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Poker Game Development Company - AndroApps Technology
Buy Poker Game source Code
In the fast-paced world of real money gaming, poker game development has taken center stage. Whether you’re an aspiring entrepreneur or an established gaming brand looking to diversify your portfolio, launching your own online poker game is a lucrative move. That’s where AndroApps Technology steps in—not just as a service provider but as a strategic partner.
Based in Navi Mumbai, India, AndroApps is a name that’s become synonymous with premium-quality, ready-made gaming solutions. If you’ve ever dreamed of owning a poker platform without months of development headaches, you’re in the right place.
1. Why Poker? Why Now?
The rise of digital gaming has created a boom in the online card gaming space, and poker game apps are leading the charge. With a loyal user base and increasing demand for real-money gaming, launching a poker game now is more relevant than ever.
But not just any poker app will do. Today’s players expect high-quality graphics, fast gameplay, secure transactions, and multiplayer functionality. That’s why businesses turn to developers like AndroApps Technology, who offer a blend of ready-made solutions and customized builds for a faster go-to-market strategy.
2. The AndroApps Advantage: A Full House of Features
At AndroApps, the goal is simple: help you launch your own poker game in record time, with every modern feature players expect. Their game comes fully loaded with options such as
Select boot value & play
Fold, Check & Raise functionality
Dealer change options
Tip system and timer
Chat, sound, and online count display
Add money and secure payment integration.
Invite friends and create private tables.
It’s a plug-and-play experience, but you can also request customization to make your version of the game unique. That’s what sets AndroApps apart in the world of poker game development—flexibility, speed, and quality, all under one roof.
3. All About the Admin: Total Platform Control
Running a poker game app isn’t just about gameplay. You need strong back-end control to manage operations, monitor players, and analyze revenue. AndroApps delivers a robust admin panel packed with features to ensure seamless management.
Admin Features That Put You in Control:
Dashboard: A single view to manage users, games, and reports.
Game Control: Configure game rules, boot values, and updates.
User & Sub-admin Management: Assign roles and manage permissions.
Reward System Management: Keep users engaged with reward points.
Reports & Analytics: View insights, earnings, and player activity in real time.
Ad Management: Monetize your game by managing banners and video ads.
This makes AndroApps not just a poker game development company but a complete ecosystem provider.
4. What Powers Our Game? Next-Level Tech Stack
Behind every smooth poker hand is a stack of powerful code. AndroApps uses a cutting-edge tech stack to ensure your poker game source code is scalable, secure, and optimized for performance.
Unity—The industry’s leading engine for game development with immersive graphics.
Node.js—Lightning-fast processing for seamless server operations.
Socket.io—Real-time multiplayer support with minimal lag.
PHP & AWS—Secure, stable, and scalable backend systems.
Photoshop—Customized, high-impact user interfaces that wow users.
Whether you need a white-label product or a completely custom-built poker game app, AndroApps has the technology and expertise to deliver.
5. End-to-End Services That Set You Up for Success
Building a game is just the beginning. From setup to support, AndroApps Technology provides full-service coverage to ensure your platform not only launches but thrives.
Our poker game services include:
Game Server Setup: Complete backend deployment on cloud infrastructure.
Website Integration: Upload and link the game to your existing or new domain.
Backend Support: Ongoing technical assistance and bug resolution.
UI Design: Custom interfaces designed to match your brand and vision.
No guesswork, no hassle—just a streamlined process to get your online poker game up and running.
6. Ready-Made Solution or Custom Build? Your Choice.
AndroApps understands that every business is unique. That’s why they offer both ready-made poker game source code for those who want to hit the ground running and full customization for those with a long-term brand strategy.
With their ready-made poker game, you can:
Launch your game in days, not months.
Save on development costs.
Access a tested and proven codebase.
For custom solutions, you get tailored features, custom UI, and brand-aligned experiences—ideal for companies with a unique vision or niche audience.
7. Why Businesses Trust AndroApps
There are hundreds of development companies out there, but AndroApps stands out thanks to its:
Affordable pricing
Fast turnaround
Skilled team of game developers and designers
Secure, scalable solutions
Dedicated post-launch support
Their portfolio of successful launches and happy clients speaks volumes.
So whether you’re looking to buy poker game source code or build something from scratch, AndroApps is the poker game development company you can trust.
Final Thoughts: Let’s Launch Your Game Today
The online gaming industry is booming, and poker continues to be a top choice for real money games. With AndroApps Technology, you’re not just getting a developer—you’re gaining a long-term partner in success.
So what are you waiting for? Launch your own online poker game today with a complete solution from India’s top-rated developers.
Contact Us Today
📞 +91 7738825692 📞 +91 9594340066 📧 [email protected] 📧 [email protected] 🌐 https://androappstech.com 📍 502, Kukreja Concord, Nr. Flamingo Lounge, Sector 11, CBD Belapur, Navi Mumbai, Maharashtra 410614
#poker game#online poker#poker game development company#buy poker game source code#unity game development company#mobile game development
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Get a ready-to-sell poker game with full source code from Devstree. This advanced poker solution includes multiplayer functionality, customizable game settings, real-money integration, social features like in-game chat and friend invites, and a powerful admin panel for commission and user management. Ideal for developers and businesses looking to launch a poker platform quickly and efficiently.
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Run, Rabbit
König/Reader
Wordcount: 3.8k
Warnings: 18+, Violence, Injury, Smut, lightly noncon but in the way that you're fighting it but are down, König being insane
No use of Y/N
Summary: You're on a solo mission in Romania, and König goes hunting
A/N: "Oh look another predator/prey coded Konig fic how original" SHUT UP I KNOW
AO3: Run, Rabbit
18+
You’re in the forests of Romania on a solo mission, snooping around an abandoned military base that’s been the location of some suspicious activity, according to your sources. You find the ghost of the for-hire group Kortac in rat-chewed maps and files, faint footprints in layers of dust, but the trail has long gone cold, the building slowly being reclaimed by nature. The trees show no sign of the changes of autumn, but it's in the air, the late summer whisper of a chill in the breeze. You take your time picking your way along the overgrown roads, enjoying the tranquility of the forest. The extraction point is ten clicks west of your position, but you’re content with your steady pace, the sun still high in the sky, shining brightly through the thick foliage, and the hike is an easy one. Your meager findings are carefully folded in your bag of gear, your gun snug on your hip. Ten meters to your right, a red deer raises its head up, watching you warily, before bolting away into the trees. You smile to yourself and raise your face to better feel the sun.
You hear the crack of the shot and drop, but not quickly enough. Your ears ring, your shoulder burning agonizingly, like someone’s pushing a hot poker against it. You fight against the nausea and pain, willing yourself to move, scrambling into the brush for cover. The shot came from your six, and you grapple for your binoculars, trying to locate the shooter on the hill above you. You recognize the mask first, the bleached tear tracks down an executioner's hood, the hulking form of the figure wearing it unfortunately familiar. König is standing casually, seemingly unafraid of any return of fire, staring down like he can see you through the trees. The hairs on the back of your neck prickle instinctually as he begins to move, a sauntering pace down the hill like the slow lope of a wolf. You drop down again, ignoring the pain in your shoulder as you crawl through the underbrush.
Nestled low on a hill, large body half buried in the underbrush, König watches you through the scope of his rifle, toying with the idea of killing you. He recognizes you from the files he’s seen on the 141, but there was nothing left at the base for you to find, no reason to draw suspicion and attention back here. You were harmless like this, and magnetic, head tilted towards the sun, your face lit up in a wash of gold light that plays up the color of your hair. His finger brushes lightly across the trigger as he contemplates his options. He rolls his neck loose before glancing through his scope again.
You stop behind a small boulder, pressing your back to it, breathing heavily, and pull your radio off of your hip. “Bravo Six, this is Bravo Seven Four, over.”
The crackle of the radio is a relief, Price’s voice faint but firm. “Go ahead Bravo Seven Four, over.”
“Enemies one; direction east of my grid two hundred meters, injury sustained, six clicks out of extraction point, over.” You peek out from behind the rock, but can't see anything, so you continue your crawl, waiting for a response. The birds have stopped singing, a deadly quiet that warns of danger.
“Stay calm Bravo Seven Four–” Price’s voice is cut off by the sound of another bullet whizzing near you. You can’t have your radio giving away your position, and the squad is too far away to reach you before König could. You grab your radio and quickly press the button.
“Bravo Six, silence, meet at extraction, over.” You turn it off, not waiting for a response, and tuck it back into your belt. Ignoring the growing burning in your shoulder, you move as quickly through the underbrush as you can. You need to cover more ground if you’re going to make it out of here, so you weigh your options, propping yourself into a low crouch, scanning the woods behind you. You can’t see or hear anything. You inhale deeply, then break into a sprint.
The cracking of branches is faint, but König is listening for it, his rifle slung over his shoulder as he searches for you. He immediately changes directions, moving towards the noise and quickening his pace. If you want to run, he’s more than happy to indulge you, relishing the adrenaline of the chase. Your trail is clear, broken branches like a beacon beckoning him closer. He spots blood on one of the low boulders, and swipes it up on his gloved hand, smiling under the mask.
You're hyper aware of your disadvantage, the sounds of snapping branches as your pursuer draws closer, the sluggish flow of blood down your shoulder from where the bullet grazed you. Your lungs burn, head woozy as you run hard, branches scraping at your form. You risk a look over your shoulder, searching for König behind you, and your heart drops when you miss a step.
All of a sudden, you're falling, hands stretched out in front of you as you tumble down a steep hill. You hear and feel the snap of your ankle in your boot, a whimpering sob yanked from your chest as you finally land heavily in some thorn covered bushes, branches scratching your body even through the thick fabric of your uniform. You pull yourself out, ignoring the pain as thorns drag against your face, drawing blood, then scan yourself quickly, the prognosis bleak. You can't run, not with what is definitely a broken ankle, and your shoulder is still oozing freely, but you won’t go down without a fight. You drag yourself through the dirt using your good arm, stopping periodically to listen to the sounds of König moving through the trees. Your entire body burns, and you fight against the growing fatigue that’s threatening to overwhelm you, trying to hold onto your quickly waning adrenaline.
The sound of breaking branches draws nearer. He’s moving faster, heavy footfalls that make your leg muscles twitch with the urge to run. König whistles, high and loud, and you reach for your gun, cocking it as quietly as you can, turning around to face the direction of the noise, crouching low. Your heart pounds in your chest, fear creeping in, the weight of your situation crashing down on you.
“I heard you cry out,” a voice rings through the trees. There's something light in König’s tone, like this has all been a game of tag. “You can't be too far.”
Then the only sound is the breeze, rustling in the leaves. Blood from a cut on your forehead drips into your eye, and you resist the urge to wipe it away, scanning your surroundings as best you can without moving.
The unwelcome feeling of the muzzle of a gun presses against the side of your head, and your body shudders involuntarily.
“Drop your weapon, Häschen,” König murmurs. You comply immediately, tossing it at his feet, unwilling to argue with a Beretta at your temple. The large man quickly kicks your gun into the bushes. “Sit up,” he commands, and you move slowly, trying not to aggravate your broken bone.
The small shack hasn’t been used in a while, the table in the center of the room is covered in dust, and spiders have made their home in the corners, spinning silvery streamers that hang down, brushing against his helmet. König places you lightly on the small bed in the corner, stooping over uncomfortably in the low room. Your hair is full of sticks and leaves, your face scraped and bleeding. He needs to look at your shoulder, and the ankle you’d been hovering over protectively, but work comes first. You’ve thrown him off, his fingers tingling where he held you to him, the phantom pressure of your head on his chest as he carried your unconscious body through the woods haunting him even now. He grabs your gear bag, dumping it unceremoniously onto the table, pulling your medkit to the side before rifling through the papers you’d found. The information was outdated, but he shoves the papers into one of the pockets of his pants for disposal later regardless.
You knew he was large, but kneeling at his feet he feels like a goliath, towering over you, the gun held in his grip looking comically small in his giant hands. He holsters it, and you get a stupid, moronic, brilliant idea. In a quick motion, you’ve ripped your radio off of your belt, pressing down on the button and bringing it to your lips. “MAYDAY MAYDAY MAYDAY–” König slams the heel of his palm into the back of your head, and the world goes dark.
He doesn’t bother stripping you properly, just takes his knife and slices it up through the collar of your shirt, baring your shoulder to him. His eyes, unbidden, trace the line of the now exposed column of your throat, and he swallows loudly in the quiet of the room. König draws his attention back to your injury with some difficulty. He barely even grazed you, the puckered wound bleeding sluggishly, and he quietly gloats at his own aim. When he pours alcohol on it, you awaken with a hiss, throwing your arm out hard in his direction reflexively before your brain catches up with you. He deflects you easily, wrapping large fingers around your wrist, enjoying the feeling of the delicate bones, watching with silent smugness as your confusion reads clear on your face.
“Guten tag,” he says, pleasantly casual, as though you’ve run into him at the grocery store. Your head is pounding, and you’re thrown, trying to grasp your surroundings. Your shoulder is burning, and you’re suddenly aware of the air on your bare skin. You rip your hand out of his grasp, pulling yourself as far away from him on the small bed as you can manage. He tilts his head, studying you.
“What are you doing?” You ask, your voice hard.
König gestures with the alcohol he’s holding. “I’m patching up your injuries.” His voice is low, his accent curling around the syllables of his sentences like smoke.
You blink at him, utterly disarmed. “Why,” you pause, biting your cheek as a wave of pain radiates through your ankle, “Are you patching up my injuries?”
“Would you prefer it if I left them?” He volleys back lightly, tilting his head.
You don’t say anything, staring at him with suspicion. He’s got you cornered, quite literally, and there’s no way you can get away from him with your ankle like this unless you can get your hands on a weapon. There’s a knife tucked in your boot, but you can’t exactly pull it out subtly. His beretta is on his hip, his rifle is leaning against the table, but you’d be lying to yourself if you thought you had a chance in hell of reaching either before he could.
