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#official lore
brewing-radianite · 4 months
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THE NEW CINEMATIC... viper i cant keep defending you bestie
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rott0dbf · 1 year
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Pov you're probably going to die (I made this)
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Here is an official list of all the dateable characters in Coral Island! Who will you choose?
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heliinx · 11 months
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Some interesting lore from Thanquol’s Doom.
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Rent Eddie Lore Notes
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@2-b-flower @lushy-nights @thebeastinthelake
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p3terpaan · 2 years
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You literally cant tell whats going on but that's okay. olive(r) sketch twirls hair.
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thegreateyeofsauron · 5 months
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the real horror of the backrooms is that all the people trapped there have been shitting and pissing on the floor since they got trapped there. and since nobody dies there that means there’s a shit ton of shit laying everywhere. atleast the people trapped in the bathrooms have access to infinite toilets and gaming tournaments.
not even the monsters stick around anymore. all the skibidi toilets were hunted down and shat in.
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nopanamaman · 1 month
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How do mutants in the Facility live?
Patreon Loredump. August 2023
One of the most frequent types of questions I get are about life in the Facility. So it seems like a good topic to start my loredumping series with! 
Apologies in advance for all the photo examples, I hope they work fine for getting the vibes across.
Overview
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The facility dome is visible in the distance.
The facility in general – or, as it’s officially known, the Zh. I. Alferov National Institute of Anomalous Research – is a large structure located on the border of the Zone. Its most notable feature is the massive dome surrounded by an outside wall.
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The wall. In real life, the famous building of НИЦЭВТ.
The latter is a building in itself, containing offices, lecture halls, resting and dining quarters for researchers, as well as minor labs. All entrances are supervised, though not totally closed off to the public. Excursions, official meetings, TV reports – all of those happen within the wall.
But you will not find any mutants here. As you may have already guessed, all the major laboratories, anomalous artefacts, and, of course, mutants are housed in the dome. The entrances to the dome are monitored and equipped with anomaly scanners, allowing only authorised personnel and mutants to travel between its sectors.
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Mutants cannot traverse the facility unsupervised.
What is the mutant classification system?
Depending on their anomalous characteristics, cooperability and method of containment, mutants are sorted into types and numbered groups. Individual mutant numbers usually look like XT000-000.
Let’s use Dmitry as an example.
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Dima’s serial number is DT001-319.
The type constitutes the first part of the mutant’s number. Dima’s mutation is Directional Type, hence the letters DT at the start (for the record, KT stands for Kernel Type).
Next we have the 00X number. Mutants are assigned a 001, 002, 003 or 004 class depending on the potency and containability of their mutation – kinda like SCPs, yeah. Dima has a very powerful mutation he has good control over, plus he is sound of mind, making him suitable for 001 containment.
The last three digits are the overall number of the mutant within their type. So if Dima’s are 319, the facility has had 318 directional-type mutants on record prior to his arrival. This does not mean they were as powerful or had the same level of control over their telekinesis, just that they possessed a similar mutation to some extent.
How do different mutant classes live?
001
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001 quarters example. Not too different from a hospital or sanatorium
Subjects ranked as 001 are extremely powerful, have good control over their powers and are, most importantly, docile. Since their mutations are very potent and difficult to forcefully contain, the go-to approach is making them not want to leave.
001s spend most (if not all) of their conscious lives surrounded by doctors. The latter foster a particular mindset in their subjects, where the world outside is presented as a place that is unanimously hostile to mutants. This is done by means of propaganda, reminders about their family’s supposed mistreatment and, in case a mutant has some favourable recollections of their childhood, gaslighting. Additionally, subjects are never left alone with each other.
001s get very luxurious treatment by facility's standards, with much bigger, more comfortable rooms than other mutant types. They're even allowed to have gaming consoles, TVs with VHS and video players, and their own bookshelves. Each mutant has their own separate room, which is kept under constant camera surveillance with the toilet being the only blind spot.
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Special folders are issued to 001s before experiments with lower-ranked mutants.
