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#r5 turbo 2
eupat · 2 months
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Renault 5 Turbo, 1980. No. 2 of 1690 mid-engined R5 Turbo models made is to be offered at auction in France. Finished in Bleu Olympe, the car travelled just under 22,000km and has undergone restoration including the interior refurbished by the Selliers du Domaine, Alpine and Renault Sport specialists. Offered without reserve, the auctioneers estimate is €130,000 - 180,000 ($142 - 200K)
Photos © Loïc Kernen 
auction listing
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driftnoob3 · 9 months
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And more R5s! Toy Chica's one
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This one, I thought of it as a proto (that is a fiber glass body over shaoed as the real car a tubular chasis and highly modified, more usually used for racing).
Toy achica's R5 Turbo Maxi Proto.
Color: custom yellow/white bumpers, side skirts and roof.
Exterior: Advan ONI 2 wheels (polished metal), custom exhaust, fiberglass custom body over a tubular steel chasis (french racing championship R5 stiled with custom ductail), carbon fiber racing mirrors.
Interior: full racing interior, carbon fiber doors panels, racing door handles (red), Recaro baket seats, Sparco 6 point harness (yellow), Momo Montecarlo Steering wheel (red horn button), Stack tachometers, roll bars.
Mecanics: Clio's V6 3l 24v ESL engine (400hp), custom racing engine block and cilinders preparation, custom ITBs (throttle bodies), f1 styled custom suspension sistem (Eibach springs, custom suspension arms), Brembo racing brakes (red calipier), carboceramic brakes discs.
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frenchcurious · 5 months
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Renault R5 Turbo 2 1985. 📸 Bring a Trailer. - source Rétro Passion Automobiles.
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sometipsygnostalgic · 29 days
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Turbo Overkill on Steamdeck review
Crossposted from Reddit.
Turbo Overkill was developed by Trigger Happy Interactive and released in full August last year, after spending some time in Early Access. The game is Steam Deck Verified, so I decided to try it on the console.
Entire game was played on "Average Joe" difficulty, which is about the equivalent of "Hurt Me Plenty" in DOOM Eternal.
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Performance and graphics The game runs on average 40fps on Steamdeck settings, will range between 30 to 50 depending on what's happening on the screen.
For a lot of people, this will result in motion sickness. I wasn't bothered because it stayed over 30 on average and I am used to games with much worse performance.
It runs at 165fps on my desktop, which is my monitor's cap.
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What surprised me is how much nicer the game looks on my OLED. The colours are far brighter. I don't know if there's something on my pc's settings that makes the game looked washed out, or if the lower resolution makes the game SEEM prettier, but it simply looks better on deck for me.
Gyro Aiming
The game is an FPS. It employs a hyper-aggressive aim-assist. The options to change controls were quite limited, but not the worst I've seen. So I hope you can disable aim assist if you don't like it, but I found it very useful.
The game involves lots of jumping around and dodging, like Eternal and Ultrakill. Thankfully it's not as aggressive on this front as Ultrakill.
I decided to make use of the steamdeck's special features. I enabled "Gyro as Mouse". This caused some control issues as the game isn't fully compatible with Gyro as Mouse, but far less problems than Warhammer Boltgun which had the UI constantly flash between control modes whenever you used gyro. It works excellently as a pointer. I think that the aiming itself is the best I've ever felt with gyro, better than even Left for Dead 2.
The parts where Gyro let me down were when I tried to use the Weapon Wheel. You MUST use the right control stick to select a weapon from a wheel, and touching the right control stick will enable gyro, but using gyro makes the gyro mouse override your selection from the right control stick. So to use the weapon wheel you have to... tilt.. your entire console.. in the opposite direction of the weapon you want to select.
This is something that could be fixed with either using the other stick to select a weapon, or having the right joystick override the mouse controls, however other games go about it. If the game more directly supported steamdeck controls then this would be resolved.
Movement and action controls
You can melee your enemies by dashing into them with your Chainsaw Leg! Which becomes two chainsaw legs, which also becomes chainsaw arms. It's pretty awesome.
