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blackblooms · 24 hours
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Fun fact, the main character doesn`t actually carry any weapon. She analyzes the weapons of strong opponents (mid-bosses), copies their designs, and shapeshifts into them. This allows her to always be scaled to the strength of her enemies, no matter their level of tech. Very efficient.
---------------------- Anyway, here is your weekly reminder to follow the game on Gamejolt
Only 4 more until i post a character sheet of the main baddie.
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blackblooms · 3 days
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Dealing with Healing and Disability in fantasy: Writing Disability
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[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down. If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address. Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are. There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the… hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term. Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks. In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line. Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging? it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
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blackblooms · 4 days
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Hi. I'm Efan, and this is an urgent request.
PLEASE REBLOG IF YOU CANNOT ASSIST!
I am a disabled, trans, and queer game designer looking to live again to afford medication, sustained housing, therapy/psychiatry, and some money to save for emergencies.
We have been doing very well with the Help Me Exist Again game bundle (linked here), but we need one final push, as we only have 2 DAYS left to raise some funds.
So, if you would like $80 of games for $25 to get HUNDREDS of hours of games and also change my life, buy the bundle below!
In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
This money will go towards affording therapy, medication, possible HRT (I am still deciding), and a new computer for work and enjoyment.
This money is life-saving, allowing me to not be on the verge of living with my parents in a transphobic county that is damn near a sundown town for trans people. I really need this money to live, and I would be eternally grateful if you could reblog and send this sale to someone who you think would help.
And if you can't support the bundle or any games, or just plain wanna help another way, head to my Linktree below for my Patr3on, Kofi, and other things.
Thank you so much!
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blackblooms · 7 days
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Lets get these all out of the way in one swoop. This blog is safe for all sexualities, trans, Non-binary, neuro-divergent, disabled, racial and religious minorities, polyamorous, Aspect(aro/ace), and any other minority i may have forgotten to include. The only ones unwelcomed are outright bigots and those whose actions cause or promote harm and/or abuse toward the vulnerable and non-consenting.
I can't pretend i will always do or say the right things as we all have some bias, even if we are not aware of them, but i will strive to be open-minded and understanding as i can and not let ignorance guide my judgment. Also i' m autistic....so...yeah...
Fun fact: I’m autistic I’m gonna do a thing inspired by another person
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Reblog if your blog is safe for autistic people or is ran by an autistic person!
oh and
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Reblog if you stand against Autism Speaks!
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blackblooms · 7 days
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Release is approaching slowly but surely so make sure to follow Irredeamable on Gamjolt https://gamejolt.com/games/irredeamable/879931
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Here`s a sample of what you can find in the almanac, your very own compagnon guide to the world of Narkaas and its residents. Here you will be able to unlock files about each of the characters, weapons, locations, bosses, and even some stories as you progress through the game and collect mysterious colored pages through exploration.
There may even be some secrets revealed to those who find every missing page in the game.
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blackblooms · 9 days
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“Bad Representation” is actually a topic I’m really passionate about and interested in, I could talk about it for ages. The way people handle “Bad Representation” as a concept is genuinely fascinating, too, so this is both an analytical fascination and an anthropological one.
For clarity, I thoroughly do believe there is such thing as “Bad Representation”, especially when it comes to expressions of pure bigotry from the person doing the representing… But I personally think everyone’s bar for what counts as “Bad Representation” is set a little bit too strictly, has no real account for capitalistic and/or historical restrictions - For Example: Language and common understanding of queer identity being far different in the 1950’s than it is now, and Studio Meddling - and also, interestingly, tends to take no account for the opinion of those getting “represented”, or the idea of individual satisfaction.
There’s been many, many times where a character is objectively pretty bad representation by modern standards, but discussion surrounding it takes no account for the concept of Resonance. Sometimes a character is not “Good Representation” as an objective concept, but they are relatable, likable, and quite fun to watch. I’ve seen quite a few instances of people talking down to the mentally ill or disabled for enjoying a Slasher in part because of their disorder/disability, or queer people for enjoying Hays Code villains. Sometimes a character isn’t written kindly, or isn’t written well, but they really resonate with you… And that counts for something.
