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#masakari
agbpaints · 7 months
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Mr. 'I paid for the whole heat bar'
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invicta-carnelia · 2 months
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I've gotten a big behind on sharing my mech paints, so here are a few new ones!
First is my new archer, the first I used the new gold paint on instead of yellow. It's already gone into combat (and gotten deleted because it got caught in the open!)
Next is my Fire Moth. It too has seen combat, though not painted at the time. My roommate obliterated me and it didn't get to really shine ;-;
After that, the War Hawk! I actually painted that one once already, but I wasn't happy with it, so I stripped it and redid it in my paint scheme.
At this point I'm basically making my own mercenary company lol. Calling them the Red Scales. I just like red and yellow paint jobs. I wonder why? }:3c
(No they are not kurita I just like these colors OK? Lol)
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Here's the whole Lance (so far) in formation!
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cam2d · 11 months
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A King Crab, Mercury, Highlander, and Masakari/Warhawk for my Lyran Commonwealth. A nice break from more detailed Warhammer stuff!
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obscurevideogames · 2 years
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wolf attack -
Masakari Densetsu: Kintarou Action Hen
(TOSE - Game Boy - 1992)  
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nobu11051991 · 1 year
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Mt.Kintoki, in between Mt.Fuji and Hakone!
Mt.Kintoki, in between Mt.Fuji and Hakone! Hi I’m Nobu, I like traveling overseas and in Japan, visited 25 countries! I’m a National Government Licensed Guide Interpreter of English for 8 years. For the people who are interested in and planning trip to Japan ,I show you hidden local information which you have never seen and heard of through books and ordinary site! You will find unexpected…
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striderl · 2 months
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Rescue Squad 08 “Shiratori Ichimon”
[Since the son has a team, why not introduce dad's team?]
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The team under Sawmus’ command, originally made up of 5 mediccams constructed in Japan. Polaroid joined as a medic chaperone. 
Due to their mentor believing in Tsukumogami (household objects with spirits after years of service), they are given full Japanese names out of respect. All the mediccams in the team shared the last name “Shiratori'' (which comes from their first mentor) and each has a first name that is related to Japanese weapons or sharp objects.
“Shiratori” can be translated to “swan” or “white bird” in Japanese, while the “Ichimon” in their team name means “clan” or “family”
Nokogiri means saw
Masakari means axe
Tessen and Gunsen are both Japanese folding fans used by soldiers
Tessen is a type of fan made of metal plates, able to fend off knives and arrows like a shield
Gunsen are wooden fans which soldiers use to cool themselves down
Hankotsu is a type of boning knife used in Japanese cuisines
 Additionally, a little info on the personality and relationship dynamics of each Shiratori brothers:
Sawmus (Nokogiri):
The eldest
He shows a rather indifference attitude towards the other Shiratori because their tendency to turn into party animals after each mission, it mildly annoys him, but he still cares about his team no matter what happens
Still, Polaroid is his priority
Axel (Masakari):
The second
Sawmus’ closest brother
Have the same model as Sawmus and a similar personality, except he is more lively and show more care towards the other brothers
Fannel and Fannar (Tessen and Gunsen)
The middle ones
They consider themselves as twins because they have the same model, but different from Sawmus and Axel, they have a much closer relationship
Despite being paramedics, they are able to fight on the battlefield during emergencies. In most cases, they prefer retreating rather than confrontation.
Veisky (Hankotsu):
The youngest, little gremlin of the family
His English name is a brand of boning knife famous for producing knives shaped like a feather
He joked about Sawmus’ dead fiancée once, the twins nearly beat him to death because of his disrespectful behavior. At least he has learned a bit of discipline ever since.
He displays more emotions than the other Shiratori brothers. Most of the time, the emotions turns out to be a disadvantage for him as a combat medic. However, he is easier to approach and his talktive nature allows him to be the communication officer of the team
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professionalscrublord · 4 months
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Individual turnarounds from the last Smoke Jaguar Omega post.
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Timber Wolf (Inner Sphere name: Madcat)
Iconic Clan mech.
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Pouncer
Unsurprisingly, lots of jump jets.
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Fire Moth (IS: Dasher)
Very fast, go figure. Taxicab for BattleArmor. Thin armor.
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Nova (Black Hawk)
Also a taxi for BA, but packing more heat. TOO much heat, imo.
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Warhawk (Masakari)
Dire Wolf (Daishi)'s little brother.
