#minimum b button run
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mysteryman-17 · 24 days ago
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Ladies, gentlemen, and all in between... BEHOLD!!! I've completed my first ever video game challenge: a minimum B button run for Mario & Luigi Brothership. This was a screwy experience all around, but also an incredibly satisfying to come. This video was also the most fun I've had putting one together in a long time. Hope y'all enjoy!
A huge thanks goes to @phishstyxart, @yoyosdoodles and @sorrel-leaf-vespers for their contrbutions to this video. And another shout goes to them, @owocandybean and Fire (among others I'm defo not remembering rn) for watching the recording sessions as I streamed them on Discord. All of your support was very much appreciated. :3
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formulampreg · 5 months ago
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✨Welcome to the Formula mpreg fest✨
Welcome everyone! and welcome all kinds of mpreg!
We know and understand mpreg is not everyone's thing, so please don't hang around if you're sure you don't like and don't be rude to those that enjoy it ✨
That being said...
Welcome everyone ♥️ 
These are some tentative dates that will be put up for voting:-
Prompting: January 6 to 26
Claiming: January 27
Check in: February 21-22
Posting: March 8-9
Reveals: March 10
Links for you ♥️ 
The Collection
The prompt form
The claiming form
Further info is on the collection's dashboard but let me add it down here as well
What's mpreg? Whay counts as mpreg for the fest? Mpreg is a term used to describe situations where a man becomes pregnant, resulting in a Male Pregnancy. The fest welcomes all kinds of mpreg: cismpreg, transmpreg, intersex mpreg, a/b/o dynamics, magical pregnancies, fics that go into the carried gene variant, you could also not offer an explanation and just have the world be like that.
Prompting & Claiming FAQ
Is it necessary to submit a prompt to claim one? Do I have to claim a prompt to submit one? No! You don’t need to submit prompts in order to claim them, and you are not required to claim prompts to “be allowed” submit them.
How are claims done? Once we set up the schedule, you will be able to start claiming by pressing on the “Claim” button next to the prompt you want and then filling out the Claim Form. Please remember that If you don’t fill it, your claim will be deleted.
Can more than one person claim a prompt? No! Only one claim per prompt will be allowed. It will be on the “First come First serve” basis, and any secondary claims will be deleted. Anyone that wants to use any other media that isn't writing doesn'tneed to claim it on AO3, just please fill out the form so I can know <3
How do self-prompts work? Right before the ending of the Prompting Period we will post a bunch of “Self-Prompt” prompts. These are for people that have their own, original ideas they want to write or make art for but that they still want to share inside the Fest.
How are self-prompts claimed? The exact same way! Except more people can claim each one. You’ll be able to claim one and that will count for the three claims per person limit.
Remember friends: you can always drop out if life gets messy or if the inspiration runs away!
And now some RULES
1. All Works must include some form of mpreg - this mean that if your story has past or future "off-screen" mpreg, then it still counts! 2. Gen fic is welcomed! Not everything has to revolve around romantic and/or sexual relationships. 3. Minimum word count is 1k! Chaptered fics are, of course, allowed, you'd just have to make sure that the first chapter (or chapters) you post hits 1k words. 4. All works - especially those included sensitive topics and/or smut HAVE to be properly tagged. We will read over the fics before allowing them into the collections and we will ask you to tag properly if we detect a missing tag. 5. Ships must include at least two (2) paddock individuals. OCs or Non-paddock characters are not allowed for final ships. Y/N fics are not allowed. 6. No plagiarism allowed, no unauthorized reproduction allowed. If someone sees a prompt or a work that you suspect was copied from someone or somewhere else, please let the mods know.
RESTRICTED THEMES The only restricted themes the fest will have will be: Pedophilia, incest and underage.If you want to include an aged up character that had a kid when they were teenagers, you can. But you cannot have underage characters engaging in sexual activities in your fic.
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bastigone · 5 months ago
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My “Bad End” Run of Dragon Age: Veilguard
So one of my top complaints about Veilguard (besides the dialog sounding like AI sometimes and choices not counting from Inquisition) is you really can’t be mean. Your answers are all, well, milquetoast at best, and blunt at the absolute worst. And honeslty, I felt like the game held my hand so much it wouldn't let me make a bad choice. Or a choice at all. So that made me decide hey, I’m going to play the worst Rook of all time and see if the game lets me fail horribly.
My thought process is, if there’s no way to really fail at the game, like be a “bad” Rook, then the gameplay doesn’t really matter at all. Will the outcome of this change that fact that I have eight Rook playthroughs going right now or ultimately change my opinion of the game? No, but I’m curious.
I did the bare minimum on this playthrough, because that’s really the only thing the game lets you do that could be “failing,” so I had it on Storyteller difficulty with the optional setting to not let you die in combat. I want to know if I could conceivably “win” the game without trying, not bash my head against Hurlocks for a half hour.
What I consider failing the game has a lot to do with the final battle, so if you want zero spoilers, stop now, this is going to be so, so spoiler heavy.
Spoilers ahead plus a tl;dr below the cut.
Tl;dr: YES YOU CAN HAVE A BAD END. I actually like the "bad" end enough to recommend you do it!
Tenants of being a bad Rook:
Look like a failson (optional).
Have an Inquisitor who wants to stop Solas at any cost, and also looks like a pathetic failson (optional).
Do ONLY quests required by the main questline.
Choose the “angry suit of armor” option every dialog choice. I had two exceptions to this. I was constantly freaked out by necromancy, so mean to Emmerich, and if another option was going to be meaner, I chose that one. I did also do a couple Shadow Dragon-specific answers, but that’s because I let Minrathos burn and thought it was funny to insist that no really, I’m a good Shadow Dragon. Promise.
Ignore every character moment physically possible, and if you get stuck in a character moment, be condescending and blunt about it.
What I Consider “Successfully Failing”
If I can get several of my companions killed. Not just “kidnapped by a mirror” or “you led the second expedition so whoops into a blight pit” killed, I mean actively choose a horrible option for them in the end battle and have them die horribly.
If I can somehow bring down the entire veil (I doubted this was possible).
If I could make it to the final battle with NO ONE at Veilguard status. This was probably the easiest thing to do during this run, because I clicked absolutely no extra dialogs, did no side quests, and only did what the game gave me under the “Main Story” header.
Things I Actively Avoided
I viewed none of Solas’s memories.
I did absolutely no character quests unless made to by the main plot progression.
I did nothing with Mythal. At all.
I did not clear out a single Blighted Champion. The Crossroads are absolutely CHOKED with blight.
My companions may as well be coworkers because I did absolute jack for them. That didn’t matter really, the game got them to level 6 and up with no character quests done. Which felt like cheating.
I romanced no one because that would be extra work.
I skipped every. Single. Cutscene. Which doesn’t make you a failure of a Rook it really just makes the B button on your controller stick after a while. Caveat, I let the final battle cutscenes play so I could see who lived, who died, who told my failson story.
I did nothing for my allies (think Veiljumpers et al) unless the main story quest helped them. As of rescuing the Dalish from being almost sacrificed, every ally was at a whopping one star strength.
Results
Okay, we’re breaking this down into general stuff I liked, then talking about the final battle where it all matters.
Nice Touches
Even if you skipped every skippable dialog with Taash, the game still tells you about their identity and your character learns their pronouns. Nice touch. No skipping personal discovery here.
Final Battle(s)
Yes, we’re jumping to the final battle (well, two battles, we’ve got the island ritual/eclipse time then the fight in the blighted city) because tbh skipping the rest of the game means, well, nothing really changes for your Rook. You lose a decent amount of approval with Neve because you show no remorse for her city burning (or, I guess, blighting), but that doesn’t result in much of a change, she still follows you, and then everything else is just really damn quick. I probably spent a total of under 10 hours on everything in this playthrough up until the final battle, maybe 12 if we’re pushing it.
In the lead up, Harding mentions your allies are weak and you’re “probably sending them to their death.” Even the game stops you to be like hey, everyone is weak and has so many personal problems, you’re probably going to die.
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My Rook did not care and did not stop.
As for the Eclipse Ritual quest, while I sent Harding with party two (primarily because seeing Asaan dive into that blight pit again would break me) and had Bellara go through the mirror (I did Neve my OG runthrough), nothing else really changed. At least, not during the Ghila’nain fight, nor the lead up, nor the Fade prison. I mean sure this Rook has a lot more to regret but none of it is brought up or mentioned.
Now it’s time for the stuff everyone cares about:
What Changed
To start, the final fight gauntlet was about to get a whole lot harder.
I immediately got missives from the Lords of Fortune telling me the Dragon King was around, and then Rana telling me Aelia is making trouble on behalf of Elgar’nan. Cool, I assumed I’d have to fight them in the coming battle as mini-bosses since I ignored the character quests about them.
Here’s my strategy: I’m going to assign the worst possible people to each critical quest and see if it lets me pass still.
Results:
Sent Lucanis after the construct (Actually Hezenkoss’s skeleton thing, cool), died to a boulder.
Sent Taash to guard the Veiljumpers, Strife died.
Sent Neve against the mages (this time, Aelia), Neve lost the beam battle and died.
Viper died to the blight (sorry Matt Mercer).
Taash later died to the Dragon King during the Inquisitor’s siege/last stand.
Bellara died on the throne stopping the Blight.
Emmerich and Davrin died to Solas, when I attempted to stop him.
Rook died/got pulled into a Fade prison to bind Solas to the veil.
So, technically the game let me get down to only two party members (Davrin and Emmerich, because I needed a healer) who didn’t die before the Solas showdown/conversation (sorry Bellara).
But, big thing here, the game let me fail. It let me get a bad end.
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So you know how if you play the game nicely, and do every quest, you get to choose to trick Solas? You don't get that option to trick him, or even give him stuff. The Inquisitor wasn't even THERE. No, Solas freezes you in the air, steals the dagger, then as he turns with you suspended in air, your party members attack him and get turned to STONE. Anyway this had some of the most hardcore moments and dialog in the entire game, it's worth your time to do a run through.
Final Thoughts
The ability to fail really did change my opinion of the game for better. Helping my companions actually meant something to me, and helping them did change the ending. Do I still wish that the quests themselves had "bad" options or gave me choices? Yes. But knowing that I chose the "bad" options (in this case, not doing them) and did get repercussions for that, did in fact make me appreciate the game more.
Being honest though, killing Lucanis hurt me physically, so I will not be doing this kind of run through again.
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brilium · 2 years ago
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❥ K I N K T O B E R 2 0 2 3
Masterlist
➽──────────❥
❥ DAY 16. Public Sex! with Satoru Gojo
Summary. Satoru Gojo has an arranged marriage since before his birth, and today is the day to impress each other’s family before the wedding preparations start but you both don’t seem so excited for it so you find the way to go with it through the thin paper walls.
Content Warning. Fem! reader, no use of Y/N, all characters are adults, smut, oral (f. and m. receiving), face cumming, praising.
Word count. 1,436.
MINORS OR AGELESS BLOGS DO NOT INTERACT !!
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Both of your families were expecting for this moment, Satoru’s turning 28 would mean that your arranged marriage would finally start running on the preparations for it.
You’ve known all your life about this arranged marriage, even before you both were born it was decided, you’d have to marry the head of the family that has passed the technique of the Infinite for generations. And was he even born with the Six Eyes? Your family was crying of happiness from getting the damn lottery.
