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theblogofruth · 2 months
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"The Dead Husbands." From the Book of Ruth 1: 8-10.
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So long as the Moabites, the traditions kept by the synagogue and the state promote friendliness and pleasantness we have room to evolve. If a popular fad like Pro-Life, for example, which is illegal anyway turns society upside down and pisses people off, we change the tradition and look ahead.
We continue to dig into ways to implement the Shoftim in the Book of Ruth, "The Assistant Vision". Now we discuss a girl's best friend, a dead husband:
8 Then Naomi said to her two daughters-in-law, “Go back, each of you, to your mother’s home. May the Lord show you kindness, as you have shown kindness to your dead husbands and to me.
9 May the Lord grant that each of you will find rest in the home of another husband.” Then she kissed them goodbye and they wept aloud 10 and said to her, “We will go back with you to your people.”
There are, surprise, rules in the Torah about dead husbands, "dead beliefs." The Number for a dead husband is 360, גו‎אֶפֶס, goeps, "dread over the way the hands, feet, and roots are going, the trunk may follow" = "a nation that is in mourning."
If you take away a woman's husband you have to provide her with mandrakes= enough boy booty for a Mormon compound...From Vayetzei:
15 But she said to her, “Wasn’t it enough that you took away my husband? Will you take my son’s mandrakes too?” “Very well,” Rachel said, “he can sleep with you tonight in return for your son’s mandrakes.” 16 So when Jacob came in from the fields that evening, Leah went out to meet him. “You must sleep with me,” she said. “I have hired you with my son’s mandrakes.” So he slept with her that night.
Mandrakes are "love bringers", which according to the Book of Job must be made of gold. If it's not gold, it doesn't belong in Fort Knox, people...
"Unused verb דוד (dwd) probably meant to gently swing, dandle, fondle. Noun דוד (dod) or דד (dod) means beloved or loved one, and may also describe one's uncle. The feminine version, דודה (doda), means aunt. Noun דודי (duday) literally means a "love-bringer" and describes a mandrake. Noun דוד (dud) refers to a kind of pot or jar (perhaps one that was rocked or stirred?).
It may or may not be that the noun יד (yad), meaning hand, also has something to do with this root."
Unless one really falls in love, one cannot possibly understand the meaning of life or the Torah or any of its offshoots.
SO Leah, the Leader seduces the follower using the virtues named in the Torah, which are to be found and wielded by women in the field as expertly as with the men. We don't know if Eve was in love with Adam or not, he was Mr. Right Now, so it's possible she was not. The rest of the Torah, which has many love stories in it AKA the Mandrakes have a lot more to say about men, women, and each other.
2. If a woman is unmarried a dirty man will do. From Emor:
21 The Lord said to Moses, “Speak to the priests, the sons of Aaron, and say to them: ‘A priest must not make himself ceremonially unclean for any of his people who die, 2 except for a close relative, such as his mother or father, his son or daughter, his brother, 3 or an unmarried sister who is dependent on him since she has no husband—for her he may make himself unclean. 4 He must not make himself unclean for people related to him by marriage,[a] and so defile himself.
--> The Sons of Aaron are Nabab "vanity, to pierce" and Abbihu "He is my father": "Pierce the doubt in God's Image."
The closest relatives to these are Eleazar and Ithamar, "God has helped me with my big fruitful tree."
People who die lose their ego selves in the Fire of the Temple, and one must never touch the dead UNLESS the person is dependent on the influencer for further development.
Then one can intercourse and marry with said influencer. Nobody is perfect, some people will never even be close.
If vanity is keeping marriage of the Traits from happening, strike the vain person down. If humility is available, the person and his influencer will prosper.
3. The Main Office on a dead husband and an unmarried girl comes from Ki Setzei:
5 If brothers are living together and one of them dies without a son, his widow must not marry outside the family. Her husband’s brother shall take her and marry her and fulfill the duty of a brother-in-law to her. 6 The first son she bears shall carry on the name of the dead brother so that his name will not be blotted out from Israel.
->This does not refer to strange shoes and bizarre ceremonies for marrying a barren widow with a broken hip. It means just because we have Reuben but no longer have Simeon, "Leadership but not Rule of Law" does not mean we stop working at it. Without continuity of faith and practice, civil society ends:
From Vayishlach:
30 When Rachel saw that she was not bearing Jacob any children, she became jealous of her sister. So she said to Jacob, “Give me children, or I’ll die!”
2 Jacob became angry with her and said, “Am I in the place of God, who has kept you from having children?”
7 However, if a man does not want to marry his brother’s wife, she shall go to the elders at the town gate and say, “My husband’s brother refuses to carry on his brother’s name in Israel. He will not fulfill the duty of a brother-in-law to me.” 8 Then the elders of his town shall summon him and talk to him. If he persists in saying, “I do not want to marry her,” 9 his brother’s widow shall go up to him in the presence of the elders, take off one of his sandals, spit in his face and say, “This is what is done to the man who will not build up his brother’s family line.” 10 That man’s line shall be known in Israel as The Family of the Unsandaled, meaning he will walk the earth without victory over Egypt.
11 If two men are fighting and the wife of one of them comes to rescue her husband from his assailant, and she reaches out and seizes him by his private parts, 12 you shall cut off her hand. Show her no pity.
->This is probably just what it sounds like, but the underlying meaning has to do with why Jacob and the angel wrestled and he sprained his thigh.
“A man wrestled with him until dawn broke.” The contest lasts for hours on end. They grapple with each other,6 casting up dust7 all the way up to the divine throne.8 The angel realizes that he cannot overpower Jacob, so he “touches [Jacob’s] thigh” and dislocates it.
As dawn breaks, Esau’s angel must join his colleagues to sing to their Creator."
= Beliefs, the providence of the male gender must be practiced in reality and beliefs change as one ages. A woman without beliefs is a pariah, a man without an Israeli way of life is also a pariah.
Chief amongst these and why we are discussing it so early in the Book of Ruth is sexuality must be friendly, it can be casual and mean nothing but it must take place among persons who are friendly with each other, the ritual, whatever its mandrake must not violate the laws in the Torah. Neither a woman nor a man can have a dead husband failure to believe in or fulfill one's fantasy bonfire romance even if it just changes life but does not endure all of one's life. There is always next time.
One could presume Ruth, "friendly assistance" is one of the Mandrakes that will help.
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The Values in Gematria are:
v. 8: Go back to your mother's home. Leah was a big huge whore. Be like your mom. The Number is 12351, יבגהא‎ ,‎yabagha, "this one will betray you."
v. 9-10: May the Lord grant that each of you will find rest in the home of another husband.
The subject matter of Ruth is similar to the Shoftim, "good taste" which is helped by good judgement, but unlike the former, good taste is a kind of talent. It can be learned but there must be an instinct. Unfortunately none of these occur without a few tests of time. Time has ups and downs, births, deaths, marriages, divorces, empty nests and remarriages.
The Number is 12170, יבא‎‎ע‎, yaba, "your wish, your want, your desire."
Hidden in the bedrock of the complex issue of what to do about a dead husband is to know betrayal when one sees it coming and to pursue one's wish, which for all Jews is called Shabbos.
Shabbos, cure for a dead husband is just not possible on one's own:
"There are two distinct roots of the form שבע (sb') in the Bible. However, when the Masoretes began to mark the text of the Bible with vowel notations (and they started doing this about a thousand years after the Bible was written in its final form), they made one group of שבע (sb')-words sound like sh-words, and the other group like s-words.
The result is one group of words that are related to the verb שׁבע (shaba'; dot to the right), and one group of words that are related to the verb שׂבע (sabea'; dot to the left). But remember that to the people who wrote the Bible, and for the first thousand years of its existence, there was no difference between the two:
The marvelous root שבע (sb'; now spelled as שׁבע, shb', and pronounced with a sh) splits two ways in meaning, or rather: lends its numerical meaning curiously to the act of taking an oath:
This root's primary derivative is the feminine noun שבעה (shib'a), denoting the ordinal seven. Our word is used as a number, in combination with other numbers, and in combination with the words מאה (me'a, meaning hundred) and אלף ('elep, meaning thousand) to form the numbers 700 and 7000 respectively. The common plural שבעים means 70. In Job 42:13 occurs the variant שבענה (shiba'na), which has an unexplained inserted letter nun.
This feminine noun's masculine counterpart is the noun שבע (sheba'). The masculine version also means seven but isn't really used unbound. Instead, it occurs mostly in one-word combinations and constructions (and names):
The masculine version of seven, שבע (sheba'), in plural: שבעים (shib'im) means 70 (Genesis 5:12, Exodus 24:1).
The feminine version of seven, שבעה (shib'ah), in the dual form: שבעתים (shib'atayim), means sevenfold, or seven times. This word occurs seven times in the Bible, from Genesis 4:15 to Isaiah 30:26.
The feminine adjective שביעית (shebi'it) and the masculine adjective שביעי (shebi'i), both meaning seventh (Exodus 21:2, Joshua 6:16).
The masculine noun שבוע (shabbua'), indicating a period of seven. This seven can be days (Genesis 29:27, Deuteronomy 16:9) or years (Ezekiel 21:28).
At some point, the masculine noun שבע (sheba') turned into the verb שבע (shaba'), meaning to swear or take an oath. It occurs 184 times in the Bible, most notably in the Beersheba incident, where Abraham and Abimelech swear peace and Abraham marks this by surrendering seven ewes to his friend (Genesis 21:28).
BDB Theological Dictionary explains the connection between these two separate meanings by explaining the act of swearing with seven oneself, or bind oneself by seven things. Of course, the most predominant usage of the number seven is in the creation week. It's always been a mystery where the Jewish week came from — the day, the month and the year are all references to cosmological phenomena, but the week appears to be a strictly theological expression. By creating everything in seven days, God takes an oath (also read our studies on the creation week.)
The verb שבע (shaba'), meaning to swear, yields two derivatives, although these are probably the same word spelled slightly different: the feminine nouns שבועה (shebu'a) and שבעה (shebu'a - which is spelled identical to the feminine version of 7, but pronounced slightly different), both meaning an oath (Exodus 22:10, Deuteronomy 7:8), and once a curse (Isaiah 65:15).
