A Patren -1gou design attempt. Based on one out of 3 unused VS Changer lines (other for Lupin Black and Patren 0. Have no ideas for em, sadly, aside from 0 likely being white ranger? -1 and Black's lines sound more wicked, so I assume they are "evil" rangers, hence the look of this one)
Notes and thoughts rambling under the cut
Zombie and Vampire was rather random, but fitting idea to give something unique and "wrong" to those. That's to say, I only have possible thoughts about -1gou role in context of the show
1.5. Or well, in context of my idea? It takes closer to end of the show, so putting whole new 3 rangers seems to bloat the plot/cut the focus
Yea, judging from the name I feel it be logical to assume it is Keiichiro. Idk human experiments from ganglers y'now. Would happen after 44? or mb early, if to put "skinwalker satoru" 2 ep arc earlier as well (I'm trying to think in context of the show's format)
He's likely not having a good day
Feel Gouche still would want to open up Noel with her knife, so would send -1gou to grab him for her. And to overall support motws and/or "play" with kaitous and cops' feelings.
Could learn Kairi's identity this way? I feel it might trigger him out of the -1gou state for a moment. Classic plot of bringing corrupted protag/main character back to normal through "feelings/pushing on what's important to them" follows.
Okay design notes now
White neck-overall main mold thing across all 8 suits? so I assume this one would have it too
He is black ranger, again, going with whole double red idea of the season, so double black (but again I have no idea where would Lupin Black show up...)
It did turned up more like having palette swap with Lupin Read though...At base elements, I feel.
The legs likely would be of the same base mold as patrens have, I'd liked shoes themselves be more sharp but ig you'd better take this as my style thing, not actual design element. Same goes for claws on hands.
Potential VS Changer darker recolor? The VS Vehicle likely original and idk please I have no idea how to design those, sorry
Anyway, think this is all I remember wanting to say. Honestly, just wanted to try and design this one to see how close I might stay to og style of the suits (ngl...I only really like Patren X, other ones are...well, they are ok ig. Thieves get point for collars). I did take some parts from X, obviously...but still feel that realistically, the jacket/coat would be part of the suit's pattern </3 and I don't like it myself.
Oh yea also, corrupted protags, am I right? <3
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SFX Magazine Issue 372 - Designing Good Omens ❤ 😊
PRODUCTION DESIGNER MICHAEL RALPH REVEALS HOW THE SHOW’S CENTREPIECE SET, WHICKBER STREET, WAS GIVEN A DEVILISHLY CLEVER UPGRADE FOR THE SECOND SEASON
WORDS: DAVE GOLDER
Invisible Columns And Thin Walls “The new studio is Pyramid Studios in Bathgate – it used to be a furniture warehouse. And unfortunately – or fortunately, because I accept these things as not challenges but gifts – right down the middle of that studio are a series of upright columns. But you’ll never spot them on screen. I had to build them in and integrate them into the walls and still get the streets between them. And it worked.
“There’s all sorts of cheeky design values to those sets. Normally a set like this is double-skin. In other words, you do an interior wall and an exterior wall, with an airspace in between. But really, the only time a viewer notices that there’s that width is at the doors and the windows. So I cheated all that. I ended up with single walls everywhere. So the exterior wall is the interior wall, just painted. All I did was make the sash windows and entrances wider to give it some depth as you walked in.”
GOOD OMENS HAD A CHANGE of location for its second season, but hopefully you didn’t notice. Because Whickber Street in Soho upped sticks from an airfield in Hertfordshire to a furniture warehouse in Bathgate, Edinburgh. It’s the kind of nonsensical geographical shenanigans that could only make sense in the crazy world of film and TV, and production designer Michael Ralph was the man in charge of rebuilding and expanding the show’s vast central set. “I wish we could have built more in season one than we did,” says Ralph, whose previous work has included Primeval and Dickensian. “We built the ground floor of everything and the facades of all the shops. But we didn’t build anything higher than that, because we were out on an airfield in a very, very difficult terrain and weather conditions, so we really couldn’t go much higher. Visual effects created the upper levels.”