There were so many high expectations, right?
And you both weren’t the best well behaved since like… Forever.
While both of your parents were talking in the room beside yours, drinking tea and pretending to get along with each other as they try to ignore the table grinding and the sound of your lips pulling away to slam again against each other with sighs and groans in between.
In a traditional Japanese house with sliding doors made of thin paper, it’s harder to keep a secret than in any other place, but you both don’t care about the bare minimum shit as you make out on the tiny table.
“Gojo, the tea is spilling, Fuck— O–On the floor.” You whine, pulling his hair softly while his lips suck on your breast as his tongue swirls on your small bud getting hard with his stimulation.
“Yeah— Your tits are also dripping with my spit, and they look so fucking gorgeous, let it be.” He chuckles, squeezing the other breast with his hand as he keeps sucking on your chest.
You arch your back, giving him more access as his hands travel down to your waist to hold you as his hips move softly between your spreaded legs to stay closer. 
The stupid formal clothes that you had to wear for the meeting are now ruined; your white buttoned shirt is now on the floor covered with the tea that fell, and your pencil skirt, carefully tightened to your legs, was on your waist all wrinkled to give him access between your thighs.
One of the parents on the other side clears their throat, calling for your attention, but that just makes him smile wider as he pulls back from your chest with a loud click.
“What? We’re getting along pretty well. Don’t we?” He smiles before thrusting his crotch against your clothed cunt, making you whine as you throw your hands over your head to hold the table to be pushed with his hard thrusts.
You’re only feeling his hips hitting you with the layers of clothes stopping you, but still, it feels so fucking good with every thrust.
“Y–Yeah!” You answer with an unsteady voice thanks to his movements, tapping his arm softly to call for his attention and putting your finger between your lips to tell him to shut up.
“Oh! You want me to shut up?” He asks loudly and you swear at him in a whisper while gets on his knees in front of the wet spot on your underwear, he rubs his finger up and down in circles before grabbing the sides of the panties to slowly pull them down along your legs. 
Once he has taken it off completely, he looks at the blue lingerie with amusement before shoving them in the pocket of his pants.
“Gross.” You spit, breathing hard as his breath starts to hit against your folds.
“Oww, come on! Just say that they remind you of my eyes” He blinks with those long white eyelashes that make you roll your eyes. “Speaking of that, make sure to look at my eyes, okay?”
You huff, letting out a guttural moan when his lips slam again your folds to start sucking the first drops of your fluids starting to drip down. This time, at the other side they slam the cup harshly against the small plate and Staoru laughs against your sensitive part, sending electric waves on your body.
As he said, you try to hold his gaze as his mouth moves between your thighs like he’s being starved for a year. And those damn blue eyes are almost also eating your whole body while his mouth focuses on your wet folds, his hands grab your thighs to squeeze them and keep your legs spreaded as his jaw moves up and down.
“G–Gojo…” Your chest goes up and down heavily, feeling how his tongue swirls inside and travels up flatly on the entrance to reach your clit and give it quick licks. 
“Don’t say that” He speaks against your sensitive cunt, his husky voice resonates on every inch of your hot body. “Say my name, say the name of your fiance, c’mon. Show our parents how much trust we already have in each other.”
You deny with your head, grabbing his hair between your hands to keep him there even if he tries to pull away. His mouth feels so good, you don’t want to miss any second of this.
Satoru moans at the feeling  of your harsh hold on his hair, his cheeks blushing slightly as his mouth eats you with hunger. His hands hold tight on your thighs as his head finally sinks between them, sucking every drop and circling his tongue on your painful clit.
“Sa–Sato—” You cover your mouth with both hands as your moans start to become harder to hide, you let them out without care as your legs shake uncontrollably at his sides as your orgasm hits you. Your body trembles in rage thanks to his hold to keep you steady as his mouth tries to drink every drop.
You keep trembling on the table, feeling the remains of your orgasm while he pulls back, cleaning his shining mouth and jaw as you hear the sound of his belt falling to the floor. Satoru startled slightly when you got off from the table with stumbles, pushing him softly to sit on the floor as you kneel in front of his length exposed for you.
“Ohhh, we’re getting better now.” He chuckles, caressing the back of your head while you sigh, passing your lips slowly through his tip to take it slowly on your mouth. “Y–Yes, so much better.”
He groans, still playing with your hair as you swirl your tongue along his veins and tip, you pull back with a “Pop!”, spitting on it and passing the mix of drool and precum up and down with your hand giving him firm strokes. Satoru closed his eyes, throwing his head back as you took him again.
“S–So good to me, such a pretty fiance.” He smirks, hearing the murmurs behind the paper doors, he’s feeling his balls tensing with every time that you push a little too far and you gag around him.
The discussion of your parents on the other side turns him even more hornier as he grabs your head with both hands to push you against his base with every gag as your hands grab his thighs for support, touching slightly his balls and making him let out a broken moan.
Your throat hugs him so well, and his view goes white as he feels a familiar tickle on his stomach as you feel a salty taste on your mouth as your eyes start to tear up, and the wetness between your legs drips more than in your previous orgasm.
A voice screams on the other side, slamming the door to the side and getting the view of Satoru pulling your head away as he gives himself a few pumps until his cum jumps all over your face and mouth.
You turn slightly at the open door with Satoru, his cum is on all your face while he smirks pleased and hugs your neck to bring you against his chest and hide your face.
“We’re getting along, don’t we?” He says, trying to use a calm tone.
“B–But this—"
“Shut up,” Satoru uses a firm tone that even makes you jump in your place. “You want a peaceful marriage, don’t you? Then shut up and let me get along with my fiance.”
They mumble something before walking out with big stomps. As they get away, he grabs your face to look at you as you look at him with anger.
“I hate you.”
“Hey, don’t say that.” He winks at you as you feel him getting hard again under you and you whimper. He leans close to your ear and whispers with a low voice. “Who would say that a Zen’in would suck cock so well, let’s see if your pussy is as good as your mouth.”
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someoneelsepx · 26 days ago
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I made Lumi in Super Smash Bros, moveset under the cut. {warning: it's a LOT}
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I didn't realize how much Smash potential this fucking cat had until I started working on her moveset
General
Lumi would be kind of similar to Kirby, in the sense that her base game moveset is so basic without abilities that the Smash moveset will have elements of all of them to spice things up. She’d be the same size and weight as Kirby, with a fairly slow walking speed but a very fast “running” speed. She also has 3 jumps instead of 2 {3rd jump uses a bounce pad, same height as her other jumps} the ability to wall jump, and a tether grab to compensate for her intentionally god-awful recovery move. She’s much more expressive in Smash than her base game {because she’s actually having fun for once} and has a few completely useless movement options that are more easter eggs than anything, like the ability to long jump out of a liquid dash, slow fall by spamming liquid/recovery and Coyote Wall Jump.
Ground attacks
Jab/neutral - 3 shots from those weird cannons that shoot circles, not to be confused with the homing ones. Doesn’t have much range, and deals 1% per hit.
Side tilt - Throws the Companion in front of herself like a boomerang with a minimum range of 1 time her size and a maximum range of 3.5 times her size depending on how long you hold the button. Lumi cannot move until the Companion comes back to her, leaving her vulnerable to attacks from behind. Cannot be angled.
Up tilt - Bounces a bouncing orange spike on her head, can’t be angled. Unlike in the base game, this doesn’t damage Lumi.
Down tilt/crouch - Swats a short radius around herself with her normal length tail.
Dash attack - Turns into a liquid to run, then quickly turns into a solid again to bodyslam opponents with about the same force as Meta Knight’s dash attack.
Smash attacks
Forward smash - Turns into an ice block and slams into players in her wake. Will move indefinitely until either attacked or the move is cancelled by pressing the B button again.
Up smash - Summons 2 chains of orange spikes besides her thrusting upwards, dealing anywhere between 5 and 10% damage depending on how close the player is.
Down smash - Freezes Lumi in place as she glows brightly, exploding when released and dealing 10-20% damage with massive knockback. Takes a while to charge and leaves Lumi extremely vulnerable, especially to ranged attacks. Plus, if the attack is charged for too long, Lumi will take passive damage herself.
Aerial attacks
Neutral air - Summons a small singular spike on a short, arching track and makes it spin around her once at turbo speed
Forward air - Functionally similar to Pit’s neutral air, where she summons a fast spinning orange spike in front of herself hitting multiple times.
Back air- Bodyslams backwards, splashing orange liquid a short distance dealing up to 12% fire damage and meteor strike knockback.
Up air - Summons a large orange spike above her, which disappears quickly.
Down air - A stall-then-fall move. Turns into a block of ice to crush her opponents below her. Be careful not to do this over the blast zone, because it can’t be cancelled until she reaches the ground.
Special attacks
Neutral special - Deploys a little red bomb that detonates after 3 seconds with the Aura effect and no I will not explain why. Only 1 bomb per Lumi can be out at a time.
Side special - Makes a harsh turn in place {how do I word this}, splashing orange liquid a short distance and dealing up to 10% fire damage. Less knockback than her back air. Has a bit of startup lag as she gathers the momentum needed {HOW DO I DESCRIBE THIS}
Up special - Recovery move - Hold the button to turn into a gas, moving up slightly before stopping and very slowly descending. Yep. That’s it. That’s her recovery. It’s bad here because it’s bad in the original game. It can be spammed to slow fall and she only takes damage instead of knockback in gas state. If she takes more than 20% damage, she will be launched out of gas state back into a solid with all the pent-up knockback force.
Down special - Summons a block above and slightly to the side to slam down and crush opponents.
Grabs
Grab - Tether grab with range that’s about 3.5 times her size where she grabs with her freakishly long tail. Kind of slow to deploy; not agonizingly slow, but just barely slow enough to notice. Can also be used for recovery to grab ledges, but its upward range isn’t great.
Pummel - Squeezes the opponent with her still freakishly long tail, does 1% damage per hit.
Forward throw - Summons a canon and launches her opponent out of it.
Back throw - ^ Same but backwards.
Up throw - Summons a block on a track at turbo speed, puts the opponent on it, and launches them violently upwards.
Down throw - Throws opponent down onto a row of orange spikes.
FINAL SMASH
Lumi’s final smash would have her summon an ability ring above her, dragging nearby opponents in and racking up damage. After a few seconds, the ring explodes, dealing HEAVY knockback and KOing any players above 60%. Lumi herself is invulnerable to any form of attack during this, even ranged attacks from outside the effective range of the final smash.
Gimmicks
As mentioned in the general section, Lumi is much more expressive in Smash than her base game. This not only extends to her general animations, but her stock as well. If Lumi has less than 3 stock, her facial expression changes like it does in A Better Place when she takes damage. If she’s in a match with less than 3 stock to begin with, or not in a stock battle at all, she keeps her 3+ stock expressions permanently. She also has a few mostly or completely useless movement options as easter eggs, such as the ability to coyote wall jump {good luck figuring that out}, longjump out of a liquid dash, slowfall by spamming recovery, ect. When she holds items, they float above her head like the hexagons.
Animations
Stage entry -Loads in from a glowing white circle that shrinks and disappears.
Idle animations - No special ones. She doesn’t sit perfectly still, though. She does very subtly bounce in place like in A Better Place.
