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#proprietary data
smalltofedsblog · 1 month
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Protecting Intellectual Property and Proprietary Data In Federal Government Contracting
PROTECTING INTELLECTUAL PROPERTY AND PROPRIETARY DATA In Federal Government Contracting - Safeguarding Rights, Disclosure, Teaming and Rates.
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Samsung Software Engineers Busted for Pasting Proprietary Code Into ChatGPT
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lucky-bishop · 1 month
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the humble semicolon haunts me in both my personal and professional life. when will it end.
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windcarvedlyre · 5 months
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Boots windows. Is quickly reminded of why I left.
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moonbittern · 2 years
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after his rescue echo is walking around with a ton of intel on the techno union downloaded to his neural implant and the legal implications of that when the techno union is NOT an enemy organization but rather a neutral corporation that the republic does business with are uh. probably complex to say the least
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twitter’s really just letting people spread misinformation and fear monger about the covid vaccines.
saw someone say “pfizer started testing their mrna vaccine in 2017, 2 years before covid! they’re responsible for the pandemic!”
that was probably when they started testing the safety of general mrna vaccines, which is also the reason they were able to forego the regular extended clinical trial process and get rush authorization...bc there was already data proving safety and efficacy...they weren’t just out there with the covid virus...
im tired.
#like goddamn the fear mongering is effective#it gives me anxiety and i know it's bs#i can't even imagine what it does to someone who doesn't realize it's all lies#lol the one that makes me laugh tho is the theory that bill gates is trying to kill everyone#bro he sells tech i think he needs the masses for that#people online also need to take a stats class#look i did chem and physics not bio so im gonna trust the bio people on this#you probably should too#ugh i also saw someone say myocarditis and heart attacks are the same thing#bro heart attacks are called myocardial infarctions#different conditions#pls you have google use it im begging you#now yeah ur right these companies are money hungry#but that's the real reason they're releasing so little data#not bc they want you do die getting a FREE vaccine#bc they want their formulas and methods to remain proprietary so they can charge a premium exporting to other places#and strike exclusive deals#exactly how much sense does it make for people who make a living off of people's health#to be intentionally reducing their client base? hm?#you're all concerned about the companies being added to the childhood vaccine schedule bc of some immunity thing#class action lawsuits can still happen and the US gov would 100% stop patroning these companies entirely#if they were found eventually to be causing mass harm#the mrna vaccine has so many other potential and lucrative applications#you really think they'd botch this up when the non-covid possibilities could make them insane amounts of money?#idk man pharma companies suck but their malice is focused in profit#like keeping things exclusive to their companies so they can drive up cost#that's why you can get tretinoin outside of the US for like $30#but here it's more than $100#exclusivity#same with insulin and epipens and tamiflu and vasculera
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amgracy · 1 month
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Level 2 Futures Data
Level 2 futures data provides in-depth market information by displaying the order book, which includes all bids and offers at different price levels beyond just the best bid and ask. For More: https://www.axetrader.com/level-2-futures-data
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#level2futuresdata #bestpropfirms #smartproptrader #forex #fundednext #forextrading #trading #riskmanagement #proptrading #propfirm #usa #japan #unitedstates #axetrader
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sparkofthetelling · 4 months
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xkcd 1205 plaguing me rn...
Double checking a project + some extra slightly new data, do I rework the analysis process a bit with everything new I know now... or just redo all of it using the tedious old way...
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outerbankies · 8 months
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maybe it’s bc it’s projected to take my job in the next 5-10 years but i side eye anyone who uses gen ai models. not just for work and school but for literally any purpose lol
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treasure-mimic · 1 year
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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orbitbrain · 2 years
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LastPass Says Password Vault Data Stolen in Data Breach
LastPass Says Password Vault Data Stolen in Data Breach
Home › Cyberwarfare LastPass Says Password Vault Data Stolen in Data Breach By Ryan Naraine on December 22, 2022 Tweet Password management firm LastPass says the hackers behind an August data breach stole a massive stash of customer data, including password vault data that could be exposed by brute-forcing or guessing master passwords. The company, which is owned by GoTo (formerly LogMeIn), said…
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smalltofedsblog · 1 year
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Unsolicited Government Contract Proposals - A Multiple Stage Challenge
Unsolicited proposal opportunities generally arise as a result of observing or cultivating a requirement that the company could uniquely fulfill, but for which the government has yet to issue a formal solicitation
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hrry2kman · 2 years
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RF Transmitter, Proprietary RF Module, UHF Module, Uhf serial solutions
CYBLE-222014-01: 4.5 V 1 Mbps 21.5 mA EZ-BLE™ PRoC™ Bluetooth 4.2 Module
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spotsandloops · 2 years
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NASA has sent out a survey about a possible shift to a zero exclusive access period (EAP) for HST and JWST. If you’re an observer who hasn’t received the email, ping me and I’ll forward it to you.