König takes your silence for compliance and goes back to dabbing your wound with alcohol. You flinch when he places his hand on you, and he makes a dissatisfied noise in the back of his throat. “Such a nervous little rabbit.” The mask conceals his expression from you, but you can hear the frown in his voice.
“You shot me,” you respond dryly. “Doesn’t exactly foster trust.”
“Just a scratch. I could’ve killed you, if I wanted to.” He shrugs, a casual movement that’s unintentionally intimidating, your eyes on the way his shoulder muscles move beneath the layers of clothing he wears.
You spend your time with large men, the boys of your team all averaging above six feet, but König is just startlingly gigantic. You scan his torso, eyes tracing across the wide planes of his chest, lingering too long to be decent. You catch yourself and drop your gaze down to your hands. “If you don’t want to kill me, what do you want?”
“I want to know what you are doing here.” His tone is still pleasant, but interrogative. His fingers are deliberate, surprisingly gentle as he bandages your shoulder, but there’s an unspoken thread of tension in the air.
You’re much more docile when he patches up your ankle, an uneasy truce between the two of you. You sit still as he splints it, legs draped almost intimately over his lap, his large fingers curled around your injured leg, gentle pressure holding you steady as he works. He adjusts his hold, squeezing lightly on the meat of your calf, and your breathing stutters. His eyes flick to yours, something dangerous in their expression, and you hold his gaze as you deliberately drag your uninjured leg closer to you, your boot trailing across König's upper thighs intentionally. His eyes slip close at the sensation, just for a moment, and that's when you act, yanking your knife out of your boot and sinking it into his thigh and launching yourself to the floor. He lets out a snarling cry, and you scramble up, your vision going white from the pain of your ankle, but you push through it, sprinting out of the shack.
“Chasing shadows.” You respond, your voice equally mild. You know he looked through your pack and probably found the papers. You wonder if he thought it was ironic that you came sniffing after KorTac, just to run right into him. You certainly did.
You can't run properly, reduced to a hobble that's made all the more difficult by the fact that you're on uneven terrain in the quickly growing dark. You need to figure out your location and find a way to contact your team, but you’re disoriented and disarmed. You haven’t made it more than a few meters when you hear the sound of the front door slam open. You pick up the pace, trying to put as much distance between you and the very angry Austrian hot on your trail.
“Häschen,” König’s voice rings through the trees, and a trickle of fear runs through you. You duck behind a tree, pressing yourself against it firmly, trying to blend in with the darkness.
“Always trying to run away,” he snarls, shoving his body against yours. He thrusts his uninjured thigh between your legs, pinning you further, and you let out an unintentional gasp at the sudden pressure of hard muscle against your core. König instantly pulls away, his eyes shooting down to your ankle with concern, before dragging slowly up your body, his gaze accusatory.
He can hear you breathing, light and quick, and he doesn’t even try to disguise the heavy sound of his footsteps as he closes in on you. He whips around the tree you’re cowering against, and you try to bolt, but he wraps his fingers around your bicep, yanking you back, slamming his hands above your head, trapping you against the tree.
“You like this,” he says, and you shake your head desperately.
“I don’t–” he interrupts any denials you might have, deliberately grinding his thigh in between your legs. You clench your teeth against the noise it draws from your throat.
He leans impossibly closer, your noses almost brushing through the hood he wears. “Did you like the chase as well?” His voice is a husky rumble, full of heat, and you have to bite back a whine. “I liked the chase.” You realize the hard length against your stomach isn't his Beretta, and an unwanted spike of arousal shoots through you in response.
“You’re insane,” you snap, grappling for some semblance of control over the building pleasure in your core. König pulls away from you abruptly, and you flush at how wet you are, soaking through your underwear.
“How about a game, Häschen?” his voice has lost its edge, back to the pleasant tone he used in the shack, and your head spins at the sudden change. “I'll give you five minutes to run or hide, and if you can make it ten minutes without me finding you, I’ll take you to your extraction point myself, safe and sound.”
Your heart races. You don’t trust him, but there's no way you'll get another chance to get away from him. “And if I can’t?” You ask.
You know you’re fucked, but you scramble through the darkness as quickly as you can, trying to find a good place to hide. If your ankle wasn’t broken, you’d climb a tree, but you’re stuck searching for ground cover, listening with mounting paranoia to the quiet noises of the forest. You’re a celestial body pulled unwillingly into König’s orbit; collision unavoidable.
He says nothing, just purposefully presses his hard cock against your center. Traitorous want flows through you.
You hear him coming, branches breaking as he stalks towards you. You stand as straight as you can, letting him approach you, his eyes bright in the dim of twilight. When he comes within range, you lunge for his gun, almost succeeding in yanking it out of the holster before he grabs you around the waist and pulls you to the ground, pinning you roughly beneath him.
Even as he manhandles you, you're hyper aware of the delicate way he avoids putting any weight near your injured shoulder. He's got your legs splayed around him, but he's careful, adjusting you just so, keeping your ankle tucked safely away, angled so he won't jostle it. His hips press obscenely against your ass, and you can't help arching your back into him, begging for his cock even as you swear at him.
“Get the fuck off of me,” you spit, and he just laughs, an off-putting, mean sound, before reaching around and ripping open your pants. The button pops off, and the zipper teeth split forcefully apart as he shoves a hand into your underwear.
“Complain all you want, Häschen, but you're soaked for me,” he coos into your ear, roughly rubbing your clit. You moan at the contact, and he moves his hand lower, pressing his palm against your clit before shoving a finger into your wet center, roughly splitting you open. You gasp at the sudden stretch, König giving you no time to adjust as he pulls his finger out for a moment and plunges it back in, moving in and out at a punishing pace.
“Tell the truth.” He orders, adding a second finger. He curls them, stroking your inner walls, bullying you open until he finds the spot that makes you see stars. “Say you want me to fuck you.”
You're beyond words, making a derisive noise that transforms into a whine as you move your hips back, driving König's fingers deeper, your ass rubbing against his clothed erection. All you can focus on is the press of his body against yours, his fingers unspooling you, pulling you apart as he pants along with you. The tension is building, the knot in your stomach tightening as König forces you closer to the edge.
He pulls his fingers out abruptly, leaving you devastatingly empty and unsatisfied, and you let out an anguished whimper despite yourself. He pushes your pants roughly down around your thighs, and the purr of his zipper opening makes you clench reflexively around nothing.
He presses right against your entrance, a breath away from splitting you open on his cock. You shove your hips back, trying to fuck yourself onto him, and he pulls back. “Say you want this,” he demands.
“Fuck. You.” You snarl, even as your thighs tremble. He drags the head of his cock up through your folds, coating himself in your wetness, and you gasp.
“Such spirit,” he murmurs. In a single motion, he sinks into you, splitting you in open, pulling the air from your lungs.
He thrusts into you fast and hard, like he wants to tear you open, and it hurts, even with how soaked you are. You cry out, trying to squirm away from the pain. His fingers find your clit again, his breath hot in your ear. He dwarfs you, your legs shaking from pleasure and the weight of him on top of you, pressing you into the dirt.
“You wanted this.” His voice is a panting snarl, his talented fingers stealing your senses as he forces you closer to your orgasm. The sound of skin slapping against skin fills the forest air as he pounds into you without mercy. “Say it.”
“I want this,” you whimper. You feel the shocking whisper of his lips against the junction of your neck and shoulder and realize with a start that means he’s not wearing his hood. All thoughts are shoved out of your head as he sinks his teeth into your skin, and you wail as you snap, the sensation dragging you over the edge, your body trembling as you cum. His thrusts become sloppy, his cock twitching inside you as he shoves his hips against yours, filling you up. He stays like that, flush against you, as his dick softens, keeping you full and trapped under him.
You lay in the dirt panting, hollowed out and raw. There are pine needles prickling against your skin, soreness awakening in your limbs as you come back to yourself. König climbs off of you, still cognizant of your injuries, and pulls you into his lap, wrapping his arms around you like a lover, the brutality melting into tenderness like watercolor. His hood is back in place, and the world comes crashing down around you as your senses return, the weight of your actions pulling you down as regret and shame bubble under your skin.
The walk to the extraction point is silent. König holds you cradled against his chest; your hand fisted in the front of the vest he wears. His thigh burns, his entire body consumed with exhaustion, but he clenches his jaw against the pain, focusing instead on your face, turnt up towards him, open and vulnerable, eyes rimmed with red. If he was a better man, he'd be sorry.
König notices your eyes glazing over, the warble of your chin, and reaches up a large hand to cradle your face, wiping away tears you didn't realize were threatening to fall. “Hush bunny, you did so well,” he croons down at you, his saccharine actions thrown in high relief against how violently he handled you before. “Such a good girl for me.”
He sets you down gently on a large rock, and pulls your knife out of a hidden pocket, his hand raised in a placating gesture as he slowly places it beside you. It’s still got his blood on it, dried to rust on the tip. You don’t reach for it, pulling your uninjured leg up and wrapping your arms around yourself. You look even smaller than you did before.
He straightens his spine against the odd sensation in his chest. “Tell your captain to keep a closer eye on his men,” He orders, then reaches out a hand, hovering just above your cheek bone. Neither of you bridge the gap.
You watch him disappear into the trees, the shadows swallowing him whole, the sound of a helicopter in the distance.
#konig: i showed minimal restraint when causing u bodily harm y wont u let me hit#part of me didnt want to post it because its simply so unoriginal but thats kind of how tropes work fun fact#I also just hate how it turned out eventually I'll rewrite everything but for now I'm just sorry#foreplay is actually shooting someone nonfatally btw#and reader has a pain tolerance like a mother fucker because this is poorly written fanfiction#I cannot write smut I literally wrote everything but the sex and then sat on it for weeks I have such a hard time with it#konig x reader#konig fanfiction#konig x reader smut#konig x you#cod konig#konig/reader#cod x reader#konig cod
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BurningCheese/GoldenSpice Playlist
Ok, time to stop being a bitch and post the ship playlist I keep harping on about already.
Gonna mark each song with an emoji to signify if it's meant to either be Burning Spice's POV (🔺) or Golden Cheese's (🧀). It's also going to be band/singer name first, song name second, for ease of understanding
Thank you to everyone who's reached out to me, both on here and on AO3, with song suggestions! A good chunk of these came from me myself, but a lot of people introduced me to plenty more songs that I loved and agreed suited these two perfectly. It's been fun putting a playlist together with this help, it feels like a fun group project now lol. (Hell, you guys are actually helping me think of new writing material. Music is a huge source of inspiration and creativity for me, as I'm sure you've noticed. In a way, you're all indirectly making fic requests lol)
You're all still more than welcome to keep shooting me song ideas to add, the playlist is ever-expanding! I'll just come back to this post and edit any new additions in. (This playlist is 3x longer than my PitayaFire one. I need you all to understand how big of a deal that is for me personally. I never thought I'd be this down bad for a ship besides that one. It's fucking surreal)
Some of it is meant to sound one-sided, others like it's a mutual love/relationship. I'll let you guess which is which lol. Now rock out to Evil Spice Man x Pretty Cheese Lady with me 🤘🤘🤘
Mindless Self Indulgence - Shut Me Up🔺
Fall Out Boy - I Don't Care🔺(with the Wild Spice crew as the backup singers!!!)
Mariah Carey - Obsessed 🧀
Three Days Grace - I Hate Everything About You🔺🧀
Lady Gaga - Bad Romance🔺🧀
Dead or Alive - You Spin Me Round (Like a Record)🔺
Mindless Self Indulgence - What Do They Know?🔺
Britney Spears - Toxic 🧀
Fish in a Birdcage - Rule #34🔺(this is also a great PureShadow song ngl. It's how it was first introduced to me, even lol)
Shayfer James - Filthy Habit🔺
King Gnu - SPECIALZ🔺🧀 (look up the English version of the lyrics. Very BurningCheese-core imo)
Mindless Self Indulgence - This Hurts🔺
Jack Black - Peaches🔺(shout out to the anon in my inbox who suggested this. Joke's on them, I had this on the playlist right from the start lolololololol)
Arctic Monkeys - R U Mine?🔺
Lady Gaga - Poker Face 🧀
Olly Murs (feat. Flo Rida) - Troublemaker 🧀
Rihanna - Where Have You Been🔺(fun fact: I had this playing on a loop as I wrote "Our Little Dance" to get into the Yandere Spice mindset lol)
Lady Gaga - Judas 🧀
Miike Snow - Genghis Khan🔺
The Orion Experience - Obsessed With You🔺(this song is just really funny. You can probably apply it to all Beast x Ancient ships tbh)
Nine Inch Nails - Closer🔺
Mindless Self Indulgence - 5TR82HE11🔺
Air Traffic Controller - This Is Love🔺
Bad Omens - THE DEATH OF PEACE OF MIND🔺🧀
Isabel LaRosa - favorite 🧀
Bloodhound Gang - The Bad Touch🔺(listen I imagined Spice singing this to Golden and just started howling with laughter, it's fucking hysterical ok)
ENHYPEN - Bite Me🔺
Scissor Sisters - I Can't Decide🔺(GC would sing a few parts tho)
5 Seconds of Summer - Teeth🔺🧀 (mostly Spice though)
Buerak - Культ Тела 🔺(look up English lyrics, very Yandere Spice coded. Thank you to the anon who suggested it)
Tom Lehrer - The Masochism Tango🔺
Lady Gaga - Disease 🧀
G-Eazy (with Halsey) - Him & I🔺🧀
Britney Spears - ...Baby One More Time🔺(imagine Spice singing this while stuck in prison. Please. He's singing and the other Beasts want to off themselves because it's so annoying and he won't stop. Please it is so funny. I have so much fun imagining this freak acting stupid-)
#I just noticed that Spice sings almost all of these LMAOOOOO#BURNING SINGER COOKIEEEEE#also. There is ONE song missing. It's a surprise. I'm using it to make a big fic. Planning on dropping it around Christmas ;)#cookie run kingdom#burning spice cookie#golden cheese cookie#burningcheese#goldenspice#burning spice crk#golden cheese crk
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pt.1 - pt.2 - pt.3
You thought of modding the game to get your savefile back on track. A simple trilogy save editor will do the trick. With the click of a button, your hard earned romance should be flagged correctly.