Why YES, those ARE tiny blue Omega letters on everyone's right shin and left shoulder! And no, they weren't easy! Freehanded, just like the checkers. But both of those were still less of a pain than all the gray circles everywhere though.
Gotta say it was a surreal feeling to paint disruptive camouflage, something intended to break up contours, then follow it by washing and dry brushing... Things expressly meant to highlight contours.
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doolallymagpie · 29 days
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perfectly normal battletech player behavior here
totally reasonable to give everyone in your nova names (most of which were generated via mekhq admittedly)
below the cut because this is a long list
Nova Captain Wikolia Osis (Point 1 [Laser, Inferno])
Faye
Shihei
Matt
Dutch
Point Commander Zefirino Perez (Point 2 [Laser, Inferno])
Deka
Layaali
Pansy
Hanif
Point Commander Amid Canto (Point 3 [Laser, Inferno])
Will
Lola
Marlee
Denisse
Point Commander Elizabetta Furey (Point 4 [Flamer, Inferno])
Louise
Judith
Lucas
Antonio
Point Commander Sofija Kotare (Point 4 [Flamer, Inferno])
Rashaa
Stuart
Hazel
Guntur
Star Commander Yazmin Corbett (Warhawk (Masakari))
Marika (Ebon Jaguar (Cauldron-Born))
Kainda (Stormcrow (Ryoken))
Lanzo (Arctic Cheetah (Hankyu))
Iosif (Horned Owl (Peregrine))
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pandacommander24a · 3 months
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Bug Batchall
Sometimes you do silly things. @asksanguinius40k
Right so the story.
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It should maybe end with a funny joke about what I bid, but at the same time... A voice came to me, and it asked a simple question...
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And, like, I took that personally.
For those that don't think about 80s wargames lore all the time... The fuck are we even talking about?
A batchall is the Battle Challenge, get it, issued before a Trial in Clan "Culture."
The clans are a group of space weirdos who left Earth after pulling a Space Middle East, leading to a Galactic war that left hundreds of worlds burning and hundreds of trillions dead. After they almost killed themselves in the same way that the poor bastard they left behind had, the worst son of the greatest military leader mankind ever had, came up with the "perfect society" to never have that threat happen again to the human race... Except he created the very thing that would lead to happening four more times. Trail of Annihilation, which you know the Wolverines were right, the Clan Invasion, the War of Reaving, and the Conquest of the Republic. Not my Ilkhan.
A Trial is an honorable combat to settle a dispute between Clans and inner Clan disagreements. There are six, and they grow in severity, ending with Annihilation. You can't have a Trial without a Batchall.
In this case, the Trail of Possession to Call a bug looking mech a bug, https://www.tumblr.com/gort-grundlekin/739688789810823168/bug-type-mech
Normally, a Batchall would start with me issuing the challenge and declaring what I think this attack should cost; my opponent would then state what they are bidding in defense. If I was cool, and I am cool, I would counter-bid with a lower force than my opponent. Then my opponent, being a cool person, would counter-bid lower. Then, because, as stated, I'm cool, I would counter a lower force. And then... You get the idea...
The idea is to get to the lowest cost possible for the conflict, agreed to by both parties. Mind you, this is expected to cost human life; the question is, how good is my human life to be able to beat the other person's human cost.
Which brings us to the Bid;
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One War Hawk, an 85-ton gun platform, smashed into the IS forces of the DCMS so hard they named it Masakari because it hit like an ax and split forces in two. There is not a bad variant of this; all of them hit like a MACK truck, and none of them are fun face down.
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Three Horned Owl Light mechs. Relatively lightly armed, the Horned Owl makes up for it by having speed, dexterity, and staying power, unlike most clan designs. The Clan Weapons easily make this one able to punch into the Medium Tonnage, but this guy is sharing the tonnage ranking just before you get medium and is basically, in some ways, a clan Panther.
Fun fact; this mech was based on the Zaku from Gundam, and you can see it with its mono-eye cockpit.
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Finally, a star of Elementals. Imagine Astates in a hard Sci-fi setting instead of a Space Opera one, and that's the Elementals. Genetically engineered super soldiers clad in advance power armor, allowing them to rip apart tanks and mechs while moving faster than
In a bit of humor, the two clans that have championed this fight, the Goliath Scorpions and the Coyotes, are more responsible for the Elementals than their credited creators, Clan Wolf. All they did was steal better ideas for themselves; it is almost as if that will be the trend for their narrative...