Up taunt - A white box with as black heart appears above her head alongside an adorable meow.
Side taunt - Turns into a liquid, spins in a small circle about 3 times, then jumps with another meow. Technically, you could do this in Elite Smash even when taunts are disabled.
Down taunt - sadge
Victory animation 1 - Falls from the top of the screen and jumps 3 times with a triumphant look on her face.
Victory animation 2 - Zooms into frame as a liquid, then stops and re-centers herself so she doesn’t go offscreen.
Victory animation 3 - Lumi and her friends doing a victory dance together, mainly focusing on her. If an alt skin of one of her friends is used, it focuses on that friend instead with the default Lumi in the background.
Victory animation 4 - If the Purple skin is equipped, the victory screen will just zoom in on her all ominous.
Losing/no contest - Since it’s physically impossible for her to clap like most characters do, she just fidgets in place, swaying side to side and bouncing a little.
Alt skins
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One of my friends told me to give her a top hat as an alt skin but I forgot
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marsmarvel02 · 1 year ago
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So, I played Princess Peach: Showtime! last night, and I have some thoughts.
Warning: Spoilers for the entirety of Floor 1 under the cut.
Opening
Wow, the music is good.
I love Grape's design! So... unique!
Grape's name, however, is ... ehh. It could be worse, but I'd still prefer something a bit more intimidating.
Why does Stella have to make crying baby noises when she's upset? It makes it hard to take her seriously and it's honestly just really grating to listen to.
Stella's design, while not the worst thing in the world, just seems a bit... off to me. I can't place it, but something about her just looks... weird.
Why is light magic named "Sparkle"? It just sounds a bit... goofy.
Swordfighter-1
Wow, the loading times for levels are... a bit much.
Why does the "level loading" music have to have that long, low horn that sounds almost exactly like the noise older Nintendo games make when they crash? The first time I heard it, I freaked because I thought there was something wrong with my copy of the game.
Why did they make B the action button and A the jump button? In every other game I've played, B is jump! That button switch has actually made me die a few times in a later level, and generally made me bad at parts that require jumping with quick reflexes.
Wow, this game IS easy.
The pre-transformation sections of levels where you just run around swinging your ribbon at stuff are honestly kinda boring.
Oh man, Swordfighter Peach looks AWESOME!
Again, the game is still really easy, but blasting your way through hordes of Sour Bunch members makes you feel INCREDIBLY powerful.
And I love the acrobatic and flashy dodges too.
Why does the very imposing knight with the hammer go down in one hit? Seriously, all you need to do is jump over his shockwave once and oop, down he goes.
The end boss is CRAZY! Who'd've thought that a Mario (spinoff) game would have you fight a giant killer plant that ISN'T a piranha plant! Also, wow, this random spinoff gets original bosses and Mario Wonder doesn't.
Jokes aside, though, I love the thorny flower bud boss. Does it have a name?
Ninja-1
Normally stealth levels in games are the ones that everybody hates, but honestly this one is GREAT!
Again, the game is still pretty easy, but stealth-attacking enemies and taking them out in one hit also feels POWERFUL.
I love how the guards can't tell where Peach is when she has a freakin' SPOTLIGHT shining on her. Or when she's pressed up against a wall and her GIANT YELLOW PONYTAIL is sticking up above her camo paper.
Why does being spotted make Peach turn into a log and then teleport to just before whatever stealth section you failed? I mean, I get sending you back to try again, but what's with the log? Is it a reference to some ninja trope I'm not familiar with?
Oh man, the chase sequence is SUPERB. Especially the wallrunning bits, and
When the enemy drops one of the scrolls, and Peach somehow uses it to summon a giant wave to ride. It makes no sense, but it's FRICKIN AWESOME.
Honestly, I'd really like it if the wave chase had ended with the enemy dropping a second scroll, and Peach using it to summon another crazy setpiece. (Hey, I just realized, that wave is a "dramatic setpiece" both in-universe and in the video game sense.)
Patissiere-1
Once again, the section before the transformation is... rather slow.
Honestly, I was expecting this to be the "annoying gimmicky minigame level", but I'm pleasantly surprised. It's a gimmicky minigame level, sure, but not an annoying one.
While getting above the minimum required to advance in the cake-decorating and cookie minigames wasn't too hard, I can see that I'll have my work cut out for me when I come back to get all the Sparkle Gems.
This isn't too bad, but it's annoying how in the cookie minigame there isn't any visual indicator that you're about to overmix something.
Cowgirl-1
One word: AWESOME!
Again, the ease at which you can lasso enemies and throw them around makes you feel powerful.
Oh, and that barrel-throwing fight sequence manages to simultaneously be both awesome and hilarious. I don't know why, it's just funny in the best way.
Crazy Thought: Cowgirl Peach tests her barrel-lassoing skills against Donkey Kong.
That horse chase sequence is pretty fun, but it's also where I died a few times because I lassoed when I meant to jump.
And, to top it all off, the boss fight against the leader of the robbers is epic. My only disappointment is that, when he's charging around the arena after you, you can't matador him into those piles of gem boxes landing the first hit revealed. I understand why you can't, but I still wish you could.
Floor 1/First Main Boss
It appears that Peach understands as much as I do that, while forcing open the door that's obviously full of dark magic might be a bad idea, it's also the only way to progress the game.
I'm not sure what to think about the fact that you need Sparkle Gems to open the Spooky Floating Door. I mean, the cost was low enough that it wasn't a problem for me, but I could see it frustrating someone who isn't very good at the game (especially since doors on later floors will probably use the same mechanic), and speedrunners are probably going to HATE it.
Why is the evil version of Sparkle named "Darkle"? It just sounds stupid.
WE'RE FIGHTING A GIANT DISCO CHICKEN!
Oh man, Disco Wing is awesome. Especially the part where THE GRAVITY FRIGGIN' FLIPS UPSIDE DOWN!
It's funny how the only time Disco Wing does that giant rolling attack is when the arena has been changed in a way that makes it possible for Peach to dodge it. Disco Wing, you could've won easily if you'd just done that attack a few times at the start of the fight!
Crazy Thought: Disco Wing meets Hole Punch from Paper Mario: The Origami King.
NINTENDO, I WANNA REFIGHT THE DISCO CHICKEN! LET ME REFIGHT THE DISCO CHICKEN!
So, after fighting Disco Wing I finally checked out the dress shop, and THERE'S A DISCO DRESS! That is DEFINITELY what I'm wearing for the rest of the game (or at least until beating the next floor boss unlocks another crazy dress pattern.)
Disco Wing's boss theme wasn't very disco-y for some rea- WAIT, I JUST CHECKED THE OFFICLIAL SOUNDTRACK AND ALL THE MAIN BOSSES HAVE THE SAME THEME?! Nintendo, WHY??! Now I won't be able to hear Juno Songs make covers for each individual boss!
In conclusion, Showtime! is definitely a straight A of a game so far. If it keeps on being as good as it was, I might even consider pushing its grade up to an A+.
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ragsy · 5 months ago
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Sid sent me a bajillion oc ask prompts which i am splitting up into separate posts for each guy! link to the original list at the bottom of the post!
5 of 5: Sloane
-What would your character wear if they were told they had to gussy up? Charcoal suit. White shirt. First couple of buttons undone. Sleeves rolled up. Leather combat boots. 
-Is there an item your character doesn't like to leave without? Her gun. Duh.
-What is your character's favorite food group? [redacted] [redacted] [redacted]
-Would your character prefer baking, cooking or mixing drinks? She’s not bad at mixing drinks; she could have probably made it pretty okay as a bartender in another life.
-What kind of drinks does your character prefer? Nothing too elaborate, a simple rum n coke just a cold beer will do. 
-What would your character do if they were suddenly caught in the rain? Curse louder than the thunder, then trudge to the nearest shelter. Not worth running for. 
-Does your character have a good sense of direction? She’s got such good spatial awareness that she might as well have a minimap HUD floating over her vision at all times
-What type of environment does your character like best? Small, nowhere towns where everyone knows something, but no one says anything.
-How willing would your character be to nap outside? She’ll do it, but it better be a fucking important nap.
-What animal would your character say best represents them? Feral hog. Born of pigs, gone its own way. 
-Does your character prefer company or solitude when sick? Oh buddy you better leave her the fuck alone when she’s sick, she gets CRANKY.
-Is your character upfront about their feelings? No. What’s it to ya. 
-Who would your character first seek if they needed medical help? She’d rather bleed out in the snow
-How likely is it for your character to initiate a friendship? Unlikely– She likes messing with people too much, she can’t let them know she LIKES them,
-Is there a habit your character has that they learned from someone else?   She’s got top-notch firearms etiquette thanks to her parents drilling her on gun safety since she was dubiously still too young to be handling one
-Does your character have people they think would worry about them if they got injured? She doesn’t think so, but she DOES!! SLOANE THEY CARE ABOUT YOU! LISTEN! SLOOOOOAAAANE!!!!!
-How would your character react to being put in a position of leadership? Yeah, sure, fine, if it gets us out of this mess in one piece.
-Would your character be good at providing medical assistance?  Ehhhh, not really. She knows first aid, she knows how to put pressure on a wound, that’s about it.
-Who would your character say knows them best? Diane Fishwoman. She does NOT understand why that little freak seems to take to her so much.
-Is there a person your character would turn to for backup in a fight? Sebastian and B. She doesn’t know their strengths super well yet, but they’re her team, that’s what they’re there for. And she’d do the same for them.
-How well does your character work with others? I mean, she’ll get the job done in a team project just fine, but she’s such a contrarian and button pusher she’ll probably get left to finish it herself. Which is probably what she’d prefer anyway.
-What would it take for your character to get into a fight? Really, not much. Like, at all. She’s rough n tumble.
-Is your character more prone to fight or flight? Fight. She loves punching. It’s enrichment.
-What words could tear your character down? “I just don’t trust you anymore.”
-How well does your character act under pressure? That’s when she turns into diamonds babyyyy
-Is your character good at practicing self-care?  Bare minimum. At least she’s not using 3-in-one shampoo/conditioner/body wash.
-Does your character have any allergies?  I don’t think so, but it would be incredibly funny if she were allergic to seafood.
-Is your character a light, medium or heavy sleeper?  Depends on what setting she’s on. If she’s in Job Mode she’ll wake up to the slightest noise, but if she’s in Off Duty Mode she sleeps like the dead. 
-Does your character have strong willpower? Yeah, she’s a brick wall of a woman.
-How does your character relax?  Liquor and a porch chair, staring off into space. 
-Is your character more energized in the morning, afternoon or at night? She’s more of a night owl. A lot of her jobs need to be done under the cover of darkness, so she’s got somewhat of a nightshifter’s sleep schedule.
-How often does your character have nightmares? A few every once in a while, but you’d never know. Mostly about her failures coming back to haunt her.
-Is there a fear your character wants to learn to overcome? The aforementioned failures coming back to haunt her
-Does your character have a high pain tolerance? She’s tough as nails. She likes to complain, but her tolerance is still pretty high. 
-What is a talent your character wishes they had? She wishes she was lighter on her feet. She wonders what it would be like if she ever learned to dance. 
-Is there an activity your character used to enjoy that they now dislike?
She used to really like hanging out at the local bar, but something weird is going on there that she doesn’t fully comprehend. So she’s had to steer clear for safety.
