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didididraws · 2 months
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my tablet is currently halfway across the country for repairs (my brother's the most tech-savvy in my family and asking him to take a look at it was cheaper than taking it to a shop) so i haven't been able to draw lately. i've made a bunch of traditional sketches in the meantime, but none of them are presentable enough to post here, so i decided to take a trip down memory lane and fill out one of foxorian's influence maps!
below the cut are the names of the artists featured here, as well as a little bit of director's commentary on how they've influenced me :]
yugo limbo (website, tumblr, twitter) - some time last year, i realized something profoundly unnerving: i actually... don't like the art in smile for me's original release all that much? that's not to say it's bad, just that there isn't a whole lot about it outside of maybe its architecture that stands out to me. which is REALLY WEIRD, considering i wrote a whole retrospective about how much this game means to me. art-wise, however, it was only after smile for me's release that yugo limbo's art evolved in a way that really resonated with me; i love how textured everything is, i love the way they simplify clothing folds and the way that skin wrinkles around the joints, i love their love for puppets; all of those things ended up worming their way into my art style and tastes one way or another, and i couldn't be happier!! it didn't feel right to leave smile for me out of the equation entirely, though, so i chose a piece that was both related to that game and that i felt reflected a lot of what i love about yugo's more recent art.
echobsilly (twitter, tumblr) - oh god, speaking of yugo limbo - god. i fucking love echo's art so much i have no idea how to even do it justice in writing. like many people i first found him through his smile for me/limbolane fanart and animations - and those are some of his best work, don't get me wrong, but i really wanted to include one of his original designs to make a point that he's just fuckin great at art in general. character design, facial expressions, body language, composition, LIGHTING... he makes it all just. so so so gorgeous. i always liked "painterly" art styles for lack of a better word, but i think his art is what first pushed me to embrace that more in my digital art. i also like how he talks about dr. habit like he's his dead wife. i'm very proud to call him a friend these days :]
japhers (tumblr, twitter, instagram) - i first found japhers' art in high school and he very quickly became a HUUUUUGE influence on my taste in character and costume design. one of the big reasons i never fully bought into the idea that men's fashion is inherently harder to design is bc so much of his art is already dedicated to exploring fashion Without the restrictions of a gender binary in place which is to say that he's really good at drawing buff dudes in frilly outfits. i also think he gave me more confidence to draw more intricate costumes without having to worry about super dainty and clean lineart, bc a lot of his art looks like it's kinda been carved/rendered out of sketches, and it is Gorgeous.
moe suppe (website, tumblr, cohost) - another artist i found in high school, albeit originally from a long-gone instagram account. his art is what kickstarted my desire to have some Roughness in my art, some Texture. it may not have stuck to my lineart, but it Definitely stuck to my rendering. it helped that i was going through a pretty big angel/demon phase at the time, which meant i was pretty immediately drawn in by his delightfully weird worldbuilding. i should probably read fear not now that it's an actual serial...
val wise (website, itch.io, twitter, instagram) - a more recent influence, but a pretty significant one nonetheless. i featured the cover of délicatesse here because it was the first thing from him that i had ever read, but in general his grasp on the human body really blows me away given how deceptively simple his style looks at first glance, especially his faces. the way fat and hair sits on her bodies, and how much it varies from character to character... it's beautiful without being So glamorous that it feels untouchable. his costume design is also great. i recommend his comics for low fantasy/ursula k. le guin fans who are Dying to see more fat characters in leading roles. i also just found out that i am of two hearts is free on itch.io, so i'll be treating myself to that over spring break.
partycoffin (tumblr, twitter) - if you have known me for any amount of time at all then this should not come as a surprise to you. i actually wasn't going to include partycoffin in this map at first, because while welcome home has inspired me in Many creative pursuits, i didn't think visual art was one of them? i definitely picked up some of clown's love for dramatic lighting and thinner lines with just a smidge of well-placed hatching subconsciously, though.
ryoko kui - probably the most recent artist featured here? anyways i have a confession to make: i have yet to read dungeon meshi. i just know that when i saw a post compiling a bunch of ryoko kui's sketches from her daydream hour series, i was so overwhelmed with this feeling of, like… "oh, yeah, these capture almost everything i love about women as flesh and blood people. when i draw women this is the kind of beauty that i want people to see in them." of course, ryoko kui is a great character designer in general, but something about her women specifically really speak to me. the earthier color palettes and rendering also do a lot to endear her art to me.
shuzo oshimi - specifically his art in blood on the tracks. something that really stood out to me in that series was whenever the shadows would get really intense, and you'd get these big blocks of black with just the faintest bit of hatching to soften out some of their edges. it was always very effective in creating this sense of claustrophobia. i really want to keep incorporating that in my more intense pieces!
person918x (tumblr, instagram) - i don't work with 3d art often and i don't see myself doing so any time soon, but the composition of person918x's pieces is something i take a lot of inspiration of. i also love his sequential art, as someone who does a lot of dream journaling it's sick to see the exact Vibe of a dream be put to (digital) canvas. i also firmly believe that he's one of the only people out there who knows what he's doing when it comes to using generative AI in art.
oops i made this list too long so now i have to put the last two artists in a new block.