But with season two the set has gone to a whole other level… literally. “What happened was that the rest of the street became integrated into the series’s storyline,” explains Ralph. “So we needed a record shop, we needed a coffee shop that actually had an inside, we needed a magic shop, we needed the pub. To introduce those meant we had to
change the street with a layout that works from a storylines point of view. In other words, things like someone standing at the counter in the record shop had to be able to eyeball somebody standing at the counter in the coffee shop. They had to be able to eyeball Aziraphale
sitting in his office in the window of the bookshop. But the rest of it was a pleasure to do inside, because we could expand it and I could go up two storeys.”
For most of the set, which is around 80 metres long and 60 metres wide, the two storeys only applied to the shop frontages, but in the case of Aziraphale’s bookshop, it allowed Ralph to build the mezzanine level for real this time. According to Ralph it became one of the cast and crews’ favourite places to hang out during down time.
But while AZ Fell & Co has grown in height, it actually has a slightly smaller footprint because of the logistics of adapting it to the new studio.
“Everybody swore to me that no one would notice,” says Ralph wryly. “I walked onto it and instinctively knew there was a difference
immediately, and they hated me for that. I have this innate sense about spatial awareness and an eye like a spirit level.
“It’s not a lot, though – I think we’ve lost maybe two and a half feet on the front wall internally. I think that there’s a couple of other smaller areas, but only I’d notice. So I can be really annoying to my guys, but only on those levels. Not on any other. They actually quite like me…”
Populating The Bookshop “The props in the new bookshop set were a flawless reproduction from the set decorator Bronwyn Franklin [who is also Ralph’s wife]. It was really the worst-case scenario after season one. She works off the concept art that I produce, but what she does is she adds so much more to the character of the set. She doesn’t buy anything she doesn’t love, or doesn’t fit the character.
“But the things she put a lot of work into finding for season one, they were pretty much one-offs. When we burnt the set down in the sixth episode, we lost a lot of props, many of which had been spotted and appreciated by the fans. So Bronwyn had to discover a new set decorating technique: forensic buying.
“She found it all – duplicates and replicas. It took ages. In that respect, the Covid delay was very helpful for Bron. There’s 7,000 books in there and there’s not one fake book. That’s mainly because… it’s a weird thing to say, but we wanted it to smell and feel like a bookshop
to everybody that was in it, all the time.
“It affects everybody subliminally; it affects everybody’s performance – actors and crew – it raises the bar 15 to 20%. And the detail, you know… We love a lot of detail.”
(look at the description under this, they called him 'Azi' hehehehe :D <3)
Aziraphale’s Inspirational Correspondence “There’s not one single scrap of paper on Aziraphale’s desk that isn’t written specifically for Aziraphale. Every single piece is not just fodder that’s been shoved
there, it has a purpose; it’s a letter of thanks, or an enquiry about a
book or something.
“Michael Sheen is so submerged in his character he would get lost
sitting at his own desk, reading his own correspondence between
takes. I believe wholeheartedly that if you put that much care into every single piece of detail, on that desk and in that room, that
everybody feels it, including the crew, and then they give that set
the same respect it deserves.
“They also lift their game because they believe that they’re doing something of so much care and value. Really, it’s a domino effect of passion and care for what you’re producing.”
Alternative Music “My daughter Mickey is lead graphic designer [two of Ralph’s sons worked on the series too, one as a concept artist, the other in props]. They’re the ones that produced all of that handwritten work on the desk. She’s the one that took on the record shop and made up 80 band names so that we didn’t have to get copyright clearance from real bands. Then she produced records and sleeves that spanned 50, 60 years of their recordings, and all of the graphics
on the walls.
“I remember Michael and Neil [Gaiman] getting lost following one band’s history on the wall, looking at their posters and albums desperately trying to find out whether they survived that emo period.”
It’s A Kind Of Magic One of the new shops in Whickber Street for season two was Will Goldstone’s Magic Shop, which is full of as many Easter eggs as off-the-shelf conjuring tricks, including a Matt Smith Doctor Who-style fez and a toy orang-utan that’s a nod to Discworld’s
The Librarian. Ralph says that while the series is full of references to Gaiman, Pratchett and Doctor Who, Michael Sheen never complained about a lack of Masters Of Sex in-jokes. “He’d be the last person to make that sort of comment!”
Ralph also reveals that the magic shop counter was another one of his
wife’s purchases, bought at a Glasgow reclamation yard.
The Anansi Boys Connection Ralph reveals that Good Omens season two used the state-of-the-art special effects tech Volume (famous for its use in The Mandalorian to create virtual backdrops) for just one sequence, but he will be using it extensively elsewhere on another Gaiman TV series being made for Prime Video.