One of my favorite characters - one who has helped me come to terms with my cPTSD and OSDD - is a representation of PTSD + DID that is objectively not very good. He’s basically a Vietnam War veteran, who gets an Alter in the middle of the war that is basically a self defensive Murder Mode. It’s literally the PTSD from The War and Evil Alter cliche, but there’s just some aspects that really hit for me, like the fact that he’s considered the nicest, kindest person in the cast, and the alter is portrayed clearly as being in constant self defense mode, thinking he’s still in the middle of the war, and also being quite silly. There’s several details I view as being done pretty well, a whole arc about him grappling with his mental health in a way I find quite fascinating and visceral, and I enjoy him quite a lot! But many would agree that he’s “Bad Representation” because of the War PTSD and Evil Alter tropes. Even I agree that those things kinda suck, but that’s not stopping the fact that this character has meant a lot to me, and that I really would not be the same level of okay with myself if I hadn’t discovered this character.
I’ve caught flack for this. I’ve seen many other people latch onto a character who is not executed very well because they find them personally relatable, or are using them to figure some things out about themselves, and also catch flack for it because the character is not “Good Representation” for a group as a whole. No account for Resonance, no account for Individual Experience. It’s a fascinating lack of a sense of nuance.
I think people have forgotten - or perhaps do not realize - that criticizing a base concept, or base execution of a concept, is different from criticizing individual experience. It’s like the difference between criticizing the makeup industry vs. criticizing someone’s personal choice to wear makeup. It is good to point out when something is written or executed poorly, but you do not know the reason why that one individual disabled person enjoys a poorly written character who shares their disability. I would even say that they probably know more than you do that it’s written badly, because they have lived that character’s disability and you likely have not. I think you should maybe step off if a blind person really likes Terezi or something. You do not need to patronize them by telling them that she isn’t “Good Representation” because her quirk isn’t screenreader friendly, and that her blindness has a magical workaround. I think they already know that these are facts about her that are true. They like her for a reason, and that reason is Resonance.
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blackblooms · 9 days
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If Dishonored 1's element is water, Dishonored 2's element is air. Karnaca is described as a city "at the edge of the world", and is defined by its elevation, its towering trees, and the wind currents that provide the city its power. Almost every map in the game has you climbing upward, away from the water that is your home and haven, until you reach the Dust District where the clouds blowing through obscure it completely. Bloodflies are the game's primary environmental hazard, replacing the river krusts and rats of Dishonored 1.
The wind is a double-edged thing in the story. It brings prosperity, allowing Karnaca to escape the need for whale oil in the face of rationing. But that prosperity does not extend to those facing the brunt of its effects; those condemned to toil in the silver mines and live in the district poisoned by their exploitation. The wind powers homes; it also powers the devices used to exert control over the city's population. In short, the wind is like the Empire - as easily put to harm as it is to good. All it took was one Empress deposed by another, and those forces shifted with all the fickleness of a breeze.
Even the Void changes from the serene, underwater-like place in Dishonored 1. It becomes a wasteland of howling emptiness and tall, jagged spires. Shindaerey Peak is the place where the Void meets the world, and the gulley connecting it to Karnaca is where the city's wind currents originate. It is a city at the edge of the world not just in the physical sense - it also lies at the boundary between this world and the Void.
When you leap from Coldridge Prison at the beginning of Dishonored 1, the water is there to greet you. But in Dishonored 2, the water is withheld. When you fall, there is only empty, unforgiving air. Which makes it all the more compelling when the Outsider reaches out to catch you.
(Also, I should point out that there are two more Isles yet to be featured in a game and two more elements yet to be thematically implemented...)