Experiments held on 001s are relatively humane so as not to discourage them from staying at the facility. They do undergo daily checkups mostly designed to monitor their mental state. 001s are also active participants in experimentation on lower-ranked mutants, who they are taught and encouraged to treat as lesser beings.
001s are a high-risk investment, so their numbers are far smaller than those of 002 and 003-class mutants. Additionally, because of the potential danger they present, the institute is quick to dispose of 001 subjects by either termination or reclassification to 004. Though, if a 001 manages to stay cooperative long-term, they can become a very valuable asset for the facility.
002 and 003
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002 and 003 quarters example. Though, they’re typically not as well-kept
002 and 003 mutant classes can be grouped together, since their treatment is largely the same. Both of these types’ mutations are easy to forcibly contain. The difference is their danger levels. 003s require close monitoring to not be harmful to others, while 002s are borderline harmless. Both types are characterised by general cooperability.
002s live in wards for 2 to 4 people, while 003s are more commonly placed in single-person wards to prevent accidents. A standard room includes a bed, a desk and a small bathroom (multiple beds and two desks in bigger wards).
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KT got to take a dinosaur plushie to her room for good behaviour.
Mutants are allowed to borrow books from the library, as well as get drawing and writing materials. If they behave well, they can get a toy or even be lent a handheld console for a few days. 
002s and 003s have breakfasts, lunches and dinners together, and can spend some time in the playroom with other mutants (that’s also where they can play computer games and watch TV) – all under very strict surveillance, of course.
In some ways, their treatment is much less cruel than that of the elite 001 subjects.
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KT before the DT experiment.
Though, not when it comes to experiments. 002s and 003s are very common, and are thus treated as disposable material in a scientific sense. The people holding experiments on them are a lot less concerned with minimising the subject’s pain or discomfort. Consequently, it’s not uncommon for mutants of these classes to sustain serious injuries or die as a result of experimentation.
That said, 002s have the highest likelihood of getting released from the facility, given they meet the conditions for it (more on that below).
004
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004 quarters example. Basically a prison bunker
004 is a special category reserved for powerful mutants that refuse or physically cannot cooperate. This number can also be issued as a temporary or permanent punishment to misbehaving mutants. The 004 quarters are located underground and have the highest level of security, acting as a sort of bunker for the most dangerous subjects the facility has.
004 rooms are even more barebones than those of 002 and 003s. They have no access to entertainment (unless it is somehow required to contain their mutation) and cannot leave their room under any circumstances. They are more weapons than test subjects.
Do mutants receive education?
All mutants from class 003 and above receive basic education, learning to read, write and count. They additionally get curated history and sociology lessons. Some mutants, namely 001s, attend mandatory classes in certain disciplines to better apply their mutation. For example, Dmitry studied anatomy to know the precise positioning of internal organs.
Mutants are also free to study whatever sciences interest them in their free time by asking for educational materials at the library. Needless to say, most kids aren’t too interested in that, and are very uneducated compared to their outside peers.
Is there censorship in the facility?
All the media mutants are exposed to at the facility is strictly controlled.
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6 y.o. Dima and his politically correct PSP.
The only movies, cartoons, comics, books and games allowed are those that either don't feature the Zone or mutants at all, those that show the discrimination mutants face outside, or those that are very obvious anti-mutant propaganda.
In essence, there are no positive depictions of human-to-mutant interaction, aside from ones between mutants and noble scientists. And, of course, nothing that goes against the general government ideology.
Can mutants be released from the facility?
It is generally assumed that mutants that go into the dome do not come out.
While they are largely dehumanised, the facility is still publicly presented as a sort of scientific sanatorium and hospice for those that cannot safely exist in society. Releasing mutants that know the truth behind the institute’s experiments into the wild is simply of no benefit to the government. So the majority are terminated once their scientific potential is exhausted or if they become too expensive to contain. As a result, few mutants live to adulthood.
