They came for D&D and I said nothing, for I was not an elf.
They came for Warhammer, and I said nothing, for I was not a space marine.
But they made one mistake: They attacked MY HOME PLANET!
28 notes
·
View notes
Stolen Childhood 2022
Ork-children are forced to grow up fast in the Sixth World...
I won the shadowrun art competition 2022 with this picture in the category "Best Storytelling" (and I am still screaming internally)!
My thoughts on the subject and composition under the cut:
At first glance the picture tracks with the image of an aggressive orc, bloodied and raised bat in hand. But the longer you look, the more it falls apart: she is not the aggressor, she is much younger than she might seem and she's also really, really scared. The background wall shows posters of a lowest-common-denominator-show called "Trogs'n'Hogs", which lives off of the "strong, dumb and violent" orc and troll archetype. So the girl isn't just physically backed into a corner by the advancing humanis policlub members, she's also backed into a corner societally by those who wouldn't look beneath the first impression.
176 notes
·
View notes
The Dwarven Decker, a better Dwarf Archetype for Shadowrun (1st Edition)
Wiz art by @skullchicken
In case you haven’t heard, the current managers of the Shadowrun IP, Catalyst Game Labs, announced that they will be reprinting 1st Edition Shadowrun.
Told ya, chummer.
My feelings on this are surprisingly neutral – I already own a couple of hardcopies and so I don’t feel the need to buy it a third time. I’m mostly curious to see what kind of editing they do; after all, even the 1st edition book went through several printings. In addition to some lingering purely typographical errors...
Which made it into my print copy of 2nd edition.
...to editing errors...
The undescribed and elusive Program Enabler was subsequently copied and pasted in the Street Samurai Catalog.
These make sense to fix – they don’t substantively change the game at all. Some did – for instance the underpriced power focus that led to an Instant Death Spell loophole. This was fixed in the 1st edition magic sourcebook The Grimoire.
But then there were a myriad of things that saw changes from 1st to 2nd edition, some of the major ones being:
Damage codes moving to a standard staging of 2
Updated automatic fire rules (which came before 2nd Edition, in the Rigger Black Book)
Addition of Physical Adepts to the core magic rules
But the one I’m going to exploit in this build today is: in 1st edition, there was no cap on the amount of active or storage memory that an off-the-shelf cyberdeck could carry.
Admittedly, this doesn’t sound as exciting as smearing some Aztechnology corpcop across the side of their Pyramid with a Force 21 Mana Dart, but it does greatly increase the ability and versatility of a decker, and maybe shortening some of those Matrix runs which traditionally take as long as a papal election.
So sayeth Pope Elihu I
In the description of how a cyberdeck’s active memory (here called onboard memory, in perhaps another editing flub), there is the sentence:
In real life, there is a limit to how much RAM you can have for a particular computer build. This, like power foci and autofire, was fixed before 2nd Edition was published, as Virtual Realities set a maximum Active Memory of 50 Mp per point of MPCP, but for our purposes here…
What this means is that: our Dwarven Decker here will be able to buy a copy of every possible utility program (there are 13 of them) at Rating 6 and run them simultaneously without having to worry about swapping between Storage and Active Memory. Essentially rendering the Load property of the deck useless.
Attributes:
Body: 4
Quickness: 5
Strength: 3
Charisma: 2
Intelligence: 5
Willpower: 4
Essence: 5.3
Reaction: 5
Skills:
Computer: 6
Computer (B/R): 3
Computer Theory: 6
Etiquette (Street): 3
Firearms: 2
Cyberware:
Datajack
Headware Telephone
Gear:
Armor Jacket
Fuchi-Cyber 4 (Response Increase 2, Active Memory 550 Mp, Storage Memory 1000 Mp)
Programs (All at Rating 6): Bod, Evasion, Masking, Sensors, Analyze, Attack, Browse, Deception, Decrypt, Evaluate, Medic, Mirrors, Relocate, Shield, Sleaze, Slow, Smoke
Walther Palm Pistol (Concealable Holster, 20 rounds normal ammo)
Contacts:
Dwarf Technician
Elven Decker
Fixer
Gang Boss
28 notes
·
View notes
Mykaelya Stakepoole grew up reading both Harlequin romances and BattleTech novels. When she saw the breathtaking portrait of Ilkhan Alaric Ward, she knew she had to blend both genres into a scintillating fusion of a story that demanded to be told.
10 notes
·
View notes
Haven't posted any minis in a bit, so here's an assortment of Clan Snow Raven's Hawkshead Galaxy mechs! I originally started them both to try a scheme that was wildly different than my others, and to give a home to any stray Clan mechs I had that weren't going to the Falcons. With some proper layering, painting the white armor didn't give me nearly as much trouble as I was expecting. So while these are nearing completion, it also means that the remaining reinforcements shouldn't take too long to add to the roster!
7 notes
·
View notes
The second of the two test illustrations for Shadowrun!
For this illustration they wanted a Shadowrun-appropriate scene, and I loved the idea of an ancient elven ruin, cursed to be forgotten for thousands of years while a modern city was built up around it, now discovered and about to be explored by a shadowrunner.
I was very inspired by the photography of Anthony Presley and his Memphis Noir series when creating this piece: https://www.anthonypresley.com/
AD: Ian King
© Catalyst Game Labs
insta | artstation | twitter
102 notes
·
View notes
Hey, guess what! :D the second official Shadowrun mission book I illustrated is now out! (And it's fitted for both 5e and 6e, that's dope!)
This time around I did a rather different style for the illustrations, more comic-ish, with heavy blacks and strong color choices - let me know what you think, should you choose to buy and check this one out ^^
15 notes
·
View notes