#p3rd
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after playing 400-800hrs in 12 monster hunter games each I can say they really don't have a fucking clue what to do with end game. the last time end game was engaging and meaningful was 3u but the last time endgame was the most varied was IB. wilds is even worse than worlds because of artian weapons outclassing so much of the roster.why would I bother making every weapon in a class when I can just make 10 different artian weapons? they have 3 3slot decos, decent white sharpness, high base raw and elemental and 20% affinity. they're really good weapons. sure the new mitzune duals look sick but my water artian duals are better. like insanely better. Tempered monsters just aren't fun. they're not creative or interesting. they're just bigger number try not to die git gud bullshit in my power fantasy game about making hats from giant frog asses. they're also not really rewarding. not in the way that hunting a normal monster is. doubly so for arc tempered monsters. it's not even a skill check or a gear check it's about throwing yourself at it until you get it right. you'll never reach a new peak by grinding tempered monsters. you might get a new weapon or title. but you won't get new armor or skills from it. tempered monsters completely break the basic gameplay loop of monster hunter and I don't think they should keep doing them. it's antithetical to the series. frenzied monsters always made more sense, both from an ecological point and a video gamey point to me. it's just a shame that guild quests were also complete ass.
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It's been a couple of months since I played P3rd on my laptop and I completely got unaccustomed to the combat from there. I bought a joystick to play games on my phone and therefore I tried to play it here too. Guess what, I forgot how my cats gather together as soon as they hear the amygatos/palicos meowing. Here's a pic from two of them while I tried to finish a mission about hunting a jaggia which I didn't even know there was a difference between male and female jaggi

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After playing Portable 3rd a bit more, I really gotta ask WHY some people call it the best in the series. I understand why it sold so much in Japan, but I don't really get the amount I've heard western players claiming it to be the best.
A few hours in, yes I'm having fun cause it's Monster Hunter, but I can't really think of any reason to play it over 3 Ultimate. 3U is just missing Bulldrome (literally who cares), Tigrex, Brute Tigrex, Akantor, Ukanlos, and Amatsu. 32 large monsters, compared to the 51 in 3 Ultimate, or the 59 from Freedom Unite.
Is it just because it's a 3rd gen game without underwater combat? Is that all it is???
#monster hunter portable 3rd#monster hunter#i understand the hype every other game gets. i get why people like specific entries beyond pure nostalgia#but aside from an irrational VEHEMENT opposition to underwater combat I just don't get it for p3rd
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when i was a kid i grew up playing morrowind, oblivion, open world stuff like that, so when i saw this review, heard about exploring different areas, importance of gathering and how you wont find your enemy quick (+ this shot)
i imagined an open world game instead of how it actually is (going out of the village by picking a quest in certain area, loading screens between areas etc.), in my imagination you spent a lot of time exploring forests, mountains, jungles, most of the time gathering materials to prepare for hunting when you eventually find a monster
its funny how different things can be from your imagination and expectations from limited knowledge, what i finally got to play when i was 16 and my brothers got cfw to pirate games on our psp was much, much different than what 8 year old me imagined, but one of my favorite games ever nonetheless and i spent a lot of time clawing my way to victory in mountains and caves, looking up information on different sites



youtube
i cant believe this fucking video is 15 years old goddamn
#though its kinda funny we decided to download freedom unite instead of portable 3rd just based on amount of quests weapons armors and no#g rank in p3rd#i wonder how things would be different if i started with p3rd instead
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Learning things about P3rd's progression, namely that Village is ONLY Low Rank. You have to do the Guild quests, the ones scaled for multiplayer in terms of HP, in order to actually play high rank and fight the real final boss.
Anyway, flagship monster Zinogre. Hi Zinogre!

Bye Zinogre!

This...gave me end credits? What the hell? Why? The game is NOWHERE near done lmfao.


