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#my gmod art
passportinspection · 2 years
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Remake (from memory) of this. Gordon and Borrower!Barney hanging out in Gordon's room. Poster suggestions welcome. :>
Extremely long rant about this thing's creation under the cut.
aaaAAAUUUGGGHHH okay. So imo this poster is kind of a mess and I'm not happy with the lighting at all, but if I work on it for a single second longer I will simply cry.
So there's a gordon model on the sfm workshop that has outfits like the one above, and I was quite determined to make this in gmod, so I had to learn how to port ragdolls from sfm to gmod. You'd think this would be a fairly easy task - they're both source, after all, and there are tutorials - but it was a multiple-weeks-long journey of roadblocks followed by breakthroughs followed immediately by additional roadblocks. There was vital knowledge not in the tutorials. And I didn't fully succeed, anyway - the above image is his sfm body with his gmod head so so so carefully aligned to it in-game (there is a whole additional invisible gordon body in this image). If I wanted to put him in a different pose, I would have to re-align his head. Which is, like... way harder than it has any right to be. Sooo much harder. And that's with the "reference" head I have - like, okay, sfm-gordon's body does have a head attached, but the issue is that it doesn't have the correct facial posing. So I use it as a reference for placing gmod-gordon's head. I know why getting a functioning sfm-gordon head in gmod is harder than than the rest of him (or at least I think I do), and I think I know what I need to do to make it happen (though it will sacrifice a bit of his sfm-level complexity), but I don't yet know how, and at this point spending like 2 hours getting his head aligned juuuust right in-game is so much less time and effort than figuring out how to do that, so... Later, I'll figure it out. Maybe.
But yeah, there was a hell of a lot of very frustrating trial-and-error involved in that whole process because it's very difficult to find resources for a lot of stuff unless you already have the knowledge to know what to look for.
And that was my first trial.
I liked this desk model the best, but it didn't have a bumpmap, so I generated one for it, which made me feel very fancy and tech-proficient, but really all I had to do was open up the texture in vtfedit and click "generate normal map" or whatever. Oh, yeah, I'd been looking into porting models from sketchfab and such into gmod for a while, off-and-on, a while back (and dabbled a tiiiny bit in map-editing too), so the knowledge from then definitely helped me a lot. I probably wouldn't have gotten this poster done if it wasn't for that, because at that point it would have all been too arcane and overwhelming.
But yeah, you can't even actually see anything but the top of the desk, so I could have just chosen a good texture and used a rectangle instead, and the bumpmap is barely visible in this poster, lol.
Then there's the mousepad. It's a re-textured street sign, by the way. :) I put an absurd amount of effort into that too. I got the black mesa logo off google, but the large majority of the effort to turn it into a mousepad involved messing with the texture with tedious in-game tools.
Then, that book, I got it off a free 3d models website, because I didn't like any of my already-available options. I had to learn a bit about UV maps through trial and error in blender to get it to work right, because nothing is easy. That's the first time I've ever actually ported a non-source object into gmod, so that's cool. (Gordon being the first time I've ever ported something at all. To my recollection, anyway...?) Oh, and I had to learn about how to convert a more modern texture format into valve's obsolete one. That involved being subjected to sights like this:
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Thank you, developer.valvesoftware.com. (Though really, this part wasn't that hard. I ignored the scary math(?) and it was fine.)
Next was the mug. All the mug models I had were not smoothly circular enough for me (Or I think maybe there was one or two, but I really didn't like their shape either way). They were quite obviously made of a few flat planes arranged into a circle-ish shape, and that just wouldn't do. So I went and found another free 3d model, slapped the black mesa logo on it, and put it in gmod. I... Did not consider how much more complex it would be as something intended for 3d art / ads rather than video games; I think it has more vertices than Gordon, LOL. It's not so many that it actually lags the game, so it doesn't really matter, but I do find it funny.
And then those papers! I remembered that letter sent to Gordon from the PS2 Half-Life case had a coffee mug stain on it, and I wanted it on the table, but, remembering how much of a pain it was to make the mousepad, I opted to actually create my own models for them this time. They're just rectangles, after all, so it's not like the modeling part was going to be a challenge.
Well, it wasn't a challenge, really, but it did take quite a bit longer than I had expected, partially since I had to muddle through stuff I only sort of had an understanding of. Anyway, it took like, an hour and a half, or two hours? I finally get it into the game, and as I'm putting it on the table, I realize... The coffee stain is in black and white. OTL
So. I put the other page on top. Sad. I mean, I could have just added a free in-color coffee-stain png to the texture somewhere, but. *Gestures.* I had expended too much energy so far to be in the mood to do that.