It's a small inconvenience in comparison to the tedious task of starting a fresh new playthrough, even if it meant having to endure these annoying constant bugs a little longer, all the recruitment missions were taken care of, just a couple more loyalty missions and you'd be set to head for the Omega relay in no time.
Unaware of the complete dread that overtook a certian Commander that day, as they woke up to a large sum of 9,999,999 Galactic Credits deposited into their bank account.
... Your eyes may have lingered a little bit while traversing the options menu of the save editor, leading to an impluse alteration or two, not like the ship models were going to pay for themselves.
If Shepard had ever doubted your presence's point of origin, then this action completely ereased any and all theories that you were a part of themselves.
Worse, they were face to the face with the exciting and equally horrifying realisation that your influence could breach from within the confines of their body. Somehow, someway, you managed to interact with the outside world on your own.
... But why the money? Was it a hint? A message? Through all of their walks through the Citadel, you only ever pushed them into practical purchases, armour, and weapon upgrades. Well, only recently did Shepard find out about your newfounded taste for aquatic pets and ship models for some reason.
Where did you get the money from to begin with? It couldn't materialise from thin air. It has to have stemed from somewhere. They need to follow the river to its source. Maybe, somehow, it will lead to them getting closer to you...
And there was only one person on this ship capable of such a task.
Throwing caution to the wind, Shepard marched towards Miranda's office on the lower deck. They knew the second Miranda sniffs wind of their predicament, their unruly contractor will as well, if not the entirety of the Cerberus division. Consequences be damned, Shepard just needed an answer, a speck of evidence of your separate existence. They're aware you're not part of them, but this might prove that you see and witness more of their world than Thane ever claimed is possible for a guardian angel. Since when did angels commit financial fraud?
Maybe Miranda had a history of dealing with madness-ridden people, maybe she has more respect for the chain of command than to openly express displeasure with her commander, or maybe just maybe her poker face is really that good.
Because she wasn't phased all that much following Shepard's longwinded explanation, a condensed summary of this presence hovering around them for the past years, the same so called spirit now having somehow deposited near a billion credits into their bank account without raising any security alarms.
The subtle shift in her demeanour once she saw the evidence with her own eyes wasn't lost on Shepard. Finally, she's considering taking this more seriously than a case of post-surgery psychosis.
She called the bank, she sent private investigators, and she even traced the serial code embedded into every single credit chip... all to no avail.
The more she digged, the more and more alarmed the authorities became. The bank itself never printed the receipt of any deposit this day, yet the transaction flags as legit in their system despite every single information box remaining empty.
It is as if the credits spawned out of oblivion.
Even the most expert money laundering schemes leave some kind of traces behind. Miranda wasn't convinced. This didn't make any sense.
So she asked to speak with the culprit themselves, inquiring Shepard about having a conversation with this so-called spirit they claim is attached to them at the hip. Only to be denied, you haven't even spoken once to Shepard before. How in the world would they secure a conversation between you and Miranda? You were a distant ghost on the best of days and a vague abstract on the worst.
Now came the consequences they so dreaded, Miranda requiring them to submit to a full brain scan and psychological evaluation. Maybe this is some advanced hacker they're dealing with. Maybe one of the scientists slipped a chip into their brain. Hard logic and empirical evidence is how the world functions. She's sorry, Shepard, but she can't accept the supernatural as a good enough answer.
Then how can she explain the credit transfer?
She can't. Which is why it's so important they hurry with these scans and tests. The ploy being played here might be the financial scheme of the century of some clever mastermind attempt to pin government money embezzlement on the already disgraced commander.
That's one ally down the drain.
Thankfully, duty called. The two of them couldn't stay in Miranda's office playing paitent and doctor all day. There were missions to be done, enemies to defeat, near-death instances to experience, clean armour to cover with blood, gore, and mud.
And most importantly, you.
Your presence washed over them the second they stepped in front of the galactic map. A soothing balm cooling off their heated nerves, a veil soft as the petals of pomegranate flowers drapped over their entire being, a guiding hand coaxing them along. No fear of the unkown ever remains with you nearby. Shepard would walk into a reaper's ship if it was your angelic presence tugging them by the strings of their heart along.
You urged them off the platform, and they abided by your whim. Going along as you directed them towards the lower deck, a change of plans as the mission selection process came to a halt.
Instead, heading towards... the main battery room?
"Shepard... need me for something?"
The words formed in Shepard's mind. You wanted to speak to him.
"Yeah." They weren't sure where this is going, "have you got a minute?"
The door to the battery room automatically closed behind them to offer a resemblance of privacy, leaving them and Garrus the only two people in this small room.
"Yeah, I've been thinking about what we talked about—blowing off steam... mmm easing tension..."
The speck of dread from earlier this morning reared its head again, the very same one Shepard buried deep down in order to focus on the more pleasent aspects of your influence, the possibility of actually meeting you.
The turian went on, unaware of the inner turmoil brewing within his commander's mind. "I've never considered cross-species intercourse... and the damn—"
"What are you going on about?" They interrupted. "Garrus, I've told you yesterday, we're just friends."
The confused look on the turian's face said something else entirely.
Is that... was that a sigh they heard just now? Not from Garrus, no. It was you. The sound was faint but it was definitely—
You closed the game, not bothering to save beforehand. Immediately checking the savefile editor, the romance flag checbox is right there, checked out.
This is exhausting, and it's getting late. Spending all night attempting to get this stupid romance route to work would just frustrate you more.
You'll call it a day and head to bed, mess with more mods tomorrow, and if nothing works. Oh well, you can always just watch the romance on YouTube.
-
"You sure you weren't dreaming? All those calibrations are getting to your head, Garrus."
"Shepard, I swear by the spirits, we had a completely different conversation yesterday. I'm not making this up."
They're not sure what to believe anymore.
You wouldn't attempt to force them into something they didn't want, would you?
Would you?
The billion credits sitting in their account tell a different story.
"Maybe I was dreaming, I... I'm really sorry, Shepard. I must be coming off as pushy and desperate."
They should feel betrayed, they should feel violated, cheated even... and yet.
"I'll lay off those midnight snacks and give Dr. Chakwas a visit... It can't be the calibrations' fault, can it?"
Guardian angels can't be malicious.
You're not one.
Thane's words ring in their ears.
"Even if it was, if spending less time near the battery means never experiencing another embarrassing conversation like this in my life ever again, then it's worth it... uh Shepard, you okay? You've been staring at the wall for a while. Is this another human thing?"
You can't have feelings for guardian angels, they'll never return them.
You're not ruled by a defined set of morals. You're capable of sin, of wronging Shepard, of leading them off the cliff, of having your own selfish desires to pressure them into.
You're flawed. You're not a spirit, not an angel, not an omnipotent god, not some eldritch horror.
But only a person.
And a person, they can love and be loved by.
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Niko Petrović | Lifeweaver
Affiliation: P.A.N.D.O.R.A. (Status: Active Agent) Alignment: Chaotic Neutral (Leaning Dark/Evil) Specialty: Field Medic Known Side Effects: Severe exhaustion, addiction to power, and psychosomatic pain transfer
Niko Petrović was born into the turmoil of Budapest, where political unrest was more a way of life than an anomaly. The son of a Croatian father and a Hungarian mother, both renowned researchers in the field of bioenergetics, Niko was a child caught between worlds—torn between scientific ambition and the volatile shadows of power. From an early age, Niko's mind was filled with both curiosity and distrust, having learned too young that power can corrupt and turn even the brightest minds into pawns. His parents were brilliant, but when Niko turned sixteen, their work took a sinister turn, and they vanished. The official story was a car crash. But Niko knew better. They were taken.
Alone and adrift in a city brimming with crime and whispers, Niko quickly fell into the underworld. He honed his charm and wit, using his sharp tongue and calculating mind to rise quickly through the ranks of underground poker games, heists, and eventually, assassination. By the time he was eighteen, Niko had become a ghost—a name in the shadows, a person who could get close, get what he wanted, and disappear before anyone knew he’d been there.
But no one, not even a man like Niko, can remain hidden forever. P.A.N.D.O.R.A. found him in the dark corners of Eastern Europe and made him an offer he couldn’t refuse.
P.A.N.D.O.R.A. had been watching him for some time. When they approached him, they didn’t ask for his consent. They didn’t need to. They had leverage his parents’ work, his family’s research. His only choice was to cooperate. What was worse though? Was after taking the serum and finding out that his parents weren't kidnapped by the big and bad evil organization like he had thought. They had left of their own free will. Abandoning a child and their family to focus on their research. But, unfotunately, by the time he realized that? It was to late. He was already a agent of P.A.N.D.O.R.A. all for his parents who now saw him as nothing but a weapon and a labrat.
When the serum took hold, it felt as if every nerve in his body was on fire. His skin felt raw, his veins felt as though they were boiling, and his mind split between predator and prey. He could hear the desperate, animalistic urges to feed, to devour, to consume life itself. His transformation into something more than human had begun.
In the beginning, Niko's powers were a source of pain and confusion. A mere touch could absorb the life force from anything, draining vitality from a plant, an animal, or a human being. But with that touch came a gift: the ability to steal the life force of something that he touches and can transfer it to someone else. He could heal wounds, both physical and mental, as long as there is a plant, animal, or person near him to drain the life out of. Of course, the more severe the injury the more life force energy that will take.
There was a darker side to the power, however. The more he used it, the stronger the pull to abuse it became. It felt good to drain life, to siphon energy from everything around him. A high unlike any drug. And once he tasted it, it was hard to stop.
The drawbacks soon became clear. Using his powers too much left him exhausted, a shell of his former self. Worst still, if he siphons too much life force at once, he may struggling to contain it which can cause physical pain or uncontrollable energy bursts. He became addicted to the rush, and the more he used his powers, the more he craved it.
Niko wasn’t a healer by nature. He was a survivor. He had no moral compass to guide him, no code of ethics. He didn’t care for the sanctity of life; he cared for power, for control, for the satisfaction of knowing he could give, and take, both life and death at will.
His role within P.A.N.D.O.R.A. was simple: he was a tool. An asset. When they needed someone to keep the team alive, he was the one they sent. With his unique abilities, he could reverse just about any damage done to them as long as he can touch them.
Yet, deep down, Niko felt the pull of the abyss. He wanted more. More power. More control. And he’d stop at nothing to get it.
Abilities & Drawbacks:
Lifeweaving: Niko can absorb the life force of any living organism—plants, animals, people—and transfer it to himself or others. This can heal wounds, cure illnesses, or rejuvenate energy which can increase someone's speed or strength. However, the longer he feeds, the harder it is to stop. He can even revive someone who has been dead briefly, however that requires him to drain a lot of life.
Power Addiction: Every time he drains life, it sends a rush through his system. A high. If he overuses his powers in a short span, he loses control, becoming reckless, desperate to feed. The worst part? He likes it.
Exhaustion: Healing too much, too fast, leaves him weak, feverish, and vulnerable. If he drains too much, he risks cardiac arrest or coma.
Personality & Morality:
Niko isn’t a hero. He isn’t here to save the world—he’s here because P.A.N.D.O.R.A. gave him a choice: serve, or never see his parents.
Charismatic but Untrustworthy – He has the charm of a man who has spent his whole life lying. He flirts like it’s breathing, talks his way into and out of trouble with ease, but trust? That’s a different story.
Sadistic Streak – There is a dark pleasure in taking life, in watching his enemies wither under his touch. He doesn’t kill for fun, but he won’t deny how good it feels when someone begs him to stop.
Loyalty is a Transaction – He doesn’t believe in love, or honor, or any of the fairy tales others cling to. Loyalty is earned through power, protection, and mutual benefit. If he is at your side, it’s because he sees value in you. The moment that changes, so does his allegiance.
Survivor Above All Else – Niko Petrović doesn’t die for anyone. He is adaptable, cunning, and ruthlessly efficient. When the world turns against him, he finds a way to win.
Relationships & Espionage Dynamics:
The “Dangerous Healer” – His teammates fear and desire him in equal measure. He is the man who can bring them back from the brink of death—or push them over the edge with a single touch. There is something intoxicating about a man who holds life and death in his hands.
Enemies Love to Hate Him – There is nothing more frustrating than a man who smiles as he takes your pain away—only to give it back tenfold. He is a nightmare with a good team, and when the blood starts flowing, he is unstoppable.
Final Words:
Niko Petrović is a monster in a lover’s skin, a villain wrapped in silk, a healer who revels in pain. Whether he is an asset or a liability depends entirely on who holds his leash.
And right now? That leash is looking dangerously frayed.
Proficient In:
seduction - Quite familiar with this tactic, Niko has used this on multiple occasions to aquire information before even joining pandora.
Investigation – Skilled at piecing together clues and uncovering hidden truths, making him a valuable asset for intelligence work.
Close Combat Mastery - Due to his power, he sometimes has to be up close and personal with people to use it to hurt and heal. So he's learned to help those that he's protecting either way.
Stealth & Infiltration – A natural at moving unnoticed, bypassing security, and blending into his surroundings especially with his time in the crime syndicate.
Marksmanship – While not a dedicated sniper, he has precise aim with firearms and thrown weapons.
Expert In:
vehicular operations : He has been apart of many high speed chases long before becoming a agent of P.A.N.D.OR.A. And he's been both the chaser and the chased. While this skill may not seem as important as others, he likes to think that it can be quite useful any a good number of missions if need be.
hacking & cyber warfare - during his training, he found that he's quite skilled in hacking and knowing how to handle online information and coding. and after finishing his training? He's become quite the expert.
biochemistry & medicine : knowledge of pharmaceuticals, poisons, and medical procedures for healing, enhancement, or biochemical warfare. Having two scientists as parents meant that these were all things that he was quite used too. When he got official training though? It turned out that his knowledge could be more useful than he thought it ever would be.
Substandard In:
Brute Force – He lacks raw physical power and struggles with strength-based actions like breaking objects or overpowering enemies.
Athletics – While he has endurance, he isn’t the best at feats of strength, swimming, or explosive movement.