Sort of frustrating that the final boss is trapped at the end of multiplayer High Rank. What is the Point of village mode having TWO MORE STAR TIERS after you beat Zinogre to end 4*, if they're all still low-rank? Man, this is the point where MHFU threw Lunastra and Kushala Daora at me. It could be argued that was a mistake, and that Low Rank Village in MHFU was both too long and potentially too difficult, but it added spice! It also made me want to quit sometimes! The Gamer's Contradiction.
People whine about Wilds playing credits after 20 hour comically-easy Low Rank as though Portable 3rd hasn't done EXACTLY that.
It does feel like Tutorial Mode is over, though. The very first monster in 5* village? My good friend Nargacuga!


The cuga has been narg'd. huh.

This fight is really fun with evasion gear, I'm absolute trash at it but can see the shape of getting good. He's much faster than in MHFU, and his hitbox is so much better, while everything still does so little damage I'm in no danger of carting. Tutorial mode NOT done yet.
P3rd's progression feels like I should have been playing Guild quests the whole time. This game is begging and screaming, from all angles of approach, to be played With Friends.
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Monster Hunter 1 is like experiencing memory loss with how jank but limited the controls are
Though I'll probably be able to play the other games better by putting myself through this hell
I have fought (insofar with a party) Basarios, Yian Kut Ku and Velocidrome. Need to pick up on Village. I also need to get FU, Tri or p3rd emulated at some point.
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When Capcom revealed that Monster Hunter Rise was removing hot & cold drinks and automatically tracked monsters, quite a few people got worked up about how they were "removing the hunting from monster hunter." Despite the fact that the drinks were mostly just busywork in new monster hunter, and "tracking" has only ever been running around like a chicken without its head until you either spot & paintball the monster or, in world, find enough glowy tracks the game skips the pretense and just lets you follow it.
I finally got around to playing through Freedom Unite earlier this year with a friend (having started with 4U and played every game P3rd and later), and had a ton of fun with it despite a rather different experience from 5th gen.
That experience fully elucidated that Monster Hunter exists in a sort of tension with itself, between "preparation matters" and "co-op boss battler." Recent games, especially 5th gen, have leaned hard into the latter, especially with the massive boost to player options & monster health to compensate.
Every 4th and 5th gen game has made managing items less important, with automatic farms, item loadouts, and 5th gen's in-quest restock. Power & defense charms/talons are just small speedbumps you're waiting to pick up (Rise tried to make this somewhat interesting by making you constantly starving for funds so being them had an impact), but once you have them you stick them in your inventory and never worry. 4U added item loadouts so you rarely needed to check your inventory; I remember going back to 3U, I hated the lack of item loadouts, and would constantly forget to restock stuff.
Freedom Unite I was checking my box before every quest, and the only times I forgot items were because I wasn't thinking ahead when I did so. You have 24 inventory slots in that game, with no field or gunner pouch. My friend and I started carrying herbs around with us for additional healing, and in high rank added combo books so we could make mega potions without worry. Eventually they became rarely necessary, but it was still an active choice for how we used those inventory slots.
Traps, flash bombs, and tainted meat took up precious inventory space, but, if used well, could make our hunts far more successful. Bombs weren't just a thing we carried around for when a monster went to sleep, but saved for breaking parts like shogun ceanataur claws.
Every fight felt like a ticking clock on our available inventory, and it was riveting. Since monsters generally died without too many hits, we had less of a rush to just do damage like in 5th gen but rather were focusing on surviving while getting in the occasional necessary blow.
4U approaches the feel of the latter element, but inventory doesn't play as large a part. And the health bloat of 5th gen monsters, plus longer tells allowing for more reactive, rather than proactive, play is a completely different feel. Iceborne Fatalis gets the closest to that feel, but that's one fight in a massive game.
5th gen is fantastic to play with friends and just cycle through fights without much worry, and Sunbreak is the most fun I've had as a lance main in the heat of a fight, but there's just that little bit missing to achieve that.
I would love to see 6th gen try to revisit that feeling, but a big part of "preparation matters" is allowing monsters to get locked down with good prep. I remember in 4U with an SnS I could fully lock down a g-rank rathalos for 90% of the fight to help with farming. With sonic & flash bombs getting their capacity & effectiveness reduced (though sunbreak at least made flash bombs always work but provide fewer free hits, which I appreciate) and monsters falling / getting exhausted less, preparation can't really matter as much. And Rise's Endemic Life, "prep" is just running around the map before you run at the monsters; it approaches that feel, but you have the whole map at your disposal, instead of making choices.
I think the game could really make prep matter again by taking Rise's endemic life and instead making equivalents in hunting equipment you bring with you to hunts, in a similar slot to mantles. Provide a few big, punchy options that have specific effectiveness and reward knowing a monster & how to exploit it beyond just when it'll do which attack.
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Hey anyone out there can teach me how (+point towards a group/server where i can if possible) to play online with the ppsspp emulator on an android phone? I want to play monster hunter p3rd without feeling like i'm a target dummy 100% of the time
#all of the guild missions are for 2 players#games of gen 3 and earlier don't have team size balancing#monster hunter#mh#emulation#ppsspp
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I’ve been watching the cutscenes from older MH games lately and am growing fond of this guy.