There's lots of mobility jumping while you have to aim, like in DOOM Eternal. However, the mobility buttons are assigned to the four face buttons on the right. This can make it very troublesome to play with a console setup.
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Despite its great aim assist, I would not recommend this game with normal controller use. There are no controllers that are able to have separately assigned functions to back paddles for each game like the Steamdeck has.
Thankfully, I was able to assign the four face buttons on the right to my Deck. These actions were A for Jump (R5), B for Dash (R4), X for Chainsaw Slide (L4), and Y for Grappling Hook (L5).
I would highly recommend anyone playing this game practice holding the steamdeck in such a way that you can press the four back buttons on the inside part, where they rest "slanted" against the deck. This is a way more comfortable long term grip than trying to press the fatter outside face of the paddles.
I initially experienced lots of hand numbness, but over time I was able to play for long periods without pain. This is because of the aim assist and smooth joystick control, and how it meant I only had to move the deck for the most precise of gyro aiming. I also improved my hand positioning. I have small hands, so it can be hard to play in this format.
Thankfully there were no puzzles too complex. By the time I reached the end, I was completing them first time with ease.
Gunplay
I highly recommend anyone who enjoys Eternal, DUSK, Ultrakill etc try this game. It comes in a large number of difficulties, so if you find it too hard you can turn it down, and if you find it too easy you can amp it up.
I played on Regular Joe, which is Normal/Easy, and this is what I'd recommend people do when playing on steamdeck.
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The game has sharp difficulty spikes in some rooms earlier on, usually where you have enemies with big AOE damager or speed and you're in an enclosed space. I was walled when doing an act 1 level on PC for this reason. Hilariously when I swapped to Steamdeck, I got through it unscathed. However there are definitely rooms where you'll go "That's BULLSHIT" if you've adjusted to a consistent difficulty.
I found that the game got easier over time. In Act 2, you recieve an upgrade that lets you enter "TURBO MODE", which
Unfortunately, on Steamdeck, it is not easy to weapon swap. If you're playing without Gyro, then you can use the Weapon Wheel to change weapons and RB to go back to previous weapon. Or you can assign RB to a face button, and assign a back paddle to RB. This might be easier if you're like me and you don't use RB much because it's fussy to click.
If you're playing with Gyro then, as described above, you won't be able to use weapon wheel unless you tilt. So you'll have to rely on pressing the D-pad to switch between weapons, which isn't easy when you're using left stick to move around.
If you do get both shotguns swapping into each other, you can do some cool weapon-swap-reload tactics to hit a person with 6 shotgun shells in the time it'd usually take to hit them with 4! Easier on Turbo Time as well.
All guns feel OK to use but there are some I barely touched. I didn't use the air strike much because it seemed like overkill. The sniper in particular seems niche, and the one time I was forced to use it in the final mission was frustrating. You're also forced to use the alt attack on the single-barrel shotgun against shielded enemies for some reason. They are the ONLY enemy type where you are forced to use a specific weapon, you can't even chainsaw them down.
I found that after a point, I had enough augments to my chainsaw legs that everything except the Twin Machine Guns became redundant. I barely even used the Chainsaw Arms because the Legs were enough by themselves to kill any enemy in just a few seconds.
Enemies and Boss Fights
Mobs are largely squishy. A few quick hits with a chainsaw, or a couple of shotgun blasts, and they'll fall.
The most annoying conventional mob, other than the aforementioned "only die by shotgun alt fire" guys, are the flying brains. You have to jump on top of them to shoot them. They can die by other ways but it takes rocket damage or something. I don't find them that common or problematic.
There are some "heavy mobs" which force you to switch things around. Some heavy mobs can kill you in seconds, turning a successful run into a hellfire.
Some arenas are highly forgiving, and some take forever to complete. The train section in Act 1 comes to mind. This was a difficult area because you'd have to survive for 5 minutes against increasingly difficult mobs on tiny platforms.