This is the response I gave in the “general comments” box at the end of the survey
Removing the EAP, or even reducing it to six months, will be catastrophic for scientists at smaller institutions/with higher teaching loads. I can only really work on research during the summer. Even at the most optimistic case that a project would take me one summer to complete, I would need a full 12 months of EAP to ensure that I could make it from the observation to the summer without anyone else accessing the data. And that's assuming I already have the necessary tools in place, and I'm not trying to train a student to work with the data.
There are already problems in certain subfields with people waiting for a dataset to become public, and then scooping the result out from under a graduate student or other researcher with fewer resources.
I've heard some people say that we should work to change the norms in the field, so that people don't try to work on data before a "reasonable amount of time" has passed or without contacting the original PI. But that still leaves space for bad actors to pounce on data they didn't spend time proposing. If we think that proposing for data means getting a shot at doing the science you proposed, then that should be enforced by policy. Meaning an EAP of at least 6 months, but I would argue that 12-18 months is far more realistic for most researchers.
A survey instrument like TESS or K2 is very different from targeted observations. K2 did have to select particular targets, but it was understood that it was more like community voting on targets in a particular field. And even then, the people who benefitted most from K2's immediate access policy is people with the time and infrastructure in place to spend their nights, weekends, and holidays analyzing data. If we want to grow the field and encourage people from under-represented and under-resourced background, as well as people with caretaking responsibilities, we MUST allow them the time and space to do the analysis.
For non-astronomers wondering how this will impact you, the answer is “not much”. For the vast majority of the observations, we’re not talking about pretty pictures that you would want to download and play around with. The issue here is other astronomers who didn’t submit a proposal (justifying why particular target(s) should be observed), but want to snatch a result six months earlier. Any data will still become public eventually, after the exclusive access period ends.
Having that exclusive time for the principal investigator (PI) to carry out their science without rushing is incredibly important. Especially when the person primarily responsible for the work is a student, or works in a position where they get less time for research. If someone goes through the hard work of proposing an observation, and gets funding to do the analysis, that person (or their students) should be the ones who actually do the work! And if they don’t prioritize it during the EAP, then someone else can take a shot.
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reachartwork · 11 months
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How exactly do you advance AI ethically? Considering how much of the data sets that these tools use was sourced, wouldnt you have to start from scratch?
a: i don't agree with the assertion that "using someone else's images to train an ai" is inherently unethical - ai art is demonstrably "less copy-paste-y" for lack of a better word than collage, and nobody would argue that collage is illegal or ethically shady. i mean some people might but i don't think they're correct.
b: several people have done this alraedy - see, mitsua diffusion, et al.
c: this whole argument is a red herring. it is not long-term relevant adobe firefly is already built exclusively off images they have legal rights to. the dataset question is irrelevant to ethical ai use, because companies already have huge vaults full of media they can train on and do so effectively.
you can cheer all you want that the artist-job-eating-machine made by adobe or disney is ethically sourced, thank god! but it'll still eat everyone's jobs. that's what you need to be caring about.
the solution here obviously is unionization, fighting for increased labor rights for people who stand to be affected by ai (as the writer's guild demonstrated! they did it exactly right!), and fighting for UBI so that we can eventually decouple the act of creation from the act of survival at a fundamental level (so i can stop getting these sorts of dms).
if you're interested in actually advancing ai as a field and not devils advocating me you can also participate in the FOSS (free-and-open-source) ecosystem so that adobe and disney and openai can't develop a monopoly on black-box proprietary technology, and we can have a future where anyone can create any images they want, on their computer, for free, anywhere, instead of behind a paywall they can't control.
fun fact related to that last bit: remember when getty images sued stable diffusion and everybody cheered? yeah anyway they're releasing their own ai generator now. crazy how literally no large company has your interests in mind.
cheers
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not-terezi-pyrope · 8 months
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Often when I post an AI-neutral or AI-positive take on an anti-AI post I get blocked, so I wanted to make my own post to share my thoughts on "Nightshade", the new adversarial data poisoning attack that the Glaze people have come out with.
