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#metaverse development company South Africa
mobiloitteptyltd · 8 months
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Metaverse Solutions by Mobiloitte South Africa Mobiloitte South Africa, the forefront in metaverse development, pioneers solutions for metaverse real estate development and immersive games. From conceptualizing virtual worlds to crafting interconnected realities, we redefine possibilities. Our innovative offerings transcend traditional boundaries, fostering immersive digital experiences. Dive into the future with our metaverse solutions, redefining the realms of real estate and gaming.
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themarketinsights · 7 months
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Dress Up Game Market Detailed Strategies, Competitive Landscaping and Developments for next 5 years
Latest released the research study on Global Dress Up Game Market, offers a detailed overview of the factors influencing the global business scope. Dress Up Game Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the Dress Up Game The study covers emerging player’s data, including: competitive landscape, sales, revenue and global market share of top manufacturers are CrowdStar (United States), Tapps Games (Brazil), Activision Blizzard (United States), Libii (China), Glu Mobile (United States), XS Software (United Kingdom), Beijing Dawei Technology Co., Ltd. (China), Coco Play (China), Firemonkeys Studios (Australia)
Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/191701-global-dress-up-game-market?utm_source=Organic&utm_medium=Vinay
Dress Up Game Market Definition:
Dress up games are offer players the opportunity to dress up characters in various clothing styles. These games enable the players to simulate being able to dress up in clothes they would not dream of having. It encourages creative thinking and communication skills. The games helps kids practice language development and their social skills.
Market Trend:
The Popularity of Video Games
Development of Metaverse Platforms
Market Drivers:
Surging Adoption of Gaming as an Entertainment
Increasing Awareness about Online Games
Market Opportunities:
Fascinating Growth in Online Mobile Gaming Segment
The Global Dress Up Game Market segments and Market Data Break Down are illuminated below:
by Type (Superhero Look Alike Contest, Eliza Mall Mania, My Perfect Wedding, Traveling Guide Curly, Princess Prank Wars Makeover, Others), Platform (IOS, Android), Pricing (Free, Licenced)
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
Enquire for customization in Report @: https://www.advancemarketanalytics.com/enquiry-before-buy/191701-global-dress-up-game-market?utm_source=Organic&utm_medium=Vinay
Strategic Points Covered in Table of Content of Global Dress Up Game Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Dress Up Game market
Chapter 2: Exclusive Summary – the basic information of the Dress Up Game Market.
Chapter 3: Displayingthe Market Dynamics- Drivers, Trends and Challenges of the Dress Up Game
Chapter 4: Presenting the Dress Up Game Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying market size by Type, End User and Region 2015-2020
Chapter 6: Evaluating the leading manufacturers of the Dress Up Game market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries (2021-2026).
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, Dress Up Game Market is a valuable source of guidance for individuals and companies in decision framework.
Data Sources & Methodology The primary sources involves the industry experts from the Global Dress Up Game Market including the management organizations, processing organizations, analytics service providers of the industry’s value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.
In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.
For Early Buyers | Get Up to 20% Discount on This Premium Report: https://www.advancemarketanalytics.com/request-discount/191701-global-dress-up-game-market?utm_source=Organic&utm_medium=Vinay
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Latest industry influencing trends and development scenario
Open up New Markets
To Seize powerful market opportunities
Key decision in planning and to further expand market share
Identify Key Business Segments, Market proposition & Gap Analysis
Assisting in allocating marketing investments
Definitively, this report will give you an unmistakable perspective on every single reality of the market without a need to allude to some other research report or an information source. Our report will give all of you the realities about the past, present, and eventual fate of the concerned Market.
Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Southeast Asia.
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ayelinhazel · 7 months
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Hello!!
The project we are going to talk about today is AxMint.Io,
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This project is promoted by Axmachine Blockchain Services Private limited.
Axmachine company's founder director is Mr.Henry Marshall who is Britisher, and its global CEO is Mr.VKP Patel who is an NRI who resides in South Africa.
This company is registered at UK as well as in South Africa.
Its Director and CEO have years of experience in the crypto industry, both of them have worked on the mining setup of CryptoPot for many years.
These crypto related multiple products are going to be launched by the AxMachine in days ahead,
In phase 1
1.AxChain Blockchain which will develop the world's first hybrid blockchain of POA, POW and POS technology.
AxScan Explorer will be developed to checkout multiple tokens, multiple smart contracts and transactions.
3.Mainnet, testnet and faucet of blockchain and native coin of blockchain will be developed.
4.Hybrid decentralized exchange and centralized exchange will be developed.
5.Developing decentralized and centralized wallets.
6.Web3 games, nft marketplace will be developed.
Land in Metaverse products will develop the metaverse.
8.Blockchain based utility portal will be launched.
To develop and promote these products, a community is needed, Axmachine has created its own mining pools to gather community.
To support this mining pools, AXM Token of BEP20 technology has been created.
The total supply of AXM Token will be 25 crore and these 30% tokens will remain premined and locked and the balance 70% tokens will be released per day 10000 till 1750 days. AXM Token is listed on an exchange named Dextrade and its contract has been audited by globally acclaimed Interfi Company.
Its launching price will be 0.10$.
Whatever mining packages are assigned to this token will be given directly to the address of the pool holders in the form of staking income.
The joining of mining pool packages will be done in BEP20 USDT and the income of joining the community will be calculated in Saari USDT.
For more information about minting module check our ppt..
🌐Visit: https://axmint.io
📞Telegram: https://t.me/AxMintChat
Axmachine #AxmintAdventure #EarnWithAXM #Crypto #defi #airdrop #refferal #Blockchain
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marketsizereports · 9 months
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Global Metaverse in Aerospace and Defense Market Analysis: Regional Growth and Market Dynamics
The global metaverse, with its applications in aerospace and defense, is not only a technological frontier but also a landscape influenced by regional factors, market dynamics, and varying degrees of adoption. In this analysis, we will explore the regional growth patterns and market dynamics shaping the global metaverse in aerospace and defense.
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To know more about the metaverse market revenue, download a free report sample
1. North America:
Market Dominance: North America, particularly the United States, leads in the adoption of metaverse technologies in aerospace and defense. The region is home to major defense contractors, tech companies, and government agencies driving innovation.
Applications: The U.S. military utilizes metaverse technologies for advanced training simulations, virtual prototyping, and secure communication. Aerospace companies leverage the metaverse for collaborative design and data analytics.
Regulatory Environment: The U.S. maintains stringent regulations on technology exports, impacting the global distribution of metaverse solutions. Compliance with ITAR (International Traffic in Arms Regulations) is crucial for businesses.