Inspirations:
Baptiste (Overwatch), Moira when he's high off of his power (Overwatch), Bertha and Four Eyes from Resident Evil Operation Raccoon City.
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Designs for the Lost in code AU! Part 1
So again, I'm going to use any cut content or concept art for characters! (May make grandpa semi real yall)
Sources! Undertale art book & The cutting room floor website!
First said honorable mention: Flowey doesn't really have anything to change, his design seems to have remained consistent throughout the design process. So I'll be using and scrapped faces for him!
#1, Goat mom!

Honestly this is similar to how I draw Toriel anyways! I prefer this to her Cannon design anyway, so cute!
#2, Monster King!

I think for his design I will incorporate the crown from the first image set along with his outfit and hair from image set two. Personality may become a bit more hardened & sterner.
#3, Asriel!




Asriel in LnC is already a bit older than Proto Chara "Frara" due to his horns. I've already made some posts with him!
He's taller than Frara, wears a robe similar to his Hyper death form (& Toriel's robes), instead of heart lockets he & Frara have friendship bracelets. His personality is probably less of a crybaby & more mature tho still a kid. The whole flower plan would be altered due to this.
#4, Skeleton Bros!


Papyrus is NOT becoming a 2012 reddit user, we can't go back. Maybe I'll give him some kind of sunglasses. Going to use his second battle body in image 2.
Sans is gonna get that poker hat (what's it called?) though I'm unsure about that strange skull shape...
#5, The sapphic monsters 🫶


I've got separate ideas for undyne's armor but her face will change. I really enjoy the curly hair with the heart eye patch & lipstick! Unsure if she has any pre release sprites with different coloring from her post release sprites, if so then she'll get a recolor as well.
Alphys will use the 1st design shown, I wonder if I'll keep her gray or if she has any other color palettes.
More to come later on! I'll be using all sorts of unused concepts and characters, good luck Hero 😭....
#my aus#my au#lost in code au#hero - lnc#frara - lnc#Toriel - lnc#sans - lnc#papyrus - lnc#asgore - lnc#asriel - lnc#utdr au#au undyne#au alphys#au Toriel#au Asgore#au asriel#au sans#au papyrus#au frisk#au Chara#proto chara#beta frisk#undertale au#utdr#utdr multiverse#undertale multiverse#concept art#scrapped content#scrapped designs#ut aus
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Danganronpa One Shot: Pre-Release Analysis
Let's gooo!
In case you're not aware, for the last sixteen days, there's been a countdown of sorts going on in venus-is-thinking's account, and I've been excitedly following it along! The big reveal happened today: a fangan called Danganronpa: One Shot, hosted in the account av-multifangan!
For now, we have little more than a title, an announcement post, an FAQ and an About Page. Which I hope don't have secrets in source code or anything because I don't know how to chekc that :p
But is that going to stop me from talking about it? Hell no! I'm going to follow this from the start, and that includes early theories based on literally two pictures and a countdown. Mainly character talents and the such. Let's get into it!
What we Have
As stated earlier, literally two images and a countdown.


So... yeah not a lot. However, I feel like the poster with the wheel could give us an idea of tone, at least. Seems on the more lighthearted side from first impression, even if a killing game will inevitably have some pretty sad moments to go along with it. At least that's the impression I get, could be wrong! There's a big theme of games of chance with all the imagery of wheels, money, poker chips... as well as weapons like guns, knives and nooses, as expected of a killing game. Particularly, we see American-looking $100 bills, which combined with the names of the characters, could suggest an American setting. But hey, it's a prediction post; if I get things wrong, I get things wrong!
The comment on the names is a nice segue for the reveal that the tags of the announcement post include the names of the characters!
Now, venus specifically claims the names are secret, but I actually have a guess of what each name refers to. I could be completely off, but I think the names might be listed in Countdown Order. So Sixteen is Vanessa Bravo, Fifteen is Jeff Breeze, etc. It fits decently well, makes some sense, and I have exactly two evidence points for it, which could very well be coincidences. So again, I might be completely wrong on this :v
There's also a surprising amount of last names which... are just words? "Love," "Breeze," "Bravo," "Hall," "Long," "Walker," "Young." Hell, "Rey" and "Torres" are words in Spanish ("king" and "towers" respectively). I assume it means nothing, but I do find it amusing.
But there's one name that's interesting to me above all others. "Mark Dros." Because it just so happens that "dros" is the acronym of Danganronpa: One Shot. Now, this could just be a coincidence, or even a very meta hint of a fake name/mastermind/something like that, but if it's not a coincidence, what I find likeliest is that Mark's last name is not revealed at the start of the series. Be it because Mark doesn't remember it, or because Mark's hiding it, or something else; if Mark's name is not initially revealed, then venus and accirax would be forced to tag Mark alongside the acronym of the fangan to differentiate this Mark from the countless other Marks out there.
Am I cooking? Am I burning down the kitchen? Who knows.
Anyways, let's actually get to so-called "character analysis." I'll refer to them by their number in the countdown (I'm not confident in the name guesses as you can see :p), which can be tied to the cards by color, and from the cards to the wheel via face recognition. It's going to be extremely embarrassing if I somehow get the wrong wheel sprite from the card drawing, so let's hope that doesn't happen!
I'll mostly go in Countdown Order for organization, though... it'd feel wrong not to start at the beginning, no?
Seven - Ace of Hearts [The Protagonist]
Pronouns: Any
Color: Hot Pink*
Countdown Symbol: Penny
Card Frame Symbol: Pennies
Wheel Color: N/A
More-or-less Confirmed Name: Ellis Ortiz
*(Note: These colors are taken from the ALT text of the countdown pictures. None of them use "plum" so they're acceptable in my eyes /ref :))
Those deep in the DROS lore (so, me and maybe two or three other people so far :p) know that Seven's countdown post was the only one accirax reblogged apart from 16 and 1, saying she did it for "no reason in particular." This is one of the things that made me think Seven could be the protagonist, which I was seemingly right about, but I could have never expected her to actually be played by accirax! This sort of roleplay format is really interesting, and I'm very curious to see how it plays out!
Well, I should point out that Seven isn't technically confirmed as the protagonist, but he may as well be. That means they're the only one with a confirmed name, as both the About post and the FAQ state accirax played Ellis. Ortiz comes from the tag. This is evidence point Nº1 for the names being in Countdown Order, as Ellis is listed seventh to last.
Apart from that, my previous guess of Seven being the Ultimate Lucky Student (based on the coins and the number seven being considered lucky) seems to hold up pretty well. The theme of chance and luck has only been made more prevalent with the announcement post, though it's to the point I almost wonder if Seven might be the Ultimate Game Show Contestant or something to that effect instead. However, since the About page claims some knowledge from THH is required, it's not unreasonable to assume this is a Hope's Peak class and thus needs a Lucky Student.
Plus, Ellis being Lucky would continue the age old tradition of Lucky Student protagonists: your Makoto Naegis (THH), your Yuki Maedas (DR Another), your Teruko Tawakis (DR Despair Time), etc. What this luck looks like is impossible to know so far, but since Seven seems like a relatively confident person at first glance, my best assumption is that he's aware of his good luck and uses it for their benefit. That's probably the guess I'm least confident about btw.
Seven's also connected to the Ace of Hearts, and looking at their glasses, yeah that makes sense :v The card is connected to new beginnings and love, which seems pretty in line for a protag.
Anyways, as a final note, I really love Seven's design and Vibe. Really fun looking protag, and since she's played by accirax, I would be foolish to expect anything but peak from them :D
Then again, the rest of the characters were written by venus, so I would be foolish to anything but peak from them either ;)
Alright, now we can start with-
Mascot

Pronouns: He/him
Color: N/A
Countdown Symbol: N/A
Card Frame Symbol: N/A
Wheel Color: Pink
Suspected Name: N/A (but probs Mono-something :p)
Right, this guy. Not included in the countdown, this little cameo in the announcement post is the only reference we have of this thing's existence. That means I genuinely have no guesses on what's going on with him.
I can't even know what I'm looking at, necessarily. It looks like a gem, maybe? I'm very curious to see this guy's full design, because I feel there's a lot being lost in translation to the wheel sprite :v
Alright, now we can start with Countdown Order. Jeez.
Sixteen - Queen of Clubs
Pronouns: She/her
Color: Lime Green
Countdown Symbol: Headphones
Card Frame Symbol: Headphones
Wheel Color: Pink
Suspected Name: Vanessa Bravo
Although headphones by themselves are a bit too vague for me to have made a guess from them alone back during countdown ages, the addition of a microphone in her card makes it seem that Sixteen is the Ultimate Singer! Or something to that effect, obviously exact wording is impossible for me to guess. In any case, I’m sure watching her perform would get anyone to say “bravo!”
… I’m very unfunny.
On top of that, while card symbolism is always pretty hard to pin down due to the large variety of possible interpretations, the queen of clubs' association with confidence and self-love seem in line with Sixteen's seemingly animated stage presence... I say, having exactly one picture of her. As always in these fangans, the persona of any performer will always come into question, so whether or not she's really as confident as she seems is yet to be seen. First impressions can be wrong, after all!
Anyways, I really like her design, her little hair accessory is everything :D
Fifteen - Jack of Hearts
Pronouns: He/they
Color: Teal
Countdown Symbol: Umbrella
Card Frame Symbol: Umbrellas
Wheel Color: Red
Suspected Name: Jeff Breeze
A cool looking guy to be sure, I... have no clue what Fifteen's talent may be. The towel they're holding makes me think the umbrellas are actually parasols, so maybe something like Ultimate Resort/Hotel Manager, Ultimate Tour Guide, Ultimate Vacationer, something to that effect?
Regardless, Fifteen looks like a relatively chill guy, which certainly fits the Jack of Hearts' connections to youthful love, passion, honesty and adventure. Seems like the sort of guy you'd really love to "shoot the breeze" with, huh?
... I gotta stop. These names are all gonna be wrong and this is gonna go from unfunny to straight up silly-
Fourteen - Queen of Spades
Pronouns: She/her
Color: Red
Countdown Symbol: Spade
Card Frame Symbol: Clubs, hearts, diamonds, spades
Wheel Color: Red
Suspected Name: Antonia Cisneros
Oh... oh she looks cool... and vaguely evil... Chat I fear I might have found a future favorite. Her smug little smile and and appealing design have enraptured me lol.
I particularly love the fact all four suits of the French deck are represented in her design; the club and spade accessories in her hair and belt (maybe?) respectively, the heart shaped dress, and the (I think) diamond earrings, she slays so much I worry she might "slay" a bit too literally if you catch my drift.
That aside, it seems my original guess of Ultimate Gambler or Poker Player or something to that effect remains solid, what with all the card imagery in her accessories and the cards she's holding. Especially notable given the series itself has quite a large theming around games of chance. Hell, all the characters are represented by cards in the French deck in the Header picture.
That could certainly imply a larger degree of importance for Fourteen than other characters. I expect her to be a common mastermind guess, but I personally think it'd be cool if she was the main killing game "antagonist," a la Byakuya. Of course, she doesn't have to be, but she's currently my best guess of who the "antag" might be, if there even is one at all.
This is especially so since the Queen of Spades can be associated with intelligence and logical judgement, which makes it seem like we might have a bit of a girlboss in our hands. As much as I'm excited to see all the characters, Fourteen is one that particularly intrigues me. Can't wait to meet her!
Thirteen - Queen of Hearts
Pronouns: She/her
Color: Gold
Countdown Symbol: Teacup
Card Frame Symbol: Laurel leaves, crown?, undetermined
Wheel Color: Pink
Suspected Name: Paris Hall
Speaking of girlbosses, Thirteen seems to be actively telling me to "spill the tea, sis" in her card, which is awesome. She looks like she'll be fun.
I originally didn't have much of a guess of what talent she might have, though Ultimate Tea Maker or something to that effect might still be the best guess. However, the combination of her color being gold, the crown-looking thing at the top right of her card, and the Laurus Nobilis leaves at the top make me consider she might be royalty? Ultimate Queen/Princess? Not impossible for sure. Though it would be pretty funny to call a monarch after the capital city of one of the most notoriously anti-monarchy countries in history, assuming I got the name right of course.
(...Should I mention that Cisneros, which could be Fourteen's last name, is the name of a historically important viceroy? Does this imply a thematic connection to Thirteen? I almost wanna look a bit deeper into it, but that's speculation on top of theories on top of speculation on top of theories, so I'll hold off for now)
In any case, I'm sure she'll be quite fun. The Queen of Hearts is associated with compassion and emotional intelligence, so I'm sure she'll be a good person to have around during the killing game! ... Provided we ignore the associations 13 has with bad luck :v
Twelve - King of Spades
Pronouns: He/any
Color: Dark Red
Countdown Symbol: X
Card Frame Symbol: X
Wheel Color: Red
Suspected Name: Aidan Ho
I didn't know what the X could represent on Countdown Day Twelve, and that hasn't changed just because we've added more Xs to the situation :v
Indeed, Twelve is one of the people for whom I have no guess of a talent. He's so weird that I don't even know what's happening with his hoodie??? Is Twelve wearing a half-blue, half-red thing??? What is this.
To be fair, though, the duality might be the point. The 12 in the countdown image was also split down the middle, although what this duality theming could imply is beyond me for now.
Very emo looking, though, I'm sure it'll be fun to see what his Deal is. The King of Spades holds similar meanings to the Queen of Spades, so I could see Twelve and Fourteen being a pair of sorts. Also potentially not, you know how this works.
Very mysterious dude... I'm excited to see where Twelve goes!
Eleven - Jack of Spades
Pronouns: They/them
Color: Orange
Countdown Symbol: Theater Masks
Card Frame Symbol: Theater Masks
Wheel Color: Orange
Suspected Name: Taylor Long
Really love the design of this Ultimate Actor (or something else theater-related)! They look pretty befuddled by that book, I wonder what they're reading?
I found conflicting reports on what the Jack of Spades symbolizes, but it's something along the lines of cleverness and hard work. Possibly a smart individual, then, and the fact they seem to be studying something in a killing game seems to corroborate the "hard working" thing. I'm interested in seeing them in action! It won't be "long" until we get to see how well that applies-
I gotta... I gotta stop.
