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#os hacknet
os-hacknet · 24 days
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<Emma> I'm... sorry to say that Naix has passed away, likely permanently now.
<Emma> They injected themself into Testbuild's world and died from exposure with an acidic gas flooding the Barrens.
<Emma> I recovered what little data was left attributed to them, but I don't see any chance of restoration.
upload naixRecovered.zip
<Coel> wwhat
<N0va> Ah.
<N0va> I told them not to go after them again. Guess they didn't believe me.
<N0va> Though I guess it's not a good time to talk about that.
<Coel> Like
<Coel> fully dead?
<N0va> Their clothes are all that's in the file.
<N0va> JFC someone tell me that doesn't mean they fully decomposed.
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diginiko-asks · 4 months
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INCOMING CONNECTION
( @os-hacknet // Coel )
SSHCrack Complete
SSH Session Established
* Coel joined.
[Coel] Boop!
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Ah!
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...
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...Who are you?
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proxy-node-x04 · 4 months
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( @os-hacknet.coel )
Probing system...
...Oh, wait.
Logging in as Administrator...
TRACE INITIALIZED 100.00
Logging in... Welcome, Naix
TRACE 50.00
OrbitalStrike Initialized
TRACE 00.00
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krb-recoverysystem · 3 months
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Grant new IP
[ DISCONNECTED ]
[ CONNECTED TO os-hacknet ]
IP address successfully reset
Foreign trace averted
Preparing for reboot...
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ask-os-testbuild · 4 months
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// alright i'm bored and remembered i still have nikobot as a character so
// asks are open for nikobot now
// so for now we have:
// testbuild, sequencer, those two but irc edition, nikobot
// the other 3 are in os-hacknet and naix got naixed on
// good luck
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society-of-non-cats · 4 months
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INCOMING CONNECTION
( @os-hacknet // Coel )
SSHCrack Complete
Establishing SSH Session
* Coel joined.
[Coel] Boop.
[ Beep! ]
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duskglowraider · 1 year
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- Aux
- He/Him | It/Its | They/Them
- Transmasc | Non-binary | Pansexual
- Native American (Osage)
- No written DNI, I judge you myself (Just be a normal person please I’m begging)
- This is a canon x oc/self insert blog. I’m here to be cringe and free
- I like my men pretty and my women able to kill me
F/O, OC, S/I list and more below the cut
- I don’t consider myself truly dating any of my F/Os. I live vicariously through my OCs most of the time. I actually love and support doubles but if it makes you uncomfortable, I have a specific tag for each that you can blacklist if that helps. It’s with the lists below.
- I am 24 and MAY mention NSFW things but it’ll be rare for this account and tagged as .suggestive and only be in txt form.
- All of my OCs are transmasc. Sorry pal I don’t make the rules I just follow them.
- My writing may include violence or darkish themes along those lines. It’ll be tagged appropriately with TW/[trigger here]. Technically you could say wh.ump, I do like the ‘hurt then comfort’ part of it since that’s why I write that sometimes. We like to see bitches heal and get loved here, but also the drama of it.
- I don’t like getting into discourse and will try to keep my blog free of it. Not that I’m ignoring the issues, I just want a space where I can be cringe and free. If I ever say or do something stupid, let me know privately so I can correct it.
- Lastly, I don’t vet everyone I reblog from. I only vet when I intend to follow someone and even then sometimes things get past me. Let me know right away privately if there is an issue from someone I follow/reblog from and I’ll take care of it.
- Other interests include; Horror movies/games, mythology, philosophy, history, how video game AIs work, THYLACINES, VtM, Bloodborne, Dark Souls, Pathologic, Thief, etc.
- I am a CSA survivor and Abuse Survivor. I have ADHD and intense body dysmorphia.
- I like masculine terms used for me such as dude, guy, etc. I also don’t mind. The use of queen with me either. Whatever terms/pronouns will make the joke funnier. If it’s not funny, I get to drink all the soda in your house and sleep in your bed. (/j)
Primary
Typically shipped with an OC but know I live vicariously through them.
