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#pax east 2024
ingo-ingoing-ingone · 1 month
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At PAX East, I waited for two hours to see the Um, Actually panel. I love Dropout, I love Um, Actually, and I love BDG and Ify!
They actually did a meet and greet after, and they signed my badge! They're both very very nice!
Since I've been a huge fan of BDG's videos since like 2017 or so, and he's one of my biggest inspirations, I asked if he'd take a character pose picture with me and thus.
Blue and BDG submas pose was born!
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xxautumnivyxx · 1 month
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What an absolutely amazing day at Pax East. I am beyond honored and so proud to be able to stand beside these other talented folks and support such a great team. Looking forward to seeing more of you tomorrow at the Larian Studios Booth!
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wellspokenrambler · 1 month
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The buried lede of my PAX East panels write-up - posted to main as a self-indulgence AND to practice my captions-writing!
With thanks to Brian and Ify for their time and good camera-patter.
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austinramsaygames · 1 month
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Beam Saber at PAX EAST!
If you're going to PAX East, @indiepressrevolution will have copies of Beam Saber for sale at booth TT70! Make sure you grab yourself a copy!
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pinkpoodlewoof · 1 month
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Norrath came from D&D, so Quellious visited Baldur's Gate 3.
⁃ Quellious dress: Aria’s Done Designs
⁃ Quellious wig: Aria and CyberZombieCosplay
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caelichythcat · 1 month
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BDG's PAX East Recap
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allayedcosplay · 1 month
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PAX 2024 is in the books! I won’t be there today, but we had so much fun Friday and Saturday. 🎮 Til next year!
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table-cat-games · 1 month
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Thanks to the fine folks at @indiepressrevolution I'm able to get my game at conventions! The Wicked Forever King Hungers is going to be at PAX East. So if you are going to PAX East, please consider checking it out at the Pandemonium Books and Games Booth, TT70.
At least pick it up, look at the pages. And if you don't want it after seeing it in person, I don't know what's wrong with you.
And if you can't make the con, you could get a copy on their website.
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hardcoregamer · 17 days
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PAX East 2024: Critical Reflex Flexes Their Muscle
Critical Reflex still managed to show off a lovely variety of games, all of which looked captivating in their own unique ways. And now we'll just have to wait and see if any of them live up to their full potential once they come out (well, except for Buckshot Roulette, seriously, go play it), but the future is still looking bright for Critical Reflex.
Check it out!
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carnivalization · 1 month
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This year's PAX East was one where I got to play a lot of games I really loved, but I want to give a special shoutout to the smallest! Especially because, well. I think there's plenty of people on Tumblr that will dig it the same way I did. You can even play the demo now!
The absolutely stunning art by monaramis drew me in to give it a try, but the story is absolutely up my alley. Do you like:
☑ angels
☑ demons
☑ robots/constructs with identity issues
☑ rococo styling
☑ no seriously look at that art
Then give it a shot! The demo takes about an hour to complete, and getting to play the full thing once I was home made it my standout for sure. I can't wait for the full release, so I wanted to share and signal boost something really cool!
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operationrainfall · 9 hours
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PAX East 2024 IMPRESSIONS: TEST TEST TEST
Publisher(s): Toge Productions Platform(s): PC Release Date: January 17, 2024 Steam Link TEST TEST TEST is probably one of the wildest, most unique and thought provoking games I played throughout all of my time at PAX East 2024. The concept is simple: you are an office employee who has to finish different tasks within 15 minutes or be executed and have your day start over again. The art style is…
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ingo-ingoing-ingone · 1 month
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PAX East time!!
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mischievousblade · 24 days
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EverQuest/EverQuest II PAXEST 2024 Panel
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wellspokenrambler · 1 month
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Rambler @ PAX East 2024
Hi folks! I just got back from PAX East over the weekend and, while I didn't really take part in the Expo Hall besides a couple of stalls, I did go to a decent number of panels - and thought it was worth writing up my thoughts on each of them. The only thing I love more than playing video games is hearing people talk about video games!
(I didn't take notes while I was there so this will be certainly more of a "vibes"-based assessment and why each one appealed to me personally, so apologies if you came here looking for a more objective description of each panel! I'll put links to the VOD of each panel where available)
Panels and thoughts below the read-more (it's long as heck! get ready):
Metroid: A Community Retrospective and Look Toward the Future
Having only played Metroid Prime 3: Corruption and Metroid: Dread in my time, I wouldn't call myself a hardcore fan - but they are both games I've really enjoyed, and Samus Aran's pivotal positioning as a female character in video gaming history is always fascinating to me, so I had to check this one out.