“We used Volume on the opening sequence to create the creation of the universe. I was designing Anansi Boys in duality with this project, which seems an outrageously suicidal thing to do. But it was fantastic and Anansi Boys was all on Volume. So I designed for Volume on
one show and not Volume on the other. The complexities and the psychology of both is different.”
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Deciphering the Angelic Language
DO NOT ASK NEIL ABOUT FAN THEORY
Oh boy, I'm finally tackling a post on this! I haven't seen a ton of discussion about this or progress and I think that's because it's very complicated. I've done a bit of work on it and I'm hoping by sharing here we'll be able to combine our brainpower and make some more progress!
SO! Let's get into it shall we?
Let's start with what we've been told about the Angelic Language:
An SFX team member said that the pillars in heaven "don't translate into words" (so maybe it translates into something like hex? ASCII?)
A speaker at Ineffablecon confirmed that the language "contains meaning and can be decoded"
According to the Chapter 6 VFX Breakdown video, "The creative team broke down the symbols into an alphabet of about 140 runes"
I'm going to start with that last bullet point. An alphabet of about 140 runes, which math-wise narrows down what type of alphabet we might be looking at. Specifically, I think it might point to Consonant/Vowel Pairs, which gives you 126 characters, then add in numbers and punctuation, you've got about 140. That's my best guess anyway.
The next thing i did was look at the Heaven CCTV footage of Gabriel FRAME BY FRAME to analyze the runes on the screen in these scenes. I think this is the best place to start for a number of reasons, first of all, being that the CCTV footage seems to only use a subset of the runes that don't include and modifications like extra dots or ticks. I consider them base runes.
Secondly, the runes cycle through a lot of changes here so it's a great place to look for patterns, and find patterns I did.
I found 4 sets of runes that cycle sequentially through a repeating pattern. Okay I'm going to do my very best to explain this.
The above we will call set A
The above we will call set B
The above we will call set C
The above we will call set D
The runes on the CCTV will *almost* always follow the sequence of their set, and when they reach the end of the set, they're marked with one of the following first two sequences below which I'm referring to as "indicator runes" after which they either repeat the same set or a different set.
The only time the runes change in the middle of a sequence is when they're denoted by the third row indicator runes before the change occurs.
So there does at least seem to be some pattern to the runes, at least when it comes to the ones used in the CCTV footage. These however are only about half of the total number of runes, the other half are derived from these initial ones, and have additional tick marks and dots added to them to add some sort of meaning and differentiation.
These screen grabs are from the Chapter 6 VFX Breakdown video, and during the lead in to these animations I think I can also say that the language is probably read right to left, as that's the direction the runes scroll in on the screen.
These scenes are also shown with a certain glowing overlay, so I'm wondering if when we can figure the language out, if there is an interesting message here to be read as well.
Anyway! If you have any other info or this has sparked any ideas about the language for you please let me know! I will continue to play with it and update when I have anything of note! :)
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Hi Penny! I’ve been recently watching dub/abridged stuff (like your dub videos and TFS DBZ Abridged) and I was wondering if you grow up watching any dub/abridged that may have inspired you to do the dub videos? Or just really enjoyed them!
so the primary thing that inspired me to make SRTF specifically was just being a part of the RTF that SRTF is a spin-off from. i wanted to make a gaming-focused version of the show that incorporated some production value improvements i had been floating around for a bit such as recording remotely and making the whole thing a bit more edited with sfx and music and such.
BUT i will say that even before i was a part of og RTF i had previously really loved the idea of dubbing over movies/games on mute and i always had a fascination with it. i remember a few times on road trips i would be watching a movie in the backseat with my sisters and would be like "hey do u wanna mute this and make up stuff over it", which i only ever convinced them to do like one time and i remember having a blast. i also have to give a huge shout out to some old comedic Sonic dubs i ran into as a kid that almost certainly inspired the direction of the show subconsciously. i believe they were from Mardiculous? i dont think they're public anymore, at least not the ones i watched and was rlly into, but it's something that does immediately come to mind when thinking about early influences so i gotta give the respect.
i actually have never really watched the more popular abridged shows though! i have zero history with DBZA or anything of the sort i only hear about it in passing haha.
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