2. Europe:
Emerging Adoption: Europe is seeing increased adoption of metaverse technologies in the aerospace and defense sector. Countries like the United Kingdom, France, and Germany are investing in virtual training and defense innovation hubs.
Collaboration: European defense agencies collaborate with tech startups to develop metaverse-based simulations for training and planning. Cross-border partnerships are driving innovation and cost-sharing efforts.
Security Concerns: As metaverse adoption grows, European nations are also addressing cybersecurity and data protection concerns, particularly in defense applications.
3. Asia-Pacific:
Growing Market: The Asia-Pacific region is experiencing significant growth in the metaverse in aerospace and defense. Countries like China, Japan, and South Korea are investing heavily in this technology.
Training and Simulation: Asian defense forces use the metaverse for realistic training scenarios, and aerospace companies employ it for design and prototyping. China's expanding military capabilities are a key driver of metaverse adoption.
Competition and Cooperation: While there is regional competition, there are also opportunities for international collaboration, as Asian nations engage in joint exercises and technology development projects.
4. Middle East and Africa:
Defense Applications: The Middle East, especially countries like Israel and the United Arab Emirates, employs the metaverse for military training and security applications. These nations prioritize innovation in defense technology.
Security Challenges: The region faces unique security challenges, and the metaverse is utilized to simulate complex security scenarios, including cybersecurity threats and counterterrorism operations.
5. Latin America:
Emerging Market: Latin America is an emerging market for metaverse technologies in aerospace and defense. Brazil, in particular, is exploring the metaverse for training and simulation purposes.
Economic Factors: Economic considerations influence the pace of adoption. Smaller defense budgets in some Latin American countries may limit extensive metaverse implementation.
6. Global Collaborations:
International collaborations and partnerships are common in the metaverse sector, with companies and governments working together to harness the technology's potential. This includes joint research and development efforts.
7. Market Challenges:
Ethical, legal, and security challenges remain a global concern. Questions about data privacy, the use of metaverse in warfare, and the potential for misuse require international dialogue and regulation.
In conclusion, the global metaverse in aerospace and defense is a dynamic and evolving space shaped by regional adoption, collaboration, and security considerations. While North America leads the way, other regions are catching up and contributing to the growth of metaverse applications in defense, training, and innovation. The technology's continued evolution will depend on international cooperation and addressing shared challenges.
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mobiloitte7 · 11 months
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Mobiloitte Consolidates Global Influence with New Strategic Office in Johannesburg
JOHANNESBURG, South Africa - In a significant strategic development, Mobiloitte, an industry leader in software solutions encompassing Blockchain, Metaverse, Games, Web3 Gaming, IoT, AI, Bots, Mobile apps, Web apps, and Cloud services has officially announced the establishment of a new office in Johannesburg, South Africa. This Johannesburg establishment is strategically designed to facilitate proximity to Mobiloitte's existing clientele and prospective partners, especially within the burgeoning sectors of Education, Finance, and Real Estate, which the company's research has identified as key emerging industries in the region. Read more
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gamingcompany1 · 1 year
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Gaming Company
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Games have long been a part of human culture, creating enjoyable and purposeful interactions. In today's digital age, the potency of games has only grown, with companies harnessing them to achieve business objectives and address social issues. Sea Monster specialises in utilising games to enhance engagement, boost learning, and amplify impact. By developing impact games, we ensure that audiences are captivated and messages are effectively communicated. Impact games also offer a delightful and accessible means to deliver branded or educational content to a wide demographic.
As Africa's premier impact games development company, based in Cape Town, South Africa, Sea Monster's skilled game development team offers a broad array of tailor-made business solutions, from simple mini-games to intricate strategic games and branded experiences. Our game development process follows three key steps: concept development, solution design, and production. Furthermore, we extend management and maintenance services to our clients, complete with comprehensive data analytics and research reporting.
Over the years, Sea Monster has expertly merged play and purpose, providing top-notch impact games and experiences that help clients achieve their business goals and drive their social responsibility agendas. As a proudly South African company, we pride ourselves on our distinct creative talents, excellent production value, and well-researched impact games that foster engagement, yield actionable insights, and inspire behavioural change.
Our diverse clientele includes large corporations, entertainment providers, and non-profit organisations from around the globe. We have developed games that not only entertain but also make a difference in various industries, including those in the financial services sector, health sector as well as the retail and marketing space. Our impact games have also found success in a number of other industries that recognise the value of game-based solutions.
Passionate about helping organisations meet their business objectives and SDG commitments, Sea Monster is eager to explore the potential of games, cutting-edge technologies like virtual reality, and metaverse platforms. We firmly believe that the power of games transcends borders and limitations. Our enthusiasm for making a positive impact in the world, one game at a time, drives us to collaborate with clients who share our vision.
FAQs:
1. What are impact games?
Impact games are digital or analog games that are designed to achieve specific social, educational, or business objectives while also providing entertainment.
2. How can impact games benefit my business?
Impact games can drive many different business and social goals specifically catered to your brand purpose. Some examples of the impact that games can create include increasing customer engagement, enhancing employee training, promoting brand awareness or engaging with a new generation of customers through new channels such as metaverse gaming platforms. They can also offer extensive data and insights into consumer behaviour in order to better inform business decisions.
3. What industries can benefit from impact games?
While impact games have found particular success in the financial services, and health sectors, they have also become an integral part of the marketing mix for brands and can be beneficial for any industry that seeks to leverage the engaging nature of games to achieve their specific goals.
4. What is the typical development process for an impact game?
Our development process involves three main steps: concept development, solution design, and production. We work closely with clients to create customised games that meet their specific needs and objectives as an organisation.
5. Do you offer ongoing support and maintenance for the games you develop?
Yes, Sea Monster provides management and maintenance services, as well as data analytics and research reporting, to ensure your game continues to deliver the results you desire .
6. Can you develop impact games for mobile devices?
Yes, we can create impact games for various platforms, including mobile devices, web browsers, and virtual reality headsets, ensuring that your target audience can access the games with ease.
7. How long does it take to develop an impact game?
The development timeline for an impact game depends on factors such as complexity, platform, and desired features. Typically, a small-scale game may take a few weeks to develop, while more complex games can take several months.
8. How do you measure the success of an impact game?
We use a combination of data analytics and research reporting to track user engagement, learning outcomes, and behaviour change. This helps us evaluate the effectiveness of our impact games in achieving your desired goals. We also consult with our clients to address their own specific KPIs with the solution we deliver.
9. Can you develop impact games for a global audience?
Yes, we have experience working with clients from around the world and can develop games that cater to diverse cultural backgrounds and languages.
10. Do you offer consultations before starting the game development process?
Yes, we offer consultations to better understand your needs and objectives. This helps us identify the best approach to create a customised impact game that aligns with your goals in order to maximise effectiveness and overall impact.