Though, there are exceptions to the rule. Occasionally, mutants deemed non-hazardous can be released back into society. This is applicable to mutants that have not experienced significant mistreatment from the facility, lack the ability to talk about their experiences and optimally have been brainwashed by an appropriate 001 subject.
Have other mutants before DT and KT ever escaped?
The funny thing is, escapes aren’t a particularly rare occurrence.
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Dmitry and Katya’s escape in KT’s Official Guide to Coolness.
Despite getting a lot of funding, the facility itself is very disorganised. Most of the money is blatantly pocketed by the higher-ups, so a lot of its structures and equipment are subpar – this includes its outdated safety systems. To top it all off, the security staff isn’t especially well-paid, so their diligence is highly questionable.
With all that piling up, there are around 3 cases of low-level escapes every year. Because of tight budgets and plenty of work to do as is, these escapes are generally brushed under the rug. The institute still keeps tabs on the escapees in case they happen to show up on the radar, but it rarely organises active searches or alerts the public for that matter.
DT and KT’s escape stood out because it was anything but low-level, and pretty bombastic at that. But even that didn’t warrant a public announcement for fear of panic and reputational damage. So if you’re an 003 mutant looking for an opportunity to sneak out… Hell, man, just go for it.
Wrap-up
That’s about all I can say about mutants’ life in the research centre, scratch some small factoids here and there. I tried to answer the most common questions regarding the topic, so I hope your curiosity was satisfied!
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https://www.tumblr.com/the-haiku-bot/738250169066389504/the-fnaf-animatronics-arent-evil-just
YOU HAVE BEEN HAIKU BOTTED
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I’ve been blessed by Haiku bot,,
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brewing-radianite · 4 months
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lore thoughts after the previous cinematic...
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(These may be incorrect and are open to interpretation; It's just my own understanding and thoughts on things! Please do not take this as law or definite word.)
-It's established that Omen, who previously worked for the same company as Iso, was sent to kill Viper to stunt and/or prevent the studying and mass-release of Radianite. At this time, Viper had been working under Kingdom.
-My guess is: this happened before the First Light. Radianite has been discovered by scientists but is still a very new development and not yet ready for the world at large to have access to. As such, people do not know about it yet, Radiants created by the First Light have not become a commonplace occurrence yet.
-I think at one point it was said the First Light occurred roughly a decade before the creation of the VALORANT protocol (it was retconned iirc? but then not replaced by any other time estimate or amount). Under this train of thought, Omen's "death" is at least a full decade (or at least more than a full decade) before the creation of the protocol and hiring of its members.
-The VALORANT Protocol exists for more than just stopping Earth 2 from taking Radianite; we've seen in other cinematics how the Protocol is already formed by the time Earth 2 becomes a consistent problem. Omen, Sova, Iso, and Cypher's mission here also did not have direct ties or mentions to Earth 2; it was a mostly personal loose end to tie up. To that end: The VALORANT Protocol exists to tackle many of the issues surrounding Radianite, Radiants, and how The First Light may have permanently affected their world and many people looking to take advantage of Radianite or Radiants. With the rise of Earth 2, that has just become another prioritized situation to look into.
-The original cast prior to the addition of any new members is the original lineup of VALORANT Protocol Members; Led by Brimstone, Sage, and Viper, leading Omen, Breach, Cypher, Sova, Jett, Phoenix, Raze, and Reyna being their first new agent. Brimstone, Viper, Omen, and Sage are hinted to have history (especially regarding Omen) prior to VALORANT which likely led to founding it. Exactly how they came to hire the rest is unknown/up to the fandom at this time.
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hatchetmanofficial · 1 month
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Hi I just played this game recently but I'm curious about the lore and idk where to find it i see a lot of people mentioning boss stu (I keep reading stfu) and idk who those are do i have to read all the asked questions to get the lore going on or I can find it somewhere else? (Anyway here's a squished alan holding a red flag)
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MDHM LORE (no spoilers for the actual game):
This is only going to cover the backstories/extra details and the world of MDHM but does not touch what is going to happen in the game. Some TW for the lore, will contain stuff like substance abuse, suicide, toxic relationships, gore and child abuse.