-Which does your character try to prioritize more, work or hobbies? She doesn’t have time for hobbies. Not really. 
-What is a talent that your character is proud of? She’s a great shot and she’s a daredevil behind the wheel of her car
-Is your character more outdoorsy or indoorsy?  Indoors is always better. Fewer angles of attack to keep looking out for. 
-What is a topic your character would be excited to talk about?  Stories about all the jobs she’s been on! She’s got one for every occasion and context. She’d love to tell all about the reported extraterrestrial sighting who turned out to be just some snotnosed kid–
-Is there a skill your character doesn’t know they’re bad at? Workplace appropriateness
-Does your character have any injury stories? Tons. Pick a scar and she’ll tell you what did it and how she wrestled that thing into submission.
-What kind of music does your character enjoy? Country, rock & roll, blues.
-Has your character ever made something for themselves or someone else? She almost made something of herself when she was younger, but it was just one of many almost-success stories that ended with a rugpull. 
-What’s an activity that reminds your character of someone else? She drinks like her dad. Cheers, you old fuck.
-What is a topic your character wouldn't want to talk about? Her arm. Don’t ask her about her arm.
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seashaper · 8 months ago
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[Delivery! An ask arrives, reads as follows: "To receive your de-cursified (and non-sentient) gauntlet, first turn your screen brightness all the way up, and press [THIS] button!"
[> What arrives when the button is pressed, is a floating box, conjured by flecks of light emerging from the screen. Tiny cubes, pixels that form mass from light, emerge from the extra-bright screen, forming the gift-wrapped box atom-by-atom. It's a metal box, lined on the inside with the rough-cut padding of some old coat; the box itself is wrapped in silver wrapping paper and tied-off with a dark-blue bow.
[>Inside the box, the Gauntlet has been returned, unchanged physically, but the air about is lighter, the freezing chill reduced to a minor cold that puts a bit condensation across its shimmering surface, like can of cola pulled from the fridge. The glove itself feels lighter, and causes no more pain to wear, no compulsion to wield. A note is written, from Maria, that reads:
[> "So we ripped the curse out of it real clean like and kept it as a kind of informal payment for services we otherwise would've rendered for freesies. I tested it myself, post curse-extraction. Thing's ahhhh pretty nice. Wish I had a soioa mold, or something that could make mirrored duplicates of weapons and gear- this thing would be insane with as a matched pair. Enjoy-" the note is signed "M, B, and Y," and is written on yellowed but fancy stationary, poorly folded and crammed between the liner and the box to keep it from getting wet.
[After their first morning class, Madison Rook checks their messages in an empty classroom, still sitting behind the front desk with their recently turned-in to-be-graded classwork. They certainly haven't been looking forward to this, so it's particularly nice to observe the ask heralding the arrival of something they /have/ been deeply anticipating.
Clearing off an area of the desk, they summon the item, a fascinating manifestation to watch, arriving as a container more ornamented than they'd expected. Quite lovely, though; if this were a different scenario, they might tip for the aesthetically additional service.
The tiefling's eyes glitter as they land on the gauntlet inside the box, lid set carefully aside. Before touching anything, Rook runs a quick scan of a distanced Identify; they entirely trust the de-cursing to be complete, but it doesn't hurt to ensure every positive trait remained intact. Seemingly they have, and as Rook scans the tucked-away note, sharp fingers drumming against the paper, they nod to themselves. A job well done. These expert crafters in question sure did add "ahhhh" in writing to the note. The offside comment at the end of the note certainly gives them some inspiration, but that's to work on later.
Picking the gauntlet up gently, Rook slides it on over their thin black glove, the freezing aura emanating from the inside now a gentle chill. Perfect. The obsessed arcanist's pulse can't help but pound in their chest as they think of all the magic and art they can create with this newly harmless artifact. It's great that the others had removed the curse to keep, but Rook still intends to owe them a favor. At the bare minimum, they owe a thank you note, and pick up a piece of their own stationary with which to begin such a task.]
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klysanderelias · 12 days ago
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After kind of feeling down about Metro, I decided that since I own the old STALKER games, I should try one of them (also I looked at the minimum requirements for STALKER 2 and yeah, no)
And one, I forgot that I have done this before, and only got like ten minutes into it before getting discouraged, because of exactly what I'm going to detail
because STALKER call of pripyat has zero tutorial and zero setup, and just kinda dumps you in a field with a blip on your map.
And like, I'm generally willing to forgive STALKER for this, because especially by this point, it has garnered a reputation for being a game for fucking weirdos, and more importantly, this was back in the era of games where there was a fuckin' MANUAL. And not just that it HAD one, but that a) it contained actually useful information, and b) you were expected to READ it.
So y'know, there's no tutorial, because all the HUD and the controls are laid out in the manual -
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Which, y'know, I think is again kind of cultural - god knows that when I got Starcraft 1, I read the manual, and then the lore book, and also bought a game guide. But also, Starcraft 1 DOES have a tutorial, and DOES introduce concepts slowly, and doesn't just rely on putting you in the thick of things and letting you figure it out yourself.
It's also very noticeable as a subtitles guy (sometimes I ONLY use subtitles) that the intro narration is wildly different from the subtitles. It's not just rearranged sentences or things like that, it's also dates? Like, there genuinely are facts that differ between the voiceover and the text, and I can't say one is right, but it's definitely confusing!
It's also weird that like, the way the game opens, you're standing in a field with an arrow on your map, so you obligingly walk forward, and you immediately run into a couple of stalkers going the other direction. This leads to the first social interaction in the game, and the biggest hurdle - putting your gun away.
You see, STALKER believes in firearm safety, and NPCs will get really upset if you point a loaded gun at them. So, they insist that you put away your weapon before beginning conversation.
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Do you see the problem?
Yes, unfortunately, there IS a command to holster your weapon, but the game does not tell you this. I ended up just opening up my inventory and manually unequipping my gun, but that's not the intended solution. Likewise a lot of other players, at least according to my quick searches trying to figure out what the actual button command is, ended up just dropping their weapons and picking them up again because it doesn't automatically equip them.
Now luckily, NPCs don't continue to get upset if you point guns at them, so I didn't get my ass shot because I started pulling out and showing them every single weapon I had on me.
It turns out that the method of holstering your weapon is to, with that specific weapon equipped, press the number tied to that weapon again. So if you have your rifle out, and your rifle is in slot 3, press 3. If you have your pistol out in slot 2, press 2, etc.
Anyway, I'm going to keep giving it a shot, because I think the problems are relatively minor, but it was just such a weird experience to go 'what the fuck, what the FUCK, what the fuck???' so quickly into the game.
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monriatitans · 6 months ago
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youtube
MonriaTitans
Let's Play Some Demos! – Part 9
Welcome to Part 9 of the Let's Play Some Demos! | LPSD series! For those who are new, I aim to introduce gamers to, usually, Indie games and provide commentary and feedback on the games for educational purposes! For this episode, I, once again, perused through Steam’s Demos Category to see what was available.
Today, I, attempted, to play 4 video game demos for your enjoyment:
Backpack Battles - Early Access A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Glaciered - Planned Release Date: To be announced Soar the seas at the end of time. 65 million years in the future, the world has frozen over, and the oceans have been sealed under a thick layer of ice. Become a Tuai — a species that evolved from birds — and protect the Everwinter in this futuristic underwater action game.
Ratopia - Early Access Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Slime Rancher - Available Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.
All links above are to the games' Steam pages.
Why was it an "attempt" to play? If you started watching the video before reading this, you'll know the first video attempt was cut due to running out of storage space. Thankfully, I have another drive to move big things.
However, I will still be able to render a verdict.
In both videos, I showed why I wasn't able to play Backpack Battles: when I was "in" the game, the video went black. When I clicked off the game, it was viewable. So, I'll have to play it in my own time and do a written mini-review. I will start with this, though: the art style was amazing! And the two classes they had available looked pretty interesting.
Glaciered was disappointing. That's the dirt on top of the "Compliment Sandwich". The story has potential. The graphics are GORGEOUS! You play as a bird, shark creature! Why did the controls have to be so irritatingly confusing? Good thing I wasn't counting because I would have lost track of how many times I opened up the Controls menu to make adjustments and the menu that adjusted camera sensitivity.
The game has Controller Support, and yet not all of the buttons and sticks were automatically mapped. The tutorial would tell me to press a button to Heal, but there wouldn't be a button symbol shown. It wasn't until I went into the controls and picked a button, X, that it was presented in the tutorial. That was pretty cool, actually, the tutorial adjusting to me. I had to figure out how I wanted the buttons mapped myself. And here's where I get to things being annoyingly confusing.
In order to move, I, eventually, mapped forward, back, left, and right to the Left Stick. Yes, I had to map each one to the Left Stick separately. However, in order to actually turn corners, the camera had to be used, which was mapped to the Right Stick. To Ascend quickly, it was A. To Descend, it was Y. Unless I mixed them up again... To dodge left or right was B. Again, it was X to heal. The game had me using the ENTIRE controller!
And the mapping of buttons wasn't the main issue, as I mentioned. The camera sensitivity was ridiculous! I had to drop it down to the minimum in order to be comfortable, but then, when they showed me how to sprint, I realized I needed more sensitivity. Had I not had to figure out how to MOVE, and had I not gotten motion sickness from all the attempts, on TOP of the motion blur, I could recommend the game. As is, it's too frustrating. I wasn't able to have fun with the combat because I was too busy being annoyed at the controls.
Ratopia SIGNIFICANTLY improved my mood! Even when it frustrated me. I eventually realized I was the cause of my own frustration. It was during this demo that the first video cut. So, since I wasn't going to go back and play Glaciered again, most of the demo was Ratopia. And if it hadn't been, I��definitely would have made it a "Let's Play Some $#!7 | LPS$ - Let's finish the demo!" video. I WANT THIS GAME!
The controls were easy to pick up on, despite the typos throwing me off on occasion, and the "combined elements of both strategic survival and city building" had me engaged! I don't remember playing another city-building game that had me caring about the people within said city. Backing up a bit, the bit of story we received was you're a ruler of a kingdom and you're escaping assassination attempts. You tunnel into a new land, with your second in command, and now you're rebuilding. And, due to limited resources, you have to pick which migrants are allowed to enter your community. And you NEED to pay attention!
Would it be better to take in two people with some attitude problems so you have additional workers or take in a more reasonable individual with hygiene issues? Because, yes, you have to monitor your peoples' hygiene. And their joy. And, yes, the developers make you pay attention to their personalities because there are CAUSES of their negative behavior. And they make requests of you. And your choices matter. I had already decided I would be a fair queen who actually gave a damn, so when someone complained there weren't enough fun things to do, I, as soon as I was able, researched the building they were requesting. I also put more focus on fun.
My mistake was not paying close enough attention to the Research. I was being told to build buildings I wasn't even CLOSE to being able to research!
And I haven't even talked about the art; EVERYONE was adorable! Except for the diseased rats that kept attacking everything. Remember when I mentioned in the beginning I was causing my own frustration? They were what I was talking about. It took my dying, and then reloading a previous save, for me to realize I was being overrun by the rats because I was attacking their home base. Oops. I made sure to back away before attacking the invaders after that. And during the attacks was when everyone was the most animated! I mean, duh, but they were very well done! It was always clear how everyone was feeling, regardless of the situation, due to how well done the animations were. This was an EXCELLENT example of Early Access done right!