At Sea Monster, we are committed to pushing the boundaries of impact games and exploring innovative ways to harness their potential. Our dedicated team continuously works on refining our game development process and expanding our services to cater to a diverse array of clients and industries.
With our expertise in utilising emerging technologies like virtual reality and metaverse platforms, we strive to create immersive and memorable experiences that make a lasting impression on users. As the gaming landscape evolves, so does our approach to developing solutions that resonate with audiences and effectively deliver our clients' messages.
We take pride in our collaborative process, working closely with clients to understand their goals and expectations. This enables us to create bespoke impact games that are not only engaging and entertaining but also address specific challenges and drive tangible results. Our passion for making a difference in the world, one game at a time, is the cornerstone of our company culture and the driving force behind our continued success.
If you have any further questions or would like to discuss your project ideas, feel free to reach out to our team. We look forward to working with you and creating a real game-changer for your organisation that drives meaningful change.
Dear visitors if you want to more information about Gaming Company and our all services please visit our website. We have a website. We welcome you. CLICK HERE  
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dvtsa · 1 year
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Robotic Process Automation Rpa: A Business & Authorized Guide
Robotic process automation is revolutionizing business practices globally. The execution module allows you to run the robots on demand or could be simply scheduled . We have automation of desktop functions , web, Excel, Outlook, PDF, Directories and Files, in addition to logic choices. Automate is an easy-to-use RPA software solution that enhances your productivity by reworking virtually any enterprise or IT process. Machine Learning to carry an revolutionary document evaluation that permits data seize from any document, regardless of its format or layout.
Data transfer— RPA solutions help you to transfer data from a CRM to an ERP with greater accuracy. The current process takes approximately 2 hours to complete throughout the 22 branches simultaneously. The RPA process will greatly decrease this time, be 100 percent correct, and enhance each branch’s efficiency. These had been only a few of the advantages which RPA will ultimately provide to you and your business. We hold a “Centre of Excellence” certification and are a focused companion of Automation Anywhere, a world leader in Robotic Process Automation clever software program that we implement and fully support. We are an Automation Anywhere Centre of Excellence focus associate the place we design, implement, host, and assist RPA solutions in South Africa in addition to the African continent.
Bot Process Designer – Configure and manage bots in a seamless method. Help study as-is process to develop a strategic roadmap with reference to how RPA might be plugged into processes. Configure exceptions & alerts, process-specific enter information, business guidelines, decision-based flows, and status change notifications. We find and place one of the best expertise out there in the market by headhunting people with particular ability units, backgrounds and qualifications.
No need to alter any of your underlying enterprise systems or applications. This is among the biggest advantages ofRobotics Process Automation is that they cut price. This means that investing in RPA will scale back your company costs quick and important reduction in expenditure it could deliver. When work is automated, not solely is it accomplished sooner, but it also may be performed round-the-clock at a a lot decrease rate. So, you get larger output for less, which results in a better bottom line. Automation is a clear win for businesses seeking to optimise admin and back-office duties, and RPA tools mixed together with your ERP system are the clear means forward.
In this instructor-led, live coaching, in South Africa members will learn how to operate an Automation Anywhere pattern system. Learn tips on how to combine analytics automation with RPA for sooner business outcomes. According to Gartner, Global spending on RPA software is estimated to be $2.4 billion in 2022 By 2020, 90% of enormous and midsize organisations could have no much less than one process supported by RPA. Those who had implemented recognized that RPA meets or exceeds their expectations when it comes to monetary advantages, and actuality tends to outperform expectations even additional with non-financial advantages.
RPA know-how doesn’t have a physical or virtual humanoid appearance . It’s not like Sophia, the world’s first humanoid robot or just like the digital influencers of the metaverse. End-to-end solutions for the digitally enabled, hyperconnected mine.
The Automation Anywhere solution provides you an immediately scalable application with bots on demand, bank-grade security structure, and centralised governance and compliance controls. Automating your business processes will in all probability disrupt how you presently do business. So, have a rough thought of how you’ll cope with disruptions, e.g. phasing in automation over a while. Taken a step additional, organisations can even scale clever automation to automate every potential enterprise process. RPA also doesn’t learn from information utilizing machine studying or deep studying strategies. RPA or Robotic Process Automation, permits one to automate and assign mundane and repetitive tasks to software bots that might have ordinarily been accomplished by a human.
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Sextech and Sexual Wellness Market Current Scenario Trends, Comprehensive Analysis and Regional Forecast 2022 to 2032
The Sextech and Sexual Wellness Market was valued at US$ 400 Million in 2021 and is expected to reach US$ 2.8 billion by 2032, finds Future Market Insights (FMI) in a recent market survey. As per the findings of the report women segment by end-user will remain pivotal for the market as the bulk of revenue will be generated through this category.
It is projected that the women segment by end-user will account for a CAGR of 18.9% during 2022 – 2032. The increasing awareness regarding sexual wellness and the surge in the cases of sexually transmitted diseases (STDs) is an advantageous attribute for the Global Sextech and Sexual Wellness Market.
Get a Sample Copy of Report @ https://www.futuremarketinsights.com/reports/sample/rep-gb-15418
The US to Command the Larger Proportion of Sextech and Sexual Wellness Market throughout the Analysis Period
Sextech and Sexual Wellness Market: Competition Insights
Currently, Sextech and Sexual Wellness manufacturers are largely aiming at adopting strategies such as mergers, acquisitions, and partnerships. They are working towards finding a balance between expanding their product portfolio and capitalizing on the growing market demand. The key companies operating in the Sextech and Sexual Wellness market include Aireal, Alphabet, Apple, Atheer, Facebook, SkiiMoo Tech, Coral, MyMuse, Giddy, Erika’s Confession App, Dame, Revaginate, Handi, Maude, Perfect V, Fur, Lovehoney Group, Doc Johnson Enterprises, Reckitt Benckiser Group Plc., HLL Lifecare Ltd., Karex Berhad, TENGA Co. Ltd., By Adam & Eve Stores, LifeStyles, BioFilm Inc., Bijoux Indiscrets, Intimate Organic, FUJI LATEX Co. Ltd., and Emjoy.
The key recent developments of Sextech and Sexual Wellness manufacturers are as follows:
In July 2022, ‘It’s A Match’, one of its kind liquid vibrator was launched by Bijoux Indiscrets aiming toward female sexual wellness.
In July 2022, Lovehoney Group launched a virtual sexual wellness space in the Metaverse. The rationale behind its launch is the availability of a safe, personal and private space for consumers in order to go through sexual wellness products.