Good use of Chainsaw Augments, especially ones where you gain health on chainsaw kill, will make these long fights easier to manage. If you have extra chainsaw damage and/or extra damage to heavy enemies, you can kill ANYTHING in just a few moments on Regular Joe difficulty.
I would imagine people playing on harder modes have their own ideas of what counts as harder or easier.
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Boss fights can have lots of health and can fire lots of attacks at you. I've found that most attacks are easy to dodge. Again, something that separates it from Ultrakill, where I felt like I was fighting for my life every time.
They can have checkpoints that are either forgiving or frustating. Some bossfights with multiple phases let you save between each section. I discovered this in Act 3.
I found that the large bossfights were OK, but did the DOOM Eternal thing where you have to fight mobs at the same time. I found this more annoying earlier on. By the end I saw it as free health...
The smaller, zippier fights are frustrating. The most annoying for me by far was the mercenary in the act 2 sewers who can use Turbo mode. I couldn't figure out how to consistently attack him.
Ripper is in a smaller arena, and you have Turbo mode so you can deal with her even on steamdeck, and Maw is just... yeah, Maw isn't that challenging because he runs at you, but you have epic chainsaw legs. Foolish!
I was confused by how to finish some fights. The final bossfight in the game has a section where you have to shoot at the target a bunch of times after you've already destroyed all its eyes. I was wondering if I was missing something. However, it was not difficult.
I want to see what people think of these fights when they have played on harder difficulties.
Music
The music is fantastic! It isn't gorey metal like Mick Gordon's DOOM or Andrew Hulshult's DUSK, instead opting for more variety. The first area has very techno music that makes me think of a grittier Hotline Miami. The final area has epic, dark music that makes me think of Eternal's Maykr homeworld.
What shocked me is that, when the end credits rolled, I recognised every track that played and had lots of affection for them. I listened to the soundtrack earlier this afternoon while on a walk, and I think it's a favourite.
Conclusion
This is a great shooter. It runs decently on Deck by my standards, but it might be troublesome for people who play lots of FPS games on PC, and aren't used to the console experience.
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The controls on Deck are quite managable. I found Eternal a nightmare to deal with on controller, and I don't look forward to trying it on Deck, but it was simple assigning all buttons for Turbo Overkill.
I got the game for under £3 using a CD key, so definitely check it out if you want to experiment with FPS titles on steamdeck.
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alanqcooper · 1 year
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Super nova! New ‘flagship lite’ available in SA for under R6000
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Huawei has announced the release of its latest smartphone, the nova 11i, in South Africa. The device, part of the company’s “flagship lite” series aimed at younger consumers, is now available for purchase at selected retailers and through the Huawei online store.
The Huawei nova 11i features a large screen with narrow 1 mm bezels, offering a screen-to-body ratio of 94.9%. The device is designed to be comfortable to hold, with a moisture-proof and fingerprint-resistant coating. It comes in two color options: Mint Green and Starry Black.
The smartphone is equipped with a 5000 mAh battery, which can be charged up to 60% in 30 minutes, thanks to its 40 W Huawei SuperCharge Turbo feature. The device also includes smart power management technology and intelligent charging protection.
In terms of photography, the Huawei nova 11i has a 48 MP High-Res Camera, a 2 MP depth camera, and a 16 MP selfie camera. The cameras use algorithms to optimize image quality in different lighting conditions. The device also includes a motion detection feature that adjusts the shutter speed in real time.
Good sport
The nova 11i’s launch coincides with the announcement of the continuation of Huawei’s partnership with South African football club SuperSport United.
As part of the ongoing collaboration, SuperSport United players and staff will have access to the latest Huawei devices, including the newly released Huawei nova 11i.
Huawei Vice President of Operations, Akhram Mohamed said, “advanced technologies like artificial intelligence, machine learning, and computer vision will support and monitor players performances and provide analysed data for the technical team.”
SuperSport United CEO Stanley Matthews said football has experienced a technological explosion in recent years with data analytics and performance measurement driving recruitment and retention decision making around players.
“In Huawei we have a globally recognised partner at the cutting edge of the technology industry with products and features that can give us a competitive edge on our fellow rivals in the PSL,” Matthews added.