It's so surreal to see the ways that a community like this had to adapt to long "dry spells" without any official new material for their fandom, and the joy that follows when something like Dread comes along to reaffirm their love for it. I don't know that I learned anything new from this panel myself, but it was still heartening to hear the panellists' clear passion for the games, and it does make me want to dip my toes into other Metroids (at the very least, the other two Prime games!)
Unlocking the Positive Potential of Gaming for Kids and Teens
I hadn't originally planned to go to this one, but met two of the panellists (Dr. David Bickham and Sam Schamm, MA) while eating brunch by the food trucks, and hearing them briefly discuss the subject matter fascinated me enough that I decided to pop along to it.
This was a deeply insightful panel on the ways that gaming can meaningfully help young people and foster their learning, agency, critical thinking, and other useful life skills - as well as thoughts on how to help them through the risks associated with gaming such as toxic multiplayer communities or, for want of a better word, the addictive potential of gaming. Having previously worked in a job which involved helping teenagers make informed decisions about their futures myself, it meant a lot to me to see serious academic thought being given to the subject given how prevalent gaming is as part of a child's social life these days. Excellent panel!
Mental Health and Gaming - Creating a Safe Space for Yourself and Others
While a difficult topic, I am nevertheless glad that I went to this panel as it covered the way that streamers and other "community figures" can navigate the creation of a safe space in the form of their community while also maintaining effective boundaries within that space. Of particular interest to me was reframing some of the language that often gets used in this context e.g. "trauma-dumping" and unpacking our own biases when dealing with uncomfortable situations.
If I had any minor criticisms of the panel, it would be that some of the suggestions occasionally felt like they veered a little too far into the side of... I guess trying to fix the lives of strangers? Now, in the interests of fairness I shall state my own biases that lead to this feeling, because it is not that I do not care about what happens to people: it is precisely because I've had to manage my own proclivity towards hyper-empathy in the past that I tend to take a step back from my emotions on that regard these days. Caring is good, but caring to the point of self-destruction helps no-one, and that to me feeds into what the panel was saying about boundary maintenance.
My own community is a small handful of regulars and a couple of hundred followers so this has not been something I need to worry about yet, but the panel has hopefully given me some tools with which to manage those situations if they ever arise, and for that I am thankful.
How Our Favorite Characters Have Real World Impacts on Us: A Look into Fictional Characters and ParaSocial Relationships
FASCINATING panel. I originally went to this because of my memories of being in the Gorillaz fandom and the weird and wonderful (and sometimes ugly) ways people interacted with the idea of the fictional band members in that space... But the conversation proved to cover a broad spectrum both of what constitutes a parasocial relationship AND what constitutes a fictional character; the panellists made the case that the personas of content creators and streamers themselves counted as fictional characters, and I think they are absolutely bang-on with that.
From my end as a Z-list Player of Games Online, even I am presenting a more polished version of myself there than I would have in the rest of my life - it's not "not me", but it's certainly not all of me, and that is enough to make "Well-Spoken Rambler" a somewhat distinct entity from the person who portrays them.
The inclusion of internet personalities into their definition ALSO meant, however, that at the Q&A I got to name-drop one of my favourite journal articles that I've read this year: The one-and-a-half sided parasocial relationship: The curious case of live streaming. This article holds deeply interesting connotations to me because of what it implies about the "half" of the one-and-a-half... which is that of course, behind the fiction of a "creator" is the person who creates, and that person is just as capable of developing fictionalised ideas of the people in their community (though with a more removed and likely self-aware perspective on it). The panellists had heard of the article and mentioned it was on their to-read list, but agreed it tied in well with the themes of the panel!
(... And yet the reason I was able to re-find the article so quickly is because I had linked it to a creator in a Patreon Direct Message a couple months ago because I thought it would be interesting to them... The irony is not lost on me. More on that later.)
Debate Club with Mari and PeeGTV
This was just a fun old time! I wasn't familiar with Mari or PG before watching this panel, but they have such a fun rapport here that I want to try and watch them more regularly now that I know of them. Jenna Stoeber acted as a firm but fair adjudicator of the panel - and I am definitely not just saying that because she is a recent convert to the Rambler channel and was pleasant and kind when we bumped into each other on the expo floor. She did a great job letting both sides of the debate (Millennial horror vs Gen Z horror) shine. If you listen closely around the 34 minute mark, you may hear a familiar little British voice raise a point about how you can't judge a horror by its synopsis!