In June 2022, Reckitt Benckiser Group Plc., officially collaborated with Amazon Advertising for testing, identifying, and enhancing their brand reach and consumer portfolio. Additionally, they have also partnered with Amazon Business in order to avail its website and e-commerce portfolio to further its consumer reach.
In June 2022, TENGA Co. Ltd. announced the launch of the new lineup of SD CUPs and the renewal of its existing U.S. CUPs with enhancements and additional features for further customer satisfaction and convenience.
Ask Us Your Questions About This Report @  https://www.futuremarketinsights.com/ask-question/rep-gb-15418
Key Segments Covered In Market Survey
The Sextech and Sexual Wellness Market are segmented based on distribution channel, end user, and region.
By Product:
VR Porn
Bluetooth Enabled Sex Toys
Pornography Video Scripting
Remote Sex Interfaces
Sex Robots
By Distribution Channel:
Specialty Stores
Direct Sales
Online Stores
By End User:
Men
Women
LGBT Community
By Region:
North America
The US
Canada
Asia Pacific
China
Japan
South Korea
India
Europe
Germany
UK
France
Russia
Italy
The Middle East and Africa (MEA)
South Africa
Saudi Arabia
UAE
Nigeria
Egypt
Latin America
Mexico
Brazil
Argentina
Colombia
Full Report @ https://www.futuremarketinsights.com/reports/sextech-and-sexual-wellness-market
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To Embrace the Trend| The Global First Digital Asset Trading Platform that Links to the Metaverse, X METAVERSE PRO Drives the Future with Innovation
Metaverse has been a hot spot since 2021. With more breakthroughs in technology, more and more financial institutions, tech companies and traditional enterprises are laying out in the metaverse. Nowadays, the metaverse has become a new opportunity in the digital era, which may decide the innovation direction of the social finance with its development potential.
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What is X METAVERSE PRO?
X METAVERSE PRO is a digital asset trading platform that focuses on the metaverse, which is created by X METAVERSE INC, a blockchain fintech company. The platform is invested by X METAVERSE Foundation, which is a strong capital that holds BTCs as cornerstone assets. With such a powerful capital support, the project will stand up to all kinds of risks and challenges.
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On X METAVERSE PRO, users are not only NFT buyers, but also NFT designers. That means users can buy high-quality digital collections, as well as casting and issuing their own NFTs, secondary creation is also allowed. At the same time, users can obtain the platform token $XMETA by mining. $XMETA can be used for swapping for NFTs, staking, selling, or reserving for appreciation.
X METAVERSE PRO is being high-profile nowadays. It has participated in Dubai MetaWeek 2022, TOKEN 2049, and won the “Most Advanced Metaverse Project” in Crypto EXPO DUBAI 2022.
Why should we choose X METAVERSE PRO?
A high-quality project is always with the following characteristics: 1, strength, 2, high returns, 3, stable values, and all these three factors are embodied in X METAVERSE PRO. X METAVERSE PRO has obtained NFA license in the U.S., AUSTRAC license in Australia and more, the compliance and security of X METAVERSE PRO are top-level compared with other platforms on the market.
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X METAVERSE PRO has two staple products, $XMETA and household medal NFT, they together have built a promising economy model.
The total issuance of the platform token $XMETA is 300 M, the number will never increase. 50% of the tokens are for ecological mining, which can be used for platform plays such as GameFi ecology, digital collection exhibition, metaverse synthesis plant and more. $XMETA can be regarded as the fundamental tool on X METAVERSE PRO platform. Once you become a regular miner or a senior miner, you can enjoy long-term incentives such as global nodes benefits and fund dividends. X METAVERSE PRO has laid out global nodes in North America, Europe, South America, Africa, Middle East and more, and more blockchain enthusiasts and investors are joining us!
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Users can obtain household medal NFT issued by X METAVERSE PRO Foundation during the processes of casting, issuing and confirmation. The household medal NFT is a pivot that links content creators with fans in the DeFi+NFT+Metaverse+Web3.0 era. The NFT is not only an identity symbol, it also has value, and the NFT holders can obtain dividends from the Foundation.
Start X METAVERSE PRO Value Investment Now
From above we can come to a conclusion that X METAVERSE PRO is a compliant and stable platform with strong capital support, which brings the whole industry a new revenue model and redefines finance. Everyone is allowed to to gain long-term returns by participating in X METAVERSE PRO multi-chain trading ecosystem, metaverse program and more.
X METAVERSE PRO embraces the trend and drives the future with all its community members. According to its roadmap, the project will be listed on NASDAQ through SPAC in 2024. At that time, the project will be a unicorn enterprise that realizes 10 ,000 times its value in the blockchain finance industry. X METAVERSE PRO will definitely become a dark horse in the industry, let’s wait and see!
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mobiloitteptyltd · 6 months
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Website development Solutions in South Africa
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Are you aiming to enhance your digital presence? Curious about effective web application solutions? Mobiloitte in South Africa provides expertise in Online Learning Portals and E-commerce Platforms. Benefit from tailored solutions that extend your brand's reach, engage users effectively, and drive business growth. Let's take the journey toward digital success together.
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ragunath12 · 2 years
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WHAT IS FUTURE OF NFT GAMING IN 2023?
About the future of nft gaming in 2023
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Content :
What is the future of NFT gaming in 2023?
Web3-gaming: multiple barriers to entry
Crypto-gaming, will the barriers to entry be gradually erased?
Will GameFi soon be ahead of AAA games?
Challenges to overcome, business model to find
WHAT IS THE FUTURE OF NFT GAMING IN 2023?
Are Web3, cryptocurrencies and NFTs taboo among so-called lifelong video game players? In the world of games, the reception of web3 games is quite mixed. It is enough to remember the position reversal of Ubisoft CEO, Yves Guillemot , on the integration of NFT in his games.
One of the reasons has been the clamor of the players when they see the arrival of this innovation in their favorite games with a bad eye. However, the numbers speak for themselves: since the beginning of 2022, NFT gaming development more than 5 billion dollars have been invested in the development of blockchain games . Would there still be a market?
Do anti-crypto gaming fans really hold an important place in the community? To find out, the company Laboratorios Coda conducted a survey of 6,921 candidates divided between the US, England, Brazil, South Africa and Japan. To qualify for the survey, people had to meet two criteria:
Play computer games no less than two times every month;
Be familiar with the world of cryptocurrencies, typically and have transacted on a DEX (decentralized exchange), purchased an NFT , or used Metamask at some time.
81% of the players the panel gathered were unfamiliar with cryptocurrency; 16% were knowledgeable about NFT gaming and 3% were non-gamer cryptocurrency users.