Thanks to the Goliath Scorpions' creation of underwater suits known as Water Elementals to complete complex tasks at incredible depth, the Elemental Suits have incredible armor and a flexible chassis.
However getting any weapon systems or the amount of options that are fielded by the Elementals would not be possible without the OMNITECH created by Clan Coyote. The "Hey man, if you keep changing your fucking work order every five minutes, I'll brain you, warrior caste or no warrior caste" clan. Coyote Tech Caste created the flexible slot system to allow a greater amount of customization in payloads which allowed for rapid force changes in battle and easier repairs to a degree.
Additionally Clan Hell's Horse created the genetic template that would become the Elemental people. The first drafts were so good without the elemental suits they almost won against normal Clan Wolf Dudes in the power armor.
That is a good Star, strong punch, movibility and a surprise waiting at your feet.
My Rebuttal Bid:
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Savage Coyote is an 85 ton Assault Mech built to showcase two weapon systems; Omni-Tech Advance Tactical Missiles or the Clan ATM, all the fun of LRMs with SRM fun. Thanks to a XL engine this bad boy is stuff with armor and weapons. Built to bring the Coyotes in tho the post Golden Century Swinging.
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An oldie but a classic, the Coyotl is the first Omnitech. However, built to prove the concept, it is a capable machine. All of its variants are built to have a solution to any problem.
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The Rabid Coyote is a medium mech designed to serve as backup to slower mechs. It's moderately armored, but its pulse laser ensures its deadly accurate and carries a mixed tonnage of ATM ammunition. It is more than able to punch up from its modest 55 tons.
To round this out, I have also taken;
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TWO ELEMENTAL STARS!
The total of my Bid is 180 Tons vs 195. Kids never play tonnage, however, since everyone was Clan... It was the only way to do this. However surprisingly?
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Pretty close in BV.
Right, so let's get to the actual fight:
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For the purpose of not knowing and also keeping things relatively interesting, I decided I would use late-era mechs, mostly Jihad mechs.
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Also Clan Coyote stops being important in the Clan Invasion and suffers from the "Don't want to write a complex Clan narrative anymore" that CGL blessed us with in the War of the Reaving. There are a lot of reason people hate the Jihad, and besides its name, this is one of the reasons.
Lamba Galaxy is generally my go-to pick for Clanners. Coyotes and I like our mechs experimental and they have a neat paint scheme in the lambas. Seen here on a group of bois I need to touch up at some point:
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Clan Coyote will also join the Society in a big way; Lamba Galaxy almost completely defects to them during the War of Reaving. The Society was a revolt from Clan Scientists Caste who was tired of Collage Jocks making all the big choices because dying young is a big clan ethos for Warriors. So they threw out a bunch of tech and advanced battle mechs to maybe save the clans from their ways. They lost, big shocker right?
Clan Coyote however gets to stay in the Tree house and disappear from the game's story. Possible forever... Fucking Jihad.
The Savage Coyote Variant was one such model built by the Society, with a HAG, targeting computers and Imporved ATM its a tough nut with a great punch.
The Coyotl, like wise was a bunch of tech from later than the Golden Century but felt right as a good addition to my bid.
Finally I brought a regural Rabid Coyote default, because 3 pulse laser should kill Elementals dead. It is why the Komodo has 9 fucking Medium lasers after all.
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Clan Goliath Scorpion got kicked out of the tree house and is running around the Deep Periphery kicking ass and taking names. They, too, lost the War of Reaving, but they aren't bitches like Jade Falcon, Wolf, and Ghost Bear. Ultimately, it looks like they are going to pull a Clan Invasion 2.0. It's going to be more Revenge of the Periphery than Attack of the Clans though, I'm hyped for it. So the Scoripon Empire moves on closer and closer to the Inner Sphere.
For the Warhawk, I picked the mixed tech Alternate Configuration T to reflect this era. This does drop the long-range murder effect to a degree but it gives it two PPC that are also flamers, which for a clan mech is murder on the wheel, they run hot, and it also kind of better puts it in the timeline for a dust up of Clans in a late-era that aren't just Sucessor States that were once Clans... Fucking Wolf Empire.
For the Owls I pick two later eras ones and one default. The Default is murder; the other ones are just fun. I do this when I field a bunch of the same much, take variants, and they stacked up well enough to help each other out and make so I can't quite use the same tactic on all three.
But I made creative choices that might not be made if we did this for real.
BV and tonnage works out. Sadly I didn't have any friends online, so I had to resort to Princess, megamek's ai, and since this will be a quick game, brawler seemed good (maybe I shouldn't have had the Run Away so high in hindsight.)
