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#phobos revisited
m39 · 2 years
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Doom WADs’ Roulette (2004): Phobos Revisited
We previously met Rex Claussen back in May of the last year (as of writing this) when I took a look at his Star Wars total conversion The Darkest Hour. It was one of the more polarizing WADs I’ve played due to how much of a mixed bag it was. Have a link to that review if you are interested: ==>
Today’s WAD of his is, however, anything but a total conversion. In fact, it doesn’t require any source port to be played with.
G7: Phobos Revisited
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Main author(s): Rex Claussen
Release date: September 9th, 2004 (original version)/ September 13th, 2004 (modified version)
Version played: Modified (I guess)
Required port compatibility: Vanilla
Levels: 9 (classic episode standard)
If you didn’t notice the purpose of this WAD by its name by this point, Phobos Revisited is another episode 1 replacement that tries to replicate the magic of the original episode with its more.. unique spin for lack of better words. However, unlike, for instance, Phobos WAD from 1998 which tries to look more realistic, this WAD prefers to be closer to the original aesthetics of Knee-Deep in the Dead, to the point of (at least partially) replicating the geometry and pathing of the original levels.
Did it succeed after almost two years of development? Well, let’s find out.
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Visually this WAD does a good job. While it is simplistic and abstract, it fulfills the purpose of being a homage to Knee-Deep in the Dead. Many times I felt like I was playing the original Doom I. It’s that similar. It even has more details due to the standards from the time it was released.
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Unpredictably, playing this episode replacement is basically the same as the original one. I’m not complaining about it, I’m just stating the obvious.
But truth be said, it’s not one-to-one recreation of the OG levels’ progress. Many times it subverts and/or extends how you progress. Phobos Revisited even utilizes locations that were originally exclusive for secrets. That’s kind of awesome.
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As for the other interesting stuff, the PR version of Central Processing has a set of barrels where, if you blow up the leftmost one while looking at them, you will push the Voodoo Doll unto Megaarmor and Soulsphere. Sure, you will get hurt, but it will mean nothing due to the items I’ve just mentioned.
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There is even a funny moment at the very end of the WAD, where you can choose the teleporter to one of the three death zones. These zones differentiate with what demons blow you up.
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Phobos Revisited is really easy. Sure, it is harder compared to the original episode, and there are at least two moments where you end up surrounded by enemies unlike in KDITD, but for an experienced player that finished some of the harder WADs released between 1994 and 2003, it will be nothing more but walking through butter.
It kind of gets harder in E1M9 and E1M8 but, as I said earlier, it’s still an easy WAD.
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Phobos Revisited is a rather enjoyable trip to the past for people who want to play the first episode again but done differently and modernized (by 2004 standards) and even for people who want to enjoy some good Doom I WAD that doesn’t waste their time (like me).
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Next time we will be taking a look at...
at...
You look at the next WAD on your list.
Uhm... Guys?
Is it me or does this WAD look especially demonic?
Hell Revealed II WAD:
youtube
0_O
I’m doomed...
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eomer · 1 year
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been thinking about my decade old characters from the endless forest game and i miss them a lot sometimes. they’re just stuck in limbo now
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asaltyrat · 1 month
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Doom 1993 | Why does it play good?
I played the original DOOM when I was 10 or 12 in my Aunt's Dusty Ol' Office with her Dusty Ol' Computer running Windows 95.
I probably shouldn't have been playing it.
But I did, got to plow through hundreds of angry demons through space bases and huge pits of hell. I learned to understand pain-states and got so excited when I finally beat the first chapter in one sitting. Then something strange happened. I kept playing DOOM.
It wasn't like I had a habit of not revisiting my old favorite games. Legend of Zelda, Starcraft, Quake. These games are burned in my brain and I love picking them up for a few days and enjoying a good ol' fashioned adventure, despite that the games themselves havn't aged well with the times. But DOOM is something I would happily actively stream again. Play through again, dive into the dedicated modding community again. Over and over, and I have absolutely no idea WHY it's like this.
Doom is an OLD game. Not exactly old as dirt, old as the land itself, but it celebrated its 30th anniversary not too long ago and it slaps me in the face that this game is nearly as old as I am. And yet it still keeps offering gameplay I'm dedicated to. That I want to keep enjoying and toying with. I've even considered trying to Speedrun the game a few times.
What is it with DOOM that keeps it's fan base positively frothing for new releases? Not just the overhauled, high intensity action that was 2016's DOOM or DOOM Eternal, but even the older fan .wads and, even still. SIGIL from John Romero, and now Legacy of Rust from the folks at Nightdive and a few extremely dedicated veteran .wad makers.
The Ultimate Doom Steam Port is stellar (sans a few strange sound issues) and people are still remixing E1M1 with some very exciting results. I had a variable amount of whiplash when I found out that OCRemix's "Dark Side of Phobos" started back in 2004, 11 years after the game's release.
I don't need to review the game or give a solid opinion. This is more just me absolutely out of my mind because the DOOM Train hasn't stopped, and I don't understand why.
It's no wonder I'm hitting up the full Vanilla release for the next few upcoming streams while making Crass commentary through it.
Stay Salty~
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sealed-valkyria · 1 year
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Madness Project Nexus - The Small, Tiny Removed Sequence from Climb!
I’ve played Climb! a lot recently, one of the two levels right before the final level of Madness Project Nexus. Aside from the AAHW being there, there’s a bunch of things in the level that I needed to revisit for, like checking if a wall that has no collision is still there after some minor updates. (It is as of now.)
