Purple dice with changeable faces, with the tool for removing the faces.
A pair of d20s, but one has no 1, it has a second 20.
From the same set, d10's where one has no 1 spot and a second 0/10, also the rigged die has the numbering different than usual beyond the one-zero thing.
3d6, the left die has two 1's, the middle die is regular, the right die has two 6's
A moon phase d10 from an old Werewolf: The Apocalypse dice set (New moon, Crescent, Half, Gibbous, Full, twice each), and a die for randomly determining the state of doors/chests (Open x2, Locked, Stuck, Magically Locked, Trapped.)
Hello, I noticed you submitted your pocket watch dice for Weird Dice Wednesday over at probablybadrpgideas. May I ask where you got them? Our host is somewhat of a dice goblin, and del would absolutely adore a set of those. - Logan
Hello! 👋 I actually got the pocket watch dice set on Temu!
Looking just now, I couldn’t find the exact set (with the kraken panel cover), but they might still be there, and still there are multiple designs to choose from! ☺️
I got these monster, treasure, and trap dice from Viridian Gaming last year and while they don't get used in actual play much they do get used to get my creative juices pumping during prep. For instance:
Item of Legend - Glyph Trap - Elemental
The Fateblade is a legendary weapon which appears once a generation, wielded by a great hero in their hour of need but which vanishes as soon as their fate has been realized.
What most people don't know is that it bears a terrible curse; when you use it to strike someone down you are swapping your fate for theirs. Strike down a tyrant and you are destined to become a tyrant who will be struck down in turn.
It's last wielder, Hogga the Clever, figured out why by unwrapping the hilt: the Fateblade is not a blade, but a giant crochet hook with its handle sharpened to a keen edge. It is, in fact, the very hook used by the true Fate to weave the cloth of reality itself before they buggered off and left the maintenance duties to their three feckless children. In the wrong hands it could be used to make terrible changes to the world; fortunately all mortals can do is use it to make crude patches and repairs to the skein of fate.
Clever as he was Hogga could not figure out how to escape his destiny so he did the next best thing: he trapped it to make things as hard as possible on the next guy. In this case, a glyph trap that temporarily unbinds the magic that created the Fateblade, which reverts to the four gods of primordial chaos who were used to forge it in a world a'borning. They won't be around for very long... But they will be very angry while they are