Thinking Differently Together: Neurodivergence & Gaming
Folks... I am so so glad that there is a much greater emphasis on self-advocacy these days than there used to be. Look! Look at all those ND creators talking about their experiences and being listened to!! Look how it has a VOD so I can just link it and you can all see it too!!! Conversations like this one in a major event like PAX are a hopeful sign to me that progress is being fought for and won.
Only minor critiques for this one are:
could have used some discussion about more than just the usual ADHD/autism bracket that is discussed when it comes to neurodiversity (but then I think that about most ND discussions)
would personally have liked some chat about accessibility concerns while creating/streaming and neurodivergent (e.g. personally had to tweak my lighting because it was overstimulating me while I streamed)
Otherwise great panel!
Bridging the Gender Gap (13+)
Another great panel for encouraging diversity in the games industry - I appreciated the intersectionality of this one as well as the honest discussions about the ways in which things still need to be made *considerably* better throughout all corners of gaming. The panel also discusses actionable steps which could be taken to improve on these issues.
Surprised at myself for not having much to say about this one! I just think the panellists did a really good and succinct job at talking about the subject.
A Hunter's Dream: Bloodborne and Transness
I enjoyed this panel a whole lot - Having watched a playthrough of Bloodborne last year, hearing two trans women discussing the different trans allegories and interpretation of the characters and themes and lore of the game felt absolutely correct, even if it wasn't "canon".
If one was being pedantic one could call this the least polished of the panels I went to, but I honestly don't think that matters tremendously because both panellists were so utterly sincere about what they were covering that it carried the panel. You could easily tell just how much the subject matter meant to the two and it in turn meant a lot to me that they were willing to share it with a bunch of strangers as we were.
And then...
Um, Actually: The Panel
Hoooooo boy.
So remember earlier when I mentioned the irony of using Patreon DMs to grab an article about nonstandard parasocial interactions?
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[ID: a meme image of Morpheus from the Matrix saying "What if I told you the guy I sent that article to is at a PAX East panel"]
So of course the panel for the Dropout show Um, Actually was being hosted by its two new presenters, Ify Nwadiwe and Brian David Gilbert:
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Ify had been a wonderful host so far, and I really enjoy his work in general (especially his stint recently on Very Important People), so I was looking forward to meeting him.
...And then there's Brian, who has been streaming on Twitch for just under the past four years and who in that time has been subject to hundreds of my fun facts, insightful commentaries, and helpful actions (which he very much appreciated). That, alongside regularly taking part in Patreon livestreams, has led to a strange situation where I would not consider us friends, but we... don't not know each other? but we also don't know each other? Which is why the "one-and-a-half-sided" description in that article and the panel about parasocialness appealed to me (and why I sent the article to him too).
So of course when this panel got announced I wasn't gonna miss it. I really enjoyed what I've seen of Ify's hosting and Brian's fact-finding so far, and I wasn't gonna miss the chance to see the two chat about it - nor to potentially meet the guy who helped me raise £500 for ASAN last year.
But, turns out I wasn't the only one enthused by the panel, because it was Absolutely Rammed, like, an hour and a half before the panel started. I got lucky in that I managed to end up somewhere in the middle of the pack and got into the panel at all, but good grief did it remind me how I don't do well in crowds (even well-managed crowds, thank you PAX Enforcers xx).
It caused me to reflect a lot on the perceived casualness with which I interacted with Brian on Twitch versus the material reality of the level of interest from a LOT of people which he manages. It's the kind of thing which makes me wish to never become famous, because I don't know that I'd have it in me to manage that level of attention from everyone - even the very occasional instance of people recognising me online FROM Brian's streams and acting like it's a big deal always throws me off a bit (this has happened to me several times, I'm not even kidding!)
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But then of course the Enforcers got us all in neatly and sweetly, and the panel was a delight! It was fun to hear Ify and Brian (and Jenna!!) talk about working on the show and the kinds of things they enjoyed putting in and what to expect next - such as another new season after the current one, as it deserves.
There was also a live session of Um, Actually questions which was at the time enjoyable, but since then numerous allegations of cheating and defamation have come to light against one of the participants, Gabe Hicks, and it is disheartening that something as grievous as this could have been going on that very weekend. I hope that justice and reparations can be made for the people affected by this, and I am going to move on out of courtesy to those involved.
After the panel, a meet-and-greet line formed for both Ify and Brian outside of the theatre and I was able to join it - it also felt important to me that I follow the proper procedures and not assume any privileges, since I know full well how that kind of thing can read and wanted to put my best foot forward, so to speak.