I remember that in the very last part of the level, after dealing with the few scientists working on weaponry there and hopping onto a little lift, the AAHW ambushes you on the lift for one last time. However, on recent playthroughs, nothing showed up. You just ride up that lift with nothing more happening. I didn’t think of anything at first, but felt like it was off. I clearly remember a personnel of the AAHW going, “Last chance!” I really couldn’t tell, did I just make it up or what? 
Then, I found out that it WAS there, but was removed. I was told that some sequences in Project Nexus were removed to scale down the difficulty/make the game shorter.
But I feel like they shouldn’t have removed this sequence, and it’s not because I love AAHW screentime. It may have seemed insignificant, because it was just a short little thing at the end. But as short as the sequence was, it was a great, final comparison between the AAHW and Nexus Core.
The tangent is under the read-more here:
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(PS: I got the screenshot from this video, which is why it says beta in the corner. But it was in the final release of the game, which is when I played it.)
As seen here, the AAHW attempts to ambush you while you’re on the lift, not even waiting for it to come up. An agent says, “Last chance! Eliminate them!”
And at the top, you then see a group of Nexus Core personnel. You’d likely be expecting to engage in another, big fight, seeing as you just dealt with the AAHW, however, the Nexus Core turn tail and flee.
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This is a REALLY GOOD PARALLEL to show between the AAHW and the Nexus Core. The AAHW is SO dedicated to the cause that they will take ALL AND ANY chances they can get to stop Hank. No matter what, if opportunity shows, they WILL go for what their cause is about, and ALL of them do go for it. I must reiterate, fear is not a powerful motivator in the AAHW, and you can see why right there: the Nexus Core gave up and fled to save themselves. They simply ran off and let Hank and Sanford pass without so much more of a fight, believing it now to be impossible.
Ultimately, it wasn’t about the objective in the end, it was their loyalty for Phobos. Because it was not for a whole cause, such as the Nexus Charter (which Phobos did not follow), they only cared for their own, individual survival. They had no reckless ambition, no strong drive for their own, except to live and fulfill the goals of only an individual. They were in a group that made them believe they were better than everyone else.
But with the AAHW, you can clearly see them throwing everything they’ve got, all the way to the end, because that’s what it’s about in the AAHW. They aren’t scared of going for their goal, and even if they were, they would go for it anyway, as it is what they believe in. To them, it doesn’t matter if Hank and Sanford have been blazing through everything, the AAHW wants to kill them, no matter what.  They automatically will keep going and going, chasing and ambushing, and do everything they can as a whole. They will not let any chance slip them, because it’s what they all wanted. They all have the strong drive as a collective, what they’ve all have been going for their whole lives.  Last. Chance.
But the Nexus Core didn’t take that chance. They went for the “Every man for themselves!” and retreated. Every chance presented is a chance, another opportunity to take, who knows what they’ve could’ve done?  But not them, as it didn’t matter to them as much anymore than surviving did, so they didn’t take it. They were scared of Hank and Sanford, seeing the feats these intruders have accomplished, clearing through everything. They dropped everything and ran, no longer motivated to fight. But not the AAHW. They went for it. It was their last chance, and it made it more important than ever to eliminate Hank and Sanford. A final order issued, and it’s what they all wanted to do. Every AAHW member there knew that, how much more it meant in the end. It was their purpose. They will never, ever stop hunting Hank.
It’s just… the fact the sequences happen back to back to made it so wonderful. It’s a direct comparison of their stances, how different these agencies are in a variety of ways, a clear division reflected between each other. These agencies being so corrupt in different, various ways, and how it may present itself in the long run. After all, it really was the last chance for both factions. The AAHW and Nexus Core (aside from their robots and experiments) both do not reappear in the very last level, The Rush.  And it showed such a striking comparison of their “last chance” back to back, their approach, sacrifice, and faith in their own agencies.
I understand why they might have removed it. The section of the level prior to this was a very crowded area featuring nearly everything the AAHW and Nexus Core could throw at you, combined with Gestalt being there. With no loading zone inbetween, it would have been devastating to go through that again. Though, they do give you 2 health kits after that section, it still could be nice to have some downtime. However, I feel like this was an appropriate sequence to end off on these two factions that have been after you this whole time, while paralleling each other at the same time. The fulfillment of one individual and the unified goal of many individuals, showcased from the beginning to the end of the game.
... It should be put back, methinks.
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doom-nerdo-666 · 1 year
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Hi, I just recently got into DOOM (and found your blog). Do you have any good recommendations for fan doom mods/maps? (they range from the most popular ones to your own personal favorites or little niche levels)
I'm going to see what i can think of because there's always good stuff that not even the Cacowards bring up.
As for mapsets or wads:
Romero's Sigil is obvious as if it should be official.
Memento Mori series
Requiem
Icarus Alien Vanguard
300 minutes of /vr/
Ancient Aliens
Anomaly Report
Alien Vendetta
Back to Saturn X series
Doom 2 Reloaded
Doom 1/2 The Way id Did
Some of the Doomer Board Projects like AUGER;ZENITH and Emerald City
Doom Zero
Doom city which is pretty good for a single map
Epic 2
Good Morning Phobos
Jenesis
Japanese Community Project
Moonblood
Munity
Plutonia 2 and Plutonia Revisited
Rebirth
Scythe 2
TNT Revilution
PhobosDeimos Anomaly
UAC Ultra
Going Down
Doom 64 for Doom 2
Consolation Prize (PS1 Doom and Doom 64 but compatible with gameplay mods)
Whispers of Satan
Note that some of them could be difficult or even have things like DEHACKED enemies or whatever can get in the way of a gameplay mod.