The root שבע (sb'; now spelled as שׂבע (sb') and pronounced with an s) means to be sated or satisfied with food. It's used literally for people who have (or don't have) enough to eat (Hosea 4:10) or drink (Amos 4:8), but also for the earth sated with rain (Proverbs 30:16), a sword drinking its fill with blood (Jeremiah 46:10). Our verb is also used for fillers other than food: Harlotry (Ezekiel 16:28), plunder (Jeremiah 50:10), an observation (Isaiah 53:10), the goodness of God's house (Psalm 65:4), sons (Psalm 17:14). And also it may denote an excess: of honey (Proverbs 25:16), tossing (Job 7:4), poverty (Proverbs 28:19), shame (Habakkuk 2:16), and the list goes on.
The derivatives of this verb are:
The masculine noun שבע (soba'), meaning satiety (Ruth 2:18, Proverbs 13:25) or abundance (Psalm 16:11).
The feminine counterpart of the previous noun שבעה (sab'a or sib'a), also meaning satiety (Isaiah 55:2, Ezekiel 16:28).
The masculine noun שבע (saba'), also meaning sated or satisfied (Genesis 35:29, 1 Samuel 2:5, Job 14:1).
=
"An excess of honey cures the curse."
Without Shabbos, satiety, Judaism has no proof its practices are worthwhile. So a dead husband, while sad is just another chance to carry on Israel's name in some vastly improved way.
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hypeathon · 6 years
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When you find out storyboard & camera layout artist on RWBY, Rachel Doda liked one of your production analysis posts and it made your night:
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mewmewpurin · 7 years
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Day 23: A CRWBY member 
This is Rachel Doda! I met her at Momocon! She works on Storyboarding for RWBY 
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jenniferplantagenet · 5 years
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Greetings!
This is Jennifer Ritchey, we spoke yesterday about working together on my Shelton Family History in order to help you as well on information about Shelton Hall. I am going to send you all the information that I gathered. If you have any questions, please let me know via email [email protected]  Thank you. 
To start with I will be sending you what I know about my family history.Please keep in mind this is my ancestry through my great grandmother Annie Opal Shelton. Which is the following among other royal family members:
!.Ferreolus, Tribune of Gaul m. Clarissima Femma in 382 AD
2. Tonatius Ferreolus ( b. 310 AD-  475 AD) m. Papianilla
3.Tonatius Ferreolus "Senator" (440 AD-511AD) m. Eulalia
4.Ferreolus (Senator of Narbonne)(b.485 AD-?) m. Saint Doda of Reims
5. Ansbertus m. Billild dau.of Charibert I (Merovingian)
6. Arnoldas Bishop of Metz (b.540AD-611AD m.Unknown
7. Saint Arnulf of Metz (b.582 AD-645 AD) m. Dode
8. Ansegisel (b.602 AD-679AD) m. Saint Begga
9.Pepin II of Herstal (b.633 AD-714) m.Alpaida
10. Charles Martel (B. 688-741 AD) m. Rotrude of Hesbayer
11. Pepin the Short(b.714 AD-?) m. Bertrada of Laon
12.Charlemagne (b.748 AD-814)m. Hildegarde
13 Louis the Pious m. Judith of Bavaria 
14. Charles the Bald (823 AD-877AD) m. Ermentrude
15.Judith of Flanders (b.843 AD-?)m. Baldwin I, Count of Flanders
16. Baldwin II of Flanders  m. Aelfthryth dau. of King Alfred the Great
17.Arnulf I, count of Flanders (b. 890 AD-965) m. Adele of Vermandois dau. of Herbert II of Vermandois
18.Baldwin III Count of Flanders (940-962) m. Mathilde of Saxony
19. Arnulf II Count of Flanders (960-987)m. Rozala of Italy dau.of King Berenger of Italy
20. Baldwin IV Count of Flanders (980-1035 ) m.Ogive of Luxemburg
21. Baldwin V of Flanders (1012-1067) m.Adele Of France
22. Matilda of Flanders(1031-1083) m. William the Conqueror, King of England
23 Henry I, king of England (1068-1135) m. Matilda of Scotland
24. Empress Matilda(1102-1167) m. Geoffrey V, Count of Anjou(Plantagenet)
25. Henry II, King of England (b. 1133-1189) m.Eleanor of Aquitaine
26.John I, King of England (1166-1216) m. Isabella, Countess of Anjouleme
27.Henry III, King of England (1207-1272) m. Eleanor of Provence
28. Edward I, King of England (1239-1307)m. Eleanor of Castile
29. Princess Elizabeth Plantagenet of Rhuddlan, Countess of Hereford (1282-1316) m. Lord Humphrey de Bohun 
30 Eleanor de Bohun (1304-1363) m. James Butler I of Ormonde
31. James Butler II of Ormonde (1331-1382)m. Lady Elizabeth Darcy
32. James Butler !!! of Ormonde (1359-1405) m.Lady Anne Welles
33. James Butler IV of Ormonde ( 1392-1452) m. Joan de Beuchamp
34. Thomas Butler VII of Ormonde (1426 -1515) m. Lad Anne Hankford
35. Lady Margaret Butler (1454-1539) m. Sir William Boleyn
36. Lady Anne Boleyn (1475-1556)m. Sir John Shelton of Shelton Hall 
37. Sir John Shelton II (1504-1558)m. Margaret, dau. of Sir Henry Parker
38. Sir Ralph Shelton(1530-1580)  m. Lady Mary Wodehouse
39.Sir Ralph Shelton II (1560-1628) m. Lady Jane West
40.Capt, James Shelton (1580-1668)m. Anne Herbert ( Immigrated to America?)
41. Thomas Shelton(1606-1684) m. Hannah Wood
42.Capt. James Stephen Shelton(1629-1716) m. Mary Jane Bathurst
43.John Shelton(1648-1706) m. Jane Chilton
44. Thomas Shelton(?-1738) m. Winifred King
45. Thomas Shelton(1723-1808) m. Jane Bennett
46. William "Mountain Man"(1753-1827) Shelton m. Ann Lomax
47. William Bennett Shelton(1784-1860) m. Lydia Cloud
48.Andrew Jackson Shelton Sr. m. Rachel Jane Cassady
49.Andrew Jackson Shelton Jr. m. Lucretia Earle
50. John Edgenton Shelton(1892-1922) m. Opal Mcgary
51. Annie Opal Shelton m. Robbie Ray Kisselburg
52. Roberta Knell Kisselburg m. Danny Ritchey Sr.
53 Danny Ritchey II m. Anna Maria Puebla (Spanish descent)
54 Jennifer Deann Ritchey (b.1993)(me)
I am also a descendant of  a Anne Elizabeth Boleyn who was born in 1475 is a possible sister of Lady Anne Boleyn Shelton who is also a daughter of Sir Geoffrey Boleyn, descended to her through Anne Herbert, wife of Captain James Stephen Shelton of whom is also a descendant of the Boleyns.. I am also the descendant of Countess Anne Parr through Anne Herbert as well. Through Anne Herbert the wife of Captain. James Shelton, through her ancestress  Countess Anne Parr,wife of William Herbert (1501-1570). I a, a direct descendant of Richard Neville(1400-1460),who is the grandson of John of Gaunt(1340-1399). 
That Genealogy goes as follows: 1. John of Gaunt (1340-1399) m Katherine de Roet
2. Joan Beaufort (1379-1440) m. Ralph Neville
3. Richard Neville (1400-1460) m. Alice Montague
4. Alice Neville(1430-1503)m.Henry FitzHugh
5.Lady Elizabeth Fitzhugh(1465-1507) m. William Parr Ist Baron
6. Thomas Parr(1483-1517) m. Maud Green
7.Countess Anne Parr (1515-1552) m. William Herbert
8.Henry Herbert (1538-1601)m. Catherine Talbot
9.Hebry Herbert (1567-1601) m. Lady Seymour (1565-?)
10.Anne Herbert 1588-1684)m. James Shelton (1580-1668)
Well . have to get back to college work I really hope this would help you out, next time we speak i'll do some research about Shelton Hall.
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lucytara · 6 years
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OKAY BUT IN THE NEWEST CRWBY BEHIND THE EPISODE....RACHEL DODA’S FINAL SOUNDBITE...”IF YOU PUT ENOUGH LOVE INTO SOMETHING AND YOU LIKE WHAT YOU’RE DOING, THEN IT’S GOING TO SHOW” FOLLOWED BY THE SHOT OF BLAKE AND YANG HOLDING HANDS.....THAT SHIT GOT ME
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rerwby · 7 years
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RWBY Volume 4 Commentary Play-by-Play
Chapter 1:
Kerry talks about how each episode had a ‘fuck you’ shot, which is a particular shot that was difficult to create across all departments.
I’d say the whole volume was a fuck-you shot to the fans but
In a little conversation about how much they’ve planned in the show, Kerry talks about how they’ve actually been hanging on to team WTCH (Watts, Tyrian, Cinder and Hazel) since the beginning.
I’m leaning towards believing this since Salem was one of the first things conceived for the show, so her team would follow. Makes you wonder if Miles was always gonna have his “crazy” Tyrian though or if that came later.
I doubt it because I don’t believe Monty would make characters as boring as Hazel and Watts right from the start.
Regarding Oscar and his story this volume, Miles and Kerry had more rewrites with him than with anything else in RWBY, trying to figure out the right way to present it. At one point, Oscar’s first major scene was going to be in chapter 7, instead of 4.
Yeah it’s not breaking news to say that they did the opposite of what would be a good idea.
Mentioned in the commentary, but in more detail in the special features, is the fact that CRWBY had a rough start to the volume due to the new production pipeline, which continued for several episodes.
According to Miles, the Petra Gigas was originally supposed to appear in the Emerald Forest during Volume 1. It was supposed to be a part of the giant nevermore/deathstalker fight, as was a giant Bourbatusk.
Wondering how they would have fit 4 whole monsters in that fight, but I guess that’s why they ended up splitting two bad guys between teams instead.
On that note, they talk about how incredibly different the original 4 episodes of Volume 1 were compared to what we got, and that Fennec and Corsac were originally Volume 1 villains.
Just saying that I believe this. They said that Roman originally played a smaller part in Volume 1? How was this possible? Insert more villains.