And the conclusion is final: the bad preconceived idea of ​​the players about cryptos and NFTs is a reality. With a sentiment rating of 4.5 out of 10, much remains to be done:
The survey shows that gamers are still reluctant to get into crypto, a word that still seems taboo within the community.
For the entire panel questioned, the main interest in playing an NFT game is to earn cryptocurrencies and not to play for fun. In this, we see that Web3-gaming has not reached its goal so far. The economic interest works for a while in a public won over to the crypto cause, but the general public just wants to have fun.
WEB3-GAMING: MULTIPLE BARRIERS TO ENTRY
The numbers speak for themselves: 52% of gamers who are not familiar with Web3 games are simply wondering how to play them. It must be said that there are still many barriers to entry. Often having a wallet like Metamask is mandatory
The web3 player must install the correct network, acquire cryptos and send them. For that, it is obviously necessary to have bought some and therefore be listed on a stock exchange .
Once enlisted, it is important to make an exchange in euros from your financial balance or Mastercard, comprehend how to purchase your cryptos and how to send them to your own wallet. You also have to get used to the idea that your money can transit the Internet through a Google extension, a principle that can put off an uninitiated person.
Crypto-gaming, will the barriers to entry be gradually erased?
For now, investing in an nft game is a real obstacle course for a newbie. And at that point, the player motivated by curiosity hasn’t reached the end of his concerns. Because many play to earn require an investment before even having started playing . We are talking here about several hundred euros to acquire a first NFT to start the game.
However, blockchain technology is so powerful and disruptive that all is not lost. GameFi could significantly outperform traditional AAA games, as long as companies in the sector manage to face the main challenges they face today.
WILL GAMEFI SOON BE AHEAD OF AAA GAMES?
Mist, one of the most promising NFT gaming development company, with an aesthetic similar to WOW.
According to data published in DappRadar’s BGA Games report in October 2022, blockchain games and metaverse projects accounted for $1.3 billion in transactions during the last quarter.
This figure is 48% down compared to the second quarter of this year. However, it represents nearly double last year’s total fundraising as a whole.
Despite the crypto winter, blockchain gaming and metaverse projects continue to grow compared to 2021. Recently, SKALE Labs CEO Jack O’Holleran has noted the same thing: “Today’s AAA game companies” might “look like peanuts.” before the continuous evolution of GameFi.
To clarify, Skale is an Ethereum (ETH) based multi-chain network that powers web3 games, while AAA games refer to those produced by large publishers and benefiting from a relatively large budget and media coverage.
CHALLENGES TO OVERCOME, BUSINESS MODEL TO FIND
Although GameFi has development potential that could allow it to surpass traditional games, companies in the sector must face a series of challenges .
Blockchain games should improve user experience , particularly by eliminating or reducing gas costs or complexity associated with holding and trading NFT gaming platdorm development. For Jack O’Holleran, many efforts “around coexistence” must be implemented to attract massive users to GameFi.
Further developing the client experience isn’t the main trouble that organizations in the area face. They likewise need to find a reasonable plan of action .Today, GameFi players can choose between Play to Win and Play to Own (P2O).
In NFT games, players are primarily motivated by financial rewards , in the form of non-fungible tokens or cryptocurrency, which they can earn. In games like CS:GO or WOW, there is also the possibility of financial rewards, but players are looking for fun first .
visit : https://www.blockchainx.tech/nft-gaming-platfrom-development
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bitcofun · 2 years
Text
Source: AdobeStock/ ryanking999 Get your day-to-day, bite-sized absorb of cryptoasset and blockchain-related news-- examining the stories flying under the radar these days's crypto news. __________ Legal news In an upgrade on its insolvency case, Singapore-based crypto lending institution Hodlnaut stated it is dealing with "pending procedures" with the Singapore Attorney-General and the Singapore Police Force. The business stated it laid off 80% of its staff members, or "roughly 40 workers", "in order to minimize the business's expense." The United States Trustee is looking for to designate an inspector when it comes to Celsius (CEL)' personal bankruptcy, MarketWatch reported, declaring Celsius consistently stopped working to supply a comprehensive breakdown of its mining operations. They stated an inspector requires to check out the function Celsius's management might have played in the platform's illiquidity. The relocation was consulted with issues by the Committee of Unsecured Creditors, arguing that the relocation will just rake up expenses, without offering any significant advantage. CBDC news The Central Bank of Nigeria Governor Godwin Emefiele stated in a speech that Nigeria's reserve bank digital currency (CBDC), the eNaira, has actually been utilized to perform deals worth NGN 4bn (USD 9.4 m) considering that its intro in October 2021, including that the eNaira app has actually been downloaded 840,000 times and presently has about 270,000 active wallets. Metaverse news The 2022 MTV Video Music Awards(VMAs) included a "Best Metaverse Performance" classification. 6 artists are up for election: BTS, Blackpink, Ariana Grande, Charli XCX, and Twenty One Pilots. Africa has actually gotten a live metaverse called Ubuntuland, with a 3D Virtual Reality (VR) experience in it, Africarare, stated a news release shown Cryptonews.com Africarare has actually protected a 12 x12 town (144 plots of virtual realty) to develop its exposure, together with the Austrian World Data Lab(WDL), which obtained a 6x6 town. WDL stated it will utilize this virtual real-estate to "assist enhance lifestyle for Africans and raise awareness of key-impact subjects." Regulation news The South African Reserve Bank(SARB) stated in its brand-new standards that banks in the nation "might function as a channel for funds" connected to crypto provider and "might contribute in consumers wanting to buy" or "get payments in fiat currency" in their checking account for the sale of crypto. The Central Bank of the Philippines released a caution note, "highly prompting" the nation's people not to handle Virtual Asset Service Providers (VASPs) that are either unregistered or domiciled abroad. There are 19 signed up VASPs. Exchange news Digivault, the UK Financial Conduct Authority(FCA)- signed up crypto custodian that belongs of the EQONEX Group, has included assistance for Binance's BNB Chain, allowing customers to now hold possessions working on BNB Chain, consisting of BNB, BUSD, & & BEP20 tokens, in their Digivault accounts. Australian crypto exchange Swyftx is laying off a fifth of its personnel (21%), in a relocation referred to as a "difficult choice" in a post 74 individuals have actually lost their tasks due to "running in an unsure organization environment, with levels of domestic inflation not seen in over 20 years, increasing rate of interest, extremely unpredictable markets throughout all possession classes, and the capacity for a worldwide economic downturn," it stated. Singapore-based crypto exchange BHEX.SG revealed that it has actually gotten the Standard Payment Institution license from the Monetary Authority of Singapore(MAS). Mining news One of Japan's most significant monetary companies, SBI Holdings, stated it's closing down its mining operations in Siberia, as the war in Ukraine is developing total unpredictability in the market. Based on a Bloomberg report, the relocation ties back to the sanctions troubled Russia for its intrusion of its western next-door neighbor, Ukraine.