And speaking of gameplay mods:
High Noon Drifter
GMOTA
Combined Arms
Space Hunter
Colorfull Hell
DAKKA
Legions of Bones
Vanilla Doom Plus
Legendoom Lite
MK-Champions
Corruption Cards
TrailBlazer
Project Babel
Supercharge
Samsara
MetaDoom
Doom Delta
D4T
D4V
Final Doomer
Demon Counterstrike
Treasure Tech
Bratwurst
Netronian Chaos
Highway Acceleroid Booster
Eriguns 1/2
Psychic
Cybers Monster Randomizer
La Tailor Girl
Dusted's Pandemonia
Accessories to Murder
Cola 3
Hideous Destructor
Lt Typhon
And for TC stuff
Golden Souls series
Beyong Reality
Strange Aeons
Skulldash
The Edge of Time
REKKR
Reelism 1/2
Adventures of Square
Pirate Doom
StrongHold: Edge of Chaos
Project Uber
Winter's Fury
There's probably still examples i'm missing, so this is what i thought of.
A good way to look for more is see info of people involved like if they have Doomwiki articles or accounts on other websites and see what else they did.
And because this list is already big, you don't have to look most of them right way so feel free to use your time and interest with how you look at them.
Because some of this stuff can be difficult for newcomers like certain wads and mods.
There's also what versions of GZDoom or ZDoom a certain mod could use since some mods might be discontinued while GZDoom gets new updates.
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juniaships · 1 year
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Phobos x Samara fanchild: Elizabeth Escanor
Since WITCH is coming back I'm revisiting my Phobos x OC ship and have the brilliant idea to make a fankid. While I haven't made a lot of fankids Elizabeth is the one that I think about the most. I guess the idea of a Guardian being related to a series' villain is much too delicious to pass up on. Elizabeth is named after my late maternal grandma.
In Metamoor it's Princess Deimos Escanor. Most times she goes by Elizabeth Escanor.
Being a female royal she is the Crown Princess of Meridian but the thing is, she doesn't want to become queen!
Has a brother named Aremars (ares+mars) who is more knowledgeable and interested in politics than she is; he eventually becomes Crown Prince after she convinces her aunt to change the rules of succession in turn avoiding past mistakes
I think there'd be a story where she arrives to earth from the future and meets the previous Guardians + her dad, who is painfully undergoing a redemption arc.
As the Guardian of Darkness she has her mom's abilities plus the added gift of starlight and aurora manipulation.
Fun loving, hardheaded, superstitious, has Phobos' cunning and Samara's assertiveness
If Deimos took over, Meridian would've turned into a nocturnal kingdom; think futuristic cottagecore complete with glowing mushroom architecture and giant glowbugs for streetlights. But it's definitely not evil like her father's reign
Actual part of the reason why she doesn't want the throne is not just personal disinterest but also to avoid controversy of children of a former tyrant inheriting the throne
Enjoys rain, coffee, and watching trashy tv.
Has the thankless task of babysitting Orube and Cedric's hellspawn kids
In later life she becomes a member of the council and precedes over dark/shadow magic
Hates being compared to her dad, and her element being misunderstood as evil
Link here
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cosmica-galaxy · 1 year
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I had this on my mind for a while thanks a post made by rotshop so hear me out, platonic yandere Hofnarr and Jeb, I just think it's a neat idea (I know that in canon Jeb was using Hofnarr but this is my scenario and in my scenario they are friends). I feel like Jebediah's obsession would have started a few years before he killed Phobos but he didn't show it openly, after that it only went downhill. For Hofnarr however I'd imagine that he was a lot more obvious with his fondness with you though it gets written off by many as just him being really excited that someone wants to be friends with him. He still (somehow) retains his obsession for you as Tricky and it's ten times worse.
I doubt the two would start an alliance after Hofnarr becomes Tricky without the input of their friend. If they can come up with a convincing enough argument. That is, if you'd want to associate yourself with them after what they have become.
If we were to go off the themes the two represent then you'd be death, the neutral party, peacekeeper, the only thing keeping the other two from tearing each other apart. It would take time before they even remotely started trusting each other again, but seeing how you tirelessly try to keep together a long torn apart friendship makes something klick in their heads. Maby it wouldn't be so bad if they were to bond together again, like before shit hit the fan.
They could get rid of competition, just like old times.
I do think that both Jeb and Hoff (Tricky) would see a mutual benefit for trying to keep the Player for themselves. I also agree that Jeb would slowly sink down into obsession over time, kinda like in Salty's fic where the Player is ripped away from Jeb after Phobos's downfall in order for a time skip to occur. During their time apart, Jeb goes through the whole trials of killing Hank and dealing with Project Nexus. But the player returns before he officially joins the AAHW, seeing at the end of the game he's without his halo and is very wary of the employers. Tricky on the other hand would probably decay into a form of mental torment while hoffnar's personality is slowly eroded away. Then hoffnar goes crazy, becomes a killer clown, dies, gets reanimated as a zed, learns to DJ, kills Hank, and revisits Nexus City after becoming a zed. In fact, Tricky may have been the first zed case to ever exist (if you ignore Jeb reanimating corpses in the 1st episode of the animation.) So that also means that Tricky is in Nexus City post zed outbreak and possibly may have returned to Nexus City shortly after Jeb did. Jeb was maybe even looking for Hoffnar before he discovered Hank in his ruined office. So, the two obviously know where the other is. So I think it would be of no surprise that the two would also figure (track) where the player is and both would eventually run into each other again. Tensions are high between the two, but the potential of a mutual benefit, and the remains of a hollow friendship, may just rekindle some form of tolerance between the pair. After all, Tricky is known to be nostalgic and Jeb has a lot of common enemies with Tricky. Why not kill the rivals? Just like old times.
