#montly devlog
Explore tagged Tumblr posts
Text
Sorry it took a bit of time, but here's my postmortem for Chimera Baloney, my most recent game release! This doubles as my monthly devlog where I'm p much annoucing I'm taking a break after I do my Worst VN Jam Game
4 notes
·
View notes
Text
Irredeamable global progress Devlog
With the end of September, i am reaching the 10th month of irredeamable development....okay technically it's been way longer but anything before last December I'd rather call "development of random, mish-mash of unfocused mechanics and assets that didn't go anywhere" Anyway let's ignore that whole messy part and say it's been 10 months. I've been making steady progress since, completing 3 of the 6 major areas, with the next 2 being pretty far in development. All the mid-bosses are done, as well as about half of the main baddies and most of the enemies. The writing has proven to be the hardest thing for me, with most of the game dialogue either needing significant rewrites or lacking writing entirely. Overall, my plans for the next few months are to get the main game content to a "finished state" Get the last few areas, enemies, and bosses done as well as a a passable draft of the story. Ill also need to review the plans and try to reduce the scope of what remains before getting started on the postgame. Im also planning to make montly/bimontly progress devlogs from now on. Theyll be pretty easy to do as i already keep a document of game-making progress for motivation.
8 notes
·
View notes