Elaine (Dislyte) | .The Moon And The Sea | Levi (OC)
Ahmed (Dislyte) | .Overnight Radio | Kieran (OC)
Ranni (Elden Ring) | .Age of Stars | Iris (OC)
Ji-Woon Hak (Dead by Daylight) | .Show Stopping | Fytch (S/I)
Gerard Keay (The Magnus Archives) | .Midnight Glow | Gwyn O’Cleary (OC)
Artemy Burakh (Pathologic) | .Madmen’s Insight | Phaenon (OC)
Secondary
I love them I just don’t talk about them as much as the others. They also tend not to have a personal tag.
Lucio (Overwatch) | .Lucio
Lifeweaver (Overwatch) | .Lifeweaver
Helen (The Magnus Archives) | .Helen
Dorian Storm (Critical Role) | .Dorian
Timur (Destiny) | .Timur
Hypnos (Hades) | .Hypnos
Shin Mulphur (Destiny) | .Shin
Gwyndolin (Dark Souls) | .Gwyndolin
Ollie (Dislyte) | .Ollie
Cuthbert Beckett (VtM) | .Beckett
Secret
These ones are secret because I’m embarrassed about them or their source. Maybe one day I’ll actually say who they.
.Royalty in blood
.Hacknet
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the-writer-machine · 4 months
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Confidants
Cameron - @zeralight-asks - FOOL - RANK - ⭐ ⭐ Skills: - Spy - "Allows a chance for one type effectiveness to be revealed."
Silver - @robot-lady - EMPRESS - RANK - ⭐ ⭐ Skills: N/A
L1nk - @ask-l1nk - JUSTICE - RANK - ⭐ ⭐ Skills: - Signal Boost - "Reach out across timelines using one’s robotic body, even from within a palace."
Futaba - @navi-sakura - HERMIT - RANK - ⭐ ⭐ ⭐ Skills: - Moral Support - "Allows one to gradually recover over time."
Leo - @ask-leo-and-company - DEATH - RANK - ⭐ Skills: N/A
Viera IRC - @os-hacknet - DEVIL - RANK - ⭐ ⭐ Skills: - Restore - "Allows one to restore their status to the initiation of combat."
Jake & Reikka - @scarletlights - STAR - RANK - ⭐ Skills: - Stealth - "Allows one to sneak past Shadows with ease."
Niko - @diginiko-asks - SUN - RANK - ⭐ Skills: N/A
The World - @the-writer-machine - WORLD - RANK - ⭐ ⭐ ⭐ ⭐ Skills: - Velvet Company - "Residents of the simulation may join one in the Velvet Room."
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contadorpj · 5 months
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No universo dos profissionais de Tecnologia da Informação (TI), a paixão por jogos não é apenas uma forma de entretenimento, mas também uma ferramenta de aprendizado e desenvolvimento de habilidades essenciais para a carreira. Aqui, exploramos alguns jogos que oferecem não apenas diversão, mas também valor educacional e de desenvolvimento profissional para aqueles na área de TI. 🌐👾🤖
1. Hacknet 💻
Hacknet é um simulador de hacking imersivo que oferece uma experiência realista de invasão de sistemas. Utilizando uma interface baseada em texto, o jogo desafia os jogadores a resolver quebra-cabeças complexos com conhecimentos de comandos e scripts reais. É um excelente meio para entender melhor a segurança cibernética, redes e o funcionamento interno dos sistemas operacionais.
2. Shenzhen I/O 🛠
Desenvolvido pela Zachtronics, Shenzhen I/O é um jogo que coloca os jogadores no papel de um engenheiro trabalhando na cidade de Shenzhen, na China. O objetivo é construir circuitos e escrever código em uma linguagem de programação assembly simplificada. Este jogo não apenas desafia o jogador a pensar de forma crítica e eficiente, mas também oferece uma introdução prática às noções básicas de eletrônica e programação de baixo nível.
3. Factorio 🏭
Factorio é um jogo de estratégia em tempo real onde o jogador constrói e mantém fábricas em um ambiente alienígena. O jogo incentiva a otimização de recursos, planejamento de layout e automação, habilidades diretamente aplicáveis ao gerenciamento de projetos de TI e à mentalidade de eficiência operacional. Além disso, o jogo possui uma complexa rede de produção que pode ser uma excelente metáfora para o desenvolvimento de sistemas e infraestruturas de TI.