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hellsite-yano · 9 months
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As usual: The List of Completed Games 2023
Arrival (DOOM) Sunder (DOOM) Mibibli's Quest Action Doom (DOOM) Action Doom 2: Urban Brawl (DOOM) Assault on Tei Tenga (DOOM) Maptroid: Worlds Demons of Problematique (DOOM) Demons of Problematique 2 (DOOM) Newgothic Movement (DOOM) Newgothic Movement 2 (DOOM) Legacy of Heroes (DOOM) TNT Revilution (DOOM) /pol/ (DOOM) Equinox (DOOM) Thunderpeak (DOOM) Pizza Tower Automaton Lung SMBNext: Sunset Shores Heart of the Killer Elderand Kama Sutra (DOOM) Brotherhood of Ruin (DOOM) Brotherhood of Ruin: The Lost Temple (DOOM) Metroid Fusion: Special Edition No End in Sight (DOOM) Counterattack (DOOM) Consolation Prize (DOOM) Golden Souls 2 (DOOM) Super Metroid Redesign: Axeil Edition REKKR The Legend of Dark Witch Episode 2 Castlevania: Simon's Destiny (DOOM) The Legend of Dark Witch 3 Micro Slaughter Community Project (DOOM) Cave Story 3D Plutonia Revisited Community Project (DOOM) 200 Minutes of /vr/ (DOOM) Hell Ground (DOOM) Mutiny (DOOM) Diabolus Ex (DOOM) Rusted Moss Dread Templar The Machine (Knytt Stories) Ashes 2063 Enriched (DOOM) Carnage Oasis (DOOM) Ashes Afterglow (DOOM) MAYhem 2048 (DOOM) Doom 2 Redux (DOOM) Bungle in the Jungle (DOOM) Anomaly Report (DOOM) MyHouse (DOOM) Dementium Remastered HROT BACULUS (DOOM) Doom 2 Reloaded (DOOM) Vracks Botanicals (DOOM) Resurgence (DOOM) Invasion UAC (DOOM) SuperDoom (DOOM) 2048 Units of /vr/ (DOOM) Cydonia (DOOM) Happy (DOOM) Tetris Effect: Connected Moonblood (DOOM) Liminal Doom (DOOM) Tetanus (DOOM) Plutonia Revisited Community Project 2 (DOOM) Shadow of the Wool Ball (DOOM) Monuments of Guilt BABBDI NaissanceE Post Void I wish it was morning all the time HOLEHOLE MAZEMAZE Kowloon's Curse: Lost Report South Scrimshaw Part One Outcore: Desktop Adventure Nyaruru Fishy Fight Viewfinder Sludge Life 2 Warhammer 40,000: Boltgun Slayers X: Terminal Aftermath: Vengance of the Slayer Herald of Havoc Pseudoregalia Deadlink Lone Fungus Fox Flares Turbo Overkill Blasphemous 2 AMID EVIL - The Black Labyrinth Bomb Rush Cyberfunk Inscryption Neyasnoe Northern Journey Wonderputt Forever Super Junkoid (Super Metroid) Manifold Garden Contra 4 Metal Slug 7 Space Invaders Extreme Space Invaders Extreme 2 Outer Wilds Ion Fury: Aftershock Submachine 1: the Basement Submachine 2: the Lighthouse Submachine 3: the Loop Quake II - Enhanced Edition Escape Escape PRIPRI MELLOWOLLEM Submachine 4: the Lab Submachine 5: the Root Submachine 6: the Edge Submachine 7: the Core Venturous (DOOM) Devotion Good Morning Phobos (DOOM) Winter's Fury (DOOM) OBZEN (DOOM) Rush (DOOM) HAPPY WORLD SJ-19 Learns To Love! Graze Counter GM Hypnagogia 無限の夢 Boundless Dreams Beeny The Sun Will Rise Again
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wadbot · 2 years
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deimos-v.wad: Deimos: Slight Return E2M4 (1008, -1733, 0) Author: ReX Claussen Date: 2011-12-08 Description: Nine maps that attempt to capture the look and feel of the original Episode 2. While the influence of the original E1 maps is unmistakable, the player will note some significant differences. First, the gameplay is markedly different. While using only the enemies in E2, Deimos: Slight Return is meant to be tougher and more challenging -- more enemies in tighter situations; better balanced ammo, health, & armor; and better use of the tougher enemies. Second, the map layouts are often very different from the originals. The logical progression has changed, as have many of the methods of accessing the secrets. I have done this while trying to retain the appearance and scale of the original, so that the player has a sense of deja vu. I emphasize that each map is built from scratch, with the originals only used for reference. Third, the architecture is updated to current standards while staying within the limits of vanilla DooM. For, although players will undoubtedly use source ports, these levels are ultimately meant to be enjoyed first with vanilla DooM. Fourth, the original E2 did not use editing tricks that are not uncommon in today's maps -- instantly lowering sectors, 3D bridges, etc. Phobos Revisited occasionally does.
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koppiki · 2 years
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Ugh I'm so down bad for Otake (that's Shinozaki's boss, for those of you who don't remember)... He's so HOT.
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I was reminded of it by volume 5's bonus, which has this scene (among others) in it.
You really can tell that the author's drawn a whole bunch of naked dudes in her time (evidenced by her other works).
Of course, everyone else in this manga is also very cute/hot in their own ways. I know a decent chunk of people are partial to Shinozaki, and... I get it. Other than that, Phobos (cleaner boy) really likes Kasuri (the appraiser), I really like Konpeito (and Kuraki), and... That's a lot of "k"s, isn't it? Since there's also Kunihara and Kurokawa. So many. Regardless, a lot of the characters in this manga really hit it for me. Half the reason I picked it up in the first place was Yuuyake (since she's pretty dang hot too, honestly). Speaking of hotness, I'm kinda glad there's no romance in this manga outside of some nice platonic love. At least, thus far. It could change later. I haven't really looked that hard.
