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alphax10nd · 1 year
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metanailcomplex · 1 year
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prostadine-usa · 1 year
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xitox · 1 year
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reviewbanker · 1 year
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glucotrust-usa · 1 year
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🔴MetaNail Complex Reviews ⚠️Alert⚠️ Meta Nail Complex - MetaNail Complex...
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silvreflames · 23 days
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“nesta is a spoiled brat” “nesta is lazy and doesn’t do anything for her family” nesta sacrificed her childhood so her sisters didn’t have to and because she stayed in and was groomed to be the perfect little wife one day in hopes of securing her family’s future, feyre and elain got to go out and be children
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alphax10nd · 1 year
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bobnelson · 1 year
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METANAIL SERUM PRO - ((REAL CUSTOMER!)) – Metanail Complex Review - Meta...
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metanailcomplex · 1 year
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asidian · 3 months
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Alright. It is time. Buckle up.
Why you should be watching Dead Boy Detectives: the targeted-specifically-at my-readers edition.
Meet the leads, our two ghost boys:
Edwin Payne: Fussy, repressed intellectual type from the Edwardian era. Exceedingly gay for his partner and best friend. Tortured in hell for seventy years on a technicality because he was ritually sacrificed as a prank gone wrong. Endearingly awful at people and dealing with emotions or his own wants.
Charles Rowland: Impulsive, people-pleasing wildcard from the 80s. Heart eyes 24/7 at his best friend but has zero self-awareness. Badly abused by his asshole of a father. Beaten to death because he saved a kid from bullies. Endearingly awful at sorting his own emotions or talking about his problems.
Some highlights:
/slaps hood you can fit so much trauma in these two
Both leads get sobbing breakdowns that happen on screen. The actors are incredible at crying
Both leads get much-needed hugs
The absolute devotion between the two of them. The shared history that lives in their dialogue and how they work together like people who have been each other's Most Important Person for literal decades
I mean, I'm talking in-canon Orpheus and Eurydice reference level of devotion here
The protective way Charles puts himself physically between Edwin and damn near every threat in the show
They're just fun together. Their interactions and banter and how they work as a team is a delight
Their shared plot arc literally involves them learning to talk to each other and communicate more so that they can be there for one another about their respective issues
The symbolism. God. They are metaphorically and literally one another's light in the darkness
But what about stuff that isn't the main duo? Just wait, there's more:
This show is unabashedly, unapologetically queer. It's there in the text and the subtext. The whole show lives and breathes it
So many good, complex, well-written female characters. The Bechdel test gets blown straight out of the water in episode one and they never look back. Headstrong amnesiac psychic learning to be a better person! Quirky meta commentary matchmaker! Cynical lesbian butcher! Delightfully sadistic witch! They are all amazing.
[audience voice] But I'm here for the hurt/comfort. How can I whump ghosts? Worry not, my friends. Canon has you covered. Not only are there ways, there are ways that happen on-screen. The hurt/comfort and rescue are also on-screen. Yes, it is amazing
Absolute chaos, really cool supernatural cases and creatures, a surprising amount of humor, charming writing, and a cast that absolutely nails it on the acting and chemistry
There is an extremely suggestive trickster type who is also the king of cats. He's a cat in human form. He hits on Edwin nonstop. Charles gets blisteringly jealous
All of the leads have well-thought-through, fully developed, emotional character arcs. They're all messy and flawed and sometimes lash out in their pain, but at turns can be incredibly supportive and kind and loyal
A character who is a crow who is also a boy, who is tortured by his witch/creator and also is crushing hard on one of the leads
There are so many incredible details in the setting, costume choices, prop decisions, etc. that you only catch after you know what it's laying the groundwork for. The level of care that went into this show is phenomenal
It's only eight episodes. The time investment barrier to entry could not possibly be lower
Anyway, tl;dr, if any of this sounds appealing to you, you should give this show a watch.
Dead Boy Detectives is well worth your time. It's easily my favorite show in years.
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xitox · 1 year
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torchship-rpg · 28 days
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Dev Diary 17 - Complex Dice Tests
We lied! Today was going to be about the meta-campaign mechanics, but we did a really cool system overhaul instead and we simply have to tell you about it.
Basically, we overhauled a part of our dice system in a pretty major way. It’s involved some fairly dramatic changes to how rolls are done, though all the other systems we’ve created plug pretty seamlessly into it (and as we’ve integrated it, it’s actually let us effectively cut systems now that they’re covered automatically by the new system). It’s one of the deftest bits of game design we’ve ever done and we gotta brag about it.