🔗Para mais informações, nos chame no Whatsapp (11) 97305-3545
✨ou visite nosso Site: recrute.tech
#recrute #tech #ti #dev #europe #exterior #vagas #followforfollowback #instalike
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os-hacknet · 6 days
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<Emma> Alright bit of an update
<Emma> Turns out Writer isn't actually guilty for Naix's death. The gas was always there in the Barrens, his actions only made it leak into the Refuge.
<Emma> Still blows but he had been particularly distraught about possibly killing a Niko, even if indirectly.
<Coel> You say Niko like it's a species-
<N0va> I've seen into Testbuild's world before, so...
<N0va> Wait, the gas leaked into the Refuge?
<N0va> That's straight up gen
<N0va> I would much rather not talk about that, actually.
<Pixxe> dumbfucks we have a killer in our chat
<Pixxe> can we like. KICK THEM
<Pixxe> ???
<N0va> One, language. Two, yeah, actually.
<System> User 'Testbuild' removed from IRC.
<Pixxe> so is naix like fully dead now? no revives or anything?
<Pixxe> i wasn't that involved with all this but like. wow
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canmom · 4 years
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I'm a little curious about what is apparently called the litrpg subgenre... because like it's pretty much a web native subgenre, it seems to have become wildly popular in terms of like sales and so on, but basically nobody i know really reads/watches it outside of maybe dungeon meshi?
I have an itch to maybe do something with the concept of a world that runs on game rules and have for a while, but I really struggle to figure out what the actual story would be. I have no interest in retreading 'self-insert hero starts at the bottom and works their way up to be the strongest' which seems to be the standard narrative for these things.
it's notable to me that the litrpg stories I've encountered don't often work like a real multiplayer rpg. the protagonist can hardly be the best if everyone is limited to the current patch's item level, competing to squeeze out a fraction of a percent higher dps. instead a common conceit seems to be that the ecosystem fully runs on rpg rules with an equivalent representation for players and enemies. a powerful enemy is not one that's spawned in a high level area or raid instance, but the survivor of a series of battles comparable to the protagonist. kill strong things, get xp, become strong thing yourself. in this regard it seems to more closely resemble very early, simulation-oriented experiments in what would become the mmo form, such as ultima online, rather than a post-WoW mmo.
anyway, rather than the isekai super-protagonist, I want to imagine something like what you actually get with players of an mmo, where reaching the top is a relatively banal achievement. the idea of an economy actually structured around loot drops is one thought (inspired by certain of charity's short stories), along with taking 'extra-diagetic' gameplay notions like a meta strat, weekly lockout, rotation, 'best in slot' etc. and imagining they're diegetically how people encounter the world they live in. but beyond cheap jokes like, "oh, I'm going to work to kill the god of dragons 20 times, see you this afternoon" I'm not sure what to do with this.
the other thought is to take a functioning game rules world and imagine people find a way to mess with the game's underlying code. we can draw on all the speedrunning and hacking repertoire: clipping through walls, duplicating objects, exploiting AI, wrong warps, overflowing buffers, all the way up to arbitrary code execution. there is potential for a story there: the status quo of the rpg world is disrupted when word spreads of an exploit, what happens next?
the problem is that such tricks are interesting insofar as they're engineering puzzles: you have limited tools and you have to combine them in an unexpected way to achieve some (often fairly arbitrary) goal. it becomes really sublime when it reaches the level of pannenkoek2012's videos, pulling out really complex chains of integer overflow tricks requiring hours of precise computer controlled inputs, just to avoid pressing the A button. but as the author creating an imaginary game system for the story, I'd have to devise a system rich enough that the unexpected trick feels like a plausible follow through and not just an authorial fiat.
it almost feels like this idea would be better as a kind of very self aware game with a deliberate 'glitch' which the characters react to. but such fake glitches are rarely as interesting as real ones... a game is supposed to guide its players towards the solution.