Also, I'm still stuck on that one part from chapter 19 I was talking about. I know what it means but that doesn't mean it comes out easy in English. I should also probably revisit chapter 18, since I translated that one pretty quickly (read, with possibility for error). It's probably fine, but I do like not having to change things after the typesetting is done (saves everyone some time and effort).
Uhhhh, what else... I really like Michriu-san's coloring! It looks really nice! She does such a nice job.
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So pretty. So vibrant.
Goodnight!
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m39 · 1 year
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Doom WADs’ Roulette (2007): Wonderful Doom - Part 1
As I said in my previous review, we are finally checking out the MegaWAD which has more than 32 maps. Not counting Daedalus since it’s a partial conversion. The last normal WAD with so many maps was 2002: A Doom Odyssey. That WAD was fine, I guess? My memory of playing it is murky at this point in time. Nonetheless, I’m still kind of excited about playing another WAD like this.
S2: Wonderful Doom
Main author(s): Eugene Guschin (Wraith777)
Release date: 2007 (original release)/November 23rd, 2011 (version 1.3)
Version played: 1.3
Required port compatibility: Vanilla
Levels: 36 (standard 8 + 1 per episode)
Wonderful Doom is another WAD that tries to replicate the feeling of the original game, similar to the types Phobos Revisited (2004). Unlike that kind of WADs, however, where they were at most one episode long and focused only on the first episode, this WAD decided to take one, gigantic leap and recreate the feeling of the entire Ultimate Doom with its own spin sprinkled in.
Now, to remind you all that like with the other WADs that were split into episodes, this review will be split into four parts; each focusing on one episode. I do not expect to talk much in this review since Wonderful Doom aims to be a love letter to the original Doom and its fourth episode, and we already have a shit ton of stuff talking about that game to the point of making me wonder if there is still something to talk about.
But who knows? Let’s see what this MegaWAD has to offer.
PART 1
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So starting with the first episode... well... it looks like the original Knee-Deep in the Dead in many places. While there are also many locations where it looks different or is layered differently, it still looks really uncanny. Like another case of if “Doom I” was created in a different timeline.
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The same can be said about how you play these maps. And like in Phobos Revisited, it turns the concepts in many rooms upside down to some degree, without using the original secrets as mandatory locations (at least not is such a high degree).
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The most memorable part of this episode was in the E1M5 clone, where unlike in the original Phobos Lab where you have to cross the pool of toxic slime at the very beginning, here you immediately get damaged by the floor unless you grab a nearby Rad Suit. That’s kind of a dickish move right here.
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Changing the subject, yes, this episode is ridiculously easy. I guess it’s fair to say it’s harder than the original episode, but it was still a cakewalk, even when it had some cheap shots (like the one mentioned earlier). I wouldn’t be surprised if it was easier than the original episode if you pistol-started maps since there are items that weren’t in the OG like Berserk and Rocket Launcher in the E1M8 clone.
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I haven’t encountered any bugs in this episode. Doomwiki talks about this stuff so you can check the site for the information about it. As for me, I don’t think I will be talking about bugs in the following episodes.
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So... Wonderful Doom’s first episode was fun and it was a nice callback to the original game. Hopefully, the rest of it is as fun as this one.
See you next time.
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voltrixz · 2 years
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*puts on fake mustache* hello voltrix uhh what's your favorite little sillies yknowalso whats your favorite games please put a long detailed list i will totally not do anything with this info
Hello random tumblr user with a fake mustache that isnt my good friend lime
However yes I will tell you about my favorite little sillies (which im guessing is favorite characters) and my favorite games all in a long detailed list
Ok for games its probably ( not ranked)
HOLLOW KNIGHT!!!!
I've always heard of it and how good it is for like a good 2 years I'd say but never checked it out until like I'd say in the summer of this year. BEST CHOICE OF MY LIFE TBHHHH, its so so GOOD. So many of the characters are so memorable and honestly have rlly sad stories that made me so so so sad and AQUGHHHH theres so so so much of the story to analyze. I LOVE ANALYZING ITS STORY and the little like details of each character. For a game I put off due to the supposed difficulty and my non existent experience or skill with these type of games, I did not expect for me to enjoy that much. BECAUSE I DIED SOOOOOO MANY TIMES early game and even later on but I HAD to keep on coming back to play because the game is just so so so PRETTYYYYY, like aughhhh eye candy and as I mentioned before, the characters and story are really really awesome
MPN!!!! (Madness Combat:Project Nexus )
Honestly was really excited to play this game when i finally could but also feared I would give up since it isnt the usual type of game im used to and would probably find it difficult. (they had a tourist (easy) mode, cant believe they planned this just for me) EITHER WAY I FUCKIN LOVE MPN!!!!! However i think the interactions/dialouge for each character in this game is my fave part. DEIMOS' LINES ARE SO FUNNY (and fruity) AND I LOVE HANK'S DIALOUGE TOO, he's just a tiny bit silly but very insane. Also love how you can just move the mouse around and the characters will just spin in circles, its so silly, go gay boys go!!! ALSO!! love just in general every character's dialouge AND TRICKY'S LEVEL AUGHHHH, died a few times but ITS SO GOOOOOOODDDDDDD AUGHHHH, still need to finish the storymode (gave up on the last boss when I died on the last health bar) (my computer was about to explode either way (the got into hk and kinda forgot about it) HOWEVER I DO RLLLY RLLY want to get back into it, complete storymode and go through arena mode
POKEMON SUN!!!
