okayyyy more. revisting 03s version of the 'leonardo #1' aka 'leo fights all those dudes in the rain' aka 'leo vs that damn window' aka 'one of wifis fav moments of the "i want episode were he pass away not because i hate him because i love him" variety'...
At this point i have seen. as fair as i know EVERY version of that specific moment. 90s movie (its raph actually!), 03, 12, mirage and idws (both incredible. i believe eastmans layouts for mirage, stunning. and soph. campbell art on the idw one. so EMOTIONAL). oh and its in the mobile game on apple arcade too. yeah.
and in my mind, 03 a lot of legs up, you get motion over still image for action heavy scenes, animation over live action for less physical limitations on the action, and 2d over cg, which specifically for the relavant eras on tv budgets, helps tune in the colour pallet and textures. is dark and its raining, can you can really see both. cool tone pallets and rain that just poors down the characters skin. at least in the close up shots. lol.
BUT i will admit. and oh i am not usually this person. like. kids/all ages media is gonna be the way it is. its silly to expect it to be otherwise. I WAS. a little struck. by feeling the absence of really heavy hits. like. he cant KILL people. its 4kids.... but as their throwing ya know. waves of enemies, and just using the stock animation attacks and cut away techique. its a little diminished. now it still has the escalation of stakes, gives you that sense of pronglonged exhausting battle, lets you feel both leos skill and when hes in too deep. just the composition/choreo leaves a little wanting.
THAT SAID. it IS a 2 parter. the adaption of the leo micro is part one. issue 11 is part 2. AND. OH i found out where they put all the animation! Its here. NOW this. pretty much makes complete sense when youre not me who just got sicko focused on the endurance sad boy test...
the second half is of course where you have ALL of the characters getting in the mix, an established set piece location of aprils apartment and shop. and you know, time for THE SHREDDER. to actually get in the mix. and not just get his guys to do the work. the difference is kinda wild.
you have a lot of really specific locational fighting, not cuting to the action lines background. constant awareness of where all our players are and what their doing. and when the turtles fight the 'elite guard', (about as literally as you can get to, they are mini bosses). i was thinking. Hey is this rotoscoped? cause something about the form factor of the characters, the heft of their movement, and the full body mechanics of the fighting. it feels so night and day. super impactful and very cool to see.
also what we call. casey with the good hair. instead of the flat middle part hair, they draw him with a bit of volume, some wavy texture... it really gives the impression he JUST tried a new conditioner thats really working for him... its not really here nor there. fun tho.
so. as much as i will silently morn not getting a rise leo no 1 moment (hell they could make it raph again. why not). just cause. god could you imagine? or any of the other newer animations... if you let the batturtles team do it they could get some brutality.. or if they do it in the mm show... shit.
I AM still, getting appreciation for 03 playing the beautiful game, of how you work your stories around animated tv show restrictions. just the previous arc, notes from the underground, has so much unique style of lighting, and one other shot that really stuck out to me. just the turtles repelling down a cliff, arms out front and behind, walking basically, straight down. Its necessarily such an awkward gesture, but it looked really nice, just for a short little transitional shot. respect.
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I've spoken briefly about this before and, again, it's usually something I leave in the little details of Charlotte's portrayal, but it's really been on my mind lately so I wanted to write out some of the prominent traits that continue to establish that, despite having gradually accumulated more experience, capital, and property over the years, Charlotte remains coded as working-class. It is crucial to both the narrative itself and her actual existence as a vessel for the primordial void, also known as Khaos. This means that she still has no ( legal ) credit cards and continues to thrift almost all her belongings, including her clothes, books, and furniture ( with the exception of shoes and appliances.) If you are someone who regularly meets up with Charlotte, you might begin to notice ( if you are perceptive ) that while she may be variably early, right on time, or show up in some unexpected state, she is rarely ever late and certainly never without a legitimate reason as to why. It is also not uncommon for Charlotte to juggle multiple jobs at the same time, and the only time she'll agree to a single job, at the exclusion of all other work is if she knows that that one job will be worth it. Related to this is the fact that Charlotte has a very hard time saying no to job offers; it's a habit ( read: stress response ) she is trying to unlearn, but it continues to be a struggle. Lastly, despite having successfully taken on leadership roles in the past, Charlotte expresses a strong dislike for being consigned to a "boss" role as she still much prefers to be hands on, in the action, at risk rather than sitting back and letting others do the work. She becomes restless if she finds herself "at the top" or in the position of too much obvious power; recall the adage about how it is lonely at the top, and how isolation is not something that the void's vessel can allow. She needs to be among people; she needs to be present to catalyze chaos. That being said, this doesn't mean that Charlotte simply allows herself to be treated or thrown away as a mere lackey or just another body, but that is still part of the struggle, isn't it?
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