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picknmixsims · 3 days
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Outfit Organiser - Updated
Outfit Organiser V2.1
The Accessory Bin numeric entry area has been changed to a combo-box. In addition to entering a numeric value (and pressing Enter to make it stick) you can now add your own named values via the new Resources/XML/config.xml file - see Resources/XML/config_example.xml for details. Additionally, the mouse-over tooltip for the Accessory Bin column will display any associated name for the value in the cell.
Added an Advanced Mode to hide numeric layers, meshes and townify options/buttons if not selected.
Added support for Default Replacements when Advanced mode is enabled - these display with a prefix of "DR - " in the Type column, eg "DR - Clothes - Full". Default replacements CANNOT have their Sort value changed, and default replacement accessories CANNOT have their Jewelry(Bin) or Destination values changed.
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ghostiddie · 8 months
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I LOVE YOU EERIE SCIFI TROPES WITH UNRELIABLE NARRATION.
I love you cloning. I love you alternate reality. I love you time loops. I love you everything is a simulation. I love you time travelling.
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motherencore · 3 months
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We're happy to announce the release of the source code for the MOTHER Encore demo! We encourage anyone with the interest in hacking & modification to make something cool & fun with these tools, plus Benichi expect a Halloween Hack, so get to it!
Note that MOTHER Encore's Source Code requires a version of Godot before 3.5 to access, we recommend 3.4.5, which can download here!
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MICROSOFT has released the source code to MS-DOS 4.00 under the MIT license ...
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https://cloudblogs.microsoft.com/opensource/2024/04/25/open-sourcing-ms-dos-4-0/
"Ten years ago, Microsoft released the source for MS-DOS 1.25 and 2.0 to the Computer History Museum, and then later republished them for reference purposes. This code holds an important place in history and is a fascinating read of an operating system that was written entirely in 8086 assembly code nearly 45 years ago. 
Today, in partnership with IBM and in the spirit of open innovation, we’re releasing the source code to MS-DOS 4.00 under the MIT license. There’s a somewhat complex and fascinating history behind the 4.0 versions of DOS, as Microsoft partnered with IBM for portions of the code but also created a branch of DOS called Multitasking DOS that did not see a wide release."
Jeff Wilcox & Scott Hanselman
Post 302: Microsoft, Open Source Blog, The release of the MS DOS 4.0 source code under the MIT licence, 2024.
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toontownlibrary · 1 year
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In the Anesidora Source Code leak for Toontown Online, this message can be found left by a developer.
For now, we won't have any suit buildings in WelcomeValley. It bitches the suit ecology since the WelcomeValley zones can come and go dynamically.
Despite the wording of the message implying this was temporary, this stayed true for the rest of the games run.
Source
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metabotulism · 8 months
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wisdomfish · 11 months
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If Christ is chosen as the source of our supply, then he will not fail us.
John Owen
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stephendorff · 1 year
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“The way you behave with everybody is more important than the work you do. Generosity, kindness and patience will get you so far: that's the biggest lesson I've learned.”
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harmonity-vibes · 2 days
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𝐂𝐨𝐥𝐭𝐞𝐫 𝐒𝐭𝐞𝐯𝐞𝐧𝐬 𝐚𝐞𝐬𝐭𝐡𝐞𝐭𝐢𝐜 💙
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picknmixsims · 2 months
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Sims 2 Tools - Repository Wizard
Repository Wizard
The Repository Wizard is a utility for automating the repository technique for objects and clothing.
Object Mode
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This mode of the Repository Wizard automates the process described by HugeLunatic in their Repository Technique tutorial.
Clothing Mode
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This mode of the Repository Wizard creates new re-colours for a new/modified mesh based on an existing mesh with its own set of re-colours.
This is NOT the simple approach to the repository method of linking the dependant's TXMT resource(s) to the donor's TXTR resource(s), but a new, more advanced, approach of linking via the 3IDR resource.
See the application’s web page for extensive details about both modes.
If you do not know what the repository technique is, or why you would want to use it, this application is not for you!
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arms-and-arrows · 2 years
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doom-nerdo-666 · 13 days
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"This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.
Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles.
The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then.
If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests.
This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way!"
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cemyafilmarsiv · 7 months
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Source Code directed by Duncan Jones
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shadowron · 2 years
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So, you want to build your own cyberdeck in Virtual Realities for Shadowrun (1st Edition). Part 4. (no you don’t)
From the start of the Cyberdecks chapter in Virtual Realities: 
Deckers without any sense of style rely on decks purchased through a fixer, or god forbid, off the shelf. If a decker takes that route… He gets what he deserves. Should he decide to walk the path of a true technomancer…
…the decker will spend their entire shadowrunning career building that deck. Let’s see why!
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Who’s this “he”?
