#post-mortem
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Absolutely stunning post-mortem daguerreotype of a young man with killer cheekbones and haunting eyes, c. 1850
#his corneas are clouding over and his gaze is vacant but it looks like someone may have applied a little makeup to help him look his best#he was loved and his likeness preserved for the rest of his loved ones’ lives—and for internet strangers 174 years later#image edited for contrast please refer solely to seller’s pics if purchasing#19th century#1800s#1850s#19th century fashion#historical fashion#fashion history#1850s fashion#post-mortem#historical photography#daguerreotype#let me add that almost all open-eyed “post-mortem” photography on ebay is very obviously… pre-mortem#listen lots of people just look dead-eyed in photographs even now when we’ve all got tons of practice and endless chances to retake#but this is legit—and what an incredible piece! if I were made of money/my own museum/etc…
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Chamba pero a lapiz

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little illustrations for the three main characters. post-mortem.
#post-mortem#original art#original character#digital art#artists on tumblr#artwork#my art#illustration
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#post-mortem#fotografía#photography#original photographers#photographers on tumblr#spanish photographers#street photography#madrid#julian callejo
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Admittedly one of the reasons I grew to hate updating is that I had an individual or two who used to just demand another chapter and would be dissatisfied with the one I had posted because the work wasn't finished and I just. Didn't want to deal with that anymore. It made it exhausting and thankless and awful.
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who needs context when i can stay silly until i die (for post-mortem: a chaotic academia play) (yes the title is wip still lmao)
#post-mortem#wip talk#i've decided (again) to post about wips like they're my fandoms#blorbos-r-us? blorbos-s-me#BLORBOS-ESTOY-YO
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Week 5: Platformer Postmortem
Creating a platformer game for the past couple weeks has been a challenging endeavor, from conceptualizing an idea and materializing these ideas in a way that works in a gameplay medium. This post serves as a post-mortem with the purpose of reflecting on my experience, highlighting the successes, challenges, and lessons learned so far.
Successes:
Playtesting: One of the most eye-opening aspects of this project was implementing playtesting. Thanks to the valuable feedback of my peers, I was given input that I could directly use to improve gameplay mechanics, ensuring they were intuitive and enjoyable.
Lessons learned:
Implementing an improved iterative approach for developing games moving forward to ensure consistent and quality progress throughout.
Looking to the future, I will use the lessons learned from this short project to shape our approach to game development. The challenges encountered have provided me an improved understanding of the intricacies of platformer game design and development. I intend on applying these insights to new projects.
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A post-mortem of anagnorisis
[The result of the game]
The success and ideas that anagnorisis were conceived on failed to generate the results I hoped.
Though a game, and was positively received from others, the overall state of the game remained unfinished, unpolished and lacks any of the substance that I wanted within.
This concept of game rather than a full game looked in my personal eyes as a tech-demo of what a game embodying the concepts of time and illusions.
[The premise]
Starting with the main aspects time and illusions. The whole premise of the game and the name were brought on the idea of lack of knowledge and the change in perspective after such knowledge. Illusions perfectly fit that premise as illusions are something fake and once uncovered will result in them realising that they were ignorant. Time may not fit within such a premise but I thought for the game to be enjoyable needed a mechanic that allows players to do puzzles and avoid enemies due to the lack of combat.
[The result]
On the actual showcasing of the game, what I believe is the biggest issue is the time and priority for the game. I went into the idea with big ambitions and such created my own sprites which ignorant to creating sprite animations and games turned out to be very time consuming. Thus it led to an unfinished, unpolished mess that was the final product due to wastage of time. The main mechanics were left bare and was not developed enough, the levels were small and not interesting and there was a lack of sounds.
In terms of illustrations and world however, due to the lack of technical functions and the priorities being within sprites and looks, the game was visually appealing. It can rival full fledged games with just the looks, a screenshot can showcase the illusion that the game is a high quality game.
[overall]
Overall anagnorisis is a failed project within the time frame of 5 weeks. It failed due to lack of time and misplaced priorities, and the result was an unfinished game that looked pretty. If given time this game will eventually become a wonderful game.
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Tourbillon des détresses - Patrice Rey
♥ On ne cesse de proclamer Un déshonneur à l’adresse D’une folle humanité roulant pleine vitesse Avec sans cesse plus de part de marché ♥ Et toutes ces réussites post mortem Ces virtuoses morts d’un horrible sort Affliction, incompris, folie, pauvreté, avec esprit ! Les gagneurs empochent tout l’gratin Qui jamais ne vont désespérer,…
#cellules lyriques.#folie#folle humanité#Patrice Rey#phantasmes#plume#poète#Post-Mortem#sentiment#tourbillon
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Class IX student of Ashram Girls School dies in sleep in Adilabad district
A Class IX student of the State-run Ashram Girls School (Gurukulam) at Icohda in Adilabad district died in sleep in the early hours of Monday. The deceased was identified as Lalithya, 14, a native of Morkhandi village in Bazarhathnoor mandal of Adilabad district. The tribal girl’s sudden death sparked demands for a detailed investigation to ascertain the exact cause of her death and justice for…
#adilabad#Ashram Girls School#Bazarhathnoor mandal#breathing problems#Class IX student#Gurukulam#Icohda#Integrated Tribal Development Agency#itda#post-mortem#Utnoor
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Post-mortem tintype of a strikingly beautiful young man, c. 1860s
#like a male Ophelia#post-mortem photography may seem macabre now but it made perfect sense in an era when people just didn't get photographed so often#and might have no other recent photographs to remember their loved ones by#19th century#1800s#1860s#19th century photography#tintype#ferrotype#post-mortem#postmortem#post-mortem photography
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He is a woman now

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(you will get used to it...) Abby's first look at her new face. post-mortem.
#post-mortem#original character#original art#mirror#red hair#horror#digital art#digital drawing#drawing#artwork
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Been working on a lot of different things this year, but the thing I am proudest of is starting to write again. That being said, I think I'll share some of the paintings I was most proud of this year. Starting with this one: Franna's House.

Since writing has become a significant part of my non-work life again, I have also gotten back in touch with horror in a big way. Lots of great movies and books (new and old). It feels like a good time to love horror. Here are some of the designs I liked, and one actual complete piece Expect more <3



In more personal news, I got engaged this year! Weird times!
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Election Post-Mortem
Written and buried November 6 2024 Rain breaks over broken brittle earth scarred by months of drought. Why break now? Sunshine would be too ironic. Dear nature you hid the sun and dampened our fire. The absence of light suits our mourning this post-mortem morning. Shock waves whitecaps in my veins. We are not the people we believed we’d be. The second election of Trump is undeniable…

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I can't write and I'm a terrible writer and I want to die.
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