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Default victory I used with my friends is 40% BV lost, which is a good place for a friendly fight. Also so it doesn't last forever which can happen with bad dice.
For Pilots, I set all to the Clanner Default, 3/4 for everyone.
I picked the terrain.
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A good mix of hills and vegitation. Flipping a coin, I was north, and my opponent south.
The fight was pretty fast. we moved quickly towards each other and started blasting, mostly missing. My Rabid Coyote got caught in the open and was knocked down, but the pilot managed to get her up and moving next round.
Then we slammed into each other, and the first blood went to the Scorpions.
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The Coyatl has ECM, but it really didn't do much. It was funny. The Owls proved to be deadly, swarmed my Rabid Coyote and just sliced him to pieces. Managed to knock one of the Owls down.
The Toads jump in behind.
The next phase, I pulled back into the forest, and as my Coyotl pulled rapidly back trying to catch the Owls in a better firing line. The Owls that could jump far and wide, with one finding my rear armor of the Savage open to their pulse weapons. The owl, knocked prone, made an effort to go hull down, unable to get back up the next round.
The Warhawk fell back and opened fire on my Savage as well; with the high advantage and those long-ranged guns, it was the smart call.
In the firing phase saw my Savage tooke nearly 120 damage. Luckily no punches through the armor for the Warhawk and some how under the pulse lasers the back armor held.
Thanks to that barrage, my savage was knocked down, but the pilot pulled a hull down, allowing it to stay fighting.
Since this massive exchange happened in rapid order and heat was running red for both of us. I couldn't get the Savage moving too much heat, but to my dismay, the Warhawk bet heavily on that attack as well and was left unable to move and, worst, exposed on that hill.
Moving my elementals I forced them to get the Owls off the Savage while moving my Coyotl into minimum range bracket for all its weapons. This allowed me to pour fire from both the Savage and the Coyotle, scoring two engine hits despite not punching through the massive armor. The Warhawk had been cripple and couldn't likely survive another attack with that savaging, and with its engine compromised, so too were the heat sinks.
The Warhawk had to pull back and try and get off that hill.
Meanwhile, the Owl knocked prone manage to get up and turn on my Coatyl near it. However, thanks to the coyotes movement, I was able to win that fight and knock out that Owl.
In the moving away from the Toadies one of the other owls messed up a jump roll and was forced off the game, considering it retreated bummer...
Unable to get the Warhawk moving, the AI punched it out as well.
Finally with the toadies in range the real fight got started as the last owl jumped in to finish off my Savage, but my elementals were waiting and pounced on the light mech begingin to swarm as their elements closed distance and proceeded to bloody my other elemental unit.
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And the game ended because a lot of BV was scraped off the board.
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So I win.
And as my right to decide... It's a bug mech, the king of all bugs even. Realized now, after writing this 3 hours later, that the Trail was for our Gender... Does this make your pronouns my bond servants?
Thanks for Reading. I am now going to have to think about Clans created in the 80s by dudes who gave us a legacy of yellow scare to unpack and how they would have written gender.
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nyazhis-jsablr · 10 months
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BATTLE NO.1 BOSS RUSH!!!!!!!
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In the song, every 8 measures is a part made by a completely different composer
So i took that & every 8 measures has you battle a different boss
Probably gonna change some stuff lol
SONG HERE!!!
youtube
i have yet to give em names and i need help from you guys to name em
heres the names so far
Boss 1: Clad
Boss 2: ?
Boss 3: Masakari
Boss 4: ?
Boss 5: ?
Boss 6: Topaz
Boss 7: ?
Boss 8: Joe
Boss 9: Rider
Boss 10: ?
Boss 11: ?
Boss 12: ?
Boss 13: Poppin
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skylerskyhigh · 1 year
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So.... I had an idea to give Future Leo (or his new name Leonidas Lapiz Hamato) a new power and weapon, I think I'll give him an axe.
Hear me out.
It looks badass. You know threatening it looks when this 7 foot turtle, built like a DILF, has scars, and wielding a flipping axe is?
Specifically, either a "Masakari" or "Ono". Which are just Japanese axes which have been used in war before.
A big turtle like Leonidas would be able to wield a heavier weapon, especially if his intention was to cut down enemies quickly and efficiently. He's basically a tank, side by side with Raph, but more focused on offense than defence. He wouldn't use it often, since he'll be pretty tired from fighting a war for years, but if he had to fight it would need to end quick. I don't see Leonidas wielding any smaller weapons like a knife or anything. His fighting style isn't really to disarm and more to dis-arm someone.