The play-by-play of our eventual meeting is as follows:
I greeted Ify first on purpose to let him know that he was doing a great job as the new Um, Actually host and I liked him in VIP
I then went to greet Brian, but at that point he had very blatantly already cottoned onto who I was and seemed very enthusiastic that I was there. I didn't feel any sense of star-struckedness, it was more like that sense of when you talk to someone online and then meet them in person - surreal, but not stressful.
Jenna took that moment to gently interrupt so she could rendezvous with the two men before the line ended - seemingly because of our vague familiarity and prior assumption of goodwill on our parts
I made sure to pass along some greetings from a few Discord servers formed around Brian's Twitch streams I was in, which Brian appreciated, and gave him a small gift which I brought with me - a small bottle of vivid iridescent nail polish (Ciaté London's "Forbidden Fruit", sadly out of production now), since nail painting and structural colour is somewhat of a shared interest of ours
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Brian made sure to specifically compliment me on my shirt, to which I admitted the reason I wore it was because I knew Brian was the only person there who would appreciate it fully: it was from a game of Tee KO we played on Patreon at the end of 2022, which Brian won using a VERY existential t-shirt illustrated by myself:
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(sidenote, after repeated success with these silly skeletons in subsequent games of Tee KO, I am very close to just selling my own legally-distinct skeleton shirt if I ever have a merch page)
Finally, I asked if we three could cap off the meeting with a video'd selfie, to which they graciously obliged me:
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Having filmed what can only be described as a Cannes-worthy masterpiece, I said my goodbyes to them and made my way to the next panel...
The PAX Panel Show
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...Which was just in the same theatre as the last panel, and with Jenna hosting and Brian on the panel. What a glorious event! I am so sad this one didn't get recorded - a truly deranged set of questions, including Portmantoad (guessing which video games have had their names spliced together based on the description of the resulting fusion), Ornstein and Sullivan (guessing whether a named character was from a Fromsoft game or from an opera), and a whole bunch of real-world questions about farming?? Joke's on all these city-slicker panellists, I grew up on a smallholding! So I was... actually no better at those farm questions than them. I can't tell you about industrial farming practices, but I can tell you how to hold a chicken! (gently, like a big hamburger).
After the panel, I approached Jenna one last time at the con and suggested that, given the inherent strangeness of our interactions (wherein we have become Twitch mutuals but still at best distant acquaintances) it would be funny if we took a selfie but made out like she was "the fan". She saw the funny side of it:
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[ID: a tweet by Well-Spoken Rambler @wellspokentweet reading "Always a pleasure to meet a fan, @the_jenna", below which is a selfie featuring Well-Spoken Rambler and Jenna Stoeber. A reply from Jenna beneath this reads "HONORED TO MEET YOU, BIG FAN <3" in all-caps.]
Play What You Don't Know with DesiQuest
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This was my last panel of PAX, and a bit of a last-minute wildcard! After relaying the above events to my good friend Hamish, he told me that his friend Omar would be doing a panel the following day, and that I should go and see it. And I am very glad I did!
It was really heartening to learn that a podcast like DesiQuest exists - a D&D actual play featuring an all-South-Asian cast and touching on the disparate cultures and themes that connect with them and their audience. As someone who is of Sri Lankan descent but without the cultural upbringing, it's something that appeals to me personally as another way to try and reconnect with that heritage. Definitely catching up on this one over the week!
I also got to say hi to Omar from Hamish, and it was a nice bonding moment cut short by my having to BOOK IT to a water taxi and conclude my time in Boston for good.
...
Phew!
Well, thanks for reading all of that if you did! It was a weekend that was at once fun, interesting, and thought-provoking. I still don't consider myself someone who seeks out big events, but being much more free and able to take part in those kinds of things now is super refreshing and I hope at some point (though not in the immediate future, boy was that expensive) I will be able to go again! Or at least do other events like that. Possibly something a bit quieter, but conventions don't usually run in flavours of "quiet", haha. Perhaps next time I'll bring business cards to recklessly self-promote better with.
See you around!
-Rambler
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geek-en-chic · 1 month
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Thank you to everyone who showed up to the BG3 meet up at pax! It was an honor to be your host! I hope you enjoyed the surprise visit from the one and only Samantha Béart!
Photos from the meet up will be online soon! Thank you all for attending!
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pinkpoodlewoof · 1 month
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Yeah I did this dab in 2024, what of it? ⁃ Quellious dress: Aria's Done Designs ⁃ Quellious wig: Aria and CyberZombieCosplay
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