Slime Rancher wasn't for me, but I see why people would enjoy it. I very much enjoy watching people play, even if watching them gives me headaches. I noticed I didn't really get a headache playing this, like I expected. I had one, but it wasn't caused by the game. And because I had watched other people play, I played CAREFULLY! No genicidal, tar slimes for me, thanks!
I, kinda, got into the ranch building and updates, but the exploring was... meh. I wasn't excited about engaging with the world. Did I freak out once about how cute the non-tar slimes were? Yes, but that was all the game had going for it. That and when I had to beat certain slimes to plorts. My reaction to those slimes amused me because I realized how invested I was getting. But the game wasn't able to maintain the investment. Comparing it to Ratopia, since they're similar, I wasn't really attached to the slimes. In Ratopia, I was actually TRYING to learn about the people in my community. The slimes were a means to an end. An end I didn't care about.
In the end, I moved Ratopia to my WANT Collection, after uninstalling Glaciered and Slime Rancher. 
As a reminder, Backpack Battles and Ratopia are in Early Access, Glaciered does not yet have a release date, and Slime Rancher is Available.
And that's it for Part 9! Thank you for reading! If this series of videos is something you're interested in, the videos are available on YouTube, The Titans' Discord, Steam, Rumble, and Odysee!  Don't forget to hit the Subscribe and/or Follow buttons to know when there's more!
"Let's Play Some Demos!" Video Series YouTube Playlist
TIMESTAMPS 0:00 - Welcome Again Gamers! 2:39 - Artist Shout-Out 7:07 - Quick Recap Begins 7:14 - Backpack Battles Recap 7:43 - Glaciered Recap 9:43 - Demos' Description Reading 11:29 - Ratopia Continued 2:31:46 - Slime Rancher 3:24:50 - Took a Call 3:26:10 - Slime Rancher 3:31:56 - Demos' Lineup/Quick Commentary 3:33:15 - Artist Shout-Out 3:34:06 - Thank You/Links 3:35:23 - Rendezvous Point Bookshop Plug 3:36:04 - Farewell
MORE INFO & TO SUPPORT – MonriaTitans | WGS Summarized – Rendezvous Point Bookshop – Artist Shout-Outs Criteria – Throne Wishlist – #SubOffTwitch – YouTube – Rumble – Odysee – Twitch – Steam
Originally published to https://opinionsandtruth.wordpress.com on November 19, 2024.
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ahex-technologies · 9 months ago
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Frontend Development for Mobile Apps with Frameworks like Ionic or React Native
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In today's fast-paced digital world, businesses are increasingly seeking efficient ways to build high-quality mobile apps. Frontend development plays a crucial role in creating responsive and user-friendly mobile applications. Two popular frameworks for mobile app frontend development are Ionic and React Native. Both frameworks allow developers to build cross-platform apps, reducing development time and cost. In this article, we’ll explore how these frameworks work and the benefits they offer for mobile app development.
What is Frontend Development in Mobile Apps?
Frontend development focuses on the user interface (UI) and user experience (UX) of an application. For mobile apps, this involves creating interactive elements like buttons, menus, and layouts that users interact with. With the increasing demand for mobile apps, businesses need to deliver seamless user experiences across different platforms, including iOS and Android. This is where frameworks like Ionic and React Native come in.
Why Choose Cross-Platform Frameworks for Mobile App Development?
Building separate apps for iOS and Android can be time-consuming and expensive. Cross-platform frameworks like Ionic and React Native allow developers to write a single codebase that works on both platforms. This not only speeds up the development process but also reduces maintenance efforts. Here are the benefits of using these frameworks:
Cost Efficiency: With a single codebase, companies save money on development and updates.
Faster Development: Developers can launch apps quicker by writing code once and deploying it across platforms.
Consistent UI/UX: Ensures a unified look and feel on both iOS and Android devices.
Ionic Framework for Mobile App Development
Ionic is an open-source framework that uses web technologies like HTML, CSS, and JavaScript to build mobile apps. It's built on top of Angular and integrates well with Apache Cordova, enabling access to native device features like the camera and GPS.
Key Features of Ionic:
Cross-Platform Compatibility: Build apps that run smoothly on both iOS and Android.
Pre-Built UI Components: Ionic offers a wide range of ready-made components, speeding up the design process.
Native Plugin Integration: Access native device functionalities through plugins, without writing native code.
Web View: Apps are rendered in a web view, making it easier for web developers to transition to mobile app development.
Advantages of Ionic:
Perfect for developers familiar with web technologies.
Large community support with extensive documentation.
Fast prototyping for MVP (Minimum Viable Product) development.
React Native for Mobile App Development
React Native, developed by Facebook, is another powerful framework for building cross-platform mobile apps. Unlike Ionic, which uses web technologies, React Native allows developers to write native code for both platforms using JavaScript. This provides better performance compared to web-view-based frameworks.
Key Features of React Native:
Native Components: React Native renders real native components, ensuring faster performance.
Hot Reloading: Developers can instantly see changes without recompiling the entire app.
JavaScript and React: Leverages JavaScript and the popular React library, making it easier for web developers to adopt.
Third-Party Plugins: React Native has a rich ecosystem of third-party plugins for extended functionality.
Advantages of React Native:
Near-native performance for both iOS and Android apps.
Reusable components across platforms.
Large developer community and regular updates from Facebook.
Ionic vs React Native: Which One to Choose?
Choosing between Ionic and React Native depends on the specific needs of your project. Here are some points to consider:
Performance: If performance is critical and you need a near-native feel, React Native is the better option.
Development Speed: For rapid prototyping and building MVPs, Ionic is faster due to its pre-built UI components and web-based architecture.
Familiarity with Technologies: If your team is experienced with Angular, Ionic is an easier choice. If they are more familiar with JavaScript and React, then React Native would be the better option.
The Future of Mobile Frontend Development
The demand for cross-platform mobile apps is growing, and frameworks like Ionic and React Native are at the forefront of this trend. As technology evolves, these frameworks continue to improve, offering better performance, more features, and easier integrations with backend systems. The future of frontend mobile development lies in the ability to create high-performance, cost-effective, and user-friendly apps that work seamlessly across all devices.
Conclusion
Both Ionic and React Native are powerful tools for frontend mobile app development. Choosing the right framework depends on your project’s goals, timeline, and the expertise of your development team. If you're looking to develop a mobile app that offers fast performance, cost efficiency, and a seamless user experience, either of these frameworks can be a great choice. Explore both options and see which fits your needs best for building high-quality mobile apps.
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amos-scientific · 1 year ago
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AST580 Fully-automatic Cryostat Microtome with Touch Screen
Transform your frozen tissue sectioning workflow with our Fully-automatic Cryostat Microtome equipped with an intuitive touch screen interface. Its advanced automation and precision guarantee swift, reliable sample preparation for precise diagnostics and research endeavors.
Description of AST580 Fully-automatic Microtome Cryostat with Touch Screen
AST580 fully automatic microtome is designed under engineering and ergonomic concepts. All the components are processed by computer numerical control.
Retraction function prevents specimen damage from blade.
Total thickness calculation.
Low temperature refrigeration system with environment friendly refrigerant R404.
Adopt UV sterilize for 30 minutes every time.
Peltier specimen clamp refrigeration can be turn On or Off manually.
Two defrosting methods: manual and automatic.
Emergency stop function: Press the red button to stop running when any emergency happens.
The high prevision unit is enclosed outside the cryostat chamber to prevent it from thermal expansion and contraction, and keeps minimum maintenance requirement.
Artificial intelligent interface is easy to learn and operate.
Touch Screen and display all information including thickness, thickness sum, controlling time, temperature, time on/off and so on.
Sleep Function: after activating this function, the temperature in cryostat chamber can be kept between -1℃ and -10℃; after stopping this function, the temperature in freeze chamber will rise to working temperature within 30 minutes.
Control panel with locking function could avoid faulty operation.
Handwheel locking function.
Wide freezing shelf can load 17 specimen cassettes simultaneously, and two of them are equipped with peltier to meet different temperatures.
Specification of AST580 Fully-automatic Microtome Cryostat with Touch Screen
Environment requirement
Temperature Range
+15℃~+30℃
Air Humidity
≤60%
Working pressure
(86~106)kPa
Nominal Voltage
220~240V AC/100~120V AC
Normal Frequency
50/60 Hz
Power
≤1000VA
Fuse
8A/20A
Safe Classify
Classify I - Type B
Lowest freeze chamber Temperature
-35±2℃
Lowest freeze shelf Temperature
-45±5℃
Lowest temperature of peltier unit on freeze shelf
-55±5℃
Lowest temperature of peltier unit on specimen clamp
-50±5℃(Working time of peltier: 15 minutes)
Electric coarse feed
Slow: 300µm/s±30µm/s
Rapid: 900µm/s±30µm/s
Section thickness range
0 to 100µm 0 to 3µm, in 0.5µm increments 3 to 10µm, in 1µm increments 10 to 20µm, in 2µm increments 20 to 100µm, in 5µm increments
Trimming thickness range
0 to 600µm 0 to 50µm, in 5µm increments 50 to 100µm, in 10µm increments 100 to 600µm, in 50µm increments
⊙Retraction
0~80µm, in 5µm increments
⊙Specimen feed
24mm ±0.2mm
⊙Vertical stroke
54mm±1mm
⊙Specimen Max
35×35mm
⊙Repositioning of blade holder base(left-right)
50±1mm
⊙Motorize cutting speed
75���230mm/s ± 10%.
Dimension
Width
715mm
Length
765mm
Height
1230mm
Weight
About 130kgs
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thewestern · 1 year ago
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Chapter 22 
If Billy wasn’t going to blow this deal for Hildy then Gene was. Ugh, Gene. The emissary from GloBev insisted that only the CEO (Hildy) and the CFO (Gene, gross) be present at their pre-acquisition parlay, of sorts. Hildy would have preferred having one of her people in the room. She had just poached an absolute fucking rock star from BM\Group (the hotshit Madison Avenue ad agency formely known as Bartlett Mackey), who got discretely run out of town on a rail in semi-disgrace for having demonstrated a disturbing pattern of behavior with relation to assistant account executives. (His office door had a push button-automated lock mechanism … from the outside. Regarding the gender of his subordinate sexual harrassees, he was wholly indifferent. So, in a way, he was practicing inclusivity, as he made the case to human resources. That almost worked. Suffice to say, he would have killed in the room with Globev.) 
For their part, Globev had sent a true hatchet man. A one Mister Wang. This fucking guy flew commercial from Shanghai. Business class. Can you even imagine? GloBev was infamous the industry over for its spartan expense budgets, forbidding even the smallest of luxuries for even the highest-paid executives. Flights, meals, hotels — all counted to the fucking fen. (That’s a Chinese penny, for you.) For a fact, Mister Wang had traveled with an associate, they would have had to bunk up. Two to a room, minimum, was hard and fast company policy, no exceptions. Alas, Mister Wang traveled alone. 
As they traversed the brew deck, Hildy had a waking nightmare about grappling with Gene for the armrest on a twenty-plus hour flight, three-quarters of the way around the world, only to check in to their fleabag economy bookings and be handed two keys to the same hotel room. Tossing and turning to the sound of his CPAP machine. The smell of his farts. 