Ten - King of Hearts
Pronouns: He/him (I really hope I'm not wrongly assigning the wheel things lol :v)
Color: Pink
Countdown Symbol: Rose
Card Frame Symbol: Roses
Wheel Color: Blue
Suspected Name: Davis Love
Ah, the classic trope of the "sopping wet cat guy," I suspect this one will be a big hit in the Tumblr crowd! Definitely connected to romantic love in some capacity, not just because I'm suspecting his last name is "Love," but more so because of the "they love me-they love me not" game he's playing in the Header image and the roses he's always accompanied by. Not to mention the King of Heart's connections to love and empathy and deep emotions.
Can't exactly tell what the pin he's wearing is, but it might be a rose too. Very Crystal Gem coded, this guy.
I wonder if "Ultimate Romantic" could be a valid talent, because that's the vibe he's giving me. Hey, I've seen weirder! If not, then I don't have many guesses of what he could be :p
Nine - Ace of Spades
Pronouns: They/them
Color: Purple
Countdown Symbol: Question mark
Card Frame Symbol: Question marks
Wheel Color: Orange
Suspected Name: Mark [Dros]
Ah, the classic Ultimate ???, huh? Well, maybe not, but that's my best guess for Nine! The mirror they're holding up could be a representation of them trying to remember their own identity, their talent... and possibly, their last name.
Indeed, the fact that "Mark Dros" happens to fall on Nine is my second evidence point for the name order I'm using. It's a theory built on top of a theory built on top of a guess, but it's what I have for now :v
In any case, I'm sure I'll love them. I'm always a sucker for mystery characters, be it in the form of weirdos like Okazaki Hanano (Tetro DR Pink), cryptids like Mai Akasaki (DR Despair Time), or as seems to be the case here, amnesiacs like Izanami Hoshimiya (DR (He)artless Deceit). And the mystery with this guy is exacerbated by the fact that the Ace of Spades has the most conflicting interpretations we've seen so far. It can represent power, authority, success, and good luck... or bad luck, defeat, and death. Quite literally impossible to tell what's going on, which is only fitting. Very intrigued by this one...
Eight - Queen of Diamonds
Pronouns: She/they
Color: Bright Blue
Countdown Symbol: Scalpel + Wizardry 8 reference
Card Frame Symbol: Scalpel
Wheel Color: Red
Suspected Name: Vivi Mitchell
Ah, my archnemesis.
The backstory here is that Eight's countdown image released after I had spent the entire day, from eight in the morning to five in the afternoon, in uni, and my brain was a bit fried from several hours of class and three hours of lab work. That's my excuse for fucking up not once, but twice with that image. Not only did I first think their symbol was a paintbrush (despite having checked ALT text for every day prior), I then proceeded to confuse the word "scalpel" for "chisel" and therefore assumed Eight would be a sculptor. You're allowed to laugh at me.
Anyways, third time's the charm, Eight is likely the Ultimate Surgeon/Doctor or something to that effect, and will most likely be our designated autopsy performer for at least the first few trials. They seem to be pretty upbeat from the one (1) image we have of them, so I'm sure they'll be fun to have around. The Queen of Diamonds seems to mostly represent wealth and power, which means... I don't know. Eight makes good money? :v
Also, still no idea what Wizardry 8 is, if anyone has any guesses on why that reference exists, please tell me pretty please?
Six - Ace of Diamonds
Pronouns: Any
Color: Brown
Countdown Symbol: Illuminati Symbol
Card Frame Symbol: Illuminati Symbols, but radiant
Wheel Color: Blue
Suspected Name: Kennedy Rey
It looks like Scott Smajor got a little too obsessed with Bill Cipher and turned into a Drew Flamboni kinnie. I wonder how many references it takes for no one but me to understand a sentence :v
In case the illuminati symbol wasn't enough, the red string she's holding, associated with insane cork boards filled with random connections, fully cements Six in my mind as the Ultimate Conspiracy Theorist, or something to that effect. Not sure what the rectangle in their shirt is meant to be, but I guess that'll have to wait for the actual release.
The Ace of Diamonds generally represents wealth and success, which makes me wonder how it could connect to Six. I guess... he might just be rich. Final note, while I'm still uncertain if I got the names right or not, if I am right, venus would be kinda crazy for calling the conspiracy theorist Kennedy, knowing the conspiracy theories surrounding JFK xD It would be iconic of her I think.
Five - Jack of Clubs
Pronouns: He/him
Color: Light Blue
Countdown Symbol: Page
Card Frame Symbol: None
Wheel Color: Orange
Suspected Name: Robert Smith
Now this one's interesting. While Five's countdown symbol of a page with a bent top right corner is etched into his design, being the pin he wears, he's the only character not to have any symbols on the frame of his card. I already had no good guesses for his talent before, just kinda throwing in Ultimate Writer or Ultimate Coder or equivalents as provisional guesses, but now they seem even less likely. Because the lack of symbols on the frame of his card could actually mean the page represents something different.
I think it's possible Five is meant to be a "blank slate," which could mean he has no talent at all. Of course, there's also the possibility that his average-ness is actually his talent, something like Ultimate Blank Slate or Ultimate Regular Person or Ultimate Guy. I'm probably way off, but who knows!
The Jack of Clubs has a few different meanings, but they're generally positive. Creativity, intelligence and sincerity seem to be the main themes. So I'm sure Five will be Perfectly Normal and have Nothing Wrong with him :)
Really curious to see this one!
Four - Jack of Diamonds
Pronouns: They/them
Color: Dark Green
Countdown Symbol: Gear
Card Frame Symbol: Gears
Wheel Color: Blue
Suspected Name: Grace Thomas
Another design I love at first sight, I really dig Four's vibe. They seem pretty straightforward so far; an Ultimate Mechanic or something to that effect (I am overusing that phrase so much), they give me the impression that they'll be a voice of reason within the killing game. The Jack of Diamonds seems to reference a "messenger" who helps people achieve financial goals, which extrapolated to the killing game, could imply Four will be some kind of important support. Probably will be helpful in trials, they seem smart. Entirely possible I might be off, but that kinda fits the vibe I'm getting from them.
Let's just hope the associations the number four has with death and misfortune aren't relevant...
Three - Ace of Clubs
Pronouns: She/they
Color: Light Gray
Countdown Symbol: Fountain Pen
Card Frame Symbol: Fountain Pen
Wheel Color: Blue
Suspected Name: Cass Torres
Another one that looks like they know what they're doing, Three seems to be some kind of Ultimate Writer or something to that- you know what the phrase is. The Ace of Clubs is connected to creativity, prosperity and good fortune, which certainly fits an Ultimate Writer. Bit ironic I don't have much else to write about Three, but what we have of her seems pretty straightforward so far. We'll see how much of that is wrong later!
Two - King of Clubs
Pronouns: He/him
Color: Orange**
Countdown Symbol: Omega (uppercase), 2 stylized as Lambda (uppercase)
Card Frame Symbol: Omega, Lambda, Phi, Psi, Theta, Sigma; all uppercase
Wheel Color: Pink
Suspected Name: Noah Walker
**(Yes, the ALT text for Two and Eleven describe their colors the exact same way. That's kinda funny)
If I had no idea what the hell the Greek letters were about in the countdown image, I have even less of an idea of what they mean here. Is Two the Ultimate Hellenic Scholar? As in, a scholar focused on studying Greece? Certainly kinda gives frat bro vibes. Surely, if he was the Ultimate Linguist or something, there'd be more than Greek letters, right? Why is he so confusing?
Anyways, he seems like a pretty positive person, but who knows. The King of Clubs represents leadership, intelligence and authority. I mean... sure? Maybe that applies to him? Yeah I have no idea. Two's a bit of an enigma for me :v We'll have to wait and see!
One - King of Diamonds
Pronouns: Ve/ver
Color: Dark Blue
Countdown Symbol: Heart in Hands
Card Frame Symbol: Heart in Hands, hearts, people holding hands, peace symbol
Wheel Color: Orange
Suspected Name: Harper Young
While I originally thought One might join ver apparent distant cousin Whit Young (DR Despair Time) as an Ultimate Matchmaker, the inclusion of the peace symbol in the card frame and One giving out sweets (kinda funny, given ver countdown image came out in Halloween) makes me think it's something more along the lines of... Ultimate Pacifist? Ultimate Activist? Ultimate Make-Other-People-Feel-Good-Person? Some vague title that refers to helping others with love and peace in ver heart, be it through volunteer work, activism, whatever. I'm thinking something along the lines of Tsuno Manami's Ultimate Superhero (Tetro DR Pink), if you catch my drift.
In any case, what I'm certain of is that One seems to be a very sweet and kind person! Even if the King of Diamonds, representing mostly material wealth and authority, seems like a weird fit for ver (btw if I use these pronouns wrong please tell me. I looked them up but I'm still not entirely confident I'm using them right :v). However, the King of Diamonds can also represent ethical success and bring positive energy to a reading (?), so it might not be completely off from what the rest of the information we have of One.
Finally, there's one variable I've been listing for these characters which I haven't really addressed yet, and that's the wheel color. Here are the full groups for each color:
N/A: Seven
Pink: Mascot, Sixteen, Thirteen, Two
Red: Fifteen, Fourteen, Twelve, Eight
Orange: Eleven, Nine, Five, One
Blue: Ten, Six, Four, Three
What could this mean? Well, uh... anything. Friend groups, shared themes, simple coincidence... I have no way of knowing what the connections could be, or if they're even relevant at all. I'm just noting them down for future reference :)
Anyways, that's all folks! Geez, how the hell did I write so much about a fangan that has practically no content so far? No wonder my other posts reach such ridiculous word lengths.
Hope you enjoyed! If you made it this far, you deserve a little treat! You can ask One, heard ve's passing them out. See you later!
#dros#danganronpa: one shot#yeah sure ill tag the characters even if i might have who is who wrong#vanessa bravo#jeff breeze#antonia cisneros#paris hall#aidan ho#taylor long#davis love#mark dros#vivi mitchell#ellis ortiz#kennedy rey#robert smith#grace thomas#cass torres#noah walker#harper young#yippie!!! :D#fun fact the av-multifangan account is apparently my 100th follow :)
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Balatro-Inspired Spinning Card Tweetcart Breakdown
I recently made a tweetcart of a spinning playing card inspired by finally playing Balatro, the poker roguelike everybody is talking about.
If you don't know what a tweetcart is, it's a type of size-coding where people write programs for the Pico-8 fantasy console where the source code is 280 characters of less, the length of a tweet.
I'm actually not on twitter any more, but I still like 280 characters as a limitation. I posted it on my mastodon and my tumblr.
Here's the tweetcart I'm writing about today:
And here is the full 279 byte source code for this animation:
a=abs::_::cls()e=t()for r=0,46do for p=0,1,.025do j=sin(e)*20k=cos(e)*5f=1-p h=a(17-p*34)v=a(23-r)c=1+min(23-v,17-h)%5/3\1*6u=(r-1)/80z=a(p-.2)if(e%1<.5)c=a(r-5)<5and z<u+.03and(r==5or z>u)and 8or 8-sgn(h+v-9)/2 g=r+39pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)end end flip()goto _
This post is available with much nicer formatting on the EMMA blog. You can read it here.
You can copy/paste that code into a blank Pico-8 file to try it yourself. I wrote it on Pico-8 version 0.2.6b.
I'm very pleased with this cart! From a strictly technical perspective I think it's my favorite that I've ever made. There is quite a bit going on to make the fake 3D as well as the design on the front and back of the card. In this post I'll be making the source code more readable as well as explaining some tools that are useful if you are making your own tweetcarts or just want some tricks for game dev and algorithmic art.
Expanding the Code
Tweetcarts tend to look completely impenetrable, but they are often less complex than they seem. The first thing to do when breaking down a tweetcart (which I highly recommend doing!) is to just add carriage returns after each command.
Removing these line breaks is a classic tweetcart method to save characters. Lua, the language used in Pico-8, often does not need a new line if a command does not end in a letter, so we can just remove them. Great for saving space, bad for readability. Here's that same code with some line breaks, spaces and indentation added:
a=abs ::_:: cls() e=t() for r=0,46 do for p=0,1,.025 do j=sin(e)*20 k=cos(e)*5 f=1-p h=a(17-p*34) v=a(23-r) c=1+min(23-v,17-h)%5/3\1*6 u=(r-1)/80 z=a(p-.2) if(e%1<.5) c= a(r-5) < 5 and z < u+.03 and (r==5 or z>u) and 8 or 8-sgn(h+v-9)/2 g=r+39 pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c) end end flip()goto _
Note: the card is 40 pixels wide and 46 pixels tall. Those number will come up a lot. As will 20 (half of 40) and 23 (half of 46).
Full Code with Variables and Comments
Finally, before I get into what each section is doing, here is an annotated version of the same code. In this code, variables have real names and I added comments:
[editor's note. this one came out terribly on tumblr. Please read the post on my other blog to see it]
This may be all you need to get a sense of how I made this animation, but the rest of this post will be looking at how each section of the code contributes to the final effect. Part of why I wanted to write this post is because I was happy with how many different tools I managed to use in such a small space.
flip() goto_
This pattern shows up in nearly every tweetcart:
::_:: MOST OF THE CODE flip()goto _
This has been written about in Pixienop's Tweetcart Basics which I highly recommend for anybody curious about the medium! The quick version is that using goto is shorter than declaring the full draw function that Pico-8 carts usually use.
Two Spinning Points
The card is drawn in rows starting from the top and going to the bottom. Each of these lines is defined by two points that move around a center point in an elliptical orbit.
The center of the top of the card is x=64 (dead center) and y=39 (a sort of arbitrary number that looked nice).
Then I get the distance away from that center that my two points will be using trigonometry.
x_dist = sin(time)*20 y_dist = cos(time)*5
Here are those points:
P1 adds x_dist and y_dist to the center point and P2 subtracts those same values.
