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#preserve the union
midnights-dragon · 26 days
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i bought an america shirt with a poorly graphicized eagle on it from walmart for $6 to wear to my ap us history exam and honestly if that doesn't embody the american spirit idk what will
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public-trans-it · 9 months
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i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
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Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
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Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
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Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
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haunted-xander · 2 months
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Something something kh2 Sora's outfit being primarily dark colors despite being associated with light and Riku's outfit being primarily light colors despite being associated with darkness
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stairnaheireann · 5 months
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#OTD in 1876 – The Society for the Preservation of the Irish Language is formed in Dublin.
“In order to de-Anglicize ourselves, we must at once arrest the decay of the language. We must bring pressure upon our politicians not to snuff it out by their racist discouragement merely because they do not themselves understand it. We must arouse some spark of patriotic inspiration among the peasantry who still use the language, and put an end to that shameful state of feeling — a…
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taiwantalk · 9 months
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russia had spent nearly 2 years showing the world that they don’t care about how many russian soldiers died no matter if they’re new or elite. they’ve just killed prigozhin to seal that doubt.
I kind of think that putin is so psychopathic that putin is just sending the children of soviet breakup to death as revenge to all the russians who didn’t do enough to preserve Soviet Union.
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orcelito · 4 months
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I think I cried harder today over my dad's jackets than I did at his deathbed. That was a miserable time of course, a memory that will likely be seared into my brain until I die, but I cried... I think a normal amount, all things considered. More than I ever usually do of course, but I typically don't cry At All. All this free crying is certainly surreal.
The jackets, though. I was put in charge of doing his laundry, because we don't want to pack up dirty clothes. I was expecting it to be unpleasant bc my dad's dirty clothes - gross. But really, it was much more unpleasant in that... those were his. It felt wrong to touch them. Felt wrong to treat his jackets as gross. Because they were just his jackets. They weren't even in the hamper. And then I was remembering him wearing them, and then I was crying. Again. And again. Weeping over these damn jackets.
Then I found a shirt on his bed that still smelled like him. It smelled like a Hug From Dad. And that set me off crying even harder.
In total, I think I cried like 6 times within 40 minutes. It took me that long to finish sorting the damn clothes bc I just. Was a wreck. Like, what are you supposed to do when you're living life like normal, vaguely hopeful bc you're taking steps to secure your own happiness, and then 4 days later you're sorting your dad's laundry because he fucking died. Suddenly. Without a goodbye.
And you have to worry about his lack of a will (even under an ideal situation, only 2 heirs and no conflicts between us, probate's a fucking Bitch), and arranging the funeral, and prepping his obituary, and picking out pictures, and writing a speech bc you want to talk at his funeral, of Course you want to talk at his funeral, but even just thinking about anecdotes you could share has you crying yet again.
I've cried more times in the past 3 days than likely the entirety of last YEAR. And that's WITH my cat, and uncle, and family friend dying. Those all hurt, my uncle most of all, & I was real fucked up over it. But this? This was my Dad. Likely the person I'd have named 2nd closest to me in my life, second only to my sister. He wasn't perfect, but he did so much for me throughout my entire life. All he wanted was to raise us to be happy and independent. And he accomplished it, we're getting by without him, but we still wanted several more decades with him. He was only 57. We should've gotten several more decades with him.
But here we are now. Playing investigators to his life, digging into all his shit, trying to find documents and take inventory of all his things, and learning Many things about him in the process. In his lockbox of sensitive documents, like his SSN and birth certificate and all that stuff, we found an old letter. About a decade old now, written in my hand. Right at the very top, we found that he'd kept the letter I wrote to him telling him frankly about my struggles and the things I wanted him to do better. He kept it. He tried to take it to heart. He looked at it again, sometime more recently than all the rest of the documents. That was on top.
His love for us is evident everywhere. The pictures he has hanging up all over the place, majority of them with us in them. The old fathers day cards placed on display in his bedroom bookshelf. The gifts we gave him, even stupid little knick knacks, placed around his apartment with pride. I wish we'd taken more videos of him. I don't want to forget the sound of his voice. I don't want to forget his smell either, the smell of a Hug From Dad, but I still tossed that shirt into the wash even though it felt like saying yet another goodbye.
It's the suddenness that hurts the most, I think. We were planning on having him help me finally get my license this year. My final words to him, the last thing he would've seen from me, were messages asking up on whether he'd called his car insurance company to make sure there wouldn't be problems. I should've called him more. I don't know if I'm going to learn from this.