Would I consider this a favorite game soley because of nostalgia and because it was my first actual pokemon game? Maybe. But did I have fun with it? YES Plus the game has Popplio (FAVE POKEMON EVER) also AUGHHH got so attached to my team in that game. Also I love the alola trio so much (Lillie, Hau and Gladio) and THE PROFESSER, he is so silly, shoutout to him and his wife for being the best bi4bi married couple ever, also heheh LOVE SOLGALEO SMMMM, its so cool. ALSO GUZMA, AUGHHHHH banger character. Rlly wish my 3ds worked so I could revisit the game tho :(
Thats all the favorite games for now (would add endacopia but I'll wait till the full game releases)
OK UM FAVORITE SILLIES!!!!
This is super obvious BUT AUDITOR AND PHOBOS
AUGHHHH LOVE THEM SO SO MUCH, love the both silly and really interesting trivia about them
The duality of Auditor canonically having a sweet "tooth" compared to how Krinkles sees Auditor as inferior to the rest of the employers since they level themselves down to the mortals in Nevada and picks fights with them
Along with the duality of Phobos having his size (around the height of a half MAG) because he's on a GOMAD diet (a lot of milk) and then his descent into insanity and how his egomaniac tendencies took over his sense of judgement
I just think they're really really cool and honestly REALLY REALLY interesting characters if you dig deep enough (and become morbidly fixated on them and understand them on different levels)
Other characters would be NOISEMASTER!!! (silly funky guy that is actually quite fucked up and rlly fuckin tragic when you think about it), another would be QUIRREL!!!!! (also rlly fuckin tragic but aughhhh geniuely such a kind and caring character love him) and uhhh SNIPER AND PYRO (THEY ARE LITERALLY ME FRRR)
Maybe have rambled a bit much but I sure hope you totally dont do anything with this info
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huebris808 · 3 years
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Dr. Hofnarr’s Horrible, No-Good, Very Weird 15 Years Of Being Dead.
a tribute to fanon interpretations/character study(?) that was going to be a bonus chapter in a post-canon/au comedy fic im working on! might come back to expand on this when i do start posting it (or if mpn gives him more background story lore that i’ll have to work with aoAHGHOAUGH)
happy madness day! :o)
“Where should I begin… Perhaps at the very beginning? OH! Christoff and I first met years before our Nexus days! Back in our freshman years of college, to be precise! You know, I was actually a theater major before switching to- ... A-Aah, too far back. Much too far... Let’s start from the point where the notes I supplied to you ended then, shall we? After our dissension...”
.. “Good luck, old friend...” ..
The first years on the run from Nexus was stressful to say the least. Hofnarr and Christoff had split up to better their chances of survival. He knew the process would be grueling, having talked to Christoff almost every night about it to calm his nerves. While he played calm for the cameras, Hofnarr truly wished he could have held him close one last time. No communications. No physical contact. Day after day, month after month, nothing. He would be separated from his husband for a very long time…
It wasn’t all bad after a while. He had a comfortable new apartment, went under a new alias, and his questionable new job paid him enough to buy food. His apartment even had cable! He could watch marathons of Slaughter Time whenever he got home! In hindsight, he wondered if that had an effect on his mental state at the time...
Hofnarr had taken the last of his S3LF regulator with him, having shipped them out to an undisclosed location prior to dissension. Dissonance exposure did a number on him and his research team, leaving them to track their “normality” through daily blood tests and injections. While they met their fates early on, Hofnarr had gotten lucky. That is, until the doses began to run out.
Stressful as it was, he knew what he had to do. Hofnarr rushed back to what remained of the labs, knowing it had been abandoned by now. It was ironic, he and Christoff’s work, the work that was turned against them, was the one thing keeping him alive. For days, he worked to make more doses from the materials he brought with him. But there was only so much he could do with limited supplies… Hofnarr made many attempts to prolong the inevitable, lowering his dosage amount, injecting it weekly rather than daily, but he eventually ran dry. 
Refusing to turn to darker alternatives, he felt the only thing he could do at this point is record his final findings through video logs.
“It was… interesting revisiting the footage, to put it nicely. Christoff had actually kept the video files on a drive after he originally found all my things in the lab! I barely remembered what happened back then, so I rewatched them out of curiosity.”
On the first night, Hofnarr recorded a message for Christoff. One filled with sorrow, but also with gratitude. For the time that they spent together. How special he made him feel. All the memories they made together...
On the next, he recorded a log detailing his findings during Project Nexus. The effects of dissonance, the Other Place, what it did to him and his colleagues, everything and anything he could.
The next, he reported on the progression of his symptoms. Fever, brain fog, insomnia, joint pain. He felt like his organs were melting, his skin bursting at the seams.
The next night he saw something and remembered. Scars. The scars on his head. That week he was in the staff hospital. He thought it was a dream but the scars were there. Phobos. Director Phobos brought him somewhere that week. He knew he felt off when he woke up in the office that night. He knew something was off when Christoff asked him where he was. He thought he passed out from over-working. That bastard Phobos. Nausea was replaced with rage as he began to scream, his throat becoming raw. What did he put in him? What the hell did he put inside him!?
On the last recorded log, he was face-down on the ground. Groaning as his body occasionally convulsed. Until the video feed eventually cut off.
His body would lay there dormant, dead, for fifteen years. 
But to Hofnarr, he felt like he was dreaming.
.. “LET’S GIVE IT UP FOR OUR NEXT CONTESTANT!” ..
“Huh?” The doctor sat up and looked around, the area around him pitch black. Wasn’t he sleeping just a moment ago? He got up and took a step forward in the seemingly endless void. “H-Hello? Who’s out there?”