On the origin of the Geist, Kerry talks about how, at the time Monty was working on the White trailer, he and Miles were thinking of ways for it to make sense, and came up with the idea of a poltergeist Grimm. They say that particular Geist is called an Armor Gigas.
So Weiss fought a Grimm in her trailer it turns out. Idk how to feel about that. In a way it makes sense because, as we’ve seen with Winter’s summons, the Schnee summons are light versions of Grimm. It makes little sense though when you consider that the Geist inhabits inanimate things and therefore the armor isn’t a natural feature of the Grimm.
The crown on Jaune’s shield was first inserted by layout artist Rachel Doda when creating the storyboards. Kerry thought it was a perfect touch and decided to include it in the official design.
Iunno what fatal flaw to focus on here. Is it how this makes it sound like Jaune’s god damn weapon model design was THAT important that Kerry noticed? That it implies melting Pyrrha’s armor down was a last-minute thought? That the plot hole of Pyrrha fucking disintegrating and therefore leaving no armor or cape for Jaune was made entirely because Kerry liked how a shield looked?
Chapter 2:
In regards to the infamous map, Kerry mentions that in one version of the script, RNJR was going to lose the map in a fight of some sort. A similar was also supposed to happen in Chapter 6 involving Tyrian, but decided against it because of how busy CRWBY already was.
So instead of losing it for a reason they just lose it for the sake of it. Cool.
According to Miles, Jaques is loosely based on Jack Frost, something they try to hint at in the way he keeps his study.
The name kind of gave it away without any other hints.
Kerry says that writing the final scene of chapter 2 was the first time he cried while writing. Likewise, Miles said he lost his shit while performing mocap for the scene. Apparently everyone who worked on it had a pretty strong emotional reaction to this scene.
 Wow. The people working on this show were seriously so disillusioned that they thought Pyrrha’s relationship with Jaune earned that kind of reaction. Not even gonna mention how the existence of the recording makes no sense, especially since Pyrrha signs off on it. Why would she do that on a generic fighting guide. I can’t believe how attached these people were to the Alpha Hets.
Chapter 3:
On the topic of writing RWBY with multiple different storylines all taking place at the same time, Miles called it a ‘scary experiment’ but is happy overall with how it turned out.
I can’t say anything more than what’s been said on this.
I also have nothing to say on the technical stuff. I’m really not versed enough in it.
Miles talks about how they tried to have Salem feel a bit motherly, and not overly cruel, because she’s “better than that” and that she has a certain way of talking to each of her lieutenants.
She seemed pretty cruel to me lol. They need to have Salem do more before they announce these kinds of intentions, because now they’ve just given us a preconceived notion and they won’t have to write it that way.
Chapter 4:
Apparently Yang’s eye color was decided because of Taiyang’s and Raven’s eye colors. Red and Blue making purple.
This might be the stupidest thing I’ve ever read.
Burnie is apparently very invested in voicing Taiyang, and takes it very seriously. He would go over the script with Miles and Kerry before recording sessions and they talk about how Burnie will listen to Yang’s lines and efforts, and try and make Taiyang’s similar, as a way of representing how Yang was influenced by her Father. It’s also mentioned that Joel is similar when it comes to portraying Oobleck.
Wow! Joel and Burnie, two voice acting veterans who formed RT, are invested in their roles? Don’t get too shocked by actors who actually try, guys!
When it came to naming all the villages in Anima, they wanted to keep the theme of Mistral being heavily inspired by Eastern influences, so they named villages after the Japanese names for certain flowers.
Blah blah magical mystical Asia land
Originally, the inn and the pub were the same building, but were separated when they couldn’t figure out how to fit Raven into the scene.
Can you imagine if we had to see RNJR somehow not notice Qrow like twenty feet away from them? Thank god he sat in that pub across the street.
Chapter 5:
Miles says he cried while writing Blake’s reunion with her parents, and that the Belladonna’s are some of his favorite characters.
I mean iunno that scene didn’t scream emotional to me but I also have daddy issues so
Fennec and Corsac, as mentioned earlier, were characters originally conceived pre Volume 1, being the 2nd and 3rd Faunus thought about after Blake.
Makes you wonder if by the time of their conception, Faunus were a thing or if Monty was just making up furry OC’s.
Chapter 6:
In the charity scene, Koen says that there are around 100 different, unique people in the room, each with differing clothing.
Jfc guys went kinda overboard there. Didn’t look like 100+ when I watched it.
When describing Henry Marigold to concept artist Erin Winn, Kerry told her to draw a ‘posery, imposter Neptune’.
That’s about what I guessed yep. Now is there a reason for it to be Neptune? To show that Weiss grew past her affection towards him? Or because it was the first person who came to mind? Who knows.
Tyrian’s jacket, despite being one of Kerry’s favorite design aspects, was a real hassle for the animators and the rigging team, so much so that he was animated without his jacket on, and then would add it afterwards.
I remember when capes were in Kingdom Hearts. Then they realized they were too much work so they removed them to avoid continuity errors and such. It was a smart and humble move, because the capes looked cool. I guess Tyrian’s jacket was just really that awesome though.
Chapter 7:
The original plan with Ozpin was to not reveal him as having anything to do with Oscar until the very end of the Volume.
Just gonna keep reminding us of that huh guys?
This episode was the first time proper reflections were used in a mirror in any Rooster Teeth production. Before they would simply fake it.
well that is a legitimately very interesting fact
When it came to Tyrian swearing, some thought went into whether they could get around it, originally having him say witch instead. Ultimately, Miles and Kerry decided it was the right time for things to get a bit more mature.
Best decision they ever made, thank god.
I love the idea of Miles being all modest and going “ah yes time to be mature.”
Chapter 8:
Miles says the whole campfire scene was probably the most difficult thing in the Volume to write, simply due to how much they needed to cover. Also, Kerry says more people worked on this scene than any other in the Volume.
The RWBY writers struggling with exposition?
The two brothers was Miles’ idea, and his first major contribution to the series, obviously one of the first parts of the show that was conceived.
And it was made known that Miles conceived one of the worst parts of the entire story. And he just copied it from a Grimm Tale.
Miles was the one who wrote the majority of Blake scenes in Volume 4. When she’s slapping Sun, Miles only intended it to be soft slaps on the shoulder, so he was quite surprised by the end result.
 Isn’t this why you, like, direct your scenes? To avoid miscommunication like that?
Chapter 9:
Apparently there were several colour combinations the were tried with Ilia that “did not work”.
Apparently the animation crew’s passion is graphic design.
All the patches of mud on the ground were originally water puddles, but Kerry forgot that while the scene was being animated.
Again, directing.
Chapter 10:
In the scene with Nora being bullied, Miles jokes about that if you feel bad about it, those other kids likely died the next day. To follow that up, Kerry then mentions that they actually considered to have one of those kids lying face down on the ground in the background during the attack. Damn.
Idk how to feel about this but it is kind of disturbing that Miles would be so quick to make that joke.
According to Miles, they actually described Ren’s father in the script as “A handsome Hanzo looking motherfucker”.
guessed everyone who knows of overwatch’s existence
One of the ideas they had that didn’t make it into the episode involved Ren’s father going to see the mayor. Since he’s a hunter, and he had just returned from a hunt, Li was going to talk to the mayor about how they didn’t find any animals and it was almost as if they had been spooked away, and that they should get a Huntsman to come and investigate.
That probably would have made some sense.
According to Kerry, Jaune and Ruby’s moment was originally going to end with them hugging, but was cut due to time and Kerry not wanting people to “worry”.
So Lancaster gets shot down completely, cool. Cool thing of a creator to do. How dare we imply Ruby and Jaune are close after all they’ve been through.
Chapter 11:
Recording Tyrian’s efforts in this episode was a ton of fun according to Miles.
Yeah I bet Miles loved Tyrian.
Kerry’s “proudest accomplishment of this Volume” was having the photo of Whitely on Jacques’ desk be face down after Ironwood slams down on it.
Cool?
Kerry talks about Sun’s abs (as you do) and actually reveals that, contrary to popular belief, they didn’t remove them, but instead Sun’s model was made to be more muscular and they would be picked up by lighting and shadows instead.
Pretty sure Sun’s torso is a tube with the new models.
Chapter 12:
When talking about the fight, it’s mentioned there were several different versions of it. They don’t go into detail, but Kerry does mention that Qrow was originally supposed to do something, but Miles reminds him it’s something they can’t talk about.
God, what is left for Qrow to reveal? We got his weapon’s forms, his Semblance, his transforming thing, what else? Tbh my bet’s on Ozpin’s cane. They planned for him to use the cane but decided against it because of their artifact bullshit.
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ernesttomas377-blog · 7 years
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Dekoracje:: nowy rok, Nowa sala - Naklejki cienne i inne pomysy Makeover
Jak zakupi Mural Online dla Twojego Childby: Rachel Goldstein. Nie, to atwy sposb wnie w mnstwo kolorw i osobowoci. To daje okazj do tematu i zrobi ogromne wraenie. "All kolory s przyjacimi swoich ssiadw i mionikw ich przeciwiestwa. Prdko ona dorosn i przenie do jej wasnego zamku. Mural faux obraz na cianie moe by wielki rodem nudna tapeta, drogie dziea sztuki lub kopotw z przebudowy projektw. To daje swoim klientom unikalne, pierwsze wraenie i by moe nawet, jak pamitaj swoj przestrze. Kredytu: disneyandy. Zasony czsto duo doda do pokoju, i istnieje tak wiele rnych odmian dostpnych, wic jest to co naley zwrci uwag. Tak po kilku godzinach strugglingto Usu antyczne markizy, nazwaem mj zi, aby pomc w ich ostateczny upadek. Mural faux obraz na cianie moe by wielki rodem nudna tapeta, drogie dziea sztuki lub kopotw z przebudowy projektw. -na podstawie murale Your Way, funkcje buck 8 punktw, patrzc spokojnie spord jesie las. Jak na razie dobrze idzie!. Po rozwaeniu typu produktw i wzorw ty i Twoje dziecko chce doczy do pokoju (ptelkowa, ogrd obiektw zauwaye na ogrd podr i meble), start z najwikszych projektw dekoracji takich jak malowanie i przenoszenie w meble i nastpnie skupi si na zabawy ogrodowe szczegy. Jeli Twj wiksze kawaki meble s w staych lub ton w ton tkaniny, mona doda flair poduszki, narzuty i dywany nawet. Z podstawowym wyposaeniem mona osign efekty fantastyczne farba - lini falist tam maskujc lub pikne obramowanie z wzornika tematyczne. Jeli podoba Ci si te pomysy dla Twojego domu, moemy podj adnego obrazu, moesz wybra, a nastpnie podzieli j dla Ciebie zrobi wiele murale, lub selektywnie zmieniamy kolory sztuki, co przekada si na pikny, kolorowy wygld projektanta, wspania technik, ktra bdzie cakowicie przerobi pokj.