(this is why 'hacking' games such as hacknet fall a bit short... there was a conceptually neat bit in hacknet where the 'virtual machine' (the game) is compromised by a rival hacker and you have to edit the game files using the OS to continue. in practice the game pretty much spoonfed the relevant console commands to you. zachtronics programming games at least actually realise that feeling...)
in this regard, perhaps I'm looking for something a bit like CrossCode, which is a zelda-like game set in a kind of sci fi mmo using players in vr controlling programmable matter avatars. there are some good sequences in that game where competing hackers adjust the rules of the game to make a fight unwinnable and then the opposing hacker finds a loophole... but it's limited to a few sequences and the satisfaction is mostly that of seeing a number get very big.
a lot of potential for satisfying feelings of having broken a system wide open comes from systems with modular components and interfaces which can combine in unpredictable ways. the most extreme example of this in games that i know of is magic the gathering, which is a kind of linguistic program whose cards interact by means of keywords. magic is fascinating in one way because although combinations for e.g. infinite damage certainly exist, they don't destroy the game, and may even be inferior to decks which move faster. but it is immensely satisfying in magic to set a combo deck in motion.
I'm still kind of stuck for what story I'd want to tell with these elements, though. the glitch would presumably set off some sort of scientific revolution type scenario, as people race to take advantage of the new discovery and new social configurations grow to match? but how does this relate to characters and themes and so on? this is where i always get stuck.
it does seem funny to think of the history of science this way though - electricity as a glitch allowing access to the underlying system, computers as an ACE exploit. go too far down that road and you end up sounding like a lesswronger though...
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proxy-node-x04 · 4 months
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INCOMING CONNECTION ( @os-hacknet // Coel )
Port 22 Opened by ???.???.???.??? Port 21 Opened by ???.???.???.??? Port 80 Opened by ???.???.???.??? -- Initializing PortHack --
TRACE 70.00
PortHack Complete Administrator Access Granted Welcome, Naix
TRACE 20.00
TRACE 00.00
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krb-recoverysystem · 3 months
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BOOTUP SEQUENCE READY SCANNING... SYSTEMS 1 NON-FUNCTIONAL 3 FUNCTIONAL SCANNING FOR BACKUPS... RESTORE SYSTEM Niko2 FROM LAST BACKUP? Y/N
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https://www.tumblr.com/os-hacknet/751688709657722880/tumblr-soim-going-to-try-to-explain-this-as
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HackNet
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You never see people using 1337 any more, you know?
There’s gonna be mild spoilers in here ‘cos there’s something I have to talk about, so if you were already interested in HackNet (you should be!), skip the bolded sections.
HackNet purports to be a realistic hacking experience, and while I can’t speak to how true that is, it certainly feels authentic. It’s not your typical movie-syle vivid green text cascades and literal visual representations of firewalls- the entire game can be played through the command line (though it has some clickable shortcuts if you’re a script kiddie loser scrub).
Renowned hacker Bit has gone missing, presumed dead, and his failsafe system sends out a pre-written email... to your address. Contained within are some simple instructions and tutorials, and the first breadcrumbs to begin the search to find out what the heck happened to him.
Gameplay loop boils down to breaking through the security systems of a target PC, finding the files you’re looking for, deleting or making a copy of them, and then removing all trace of your presence. It was getting a little bit samey, but then...
!!SPOILERS!!
...I got counter-hacked, and they deleted my OS, resulting in the BSOD seen above. The game reboots, but all of the GUI interface is gone. The music is gone. Sound effects, colours- everything is gone, reduced to nothing but a command line. And then, with no help, I had to put my OS back together, manually using the command line to hack a computer on the same network and download their version of it... which then looked and sounded completely different to the one I had been using. It was chilling, and very exciting to watch unfold.
!!SPOILER ENDS!!
Fin or Bin:
Knowing now what kind of loops HackNet is going to throw at me, I can’t wait to see what else it does further down the line. Games that play with the fourth wall in such a clever way are like chicken soup for my decades-jaded self. Yeah, we’re Finishing this one.
(Steam, also available in the Humble Trove)
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