I cut my 2 weeks off early to have time to grieve and to work on things for the funeral and settling the estate. The last thing I'd wanna do right now is selling fucking bubble tea in a job I already decided to leave. So here I am without a job, though with potentially two life insurance policy payouts to come. Inheriting half his 401k. Inheriting couches, knickknacks, keepsakes, paintings, art pieces, maybe even his guitar and other furniture if we can figure out what to do about space (I don't have room for this furniture, I don't know if I even have room for the couches, but God do I want to keep so much of this furniture). It has me even considering keeping one of his guns, just one. A tiny little revolver, it sits so comfortably in my hand. I don't even want to use it for anything. I just want to have it, keep it stored in a drawer with its ammo kept separate. I don't like guns, but this is a part of him. He loved collecting guns. He was about as responsible with them as someone can be, keeping them locked in a lockbox and impressing upon his children the importance of gun safety (I've known the basic gun safety rules ever since I was a little kid. Of course, of course, of course.) It reminds me of him. It's horrifically easy to have a gun in Indiana. I apparently don't even need a permit to carry anymore. (I have no intention to ever carry this in public.)
It's all a cycle. Business, grief, thoughts about my future. Round and round, like the most nauseating carousel in existence. I don't know how I'm still so functional. My skills with compartmentalization have been my lifesaver.
And im just thinking about the story my dad's best friend shared today. About a friend of theirs who lost her father. She reached out after hearing about my dad to share his words with her: "it's okay to grieve, but don't make his death your life".
He explicitly referenced himself in this, saying if he were to die suddenly that he wouldn't want us to define ourselves by it. Grief is expected, but he wants us to be able to move on. He's always wanted us to establish ourselves and make ourselves happy. He wouldn't want to be a weight holding us back from that.
So every time I start to feel guilty for thinking about having nicer furniture or using his life insurance payout to fund the rest of my college, I remind myself of that. Thinking about the material isn't a bad thing. I'm only human. And in the end, he'd Want me to be thinking about it. He never intended to die, certainly not without warning like this, so he would've only encouraged me being pragmatic about it all.
He only ever wanted us to be happy. So I need to do what I can to live up to that.
I love him. I miss him already.
#speculation nation#negative/#this got really long on accident. but i think typing this out was really helpful for me.#getting the thoughts out. processing. the works.#nearly cried several times just from writing this.#...and honestly i might reference this again when i start seriously writing my eulogy.#things suck a Lot right now. and i really wish they were different.#feels like i picked a bad choice in a video game and am now seeing the Bad Ending or whatever#all i need to do is reload a previous save. it's all still there. perfectly preserved in my memories.#but... that's all gone. as suddenly and unfair as it is ive been thrust into a new chapter of my life so thoroughly.#it's not all bad though. he wasnt prepared for dying so it's been hell to prepare for him#we dont know if we'll even be able to get into his fucking iphone. stupid piece of shit.#but he had life insurance. he had a union job. and That comes with benefits#(something about a year's salary going to the family. aka half a year's salary to Me. and isnt That mind boggling.)#as much as it hurts im going to be realistic about it. im going to do what i need to finish my education.#and im going to use it as a springboard for finally becoming a 'proper adult'.#the kind who could own a nice kitchen fridge. one with an ice machine on the front of the door#and freezers in the drawers.#maybe then i could think about getting motorcyle lessons. not from my dad as i originally wanted#but i wanna keep the family biker spirit alive. i wanted it even before he died. and now i want it even more.#ive had so so many thoughts. it's only been 3 days. ive had to emotionally numb myself several times just to Get Through It.#everything is exacerbated. my mom wants to go to the funeral. we will have to fight her on this. my dad Hated her.#and i certainly dont fucking want her around either. not then. not when im talking about my dad.#(my dad. my Dad. i saw him die. i felt him cold. i do not regret it. it still hurts me.)#it's overwhelming. i loved him so fucking much. even with his flaws he was truly an amazing father.#i'll... shut up now. if you read this far. well. hug your loved ones a little tighter. you never know when youll lose them.
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Silas Hoadley mantle clock, c. 1820. The slogan UNION MUST BE PRESERVED is painted at the top of the case above the face. The frosted glass is likely a replacement. The original would have been reverse-painted, usually an image of a landscape.
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starpros-sunshine · 3 months
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Sometimes I think back to when I was a child in elementary school and a lot of time's I stayed for the afternoon thing they had because my parents were working and I was like six years old and because I had no friends there (as far as I can remember) I had to entertain myself which wasn't difficult or anything because that's what you do as an only child anyways but that's not the thing that's strange it's the way that when I had nothing more entertaining to do I'd go look for an ant road and take a rock and then sit beside that ant parade of ants just doing their job being hard workers and doing good things for the eco system and I'd sit there with my rock and crush those ants as they passed me by and to be honest i dont think rhags weird behaviour for a kid but its a biz funny to think about how I must have an ant killcount un the ups because I dont remember most of my life but the fact that i remember thaz as a core memory is. Something for sure
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andromedasummer · 8 months
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think i should get time machine so i can kill. peter jackson
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a-typical · 10 months
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What has replaced parabens and is this replacement harmful or not as well-studied as parabens? Are they as effective at preventing microbial growth and extending the shelf life of products?