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Fototapety cienne dziecica to wietny sposb, aby doda osobowo typu basic. Widzc to, Mama postanowia powiconej Disney Cars pokj. Cienie s jednym z podstawowych skutkw, ktre swoim mural musi mie, ale upewnij si, e s one odpowiednie do projektu i s w tym samym kierunku. Mona dosta si do eksperymentowania z rnymi kolorami i Twoje dziecko moe pomc z procesu projektowania i nawet obraz.
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hypeathon · 6 years
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RWBY - Volume 6, Chapter 2 Production Analysis
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Vol 6, Ch 1 Production Analysis
It’s very safe to say that between the last production analysis post and every other response and feedback from the fan base in every corner of the internet, the volume 6 RWBY premiere started on an overwhelmingly high note. A lot of notes and criticisms (some more helpful than others) were taken to heart by Kerry Shawcross, Miles Luna and the rest of the production staff and to great effect through a combination of action scenes and comedic character acting. For the chapter that follows, aspects of the production have been applied to arguably just as great of a effect but for different reasons due to the admittedly heavy story beats provided. Let’s dive into all of that.
We can start with one part of Cinder’s scene in the beginning: effects related to water and rain. The first thing to note is the sheen on Cinder’s hair. It’s very fascinating because of how unclear it is as to whether this has anything to do with a new simulation in some plug-in tool or if it’s a small effect done in post-production or something else done together. Could it be something similar to how the process for this bit in episode 7 of season 1 of RWBY Chibi was done or something different is honestly hard to say.
The other effect to touch on is rain. Whether or not this is due to technical limitations or creative choices (or lack thereof), rainy weather started to occasionally be in the show since volume 4 when CRWBY primarily used the Autodesk Maya software as their animation tool. Since then, interactions between the character and environment models and rain have varied slightly such as ripples being faintly seen on raindrops and footsteps. However, this chapter made rain felt more “defined” so-to-speak. Water ripples are more visible and small splashes have appeared for the first time. Unlike the sheen on Cinder’s hair, these instances can more safely be presumed as having been done by the VFX team or Compositing department. What pops-to-mind about all of this is something mentioned in the previous production analysis post, that being the new 2-D FX artist position. When using the term “defined” to describe the rain effects, what this is referring to is how flat they look. This is similar to the smoke and wind effects already seen in the show in latter volumes which were presented specifically to help RWBY further resemble various anime, the medium RWBY is heavily-inspired by:
“The hardest parts were figuring out what kind of effect we wanted. We had a wind effect which drawing air can be a little hard to figure out. I spent a lot of time watching anime and looking at different ways in which people had drawn air and trying to come up with something that would resemble 2-D but have a very 3-D feel to it. We also had some fireballs that had to be developed from scratch that required not only coming up with the base of it, but also with some anime-esque flares so that was kind of neat to explore.”
- Jeff Yohn, VFX Artist, CRWBY Behind the Episode Season 1 - Anima Skies Fight.
It’s possible that Myke Chapman, as the 2-D FX Artist may have had something to do with this in particular. The push to make RWBY feel like an anime but in 3-D in as many appropriate ways as possible is definitely an admirable goal. There was a small concern regarding the possibility of the same visual effects, 2-D or 3-D, becoming reused a bit too frequently since not all effects in anime look the same and that’s largely to do with the animator in charge of cuts. However, this concern has been covered but more on that later.
Next is the setting everyone loves, the Mistral house. In all seriousness, It’s no secret that most of the fandom have expressed frustrations with this setting to some degree, even Nora made a tongue-in-cheek comment about it. But this scene is at least worth comparing to previous ones in the same setting throughout volume 5. The reason has to do with the character models. One big change made to volume 6′s overall aesthetic was the choice of overall lighting, being brighter compared to volume 5′s softer, warmer look. But a smaller change made were the inclusion of more line art and shading on certain physical features of most characters. When comparing between the same characters in the same setting, certain characters like Jaune and Qrow will have lines to form the collarbone unlike the last couple of volumes while other characters like Yang and Oscar/Ozpin have shading the present the folds in parts on their tops not previously seen. Even Weiss when looking back at the previous chapter will have a bit of shading on the rib cage area of her clothing to hell sell how tight they are.
This is not the first time this sort of thing has been done in RWBY as this was done to more of a much greater degree in volumes 2 & 3 when Poser was the primary animation software. The differences being that now there’s likely more of a simulation applied for the shading as oppose to being directly painted on to the models in earlier volumes. As a result, the line art for the physical features are applied more subtly. That’s the key word here, “subtly”. They are used just enough to define physical traits but not so much so that they risk coming off as distracting. When line work on characters were more heavily applied in volumes 2 & 3, the results varied. Sometimes they worked out okay while other times the line work were weird and confusing regarding how the bone and muscle structure even worked. To get a good idea of how much line work, shading, and overall form can make a difference in character design, 2-D or 3-D, Anime Ajay made a comparison of the character designs of Broly for the Dragon Ball Super film and in various Dragon Ball projects in latter years. I can only imagine how much of a broken record I am being for using Anime Ajay’s videos as go-to means of illustrating some points, but his insight on anime production and design and animation principles are worth paying mind to whether one cares for the Dragon Ball franchise or not.
Next are a couple of other things within the house scene, first being the relic. Many fans questioned and speculated why the artifact changed size from scene-to-scene and it’s through the shot of Ozpin how this happens. The seamless size adjustment is not at all bad, but the way handle grew bigger on Ozpin’s hand made it a bit too seamless. Perhaps if one close-up shot of the handle was shown first to indicate how Ozpin needed to adjust the way he held on to the relic and then followed with the original medium shot of the relic as a whole would have helped the size change would’ve been a bit better. But this is all just a nitpick. The other thing to touch on in the scene is Nora’s brief manic moment. There’s not a whole lot to say on it since such scenes have been done before with Nora’s character to great effect, but this probably most crazed version seen yet. The timing on this one is much more rapid than in previous instances with split-second cutting between characters, spontaneous reactions, smears in the animation, the one extreme close-up shot of Nora’s eyes and the tea kettle sound effect just cranks up the comedic nature. What probably sells it though is how Ren and Ozpin’s calm and easy-going personalities serve as the perfect juxtaposition to help immediately bring down high energy. I have no idea who animated the scene and I can’t say much about the editing besides the fact that Connor Pickens is still the lead editor despite also being a co-director. But whatever the case behind-the-scenes, the humor was perfect here.
With all of that said, here comes one of the biggest highlights of the episode in terms of breaking down the presentation and speculating the production. What most fans talked about this episode were the animation and Jinn’s design more than anything else. Both cases are very much worth paying mind to. The snowy scene where everyone’s hair and clothes flowed strongly in response to the wind and much of the character acting was top-notch, especially since Asha Bishi was confirmed to have animated it (her knack for creating expression through animal ears and other traits I’ve mentioned before here). And Jinn’s design is definitely otherworldly in terms of how she’s animated and the particle effects done on her model. However, what made this episode were the storyboards.
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There are many resources about the production of RWBY throughout the volumes. In terms of learning about the various animators, the ending credits in each volume are a great starting point and from there, blu-ray audio commentary tracks, animator demo reels, tweets, convention panels and production diary videos are all constructive ways to familiarize oneself with the animation styles. It’s the main reason I managed to make the Animators Spotlight series of post in the first place. However, finding the same quantity information from other departments is scarce in comparison and thus a more challenging task. It’s one thing to at least learn the general process behind how a stage in the show’s production is approached in a given volume. But it’s a whole other thing entirely to pinpoint who exactly is responsible for a certain trick in the visual effects or an intricate-looking prop in an environment design. The same problem can especially apply to the storyboards and camera layouts since both departments share some of the same people but one person working on the boards in a scene may not necessarily also be doing the layouts in that same scene. It’s also hard to indicate when one the task of boards change from one person to another in a given chapter. Unlike storyboard artists in anime which are usually assigned to one person per episode, making it easier to indicate the choices in visual direction and cinematography, the number of artists assigned to board an episode of RWBY have varied between 2-6 people. Without much evidence to indicate who exactly did which parts of the storyboards, it can be near impossible to tell the visual languages different artists have brought into the show.
There is one exception however. One storyboard and camera layout artist that has been around in RWBY’s production since volume 3 contributed a great quantity to the show and there’s much evidence out there to suggest it. That person is Rachel Doda, whose name has been referred to in previous posts. Through most of the same sources mentioned earlier to learn about which cuts different animators have done, there is quite a bit of confirmation as to which scenes she provided storyboards or camera layouts for. The aftermath of Shion village, Qrow and Raven’s talk at the tavern at Higanbana, Weiss in her father’s office, Yang confronting the bandits, the entire Weiss character short, the volume 4 opening, Tyrian’s breakdown moment and Oscar vs Leo, all to name a few have been confirmed to be handled by her through either storyboards or camera layouts. Between these scenes and the patterns seen in them, it’s possible that she did the boards and/or layout for the snow scene in this chapter of volume 6.
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Certain visual techniques can be seen between these examples alone, one of which were actually confirmed from Rachel’s mouth herself via episode 11 of RWBY Rewind for volume 5:
“I work as a story and layout artist and in particular for this episode, I was a final camera artist. So what you’re seeing right now is the animatic with storyboards done by Kevin Harger of this little moment that happens in the episode where Oscar goes up against Leo. Then after it goes into animatic, it goes into pre-layout and animation and what was cool about this moment was this was a moment where we had to be collaborative with the animator and with camera.