Development of the Previous System
One of the things that has been a problem for Torchship for a long while is that it wanted to be a dice pool system (roll X dice, looking for Y amount of Z+ results), which doesn’t just have binary pass-failure outcomes. We wanted players to feel competent in their fields, but we also needed there to be interesting difficulties and complications so that stories aren’t just a stateful progression of experts effortlessly performing the tasks they’re experts in.
This is surprisingly difficult!
Nailing down exactly how it would work has gone through about a half-a-dozen iterations, all of which always felt like hacky temporary solutions. The version we came up with before this, which the game has been using for about a year, involved two thresholds on each roll; a “Difficulty” to do the thing, and a “Complexity” tacked onto it that you had to reach to do it without any extra problems.
This served the purpose, but its various incarnations slowed the game down a lot more than it should have, and put too much stress on the GM to work out what these two targets would be and how complications would emerge from it. It was a clunky solution which required a lot of experience to use properly, functioning just well enough to build systems around without ever being stellar on its own.
It Must be Tuesday
While working on Must be Tuesday: Revived Edition, which uses a similar dice pool system, my wonderful editor Lexie came up with a really clever system while we were working out the dice odds. In that game, you have a “Skill” target from 6+ to 3+ with a variable dice pool and a number of Successes needed. 
Our partial successes there comes from a concept of ‘Scrapes’; dice which are 4+, but don’t meet your Skill target. If you reach the number of Successes you need when you add your Scrapes to your rolls meeting your Skill, you get a partial success! Brilliant, isn’t it? That means everyone has a chance to get by on even hard checks using their worst skills, but it’s never easy.
When we poked at Torchship stuff after testing that system out, we found ourselves wondering if something similar wouldn’t fit here as well. It wouldn’t translate 1-1; Must be Tuesday is about teenagers fighting monsters in a horror/comedy setup, where nobody is doing anything really complicated, and even the people who are the best at things are still only as good at it as, you know, teenagers. It’s not a good tone fit, but it inspired the system we used.
Complexity Certs & Complications
The solution we came up with, which we are so proud of we bumped a whole dev diary for it, is the idea of Complexity Certs.
Basically, we’ve ditched the previous Complexity target from before. Your dice Test just has a single, easily determined Difficulty. In ideal circumstances, you roll a number of dice determined by the tool you’re using, needing to get results over your Cert target. Get as many of those as the Difficulty, you succeed, otherwise you fail. Simple binary outcome to a simple problem.
But you’re playing cosmonauts. You know, you boldly go places you probably shouldn’t. You don’t face simple problems.
When the GM calls for a roll, they can tack on Complexity Certs in accordance to the situation you’re facing. Essentially, they’re saying this roll is a test not just of the ‘Primary Cert’ that determines if you pass or fail, but it’s also a test of some extra skills that have come up because of the number of moving parts involved in the situation.
So while you still only have one Difficulty, you need to meet that difficulty using multiple dice targets to succeed without qualifiers. If you just meet the difficulty on your Primary Cert, but not the Complexity Certs, then the GM can hit you with a Complication that can emerge naturally from the Cert in question. Conversely, you could end up in a situation where you have a better value on your Complexity Cert than the primary, so you could fail, but avert other disasters.
Or you could fail at both, and now you have two problems!
This system elegantly compresses a bunch of things the system needed to do into one quick judgement call by the GM in the moment. We don’t need to have specific penalties for working remotely through a robot, working in a spacesuit, or doing things in low gravity; the GM can just add the Drone Operator, EVA, or Cosmonaut Certs to the Test as Complexity Certs. There’s no limit to the number of Complexity Certs that can get added either, so you can sum up really complex situations with a single roll.
It also made the game’s group test mechanics much simpler and more impactful. Helping can be a complex game design challenge; you want people to be able to give each other a hand, but you need to make sure people can’t simply do it on every single roll to avoid slowdown and the trivialization of gameplay challenges. The way Help works now is allowing you to lend a friend one of your Certs to take on a Complexity Cert, basically monitoring a potential problem for them while they focus on the main task. 
As you get XP for Helping or being Helped on Checks where somebody is rolling with a higher Cert than you, you might want to point out potential problems with people’s plans that relate to your expertise as they come up so you can be the one to solve them. It also means that the presence of a Complexity Cert acts as a prompt for characters to step in and help one another out, and rewards a properly multi-disciplinary crew working together to tackle complex problems. 
You know. Like… like a Star Trek.