Payments news Fintech company Ripple has actually partnered with the regional bank Travelex to bring its RippleNet On-Demand Liquidity (ODL) item to Brazil. This makes Travelex the very first bank in Latin America to use Ripple's ODL, and it is likewise the very first bank signed up and authorized to run solely in forex, stated journalism release. DeFi news Digital property custodians Copper incorporated with the Solana (SOL) blockchain to support decentralized financing ( DeFi), the business revealed. Through the combination, consumers will have the ability to engage with Solana dapps and negotiate under the security of CopperConnect's Multi-Party Computation (MPC) innovation, they included. Read More
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themarketinsights · 7 months
Text
Dress Up Game Market to see Booming Business Sentiments
Latest released the research study on Global Dress Up Game Market, offers a detailed overview of the factors influencing the global business scope. Dress Up Game Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the Dress Up Game The study covers emerging player’s data, including: competitive landscape, sales, revenue and global market share of top manufacturers are CrowdStar (United States), Tapps Games (Brazil), Activision Blizzard (United States), Libii (China), Glu Mobile (United States), XS Software (United Kingdom), Beijing Dawei Technology Co., Ltd. (China), Coco Play (China), Firemonkeys Studios (Australia)
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Dress Up Game Market Definition:
Dress up games are offer players the opportunity to dress up characters in various clothing styles. These games enable the players to simulate being able to dress up in clothes they would not dream of having. It encourages creative thinking and communication skills. The games helps kids practice language development and their social skills.
Market Trend:
The Popularity of Video Games
Development of Metaverse Platforms
Market Drivers:
Surging Adoption of Gaming as an Entertainment
Increasing Awareness about Online Games
Market Opportunities:
Fascinating Growth in Online Mobile Gaming Segment
The Global Dress Up Game Market segments and Market Data Break Down are illuminated below:
by Type (Superhero Look Alike Contest, Eliza Mall Mania, My Perfect Wedding, Traveling Guide Curly, Princess Prank Wars Makeover, Others), Platform (IOS, Android), Pricing (Free, Licenced)
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Dress Up Game market
Chapter 2: Exclusive Summary – the basic information of the Dress Up Game Market.
Chapter 3: Displayingthe Market Dynamics- Drivers, Trends and Challenges of the Dress Up Game
Chapter 4: Presenting the Dress Up Game Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying market size by Type, End User and Region 2015-2020
Chapter 6: Evaluating the leading manufacturers of the Dress Up Game market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries (2021-2026).
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, Dress Up Game Market is a valuable source of guidance for individuals and companies in decision framework.
Data Sources & Methodology The primary sources involves the industry experts from the Global Dress Up Game Market including the management organizations, processing organizations, analytics service providers of the industry’s value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.
In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.
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valuentumbrian · 3 years
Text
Roblox Goes Public, Strong Balance Sheet and Expected Free Cash Flow
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Image Source: Roblox Corporation – S-1/A SEC Filing
Executive Summary: Roblox Corporation recently went public through a direct listing on March 10, 2021. The video game platform company has an extensive growth runway with multiple avenues to further expand its business. We are impressed with its free cash flow generating abilities, pristine balance sheet, and strong growth rates of late. Roblox’s outlook for 2021 indicates its growth story is expected to continue this year in earnest. Capital appreciation seeking investors should take a deeper look at Roblox, though we caution that its co-founder, CEO, and chairman controls most of the company’s voting power.
By Callum Turcan
2021 is already shaping up to be a huge year for initial public offerings and direct listings. The video game platform company Roblox Corporation (RBLX) went public on the NYSE through a direct listing on March 10 and shares of RBLX closed that day well above the reference price of $45 per share. Roblox offers a free online platform that allows “developers” to make their own video games using the tools provided by the firm (including the tools provided by Roblox Studio), with users of Roblox able to play those games online (usually by having the user control an avatar, with the avatar engaging with the various aspects of the video game created on Roblox’s platform). Most of Roblox’s daily active users (‘DAUs’) are under the age of 13 according to the company. According to Roblox’s amended S-1 SEC filing:
An average of 37.1 million people from around the world come to Roblox every day to connect with friends. Together they play, learn, communicate, explore, and expand their friendships, all in 3D digital worlds that are entirely user-generated, built by our community of over 8 million active developers. We call this emerging category “human co-experience,” which we consider to be the new form of social interaction we envisioned back in 2004. Our platform is powered by user-generated content and draws inspiration from gaming, entertainment, social media, and even toys.
Some refer to our category as the metaverse, a term often used to describe the concept of persistent, shared, 3D virtual spaces in a virtual universe. The idea of a metaverse has been written about by futurists and science fiction authors for over 30 years. With the advent of increasingly powerful consumer computing devices, cloud computing, and high bandwidth internet connections, the concept of the metaverse is materializing.
Games developed through the Roblox platform can be played on mobile devices, consoles, and PCs. That includes the new PlayStation 5 console by Sony Corp (SNE) and the new Xbox Series X console by Microsoft Corporation (MSFT). Roblox also supports gaming on virtual reality (‘VR’) offerings, such as Facebook (FB) Oculus headset. Roblox is an interesting company, and its growth runway is extensive for reasons we will get into shortly.
Operational Overview and Growth Ambitions
Roblox benefits from the network effect as a greater user base encourages developers to build more content on its platform, and that in turn encourages existing users to stay within Roblox’s universe and new users to join in on the fun. A digital currency called “Robux” allows users to upgrade their digital avatar and acquire special in-game abilities, and most importantly, creates an avenue for Roblox and its developers to monetize content on the Roblox platform.
When someone develops a game via the Roblox platform, that developer has the option to monetize that effort via microtransactions, with revenue split between Roblox and the developer. In 2020, ‘developer exchange fees’ totaled $329 million, up sharply from $72 million in 2018. This encourages users to develop new content for Roblox’s users and helps build out the community side of the Roblox platform. Throughout Roblox’s amended S-1 SEC filing, management stresses that Roblox is much more than a video game platform company given its ability to create digital communities, which could be viewed in the realm of social media.
Roblox generates revenue by enabling microtransactions on its platform and through a subscription service called Roblox Premium (the global launch of the service was announced in September 2019). The goal of Roblox Premium goes beyond simply trying to build up recurring revenue, but to also boost user engagement of those paying users. Members of Roblox Premium get a monthly allowance of Robux, a 10% bonus when buying Robux (meaning members purchasing the digital currency as a standalone item get more of the digital currency than if they were not members), increased revenue share in the games the member developed (if relevant), and access to all the Roblox platform’s economy (buying, selling, trading in-game items).