And this barney model... It is cursed somehow. Or it hates me. The more you pose it, the more resistant it becomes to being posed. The posing tools just.. don't do what you ask them to do after a certain point. So I wasn't super happy with the pose but it was good enough. ToT Originally I wanted to post 3 posters with them in different poses as if they were having a conversation, but yeah, I am not posing that Barney any more, lol. It may have been the fault of the tool I used to make him Small, I'm not sure. Will need further testing.
And THEN.
I take 18 different lightbounce renders, writing down the settings I used and whatever I did differently each time, trying to feel out the tool and find a render I really like. (Last time I kinda just did whatever and settled on an early render I liked without really bothering to figure it out much). At render #18, I get one I'm happy with, so I throw it into GIMP and- oh, now it looks different and bad. Wtf. I try a different image editing program and the same thing happens. I google the issue and decide it probably has to do with some crappy default windows color settings getting imported into the program along with the image, and decide I'll go to bed and deal with that tomorrow. (Oh, yeah, I kept staying up way too late thinking I'd just finish the poster before I went to bed, but never finishing it...)
But no! As I find out the next day from more googling and experimentation, it turns out the windows photo app auto-"enhances" your photos. I'd been judging the renders by how they looked in the app this whole time, so the way it looks in GIMP is how it actually looks. All that experimentation on what looks best the night before... Done on the basis of how they looked after windows "enhanced" them without me knowing.. OTL
And so today I do some more lightbounce render experimentation. I try again and again, but I can't get it to look the way I was able to make it look before, even accounting for the auto-"enhancement". No clue what I did different that night, but okay. So I settle for the way the renders have decided to look tonight, and try to get one that I like the best out of the options it's giving me, but... This tool was created by arcane wizards. This tool is a wild, untamed beast. Even in the same session, I'll be like, "How did I do that and how do I make it happen again." Eventually I kind of gave up and just worked with the most inoffensive one I could generate. I suspect this tool wasn't designed with such small scenes in mind.
The main light source render - well, i hardly experimented with it, because I just wanted to be done with this freakin' thing already.
Anyway, that's... most of it. How long has it been? Like a month? And I was working on this nearly every day. All just for this thing. But it consumed me, man. I couldn't focus on anything else.
Maybe now I can do other things... Like I said, I'm really not happy with the lighting, but I'm so excited to just put this behind me. orz Hopefully my dissatisfaction doesn't turn into an un-ignorable need to keep fiddling with it. I refuse. I refuse! I am doing something else now!
Oh, however! In the process of all that, I may have found out a way to be able to facepose resized-barney, something as-of-yet impossible for me. Still have to try it out. Exciting stuff...
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chickenburgergmod · 4 months
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what if spy had a built in emot-
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plurpaws · 1 month
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WTF Garry's Mod Sparkledog?! (2021)
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ohposhers · 2 months
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my buddies and i have been playing way too much gmod
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maxaroniiiii · 1 month
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i'm making great financial decisions (spending money on the wizard game)
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gearsofmetal · 3 months
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i love this image so much its unreal
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juicesnatcher · 3 months
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I think I'm getting the hang of this 3D animating thing now
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b-r-i-n-g-x · 1 month
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Did not spend the entire night, making all these materials, make all the fours and threes and then pose this
Imma drop dead now dhdhdh
Split into Three and Six splits for Four written and made by: @shygirl4991
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mothscotch · 5 months
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weird guy. peculiar creature even.
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deltoidlover · 7 months
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I remember those eyes. made in gmod, edited in clip studio paint
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moo-savr · 2 months
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some gmod doodles I made for me wife again @pacific-watercress I love you
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passportinspection · 11 months
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I made this in July when I was sick and I wanted something relatively low effort. I asked for an art prompt and someone said "desert" so. There you go.
Art prompts greatly appreciated!
(If you're just here for g/t, I have a blog for that -> @night-scribe)
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chickenburgergmod · 2 months
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Disco Elysium style portraits with some oomfies :)
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pootimedes · 1 month
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HEAVY TUMMY TF2!!!!!!!!
@heavy-tummy-tf2
my time has come.
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a bit rushed, but i still like how it came out
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ohnoitsz1m · 3 months
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Some freehoun :]
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My head hurts so fuckign bad
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cozylittleartblog · 8 months
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not even fictional 6 year olds are safe from identity theft
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