I got the animator stuff (animator was John Yang) and I looked at it and compared it to the boards and I thought, “this is the first time I believe that we get to see Oscar use Ozpin’s cane in combat!” So for me, I was like, “let’s show off the cane as much as we can.” I’m a sucker for stuff that comes up into the foreground a lot and that shot where he raises it (the cane) right into the foreground, I like really resonated with that because to me that was like, “oh, it’s like fencing!” Or in particular, like epee. I want that to be a huge focus so, depending on where the camera goes, it’s like “hey, I want to lead your eye from one point to the other.”
I grew up with anime a lot when I was a kid, so seeing that stuff come to life is amazing.”
Having the viewer’s eye be drawn to a certain object closer to the camera can be seen in various shots she did boards or layouts for. Sometimes it’s to make the shot dynamic while other times is to provide a sense of staging or blocking. Certain other techniques that have been seen in her boards are rotation shots and panning shots that put a character in the background in focus. There are also long shots where the camera pans from a much farther distance to indicate the different kinds of relationships between characters or who is more dominant and submissive respectively or which characters are otherwise the focus of the scene.
Again, the long-winded point behind studying Rachel Doda’s approaches within her line of work in particular is to help compare to the snow scene with the main cast this chapter. It’s all to be on the same page in order to speculate how some of the shots may have come from her. Instances such as Ruby looking at the relic in the foreground or this shot where it aptly shows how Ozpin is pressured to defend himself against the members of Team RWBY through the use of height in the terrain can be compared to some of her other faraway panning shots. Of course it follows with a more high angle shot where Yang, Weiss and Blake are framed to surround Ozpin as he further attempts to defend himself. Then there’s one instance where the camera pans to showing Ruby possessing the relic and it follows with a clever shot of Ozpin’s hand being lowered after his arguments were questioned. Next is Oscar’s hand towards the camera as he tries to restrain Ozpin which is similar to the types of foreground-focused shots quoted from Rachel that she has done before. And then there are the moments of hair and clothing flowing in the wind for dramatic effect. In the first instance where Ozpin talked about Leo, the comparison can be made to Qrow telling Raven why it’s important to be told of the Spring Maiden’s whereabouts as a visually-timed period to their sentences. Now there is a strong possibility that all of this speculation could be way off and Kevin Harger, Cassidy Stone, or Veronica Valencia could have done the boards for this snow scene or even the next one. Whatever the case, hopefully, this will at the very least further entice food-for-thought and discussions regarding the various techniques in visual direction and who may be responsible for what.
Moving on, this would be a good time to talk about something rarely ever mentioned in any of these RWBY production posts before: voice acting. By now, many fans have been made aware of the fact that more and more of the ensemble cast in the show have been voiced by talent who spent their careers dubbing anime in Dallas or Houston Texas via titles from Funimation or Sentai Filmworks. What not as many people may be aware of though is how remarkable for casting choices like this to still happen given the current anime dubbing climate. Since the success of Space Dandy on the Toonami programming block on Adult Swim, Funimation started doing “broadcast dubs” or now called “simuldubs.” This practice is a similar but more time crunch approach to simulcasts where the episodes are provided from whatever licensing companies in Japan to premiere an anime dubbed within either a few weeks or some cases like My Hero Academia and Re:Tokyo Ghoul, the same day. This same practice recently started earlier in 2018 with Sentai Filmworks and HiDive under the name “dubcasts”. Whatever the name, it has made for stressful scheduling on voice directors, script writers, voice actors, and engineers and has led to sometimes cases of voice actors initially cast to not being able to do a part due to being sick or other matters.
In the case of My Hero Academia’s voice director and the voice of Momo Yayorozu, Colleen Clinkenbeard, not only is the scheduling especially tight, but when she started voice casting and dubbing the movie in July, she had to give the responsibility of dubbing the rest of season 3 to Clifford Chapin, the voice of Bakugo and Shay D. Mann from RWBY, to name a couple of his roles. Similarly, another voice actress named Luci Christian, who voices Ochako Uraraka from My Hero Academia, also does quite a bit of voice acting between Funimation and Sentai Filmworks and is also involved in various simuldubs and dubcasts. So for both of them to manage to record the voices of Jinn and Little Miss Malachite respectively in this chapter is astonishing to say the least. Casting of anime dub voice actors in the show started since volume 3 and went full force in volume 4 when Marissa Lenti of Sound Cadence studios started providing additional casting. And it has definitely brought the attention of those who have played a part such as Cherami Leigh as Ilia Amitola and those who want to play a part like Cristina Vee. But back in 2016, same-day simuldubs had not yet been done since Space Dandy and only a lot more shows have gotten that close scheduling treatment since then.
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Lastly, there’s the scene that ends the episode to breakdown. More striking shots of the stance and side between characters were definitely well-framed in this last segment. But this is also a good time to revisit the matter of visual effects and compositing. The smoke effect when the tower and props appeared in a white void helped address the minor concern brought up earlier about whether the VFX team would resort to using the same kind of look for certain effects. Where smoke has generally been presented to be more cel-shaded in latter volumes, here the smoke emitted from Jinn is a lot more wispy and grainy. This is to help further indicate how the overall post-production process requires just as much creative input as it does technical. And then there’s Salem herself. Her surprise reveal definitely left an impact on viewers but it also served as an example of a callback to the shot that revealed her current design. One example is more stoic and menacing while the other is more innocent and melancholic. This is far from the first visual callback in the show as Cinder stabbing Weiss in chapter 11 of volume 5 was another instance as explained by Rachel Doda in the same RWBY Rewind episode quoted earlier:
“So for storyboards, what we’ll do is we’ll go in and talk with the director and we’ll see what their vision is and what they want, we’ll give them options, we’ll give them thumbnails. Sometimes we’re given enough freedom where we’re like, “oh we can just do whatever we want and then come back to the director”. In this case, I believe Kerry was very specific about what he wanted for this moment. And for me personally, looking at this, you get a bunch of callbacks to Pyrrha’s death. But you also get a callback to Amber’s.”
And that is the end of chapter 2′s production analysis. The action was definitely absent this episode, but that is not at all a bad thing. The cinematography and character expressions this episode were the definitely what helped make the story as engaging as it was for fans, with staging as the primary means to create tension and rift between Ozpin and literally everyone else. The vfx and compositing also played quite a secondary role, specifically with Jinn’s character and her overall presence in the story. And of course, the contribution of the Dallas voice acting talent pool continues to be a pleasant treat, despite tighter schedules due to the growth of simuldubs. With the episode setting up what may potentially be a hefty backstory, it’ll be interesting to see what creative and technical choices are to be shown in chapter 3.
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hypeathon · 6 years
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RWBY & Cinematography, Part 1 - Establishing Techniques
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Animation has for a long time now struggled to crawl out of the stigma of appealing only to a younger audience. Combine that with internet animation in particular being very young compared to other film-making mediums, and you have projects within the platform that need to go through much trouble to make a name for themselves. RWBY is no exception to this, as from the beginning it has faced a lot of harsh ridicule by critics who are fans of anime, the very medium the web-series takes direct inspiration from. And despite having a growing fanbase and the production having come a long way in just five years, there are some aspects of the show that even much of its fans have neglected to refer to. If there’s one growing part of RWBY’s presentation that especially deserves mention. it would be the cinematography.
As stated previously, RWBY has always been inspired by and even aimed to emulate anime. As a cultural medium of entertainment, anime has been the pigeon-holed for its various tropes. The tsundere archetype, beach and hot spring scenes, shonen training arcs, transfer student character introductions, etc. And while the dismissal of seeing some the same tropes in many titles every season, every year is understandable, anime as a visual-storytelling medium has been cultivating itself for the past 60 years. With that much time, many names who have taken the positions of directors and storyboard artists in their careers alone have developed recognizable cinematic techniques. One example is Osamu Dezaki. Most may not have even heard of him due to his passing in 2011 or his works due to how old they are. But one may faintly recognize his techniques he pioneered that are casually sprinkled in many anime. Take the “postcard memories” technique for instance, a way of freeze-framing a shot into a hyper-detailed, sketchy still. It’s something meant to make the subject of such shots feel especially tense, mesmerizing or impactful and it can be seen in various works that some fans today have been exposed to like Sailor Moon, Kill la Kill, & One Piece.
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And Dezaki is just one name that uses certain techniques to create a vision in anime titles. There are many others who have gone to either provide storyboards for or direct some shows and films well-known within anime fandom to this day. With Takuya Igarashi, the director of Ouran High School Host Club, Soul Eater, Star Driver, Captain Earth and Bungo Stray Dogs, his works commonly have vivid colors and lighting through windows and characters on symmetrically-opposed sides to convey the contextual mood. Then there’s Shigeru Yamauchi, the director of Casshern Sins, Dream Eater Merry, A Town Where You Live, the 8th, 10th, & 12th Dragon Ball Z films, Digimon: The Golden Digimentals, and a storyboard artist of episodes of many, many anime. Yamauchi is especially known for having whole scenes depict close-up shots of a character’s face or showing half of their bodies and having settings be done in a specific, sometimes monochromatic color schemes that feels like something out of a painting. There’s also Naoko Yamada, a name from studio Kyoto Animation who has developed a resume of directing shows and films like K-ON, Tamako Market & A Silent Voice that, despite them mostly having a moe vibe through the character designs, are deceptively-enriched in scenes shifting from bright, pastel colors to more dull colors to provide atmospheric moods and having characters express themselves not through their faces but other ways such as their legs.
There are far too many names to point to, but even ones who have yet to direct a whole anime, manage to apply their cinematic ideas into episodes of anime. Even something like Dragon Ball Super, a recent installment of a popular shonen franchise that’s often dismissed for having characters mindlessly flying and throwing beam blasts and fists, can be known for having episodes with competent stage direction depending on who is working on it.    
