show didn't explain the reason behind the commander's brief about this and you expected us to easily grasp it??
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The show's barely started and I'm like:
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"Am I missing something from Windara???"
They may want to cut long expositions of who those were and immediately shortened into the main issue. Mixed some lines from Baraju's arc so they could quickly jump into action for the future tv show. That's also why the gang was in this cut to bridge the story between Gentar and Baraju.
Except, Papa Zola resigned from the main cast (along with Adu Du and Probe). This arc is officially his last appearance in the Boboiboy series. He will be focused more on his adventure with his family in the upcoming movie later this year.
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Also, I think it's funny, but when Gopal told Oboi to use Fusion elementals other than Frostfire because of how frequent it was, I laughed at the irony when Supra was in the mix yet he didn't even bring it up. The comic version made more sense in context since it was the only fusion he always used before Gentar by the way😅
Anywho, the TV ver started the story where the gang had to split up due to an unexpected distress signal during their journey to the planet Volcania. After that, it thematically followed the same structure as the comic ver, issue 15.
I said this in my preview post, we got to see Gentar's introduction right from the get go, especially in the opening vid. Aside from the main gang, the elementals are replaced with Gentar(but still got some tiny bits of Gempa & Hali for the sake of fusion part).
Oh, not to mention this is the first transformation where Oboi's front bangs cut sideways. Which IMO, that cut was cool as heck! Man, I love his suit on the tv ver! So good ... 😘
And I love how exaggerated his entrance was. The spotlight, the speeches, the ambiance, and every surrounding supported him as if he were the self-proclaimed celebrity in the block. And I love he purposely dragged his power-ups longer than the comic ver. It. Was. That. Necessary.
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(If you guys telling me that this is not Boboiboy and totally a new character, I will 100% believe in you)
Other props to the tv ver is his weapon. They want to show how big and important it is. Not just randomly pop-out. Thus, enter his magnetic powers to assemble all the scrapes into his iconic hammer.
To match the whole "lively" vibe of the theme, the animation took very high notes of Japanese anime style and geniously incorporated into their 3D renders.
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At first I thought they would go spiderverse-esque but using this method is also perfect for this arc. Kinda reminds me of Snoopy's art style actually.
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(and also ashamed of why Sonic Prime didn't do this method even though their flat animations had some potential wtf!!!! Yes I'm still salty over the 2nd and their final season other than the animation period)
Ehem.
Okay. Continue to the main antagonists themselves: the Probe x Jo robot hybrid and Adu Du introduction.
I appreciate the animators that still manage to make it as creepy as ... I'd say the FNAF / Poppy Playtime horror standard. Although kinda a bit downed with the lighter background setting.
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(now, will my country censor the horror part? Gonna be a nuisance I'd tell ya🙂‍↕️)
Whooo man when Adu Du entered the frame, my eyes instantly widened. I still remembered my reaction to how much his character development changes in the comic. But God I'm still not prepared in tv ver! Especially in this shot!
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Like, sir who are you and why you are so cool?!?!! 😳😳
Aaaaaand that's all for now, onto the 2nd episode!
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talonabraxas · 1 year ago
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The Solar Trinity The sun, as supreme among the celestial bodies visible to the astronomers of antiquity, was assigned to the highest of the gods and became symbolic of the supreme authority of the Creator Himself. From a deep philosophic consideration of the powers and principles of the sun has come the concept of the Trinity as it is understood in the world today. The tenet of a Triune Divinity is not peculiar to Christian or Mosaic theology, but forms a conspicuous part of the dogma of the greatest religions of both ancient and modern times. The Persians, Hindus, Babylonians, and Egyptians had their Trinities. In every instance these represented the threefold form of one Supreme Intelligence. In modern Masonry, the Deity is symbolized by an equilateral triangle, its three sides representing the primary manifestations of the Eternal One who is Himself represented as a tiny flame, called by the Hebrews Yod (י). Jakob Böhme, the Teutonic mystic, calls the Trinity The Three Witnesses, by means of which the Invisible is made known to the visible, tangible universe.
The origin of the Trinity is obvious to anyone who will observe the daily manifestations of the sun. This orb, being the symbol of all Light, has three distinct phases: rising, midday, and setting. The philosophers therefore divided the life of all things into three distinct parts: growth, maturity, and decay. Between the twilight of dawn and the twilight of evening is the high noon of resplendent glory. God the Father, the Creator of the world, is symbolized by the dawn. His color is blue, because the sun rising in the morning is veiled in blue mist. God the Son he Illuminating One sent to bear witness of His Father before all the worlds, is the celestial globe at noonday, radiant and magnificent, the maned Lion of Judah, the Golden-haired Savior of the World. Yellow is His color and His power is without end. God the Holy Ghost is the sunset phase, when the orb of day, robed in flaming red, rests for a moment upon the horizon line and then vanishes into the darkness of the night to wandering the lower worlds and later rise again triumphant from the embrace of darkness.