He might be able to wield a scythe? It is a possibility. If he can somehow manage to have the same flexibility and dexterity as Donnie, but it is unlikely due to his strong upper built.
My friend pointed out that "Masakari" sounds like "massacre" and yeah, that sounds about right.
"Ono" is just a pun waiting to happen. "Meet my new weapon friend! It's Ono!"
Now comes the part about his new ninpo powers. He's not like Rise Leo, where his portal abilities are tied to his personality of avoiding responsibilities and running from his duty and emotions.
It doesn't quite fit the turtle he has grown up to become, the one who leads a rebellion and fought a war. There is no chance for him to run from his responsibilities anymore. If anything, knowing how stubborn Leo is, he would fight it head on with no turning back. I'm not sure what kind of powers I would give him. I want to stay into a theme of "storm" for the Leos.
Rise Leo is Lightning
Future Leo (Leonidas) is Thunder
2012 Leo is Storm/Rain/Hail
I have plans for Rise and 2012 Leo. But I'm uncertain about Leonidas. Thoughts?
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armenianwanker · 1 year
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To live or not to live . . . not to live.
The Hitokiri is an interesting character. The word Hitokiri [人斬り] means manslayer. That comes from the fact that they are executioners, hunting down criminals and giving out a sentence.
There is a lot to consider when talking about the design of this character, but the first thing that catches my eye is the faces hung around the waist, which is a feature on almost all chest variations. They are supposed to represent the souls of those who Hitokiri slaughtered. Other than that, nothing really comes to mind except for the helm portrayed in the pictures above. It certainly is an interesting design.
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The Masakari axe, a double edged, heavy axe requires immence skill to wield effectively. But it’s weight has it’s advantages. It’s not exactly a traditional samurai weapon, who largely used katanas, nodachis, naginatas and so on. This weapon originates from the Yamabushi, ascentic hermits, who lead a solitary life in the mountains of the shugendo region. They used agricultural tools as weapons.
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Hitokiri is described as mix-up intensive hard hitter.
This character’s moveset utilises “Mugen-ryu” which essentially allows chain heavy attacks, while any light attack that proceeds a heavy attack will finish the attack chain. Mangetsu rift is also a useful ability, holding the button for the a heavy charges up an uninterruptable attack. It is slow, but it fools the enemy into attacking you instead of parrying your attack, while your opponent staggers back, you will remain uninterrupted. The opponent however can dodge the attack, so feinting Mangetsu rift and then lunging ahead with a heavy attack is crucial.
Other movesets worth taking in mind is the Rei kick and Rei sweep. Pressing the designated button after either a first light attack or a heavy attack will kick the opponent to the left or right, depending on the direction of your attack, although it’s hard to aim. Holding the designated button will have the character lower down and sweep the character off their feet. Word of warning, it can be countered by The Conqueror’s shield bash, or a similar bash attack.
Overall, the Hitokiri is a unwelcome surprise to your enemies, they certainly won’t appreciate being swept from their feet, but it doesn’t mean they won’t be able to counter your tricks. To make this character viable, experience in parrying feinting and dodging is paramount, which is why before buying this character, I recommend spending time with other characters, until you have a grasp of timing your moves.
[8/10] Basically a japanese ballerina swinging an axe around.
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ariesgamesandminis · 9 months
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Huge restock from Iron Wind Metals for BattleTech is up!