Examples
The example we use in the game rules is as follows.
Let’s say you are at a shooting range with your laser pistol, and you want to shoot a target. That’s a straightforward Sharpshooter Cert test. You either hit the target or you don’t. Easy!
But let’s say you’re doing the same thing but in a combat situation where you might get hit in return. The GM can (and is encouraged to) add the Soldier Cert as a Complexity Cert to the roll; Soldier is the Cert that covers tactics, movements, and the use of cover, so if your dice meet the difficulty using your Sharpshooter target, but don’t from your Soldier target, then you probably hit the target but exposed yourself to danger in the process.
Suddenly, we can see the difference between an Olympic target shooter and an infantryman.
Or let’s say you’re a guard posted in a reactor room; if you are doing some shooting there, the GM could throw in Damage Controller as a Complexity Cert to represent the chances of you breaking something vital in the antimatter reactor by throwing lasers everywhere. Suddenly, you have a really good reason to cross-train your guards in engineering skills, at least enough that they know not to shoot the matter/antimatter exchangers.
Or maybe you’re trying to incapacitate an unfamiliar alien creature without killing it; the GM could add Life Scientist. What if you’re doing it in a spacesuit? Add EVA. Knocking out a piece of machinery? Add Technician. Aiming a remote turret instead of doing it yourself? Drone Operator.
Which means you could, conceivably, be in a spacesuit operating a tablet controlling a gun drone non-lethally shooting a strange device on a strange alien in a combat situation inside an engine room… and it all happens with one roll and no need for infinitely stacking penalties.
Knock-On Changes
The biggest knock-on change this has caused is a need for finer gradation between Certs so that the differences come up more often and are less severe. For that reason, we moved the game to d10 pools from d6s; yes, this was an enormously annoying change to make through our draft, and we’re still working out how to rebalance advancement through it. It also means we have to do yet another pass through the Traits, which we were midway through… oh well! 
(We have a cool new lever that’s come out of, actually; we can have Traits just make Complexity Certs just not count in appropriate circumstances. Freefaller characters get to ignore 0g penalties, for example, which includes adding Cosmonaut as a Complexity Cert to a lot of rolls). 
I’ve submitted Torchship to Metatopia again this year, and I’m really looking forward to running it on the other side of a year of rewrites and de-heartbreakerification. I’m confident it’ll go much better this time around. 
Anyway, next Dev Diary will be about the Zinovians, and then we’ll do the meta-campaign mechanics. Unless something even cooler comes up.
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brujahinaskirt · 2 years
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For the longest time, I couldn't figure out a pattern behind the strangers Arthur is drawn to -- the ones he likes, approves of, and generally enjoys. He seems to gravitate to wildly different types of people: dandy city boys and rugged mountaineers, perky showgirls and abrasive weirdos, gentle souls and circus "freaks," friendly socialites and social outcasts. At first glance, it appears he's simply drawn to people who are unlike him, perhaps out of a sense of curiosity. But I think it's a little more complex than that...
I think Arthur is drawn to people who flamboyantly and courageously defy the expectations placed upon them by their communities, parents, and social circles, whatever those circles may be.
[meta essay, mild side-quest spoilers below...]
While Arthur (being naturally artistic himself) definitely appreciates artists of every field, and while he definitely has a soft spot for young lovers (projection much…), that's only the tip of the iceberg.
Just look at the shortlist! Albert Mason, the hapless urbane gentleman who decided to strike out and chase his passion for wildlife even if it cost him his life and career. Penelope Braithwaite, the young suffragette who loathed tradition and the bumbling pretty-boy son of her wealthy family's arch-nemesis. Charles Châtenay, a gender-bending social troll of an artist who gleefully infuriates prudes and puritans everywhere he goes. Sally Nash, the perky aspiring "second-best woman lion-tamer" in the world. Acrisius and Proetus, the feuding academician brothers who eagerly partake in increasingly ridiculous tests of idiot daring. Charlotte Balfour, a rich big-city widow who eschews her former high-life to live simply with nothing but a rifle she doesn't know how to use. Algernon Wasp, the hapless dandy obsessed with eccentricities and craftswork few people appreciate (but who apparently makes excellent tea). Jaime Gillis, the aimless kid who knows nothing about himself except that he likes apples and can't bear to live the life his father wants for him. Hamish Sinclair, the one-legged veteran who rides, hunts, and remains self-sufficient despite the difficulty of rough-living with his amputation. Marko Dragic, the frankly unpleasant epitome of shunned mad scientist. Miss Marjorie and her "sons," who fight tooth and nail but somehow find a way to love each other in the face of civilization's rejection, a mirror image of Arthur's own outcast family.