Alan is the main love interest of the game. He is an assassin who lives in the woods in the town that set in the game, far from society but occasionally visits when he has "important" stuff to do. He is the second youngest of four brothers. Claude, Jules, and James. Alan has a pretty strained relationship with them especially after their mother passed away from suicide. Alan ran away during high school and has no connections to the current culture in the modern world.
Erika is a new college friend/classmate you encounter in your English class. She is the only adopted child of two dads with whom she is currently keeping secrets to not disappoint them. She works as an employee in the local skater rink and volunteers at the rescue cat shelter. Erika is very fashion-forward and is pretty smart when it comes to problem-solving and has a hobby of solving mysteries. She has a six-legged cat named Loki and lives with her roommate Rosie.
Stu is a child friend who harbors feelings for the player. He hasn't been in contact with them since they left for college as he stayed in their old town behind. He has an older sister named Toni who also left for university, his mom, and his dad who had a pretty unhealthy and dysfunctional relationship until he moved out. Stu lives in a frat house on school grounds and is a part of a band called the Critters of Wreckage (CoW). Stu struggles with pornography addiction as well as drinking as he became very isolated after not talking with the player.
Carver is Alan's coworker. I have not revealed much about him, other than he has the most trauma, especially during childhood, out of everyone. He has an estranged past he can't quite remember after being hired as an assassin. He is missing pupils but is still able to see. He has a fascination for experimenting and dissecting his victims, even though he really isn't allowed to. I would love to point out that Carver doesn't call the player "Guinea Pig". That name is for his OWN person of interest who he has yet to find. He still calls the player "Doe-Eyes" simply because Alan calls them that. His real name is Calvin and he is 31 years old.
Stitches is another coworker of Alan and Carver. Not much is known about him. He isn't human although he appears to be. Stitches, is in fact, made up of three different body parts from three different people. His head, the torso, and his legs. Stitches was created by Boss.
Boss is, obviously, the boss of Alan. No, he doesn't have a name as he simply just goes by "Boss". He is older than the town, older than time actually. He doesn't have much of a physical form but used roadsigns as a body for him to use. He communicates through images or texts from the signs.
Buck is Alan's dad. He doesn't know that Ophelia has passed away since their separation and is still in love with her. He hasn't seen Alan either but still wants to connect with his son.
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aurelion-solar · 5 months
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Hwei Short Story: "Paintings Framed in Half-Light"
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heliinx · 10 months
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canisalbus · 1 month
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You mentioned before that the people who would have access to Machete's bedchamber would likely already know about Vasco. How did that come up in your mind? Did they get caught in the act or was the subject broached with enough trust? How did those people handle it? Sorry if this is a bit vague but I thought about it today and I'm very interested. :)
I think it just has to be the case, I can't imagine how they could manage to hide the fact Vasco is bunking with him from everyone, for years and years. Machete doesn't live alone, he has staff and servants who do his housekeeping and run his errands. Even if Vasco didn't stay there for any extended periods of time and snuck out the back door to avoid attention, I'm assuming at least the people who do his laundry and change his sheets would eventually detect that some sort of funny business had happened. But the number of people who are in on it is still very very small and tightly controlled. His assistant Vittorio definitely knows and helps to manage this situation, so does his personal doctor, and on top of that maybe a handful of most trusted high-ranking emplyees, which he has vetted extremely carefully and pays handsomely for their discreetness and prudence.
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Version 4.6 "Two Worlds Aflame, the Crimson Night Fades" New Artifact Overview
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Hello, Traveler~! Today, Paimon wants to introduce you to the brand-new artifact sets that will be appearing in Version 4.6! Come on, let's take a look~
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bawmbo · 28 days
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Hey memory? Are you ok? You seem.... something alive but not..? Anyways hope ur ok =]
what a good ask! work's hard, but stars don't shine, they burn
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