Most components of the deck depend upon the Master Persona Control Program (MPCP) Rating, both in cost, size, and design/construction time. Every different component requires two different skill tests:
A Design Test, typically using Computer Skill, for the writing of the source code, and
A Cooking Test, typically using Computer B/R Skill, where the code is “burned” onto optical chips.
This device [optical chip encoder] actually breaks down and rebuilds the optical chip using a quantum mechanical process. Once the process is completed, the programming code has been burned into the chip. Deckers refer to optical chip encoders as ovens and the optical-chip encoding process as cooking.
So, we’re off to a great start if all our cooking involves burnt food.
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The OCE has its own rating which adds dice to cook tests, so invest in the top of the line, Hitachi RM-AX (Rating 3) for 9500 ¥. This is just one of the required tools for constructing the deck. We’ll also need:
Microtronics Workshop (15,000 ¥)
Personal Computer (with minimum Mp depending upon component)
Each step – Design and Cooking – involves its own amount of time.
The maximum MPCP Rating a decker can write is 1.5 x Computer Skill, so assuming Computer 6, they’re writing a MPCP Rating 9. Design Test Target Number is equal to the Rating (9), and the Base Time is 8 x (Rating^2) in days, or 648 days. Minimum PC storage is 4 x (Rating^2), or 324 Mp.
Thus, your decker is out of the biz for 22 months just writing the source code for one component of their deck, but still must pay for their lifestyle. Even at Low, that’s 22,000 ¥.
Sure, but that time can be reduced, right? You divide the Base Time by the number of successes you achieve on the Construction Test and…that’s going to be a problem. Note the Target Number is 9 and you’re only rolling 6 dice. Yes, it is possible for you to get more than 1 success on that roll, but it is more probable that you will get no successes at all. Meaning, you have failed, you have wasted almost two years in your prime shadowrunning life and must start again.
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Hope you like rolling dice.
Aside on exploding dice probabilities
To roll at least a 9 on a single 6-sided die requires first rolling a six (probability 1/6) and then rolling a 3,4,5, or 6 on the re-roll (probability 2/3), for an overall probability of (1/6) x (2/3) = 1/9, or 11%. Rolling 6 dice, the expected number of successes is 6 x (1/9) = 2/3 = 0.67. Which is less than 1. On average, you will have to repeat this entire process until you get at least 1 success.
Maybe I can add Hacking pool? Nope!
Only characters with Computer skill have this pool, and only when in the Matrix.
Now, rolling a second time effectively means that you’re rolling 12 dice, so you’ll have an expected number of successes = 12*(1/9) = 1.3, so success finally. But that also means you’ve spent twice the amount of time (and paid twice the amount of lifestyle nuyen) just on the Design Test. If you only are only getting 2/3 of a success per test, on average, then you must make 3/2 = 1.5 tests to succeed, and only spend 1.5 x Base Time, or 972 days (at least 32 months) designing your MPCP.
At this point you’ve spent 100,430 ¥ (including cost of the PC with minimum Mp requirements – which is a lower estimate anyway because there’s more code to write) and you haven’t even started cooking chips yet. Cooking goes much faster (Base Time 27 days), and while the Cook Test TN is still 9, you get to add OCC dice to your Computer B/R skill, so you’re rolling 9 dice and have a clean 1 expected success.
While that’s cooking (paying another month of lifestyle), you can start writing source code for the deck’s Hardening, which is even worse than things were for the MPCP.
Maximum Hardening is half the MPCP (rounded down), or 4 for our maxed-out deck. Base Design Time is 360 days (2.5 x MPCP x Hardening^2) and Design Test Target number is MPCP + Hardening, or 13. Thirteen.
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Stay calm. Look at the adorable puppies.
You’re still only rolling 6 dice. Do I need to do the dice math again?
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*sigh* he’s going to do the dice math again…
To roll at least a 13 on an exploding d6 is the same as rolling a 12, so the probability on a single roll is (1/6) x (1/6) = 1/36. The expected number of successes rolling 6 dice is 6 * (1/36) = 1/6, so the expected number of times you’ll need to roll until you succeed is 6. With a base time of 360 days, that’s a total of 2160 days, or almost 6 years, and you’ve spent another 96,336 ¥ (Hardening + Lifestyle + PC memory increase).
Now repeat this process for Load Speed 90, I/O Speed 45 (both Target Number 9), Response Increase 2 (Target Number 11), and when every line of code is written and all chips are cooked, it’ll cost you 210,881 ¥ and a decade (3790 days) of your life to build the best cyberdeck you can.
This is the price a true technomancer must pay.
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Well that plus the cost of the sunglasses.
Now when the Street Samurai comes to you with a job, you can proudly pick up your new, state-of-the-art custom built cyberdeck and say, “Oh frag, I have write programs!”
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George_RR_Martin ->
nostalgebraist ->
You_Should_Purchase_George_RR_Martin
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1stprototype · 1 year
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2023 has been off to a pretty nice start. Wonder if we’ll start getting even more Blood mods and campaigns because of this. 
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