In recent years, many companies have moved away from using parabens in their products and have turned to alternative preservatives. Some common alternatives to parabens include phenoxyethanol, benzyl alcohol, potassium sorbate, sodium benzoate, and ethylhexylglycerin, among others.
Like parabens, these alternative preservatives are intended to prevent microbial growth and extend the shelf life of cosmetics and personal care products. However, like all chemicals, they have the potential to cause skin irritation or allergic reactions in some individuals, and there may be some concern about their safety over the long term.
Phenoxyethanol, for example, has been the subject of some controversy due to concerns about its potential toxicity and its potential to cause skin irritation. Similarly, benzyl alcohol has been associated with allergic reactions in some people.
At present, there is not enough research to determine the long-term safety of these alternative preservatives. However, regulatory agencies such as the US FDA and the European Union's SCCS have evaluated these ingredients and deemed them safe for use at the concentrations typically used in cosmetics and personal care products.
Ultimately, the choice of preservative is up to individual companies and consumers, who may choose to avoid certain ingredients for personal or environmental reasons. However, it is important to note that preservatives are a necessary component of many cosmetic and personal care products, as they help to prevent microbial growth and ensure product safety and efficacy.
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5nake-eater · 10 months
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love how there are people on here who seriously think the reason why theatre doesn’t allow bootlegs is because they’re dirty capitalists when the whole point of preventing filming shows is to prevent producers from exploiting actor’s performances. This has been a rule LONG before video cameras were commercially available, and it’s why proshots are so rare
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midnights-dragon · 26 days
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As a fellow apush taker, good luck
Good luck to you as well!
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leohtttbriar · 2 years
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“The year that is drawing towards its close, has been filled with the blessings of fruitful fields and healthful skies. To these bounties, which are so constantly enjoyed that we are prone to forget the source from which they come, others have been added, which are of so extraordinary a nature, that they cannot fail to penetrate and soften even the heart which is habitually insensible to the ever watchful providence of Almighty God. In the midst of a civil war of unequalled magnitude and severity, which has sometimes seemed to foreign States to invite and to provoke their aggression, peace has been preserved with all nations, order has been maintained, the laws have been respected and obeyed, and harmony has prevailed everywhere except in the theatre of military conflict; while that theatre has been greatly contracted by the advancing armies and navies of the Union. Needful diversions of wealth and of strength from the fields of peaceful industry to the national defence, have not arrested the plough, the shuttle or the ship; the axe has enlarged the borders of our settlements, and the mines, as well of iron and coal as of the precious metals, have yielded even more abundantly than heretofore. Population has steadily increased, notwithstanding the waste that has been made in the camp, the siege and the battle-field; and the country, rejoicing in the consciousness of augmented strength and vigor, is permitted to expect continuance of years with large increase of freedom."
“Proclamation of Thanksgiving,” Abraham Lincoln, 1863
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considering getting a meal subscription once i move, but so many of the services have dark downsides and they are expensive. idk it might be worth it but i’m afraid i’ll get one and later find out they put glass in every 20th serving of chicken alfredo
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stairnaheireann · 1 year
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#OTD in 1876 – The Society for the Preservation of the Irish Language is formed in Dublin.
#OTD in 1876 – The Society for the Preservation of the Irish Language is formed in Dublin.
“In order to de-Anglicize ourselves, we must at once arrest the decay of the language. We must bring pressure upon our politicians not to snuff it out by their racist discouragement merely because they do not themselves understand it. We must arouse some spark of patriotic inspiration among the peasantry who still use the language, and put an end to that shameful state of feeling — a…
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head-post · 6 months
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EU takes Ireland to court over failure to protect nature
The European Commission has sued Ireland in the European Court of Justice for failing to enforce laws protecting against “invasive alien species”.
These are plants, animals and insects that are not native to the region and can cause huge damage to local populations by preying on them, carrying disease or competing for food. They can also have a devastating impact on fisheries, agriculture and forestry and are estimated to cost the EU economy €12bn a year.
Invasive species can be introduced deliberately, accidentally or recklessly, but EU member states must have internal rules and penalties in place to ensure the problem is taken seriously.
Read more HERE
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