#project implementation
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laagansabukid · 10 months ago
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PROGRAMS, PROJECTS AND ACTIVITIES OF LGU LANTAPAN | AUGUST 2024
Lantawa: Ang mga nag-unang kalihukan sulod sa bulan sa Agosto nga gipangunahan ni Hon. Ernie R. Devibar, JD, Lantapan Municipal Mayor, kaabag na ang 15th Sangguniang Bayan sa pagdumala ni Hon. Ricky James D. Balansag, Lantapan Municipal Vice Mayor uban na ang matag buhatan, nga bugtong tinguha ang han-ay ug takdong pag-alagad alang sa Lantapanon. I HEARTS LANTAPAN. Bisan pa man sa week ends,…
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nissmat-forum-123 · 2 years ago
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kbrosis · 2 years ago
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poorly-drawn-mdzs · 11 months ago
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Dungeon Meshi: The RPG
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heartorbit · 9 months ago
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🩷💛💚💜
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relax-and-read-on · 2 months ago
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I am a Normal Person I swear. I absolutely didn't spent the last few days/weeks in a Tokimeki Memorial hole vaguely daydreaming about what a dating sim (*not* a visual novel!) Featuring the primarch would be like. So, here is some vaguely insane rambling on "if I was able to make a fan game":
Imagine, you get to play one of the missing primarch (let's place it pre-heresy and not take into account the missing primarch disapearance lol). You were raised on an agriworld and while you ARE a fancy brilliant primarch, you mostly used your knowledge to plow field all by yourself and build barns in one day. Emp look at you, sigh and decide to take you to Terra for training.
You spend 5 years on Terra, raising up your skills and learning new things. When you get there only a few primarch are around, but more and more start to show up. You have to raise the proper skills and do "hang out" with your siblings that you totally don't want to bang. At the end of each year, Emp take you on "compliance", wich is basically your exam to see if you have managed your skills properly. A big aspect is the social web, if you are an ass to one primarch, it might impact your relationship with other primarch.
You can date any of the primarch, with a few secret routes, like: Emp, Valdor, Fulgrim & Ferrus together, and Horus & Sanguinius together. The game would also have a very funny, almost absurd vibe between "dating sim cuteness" and "You and Konrad decided to do arts and craft together by making your own human skin cape, Emp is more mad that you made a mess than killed some serf." The comedy of things being super grimdark and yet also trying to date those huge demi-god. Do yall see my vision??
(For added bonus: it's in a retro pixelart style, with cherry blossom and bullshit kawaii effect. Think Hatoful Boyfriend for the vibe. Just imagine asking freaking Lion on a date to go genocide xenos, and him having a shojo glow around him while he talk about the most horrific war crime possible. The perfect game.)
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partyhorn · 3 months ago
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Doodle of Molly from that one side project I was working on a while back... got too busy to do much with it for a bit, but I'm still working on it!
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seeveekat · 7 months ago
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One of the Mayuri headcanons that was prominent in the early Bleach fandom but has sort of disappeared over time was the idea that Mayuri was deaf due to his lack of ears and that gold cones/earmuffs were like advanced hearing aids that he made.
And i know the bath scene kinda disproves it, but i honestly liked the premise.
I even remembered an old fic or comic (i can't remember it was deviantArt man) where he used sign language with Akon and Nemu when out of uniform
I just think it's a really good headcanon and wish it was used more
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pianokantzart · 10 months ago
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How likely do you think it is that Mario and Luigi Brothership has any sort of direct reference to the movie, and how would you feel if they actually did that?
I wouldn't bank on a direct reference, but I know that Nintendo and Illumination worked pretty close together on the film, with Shigeru Miyamoto himself acting as co-producer. Given the huge success of The Super Mario Bros. Movie, I'm thinking Nintendo is taking measures to very subtly make the games and the film reflect each other.
What happened with the cover of Princess Peach Showtime comes to mind:
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Say what you will about the design change in and of itself, but you can't deny that whatever happened there was influenced by the movie.
I think something similar (but much more subtle) might have happened here:
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It's easy to see how that pose might have been based on that shot from the film, but it's also nothing so drastic that people who are only familiar with the games are going to feel out of the loop. Or perhaps it's just a coincidence. Who knows, really.