According to its amended S-1 SEC filing, roughly 68% of Roblox’s DAUs at the end of 2020 were not in the US and Canada, though its DAUs in these two markets represented over two thirds of its bookings last year. Going forward, Roblox aims to better monetize its international user base as this part of its business is growing faster (in terms of DAU growth) than its business in the US and Canada.
Roblox sees a long growth runway in Europe, the Middle East and Africa. In particular, the firm noted it has experienced strong growth of late in Germany, France, and South Korea. Additionally, through a strategic partnership with Tencent Holdings Co (TCEHY), Roblox sees itself being well-positioned to grow the Roblox platform in China (FXI, MCHI) as well. We appreciate the geographical reach of Roblox, which has DAUs in over 180 countries.
Beyond growing its business in key geographical markets, Roblox aims to increase its user base of those who are aged 13 and older. Roblox notes that “this demographic has a higher propensity to spend on content, and our ability to increase penetration in, and user contribution from, this demographic will affect our ability to grow revenue” in its amended S-1 SEC filing and we are intrigued by the upside the firm has on this front, though it is not a given that Roblox will be successful in its endeavors. In 2020, growth in Roblox’s DAUs aged 17-24 outpaced growth seen at its DAUs who are less than 13 years old.
Roblox is also considering expanding into the realm of “entertainment, learning and business markets” as its “developers will be able to build and host virtual concerts, classrooms, meetings and conferences on Roblox” as new updates are pushed out. Expanding its geographical presence outside of North America, appealing to a wider user base, and potentially launching into new digital realms (such as telecommunications and live event hosting) underpin Roblox’s promising long-term growth runway.
Impressive Free Cash Flow Generating Abilities
As with many tech companies that have recently gone public, Roblox continues to operate at a GAAP operating loss but its ability to generate free cash flow continues to impress. From 2018 to 2019, Roblox’s GAAP revenues grew by 56% while its operating expenses surged by 42%, resulting in only a minor reduction in its GAAP operating loss during this period.
Roblox’s strong revenue growth continued into 2020, when its GAAP revenues jumped higher by 82% year-over-year, though its operating loss swelled during this period due to expenses related to its direct listing and other factors. At the end of 2019, Roblox had about 360 full-time employees which surged to roughly 960 full-time employees at the end of last year (alongside over 2,300 “trust & safety agents” around the world).
While Roblox has been running at a GAAP operating loss, the company remains comfortably free cash flow positive. Roblox generated positive annual free cash flow each year from 2018 to 2020, generating over $0.4 billion in free cash flow in 2020 (up many-fold from 2019 levels). The company’s cash flow profile is impressive.
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Image Shown: Roblox posted positive annual free cash flows every year from 2018 to 2020. Image Source: Roblox – S-1/A SEC Filing
Roblox provided guidance for 2021 on March 2 that called for the firm to post $1.44-$1.515 billion in revenue this year, representing 56%-64% year-over-year growth. Roblox aims to grow its daily active user (‘DAUs’) base by 6%-12% this year versus 2020 levels, indicating a significant part of its revenue growth story involves better monetizing its existing user base. The company expects to record $2.0-$2.125 billion in bookings in 2021, representing 6%-13% year-over-year growth.
Due in part to the surge in demand for video games during the coronavirus (‘COVID-19’) pandemic, with many primary school-aged children forced to seek indoor entertainment, Roblox expects its ‘hours engaged’ to be broadly flat (+/- 3% year-over-year) in 2021, though that is impressive performance given that its hours engaged metric more than doubled in 2020 (after growing by 45% annually in 2019).
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Image Shown: Roblox’s user base is growing, seen through sharp increases in its DAUs over the past couple of years, and is becoming increasingly engaged, seen through the sharp increases in hours engaged over the past few years. Image Source: Roblox – S-1/A SEC Filing
Roblox’s GAAP margins are impressive, standing at 74.0% in 2020, though its ‘developer exchange fees’ and ‘infrastructure and trust & safety’ line-item operating expenses represent essential aspects of its business as well. Please note that the depreciation expense associated with servers and infrastructure equipment is included within the infrastructure and trust & safety line-item and not the ‘cost of revenue’ line-item located on Roblox’s income statements.
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Image Shown: Roblox’s gross margins are rock-solid. Image Source: Roblox – S-1/A SEC Filing
Sometime in the future, Roblox will need to lift its foot off the gas pedal as it concerns its operating expense growth, specifically growth related to its growing headcount (some of Roblox’s operating expense growth is a direct product of its revenue growth). However, Roblox exited 2020 with a pristine balance sheet and remains comfortably free cash flow positive, giving the firm ample financial firepower to continue growing its business. At the end of last year, Roblox had $0.9 billion in cash and cash equivalents on hand with no debt on the books.
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Image Shown: Roblox had a pristine balance sheet at the end of 2020. Image Source: Roblox – S-1/A SEC Filing
Roblox expects to post $0.32-$0.34 billion in net operating cash flow this year, down from 2020 levels though its 2021 guidance factors in special items related to its direct listing. The company’s cash flow generating abilities are impressive. There is a level of seasonality, as Roblox generated 34% of its annual revenues in the fourth quarter of 2020 (up from 29% in the fourth quarter of 2018). Please note this means Roblox’s financial performance is dependent in part on the firm doing a solid job capitalizing on elevated consumer spending during the holiday shopping season primarily in Western countries.
Valuation Analysis
Roblox is one difficult company to value, but we believe that the universal framework for calculating the value of an entity is the discounted cash-flow process (enterprise valuation). The framework rests in calculating the net cash position on the balance sheet and adds that to the present value of the future free cash flows one expects the company to deliver to investors over the long run. You can read about how to value a stock with respect to enterprise valuation in the book Value Trap: Theory of Universal Valuation.
The first place to start with respect to Roblox's valuation is to subtract the company's convertible preferred stock balance from its net cash position. This results in a valuation foundation of ~$550 million in equity, but we still have to value the company's future expected free cash flow stream, which is by far the most important part of the equation.
Roblox's free cash flow has just started to explode, with the firm hauling in $411 million during fiscal 2020 alone. In light of the company's strong expected revenue growth and bookings growth expectations, deferred revenue should be expected to swell meaningfully on the cash flow statement, driving operating cash flow significantly higher in coming years, while capital spending may grow more modestly, driving huge expected increases in free cash flow generation.