With all of that said, it’s worth bearing in mind that RWBY, like the many anime it takes inspiration from, could also be credible for having and applying cinematic techniques. But this wasn’t always the case. Back in volumes 1 & 2, the process for storyboards would be led by Patrick Rodriguez, who is known for designing various characters in the show like Ironwood, Amber, & Tyrian, with the rest of the team consisting on Miles Luna & Kerry Shawcross, the writer and director of the show respectively and the animators. The problem however was that even with the storyboard team set up this way, scheduling was very tight, to the point where there was either little time or no time to make the boards for the show. Although the first two volumes were not entirely void of enticing shots, this led to needing to resort to basic camera shots and on few occasions, incomprehensible ones. By volume 3 however, this process changed. Among the many changes in the production pipeline, one of them was the overhaul of the storyboard team to be led by Joe MacDonald, an animator during volume 2 who had nearly 30 years of experience in the creative entertainment industry, with a newly established team consisting specifically of storyboard artist. The second was introducing a complimentary camera & layout team, also led by Joe MacDonald with some of the storyboard artists overlapping. Finally, the third was creating a camera bible. To quote from one of the storyboard and layout artist, Rachel Doda, in the volume 3 audio commentary:
“It was mentioned earlier too in some other commentary, but we originally created like a camera bible or at least tried to create like, stage direction in terms of just… hey! Ya know, If it’s a shot of Ozpin, it has to be kind of stagnant because he’s the most level-headed. And if it’s a shot of Ironwood, usually, they just, ya know, it has to be like he’s in power. So the camera has to be low to the ground. Then, ya know, just like all the characters themselves. Qrow has a little hitch to stuff.”  
Since volume 3, the camera served as was a big way to help express the position or mindset of various characters. Take the character, James Ironwood as referred to earlier. Compare most of his shots in volume 2 to his shots in volume 3 & 4, and the differences in his scenes will feel more apparent. Camera manages to communicate when he feels it’s important to be authoritative and when to be more reasonably submissive. And that’s the key word: “communicate.” If Rachel Doda’s words as quoted are of any indication, then multiple elements in cinematography such as lighting, color, transitions, framing, staging, & character posture could be at play to sell and help deeply interpret meaning behind character’s thoughts and intentions.
In the case of volume 3 where this major shift in the show’s direction began, there are several scenes that became very striking to this day. One of the biggest examples is this shot of Pyrrha witnessing the Fall Maiden, Amber in a comatose state in chapter 6. When watching it the first time, one may think that match-cutting from Pyrrha turning away to showing Cinder at the stadium is simply meant to indicate that Cinder is Amber’s assailant. But there’s also a matter of Pyrrha feeling bound to take a risk of having her destiny be Amber’s and not hers compared to Cinder who wants nothing more than to become the very thing the former hesitates to be. Pyrrha feels she can’t avoid any of this and is thus overwhelmed as shown in chapter 8 when she can no longer even attain peace of mind from a simple leaf falling towards her in a burning sunset, all of which from that point on referred to the Fall Maiden in her mind.  
Though as much as volume 3 had its strong sense of visual direction, RWBY’s fourth volume arguably pushed the direction further through a variety of ways. While it has been criticized for spreading its story too thin by jumping between multiple plot points, some scenes in plot points tied to certain characters can contain some strong cinematography. Take for instance Cinder’s training scene in chapter 11, which by itself doesn’t seem to say much. But think about the Grimm she fought. They were a bunch of Beowulves and a Beringel, which are the same creatures of Grimm that Ruby Rose fought in the character short. Although Ruby takes longer to defeat her foes than Cinder, the former is shot to end her fight triumphantly while the latter is shown exhausted and has to catch her breath after her bout. All of this can be interpreted as an inadvertent way of presenting how even more salt is poured to Cinder’s wounds.
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Another example in volume 4 are scenes of Weiss in the Schnee mansion in chapters 2 & 11. When comparing side-by-side, the shots themselves are practically the same but with three key differences. The first is the lighting, the second is Weiss’s facial expressions and body language, and the third is the fact Klein is accompanying her in the same shots in chapter 11. These shots show very effectively-opposite meanings with Weiss’s character who is first seen feeling lonely and submissive despite being in a fancy, spacious, brightly-lit home only to be feeling more defiant and at-ease when she has Klein to help her escape the home we learn she hates.
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It’s this use to linking shots in different episodes that also sheds light to the context of the song “Mirror, Mirror”, which frankly never made much contextual sense up until this point. How can someone who carries pride in her family name be the loneliest of them all as the lyrics go? Well, this visual direction sums up why. Her father and his business-oriented ambitions created a growing rift in her family and she needs someone she can trust to be empathetic towards what she’s feeling. This is also why she felt hurt when she found out Whitley never really intended to look out for her. Combine these moments with shots of her witnessing the Atlas ships passing by her window in chapters 1 & 7, only to finally manage to leave in one by chapter 12, and you have a phase of Weiss’s character story packed with meaning.
There’s also quite a few cinematic techniques regarding Qrow in volume 4. One of the biggest cases is the use of a low light by his side with whoever he talks to about Salem. In times where connection to other Kingdoms in the World of Remnant are cut-off, Qrow welcomes or advises cooperation with other characters out of necessity. Warm lights such as lamps and campfires help illustrate this. With Qrow and Raven in chapter 4, the lamp on the table is closer to the former than the latter who only wants specific information and will otherwise walk away (or make a portal in her case) towards the darker side of the Tavern. And then there’s chapter 8, where Qrow informs team RNJR with as much information about everything to do with Salem and the fall of Beacon as possible, leading to well-presented shots of Jaune stepping briefly outside of the campfire due to his anger and wavering trust. Even this shot where he bluntly referred to Qrow’s motives as using his teammates as bait is framed to show his stance on who he was looking out for and who he wasn’t. Most interestingly though, is this shot here of Qrow framed to be surrounded by the campfire as he describes his semblance. While the cinematic techniques in some scenes can be admittedly up for debate, this shot was actually confirmed by Kerry Shawcross in the volume 4 director’s audio commentary to have been drawn by Rachel Doda and was highly approved after going through every department in the production.
“We uh, the shot inside the fire, was definitely one of the shots that we had uh, Rachel had the idea to do while we were boarding, Rachel Doda. And uh, I told her, “absolutely draw that! I make no promises that’s going to make it all the way through. But every next department after that I explained the shot and it was like, “no, we should do that!” Um, so yeah, it was one of those things where it was like, it was just such a beautiful shot that everyone wanted to make it happen and everyone went out of their way to make it happen.”
One of strongest cases of visual techniques applied though was in the forest scene in chapter 2. Here, we see Jaune, an often talkative character in previous volumes, be unusually silent and uttering only shouts and out-of-breath exhales as he trains through Pyrrha’s recording. He is mostly alone in the dark forest with shades of dark blue and green and bright, blueish lights illuminating his armor. Most fans who see this scene are struck by the music and Pyrrha’s words and Jaune’s determined, yet saddened facial expressions. Alone, those aspects are effective at the scene being a tearjerker. But there’s one other element, a visual one that can add a whole level of meaning: the fireflies.
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In Japan, fireflies are theoretically that of Hitodama or “human souls” drifting in the night when away from their bodies. If we were to apply this motion to the forest scene in chapter 2, then the fireflies could be visually representative of the lives lost in Shion village. Thus what Jaune could’ve felt was not sadness for not being able to stop Pyrrha, but for being unable to do anything about tragedy of the villagers. Now to some, such an interpretation may be considered reading a little too much. While that response is fair, bear in mind that the villages seen in volume 4, Shion, Higanbana, Oniyuri and Kuroyuri are all named after flowers with specific meanings in Japanese, the matter of fireflies being that of human souls may not be that unlikely.
“I’m just tired of losing everything.” - Jaune Arc
If there’s any set of scenes that are arguably as striking in visual direction as in chapter 2, if not more-so, it would be in scenes of Ren and Nora in chapters 10 & 12. There’s the matter of how the reveal of Ren’s semblance after cutting from the shot of the lotus flower is representative of how a real lotus flower can bloom after being submerged in mud. There’s also the shots of Nora desperately holding on to Ren’s hand, one of which is out of fear of being left alone when they were kids while the other is to prevent Ren from risking being killed due to anger and reckless abandon. But probably the most powerful moment of stage direction is of this moment here.
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That there concisely explains what Nora means to Ren. Bear in mind, Ren is a very quiet, calm & collected character. He’s the opposite of Nora in that regard, who wears her enthusiasm on her sleeve and openly express how much she enjoys Ren’s company. But up until this point, we hardly seen Ren’s perspective about Nora other than the occasional subtle smile at her antics. It’s not until the scene underneath the house in chapter 12 that we see what Ren sees when Nora is deeply saddened to the point of being in tears, something viewers have never seen her current express before. In his mind, Ren briefly sees the same frightened girl who he first met and swore that they would keep each other safe. He is all Nora has and if he realizes that if he gets himself recklessly killed, then she’ll be alone all over again. And that’s the last thing Ren wants to happen.  
Even after all of this is said and done, there’s still more examples of scenes with visual direction to be unpacked and interpreted in volume 4 alone. But those can be talked more depth another time as they help compliment scenes in the focus of the next subject to be talked about in part 2.
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hypeathon · 6 years
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RWBY & Meaning in Cinematic Techniques, Part 2 - Volume 5′s Merits
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If there was anything to take away from part one of this blog article series, it would hopefully be that RWBY has more going on with its visuals than just being prettier through an upgrade in animation software. Since volume 3, various scenes centered on various characters have used a combination of stage direction, camera framing, and even interesting use of transitioning shots to better depict the subtext behind one’s thoughts and intentions or at the very least be left open to interpretation. But so far, only examples through volume 4 of the long-running web series have been referred to. This then brings into question what about the cinematography of volume 5?
To say that the fifth volume of RWBY’s story had faced a large number of criticisms within its fanbase would be an understatement. Since even before it ended and the hiatus started, more people have poured out their frustrations and disappointments on a regular basis through Youtube videos and threads on forums and the RWBY sub-reddit. It’s gotten to the point that after lots of back-and-forth flinging of arguments regarding whether the director and writer, Kerry Shawcross and Miles Luna respectively, should be criticized harshly or not, has just utterly exhausted some fans. To be vividly clear, the goal of this blog article is not to be the end-all-be-all counter-argument that shuts down what has been uttered by critics. Nor is it meant to even imply that volume 5 is void of flaws. Rather, the intent is simply to help shift and refresh the discussion about volume 5 by centering on how its application of cinematography is one of its merits.