Arthur doesn't just begrudgingly help these particular strangers; for the most part, he really likes these people, writes about and draws them favorably in his journal. Admires them, in a way, as foolish and imperiled as they often are.
While it seems the people he likes have little in common with each other, and often little in common with Arthur, they've all boldly done something Arthur himself is trying to find the courage to one day do...
They don't behave. As big and bad as Arthur is in the world at large, within the confines of his own community, he's extremely well-behaved. He does what's asked of him and plays the role of the big baddie gang lieutenant, which is what his elders tell him to be, even when it's in direct conflict with his wishes and (if honorable) his morals and perhaps even his "natural" personality.
tl;dr: Arthur likes defiers of all kinds, because they prove that defiance can be done. Not just simple defiance of laws, but a deeper, more complete defiance. Defiance of the expectations of family, of the roles dictated to you by those close to you, of responsibility heaped upon you without consent -- and yes, even of Dutch.
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shiki-aki · 13 days
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Any ShikiAki doujinshi recc? I've only read the tentacle one
THE FACT THAT I INSTANTLY KNEW WHICH DJ YOU WERE TALKING ABOUT WHEN YOU SAID "the tentacle one" LMAOOOO I LOVE THAT ONE IT'S REALLY HOT and Shiki is just so dom in it...
ohhh but this is a really fun question, thanks for asking! I do have some personal favorite Shikiaki doujinshi, but if you have time and are really hungry for content, I also recommend checking out all the Shikiaki doujinshi here: https://myreadingmanga.info/togainu-no-chi-dj/
Anyway I do have a few that I love to reread (and I'm gonna use this as an opportunity to gush about them lol) so I'll list them here. They're not in any particular order (except for the first one which definitely takes the spot as my favorite).
Ragdoll
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(I recommend you actually read this doujinshi first before reading my thoughts here because I end up spoilering it oops, SORRY HAHA. I just have so many thoughts on this doujinshi and I love talking about it!)
This is my all-time favorite Shikiaki doujinshi because it's the one that really made me take a closer look at Shikiaki and search for the nuances in Shiki's route, back when I first finished Shiki's route. I think this artist truly understood the Shikiaki dynamic and the themes in Shiki's route, and it shows in their writing. Like I can't stress how important this doujinshi is to me lol, if it wasn't for this I would have likely just dropped Shikiaki as a ship and moved on, because yes on a surface level, Shikiaki does seem very shallow; I won't deny that, but when you dig deeper, you'll find that there's so many layers to the ship? I know that sounds incredibly cliche, but hey, that's what my meta is for lmao, so that I can actually explain my thought process behind why this ship is actually quite complex.
The artist nailed it in exploring the "possession" theme in the Shikiaki dynamic and how Shiki hides his true feelings for Akira behind framing it as Akira being his possession, but Shiki is also obsessed with who Akira is as a person and values him for the traits he has. Essentially it plays with the theme of Shiki objectifying, but also humanizing Akira at the same time, and like... the contradiction is just amazing because like I said in my meta, it adds nuance and depth to characters when they act in seemingly contradictory ways.
But the doujinshi doesn't just stop there; it also touches upon Akira's characterization and the theme of him obeying his own will, which I think is important when it comes to wanting to understand ED1. It's not that Akira follows his abuser because he's in love with Shiki; he follows Shiki out of his own free will, because Shiki was the only one to truly accept him and see him for who he is, and that's why Akira will accept Shiki for who he is, even if Shiki is in a catatonic state. Also this doujinshi opened my eyes to seeing how Shiki was the one to "bring back Akira's will to live," which is definitely a point I harp on a lot in my meta lolll.
This doujinshi also made me understand Akira's character arc, with Akira appreciating the beauty of nature for what it is in ED1, and how he wants Shiki to do the same. It shows the duality between them: neither Shiki nor Akira appreciated life for what it is, or even the fact of living. Shiki was too hellbent on his goal and pursued it in a self-destructive manner, while Akira viewed life as meaningless and didn't see a reason to pursue anything in life. So at the end of their character arcs, both Akira AND Shiki need to realize the importance of living in the moment so they can finally have a fulfilling life together.
tldr: this doujinshi changed my life and it's the reason why I'm stuck in Shikiaki hell
2. Amber Sunlight Lit Up the Jade Dewdrops
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(GOD THE COVER ART IS JUST GORGEOUS)
This doujinshi is drawn by the same artist who did "Ragdoll," so you already know it's gonna be good lol. I love the angst in this, but also the soft fluff. Again this artist understands the Shikiaki dynamic really well and what their brand of subtle intimacy would look like. I do think Shiki is slightly OOC here, but only because the scenario itself falls into OOC territory (Shiki catching a cold lol). Otherwise I think the artist did extremely well in still executing the idea they wanted to draw while keeping Shiki's and Akira's characterizations intact.
