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#solodev
blackblooms · 17 hours
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Fun fact, the main character doesn`t actually carry any weapon. She analyzes the weapons of strong opponents (mid-bosses), copies their designs, and shapeshifts into them. This allows her to always be scaled to the strength of her enemies, no matter their level of tech. Very efficient.
---------------------- Anyway, here is your weekly reminder to follow the game on Gamejolt
Only 4 more until i post a character sheet of the main baddie.
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izzi8bit · 3 months
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I'm really happy with this goober
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fontesdev · 4 months
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The car thinks it's a maverick hunter or something, I dunno.
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pixel-bluwit · 8 days
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new froggy pixs coming soon
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thehattyguy · 1 month
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So, it's been a bit. Mostly because of college and me bashing my head against the wall that is physics. Especially Godot's physics...
But I think it's finally working properly! I changed the way forces are applied to the player but then I noticed stuff was clipping when colliding. At first I tought my changes were the cause but it was just the engine itself so I tried out the Jolt physics engine Godot integration and it works like a charm
Once more I will say that my next task will be the enemy but as I have discovered I can get distracted easily :)
Oh also the flame attack is back but that was a pretty minor fix
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oh gosh oh heck oh dang I actually put it up oh no
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glugslove · 5 months
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adding the 'self' spell to my indie game
with this you can cast spells on yourself, if you cast ice on yourself you start ice skating
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eccentricstylist · 5 months
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Took a picture outside ...
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... and drew a character from it :)
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pitxardo · 1 year
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The evolution menu
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3dgoblindev · 3 months
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Coding when you are a wizard
How it looks
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vs how it feels
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blackblooms · 3 months
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Lady (she/they) i had posted a profile for the main character some time ago, but as the writing of the game progressed, i think i need to update that description to reflect how she actually behaves during the game.
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Lady goes by many names, mostly because she rarely bothers to give one. No one knows who or what she is, not even herself, only that she is destined to bring the great calamity and bring an end to the forsaken realm of Narkaas.
Lady is not an evil character, but she is a fatalist and a misanthrope, resenting people for the way she has been treated from the moment she came to be and believing that it is pointless to fight against her fate. She is also a very emotional and impulsive person, often acting reckless or self-righteous, with a complete disregard for her own well-being, but a strong conviction to do what she feels is right in the moment.
Lady is curious by nature, often finding herself intrigued by the people she meet and briefly forgetting about her goals as she pursue her current interest.She is very ignorant and naive, knowing very little about the world and the people in it and often being completely clueless about things that would be obvious to most.
Lady tends to be awkward around people, only speaking when needed and using short, to-the-point sentences. While she is prone to violence, she highly dislikes verbally confronting people and unless provoked, she will either quietly listen to them or ask questions to satiate her curiosity.
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Anyway, thanks for listening to our girl story. I have to go now, please watch over her and make sure she doesn' t join any cults while i' m gone.
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izzi8bit · 2 months
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Anvil
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omeletcat · 29 days
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FINALLY i made a design for this totally not important character for my game!! i stil need a name tho
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thehattyguy · 26 days
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I managed to improve my algorithm a bit. Now I can set colors for the floor and walls per tile type and also how deep and randomized the smoothed edges are
I still have some plans for blending of tiles with different colors but for now I'm quite happy with how it's going so I'm going to hook it up to a gridmap next so I can draw maps by hand
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Drifty Noises! and CPU Opponents!
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glugslove · 3 months
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the game being written 100% by me means i can add as many dumb jokes as i want
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