With that said, in what ways did volume 5 apply cinematic techniques? The answer to that actually depends on the character. To start, let’s refer to the chameleon-based faunus character, Ilia Amitola and her scenes with Blake. Ilia has a strong, yet misguided sense of justice where she believes in needing to be as aggressive as possible. In shots with her and Blake in volume 5, she positions herself at a greater height which makes sense considering she’s actually shorter than Blake. Even the volume 5 opening theme featuring their bout illustrates this. While opening themes in anime are generally known to excite viewers into a title they’re about to watch, they can also tease a story and its layers through snappy camera shots and imagery. To see how true this usually is, I highly suggest watching Geoff Thew, a.k.a, Mother’s Basement’s “What’s in an OP” video series on Youtube, who has provided thorough analysis on openings to anime like Death Note, both Fullmetal Alchemist series, Re:Zero, Spice & Wolf, Your Name, and the seasons of My Hero Academia to name a few.
Switching gears back to Blake and Ilia’s scenes in RWBY, the latter believed that fear is the only way to gain results and by standing taller than the former, Ilia’s ideals are seemingly stronger. But when Blake manages to finally pin Ilia down in their fight in chapter 10, Blake hammers as much sense into Ilia as she could and gets her to admit that she doesn’t know any other alternative. 
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With all that said, there’s another trait at play between Blake and Ilia’s scenes that needs to be mentioned. To do that, we need to first talk about a department in RWBY’s production that, like camera & layout, was also established since volume 3: the lighting team. In volumes 1 & 2, every scene with some attempt at lighting and shadow was actually faked, as there were no lighting artists yet. Even the scene between Roman Torchiwck and James Ironwood in chapter 12 of volume 2 had animator, Austin Hardwicke, use a trick in Poser to fake the shadow in Torchwick’s prison cell. But by volume 3, a lighting artist named Erica Burroughs was recruited to provide the rays of sunlight the lighting of green flames from the torches in the Beacon Academy vault, among other moments of lighting effects. By volume 4, a single lighting artist evolved to a whole team with Mark Osborne credited as the lead lighting artist. This helped contribute to making scenes more enticing to look at with each passing volume. Even volume 5 introduced a rim shot lighting on characters, which depending on the setting, such an accent can add to giving RWBY a more enticing aesthetic.
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Lighting doesn’t just help make the show prettier-looking though. Depending on the context, it can also help better communicate the story visually-speaking. And Blake and Ilia’s scenes are the biggest examples of this. It goes without saying that the color black is Blake’s motif. But it can also extend to how the color represents her story arc when associated with lighting or rather lack thereof. Every scene where Blake confronts against the White Fang in previous volumes have been in settings with lack of light, be it in the middle of the night or underground at Mountain Glenn. In volume 4 though, lighting as a visual story element provides an interesting twist to scenes with her parents, being either in broad daylight or in a bright, warmly-lit room. With Blake, there’s this awkwardness when communicating with her parents, as welcoming and forgiving as Ghira and Kali are. In chapter 8, she hesitantly stays stares the outside of her father’s office in the dark, only to hesitantly step in and eventually pour out her deep guilt towards her father. She wants to be more open in the light, but is far too scared to.
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The motif of light and darkness can also apply in relation to Sun Wukong. In chapter 3 of volume 4, Blake refused to explain why she kept distance from everyone including her teammates at a scene at night. But in chapter 11, not only is she forced to admit her reason after Sun got injured in the daytime, but the latter in response criticizes her way of going about her problems. This is complimented by some framing between the two and the large Menagerie painting in the background. What all of this has to do with Blake and Ilia is that the former in volume 5 is framed to be associated with bright and natural lights while the latter is associated with darkness and shadows. One of the major exceptions to this is in both character’s speeches in chapters 3 & 10, providing an interesting contrast. Ilia in chapter 3 is vocally fighting in Blake’s domain in broad daylight whereas Blake in chapter 10 argues back with her own speech in Ilia’s domain at night.
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Though Blake and Ilia’s scenes were greatly emphasized by certain cinematic techniques, their characters weren’t the only ones with scenes affected in that sense. Other characters throughout the volume had techniques applied to their scenes to varying degrees and Ruby Rose was one of them. It’s not a secret that the inconsistent focus of the main protagonist of this web series has fueled the fandom’s frustrations this volume. And while the following can’t alleviate it, her scene with Oscar in chapter 5 is worth mentioning. It’s minor, but when Ruby is given the time to explain her optimistic demeanor to Oscar, there’s an interesting framing with her and the interior. In certain shots, she’s seen surrounded by the entrance to the training room where the outside is nothing but forests at night. The forest setting, especially at night, is a recurring setting with Ruby’s character as made evident in both her character short and in the volume 5 opening. But it’s also a setting with meaning regarding the story of the character she’s inspired by. One interpretation of a few variations of the Little Red Riding Hood story is that the forest serves as part of the character of the same name’s transition from childhood to adulthood, partly due to the forest being unknown and potentially dangerous territory.
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What Ruby expresses to Oscar about what she’s afraid of can also be a callback to Oscar expressing to Ozpin how scary it is venturing out on his own in the forest for a cause beyond his comprehension. But where he has struggled to overcome his anxiety, Ruby has a firm-enough grip of it to stay motivated on her objective. The framing between her and the open entrance with the forest in the background, while just one simple cinematic technique, is also arguably effective at helping present Ruby’s mindset. The training room scene is also a good opportunity to talk about cinematography applied to Oscar’s scenes. In volume 4, chapter 7, his scene made him treat Ozpin as an invader of his mind and livelihood. The shades of brown and red and dim lighting makes Oscar feel utterly disturbed, overwhelmed, and unwilling to accept Ozpin’s words. But their scene in chapter 5 changes that. The interior in comparison is much brighter, bigger, and even with more shades of green, which is representative of Ozpin’s color motif. As a result, he no longer feels mentally tense by Ozpin’s presence and even trusts him for a little insight.
There’s also another small scene with Oscar in chapter 11 of volume 5, where he faces Leonardo Lionheart. Although brief, there’s an instance where as he steps up, the camera is framing him at a low angle, indicating that he’s more resolute. The motivation itself could be due to either slowly accepting his role in the story or to follow Ruby’s example. Speaking of Oscar and Lionheart’s face-off, now is where the latter’s scenes can be visually deciphered. The Haven academy headmaster has certain scenes that support the Cowardly Lion theme that he alludes to. In earlier-mentioned scene, Lionheart expresses his intentions after realizing that Ozpin had already been reincarnated. Note the long, overhead shot followed by a closer overhead shot of Lionheart looking up. The camera is utilized the same, exact way as with Tyrian’s Callows’s shots in volume 4 of chapter 7 . This is not necessarily coincidental when you consider who both of them refer to: Salem. Despite not much yet being known about her, the camera communicates how both Tyrian and Lionheart see Salem, albeit for nuanced reasons. To them, Salem is omnipotent and even omnipresent, and her will and desires are absolute, which leads to them expressing how they share the need to please her.
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Next is the matter of Yang and Weiss’s scene in chapter 8. What makes this scene fascinating is how it combines two other scenes in past volumes. The first is Blake and Yang’s scene in chapter 6 of volume 2 and the other is Team RWBY’s dorm room scene in chapter 8 of volume 3. One applies a similar daylight lighting while the other frames the beds and initially, the two characters the same way. This helps indicate the shifting of roles with Yang and Weiss’s characters. Yang goes from being the one needing to get through to Blake by explaining a piece of her backstory to being the one who needs to be emotionally connected through by Weiss about Blake through her own backstory. Meanwhile, Weiss went from being negatively knee-jerk reactive to Blake’s hesitantly believing Yang in the dorm room scene to be more comforting and concerning in response to Yang’s prior overreaction. 
The last character to highlight who has been associated with her own set of cinematic techniques in volume 5 is Raven Branwen, specifically in scenes she shares with Yang. In their scenes, a few techniques come to mind. The first is of shots where Raven faces the camera when she talks about Qrow, Ozpin, and Salem in chapters four, six, & fourteen. She puts on a very serious expression to the viewer, but doesn’t face her own daughter in these instances. By itself, these shots may not mean much. But if they were to be complimented by another technique, the medium shots of Raven and Yang facing each other in two of the same chapters, then there’s more depth behind her character.
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In chapter 6, Raven faces Yang eye-to-eye and then stoically turns her back towards her. But in chapter 14, Raven submissively let’s Yang walk past her while being shoved aside. Between these shots and the previous sets mentioned, this suggests that Raven has been too unwilling to admit her fears to herself and to her daughter. In turn, Yang expresses the willingness to confront her mother’s arguments and be strong the way she could not. But there’s also a layer of frustration underneath with Yang. While the phrase, “mother of the year” is appropriate to sarcastically describe Raven, bear in mind that she’s a character whose mystery has lingered in Yang’s mind since she was a child. She had very vague ideas of why her blood mother would leave her family. As much as she hardly respects someone like that, she can’t help but want to better comprehend such a character. When Raven does finally accept that she’s too scared to face the Salem’s overwhelming presence, she let’s Yang shove past her and weeps a tear, apologizing over how flawed she has been before continuing to do so as she flees.
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Viewers may respond with, “good riddance”, but the above shot depicts a different response. When Yang turns around after hearing her Mom flee, all she sees is a feather drifting down. With the opened door to Spring Maiden vault framed to be behind her the way it is, it shows that Yang is immediately feeling isolated. The anger and frustration she harbored has been converted to depression. Yang by this point now knows everything she needs to know about her mom. Raven admits she’s a coward, but she’s also too much of one to properly stay by her daughter’s side, which makes Yang feel isolated and thus saddened that this is the reality.
All in all, volume 5 has managed to carry on the matter of using cinematic techniques in various ways as volume 4 did. As said before, none of these examples are expected to sway an entire fandom’s response to RWBY’s most current volume as of the time this blog article is posted. But hopefully after reading all of this, some credit can be given where it’s due of how one aspect of the show’s production and presentation has been given more thought and attention over time. Here is also hoping that said-aspect will be maintained in future volumes.
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hypeathon · 6 years
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RWBY - Volume 6, Chapter 11 Production Analysis
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Previous Volume 6 Production Analysis Posts:
Chapters one, two, three, four, five, six, seven, eight, nine & ten
A lot of anticipation for this episode was built up by various members of the CRWBY and for a few big reasons. Since the episode first premiered, a lot of buzz (pun not intended), debates and speculations have gone around across every corner of the internet within the fan base. So let’s try to make as much sense about everything that went down behind-the-scenes.