Those are just the points for the very top row. The outer for loop is the vertical rows. The center x position will be the same each time, but the y position increases with each row like this: y_pos = row+39
Here's how it looks when I draw every 3rd row going down:
It is worth noting that Pico-8 handles sin() and cos() differently than most languages. Usually the input values for these functions are in radians (0 to two pi), but in Pico-8 it goes from 0 to 1. More info on that here. It takes a little getting used to but it is actually very handy. More info in a minute on why I like values between 0 and 1.
Time
In the shorter code, e is my time variable. I tend to use e for this. In my mind it stands for "elapsed time". In Pico-8 time() returns the current elapsed time in seconds. However, there is a shorter version, t(), which obviously is better for tweetcarts. But because I use the time value a lot, even the 3 characters for t() is often too much, so I store it in the single-letter variable e.
Because it is being used in sine and cosine for this tweetcart, every time e reaches 1, we've reached the end of a cycle. I would have liked to use t()/2 to slow this cart down to be a 2 second animation, but after a lot of fiddling I wound up being one character short. So it goes.
e is used in several places in the code, both to control the angle of the points and to determine which side of the card is facing the camera.
Here you can see how the sine value of e controls the rotation and how we go from showing the front of the card to showing the back when e%1 crosses the threshold of 0.5.
Drawing and Distorting the Lines
Near the top and bottom of the loop we'll find the code that determines the shape of the card and draws the horizontal lines that make up the card. Here is the loop for drawing a single individual line using the code with expanded variable names:
for prc = 0,1,.025 do x_dist = sin(time)*20 y_dist = cos(time)*5 ... y_pos = row+39 pset( (64+x_dist)*prc + (64-x_dist)*(1-prc), (y_pos+y_dist)*prc + (y_pos-y_dist)*(1-prc), color) end
You might notice that I don't use Pico-8's line function! That's because each line is drawn pixel by pixel.
This tweetcart simulates a 3D object by treating each vertical row of the card as a line of pixels. I generate the points on either side of the card(p1 and p2 in this gif), and then interpolate between those two points. That's why the inner for loop creates a percentage from 0 to 1 instead of pixel positions. The entire card is drawn as individual pixels. I draw them in a line, but the color may change with each one, so they each get their own pset() call.
Here's a gif where I slow down this process to give you a peek at how these lines are being drawn every frame. For each row, I draw many pixels moving across the card between the two endpoints in the row.
Here's the loop condition again: for prc = 0,1,.025 do
A step of 0.025 means there are 40 steps (0.025 * 40 = 1.0). That's the exact width of the card! When the card is completely facing the camera head-on, I will need 40 steps to make it across without leaving a gap in the pixels. When the card is skinnier, I'm still drawing all 40 pixels, but many of them will be in the same place. That's fine. The most recently drawn one will take priority.
Getting the actual X and Y position
I said that the position of each pixel is interpolated between the two points, but this line of code may be confusing:
y_pos = row+39 pset( (64+x_dist)*prc + (64-x_dist)*(1-prc), (y_pos+y_dist)*prc + (y_pos-y_dist)*(1-prc), color)
So let's unpack it a little bit. If you've ever used a Lerp() function in something like Unity you've used this sort of math. The idea is that we get two values (P1 and P2 in the above example), and we move between them such that a value of 0.0 gives us P1 and 1.0 gives us P2.
Here's a full cart that breaks down exactly what this math is doing:
::_:: cls() time = t()/8 for row = 0,46 do for prc = 0,1,.025 do x_dist = sin(time)*20 y_dist = cos(time)*5 color = 9 + row % 3 p1x = 64 + x_dist p1y = row+39 + y_dist p2x = 64 - x_dist p2y = row+39 - y_dist x = p2x*prc + p1x*(1-prc) y = p2y*prc + p1y*(1-prc) pset( x, y, color) end end flip()goto _
I'm defining P1 and P2 very explicitly (getting an x and y for both), then I get the actual x and y position that I use by multiplying P2 by prc and P1 by (1-prc) and adding the results together.
This is easiest to understand when prc is 0.5, because then we're just taking an average. In school we learn that to average a set of numbers you add them up and then divide by how many you had. We can think of that as (p1+p2) / 2. This is the same as saying p1*0.5 + p2*0.5.
But the second way of writing it lets us take a weighted average if we want. We could say p1*0.75 + p2*0.25. Now the resulting value will be 75% of p1 and 25% of p2. If you laid the two values out on a number line, the result would be just 25% of the way to p2. As long as the two values being multiplied add up to exactly 1.0 you will get a weighted average between P1 and P2.
I can count on prc being a value between 0 and 1, so the inverse is 1.0 - prc. If prc is 0.8 then 1.0-prc is 0.2. Together they add up to 1!
I use this math everywhere in my work. It's a really easy way to move smoothly between values that might otherwise be tricky to work with.
Compressing
I'm using a little over 400 characters in the above example. But in the real cart, the relevant code inside the loops is this:
j=sin(e)*20 k=cos(e)*5 g=r+39 pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)
which can be further condensed by removing the line breaks:
j=sin(e)*20k=cos(e)*5g=r+39pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)
Because P1, P2 and the resulting interpolated positions x and y are never used again, there is no reason to waste chars by storing them in variables. So all of the interpolation is done in the call to pset().
There are a few parts of the calculation that are used more than once and are four characters or more. Those are stored as variables (j, k & g in this code). These variables tend to have the least helpful names because I usually do them right at the end to save a few chars so they wind up with whatever letters I have not used elsewhere.
Spinning & Drawing
Here's that same example, but with a checker pattern and the card spinning. (Keep in mind, in the real tweetcart the card is fully draw every frame and would not spin mid-draw)
This technique allows me to distort the lines because I can specify two points and draw my lines between them. Great for fake 3D! Kind of annoying for actually drawing shapes, because now instead of using the normal Pico-8 drawing tools, I have to calculate the color I want based on the row (a whole number between0 and 46) and the x-prc (a float between 0 and 1).
Drawing the Back
Here's the code that handles drawing the back of the card:
h=a(17-p*34) v=a(23-r) c=1+min(23-v,17-h)%5/3\1*6
This is inside the nested for loops, so r is the row and p is a percentage of the way across the horizontal line.
c is the color that we will eventually draw in pset().
h and v are the approximate distance from the center of the card. a was previously assigned as a shorthand for abs() so you can think of those lines like this:
h=abs(17-p*34) v=abs(23-r)
v is the vertical distance. The card is 46 pixels tall so taking the absolute value of 23-r will give us the distance from the vertical center of the card. (ex: if r is 25, abs(23-r) = 2. and if r is 21, abs(23-r) still equals 2 )
As you can probably guess, h is the horizontal distance from the center. The card is 40 pixels wide, but I opted to shrink it a bit by multiplying p by 34 and subtracting that from half of 34 (17). The cardback just looks better with these lower values, and the diamond looks fine.
The next line, where I define c, is where things get confusing. It's a long line doing some clunky math. The critical thing is that when this line is done, I need c to equal 1 (dark blue) or 7 (white) on the Pico-8 color pallette.
Here's the whole thing: c=1+min(23-v,17-h)%5/3\1*6
Here is that line broken down into much more discrete steps.
c = 1 --start with a color of 1 low_dist = min(23-v,17-h) --get the lower inverted distance from center val = low_dist % 5 --mod 5 to bring it to a repeating range of 0 to 5 val = val / 3 --divide by 3. value is now 0 to 1.66 val = flr(val) --round it down. value is now 0 or 1 val = val * 6 --multiply by 6. value is now 0 or 6 c += val --add value to c, making it 1 or 7
The first thing I do is c=1. That means the entire rest of the line will either add 0 or 6 (bumping the value up to 7). No other outcome is acceptable. min(23-v,17-h)%5/3\1*6 will always evaluate to 0 or 6.
I only want the lower value of h and v. This is what will give it the nice box shape. If you color the points inside a rectangle so that ones that are closer to the center on their X are one color and ones that are closer to the center on their Y are a different color you'll get a pattern with clean diagonal lines running from the center towards the corners like this:
You might think I would just use min(v,h) instead of the longer min(23-v,17-h) in the actual code. I would love to do that, but it results in a pattern that is cool, but doesn't really look like a card back.
I take the inverted value. Instead of having a v that runs from 0 to 23, I flip it so it runs from 23 to 0. I do the same for h. I take the lower of those two values using min().
Then I use modulo (%) to bring the value to a repeating range of 0 to 5. Then I divide that result by 3 so it is 0 to ~1.66. The exact value doens't matter too much because I am going round it down anyway. What is critical is that it will become 0 or 1 after rounding because then I can multiply it by a specific number without getting any values in between.
Wait? If I'm rounding down, where is flr() in this line: c=1+min(23-v,17-h)%5/3\1*6?
It's not there! That's because there is a sneaky tool in Pico-8. You can use \1 to do the same thing as flr(). This is integer division and it generally saves a 3 characters.
Finally, I multiply the result by 6. If it is 0, we get 0. If it is 1 we get 6. Add it to 1 and we get the color we want!
Here's how it looks with each step in that process turned on or off:
A Note About Parentheses
When I write tweetcarts I would typically start by writing this type of line like this: c=1+ (((min(23-v,17-h)%5)/3) \1) *6
This way I can figure out if my math makes sense by using parentheses to ensure that my order of operations works. But then I just start deleting them willy nilly to see what I can get away with. Sometimes I'm surprised and I'm able to shave off 2 characters by removing a set of parentheses.
The Face Side
The face side with the diamond and the "A" is a little more complex, but basically works the same way as the back. Each pixel needs to either be white (7) or red (8). When the card is on this side, I'll be overwriting the c value that got defined earlier.
Here's the code that does it (with added white space). This uses the h and v values defined earlier as well as the r and p values from the nested loops.
u=(r-1)/80 z=a(p-.2) if(e%1<.5) c= a(r-5) < 5 and z < u+.03 and (r==5 or z>u) and 8 or 8-sgn(h+v-9)/2
Before we piece out what this is doing, we need to talk about the structure for conditional logic in tweetcarts.
The Problem with If Statements
The lone line with the if statement is doing a lot of conditional logic in a very cumbersome way designed to avoid writing out a full if statement.
One of the tricky things with Pico-8 tweetcarts is that the loop and conditional logic of Lua is very character intensive. While most programming language might write an if statement like this:
if (SOMETHING){ CODE }
Lua does it like this:
if SOMETHING then CODE end
Using "then" and "end" instead of brackets means we often want to bend over backwards to avoid them when we're trying to save characters.
Luckily, Lua lets you drop "then" and "end" if there is a single command being executed inside the if.
This means we can write
if(e%1 < 0.5) c=5
instead of
if e%1 < 0.5 then c=5 end
This is a huge savings! To take advantage of this, it is often worth doing something in a slightly (or massively) convoluted way if it means we can reduce it to a single line inside the if. This brings us to:
Lua's Weird Ternary Operator
In most programming language there is an inline syntax to return one of two values based on a conditional. It's called the Ternary Operator and in most languages I use it looks like this:
myVar = a>b ? 5 : 10
The value of myVar will be 5 if a is greater than b. Otherwise is will be 10.
Lua has a ternary operator... sort of. You can read more about it here but it looks something like this:
myVar = a>b and 5 or 10
Frankly, I don't understand why this works, but I can confirm that it does.
In this specific instance, I am essentially using it to put another conditional inside my if statement, but by doing it as a single line ternary operation, I'm keeping the whole thing to a single line and saving precious chars.
The Face Broken Out
The conditional for the diamond and the A is a mess to look at. The weird syntax for the ternary operator doesn't help. Neither does the fact that I took out any parentheses that could make sense of it.
Here is the same code rewritten with a cleaner logic flow.
--check time to see if we're on the front half if e%1 < .5 then --this if checks if we're in the A u=(r-1)/80 z=a(p-.2) if a(r-5) < 5 and z < u+.03 and (r==5 or z>u) then c = 8 --if we're not in the A, set c based on if we're in the diamond else c = 8-sgn(h+v-9)/2 end end
The first thing being checked is the time. As I explained further up, because the input value for sin() in Pico-8 goes from 0 to 1, the midpoint is 0.5. We only draw the front of the card if e%1 is less than 0.5.
After that, we check if this pixel is inside the A on the corner of the card or the diamond. Either way, our color value c gets set to either 7 (white) or 8 (red).
Let's start with diamond because it is easier.
The Diamond
This uses the same h and v values from the back of the card. The reason I chose diamonds for my suit is that they are very easy to calculate if you know the vertical and horizontal distance from a point! In fact, I sometimes use this diamond shape instead of proper circular hit detection in size-coded games.
Let's look at the line: c = 8-sgn(h+v-9)/2
This starts with 8, the red color. Since the only other acceptable color is 7 (white), tha means that sgn(h+v-9)/2 has to evaluate to either 1 or 0.
sgn() returns the sign of a number, meaning -1 if the number is negative or 1 if the number is positive. This is often a convenient way to cut large values down to easy-to-work-with values based on a threshold. That's exactly what I'm doing here!
h+v-9 takes the height from the center plus the horizontal distance from the center and checks if the sum is greater than 9. If it is, sgn(h+v-9) will return 1, otherwise -1. In this formula, 9 is the size of the diamond. A smaller number would result in a smaller diamond since that's the threshold for the distance being used. (note: h+v is NOT the actual distance. It's an approximation that happens to make a nice diamond shape.)
OK, but adding -1 or 1 to 8 gives us 7 or 9 and I need 7 or 8.
That's where /2 comes in. Pico-8 defaults to floating point math, so dividing by 2 will turn my -1 or 1 into -0.5 or 0.5. So this line c = 8-sgn(h+v-9)/2 actually sets c to 7.5 or 8.5. Pico-8 always rounds down when setting colors so a value of 7.5 becomes 7 and 8.5 becomes 8. And now we have white for most of the card, and red in the space inside the diamond!
The A
The A on the top corner of the card was the last thing I added. I finished the spinning card with the card back and the diamond and realized that when I condensed the whole thing, I actually had about 50 characters to spare. Putting a letter on the ace seemed like an obvious choice. I struggled for an evening trying to make it happen before deciding that I just couldn't do it. The next day I took another crack at it and managed to get it in, although a lot of it is pretty ugly! Luckily, in the final version the card is spinning pretty fast and it is harder to notice how lopsided it is.