Needless to say, Mister Wang required to be picked up from the airport, as sending a courtesy car would have been taken simultaneously as a sign of personal disrespect and pecuniary waste. So Hildy dispatched her personal attache, Ari, to fetch him from passenger pickup, before he was to set off in search of Billy. For a man who fancied himself a trained killer — a soldier of fortune — Ari had been almost completely reduced to the grunt ranks of heavily armed errand boy. This was a demotion of spirit, that more than anything exhausted him. The will to kill, he could feel drain out of him with each passing day. 
As for Mister Wang, if the wagon train-equivalent airfare had worn him down at all, his fatigue didn’t show for it. To the contrary, he looked positively refreshed. Glowing, really, as if he’d come straight from the spa, by way of the tailor. (Although his suit was immaculately fitted and pressed, it was likewise modestly styled and priced. This in accordance with core Globev company value, that thriftiness is no excuse for shabbiness.) When really he’d traveled without interruption from the complete opposite side of the world. Gene, meanwhile, who’d driven to work this morning in his massive-payload pickup truck over paved suburban roads, from his McMansion to his reserved executive parking spot, a commute all of seven minutes door to door, had a pangea-shaped (as well as sized) mustard stain on the button-down collar of his non-iron dress shirt. If you stared long enough she’d swear you could see the Virgin Mary. His employee badge was precariously resting on the parabolic curve of his pot belly, rising and falling with each labored breath of his mouth that needless to say was always open, as well as wet at the sides. When he spoke, spittle and crumbs flew with all the Opes and Oh-Geezes and Cold-Enough-For-Yas of a man from Sheboygan, where he was born and grown. And wouldn’t shut the hell up for all the cheese in Wisconsin. Himself hardly wasting a word, Mister Wang responded in perfect Oxford English with a posh Cambridge accent. 
They all three wore yellow hard hats, bearing each the Wolffenbeir Company Coat of Arms — dueling twin wolves, standing on their hind legs in attack postures, serpentine tongues extended, facing one another on either side of a landscape portrait of a mountain brook, cascading over a bashful waterfall, presumably locked in a bitter territorial dispute over water rights. (The phrase Coat of Arms is not another authorly embellishment. For a fact, the Wolffenbeir brand style guideline strictly prohibits the use of the word Logo, in reference to the corporate heraldry.) Hildy hadn’t been down to the brewery proper in some time, at least since the Olympics before last. (Wolffenbeir had been the Official Beer Sponsor of Team USA spanning the prior fifteen olympiads, back to when the summer Games were held stateside in Los Angeles, which narrowly outbid Tehran for the honor to bankrupt itself as host city. That was the year John Williams, Hollywood composer and himself an Angelino, debuted the famous Olympic theme song that you are now humming.) They were walking along a corridor with windows on either side, overlooking the brewhouse. On any other day, there would have been public tours walking through every twenty minutes on the third hour. Short busses shuttled them from the visitors’ lot, just beyond the fifteen hundred-acre campus, past the Wolffenhaus gates, to the main production facility. In lieu of tour guides, the price of admission (eleven dollars, up ten percent from the year previous as accounting for inflation) included a personal headset radio rental (as well as two vouchers redeemable for any one of the fourteen Wolffenbeir Company brands on draft in the onsite Lupus Taphaus, conveniently located at the end of your tour route … exit through the gift shop). Use the keypad to enter the code on the wall and learn about the corresponding phase in the brewing and packaging processes. B-Six. Cue voice actor: The Wolffenbier Company has fifty copper kettles, each standing two stories high, holding thirty-thousand six packs of beer. 
Today, however, the twelve-forty and three pm tours were canceled. (Ticketholders are not eligible for cash refund [read the fine print], although they are welcome to reschedule at no additional cost. Please accept this coupon for ten percent off all non-sale merchandise at the gift shop.) Apart from their group of three, there was not a soul in sight. This was a working museum. Better still, a mausoleum. A mass grave for the American factory worker and the blue-collar way of life. All ingredients were deployed programatically via the control room, which by design, was not a stop on the public tour. Gene fumbled with his all-access keycard to gain entry. A sea of panels and gauges and monitors. It could have been the bridge on a nuclear submarine. Don’t touch anything, especially that button. Mister Wang checked his watch. They continued through past the sensory laboratory, thus far the only space presently occupied by living, breathing employees. For a fact, it was teeming with serious-looking men and women in white lab coats, hairnets and safety goggles. Enough published research scientists to cure colon cancer before lunch. Rather, they were reverse engineering focus group results into flavor profiles. Fruit fusions were indexing high on favorability this fiscal quarter. Project Mandarin: Top Secret. Boldly we bound toward a low-cal, synthetic citrus malted beverage. So concerned with whether they could— Now I am become death— Blah, blah, blah— And so on and so on. 
For the coup de grâce, they converged along the canning line. Two thousand skus assembled per minute. How’s your long division, homes? That’s three hundred thirty-three beers per second with two beers remainder, or point three beers repeating. Speed, efficiency, beauty … behold, ye pilgrim, a heavy metal ballet. Mother fucking hip hopera. All that aluminum. Recyclable in perpetuity. Hank would have shed a single tear. Again, almost entirely automated. No gloves on bottles or other such shenanigans. Shirley more than likely would have lost a digit at least, if not a limb. Now suddenly our sitcom is perverted via cartoon cutaway into a Tarantino violent revenge-porn fantasy. Needs a needle drop. Let’s pick one out together. Something cognitively dissonant. Got it. Don’t Dream It’s Over by Crowded House. Press play. Cue projectile bleeding. This is no laugh-track manner. Laverne fashions a crude tourniquet from her bandana. Don’t you fucking die on me, Shirley! You hear me, you bitch! You’re going to make it!  Laverne & Shirley was a show made in the mid-seventies, set in the late fifties. The most successful of several series spun off from Happy Days. (Joanie Loves Chachi and Mork & Mindy were the other two notables. The lesser-known Out of the Blue, had the distinction of being the first and only spin-off to be spun off prematurely. This due to a scheduling error unto which the series premiered one week before its star, standup comedian Jimmy Brogan, would guest star on the Happy Days episode, Chachi Sells His Soul, thus introducing his character, a guardian angel, into the Happy Days extended universe.) Nostalgia for a time hardly past by. What’s Fonzie like? Come on, stay with me! Laverne cries out in despair as Shirley bleeds out unto the factory floor, the life draining from her eyes. Come on, count with me, Shirley! One two three four five six seven eight …  schlemiel! Schlimazel! Hasenpfeffer Incorporated! Ahhh!
(All this isn’t to say that Wolffenbeir did not employ any hourly-waged, human workers. They had hundreds, nay thousands of them at any given time. Guess where most of them worked — the loading dock. Also not a part of the public tour, mostly because who gives a shit, but also on account of it’s basically the Talladega Motor Speedway for forklifts. Moving product out the door. Because, politicians like Mayor Mockingbird will peddle talking points to bemoan the disappearing middle class [doesn’t exist], blaming this boogeyman, political football of capital-a Automation. And make no mistake, the machines are coming for us. But here’s the thing about robots … though they can compute variables ad infinitum, there is no algorithm for Getting the Job Done. Because computers are great for grunt work, but to Get the Job Done — to tie a bow on it, punch it into the endzone, dot the i’s and cross the mother trucking t’s … well, this, mon frère, requires finesse. That which cannot be programmed. Put it to you this way: once it reaches cruising altitude, the autopilot can fly a jumbo fucking jet from Laguardia to LAX without skipping a beat. It can not, however, take off … and it sure as shit can’t land. [Some cars can park themselves … or fucking can they?] Now in the form of a question: what’s the hardest part of any job? Starting and finishing. Beginning and ending. They, in the logistics profession, refer to this phenomenon by the industry term: The Last Mile. Five thousand two hundred and eighty feet that which can only be walked the old fashioned way. One step at a time.
Step one: getting whatever you desire that very moment from the machine that made it and placing it into a box, stuffed to the gills with non-recyclable packaging materials. Then, out the door, onto a van, into your gated community, pirouetting around the petrified dogshit on your over-watered front lawn, pressing the doorbell which is now equipped with a closed-circuit camera, mainly so that it may discourage any would-be larceners from intercepting your package off the front porch, but also to run surveillance on your neighbor Terry who you’re convinced is cajoling his Bernese Mountain Dog to shit on your immaculately manicured lawn, and directly into your greasy mitts so you can plug it in, or jerk off with it, or shove it down the bottomless pit that is your gullet. All that tedious work, that requires a person. Many people, actually. Human capital, they call it in boardrooms, or on conference calls. In real life, it's a chain of human suffering. A trail of tears leading straight to your doorstep. A machine could never emulate those tasks, nor empathize with the depth of pain of being trapped in the cycle of being forced to repeat them, day in and day out.
Oh yeah? Durr, what about delivery drones, you say? How many television news magazine featurettes have featureetted them, forecasting a near future of a sky filled with little helicopters dropping treats out of the damn sky all over the damn place. It’s all drones nowadays. All anybody wants to talk about, anyway. Okay, so let’s talk about them. Actually, they’re a perfect example of the point we’re trying to make here. Sure, drones are great for flying outside your neighbor Terry’s teenage daughter Kaylor’s bedroom window. Or, for another use case, an unmanned Penatrator drone can drop a heat-sinking Pulsator missile [let’s play … ] from twenty-thousand feet. God forbid that payload misses the intended target, call it an enemy weapons cache or an insurgent convoy (I have not one insurgent friend … you can kill all them motherfuckers), and instead somehow Compromises a Civilian Population Center. God forbid. But hypothetically speaking, for the purposes of this exercise, let’s say it’s an orphanage for the blind, or a children’s hospital specializing in treating terminal pediatric cancers. We can live with that. Can’t we? [You can’t live with terminal pediatric cancer. Not for long, certainly. As for that orphanage, well, they never saw it coming.] Well, then what about when your dimwitted, far-sighted eleven-year-old gets a notification from the pizza tracking app on the mobile phone you got him for in case of emergencies only, and trundles out the front door to meet the delivery drone? Then he reaches up to the heavens for that large meat lovers, extra meat, and the four aluminum alloy rotor blades, spinning at five hundred RPMs per second, slices off a handful of his fingers like they’re little Italian sausages. This we cannot abide. Thus a pizza boy, there will always be. He and his fellow weary travelers. Ye poore beasts of burden. On an interminable sojourn, forever traversing the Last Mile.) 
Reaching the executive elevator bank, Gene stabbed at the buttons with his own stubby little Polish sausage fingers. It was thus they made an unscheduled stop on four before arriving at their final destination, six. With a sharp right, they entered the famous Hall of Cans. Standing small shelves, recessed into the walls and stage lit, were relics of various beer cans deployed throughout the Wolffenbeir Company’s vaunted canning history. They were ordered in chronological sequence, like the monkey evolving into man. Starting with the old steel flat top, to which Gene’s haircut was an unintended homage. How Hank hated those, lining the shoulders of Eisenhower’s highway system. (Thanks for that, Ike. And also for the heads up about that other thing. What was it? Oh yeah, the Military Industrial Complex. You were right on the money with that one.) Accessing the liquid inside required a primitive tool called a church key, which punctured two holes in the metal: one for drinking, another for airflow, and both for giving you tetanus in your lip.