Though Roblox may experience some cash flow pressure in 2021 based on management guidance, on a mid-cycle normalized basis (about 5-7 years out), $1.5-$3 billion in free cash flow seems achievable. After all, Roblox is already generating north of $400 million in free cash flow on an annualized basis (as it did in 2020)--but it's still expecting to grow its top line at a breakneck 56%-64% pace for 2021! We would expect some earnings leverage to eventually kick in and capital spending requirements seem less intensive than the average firm.
Putting its valuation together, using a conservative 10% cost of capital (which may be high in today's environment), we could see Roblox fetch a valuation of ~$43 billion {[$3 billion/[.1-.03] + $550 million} on the basis of a growing perpetuity with a 3% growth rate and in light of its healthy cash position on the books. The company's market capitalization is just shy of $40 billion at the moment, and our scenario may approximate what the market is anticipating, but investors should remain cautious. Our valuation of Roblox is very sensitive to normalized free cash flow expectations as well as the discount rate we apply.
For example, if we were to use a 8% cost of capital, which some may argue is more appropriate in light of all-time low (but rising) interest rates, an equity valuation north of $60 billion may be more appropriate, revealing meaningful upside potential. However, if we were to use a 10% cost of capital and $1.5 billion as our mid-cycle free-cash-flow assumption, then its equity value would come in at ~$22 billion, well below where shares are trading today. In any case, the future direction of interest rates and Roblox's free cash flow trajectory will play a big role in the future direction of its equity price.
Management and Ownership Analysis
Back in 2004, David Baszucki and the late Erik Cassel founded Roblox. As CEO, chairman and co-founder of Roblox, Mr. Baszucki has an outsize say over the decisions of the company as he had control over 70% of Roblox’s voting power as of January 15, 2021, due to his ownership of all Roblox’s Class B stock. Shares of Roblox’s Class A stock trade on the NYSE.
Dual class structures are common for companies run by their founders and are not inherently terrible (they may not be good for outside investors but are not necessarily detrimental to the success of the company), though investors need to have a significant amount of faith in the firm’s founder(s) to make the right decisions.
Concluding Thoughts
We appreciate Roblox’s pristine balance sheet, ability to generate sizable free cash flows, and its promising growth trajectory. The company should be able to put itself in a position to generate positive GAAP operating income in the medium term, though Roblox will likely continue to scale up its business for the time being given its long growth runway.
In its amended S-1 SEC filing, Roblox notes that “to support and grow (its) business, (it) intend(s) to increase (its) headcount for the foreseeable future” which is a reasonable move, in our view. Roblox’s growth story is intriguing, though we caution that the fair value estimate range for RBLX is enormous. Shares of Roblox will likely experience volatile trading activity going forward as investors await the firm’s first quarterly earnings report as a publicly-traded enterprise.
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marco42james · 5 years
Text
How to Teach AI in the Classroom
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Michelle Zimmerman, author of Teaching AI: Exploring New Frontiers for Learning, talks about Artificial Intelligence and what we should be teaching kids in our classrooms today.
Today’s Sponsor: Metaverse is a powerful augmented reality app. They have a new classroom management tool called Collections. These let the teacher:
View all student experiences in one place
Edit and View Experiences in one place
Share Student Experiences as a group
Metaverse is free for teachers and students to create as many AR experiences as you want. The new classroom management features in Metaverse are free to try with promo code ARforEDU. You can use these features after your free trial for a $7 a month fee. My students are making apps in Metaverse. Try it out today!
Listen to Michelle Zimmerman on the 10-Minute Teacher Podcast
//html5-player.libsyn.com/embed/episode/id/8729165/height/90/theme/custom/thumbnail/yes/direction/backward/render-playlist/no/custom-color/2d568f/
Listen to the show on iTunes or Stitcher
Stream by clicking here.
Michelle Zimmerman’s Bio as Submitted
Michelle Zimmerman, author of “Teaching AI:Teaching AI: Exploring New Frontiers for Learning” received her Ph.D. in Learning Sciences and Human Development from the University of Washington.
As a Microsoft Innovative Educator Expert, she is a third year Microsoft MVP for global impact. With 18 years in the classroom (PreK-10th), her students gained international recognition through global school visits hosting Ministries of Education and Delegates at Renton Prep from over 16 countries including China, Pakistan, Serbia, UK, Japan, and South Africa. She co-designed Renton Prep and is part of the leadership team.
Renton Prep has won multiple awards including FETC STEM Excellence. She and her students have presented at educational technology conferences nationally and internationally, such as Macmillan and Scientific American STEM Summit at New York Academy of Medicine and New York Academy of Sciences, SXSWEdu, ISTE, FETC, NCCE, TCEA, iNACOL, American Education Research Association, CARNET in Croatia and BETT in London. She is published in Springer’s International Human-Computer Interaction Series and press such as VentureBeat and Vecernji list in Croatia.
Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
e
The post How to Teach AI in the Classroom appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog https://www.coolcatteacher.com/how-to-teach-ai-in-the-classroom/
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growthvue · 5 years
Text
How to Teach AI in the Classroom
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Michelle Zimmerman, author of Teaching AI: Exploring New Frontiers for Learning, talks about Artificial Intelligence and what we should be teaching kids in our classrooms today.
Today’s Sponsor: Metaverse is a powerful augmented reality app. They have a new classroom management tool called Collections. These let the teacher:
View all student experiences in one place
Edit and View Experiences in one place
Share Student Experiences as a group
Metaverse is free for teachers and students to create as many AR experiences as you want. The new classroom management features in Metaverse are free to try with promo code ARforEDU. You can use these features after your free trial for a $7 a month fee. My students are making apps in Metaverse. Try it out today!
Listen to Michelle Zimmerman on the 10-Minute Teacher Podcast
Listen to the show on iTunes or Stitcher
Stream by clicking here.
Michelle Zimmerman’s Bio as Submitted
Michelle Zimmerman, author of “Teaching AI:Teaching AI: Exploring New Frontiers for Learning” received her Ph.D. in Learning Sciences and Human Development from the University of Washington.
As a Microsoft Innovative Educator Expert, she is a third year Microsoft MVP for global impact. With 18 years in the classroom (PreK-10th), her students gained international recognition through global school visits hosting Ministries of Education and Delegates at Renton Prep from over 16 countries including China, Pakistan, Serbia, UK, Japan, and South Africa. She co-designed Renton Prep and is part of the leadership team.
Renton Prep has won multiple awards including FETC STEM Excellence. She and her students have presented at educational technology conferences nationally and internationally, such as Macmillan and Scientific American STEM Summit at New York Academy of Medicine and New York Academy of Sciences, SXSWEdu, ISTE, FETC, NCCE, TCEA, iNACOL, American Education Research Association, CARNET in Croatia and BETT in London. She is published in Springer’s International Human-Computer Interaction Series and press such as VentureBeat and Vecernji list in Croatia.
Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
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