The Huawei nova 11i is available from Vodacom, MTN, Telkom, and Cell C stores, as well as the Huawei online store with prices starting at R5 999 or R329 a month on a 24-month contract.
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gaby974love · 1 year
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1983 Renault R5 Turbo 2
📸 Bring a Trailer
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motorsportverso · 1 year
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Informações gerais para o rally de Erechim, o rally do Brasil.
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Super prime: É uma pista divida em dois traçados que se cruzam normalmente tem uma ponte no meio em que elas se cruzam
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Largada Promocional(não vale nada por tempo, é uma largada cerimonial)
Shakedown:é o momento em que os pilotos testam os carros pra ver como eles estão para a prova.
Categorias:
RC2:CARROS RALLY 2\R5 \MAXXI RALLY \Peugeot 207  XRC
RC2N:CARROS DE PRODUÇÃO:Mitsubishi Lancer e Subaru Impreza(CODASSUR 2 )
RALLY 3 RS(RC3):carros até 2.0 valida apenas para o campeonato gaucho
RALLY 4(RC4):carros 4x2 super preparados  carros 1.6 turbo,Fia rally 4, fia rally 5(não pode rally 5 fia na categoria Rally 5 no campeonato da fia codassur ,brasileiro e gaucho por ter cambio sequencial),andam carros nacionais como:VW Gol,Peugeot 207 e 206,Fiat Palio, Renault Sandero RS,Renault Clio,Chevrolet Celta,Honda Civic (somente sulamericano).
RALLY 5(RC5):carros  de 1.0 turbo até 1.6 turbo de produção,carros nacionais como :VW Up TSI,VW Gol,Chevrolet Onix,Fiat Palio,Peugeot 206 e 207,Honda Civic(somente Sulamericano),Ford Fiesta(somente Sulamericano).
Copa UTV:Veiculos 4X2 com motor e cambio de moto, principalmente das marcas Can-am e Polaris.
Copa Proto:carros 4x4 com mecânica do Mitsubsihi Lancer EVO 9 E 10  ,somente monobloco diferente .
EXEMPLO Ford Fiesta Proto
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eupat · 1 month
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Renault R5 TURBO 3E, 2022. The 50th anniversary celebrations for Renault’s R5 continue with the release of an all-electric show car, designed for drifting, that pays tribute to the 5’s sports versions: the Renault 5 Turbo and Turbo 2. The rear houses the powertrain with two electric motors proving a total 280 kW (eq. 380 hp), each moving one of the rear wheels, the batteries are housed in the middle under the floor.
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driftnoob3 · 9 months
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More R5s. This time, Withered Chica, done the car for doing, because... How the hell will she drive without BOTH hands?
Well, at least she has this cool R5 Turbo Maxi (R5=Rebault 5). I even made it so its more reasonable to have a stopped car, giving a reason for it.
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W. Chica's R5 Turbo Maxi
Color: custom yellow/black painted bumpers and sideskirt/silver painted mirrors, roof and side stripe.
Exterior: Advan ONI 2 customized wheels (3 piece, black center with red lines and polished metal arch), missing exhaust (ignore it appears there, I couldnt take it off), custom side vents.
Interior: dismantelated interior.
Mecanics: CxJ/84x engine (blown up), blown up head gasket, front mounted intercooler Mishimoto, lost exhaust sistem, unmounted air filter, Brembo racing brakes (red calipier), Blistein sport suspensión.
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frenchcurious · 11 months
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Renault R5 Turbo 2 1983 📸 Bring a Trailer. - source Rétro Passion Automobiles.
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cristianecoach · 1 year
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mike-agw · 1 year
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#Renault #R5 #Turbo #Maxi Mk1-2 7.5x15 / 9.5x16 #wheels by cerchiepoca.com
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guncelkal · 2 years
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Lenovo Legion 5 15.6" Full HD IPS 120Hz Gaming Laptop (AMD Ryzen 5 4600H, 32GB RAM, 1TB PCIe SSD, GeForce GTX 1650 Ti 4GB),
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