To the Egyptians the sun was the symbol of immortality, for, while it died each night, it rose again with each ensuing dawn. Not only has the sun this diurnal activity, but it also has its annual pilgrimage, during which time it passes successively through the twelve celestial houses of the heavens, remaining in each for thirty days. Added to these it has a third path of travel, which is called the precession of the equinoxes, in which it retrogrades around the zodiac through the twelve signs at the rate of one degree every seventy-two years.
Concerning the annual passage of the sun through the twelve houses of the heavens, Robert Hewitt Brown, 32°, makes the following statement: "The Sun, as he pursued his way among these 'living creatures' of the zodiac, was said, in allegorical language, either to assume the nature of or to triumph over the sign he entered. The sun thus became a Bull in Taurus, and was worshipped as such by the Egyptians under the name of Apis, and by the Assyrians as Bel, Baal, or Bul. In Leo the sun became a Lion-slayer, Hercules, and an Archer in Sagittarius. In Pisces, the Fishes, he was a fish--Dagon, or Vishnu, the fish-god of the Philistines and Hindoos."
A careful analysis of the religious systems of pagandom uncovers much evidence of the fact that its priests served the solar energy and that their Supreme Deity was in every case this Divine Light personified. Godfrey Higgins, after thirty years of inquiry into the origin of religious beliefs, is of the opinion that "All the Gods of antiquity resolved themselves into the solar fire, sometimes itself as God, or sometimes an emblem or shekinah of that higher principle, known by the name of the creative Being or God."
The Egyptian priests in many of their ceremonies wore the skins of lions, which were symbols of the solar orb, owing to the fact that the sun is exalted, dignified, and most fortunately placed in the constellation of Leo, which he rules and which was at one time the keystone of the celestial arch. Again, Hercules is the Solar Deity, for as this mighty hunter performed his twelve labors, so the sun, in traversing the twelve houses of the zodiacal band, performs during his pilgrimage twelve essential and benevolent labors for the human race and for Nature in general, Hercules, like the Egyptian priests, wore the skin of a lion for a girdle. Samson, the Hebrew hero, as his name implies, is also a solar deity. His fight with the Nubian lion, his battles with the Philistines, who represent the Powers of Darkness, and his memorable feat of carrying off the gates of Gaza, all refer to aspects of solar activity. Many of the ancient peoples had more than one solar deity; in fact, all of the gods and goddesses were supposed to partake, in part at least, of the sun's effulgence.
The golden ornaments used by the priestcraft of the various world religions are again a subtle reference to the solar energy, as are also the crowns of kings. In ancient times, crowns had a number of points extending outward like the rays of the sun, but modern conventionalism has, in many cases, either removed the points or else bent: them inward, gathered them together, and placed an orb or cross upon the point where they meet. Many of the ancient prophets, philosophers, and dignitaries carried a scepter, the upper end of which bore a representation of the solar globe surrounded by emanating rays. All the kingdoms of earth were but copies of the kingdoms of Heaven, and the kingdoms of Heaven were best symbolized by the solar kingdom, in which the sun was the supreme ruler, the planets his privy council, and all Nature the subjects of his empire.
Many deities have been associated with the sun. The Greeks believed that Apollo, Bacchus, Dionysos, Sabazius, Hercules, Jason, Ulysses, Zeus, Uranus, and Vulcan partook of either the visible or invisible attributes of the sun. The Norwegians regarded Balder the Beautiful as a solar deity, and Odin is often connected with the celestial orb, especially because of his one eye. Among the Egyptians, Osiris, Ra, Anubis, Hermes, and even the mysterious Ammon himself had points of resemblance with the solar disc. Isis was the mother of the sun, and even Typhon, the Destroyer, was supposed to be a form of solar energy. The Egyptian sun myth finally centered around the person of a mysterious deity called Serapis. The two Central American deities, Tezcatlipoca and Quetzalcoatl, while often associated with the winds, were also undoubtedly solar gods.
In Masonry the sun has many symbols. One expression of the solar energy is Solomon, whose name SOL-OM-ON is the name for the Supreme Light in three different languages. Hiram Abiff, the CHiram (Hiram) of the Chaldees, is also a solar deity, and the story of his attack and murder by the Ruffians, with its solar interpretation, will be found in the chapter The Hiramic Legend. A striking example of the important part which the sun plays in the symbols and rituals of Freemasonry is given by George Oliver, D.D., in his Dictionary of Symbolical Masonry, as follows:
"The sun rises in the east, and in the east is the place for the Worshipful Master. As the sun is the source of all light and warmth, so should the Worshipful Master enliven and warm the brethren to their work. Among the ancient Egyptians the sun was the symbol of divine providence." The hierophants of the Mysteries were adorned with many. insignia emblematic of solar power. The sunbursts of gilt embroidery on the back of the vestments of the Catholic priesthood signify that the priest is also an emissary and representative of Sol Invictus. --Secret Teachings of All Ages: The Sun, A Universal Deity
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latiyalinfotech · 1 day ago
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Revolutionize Your App with an Effective Cricket Live Line API
Cricket isn't merely a sport, it's a live emotion for millions of fans across the globe. Be it a cliffhanger last-over finish, an unexpected wicket or a boundary that changes the course of a match, fans want every update as it happens. In a digital-first world, delivering live, swift and accurate cricket data is more than just a choice, it is an obligation. That's how a Cricket Live Line API will enable you or your app or website!