That was until one day, when after forgetting to pack his church key for the family picnic, and spending the afternoon painstakingly opening cans against the bumper of his very long car, an American engineer spent one sleepless night creating his life’s work — what would become the pull-tab, or pop-top opening. The pull-tab’s sole design flaw was the dilemma it posed to drinkers: what to do with the removable, jagged metal ring? Toss it out the car window was the obvious choice. Or let it sink to the bottom of the can, and accidentally swallow it on your precious last sip of backwash, so that it may spiral down your esophagus like a ring of barbed wire, from whence it can only be removed surgically, at great out of pocket cost to you the patient.
Thereafter arrived the recycling revolution and the oft-heralded aluminum can. That for which a separate American engineer filed a patent on the Sta-Tab, shorthand for Stay-on Tab. We still use roughly this design of opening mechanism today. Truth be told, from there on out there were only minor cosmetic touch-ups, to say nothing of the brazen marketing shakedowns. Regarding the latter, it was to great fanfare that Wolffenbeir introduced the Chug Hole top, engineered with a wider mouth for enhanced drinkability. That was unceremoniously phased out for the Stay Frosty liner, a brand name they gave to a forever-plastic insulation layer, a fairly standard feature most all cans already had.
Of course, there were the ever-popular Wolff Pupp miniature cans with the super cute, special-edition collectible doe-eyed wolf baby cartoons, which the Supreme Court ruled, in a precedent-setting five-to-four decision, did not constitute the unlawful advertising of alcoholic beverages to children. (Wilhelm I was on a first-name basis with the then Chief Justice Rehnquist, whose nomination he personally rubber-stamped.) Then there was the short-lived Parachute Pack Light line, from which a plastic Can-’o-py™ would deploy when and only when the projectile reached a predetermined terminal velocity. They were designed either to be hurled manually or more preferably for branding purposes to be shot out of a proprietary shoulder cannon at Wolffenbeir-sponsored sporting events. Alas, like your mother says, it’s all fun and games until someone loses an eye. Ironically it was the hauntingly lifelike mascot of Oklahoma State University, Pistol Pete — modeled after Frank Eaton, a somewhat legendary lawman and the self-proclaimed fastest gun in the Indian Territory — who fired the shot seen right up to the moment of retinal impact with sophomore communications major Shawn Kilpatrick. (Wilhelm I backchanneled an out-of-court settlement through his close personal relationship with oil tycoon and OSU mega-benefactor, T. Boone Pickens.)
It seemed that none of the six senses were safe. Not when it came to the JukeCan — inspired by the Billy Bigmouth Bass — which when opened rigged a small speaker to play the opening guitar lick to the smash hit song Smooth by Santanna ft. Rob Thomas. Man, it’s a hot one … This summer, enjoy the Smooth taste of Wolff Light. The latest innovation had been the Freshness Alert Level, wherein the eyes of the North American gray wolf emblazoned on the can would turn bloodshot red when the beer passed its Best-By date. 
At the end of this can-lined corridor was the boardroom — the very same where Wilhelm I had once mounted his Last Stand. Known colloquially around the office as the Wolff’s Den, it was your garden variety conference room. High-backed leather chairs on wheels. A full spectrum of white paint shades. Eggshell, Ivory, Vanilla, Oatmeal … all represented. As a space, it was featureless. An aesthetic vacuum. (Ever the interior decorator, Hildy resisted the urge to have it remodeled. This design of this room fulfilled its purpose, she recognized.) This apart from the painting that hung along the West-facing far wall. It was a print, in actuality. One depicting a dramatized staging of the Battle of Little Bighorn. Flanked on all sides by American Carnage, there Custer stands in the dead center frame, his saber held aloft, mightily, poised to strike down upon an encroaching savage. His golden hair, red neckerchief and tanned buckskin fringes, all flowing in parallel behind him, so as to convey a subject in forward motion for all time. An inscription beneath the painting explains that the original of this work has been presented to the Seventh Regiment U.S. Cavalry, courtesy of Wolffenbeir Company. (It still exists, by the way, although they left their mounts back at Fort Bliss, Texas, before heading out to fight the Japanese. Several conflicts on, the Seventh served as the tip of the spear, so to speak, for Operation Iraqi Freedom. They made it all the way to Baghdad without suffering a single fucking casualty.) 
 Ironically, given how Wilhelm I’s aversion to promotion in all its devilish forms was to foretell his timely demise, this very painting constituted one of his seldom few attempts at advertising. (Beside his hand-sketching the aforementioned dueling wolf sigil on the back of a paper coaster.) He had personally ordered a first run of fifteen thousand full-size replications to be distributed to bar and restaurant accounts all across the country. In eighteen subsequent editions, it’s since been copied more than a million times, according to the official Wolffenbeir Company historian, whom Wilhelm I hired and Hildy had since furloughed. It’s thought perhaps to be the most viewed chromolithograph in the history of the form. 
Hildy sat at the head of the table, across from the painting, staring up at it. In her peripheral vision was the chow line of bankers and lawyers laying in wait. Harbingers of some end soon come. 
Playing this miscast role of master of ceremonies, Gene kicked things off the way only he could. By pressing the wrong button on the little clicker thingy the A/V guy gave him for his slide show. Oh, shoot. Somehow it totally exed him out of the presentation, laying bare his open web browser for all to see. Thankfully there was nothing untoward on any of the tabs. Just the fast food delivery website he had bookmarked for ordering lunch, and the often-odd mid-morning or mid-afternoon snack. Additionally, an e-commerce website he used for buying modifications for his big honking truck. Nothing work-related, unless you count the online encyclopedia entry he searched on the Chinese culture and business etiquette, in preparation for this meeting, which had led him down this whole rabbit hole on Confucianism. The A/V guy, summoned from the basement where he shares an office with Yayo-L, presses one button, and we’re back in business. Showtime, Gene. Slide One: Background. For more than a century, the Wolffenbeir Company has been brewing beverages that unite people in celebration of all life’s little moments … Strong start. Webster’s Dictionary defines Beer as—
Slide Two: The brewing industry has evolved considerably over the last several years to become an increasingly global market … As evidence of the fact they were sitting in a room half filled with Chinese people.
Slide Three: Global Competitor’s Market Capitalization. We evaluate ourselves in relation to global competition using various metrics, including market capitalization, volume, net sales revenue, gross margins, net profits, EBITDA … here, Gene was entering his Cradle of Life; for all his faults, the man spoke fluent accountant. Zeroes and Ones, Debits and Credits, Tigris and Euphrates.
Slide Four: Our Products. We have a diverse portfolio of beloved and iconic brands, including Wolffenbeir Native, Wolff Light, Wolff Light Prestige, Pack Authentic Lager, Pack Light, Pack Ice … for the all you fancy pants out there, the Pack line of products was the Wolffenbeir Company’s entrant in the so-called Entry or Sub-Premium Category. That was the nicest possible way of saying it was the beer brand of choice for either underage binge drinkers or the most destitute of mature alcoholics. An alarming percentage of the former whom were well on their way down the rocky fucking road toward becoming the latter. In any case, it’s best enjoyed by the case, or otherwise unsafe volumes, by those to whom nothing hurts, be it yet or anymore. (If you’ve ever attended a high school keg party you’ve probably heard some riff on the urban legend: did you know Pack Light is the leftover/skunk/dregs of Wolff Light? That, actually, is not true. The truth is even more depressing/gross, as is so often the case in modern life.)
Slide Five: Our segments. In the last fiscal year, we operated in the following segments: North America and Europe … Jesus, Gene, was he reading right off the fucking Ten-K? (Yes, he was.)
Ninety minutes later, Gene looked like he had gone twelve rounds. His underarm sweat was visibly breaking the levees of not-one-but-two shirts (Gene always wore an undershirt … no exceptions), and a polyester suit jacket. All this is not to pick on the poor guy neither, because everybody on the Wolffenbeir side of the table was looking quite worse for the wear, gazing longingly into the corner, at the pro forma spread of stale pastries and soggy sandwich halves. The GloBev boys, meanwhile, hadn’t fucking blinked; by the looks of things, those sickos could go another sixty without batting an eyelash. Hearing the bell now, having given the business a powerpoint rectal exam, down to the fucking knuckle, Gene opened the floor for questions. Mister Wang didn’t waste any time, politely raising his hand.
Sheepishly, Gene called on Mister Wang, who asked that he please call him, Dave. 
In his great many American business dealings, Shenghen sometimes found it more fastidious to adopt an Anglofied, preferably monosyllabic Christian name. Usually Dave. Sometimes Tom, but only in the abundance of other Daves.
Absolutely. Dave. You know I had a favorite Uncle Dave. Hell of a fisherm—
—And thank you, Gene. Your presentation was quite thorough. However, there is one particular Wolffenbeir Company asset we’re keen to take a closer appraisal of, if it wouldn’t be too much of a bother. 
Um, which is that, Mist— er, Dave. 
Intellectual property. 
Hildy perked up hearing that. To this point, she had been exercising her authority over the proceedings by way of her withholding participation completely. A finely-tuned technique of performative indifference she perfected as a pre-teenager. (That was even before her father died. On the morning he went away, she’d been giving him the silent treatment for something or other. The memory of which she repressed but deeply internalized all the same.) Besides, the GloBev interest in IP was the first interesting thing she’d heard thus far. She chimed in: 
Pardon me, Mister Wang. To which IP are you referring? I can’t imagine how our recipes or anything else under our trademark protection could much factor in any purchase decision, as it were. 
That’s quite right, Miss Wolff. Indeed, your recipes are immaterial to our interests. In point of fact, the beer itself we don’t project to be a growth vertical. More of a rounding error, really. 
Oh, is that so, Mister Wang? I’d shudder to think you and your associates sojourned all this way — on such modest accommodations, I’m told — for something you’d consider to be, forgive me, such small beer. So tell me then, what is it you’re getting at? 
He met her eye line for the first time.
The Wolf. 
I’m sorry? Which Wolff? You’ll have to be more specific. Am I to take that to mean you want me? I’m afraid I, myself, am not on the table. Although I suppose we all have our price.
Only Gene laughed. 
No, Hildegard — not a Wolff. Not you. We want The Wolf. Or the Wolf Doctor, as it were. We want Lupus. 
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flutteragency · 1 year ago
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Fluttering into Action: A Step-By-Step Guide to Installing and Configuring Flutter SDK on macOS
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Flutter has attained immense popularity in the software industry. Big tech corporations are investing large sums of money to hire a Flutter developers team. As a result, the developer community has become obsessed with mastering the skills necessary to harness the full potential of the platform. However, software developers face a steep learning curve when they select Flutter app development. This comprehensive guide will teach you how to install and configure Flutter on macOS and efficiently migrate your project onto the platform. Let’s go ahead and understand the installation process of Flutter on macOS.
Step-By-Step Guide For Flutter Installation On MacOS
Before you initiate the installation process, you must make sure that your current hardware and system fulfill the minimum requirement of Flutter.
SYSTEM REQUIREMENTS
Operating Systems: macOS (64-bit), version 10.14 (Mojave) or higher.
Disk Space: 2.8 GB (excluding space for IDE/tools).
Tools: Git for macOS or Xcode.
DOWNLOAD FLUTTER SDK
Now that you have verified that your hardware and system meet the basic requirements for the installation, you can proceed to the first step of the process.