The hunter in Bone armor set. This image is from MH2 opening, but I'm sure MH veterans have seen him at least once in various cutscenes. Let me prove it. (LONG post)
ドスのOPで初登場して以来、XXまでの各ムービーにしれっと混ざり続けるボーン一式のハンター氏が気になってまとめてみました。長いよ?

FU/P2G opening (left). Looks like he captured a Rathalos with the LS & Bow users. Perhaps the camera person failed to catch that GL user who appeared in MH2 opening.

P3rd opening. Walks in front of the general store, drinking something.

P3rd ending. Sits behind the Dondurma guardsman, drinking something again.

3U/3G opening. Brachy didn’t let him have another Cool Drink this time. Poor guy.


MH4 ending. Top (2:02): He’s with someone wearing female gunner Rathian set. Maybe she’s a Bow user. Bottom (3:23): Having a look at Wycoon doing his business. You can also find Ace Cadet here.

4U/4G story cutscene. Trying to have a Cool Drink but...?

4U/4G ending. Just about to enjoy his meal with his palico.

GU/XX opening. Looks like he’s ready to eat fondue.
I want to draw a fanart of him someday. Bone set is one of iconic armors of MH in my opinion. I like its design and he looks so cool and brave in MH2 opening. Horn user as a protagonist... it won’t happen again (sorry, HH users!)
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honestly seems like there's a NUMBER of things throughout monster hunter games that are neat, but get either dropped or ignored. remember the unite farm that wasn't just "dump resources in for more resources"? remember the relic weapon system where you could get weapons with elements OUTSIDE of what they'd normally be? remember underwater?
All this just kind of reminds me that Capcom is far more likely to refine a feature in the next title with something to succeed it; the plethora of things that could be farmed in FU and P3rd was sort of succeeded by expeditions, until World got it fully right by allowing for expeditions in every locale with faster respawning nodes and the ability to store gathered materials mid-expedition; helped make Paw Pass runs completely moot which I’m here for. They haven’t nailed Relic weapons quite like they did in 4U again, with Safi and Kulve being attempts, BUT the spirit of moving and fighting with verticality from underwater hunting at least continues to live on with mounting, wire bugs, and what not.
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yeah so i write
main blog @consistently-cool-catgirl
for payment info to like. commission a story or some shit idk:
paypal
a little bit of info:
i’m currently working on a sci fi original story. here’s how standard planet codes work:
2 character star abbreviation - P for planet, # of planet in system, type of planet, and planet classification. For example, Earth is SL-P3RD; a D-class rock planet and the third in its system. Planet classification goes from A-Z, with Z being the smallest of its class and A the largest.
there are five species:
-the terrans (that’s us!) of Sol 3, colloquially known as Terra or Earth and given the code of SL-P3RD (singular terran). Known for strong immune systems and being jack-of-all-trades.
-the vli’akiosh of Vli 4, otherwise known as Vli Prime and given the code VL-P4RA (singular vli’aki); known for being insectoid & strong but dumb (not himbos bc rude)
-the n’rrio of G’doll 3, or GD-P3RH (singular n’rrion). known for being smart and having more than 2 eyes, but very squish. like slug. also not bipedal, like slug. also terrible in social situations, like slug.
-the therguds of Vli 2, or VL-P2RC (singular thergus). robots designed by n’rrio to protect their colonies, but with sentience gained independence. originally posted on Vli 2, a slightly-larger-than-earth planet in the Vli system with no sentient life. they have issues with battery life, emotional intelligence, and magnets, but are immune to biological problems