For any digital platform that has real-time match features, using a Cricket API for Live Line will improve user retention, engagement, and loyalty.
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What is a Cricket Live Line API?
A Cricket Live Line API is a data-supported offering for cricket updates in real-time (any of the following):
1. Live match scores
2. Ball by ball commentary
3. Match and player statistics.
4. Low latency and auto refresh data feed
Note:- Whether you are building a fantasy cricket platform, a score app or a sports news platform, this Cricket Live Line API can enable users to follow every ball, delivery, run, and wicket in real time.
Various types of Cricket Live Line APIs
There are many cricket APIs with a variety of specialty and formats to meet a wide variety of requirements.
1. Cricket Full Live API:- Provides full match data including player stats, team comparison, live match events and momentum tracking - all in one 
2. Cricket Ball by Ball Live Line:-  Tracks each and every ball with live all match updates in real-time, perfect for fantasy apps as well as live betting products. 
3. Cricket Scorecard API:- Provides the full scoreboard with live updates on batting, bowling and fielding for every player in the match - allowing for detailed match analysis.
Prospective Characteristics for a Fast Cricket Live Line API
A Fast Cricket Live Line API provides a simple user experience that keeps the users engaged with:-
 1. Real-Time Score Updates for all formats  IPL, Test, ODI, and T20
2.  Ball-by-Ball Commentary Live Line to enhance the user expectations
3. Low Latency Auto Refresher to quickly supply data and keep it coming.
4. Live Player Stats Match Stats to elaborate on the situation
5. Worldwide Coverage   International competitions, regional leagues, and everything in between.
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Benefits of Implementing Cricket API for Live Line
Integrating a Cricket API for Live Line gives platforms focused on sports users a genuine advantage as the API delivers critical advantages:-
1.  Speed: live data; typically faster than what's shown on TV
2. Accuracy: live stats with very minimal delay and only certified sources
3. Coverage: have access to all the major tournaments  IPL, BBL, PSL and all of the domestic leagues.
4. Ease of integration: can easily be integrated with any mobile or web app
5. Higher Engagement among Users: Live data, in particular, secures users for longer, thus reducing app churn.
Cricket Live Line API Use Cases
The following technology fuels several cricket-related digital products:
1. Fantasy cricket platforms - Syncing live-scoring and building dynamic point structures.
2. Cricket exchange live line applications - For prediction, market analysis, and odds keeping.
3. News and sports media portals - Embedding live widgets or Cricket Commentary live line feeds.
4. Live score applications - With ball-by-ball match updates, and Cricket Score live line feeds.
Why Cricket Fast Live Line API Tool is required. 
The Cricket Fast live line feature - is not a luxury, it is a requirement. To date, Cricket Exchange Live line, and products using a Cricket Full Live API or Cricket Ball by Ball Live API have raised the bar for fan engagement.
If you want to be competitive in this cricket tech space, and plan on integrating tools for the long term, or simply increase user satisfaction, you know you need your own.
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Final Thoughts
In cricket, every second is important just like every click. Users expect quick updates, intuitive interfaces, and detailed insights. By installing a suitable Cricket Live Line API, you provide users a companion app that helps them stay connected to live cricket.
Whether you opt for the Cricket Scorecard API, the Cricket Fast Live Line, or the full Cricket Commentary Live Line, the end results are Users will not miss a ball.
Now is the right time to integrate live cricket intelligence into your product and get Fans coming back, ball after ball, match after match.
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Cricket API For Live Line- Latiyal Infotech Private Limited
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Latiyal Infotech provides a reliable Cricket API for Live Line with real-time match scores, ball-by-ball commentary, and fast updates for your apps & sites.
Cricket API For Live Line
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cricsportz · 1 year ago
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Cricket Live Score API: Access Real-Time Match Data
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The Cricket Score API is a dynamic and reliable tool designed to provide real-time access to live cricket scores, ensuring that enthusiasts, developers, and businesses stay updated with the latest match developments effortlessly. This API serves as a crucial resource for integrating live cricket scores into various applications, websites, and platforms, catering to the diverse needs of cricket fans worldwide.
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janbhakti · 2 years ago
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Cricket Live Line API Provider: Real-Time Sports Data for Your Application
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Cricket Live Line API Provider offers a dynamic and real-time sports data solution for your application. Whether you're developing a sports app, website, or any cricket-related platform, our API ensures that you stay connected to the latest cricket action. With up-to-the-minute scores, match statistics, player information, and more, you can deliver an immersive and engaging experience to your users. Our API provides a seamless integration, allowing you to access comprehensive cricket data effortlessly.
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