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#posts in order:
colbertt · 9 months
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“Despite a lack of natural ability, I did have the one element necessary to all early creativity: naïveté, that fabulous quality that keeps you from knowing just how unsuited you are for what you are about to do.” ― Steve Martin, Born Standing Up: A Comic's Life
HAPPY BIRTHDAY - Steve Martin (August 14th, 1945)
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gerrykeay · 1 month
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did you know there's a day-by-day timeline of the plot in the dungeon meshi adventurer's bible and TODAY is when it all kicks off
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happy falin gets eaten and the gang starts eatin' day :)
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bugsinthebayou · 11 months
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rejoice! wolfwood's big naturals be upon ye!!
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ultravioletness · 1 year
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I’ve been making gay knights (and ladies) collages on my phone at work
(Part two)
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sparkleyiff · 11 months
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contact-guy · 17 days
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This is part of a series, read these first! (pt 1) (pt 2) (pt 3) (pt 4)(pt 5) (pt 6)
HOUND OF THE BASKERVILLES part 7 - man of action
this is part of the Watson's sketchbook series!
(slight nsfw under the cut)
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malasquid · 2 months
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So. I've Cracked The Code On The Appearance Changes in Side Order.
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
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Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
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First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
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Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, Sticky Ink, and Explosion Knockback all provide Ink Bubbles.
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Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
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Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
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Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
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Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, and Knockback upgrades.
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And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
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clown-owo · 2 months
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not pictured: Acht flashback to growing up hearing DJ Octavio say vaguely gay shit about the captain of the Squidbeak Splatoon
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obsob · 6 months
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hmm anyway. holds u in my arms
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septembersart · 24 days
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sisters moments + a fig & gorgug!
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pcktknife · 2 months
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why was she so big
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bugsinthebayou · 9 months
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keysandcrosses · 6 months
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drawtober day 21-31
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twoshotsoffandom · 5 days
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I think about this more often than I think is normal
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mecachrome · 18 days
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pedantic oscar + lando + words, a chronological evolution (a journey of: insistently correcting him → gently teasing him → endearingly parroting him → patiently helping him)
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wasyago · 3 months
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welp, didn't manage to get everything out before season 10 started, but i gotta post it one way or another so here we go! heard there was a fandom swap game going on, wanted to do a couple promts of my own :D
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