10. meatgiri (twitter, instagram) - definitely the artist i've known about the longest out of this selection. i think i've been following her since…. oh god. since i was in middle school. way before she was meatgiri, even. i think her influence probably shows up the least in my art, but there are definitely some characteristics that stuck with me for a very long time (the lil block of black accompanied by one or two lines for shading on the neck, the looser lineart making it really easy to incorporate soft curves and sharp edges, the Eyes, etc etc.) i chose this drawing of her oc juniper bc i thought it was both reflective of her current art And a good embodiment of a lot of things i wanted to emulate from her art as a young'un.
11. dragan bibin (website, instagram) - specifically his 'deimos' series. much like with person918x, it's his compositions that really stand out to me the most, and you probably know by now that i'm a sucker for high contrast. i find it interesting though that he uses high contrast to obscure more than he does to highlight... helps a lot with giving the deimos paintings that air of Quiet Unease. another thing i want to incorporate in my horror-adjacent art! manmade environments gone wrong!
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kylie9 · 1 year
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I suggest changing your icon.
AHHi got scaredand changed it myfriend sent me tehart was like look look lookand i was like O-K
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s-a-i-k-0 · 6 months
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🕷️meatgiri🕷️
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impactrueno · 1 year
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these were my contributions to this year's shortaki week back in june.
prompts were:
MUSE / PLAYGROUND+VULNERABLE TRANSPARENCY / SPOTLIGHT DESSERT / DISGUISE
p.s: the dessert one was a collab between me and the wonderful @meatgiri 💘
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ro994art · 1 year
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"Hello, Bluey"
First art of the year! I've been obsessed with this show for the last couple months, so of course I had to draw something for it eventually. And I chose the first episode/scene that made me cry :')
Bluey based on meatgiri's (on Insta and Twitter) humanized design.
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crispy6usiness · 2 years
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I got to make the video for Misery Loves Company by circusP!!!
art by @/meatgiri on twitter
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americassoldierboy · 4 months
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I wanna be! I wanna be! I wanna be famous!
Art by meatgirI
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harunnn · 1 year
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Powerpuff Girls as teens, but as @meatgiri version of them. I thought they looked amazing so I drew fanart!
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mavlotov · 10 months
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commission for meatgiri on twt!
commission me!
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bungiri · 11 months
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stardew it boy wip
the way i draw him is highkey inspired by @meatgiri / @acrossthejuniverse i love their art + the way they draw shanes nose sm 🫶🏼
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matt-eldritch · 4 months
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Had a more productive year making art compared to last year!
First row: Big City Greens/Mob Psycho 100 mashup, Wednesday in the style of @meatgiri, The Owl House/Hunchback of Notre Dame mashup
Second row: Beth from O'Grady from my pride art collage, a selfie of me wearing my pride month hat, Shelly from the works of @edtropolis reenacting the barbie in jail meme
Third row: Penumbra from Ducktales 2017 nude and flexing her muscles, Carmen Sandiego from my colour wheel challenge and Ahsoka Tano from my colour wheel challenge
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ethereal-originate · 1 year
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Bluey- Bandit and Chilli Wedding 🤍
The human version designed by MeatGirl
Check out the artist who made this beautiful design:
https://twitter.com/meatgirI
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girlcarnivore · 1 year
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new account: @meatgiri
we had laughs on dis account but it's time for me to start fresh...... this blog is a mess
go follow me on @meatgiri !!!!!!!!!!!!!!!!!!!!
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famous-pprophet · 1 year
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I've been trying to learn how to draw and I love your art style so much I've been practicing by copying it (just in my notebook not like sharing it anywhere) as I love the way you capture characters and emotion but I was wondering how do you go about simplifying a character? I'm not sure if this makes sense but like what do you look for when taking realistic looking characters and translating them into a stylistic version?
Thank you for the ask! keep tracing and copying, its a great way of building the muscle memory and familiarizing yourself with breaking things down into shapes. It means a lot that my art is something that you wanted to use that for! https://twitter.com/meatgirI/status/1606375868959543298?s=20&t=ve-GgU0nMrUBRZnTj0kI3Q I would say that this tweet by meatgiri is a good way of finding different facial features and breaking the face/eyes/nose into shapes, and that its a really good way of getting started. However I also think that learning proportions and anatomy is a really good way of further pushing this skill. im going to explain it a bit, but if it feels overwhelming or makes art something thats not fun, you dont have to use any of it. youll pick up these things through practice and observation.