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blackblooms · 10 days
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Small artists you need to understand that when you see an artist who you think has 'made it' tells you not to worry about the numbers and to not fret about getting more likes than reblogs they are not telling you it because they think you are stupid for caring or because they dont need to network to survive they are very likely telling you that because they have witnessed first hand the way the numbers game tears people to shreds in terms of mental health and motivation
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blackblooms · 10 days
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yes, i agree. We should all go follow this developer who definitely isn`t me.
HEY
Click and support and follow on tumblr https://www.tumblr.com/blackblooms
Help support this indie game 🎮
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blackblooms · 12 days
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Calling for Playtesters!
Well ive been making quite a bit of progress when it comes to polishing dialogue and its about time i make another call for playtester and sensitivity testers.
The latter would especially be appreciated as i tend to put a lot of thought and effort into representation and complex themes, which can lead to a lot of misguided writing and unfortunate implications slipping by my limited perspective. To anyone interested, contact me through private chat and i will forward you a build. -------------- As for everyone else, keep spreading the word about the game and share THIS LINK to get the game as many followers as possible before release. Making a game is one thing, but it wont matter how good it is if nobody even knows it exists. Maybe ill even prepare some rewards for each milestone we reach. Lets start simple. Once the game reach 20 follows on Gamejolt, i`ll make a post covering the game's main antagonist.
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Thanks for following the project everyone and remember....they are watching...
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blackblooms · 12 days
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I `d suggest giving this creator a follow. The art style is very appealing and some of these videos demonstrate that the game already has some really interesting mechanics to play with.
unsure if I want to keep the magnetic magic, while it is fun to use it feels too 'physics platformer' and not like fits the puzzle game style
There are some aspects I like, how metal objects attract alot more intensely, which might work well with electricity when I add that :?
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blackblooms · 14 days
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Ashes and Cynders: (He/Him, They/Them)
A pair of blind ex-cultists who have decided to venture together into their own search for forbidden knowledge. Ashes is the skeptic of the pair, a man who seeks logical answers to the mysteries he encounters while his partner Cynders favors the pursuit of the mystique, finding answers in the rumors and legends that emerges from the shadows.
Despite their differences, the pair are incredibly close and it is said that anyone who befriend one of them, befriends both of them.
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blackblooms · 16 days
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The fool (they/them)
A strange and exxentric individual, dressed in a tacky krogue costume and only known by peers as the fool. They are a self-proclaiemd krogue-researchers, dedicating their life to studying the strange sap-based creatures and inform people of their nature and needs. They annoy anyone who tries to enter the bleeding forest, adding their loud and bothersome presence to the many threats the twisted woods already present.
Fool`s krogue researches are often mocked and belittled. Most people have little interest in the inner workings of such mindless and violent beasts. But fool remain determined to prove themselves, convinced that there is far more to krogues than it might appear.
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blackblooms · 16 days
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I wanted to draw Archimedes with different mobility aids. He usually uses a cane, but I wanted the practice lol
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click for better quality
if you like it, PLEASE REBLOG IT
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blackblooms · 17 days
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A Return From The Grave
I am admittedly new to this whole... post regularly thing. So I dropped off for a while. But a LOT has happened.
I released my first game in a game jam!
Waker0 and myself put this together over about a week for GB Jam 11 back in October. It was a lot of fun and sure, it's on the shorter side, but I got to play with a lot of aspects I hadn't before like game art and animation.
I also completed some coursework at the local community college in Game Design. Learned a bit from that, but I've also been learning a ton from other folks in the industry who are kind enough to help out the new folks despite the horrible layoffs we've been seeing.
On the job front, I still don't have one of those. It's a tough market and there's a lot of very talented people out there who have been doing this longer than I have. I had the opportunity to meet with quite a few of the at San Francisco's Game Developer Conference a few weeks ago.
I do have an exciting announcement coming up here in a week or two, so stay posted for that, but in the meantime I'm glad to be back and I'll see y'all real soon.
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blackblooms · 18 days
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Okay, hear me out...
So imagine a game in the style of Final Fantasy 7 remake but for Sonic 06
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blackblooms · 20 days
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@blackblooms :b
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