“AWW, DON’T BE SHY NOW! ESTEEMED AUDIENCE, A BIG ROUND OF APPLAUSE FOR OUR GUEST; THE UNFORTUNATE DOCTOR HOFNARR!”
A light shined down on him from above. A crowd seemingly began to cheer all around him. He was in the center of what looked like a talk show set. Hofnarr awkwardly scratched the corner of his face. “‘Unfortunate’? W-What do you mean? W-Who are you?”
“FIGHT FIRST, ASK QUESTIONS LATER!” The voice above him called out again. “AFTER ALL, IT’S…!” Hofnarr drowned out the noise while trying to think. It sounded familiar. Like it came from…
Hofnarr’s thoughts were cut short. He looked down at his torso. Terror set in as he recognized an entire stop sign had been lodged through his chest.
“DON’T GET COLD FEET NOW! THE SHOW’S ONLY JUST BEGUN!” 
The words echoed in Hofnarr’s mind as he frantically tried to pull it out, his vision growing muddled, his hands slipping with blood until…
He blinked.
No stage. No sound. No pain.
Nothing around except for a single white door in front of him.
He stood up again, cautiously reaching for the doorknob.
When he entered he seemed to be in a vintage styled home. It was a kitchen with checkerboard flooring, a table with two chairs, and cheerful music playing through a small radio. It smelled of pastry and medical equipment. Suddenly, there was a knock coming from the door. A familiar voice called from behind it.
“I’m home, dear.” “J-Jeb?!”
Hofnarr rushed towards the front door. Christoff wasn’t trapped here too, was he? “Jeb! W-where are we!? What is this place? What happened to-”
As he opened the door, the clapping returned.
His husband was there, briefcase in hand, his face replaced with a black hole dripping with an unknown inky substance.
He slowly began to back away as “Jeb” moved closer.
The applause, the laughter, was deafening.
Before he could question or run away, Hofnarr was hit by something. His vision blurred, but refocused to be face-to-face with something. It seemed to be a shadow of himself. He tried to run again, but was pinned down by his doppelganger. The clone raised a clawed hand above him and then...
Like waking from a nightmare, Hofnarr quickly sat up once again. He gasped for air, dripping with cold sweat.
Was this really happening? Was it finally over? Was he free?
And then the spotlight focused on him again.
“It… got very surreal. Despite fight after fight, death after painful death... I would suddenly be somewhere else! There was a gameshow, our old apartment, a cat cafe, a... strip club of sorts, a tea room filled with these small armless doodles I used to draw on my research notes trying to offer me snacks… One time there was a sort of singing contest, but I won’t bore you with the details of that one. But when I wasn’t in those places, I felt like I was fighting for my life. It felt like an eternity! And the strangest part of it all? It… it became addicting.”
At first, he felt as if Hofnarr used all of his energy, physical and emotional, to fight back. It reminded him too much of his escape from Nexus. But as time went on, he focused less on escaping and more on surviving. The more he fought, the more he began to lose himself. He was anticipating what sudden whiplash of combat would be thrown at him next. He chuckled at the thought of what excitement would be heading his way. He wanted more. The fights became too slow. Too predictable. Too boring. He began toying with whatever was thrown at him. Turning his shadowy hunters into the hunted. Why let his audience watch the same old fights all the time?
Suddenly, the fighting stopped.
Why? 
He was having fun, wasn’t he? He grew impatient.
“WHAT’S THE HOLD UP!” He yelled into the void, seething with anger. “AREN’T WE SUPPOSED TO BE FIGHTING? ISN’T THAT WHAT I’M HERE FOR?!”
He stomped his foot down, lodging something out of the ground.
The stop sign.
He looked over it curiously. How familiar…
Grabbing hold of it, quick flashes of memories appeared to him.
Nexus, the Science Tower, Phobos, the Other Place… 
A man with long hair standing next to...
Hofnarr… 
Who was that? Was that him?
No…
Only Tricky remained.
Footsteps echoed throughout the halls of the abandoned lab. Heels quickly clicking, cautiously stopping every so often. A lone Nexus Core agent entered through one of the doors.
Perfect timing.
“HAY! YOU THERE!!” A voice stuttered and glitched out, reverberating through the emptiness of the lab. The quickly soldier whipped their head around. “YEAH! YOU, STUPID. PLAY WITH ME!!”
“Who’s there?” The agent pointed their magnum towards the noise. “Show yourself!”
Gladly. The cackling figure emerged from the shadows, posing with a peace-sign, causing the agent to recoil. He grinned, slowly moving towards the cowering goon on the ground. They wouldn’t stand a chance.
“Who are you!?”
They couldn’t kill him.
“FIGHT FIRST. ASK QUESTIONS LATER! AFTER ALL…” 
CAN’T KILL CLOWN.
“IT’S MURDER TIME!”
..
“My body had been there, regenerating and repeating the enmeshment process for years. And by the time I woke up, I was a completely different person. I became a creature of unfiltered impulse… A personification of chaos itself.”
The room grew silent before Hofnarr spoke up again.
“I-Is it horrible to say it was… kind of cool?” He said with a nervous chuckle, twiddling his fingers.
2BDamned was quiet for a moment. They recalled the many times they had to stitch their comrades back together due to Clown Moments. They placed their head in their palms and let out a sigh.
“... You have the right to your own opinion.”
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BONUS: songs i was listening to on loop while working on this instead of doing my damned writing assignment. Enjoy
lady gaga ft. dorian electra - replay
vestik - tricky's vengeance ft. monocronic
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thestarbornpilgrim · 3 years
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Do you ever want to revisit any of the other realms, Phobos? Or is your responsibility and experience enough to keep you from lingering on thoughts like that?