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I like trace out these lines on my face. they follow these proportions that are applicable to almost all people. once ive got this figured out, i start to fill in the eyes, nose and mouth.
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(some examples of characters... see how this rule still applies even though they look very different.
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again see the tutorial i linked above to get a feel for breaking these facial features into shapes. this is what i would suggest to practice different types of faces if you dont have a super good understanding of facial structure
as you observe more in faces, you notice a lot of difference in face shape and structure. but this is a really good way to play with JUST facial features and maintain them consistently
if you want to get into facial structure, then you wanna start looking at the actual anatomy
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try to picture where your face sits on your skull. this can help you decide how MUCH of the bone sticks out from under the face. if you are underweight, older, or have shaper facial features, youre going to see a lot more off things like cheekbones
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so now even though im using the same skull as a base, i can still have a different face shape. because this person might be older, they have a stronger jawline, and their features are sunken in
and the cool thing is that this isnt just applicable from a 3/4th angle. the proportions are always like that!! they might change because of perspective or the angle but honestly at that point youd want to start trying to develop your sense of 3d space
this is just a really simple way of diversifying one single method of drawing faces. notice how i only used the one "base" shape
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and here you can see examples of how their faces sit on the skull. obviously you dont need to be drawing perfectly anatomical skulls every time you draw a person, but it does make good practice to trace those shapes. basically training yourself to get better at observing different features!
you can get into even more varying features when you start to use different skull shapes too. all of these characters have different skull shapes and their features change depending on how they sit on that skull
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here is a good demonstration of anatomically correct differences in skulls of different races. Obviously i tend to think of it as masculine/feminine rather than male/female, but this is a scientific model used for identification (which is based off of sex and not gender)
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age can also play into your skull shape and facial proportions. combining all of this knowledge you can not only have a wide range of different characters, but you can also tell a story.
again the less fat you have on your face, the more sunken in your features are going to be. so you can tell your audience about your character just from this alone
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this is a good example. its a soldier before and after war. you can see how the stress, trauma, living conditions, etc, have all changed how he looks.
obviously this is getting into the real nitty gritty anatomical aspect of it but i do think its a really good way to have your characters feel like they belong to the environment they are in. it also just further illustrates my point earlier, how you can have MANY different types of faces even if you are using the same base for all of them. again if this seems overwhelming, its ok! a lot of this is stuff you pick up via observation as you continue practicing. draw what makes you comfortable, draw what you think is fun, and start off simple. Also know that you really dont need to be going into such detail and drawing the skulls haha. thats really just moreso to demonstrate the fundamental understanding. Good luck with art, keep pushing yourself to learn more and draw what you see!! youll pick up on all these subtle details as you keep at it
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fleshluv · 1 year
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was able to join a @meatgiri stream yesterday! wanted to share a personal highlight from that (-:
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oberheaven · 1 year
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"It's what I do." A starting post sharing some of my favorite commissions and explaining my deal.
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Hey Everyone, name’s Oberheaven! I'm gonna cut to the chase, the art isn't mine and any future art will probably not be mine too. The credit to the artist will be somewhere in the post with em, if they even want em posted in the first place.
This top piece belongs to @meatgiri on Twitter and on Tumblr.
I may lack artistic talent but I still have ideas exploding in my head and the greens to make em come alive through commissioning people with talent!
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This one is by @inkuusan on twitter.
I am a big fan of 3 specific things and I will make sure you know em with each piece I comm by sprinkling then into the piece one way or another. If you somehow happen to miss em, they are...
Gwenpool (With her long gone friend Cecil specifically)
NieR Automata (9S specifically)
Transformers (More Than Meets The Eye (2016) comic specifically)
I love doing this as a hobby, it helps me find like-minded people who like 1 outta the 3 things and then slowly get em interested in the other 2.
And while I don't have Artistic talent, I try to be as creative as possible with other outlets outside of these, like writing or even brainstorming new looks!
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Art by @aBitterSellout on Twitter, dialogue by me! (See a pattern yet? And these even have cute, new lil outfit ideas I came up for em.)
Here's a link to a Twitter moments with all the SFW pieces I've comm'd, with artist credits.
https://twitter.com/i/events/1386108145668431875?s=20
I love doing this and I hope I will get to share my money bought creativity to you all. maybe in Fanfic form or toybox form soon!
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These 2 were made by me. Super old and unshareable imo, but whatever It's An Introduction! I'm Putting It All Out There!
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