20-235 Partisan Heavy Tank 20-254 Glory Fire Support Vehicle 20-278 Heavy Hover APC (Standard) (2) 20-302 Morrigu Fire Support Vehicle 20-310 Forestry / Forestry MOD Variants 20-333 Chaparral Missile Tank (2) 20-337 Thor "Summonor" Prime 20-344 Flashfire FLS-P5 20-382 Heavy LRM Carrier 20-403 JES II Strategic Missile Carrier 20-406 Preta C-PRT-O Invictus 20-411 Deva C-DVA-O Invictus 20-439 Dart DRT-3S / DRT-4S 20-444 Atlas II AS7-D-H 20-455 Plainsman Hover Tank (2) 20-459 Vedette Medium Tank (Ultra) (2) 20-5019 Kestrel VTOL 20-5028 Osprey OSP-26 20-5061 Osteon Prime 20-5082 Gyrfalcon (Standard) 20-5101 Gunsmith CH11-NG 20-5102 Eyrie (Standard) 20-5106 Tiburon 20-5111 Night Stalker NSR-K3 20-5150 Anubis ABS-5Y 20-5178 Quickdraw QDK-8P 20-5193 Hierofalcon Prime / A 20-5198 Atlas AS7-D-H / H2 20-5208 Amarok Standard 20-616 Grand Titan TIT-N10M 20-622 Nightsky NGS-4S 20-682 Komodo KIM-2 20-693 No-Dachi NKA-1K 20-713 Slayer Fighter SL-15 20-723 Warrior Helicopter H-7 20-727 Karnov UR Transport 20-749 Goblin Infantry Support Vehicle (2) 20-755 Spartan SPT-N2 20-761 Devastator DVS-2 20-763 Maelstrom MTR-5K 20-772 Caesar CES-3R 20-783 J. Edgar Hover Light Tank (2) 20-788 Sentinel STN-3L 20-800 Hex Bases (4) 20-822 Demolisher Tank 20-847 Awesome AWS-9Q 20-865 Commando COM-2D 20-872 Quickdraw QKD-4G 20-885 Hermes II HER-2S 20-901 Trebuchet TBT-5N 20-904 O-Bakemono OBK-M10 20-983 Mad Cat Mk II 99-201 Large Flat Top Hex Base #1 99-202 Large Flat Top Hex Base #2 99-203 Extra Large Flat Top Hex Base AC-006 Flight Base AC-011 Flight Base Thin Wire (.047) BT-001 Orc Protomech BT-004 Afreet Battle Armor BT-005 Grenadier Battle Armor BT-007 Rottweiler Battle Armor BT-008 Void Battle Armor BT-020 Leopard CV BT-023 Overlord BT-028 Cavalier Battle Armor BT-029 Sloth Battle Armor BT-030 Sylph Battle Armor BT-031 Infiltrator MK 2 BT-065 Minigun Cycle BT-068 Trinity (Asterion) Battle Armor BT-074 Corsair Micro Fighter BT-096 Stuka Micro Fighter BT-097 Chippewa Micro Fighter BT-110 Sholagar Micro Fighter BT-114 Sparrowhawk Micro Fighter BT-118 Shilone Micro Fighter BT-128 Tornado Battle Armor BT-133 Corona Battle Armor BT-134 Gray Death Legion Battle Armor BT-187 Djinn Battle Armor BT-189 Kobold Battle Armor BT-198 Tengu Battle Armor BT-199 Asura Md. Battle Armor BT-200 Shedu Assault Battle Armor BT-201 Nephilim Assault Battle Armor BT-207 Delphyne ProtoMech BT-209 Se'irim Medium Battle Armor BT-222 Tau Wraith BT-223 Tau Zombie BT-224 Heavy Jump Infantry BT-237 Recon Infantry BT-238 VTOL Infantry BT-239 Jump Support Infantry BT-245 Heavy Infantry - Firing BT-260 Sprint Scout VTOL BT-297 Ares ARS-V1A Hera BT-299 Ares ARS-V1C Aphrodite BT-320 Tracked APC BT-321 Hover APC BT-364 Gabriel Hovercraft BT-370 Kurita Infantry (3) BT-372 Savannah Master Hovercraft BT-373 Centaur Protomech BT-374 Roc Protomech BT-376 Minotaur Protomech BT-381 Basic Inner Sphere Battle Armor (3) BT-383 Longinus Battle Armor (3) BT-384 Achileus Battle Armor (3) BT-388 Salamander Battle Armor (3) BT-391 Fenrir Battle Armor (1) BT-408 Loki II A BT-413 Marauder Battle Armor BT-425 Uziel UZL-8S BT-427 Balac Strike VTOL (Standard) & (LRM) BT-436 Buraq (Standard) Battle Armor BT-460 Saxon APC Standard / Laser / HQ BT-470 Sojourner C BT-476 Ares ARS-V1E Apollo FT-015 Lynx LNX-9C OP-060 Masakari H Right Arm Tripod Six Pack
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cam2d · 1 year
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More mechs, this time for the Northwind Highlanders!
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obscurevideogames · 2 years
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fishing -
Masakari Densetsu: Kintarou Action Hen
(TOSE - Game Boy - 1992)
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simplykhan · 1 year
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Well, back into the saddle and back into painting after the Christmas holidays. Black Knight and Masakari for the kavaliers, that are about to be batallion sized with three complete mech companies.
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