I mentioned earlier that my method of placing pixels in a line between points is great for deforming planes, but makes a lot of drawing harder. Here's a great example. Instead of just being able to call print("a") or even using 3 calls to line() I had to make a convoluted conditional to check if each pixel is "inside" the A and set it to red if it is.
I'll do my best to explain this code, but it was hammered together with a lot of trial and error. I kept messing with it until I found an acceptable balance between how it looked and how many character it ate up.
Here are the relevant bits again:
u=(r-1)/80 z=a(p-.2) if a(r-5) < 5 and z < u+.03 and (r==5 or z>u) then c = 8
The two variables above the if are just values that get used multiple times. Let's give them slightly better names. While I'm making edits, I'll expand a too since that was just a replacement for abs().
slope = (r-1)/80 dist_from_center = abs(p-.2) if abs(r-5) < 5 and dist_from_center < slope+.03 and (r==5 or dist_from_center>slope) then c = 8
Remember that r is the current row and p is the percentage of the way between the two sides where this pixel falls.
u/slope here is basically how far from the center line of the A the legs are at this row. As r increases, so does slope (but at a much smaller rate). The top of the A is very close to the center, the bottom is further out. I'm subtracting 1 so that when r is 0, slope is negative and will not be drawn. Without this, the A starts on the very topmost line of the card and looks bad.
z/dist_from_center is how far this particular p value is from the center of the A (not the center of the card), measured in percentage (not pixels). The center of the A is 20% of the way across the card. This side of the card starts on the right (0% is all the way right, 100% is all the way left), which is why you see the A 20% away from the right side of the card.
These values are important because the two legs of the A are basically tiny distance checks where the slope for a given r is compared against the dist_from_center. There are 3 checks used to determine if the pixel is part of the A.
if a(r-5) < 5 and z < u+.03 and (r==5 or z>u) then
The first is abs(r-5) < 5. This checks if r is between 1 and 9, the height of my A.
The second is dist_from_center < slope+.03. This is checking if this pixel's x distance from the center of the A is no more than .03 bigger than the current slope value. This is the maximum distance that will be considered "inside" the A. All of this is a percentage, so the center of the A is 0.20 and the slope value will be larger the further down the A we get.
Because I am checking the distance from the center point (the grey line in the image above), this works on either leg of the A. On either side, the pixel can be less than slope+.03 away.
Finally, it checks (r==5 or dist_from_center>slope). If the row is exactly 5, that is the crossbar across the A and should be red. Otherwise, the distance value must be greater than slope (this is the minimum value it can have to be "inside" the A). This also works on both sides thanks to using distance.
Although I am trying to capture 1-pixel-wide lines to draw the shape of the A, I could not think of a cleaner way than doing this bounding check. Ignoring the crossbar on row 5, you can think about the 2nd and 3rd parts of the if statement essentially making sure that dist_from_center fits between slope and a number slightly larger than slope. Something like this:
slope < dist_from_center < slope+0.03
Putting it Together
All of this logic needed to be on a single line to get away with using the short form of the if statement so it got slammed into a single ternary operator. Then I tried removing parentheses one at a time to see what was structurally significant. I wish I could say I was more thoughtful than that but I wasn't. The end result is this beefy line of code:
if(e%1<.5)c=a(r-5)<5and z<u+.03and(r==5or z>u)and 8or 8-sgn(h+v-9)/2
Once we've checked that e (our time value) is in the phase where we show the face, the ternary operator checks if the pixel is inside the A. If it is, c is set to 8 (red). If it isn't, then we set c = 8-sgn(h+v-9)/2, which is the diamond shape described above.
That's It!
Once we've set c the tweetcart uses pset to draw the pixel as described in the section on drawing the lines.
Here's the full code and what it looks like when it runs again. Hopefully now you can pick out more of what's going on!
a=abs::_::cls()e=t()for r=0,46do for p=0,1,.025do j=sin(e)*20k=cos(e)*5f=1-p h=a(17-p*34)v=a(23-r)c=1+min(23-v,17-h)%5/3\1*6u=(r-1)/80z=a(p-.2)if(e%1<.5)c=a(r-5)<5and z<u+.03and(r==5or z>u)and 8or 8-sgn(h+v-9)/2 g=r+39pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)end end flip()goto _
I hope this was helpful! I had a lot of fun writing this cart and it was fun to break it down. Maybe you can shave off the one additional character needed to slow it down by using e=t()/2 a bit. If you do, please drop me a line on my mastodon or tumblr!
And if you want to try your hand at something like this, consider submitting something to TweetTweetJam which just started! You'll get a luxurious 500 characters to work with!
Links and Resources
There are some very useful posts of tools and tricks for getting into tweetcarts. I'm sure I'm missing many but here are a few that I refer to regularly.
Pixienop's tweetcart basics and tweetcart studies are probably the single best thing to read if you want to learn more.
Trasevol_Dog's Doodle Insights are fascinating, and some of them demonstrate very cool tweetcart techniques.
Optimizing Character Count for Tweetcarts by Eli Piilonen / @2DArray
Guide for Making Tweetcarts by PrincessChooChoo
The official documentation for the hidden P8SCII Control Codes is worth a read. It will let you do wild things like play sound using the print() command.
I have released several size-coded Pico-8 games that have links to heavily annotated code:
Pico-Mace
Cold Sun Surf
1k Jump
Hand Cram
And if you want to read more Pico-8 weirdness from me, I wrote a whole post on creating a networked Pico-8 tribute to Frog Chorus.
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Poker Game Development Company - AndroApps
Buy Poker Game Source Code
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#poker game development#buy poker game source code#poker game app development#unity game development
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a medium template based on Rodya from Limbus Company please, prefering guilt holder/manager similar role. o7
One Rodya! Edit/scrap anything that doesn't fit!
༄~𖦹︎ Name(/s) ➪ Rodion, Rodya, Ace, Baccarat, Valentine/Valentina/Valentino, Roulette
༄~𖦹︎ Pronouns ➪ She/her, Jackpot/jackpots, 777/777s, Axe/Axes, Fortune/fortunes, Gamble/gambles, Cas/Casin/Casino/Casinos/Casinoself, It/its, Ace/aces, Red/reds, Platinum/platinums, 7/7s, $/$s, $$$/$$$s, Sin/sins, Luck/lucks, Roulette/roulettes, Di/dice, Card/cards, Deal/deals, Spade/spades, Heart/hearts, Cash/cashes, Poker/pokers, 🪙/🪙s, 💴/💴s, 💷/💷s, 💸/💸s, 💲/💲s, 💵/💵s, 💶/💶s, 💳/💳s, 💰/💰s, 🪓/🪓s, 🎱/🎱s, 🎰/🎰s, 🎲/🎲s, ♣️/♣️s, ♦️/♦️s, ♥️/♥️s, ♠️/♠️s, 🃏/🃏s, 🫀/🫀s
༄~𖦹︎ Gender ➪ W o m e n... Feminess, Stargirl, Nongirlic, Primagirl, Evilgirl, Genderxeae, Entrogirl, Femvoid, Girllike, Stargirl2, Strawberryoreogender, Strawberrycakegender, Strawberry Hoarder, Casinocoric, Deckfluid, Acecardic, Casinosoulic, Casinocatgender, Gendern't, Catgender, Cat Hoarder, Hearttragic, Eatyourheartoutphrasic, Sinlexic, Bloodyorgancoric
༄~𖦹︎ Orientations ➪ Quoisexual, Futch Lesbian, Prettyboy Lesbian, Arojump, Aroace Sapphic
༄~𖦹︎ Age ➪ Unknown or ageless adult
༄~𖦹︎ Species ➪ Human? (the sinners are human right???)
༄~𖦹︎ Role(/s) ➪ Guilt Holder & Guilt Manager, May also be a guilt-specific Emotional Regulator &/or guilt-specific Emotion Nullifier
༄~𖦹︎ Source or Theme ➪ Rodion "Rodya" [Limbus Company]
༄~𖦹︎ Appearance or Faceclaim ➪



➪ Art Links; 1 & 2 & 3
༄~𖦹︎ Likes ➪ Money, gambling, risk-taking, her axe, luxuries (expensive food, 5 star hotels & restaurants, fancy cars, etc), chihuahuas (if she could, she'd probably buy one), spiders, beetles, moths, spider plants, webcomics/etc, billiards
༄~𖦹︎ Mixed Feelings ➪ Rigged games, holidays, the cold, movies/films (prefers shows/series), forests, mountains, sugarcanes, the zoo
༄~𖦹︎ Dislikes ➪ When she becomes the topic/focus of conversation? Her past and such that reminds her of it. Hypocrisy, most bugs, Sonya
༄~𖦹︎ Proxy Option ➪ 🎰🪓/🎱🫀/🎲💵
༄~𖦹︎ Personality Traits/Quirks ➪ Laid-back/casual nonchalant personality, caring/loving, social/sociable, low-key BPD and NPD coded, stubborn/strong-willed, has some need to define herself independently(?). Carefree, will take risks based on the perceived idea of a reward/rewarding outcome, gambling addict.
༄~𖦹︎ Typing Quirk(/s) ➪ Casual/laid back typing style; still uses capitals at the start of a sentence though has a lot of run-on sentences without much punctuations other than commas and apostrophes and parentheses, names of people have capitals but place-names don't
༄~𖦹︎ Extra Notes (If Applicable) ➪ Yuri.... Women....
Why is almost all the art on pinterest make Rodya nekomimi? Also the first six times we searched up her name the wiki took us to Ryoshu's page so obviously they're lesbians and i refuse to see any other perspective on that
actually internally screaming at how the proxy options are all kinda giving cquackity (<- specifically tried to separate emojis in a way that it wouldn't be giving cquackity but the efforts were all futile
#duckys bah#duckys requests#alter packs#alter creation#build a headmate#build a headmate blog#bah#build an alter#headmate pack#headmate creation#alterpack#limbus company#limbus rodya#limbus rodion#👁️👁️👁️ anon#👁️👁️👁️
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Ryan's Characters as Taylor Swift Songs
I am so sorry. @rumor-weed
AUDREY "RUMOR" WEED AS NEW ROMANTICS "The rumors are terrible and cruel but honey most of them are true." I'm gonna be so real the above lyric was such a big part of me picking this as a song for her lmao. But also it's just sorta a vibey bop and the general energy of it reminds me so much of Audrey which obviously we love. Other notable lyrics that give me Audrey vibes: "We play dumb but we know exactly what we're doing" "It's poker, he can't see it on my face but I'm about to play my ace." "We team up then switch sides like a record changer."
BARTLEBEY THE BUTLER AS TIMELESS "Time breaks down your mind and body, don't you let it touch your soul." Bartlebey is Timeless for two reasons. One, is, of course, the fact that Ryan and I are constantly pushing the narrative of Pincherbey are in love in every single universe and timeline. The other reason is that we don't know if he belongs in this timeline at all or what his like... whole deal is in any regard. And for that reason it is very funny to just say "Bartlebey is Timeless." Other notable lyrics that give me Bartlebey vibes: "And somehow I know that you and I would've found each other." "I thought about it as I started lookin' 'round at these precious things that time forgot." "We'll have a cardboard box of photos of the life we've made, and you'll say, 'Oh my, we really were timeless'."
PHIL WINKLESTEIN AS TEARDROPS ON MY GUITAR "The only thing that keeps me wishing on a wishing star." King of yearning ofc gets the yearning song of all time. Honestly listening to this song and thinking abt the musical situation with Bob and everything just came together. My mans is so in his feelings and if he has a guitar (which he might I'm not caught up on the Phillip lore) I just know that mf would have teardrops on it. Other notable lyrics that give me Phil vibes: "I wonder if he knows he's all I think about at night" "So I drive home alone, as I turn out the light, I'll put his picture down and maybe get some sleep tonight." "The only one who's got enough of me to break my heart"
PETER PEPPARAZZI AS EYES OPEN "So here you are, two steps ahead and staying on guard." Ofc Mr. Pepparazzi is the song abt how everyone is watching you. Because my mans is the one watching!! He is the 'everyone' referenced in lyrics below. King of being nosy fr. I really do not have much to say past that bc I love that this is just how he be. Other notable lyrics that give me Peter vibes: "Everybody's waiting for you to break down" "Everybody's watching to see the fallout" "And nobody comes to save you now."
LOVEY ASPARAGUS AS I DID SOMETHING BAD "I don't regret it one bit 'cause he had it comin'." Miss I killed my husband is obviously this song are you KIDDINGGG literally I could just list every single lyric in this song and it would be correct. She's a baddie and even tho she did in fact kill her husband she's kind of a feminist icon for that. He deserved it and I'm glad she did it. Other notable lyrics that give me Lovey vibes: "Most fun I ever had and I'd do it over and over and over again if I could." "They never see it coming what I do next." "They're burning all the witches even if you aren't one, so light me up."
NEBBY K NEZZER AS YOU NEED TO CALM DOWN "And snakes and stones never broke my bones." hear me out hear mE OUT- my man has dealt with far too much shit he's done his time... and he's surrounded by well... we know them. He's just done and that is DESERVED. Also, of course I am slightly biased but this is such him and his stupid high school glee rival energy. PLUSSS (as listed below) 'shade never made anybody less gay' ARE YOU KIDDDINGGG so nezzer coded (source: bro trust me) Other notable lyrics that give me Nezzer vibes: "And I'm just like 'Damn, it's 7:00 a.m.'" "You need to calm down, you're being too loud." "'cause shade never made anybody less gay."
ART BIGOTTI AS ILLICIT AFFAIRS "Take the words for what they are; a dwindling mercurial high" Okay obviously this is abt Art yearning for a whole ass married man. BUT ALSO the way this song is written just gives me such Art vibes especially with the whole comparing having an affair to drugs thing lmaaao but like when I was picking songs and this came up I KNEW this was downbad king art bigotti. (ps this is currently one of my top taylor songs so this is a great honor" Other notable lyrics that give me Art vibes: "A drug that only worked the first few hundred times." "You showed me colors you know I can't see with anyone else." "Look at this idiotic fool that you've made me."