I've read the paper and here are my takeaways:
Firstly, this is not necessarily or primarily a tool for artists to "coat" their images like Glaze; in fact, Nightshade works best when applied to sort of carefully selected "archetypal" images, ideally ones that were already generated using generative AI using a prompt for the generic concept to be attacked (which is what the authors did in their paper). Also, the image has to be explicitly paired with a specific text caption optimized to have the most impact, which would make it pretty annoying for individual artists to deploy.
While the intent of Nightshade is to have maximum impact with minimal data poisoning, in order to attack a large model there would have to be many thousands of samples in the training data. Obviously if you have a webpage that you created specifically to host a massive gallery poisoned images, that can be fairly easily blacklisted, so you'd have to have a lot of patience and resources in order to hide these enough so they proliferate into the training datasets of major models.
The main use case for this as suggested by the authors is to protect specific copyrights. The example they use is that of Disney specifically releasing a lot of poisoned images of Mickey Mouse to prevent people generating art of him. As a large company like Disney would be more likely to have the resources to seed Nightshade images at scale, this sounds like the most plausible large scale use case for me, even if web artists could crowdsource some sort of similar generic campaign.
Either way, the optimal use case of "large organization repeatedly using generative AI models to create images, then running through another resource heavy AI model to corrupt them, then hiding them on the open web, to protect specific concepts and copyrights" doesn't sound like the big win for freedom of expression that people are going to pretend it is. This is the case for a lot of discussion around AI and I wish people would stop flagwaving for corporate copyright protections, but whatever.
The panic about AI resource use in terms of power/water is mostly bunk (AI training is done once per large model, and in terms of industrial production processes, using a single airliner flight's worth of carbon output for an industrial model that can then be used indefinitely to do useful work seems like a small fry in comparison to all the other nonsense that humanity wastes power on). However, given that deploying this at scale would be a huge compute sink, it's ironic to see anti-AI activists for that is a talking point hyping this up so much.
In terms of actual attack effectiveness; like Glaze, this once again relies on analysis of the feature space of current public models such as Stable Diffusion. This means that effectiveness is reduced on other models with differing architectures and training sets. However, also like Glaze, it looks like the overall "world feature space" that generative models fit to is generalisable enough that this attack will work across models.
That means that if this does get deployed at scale, it could definitely fuck with a lot of current systems. That said, once again, it'd likely have a bigger effect on indie and open source generation projects than the massive corporate monoliths who are probably working to secure proprietary data sets, like I believe Adobe Firefly did. I don't like how these attacks concentrate the power up.
The generalisation of the attack doesn't mean that this can't be defended against, but it does mean that you'd likely need to invest in bespoke measures; e.g. specifically training a detector on a large dataset of Nightshade poison in order to filter them out, spending more time and labour curating your input dataset, or designing radically different architectures that don't produce a comparably similar virtual feature space. I.e. the effect of this being used at scale wouldn't eliminate "AI art", but it could potentially cause a headache for people all around and limit accessibility for hobbyists (although presumably curated datasets would trickle down eventually).
All in all a bit of a dick move that will make things harder for people in general, but I suppose that's the point, and what people who want to deploy this at scale are aiming for. I suppose with public data scraping that sort of thing is fair game I guess.
Additionally, since making my first reply I've had a look at their website:
Used responsibly, Nightshade can help deter model trainers who disregard copyrights, opt-out lists, and do-not-scrape/robots.txt directives. It does not rely on the kindness of model trainers, but instead associates a small incremental price on each piece of data scraped and trained without authorization. Nightshade's goal is not to break models, but to increase the cost of training on unlicensed data, such that licensing images from their creators becomes a viable alternative.
Once again we see that the intended impact of Nightshade is not to eliminate generative AI but to make it infeasible for models to be created and trained by without a corporate money-bag to pay licensing fees for guaranteed clean data. I generally feel that this focuses power upwards and is overall a bad move. If anything, this sort of model, where only large corporations can create and control AI tools, will do nothing to help counter the economic displacement without worker protection that is the real issue with AI systems deployment, but will exacerbate the problem of the benefits of those systems being more constrained to said large corporations.
Kinda sucks how that gets pushed through by lying to small artists about the importance of copyright law for their own small-scale works (ignoring the fact that processing derived metadata from web images is pretty damn clearly a fair use application).
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