Start by downloading the installation bundle from here — Flutter SDK for macOS.
The newest version of Flutter 3.16.3 for macOS was released on the stable channel on 12/06/2023.
If you are using the Apple Silicon processor, download the latest version from here — flutter_macos_arm64_3.13.7-stable.zip
Extract The Zip File
Extract the downloaded Zip file to a folder of your choice.
cd ~/development
$ unzip ~/Downloads/flutter_macos_3.13.7-stable.zip
Append Flutter Tool to your assigned path
export PATH="$PATH:`pwd`/flutter/bin"
To verify if the PATH is already set correctly, you must run the program once.
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Using this command is vital because the installer appends the Flutter repository as the default PATH. This prevents Flutter from working in another terminal directory. Once you are done with this step, you can deploy Flutter commands successfully.
Run Flutter Doctor
If any dependencies are missing, Flutter won’t work. Most firms hire Flutter developers team after getting stuck on this step. However, you can use the following command to check for the missing dependencies-
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This useful command runs a full diagnostic on the system environment and generates a full report on its findings. The report is supplied at the terminal window, and it tells the developer if he needs to download or update an existing dependency. You cannot skip over this step even if you downloaded Flutter through the Dart SDK. There might be some other software missing or additional tasks you need to perform to get the platform up and running.
For example, you may face the “Android license status unknown” message in case the sdkmanager shell script crashes in the $android_sdk/tools/bin directory.
Review PATH Environment Variable
A skilled Flutter developer from Flutter Agency will always validate that your system’s PATH environment variable incorporates the path to Android SDK’s bin directory. Look for this output –
export PATH=$PATH:/path/to/android-sdk/tools/bin
Install Flutter Plugin
IntelliJ, Android Studio, and VS Code each have their unique editor plugin. For our guide, we shall use the VS Code or Visual Studio Code.
Run VS Code.
Press Command+Shift+B buttons to activate View>Command Palette.
Type ‘install’ on the command palette, and when the ‘Extensions: Install Extension’ comes up on the screen, click on it.
Type ‘flutter’ on the search field and then click on the ‘Flutter’ option in the list.
Click on the Install button.
Reload VS Studio by clicking on the ‘Reload’ button.
Android Studio
Flutter Doctor often reports on two common issues associated with Android Studio. If you see ‘Flutter plugin not installed’ or ‘Dart plugin not installed’ flashing on the Flutter Doctor console, follow these steps to rectify the error –
Launch Android Studio
Click on ‘Preferences’, and from the drop-down, select ‘Plugins’.
Click on ‘Browse Repositories’, and then select the Flutter plugin and click ‘Install’.
Click on the ‘Yes’ button when prompted to start the Dart plugin installation process.
After the installation, a dialogue box will appear with the restart option. Click on the “Restart’ option.
Verify Your Setup
You must run Flutter Doctor again to validate your setup thus far. Most software development companies need to hire flutter developers team because they skip over this step and face issues in the later stages of the app development.
iOS Setup
To start this process, you must first download and configure Xcode. These are the steps involved –
Install Xcode
Download Xcode from the 9.0 version onwards from the Mac App Store to create Flutter applications for iOS.
Configure Xcode using sudo xcode-select –switch /Applications/Xcode.app/Contents/Developer command.
Use the command line to sign the Xcode license agreement by clicking on the ‘Agree’ button.
Configure The iOS Simulator
You need to test out your Flutter app on your iOS simulator first. Follow these steps — Use the open -a Simulator command to launch the simulator on your Mac.
Click on the Hardware option and then Device to check if your simulator is using a 64-bit device.
Select the Scale Menu on the Window option to set the app’s dimensions.
Launch A New Project In VS Code
Utilize the Flutter starter app template to initiate a new project.
Press Cmd+Shift+P.
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Click on Flutter: New Project and then select ‘Enter’.
Set a Project name and location.
Execution and Debugging
When you run a Flutter project on VS Code for the first time, the status bar will show Flutter-specific entries. You might also see the ‘No Devices’ error message. We will share a secret tip to overcome this error that only a skilled Flutter developer from the Flutter agency knows.
Click on ‘No Devices’.
On the command palette, click on iOS Simulator.
Press F5 or click on the Debug menu on the IDE window to start debugging.
CONCLUSION
Now, you are ready to take advantage of Flutter, which has been instrumental in the success of other companies. Alternatively, you can also hire a Flutter developers team to take care of this massive undertaking.
Content Source: Complete Tutorial For Flutter Installation Guide on macOS
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abhisainius · 2 years ago
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How to Find and Use Aypo Real Estate Coupons
Introduction
In today's world, finding ways to save money is a top priority for many individuals, especially when it comes to significant investments like real estate. One of the most effective ways to reduce costs when buying or renting property is by using coupons and promo codes. Aypo Real Estate is a prominent platform that offers an array of services related to real estate transactions. In this blog, we will guide you on how to find and use Aypo Real Estate coupons to maximize your savings while making real estate transactions.
Understand Aypo Real Estate
Before delving into coupon hunting, it's crucial to have a clear understanding of what Aypo Real Estate is and the services they offer. Aypo Real Estate is an online platform that connects buyers, sellers, renters, and real estate professionals. They provide a wide range of services, including property listings, real estate agents, mortgage services, and more. Their platform simplifies the process of finding, buying, or renting real estate, making it a one-stop solution for all your real estate needs.
Search for Aypo Real Estate Coupons
The first step in using Aypo Real Estate coupons is to find them. Here are some ways to search for these valuable discounts:
a. Official Website: Start by visiting the official Aypo Real Estate website. Many companies offer exclusive coupons and discounts on their own platforms, so it's always a good idea to check their website first.
b. Email Subscriptions: Consider signing up for their newsletter or email notifications. Companies often send exclusive promotions and coupon codes to their subscribers.
c. Social Media: Follow Aypo Real Estate on social media platforms like Facebook, Twitter, and Instagram. They may share coupon codes or run promotional campaigns through their social channels.
d. Coupon Websites: Browse popular coupon websites and search for "Aypo Real Estate coupon code." Websites like RetailMeNot, Coupons.com, and Groupon often list coupons and promo codes for various businesses.
e. Google Search: A simple Google search using keywords like "Aypo Real Estate coupon" or "Aypo Real Estate discount code" can yield promising results. Be sure to explore multiple search results for the best deals.
Verify the Coupon
Once you've found a potential coupon code, it's essential to verify its authenticity and terms. Check for the following:
a. Expiry Date: Coupons have a limited lifespan. Ensure the coupon is still valid and hasn't expired.
b. Terms and Conditions: Read the fine print to understand any restrictions or conditions associated with the coupon. Some coupons may have specific requirements, like a minimum purchase amount.
c. Eligibility: Ensure you are eligible to use the coupon. Some coupons may be applicable only to first-time users or specific types of transactions.
Apply the Coupon Code
When you're ready to use your Aypo Real Estate coupon, follow these steps:
a. Make sure you're logged into your Aypo Real Estate account.
b. Browse the services or properties you wish to purchase or rent.
c. During the checkout process, you will typically find a field to enter your coupon code. Copy and paste the code into this field.
d. Click "Apply" or a similar button to validate the coupon code. The discount should be reflected in your total cost.
Enjoy the Savings
Congratulations! You've successfully applied your Aypo Real Estate coupon code and reduced your real estate-related expenses. Take pride in your smart financial decision and enjoy the benefits of a more affordable real estate transaction.
Conclusion
In your pursuit of finding and using Aypo Real Estate coupons, remember that saving money on real estate is not only financially rewarding but also a smart way to make significant investments more affordable. Whether you're buying a new home, renting an apartment, or engaging in any real estate-related services, using coupon codes can help you achieve substantial savings. So, don't miss out on these opportunities to make your real estate dreams more budget-friendly. Start your coupon hunt today and unlock the potential of Aypo Real Estate coupon code. Happy house hunting!
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abhius · 2 years ago
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How to Find and Use Aypo Real Estate Coupons
Introduction
In today's world, finding ways to save money is a top priority for many individuals, especially when it comes to significant investments like real estate. One of the most effective ways to reduce costs when buying or renting property is by using coupons and promo codes. Aypo Real Estate is a prominent platform that offers an array of services related to real estate transactions. In this blog, we will guide you on how to find and use Aypo Real Estate coupons to maximize your savings while making real estate transactions.
Understand Aypo Real Estate
Before delving into coupon hunting, it's crucial to have a clear understanding of what Aypo Real Estate is and the services they offer. Aypo Real Estate is an online platform that connects buyers, sellers, renters, and real estate professionals. They provide a wide range of services, including property listings, real estate agents, mortgage services, and more. Their platform simplifies the process of finding, buying, or renting real estate, making it a one-stop solution for all your real estate needs.
Search for Aypo Real Estate Coupons
The first step in using Aypo Real Estate coupons is to find them. Here are some ways to search for these valuable discounts:
a. Official Website: Start by visiting the official Aypo Real Estate website. Many companies offer exclusive coupons and discounts on their own platforms, so it's always a good idea to check their website first.
b. Email Subscriptions: Consider signing up for their newsletter or email notifications. Companies often send exclusive promotions and coupon codes to their subscribers.
c. Social Media: Follow Aypo Real Estate on social media platforms like Facebook, Twitter, and Instagram. They may share coupon codes or run promotional campaigns through their social channels.
d. Coupon Websites: Browse popular coupon websites and search for "Aypo Real Estate coupon code." Websites like RetailMeNot, Coupons.com, and Groupon often list coupons and promo codes for various businesses.
e. Google Search: A simple Google search using keywords like "Aypo Real Estate coupon" or "Aypo Real Estate discount code" can yield promising results. Be sure to explore multiple search results for the best deals.
Verify the Coupon
Once you've found a potential coupon code, it's essential to verify its authenticity and terms. Check for the following:
a. Expiry Date: Coupons have a limited lifespan. Ensure the coupon is still valid and hasn't expired.
b. Terms and Conditions: Read the fine print to understand any restrictions or conditions associated with the coupon. Some coupons may have specific requirements, like a minimum purchase amount.
c. Eligibility: Ensure you are eligible to use the coupon. Some coupons may be applicable only to first-time users or specific types of transactions.
Apply the Coupon Code
When you're ready to use your Aypo Real Estate coupon, follow these steps:
a. Make sure you're logged into your Aypo Real Estate account.
b. Browse the services or properties you wish to purchase or rent.
c. During the checkout process, you will typically find a field to enter your coupon code. Copy and paste the code into this field.
d. Click "Apply" or a similar button to validate the coupon code. The discount should be reflected in your total cost.
Enjoy the Savings
Congratulations! You've successfully applied your Aypo Real Estate coupon code and reduced your real estate-related expenses. Take pride in your smart financial decision and enjoy the benefits of a more affordable real estate transaction.
Conclusion
In your pursuit of finding and using Aypo Real Estate coupons, remember that saving money on real estate is not only financially rewarding but also a smart way to make significant investments more affordable. Whether you're buying a new home, renting an apartment, or engaging in any real estate-related services, using coupon codes can help you achieve substantial savings. So, don't miss out on these opportunities to make your real estate dreams more budget-friendly. Start your coupon hunt today and unlock the potential of Aypo Real Estate coupon code. Happy house hunting!
0 notes