-the ancients. not much is known other than the fact that they are extinct and have outposts on many planets.
this is a link to the Lore Bytes masterpost
here is the Genetic Search masterpost
and this is a link to a short description of the characters
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So I picked up something cool!!! Wonder what’s inside??? Who wants an unboxing video??? Comment below!!! ⤵️⤵️⤵️⤵️ (at Spring, Texas) https://www.instagram.com/p/Cjw-P3rD-bE/?igshid=NGJjMDIxMWI=
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ebayに出店してるp3rdとゆう店は、チェックした商品を「割引きするから買わないかい?」メールを忘れた頃にくれるのでついついコステロのカセットテープ2本買っちゃった。送料も安いんでココいいよ。 https://www.ebay.com/usr/p3rd?_trksid=p2047675.l2559 #elviscostello #cassettetape #popfreak宇都宮 https://www.instagram.com/p/CD5QosCpCwN/?igshid=hpb4oofy21vf
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I still feel a bit torn between Portable 3rd and MH3U. The latter I've found has much less input lag if I let it run at full 60FPS, but physics break on all charge moves and stamina drains more quickly on any attacks that use it (bad!). Capping it at 45FPS like the 3DS mitigates this and I found it pretty damn playable, plus rolling back my Nvidia drivers fixed some of the bad bloom problems I had.
The killer is, on CEMU, I can't take screenshots. I've really enjoyed posting these here for my audience of 3 and a half people, and my own record-keeping.
And, damn, will I want to post Screenshots. Portable 3rd is a game made for Screenshots.



My god. This is a PSP game.

Unreal.

All right, that's enough dicking about in tutorial side content. Doesn't look like P3rd has an arena, so off to Actual Quests I go.
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We've been at E3 for the past 2 days here in Los Angeles, waited and rsvp'd for the Monster Hunter Worlds gameplay presentation for both single and multiplay so here's what we have seen so far So the demo was great, not playable yet but they showcased more details of the environment and the multiplay mode. Was worth the RSVP. So some nifty details we saw: - food chain heirarchy. Example being Rathalos will actively attack Anjanath when they encounter each other. Depending which monster is higher on the food chain depends who gets a beat down - during the gameplay a waterfall was barrelbombed while fighting Rathalos. The waterfall broke and it literally washed Rathalos away to a lower area. - mount recovery. When a mount is failed you can recover it by using the grappling hook to get back on the monster. - mini monsters such as Paratoads and Vigorwasps can be used against monsters, such as using paratoad to throw at the target monster and paralyze it. - sneaking details. From hiding in shrubbery, you can use rocks/stones to lead a large monster away to certain directions - S.O.S signal. Very instance based multiplay. - Large monsters can carry you off to other sections of the map during offline and multiplay - Large monsters can break certain walls leading to new parts on the map (like how p3rd had the same for some maps) Some bugs I saw during the multiplay gameplay, is the same clipping issues most MH games have, some movements are still very stiff for some monsters as well but MHW is a whole new take on the series, its refreshing but the same "at home" feeling. We've only see great things so far about the game, we have no gripes. The world of Monster Hunter just got more interesting!
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