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inpuratus · 3 years
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@alciina  sent: chrysanthemum, amaryllis, nasturtium, salvia
𝐁𝐎𝐓𝐀𝐍𝐈𝐂𝐀𝐋 𝐇𝐄𝐀𝐃𝐂𝐀𝐍𝐎𝐍𝐒. 
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chrysanthemum : how does your muse express romantic love ? how do they feel about love as a concept ? ( deimos )
          love as a whole is an excessively complicated subject for deimos. deimos, unlike phobos, has very little interest in romantic love. love as a concept is something that is utterly ridiculous to deimos, and has been since he can remember. feeling any sort of romantic affection towards other is extremely rare for him, let alone expressing romantic affection or love towards anyone. however, if someone were to somehow crack the younger twin’s protective outer layer, they would most likely not be receiving any material objects as tokens of his love, rather, he would attempt to impress them through acts of service. whatever this said person wanted done, deimos would attempt to do for them, trying to gain their appreciation and approval. 
amaryllis : what is something or someone that your muse takes pride in ? how do they express that pride ? ( deimos )
          while deimos may have not appreciated the experimenting that he was required to undergo, there is no doubt that deimos takes pride in the abilities which he gained from them. deimos is immensely guilty of acquiring an extreme power complex due to his experimenting, and the younger twin believes that his abilities of decelerated aging, superhuman strength, superhuman speed, and enhanced intelligence make him just that much more powerful when compared to others. this pride is evidently expressed through the overconfident, arrogant, and reckless behavior which deimos exhibits within most of his encounters with others. furthermore, his excessive pride in his abilities can often lead to his downfall, due to the fact that he forgets to actually think things through before he acts, despite his ‘enhanced intelligence’. 
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nasturtium : describe your muse’s relationship with their birthplace , or homeland. ( phobos )
          phobos has absolutely no desire to revisit his birthplace, since everything he relates london, england, to is immensely negative. truthfully, the only things that come to mind when the elder viotto twin ponders the location are both of his truly unbelievable parents, who were terrible in their own rights. how could not only one, but both parents give up their kids? there was a time in his life when he responded to his legal first name, cassius, more often than his test subject name, which is something that causes his entire being to ache. of course, this distress is never expressed to anyone in his presence, however; phobos still holds a special hatred for that city. in terms of italy and romania, phobos does not consider those countries as homelands, no matter if he has relatives whom live in those areas or if half of his family bloodline is from those areas. he had never fully lived in either of those countries, thus causing him to not have any significant feelings towards either. 
salvia : is your muse possessive over people or things that matter a lot to them ? how do they express that possessiveness, or lack thereof ? ( phobos )
          it’s fair to say that phobos is probably the most possessive person someone could come across when it comes to people or objects which have great importance to him. while phobos couldn’t care less for certain people or things, those who he becomes close to are more than aware of his almost overbearing presence. due to the fact that he has intense attachment and trust issues because of events that occurred to him in the past, he constantly attempts to keep those people or things that mean the most to him nearby so that he can personally make sure nothing happens to those people or things. this possessiveness can come across as defensiveness, due to the fact that it can make the elder twin excessively confrontational and more aggressive than usual. 
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madonna-of-meridian · 4 years
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01530 days of WITCHversary
Day 17 - Something that needs to be revisited
 The Mage x Nerissa
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Okay, confusion alert:
This person(s) really confuse me. We get to know the Mage in season one episode 5 in which she reveals the mysterious writing Hay Lin and Will found. She helped the guardians later on to understand some stuff too. In 01.11 she appears in a kind of flashback when Yan Lin tells the girls how the Star of Threbe was made. As we get to know in season 2, Nerissa took over the Mage’s identity prior to season 1 - and therefor the guardians never got to know the real Mage and Nerissa helped them in disguise. In “O is for Obedience” Julien tells Caleb that Nerissa was his, Caleb’s, mother and now I get confused:
Okay, Nerissa took over the Mage’s form (and not only her’s as we know, since she was disguised as Tril too). Everything alright, I get this. BUT what does that mean for Nerissa x Julien = Caleb. He tells Caleb that the Mage was dead for 18 years now but that he fell in love with her 17 years ago (lol). Caleb is like wtf is the Mage my mom then? And Julien: “Hell no, numbers don’t lie and neither does Nerissa”. So, let me resume this: Nerissa took over the identity of the Mage, Julien fell in love with her and Caleb was born. BUT what does “Numbers don’t lie, neither does Nerissa” mean - does it mean that a) she said the truth 20 minutes ago when hinting she killed the Mage, or b.) does it mean, she did not lie to Julien 17 years ago when she was his loverin form of the Mage and was like: “You know honey, actually I am not the Mage but an evil ex-guardian”. So did Julien KNOW that the Mage was Nerissa the whole time? And simply did not tell anyone because he loved her? Or was it just that she revealed herself in the same episode and not 17 years ago. Can someone explain that, PLEASE.
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And also lol “numbers don’t lie” - they do in the w.i.t.c.h. universe. Cuz, if the veil was set 18 years ago, when Phobos came to power - it would make Elyon at least 17 too - I mean where is the sense? I don’t say the comics do it better at this point but holy sh*t - explain this weird timeline and this weird relationship to me.
But the most important question is: How could the Mage (or Nerissa in her body), being beautiful and young when Caleb was born and then become an old, hairless hag in like only 17 years. Since we know that the Mage was a powerful being that lived like super long and always looked pretty it makes zero sense for her to suddenly age. Yes, it could be because she wasn’t the real Mage but Nerissa in disguise but then..then someone had to notice “Hmmm weird that this lady that was always YOUNG suddenly gets old.” Please, someone had to notice that fact! ...Someone!
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