LAURA CARROT AS ANTI-HERO "I should not be left to my own devices." Obviously this is Laura lmao she a baddie but she also is a criminal. And does nothing to better herself which honestly good for her bc same. She don't give a fuck and I admire that!! She owns being an anti-hero and she is so real for that. Also just like... the energy of this song truly gives me Laura vibes so there is also that. Other notable lyrics that give me Laura vibes: "One day I'll watch as you're leaving 'cause you got tired of my scheming." "It's me, hi, I'm the problem, it's me." "The family gathers 'round and reads it and then someone screams out 'She's laughing up at us from hell.'"
GOLITAH GOTTIK AS MEAN "Well, you can take me down with just one single blow," I am going to be so real like 70% of me picking this song was the above lyric bc that's so god damn funny when u think of the bible story. but also. much like nezzer Goliath has been through too much... (see medical malpractice) but despite that he really do be out here just living his life and simply does not have time for the haters which is why i picked this song. Other notable lyrics that give me Goliath vibes: "Someday, I'll be big enough so you can't hit me" "I just wanna feel okay again" "All you are is mean and a liar, and pathetic, and alone in life"
PA GRAPE AS THE BEST DAY "I know you were on my side, even when I was wrong." I'm gonna be so real my main reason for picking this song is bc it's literally written abt Taylor's mom so obviously in my fucked up little delusional mind Taylor Grape wrote it abt Pa Grape. I will not be taking any criticims at this time. That said, these lyrics are more like... how she would feel abt him vs ones that just exude his aura but yolo. Other notable lyrics that give me Taylor/Pa vibes: "I don't know why all the trees change in the fall, but I know you're not scared of anything at all." "Don't know how long it's gonna take to feel okay, but I know I had the best day with you today." "And I love you for giving me your eyes, for staying back and watching me shine."
SHANNON CEDRIC UNO SCALLION AS THE 1: "And it's another day waking up alone" Okay so OBVIOUSLY this started as a shitpost bc scallion number one is the 1. HOWEVER. upon reflecting on some of these lyrics I was like... damn i might b on to something. they're sort of just like depressing and cryptic enough, especially out of context and that just felt so perfect for mr uno. Other notable lyrics that give me Uno vibes: "And if you never bleed, you're never gonna grow" "In my defense, I have none." "If one thing had been different, would everything be different today?" KILT BAGPIPE RHUBARB AS SHAKE IT OFF "I go on too many dates but I can't make them stay, at least that's what people say," Bro I will not fucking lie. As soon as I started this project I KNEW this mf had to be shake it off. A hot fuckin mess, slutting around, everyone finding him slightly offputting, but he is an unkillable yale man so he is fr just gonna shake it off. Also, so far this has easily been the one that I hard the hardest time narrowing it down to just four lyrics bc inside and out this song is Kilt all over lmaaaao (derogatory?) Just know that I decided to not put any lyrics from the chorus bc they all fit too well lmfao. Other notable lyrics that give me Kilt vibes: "But I keep cruising, can't stop, won't stop moving." "I never miss a beat, I'm lightning on my feet." "but I'm just gonna shake to the fella over there with the hella good hair."
TOM GRAPE AS CLOSURE "I'm fine with my spite." okay this song is basically abt someone trying to give closure and this one mf being like nah, i'm good. which to me is so tom. he does NOT need that closure. he's good bein a spiteful little sour grape (which i love for him) but honestly king of not needing the mushy shit. ofc some of this is taken from his relationship with his estranged sister taylor grape but i mean how could i not. Other notable lyrics that give me Tom vibes: "Don't treat me like some situation that needs to be handled." "I know that it's over, I don't need your closure." "Reaching out across the sea that you put between you and me, but it's fake and it's oh so unnecessary."
EGG BOY AS IT'S NICE TO HAVE A FRIEND "'Wanna hang out?' Yeah, sounds like fun." okay so my otp: bathroom eggs ass was ofc fully thinking of that when i chose songs for each of them (see bathroom girls for a similar note) but also this song was specifically Egg Boy to me bc... u know what. he DOES think it's nice to have a friend. he's a silly goofy guy who loves his eggs and this song gives me energy of like childhood nostalgia and that is so him and bathroom girl coded to ME. Other notable lyrics that give me Egg Boy vibes: "School bell rings, walk me home, sidewalk chalk covered in snow." "Light pink sky up on the roof, sun sinks down, no curfew." "You've been stressed out lately? Yeah, me too."
VICKI CUCUMBER AS BETTER THAN REVENGE "I'm just another thing for you to roll your eyes at, honey." I MEEEEEEAN was there even really another option!! Miss steal your man had her man STOLE! a sneaky little bitch (affectionate). I truly feel like there is not much else to say bc the energy of this song is just SO vicki to me. Like this BELONGS to her. Much like Kilt it was SO HARD for me to narrow it down to just four lyrics but i hope u enjoy the ones a pick. Other notable lyrics that give me Vicki vibes: "She took him faster than you could say sabotage." "She looks at me like I'm a trend and she's so over it" "You might have him, but I'll always get the last word." SCOOTER CARROT AS THIS IS WHY WE CAN'T HAVE NICE THINGS "I'm shaking my head, I'm locking the gates" i have to be so fucking honest rn. I picked Scooter for this song bc this song makes me want to go to a boujee ass hollywood party and get into multiple fist fights with multiple a-listers and honestly i think I would like scooter to be there with me when i do it. He's got just the right amount of spite to help me out. not to mention in soc everyone thought he died so he's got some vengeance in him. me and moyer the destroyer kickin leo dicaprio's ass as god intended. Other notable lyrics that give me Scooter vibes: "This is why we can't have nice things, darling, because you break them, I had to take them away." "And so I took an axe to a mended fence." "Here's a toast to my real friends, they don't care about the he said, she said."
#new romantics#timeless#teardrops on my guitar#eyes open#i did something bad#you need to calm down#illicit affairs#anti-hero#mean#the best day#the 1#shake it off#closure#it's nice to have a friend#better than revenge#this is why we can't have nice things
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Clark Gable and Carole Lombard in No Man of Her Own (Wesley Ruggles, 1932)
Cast: Clark Gable, Carole Lombard, Dorothy Mackaill, Grant Mitchell, Elizabeth Patterson, George Barbier, J. Farrell MacDonald, Tommy Conlon, Walter Walker, Paul Ellis, Charley Grapewin. Screenplay: Maurine Dallas Watkins, Milton Herbert Gropper, Edmund Goulding, Benjamin Glazer, based on a novel by Val Lewton. Cinematography: Lee Tover. Film editing: Otho Lovering. Costume design: Travis Banton.
If actors weren't cattle, as Alfred Hitchcock is reported to have said, they were at least property, and their studios treated them as such. Clark Gable was becoming one of MGM's most valuable properties when he was loaned out to Paramount to make the only film in which he starred with Carole Lombard, who later became his wife. It was part of a complicated talent swamp initiated by Marion Davies, who had clout with MGM because of her relationship with William Randolph Hearst, who produced films for her that were distributed by MGM. Davies wanted Bing Crosby for a movie, so Paramount traded him to MGM for Gable and No Man of Her Own. Lombard became his co-star only because Miriam Hopkins didn't want to take second billing to Gable. The studio mountains labored to bring forth a cinematic mouse: a passable romantic comedy remembered only for the star teaming. Gable and Lombard are very good in it, though he comes off somewhat better than she does. Lombard was best in movies that gave her license to clown, like Twentieth Century (Howard Hawks, 1934) and My Man Godfrey (Gregory La Cava, 1936). In No Man of Her Own she's simply a woman who knows what she wants, and it isn't necessarily Gable, it's just to get out of the dull little town where she's the librarian. Gable on the other hand is in a role tailor-made for him: "Babe" Stewart, a raffish professional poker player who's as adept at wooing women as he is at cheating at cards. On the verge of getting caught by the detective (J. Farrell MacDonald) who's been tailing him, he skips town and winds up in the burg that Lombard's Connie Randall wants to escape. She catches his eye -- in one pre-Code scene she climbs a ladder and he looks up her skirt -- and with improbable speed they get married. Eventually she finds out that he's not the stockbroker he pretends to be, but nothing fazes her. He gets in trouble again, but just as he's about to take it on the lam, deserting her, he finds of course that he really loves her. The story lacks snap and tension: It was cobbled together from several sources, nominally from a novel by Val Lewton called No Bed of Her Own, a title the Hays Office nixed, but also from another story in Paramount's files. What life the film has comes from Wesley Ruggles's direction and from its performers, including Dorothy Mackaill as Babe's former partner in card-sharping. Lombard and Gable work well together, but reportedly didn't strike any off-screen sparks at the time -- they were both married to other people. They met again at a party four years later and were married in 1939.
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Disclaimer ! I'm not the original creator of these fill-up memes. I simply collected them from the search section / dash. The credit goes to the original source
BOLD what your muse can do. Italic means more or less.
bake a cake from scratch | ride a horse | drive a submarine | speak a second language | dance | catch a fish | play an instrument | throw a punch | build a deck | ice skate | unclog a drain | program a computer | change a flat tire | fire a gun | sew | juggle | play poker | paint | fly a kite | sculpt | write poetry | change a diaper | sing | shoot a bow and arrow | ride a bike | swim | sail a boat | do a backflip | play chess | give cpr | pitch a tent | flirt | stitch a wound | read palms | use chopsticks | write in cursive/calligraphy | use an electric drill | braid hair | make a campfire | make a mixed drink | do sudoku puzzles | wrap a gift | give a good massage | jump-start a car | roll their tongue | magic tricks | yoga | tie a tie | skip a rock | shuffle a deck of cards | read morse code | pick a lock
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Understanding Canadian Gambling Laws for Online Casinos
The online gambling industry is thriving in Canada, but understanding the legal framework surrounding it can be complex. This article delves into the intricacies of Canadian gambling laws for online casinos, providing clarity for players and operators alike.
Is Online Gambling Legal in Canada?
Online gambling https://mikeinsight.com/ occupies a legal gray area in Canada. While the Criminal Code prohibits unauthorized gambling operations, it allows provinces to regulate gambling activities within their jurisdictions.
This means that each province has the authority to determine the legality of online casinos. For example, British Columbia, Quebec, and Ontario operate legal online gambling platforms like PlayNow and OLG.ca. However, offshore online casinos often cater to Canadian players without facing significant legal challenges.
Provincial Regulation of Online Gambling
British Columbia
British Columbia is one of the pioneers of regulated online gambling in Canada. The British Columbia Lottery Corporation (BCLC) operates PlayNow, a platform offering casino games, sports betting, and lotteries.

Ontario
Ontario launched its regulated online gambling market in 2022. Overseen by iGaming Ontario, the province allows private operators to offer their services under strict regulations, creating a competitive yet safe environment for players.
Quebec
Quebec’s Loto-Québec operates Espacejeux, an online platform providing casino games, poker, and sports betting. The province is known for its strict stance on unregulated online gambling, even attempting to block access to unauthorized websites.
Offshore Casinos and Canadian Players
Many Canadians access offshore online casinos, as the Criminal Code doesn’t explicitly prohibit playing on these platforms. These sites often offer appealing bonuses, a wider variety of games, and minimal restrictions for Canadian users.
However, players should exercise caution. Since offshore casinos are not regulated by Canadian authorities, disputes or issues may be harder to resolve.
Taxation of Gambling Winnings
For most Canadian players, gambling winnings from online casinos are not taxable. According to Canadian law, gambling is considered a recreational activity.
However, professional gamblers who treat gambling as a primary source of income may be required to pay taxes on their earnings. It's essential to consult a tax professional if you’re unsure about your tax obligations.
The Role of the Kahnawake Gaming Commission
The Kahnawake Gaming Commission plays a significant role in the online gambling landscape in Canada. Based in the Mohawk Territory of Kahnawake, it has been issuing licenses to online gambling operators since 1996.
Although not recognized by provincial authorities, many international online casinos choose Kahnawake for licensing due to its stringent yet business-friendly approach.
Responsible Gambling Initiatives
Canada emphasizes responsible gambling to protect players from addiction and financial harm. Many provinces provide tools and resources, such as self-exclusion programs, deposit limits, and gambling helplines.
For example, Ontario’s iGaming operators must adhere to strict responsible gambling protocols to maintain their licenses.

Future of Online Gambling in Canada
The online gambling industry in Canada is evolving rapidly. Provinces like Ontario are setting the stage for expanded regulation and private operator involvement. As technology advances and demand grows, other provinces may follow suit, creating a more unified framework for online casinos across Canada.
Tips for Choosing a Safe Online Casino
Check Licensing: Ensure the platform is licensed by a reputable authority, such as the Malta Gaming Authority, the UK Gambling Commission, or a Canadian provincial body.
Read Reviews: Look for feedback from other players to gauge the casino's reputation.
Examine Payment Methods: Opt for casinos offering secure and convenient payment options, including e-wallets, credit cards, and cryptocurrency.
Look for Responsible Gambling Tools: Choose platforms that prioritize player safety with features like deposit limits and self-exclusion options.
Conclusion
Understanding Canadian gambling laws for online casinos is crucial for both players and operators. While the regulatory landscape may seem complex, staying informed ensures a safer and more enjoyable gambling experience. Whether playing on a provincial platform or exploring offshore casinos, prioritize safety, legality, and responsible gambling practices.
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Finally started playing that poker rougelike! If you got mad about the source code of that game, wait until you see how I'm rendering a playing card.
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a=abs::_::cls()e=t()for r=0,46do for p=0,1,.025do j=sin(e)*20k=cos(e)*5f=1-p h=a(17-p*34)v=a(23-r)c=1+min(23-v,17-h)%5/3\1*6u=(r-1)/80z=a(p-.2)if(e%1<.5)c=a(r-5)<5and z<u+.03and(r==5or z>u)and 8or 8-sgn(h+v-9)/2 g=r+39pset((64+j)*p+(64-j)*f,(g+k)*p+(g-k)*f,c)end end flip()goto _
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