@maniculum
This was my Christmas present to myself in 2020. I don’t know if it’s weird or just excessive, but I love this thing. It’s a solid metal d100 that I’m legitimately scared to actually roll — I generally give it a small, gentle roll, with my other hand ready to block it if it looks like it might fall or hit something. It’s heavy enough that I think it’d dent furniture or break something otherwise.
Normal d20 next to it for scale. Making a cameo here is the d20 from the set of sparkly dice that came with my very first Player’s Handbook, back in the 3.0 days.
(oh hey i have one of these bad boys, but it's rainbow - Paper)
@tiikerikani I see somebody already submitted their Dungeon Crawl Classics dice, so this pic includes some of those and other stuff too.
There's also this double-sided coin you spin like a top
@autisticwolfesbrainisautistic Saw an ad here on Tumblr for rgb dice and a charging case. All I can think about is someone blaming bad rolls on having forgotten to charge their dice
607 notes
·
View notes
Weird Dice Wednesday
@maniculum:
I believe they’re still around, and have other lines of dice as well, but at the time I got this die (and a few others of theirs), Crystal Caste was known for one thing: they made polyhedral dice that were a different shape than the standard ones. I believe that’s something other companies do now too, but this was a while ago — I bought them because of a print ad in Dragon Magazine, to give you an idea of the era. Most of the neat little crystal-shaped dice are great; they roll well and look cool. The d4 is actually more intuitive than the caltrop-style ones we’ve all seen. It’s a little harder to distinguish between them because they’re all roughly the same shape, but you get used to it.
But the d20… well, it was pretty much immediately banned from our table. (Okay, “table” is talking it up, I got this when I was a kid and my sibling & I usually just sat on the basement floor for games.) Twenty thin, wedge-shaped sides make it less of a crystal and more of a cylinder. When you roll it, it just keeps going, and when/if it stops, you have to look close to see what side is uppermost. I think it’s pretty unambiguous, but my sibling and our friend C insisted there was too much room for interpretation. The other crystal dice were neat, and I think I still have most of them somewhere, but the d20 is virtually unusable.
I genuinely don’t remember where it came from, and I’ve yet to find a use for it, but here’s a d60. And a d30 of the same design next to it for reference.
@hamlets-last-words: Googly-Eyes
(Yes, they move when you roll them)
@tiwaztyrsfist: Hey, here's some stuff for weird dice Wednesday.
@lost-addict: Yall still looking for dumb dice? I have a d60
613 notes
·
View notes
Estryd Playthrough part 1
I want to talk a little bit about my Estryd playthrough so far, spoilers for Dark Urge will be discussed
Playing an Amnesiac in D&D is always fun. It gives you time to figure out who this character is exactly, because they don't know either.
At first, I was really leaning in to the dark urges with Estryd, you get prompts every once in a while to think violent things, a couple prompts to do violent things, but really, in the very beginning of the game there isn't a whole lot about it that seems too terribly irredeemable. And the big thing is you can also just choose to ignore the prompts, it's not so much an urge as an option.
So, Estryd was a little off-put by these darker thoughts, but altogether she was more bothered by the fact that she couldn't remember who she was and that she suddenly had magic powers and a tadpole in her head. She only mentioned these violent urges to Lae'zel, and only after Lae'zel described the symptoms of ceremorphosis and Estryd realized that the two may not be related after all.
Things Estryd learned about herself as she collected her party and explored the tiefling camp:
She has violent urges
She's a Warlock, but she doesn't know who her patron is and if they're related to her dark urges
She's got a good amount of knowledge when it comes to the arcane and history
She really likes books
She knows things about plants and alchemy
She's good at convincing people to do what she wants, whether that be through lying, intimidating, or simply persuading. She's best at intimidation.
It was all fun and games until it wasn't.
Estryd met Alfira the bard, and initially, refused to help her. The song was bad and Alfira's sweet peronality got on Estryd's nerves. The only reason she went back and helped is because she thought it would be funny to piss off some nearby squirrels who hated the music (Estryd can be a bit of an ass at times, I mean she is a Dark Urge character after all).
This is when it started to feel like the dark urges may be a separate entity from Estryd.
See, when you refuse the narrator implies you are disgusted by Alfira's too-sweet personality. But when you choose to help, the phrasing changes ever so slightly, to imply that something within you, different from the part of you that chose to help Alfira, is disgusted at your own too-sweet behavior. I can't remember the exact phrasing, but it's the first time the urge is described as not coming from your own psyche but something else within you instead.
After helping Alfira, when the party takes a long rest, Alfira joins your camp. I don't know what happens when you are not playing a dark urge character, probably fun things. What happened with Estryd is that she woke up covered in blood with Alfira's corpse at her feet.
I cannot describe how completely unprepared I was for this. There had been no consequences thus far, and now suddenly you feel dangerous. Estryd was horrified. She didn't even try to hide the body (the game gives you that option though), she just waited for everyone to wake up so they could decide whether or not to kill her.
The companion reactions were interesting.
Gale and Lae'zel were squarely in the "You're dangerous and completely at fault" camp,
Shadowheart was the same except with a slight "but you clearly feel guilty and that says something"
Wyll was 100% in denial that it was Estryd. The man truly thought someone else broke into camp and framed her. Like, so sweet my dude, but no. it was her.
And my favorite, Astarion, Mr. "I'm not even bothered but you really should have hidden the body better"
Also you can ask Withers to resurrect her and he will bluntly tell you "No :)"
Love these guys so much. (No Karlach because she was not recruited yet.)
This was a game changer. How do you move forward after discovering you can literally wake up to find out you've killed a potential companion? Estryd was no longer neutral about the situation. She vowed to never let this happen again. She would find a way to stop them whatever caused these dark urges, or die before she let it overtake her.
She also kept Alfira's lute as a reminder, and I had her multiclass as bard for rp flavor. It's maybe a bit...macabre....for Estryd to keep the lute of the girl she murdered and to start studying how to be a bard to honor her memory, but idk, i like it for this character.
I think I'm going to end this here because it's gotten very long, but I want to record more of Estryd's journey later. I'm currently in the Underdark with her and unlocked a specific memory after the game let me do something that felt very D&D-esque. Loving the Dark Urge so far, what a way to tell the player this origin is serious.
4 notes
·
View notes