3. Babelist
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I love this ED2 doujinshi because of how possessive Shiki is lmao, like straight up, this is what I reread whenever I want to see Shiki acting super unhinged and possessive. It's just a really good portrayal of Shiki and Akira's dynamic in ED2, with Akira being loyal to Shiki (but also trying to maintain an air of professionalism between them despite their private, intimate relationship) and Shiki giving absolutely zero fucks and just wanting to show off to everyone in the army how Akira is his lmao.
4. A3
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This is the first Shikiaki doujinshi I ever read and I'm glad it was my first because it's definitely unique. It essentially weaves all 3 Akiras from the EDs together into one universe and shows what kind of dynamic Shiki has with each Akira. What I adore about this doujinshi is how it shows that, despite how different in personality each Akira is, Shiki loves all of them in the end because they're still Akira. The line at the end of the doujinshi, "You're all mine. However, the one who was captured is..." just straight up makes my heart quiver because of how Shiki-esque it is. It may look like Shiki is the one in control of the relationship because he's the dom and he "owns" Akira, but his heart was captured by Akira and he's chained by the feelings he has for Akira. Essentially just a subtle but very elegant way of showing how Akira has power over Shiki, too.
5. Inushiki
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Drawn by the same artist who did "A3," this is such a heartwarming, wholesome, and fluffy doujinshi. I definitely like to reread it a lot because it's one of the few Shikiaki doujinshi that isn't downright angsty lol, it's just so domestic and cute. Also Shiki with dog ears and a tail is just... mwah. He's gorgeous <3. And of course it isn't Shiki if he's not possessive (and horny) as fuck lmao. This is the one doujinshi that I so desperately wish there was a sequel of because it's just so adorable it makes me roll around in bed T_T.
6. Lost End
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This one is more on the smutty side, but the art is really good! This artist is quite well known for their TnC doujinshi (they don't only draw Shikiaki but other ships as well so yeah a bit of fun for everybody xD). My favorite part is the ending though... definitely love to see Shiki and Akira having a soft moment together (and Akira wanting to touch Shiki is just. adorable). I don't know, I just really like Shiki being soft and affectionate with Akira after he wakes up in ED1 (*¯︶¯*).
7. Evil Lova
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I think you might enjoy this one in particular as it focuses on Shiki and Akira's domestic fluffy life after Shiki wakes up. It's quite short but it still shows Akira taking care of Shiki and worrying over him lol.
8. Insert
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This is a direct continuation of "Evil Lova" but instead of Akira taking care of Shiki, it's Shiki being pissed that Akira is babying him, so Shiki decides to turn the tables and take care of Akira instead xD. Again it's short but it's still super fun and sweet to read about. I definitely like to headcanon that Shiki would be annoyed at Akira coddling him after he wakes up in ED1, but he understands that it's Akira's form of affection lol.
9. Black Milk
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This one is a unique spin on the Dog!Akira from the Arbitro end, where Shiki manages to whisk Akira away from the Palace lmao. It leans on the smutty side but I like how the artist showed Shiki's discomfort with Akira being physically affectionate with him. Kinda emphasizes Shiki's tsundere side and how he's not used to being kissed or touched so affectionately, but he lets Akira touch him anyway <3 (and Akira remembering Shiki's name is just. aww).
10. Mill Milk
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This is a direct continuation of "Black Milk." Again, leans on the smutty side, but also some humorous moments here and there lol. I really like Akira licking Shiki like a dog and Shiki allowing him to, tbh I feel like it's something we wouldn't really see in Shiki's canon route/EDs, but I totally vibe with it lol. Plus it leans into the "dog" aspect for Akira and Shiki's route is the one where the master/pet dynamic is heavily explored. (also the nipple sucking is. excellent.)
AAAAAAAAAAAA ANYWAY SORRY THIS ENDED UP BEING SO LONG WOW I didn't mean to go on a tangent and rec so many doujinshi lmao but I hope you enjoy reading them!!! and thank you again for the ask :3 sorry I have so many Shikiaki thoughts lol
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