And today's "deeply distracting au while i wait for my wrist to calm down from attempting to write for too long" iiiiiiiiiis Subnautica! an inevitability for every fandom i'm in after a certain point tbh i just LOVE Subnautica... would love to actually play it myself one day when i have a better computer
ANYWAYS I'm spicing it up this time by mashing both games together and also really mixing up the hermits.
The premise is that the Hermatrix Convoy (HC), a trio of spaceships that travels together in a group as a defense measure against outside dangers, is on its journey. When they have to reroute to slingshot 4546-B, they don't think it's going to be a problem. Knowing the planet is uninhabited and that no other ships are nearby, they all go for the slingshot at the same time, separated by mere seconds.
The gun, of course, gets them all.
Hermatrix-1 crashes in a shallow part of the flooded surface in the subtropics (the setting of the first game) and completely loses the ship, though a dozen survive. Hermatrix-2 crashes in the arctic (Subnautica: Below Zero); their ship remains habitable for survival, but barely, and eight survive.
Hermatrix-3, the smallest of the convoy, manages to switch to planetside navigation and mitigates the damage from the crash. If they want to get off-planet, they'll need some serious repairs, but in the meantime they can still move through the water like a particularly clumsy and slow submarine. The problem is figuring out where they are besides "deep, deep underwater," and what exactly the giant lifeforms the scanner insists are out there are...
Of course, there's groups within each ship as well. The friend groups of HC's staff and passengers does not necessarily correlate to ship assignment, which only adds to the stress of crashing on a supposedly-safe planet's anti-spacecraft gun.
Hermatrix-1's survivors: BDubs (architect, passenger), Zedaph (theoretical physicist), Pearl (janitor), Beef (psychologist), False (metallurgist, passenger), Etho (navigator), Scar (actor, passenger), Hypno (gov't agent, passenger), Iskall (athlete, passenger), xB (xenohistorian, passenger), Jevin (communicator specialist), Keralis (doctor)
Hermatrix-2's survivors: Ren (captain), Xisuma (cybersec specialist), Gem (ambassador, passenger), Impulse (chemist, passenger), Wels (bodyguard, passenger), Joe (teacher, passenger), Cub (CEO, pasenger), Grian (shipwright)
Hermatrix-3's survivors: Doc (spacecraft engineer), Mumbo (architect, passenger), Stress (pharmacologist), Tango (mechanical engineer, passenger), Cleo (acting captain)
If it doesn't clarify them as a passenger, then they are a member of the ship's crew. Loosely based on s9 roles, if that wasn't clear - though some of these are definitely going to change because I don't know some of these Hermits well enough yet.
7 notes
·
View notes
I was reading Madness Snippet again. In Ace Au, Sanji must really be in awkward place. For one, the main reason the charolette siblings are keeping him was not because of Germa. Its a small part but the main reason for them keeping him there was because of Luffy. More specifically, Ace. The sheer pettiness of "Your brother took our Sister. So we're taking your cook". The reson for taking him just increase after tasting his cooking, because its just that good. They are not exactly trying to kill them because they're Ace's brother's crew. But they're also not letting them go scott free either because of the same reason. The Whole Cake arc just become a comedic arc.
The Charlotte siblings absolutely would be that petty haha. Whole Cake Island arc would indeed become a comedy featuring the Straw Hats trying to come up with increasingly creative ways to get Sanji back, and the Charlotte siblings responding with various forms of "No," "No," and "HELL NO."
In the end, Pudding would eventually be moved by Sanji and the rest of the Straw Hats, and help them leave the island. Luffy extends an invitation to her to join his crew, and... well... suffice to say, Pudding pulls a Madeleine haha.
(A side note that has nothing to do with anything whatsoever: Sabo is very, very confused when all his encounters with the Big Mom Pirates involve the Charlottes glaring suspiciously or just outright attacking him on sight/trying to kidnap him. What did he ever do to offend the Big Mom Pirates, aren't his siblings on good terms with them??)
33 notes
·
View notes
Tomasu's Pokemon Team
Because I'm bored yet my brain is also restless, we're gonna put together a Pokemon team for Ikkaku's grandfather. The crazy old lighthouse keeper/retired smuggler/eldritch horror fighter deserves some attention.
Lapras, Ampharos, Drednaw, Houndstone, Drampa, and Hisuian Arcanine. It's no surprise he would gravitate towards Pokemon who are protective, loyal, associated with light, and/are turtles, lol.
1 note
·
View note
now im thinking about how you're technically johnny's wife of convenience but now also simon's girlfriend.
like maybe you're crazy but you do remember johnny telling you that you can see other people, just don't bring them home. but every time you try to, simon is there.
something always suspiciously happens when you're out, conveniently forcing you to cut the date short, and the one that picks you up is simon. he doesn't even let you walk yourself out either. he'll already be at your table, putting your phone and wallet in the back pocket of his jeans. and what's worse, with the one guy who didn't mind, the one who had asked for a raincheck, simon told him that you have a husband at home waiting for them with a warm dinner.
he chuckles under his breath at the guy's reaction— ashen face, wide eyes, and gaping mouth. "don't know what ya saw in tha' bloke anyway. he didn't even cover the bill." because simon stared at him until he skittered out the front door without a backward glance.
and then their dates. they're supposed to be a couple; you're just a front, so why do they keep taking you with them as a third wheel. is it an exhibitionist kink? because that's what it feels like every time they're together. it's all sloppy kisses, grabby hands and you swear that if you hadn't spun around and briskly walked away that one lazy saturday simon was home, they would've probably let you watch them fuck each other stupid on the living room carpet.
it's also hard to bring it up to johnny because either simon's there, leaning on the kitchen island with his arms crossed as he watches you exist, or is taking up far too much space on the couch so that if you want to sit there and watch the telly, you're obligated to press up against his massive thigh. (manspreading, simon? really? truly?) or you can't look him in the eye after listening to the headboard repeatedly slam against the wall all night. you can still hear johnny's moans curling around the edges of your very conscious.
then, you meet the rest of the 141: a tall, broad bear of a man with the ocean in his eyes and an iconic mutton chop beard. john price, he'd rumbled as he shook your hand. and then the other one, a devastatingly pretty man with chocolate-brown eyes, a small scar on his cheek, and perfect, white teeth. kyle, the boys call me gaz. a pleasure. he'd grabbed your hand with both of his as he also shook it.
johnny doesn't stick around, excusing himself quickly as he takes a phone call but simon does. he stands directly behind you— a suffocating presence a silent guardian— so close you can feel his body warmth on the expanse of your back.
little close there, eh simon?
no' at all, boss.
once he starts showing up at your college with lunch, you feel like your patience is dangling by a fragile, whisper-thin thread so you confront him directly.
only to have him shut you down in seconds.
what's johnny's is mine. now sit, i know ya didn't eat breakfast this mornin'.
at least he brought you your favorite meal:}
3K notes
·
View notes