If there does end up being a direct reference to the movie in "Mario and Luigi: Brothership"? I'd be thrilled. The Super Mario Bros. Movie is the thing that got me hyperfixated in the first place, so I'm always going to be on board with references to it.
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laagansabukid · 2 years ago
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BUGCAON NATIONAL HIGH SCHOOL
LANTAWA: Bugcaon National High School og Bugcaon, Lantapan, Bukidnon under the Supervision of Mr. Samuel A. Banda, Principal and faculty is offering complete Junior High School and Senior High School with HUMMS and TVL. Ang Bugcaon National High School aduna nay kapasidad nga makig-kompetinsya ngadto sa ubang naunang mga tunghaan sa Sekondarya ilabina karon ang Senior High School, hinuon HUMMS…
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kbrosis · 2 years ago
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heartorbit · 9 months ago
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for kiba3's dtiys on insta! 🎏🌟
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ekholocationn · 5 months ago
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breaking news: sega hates rui kamishiro
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kawaoneechan · 1 year ago
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Okay so in a game like Animal Crossing, there's a bunch of things all happening at once. You can have a screen full of villagers walking around doing their thing, balloons flying, bugs bugging, a system in the background to handle hourly background music with chimes in between, all that good stuff, while you're doing your own things.
When you talk to a villager, you and the villager both stop on the spot, and a script takes over. That script then makes the villager turn to the player and a dialogue window appears. There may be a multiple choice thing now — "talk", "gift", or "leave" — and the script won't stop, releasing control to both, until what you've selected plays out.
So you have a villager with an attached script. The villager waits for the script to finish before continuing on their merry way, while the script waits for the villager to finish turning to the player. Once that's done, it picks something to say and eventually ends up opening the dialogue window. The script now has to wait for the message to finish writing, and the very next command is an "if" involving the result of a multiple choice question, so now the script has to wait for that to return.
I was thinking for Project Special K I might implement all that as several Tickable objects. Not unlike in SCI, you'd have a big list of things in the game that all implement a Tick method. In SCI, that'd be the cast, and its members have doit methods. It's the same deal, but Tick also gets a delta-time argument. So the dialogue box gets to be its own thing that implements Tickable, the multiple choice box is as well. Inventory window? Yes.
Also the script interpreter.
But all that wouldn't let the villager wait for the script interpreter, which waits for the dialogue box, right? Script execution should be halted until the dialogue box is dismissed. That one villager's AI should be halted until the interpreter finishes, only moving (or rather, emoting) because of embedded commands in the dialogue box's text stream.
So I figured, what if I gave them something like a mutex variable? The villager would have a bool waiting or whatever, and passes a pointer to that bool to the script interpreter they spawn when the player interacts with them. The interpreter is added to the cast list and starts running the code it was given. When it's done, it not only removes itself from the cast but sets the bool pointer so the villager can tell it's over and done with.
Now every time through the loop, the villager's Tick is called and they can tell "oh, I'm waiting for a script to finish" because their bool isn't set yet. The script interpreter likewise can spawn a dialogue box into the cast and have its own "waiting for that darn dialogue box" bool, in exactly the same way the villager can wait for the script interpreter.
Next trick, the dialogue box should remain on screen even when things are done, so multiple choice answers can have the question remain visible. It should only close when a different style of box is called for, or when the script ends. My idea is to always have a dialogue box object in the cast, idling until called for. When the villager realizes the script has ended, they can simply poke the dialogue box and have it close, if nothing else already did.
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chronosaurvs · 26 days ago
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girl what's happening like. astrologically speaking right now.
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kingkat12 · 1 month ago
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When smih gets a movie please cast me (cast bill skarsgård too-we don’t care if he is too old for the role) (I will do the sex scenes without protection JUST FOR THE MOVIE-not for my own pleasure)
don’t forget to smile😀
I’m very flattered that you think my book is good enough to become a movie, but I think this came off way creepier than you might’ve intended😭😭
what happens if I forget to smile?? do I get shot???? will the grim reaper come and snatch me like this????
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I WILL KEEP SMILING THO, I PROMISE (PLS DON’T HURT ME)😀😀😀😀😀
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