What is considered very surprising in hindsight is that despite its run time at only 15 minutes, it is the most action-packed episode since the volume premiere. That means that there is a lot to break down regarding who did what and while there has been some confirmation, it’s not all specified from sequence-to-sequence. No doubt such details will be reserved for audio commentaries in the eventual volume 6 blu-ray release, but for this analysis, much of what will be discussed is mostly educated guesswork.
That being said, one thing made clear is the list of storyboard artists and to a lesser extent, which one them were involved with the boards for which scenes. I made an observation last week how the last chapter had six artists assigned to handle the boards which is the most this volume has had since chapter 2 (though not the most in the series, that honor goes to chapters 1 & 2 of volume 5). In this episode, only Rachel Doda, Kevin Harger, and Cassidy Stone were credited. It is still unclear as to what the rhyme and reason is behind the amount of storyboard artists varying from episode to episode the way they do, though scheduling is a possibility. As for who was responsible for which scenes, it’s not totally certain which segments were done by Cassidy Stone, but thanks to the 11th episode of Crwby - Behind the Episode, it is confirmed that Rachel Doda was greatly involved with the first half while Kevin Harger largely did the latter half. There was one major thing that was the focus of how the visual direction flowed in the first fight, that being how Ruby and the others would each face Cordovin’s giant mech.
Scale was the main idea between eight characters and one giant machine. The camera needed to get the feel of how characters would dodge and defend themselves against every close-range and projectile attack and get closer towards whatever part of the mech they could get to. That represents the bulk of what needed to be considered between the director Kerry Shawcross and Rachel Doda. There was also a conscious attempt to keep things consistent in regards to which character was where on the part of the lead camera & layout artist, Kate Warner. For those unaware, camera layout artists are the ones that take the storyboards and animatics that establish the shot composition and timing of a scene and translate that into how the 3-D character and environment models will be placed through the “camera”, that being the way the viewer will see the scene. As mentioned before in one of the posts about RWBY’s cinematography, this team was established during volume 3′s production and due to sharing a few of the same members as in the storyboard department, communication between the two teams and the director would naturally be constant. For dialogue scenes, what matters between storyboards and camera layout is capturing the right mood and expression while focusing the shot on a character based on what a character is speaking about or interpreting as they listen. In action scenes, it’s about capturing the scenario of the conflict between who is fighting who, the size of the characters, the amount of characters fighting at once, etc..
In the production analysis for chapters 2 and 5 of this volume, I broke down observations of what could be the techniques Rachel Doda applies based on previous scenes she did storyboards for. Techniques such as camera rotation, having an object be placed in front the camera for blocking, having a character from the background be revealed to be in focus and long shots of characters in opposing positions are possibly Rachel Doda’s calling cards and while not a lot of them are seen in this fight due to it being different from most other ones, there is one other possible trick she applies in her boards. In instances such as the Weiss character short and Yang vs the bandits, both of which she did the boards for, they both applied a shot or two of characters that are about to perform an action in brief slow motion. This observation, like many unconfirmed things about these analyses, are of course speculative. But if this were the case, then it wouldn’t be a stretch to say the same technique was a applied in a much bigger way during the Cordovin mech fight, namely when the party split in three ways and when Ruby dodged and rode along each of missiles. It’s not quite like the flair in a missile circus as seen from Japanese animators such as the creator of the technique, animator Ichiro Itano and those inspired by the creator such as Shingo Fujii, Nozomu Abe, Seijoon Kim, and Yasushi Muraki, but I will certainly take what RWBY had to offer. Now if only we knew who animated that sequence.
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Though to backtrack, there is some confirmation who at least took part in animating the fight. Among the confirmed animators were Collin McAtee, Nicole LaCroix, and Vince Cappelluti. Vince seems to have specifically animated the sequence with Weiss helping provide split-second cover, not including effects while Nicole and Collin contributed to helping animated Cordovin’s mech such as in the opening cuts, among other things. Timing the mech to even move and function as convincingly slow as they did while also having other characters move in a nimble manner must have been an interesting challenge on their part. Some other noteworthy bits of animation were the way Qrow and Ruby each descended to cut down the mech. Similar to the sequence when Qrow and Ruby took down the Sphinx Grimm, there’s a lot of character between how each of them lunge down with their scythe weapons. One displays more technique due to experience and comes off more acrobatic while the other is more wild and eccentric which aligns a bit with the behind Ruby’s character design as Monty Oum stated working on with concept artist, Ein Lee. Another instance of good character animation in the midst of all the action was the small moment when Qrow and Ren destroyed the shield generator. Qrow would naturally spin his weapon before firing whereas Ren is more comfortable following his lead and time when he fires his weapon at the same time.
One glaring misstep though would be towards the end of the first half of the episode where Cordovin catches the missile Maria fired. Putting aside whether the idea of a missile not exploding on contact the way it did would be able to suspend the viewer’s disbelief, the issue is that it’s timed too abruptly. Up until that point, the mech’s movements have been animated in a consistently sluggish manner. So to have the hand catch the missile instantaneously felt very off though a possible solution in hindsight may not have required changing the animation. What could have helped alleviate the confusion was adjusting the camera in a more three-quarter view behind the missile and having it slowly zoom out as it gets closer to the mech so that when it’s caught, it would be a bit easier to see how it got caught in the viewers mind.
Speaking of camera movement, a much more positive sequence was Jaune dashing over to soften the impact of being swatted by the mech. As stated by Rachel Doda in CRWBY - Behind the Episode, this was a deliberate choice on Kerry’s part to get the sense of power behind the swing. The sequence also helped provide an example of how much camera positioning can make a difference in an action sequence. One complaint some fans expressed about the Battle of Haven episodes in volume 5 was the usage of reaction shots as if they utterly disrupted the flow of fights. However, as certain action scenes in volume 6 show, reaction shots are not inherently a bad thing and the effectiveness of them can depend on the right angle being used. In the shot where Jaune runs covers for Nora, the latter stays in the same position and doesn’t move. If the camera say, remained at a static eye level as we see Jaune run towards Nora, a given viewer might complain that Nora isn’t running away. However, since the camera only tracks to Nora briefly, then back to the mech and then proceeds to follow Jaune til he and Nora get hit, one’s belief is more suspended. 
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One aspect that definitely served a big part of what makes the first half of the episode what it is are the effects. We got a taste of this in the previous episode with Cordovin firing lightning dust, but now we get an array of various element-oriented dust effects, both in 3-D and 2-D. between the dust chargers, they each were given nuanced approaches in terms of how they built-up energy and how they were released. The ice dust blast emits energy in a more subdued manner before it interestingly releases cold, poofy-looking air and then unleashes a brief beam that recoils the cannon. When Weiss blocks the attack, the earth wall is in of itself pretty simplistic by just having the effect stretch. But the real charm is the 2-D effects of the smoke around the wall and most especially, the impact of the ice dust itself and how it forms from our direct point-of-view. By the following shot, we see the same impact from behind the characters which creates a combination of white flashes and dimmed lighting that nearly creates silhouettes. Moving on to when the earth dust is fired, small rocks appear and form and since they swirl in mass numbers, the cannon shakes around a bit. Once the dust is launched, rocks and boulders in larger chunks burst out. What helps sell the burst itself is how the light that was behind the rocks shoots out along with them to make the blast seem more fast and powerful. The smoke emitted upon impact and the white flashes from each cannon fire also help make the stalagmites being immediately formed seem more dangerous. Finally, there’s the wind dust blast which has the air swirl around before firing a burst with a couple of flashes and in the next shot, the blast resembles that of a beam accompanied with rings spreading out then dissolving.
Of course, there were more visual effects going on besides the varied dust cannon fire, one of which being the hard-light dust shield. This is apparently the official name of the type of dust seen in the form of shields and barriers as seen in Amnity Colosseum and the shape of Velvet’s weapons through her camera. This was not even the first time this type of dust was used since the CRWBY migrated to using Maya and 3DS Max as their main animation and modeling softwares, as it was technically used to power the train engine in chapter 10 of volume 4. Right now there’s not much to add other than that it dissipates in a manner similar to how each of the weapons appear. Also, since this was part of the scene, it’s pleasing to see how since this volume, the smoke from Nora’s grenades are not only officially given a cel-shaded pink color but that as they fired with enough distance, the trails start to wobble for lack of a better way of putting it. Other visual effects that have been seen and utilized before such as the waves on the bottom of the cliff side and the ice from Weiss’s dust usage have also been a part of the presentation, but probably the best moment outside of the dust cannon was the giant splash from Cordovin’s missiles. Being 2-D animated likely by Myke Chapman, this must have been tedious to animated frame-by-frame and yet the size and timing was effective at making the impact feel as powerful as it did. The most immediate comparison was to a sequence in episode 23 of One Piece animated by Hideaki Maniwa, whose tendency to liberally have effects be on 1s the way he did made his work a treat to watch in the first couple-hundred episodes of the series.
That was a lot to cover regarding the main party fighting against Cordovin and yet that was only the first-half of the episode. There is still the latter half that focuses on Blake and Yang each having their go against Adam Taurus and indeed is their a lot to unpack. As stated earlier, three storyboard artists were tasked with this episode, one of which being Rachel Doda who handled the former fight. Here, Kevin Harger takes over a great portion and this was actually somewhat confirmed since over a week the episode premiered. Back in episode 9 of season 2 CRWBY - Behind the Episode, insight was given about the motion capture process and in it, footage was accidentally shown of the storyboards for this episode that ended up being leaked on certain corners of the internet. This was of course a blunder and currently the boards have been blurred out ever since. But since the episode proper has become publicly available, now is a apt time to talk about them. The drawings within boards match that of previous storyboards confirmed to have been done by Kevin such as in the Yang character short, the Gods of Light and Darkness confronting each other, Oscar vs Leo and Ozpin vs Hazel, as well as some of his drawings outside of RWBY in general. 
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With all of that confirmation in mind, this is a good opportunity to briefly study on Kevin’s techniques with doing storyboards. Of course, this is all observation and storyboard artists tend to work closely with Kerry to go over what is the best way to depict action sequences, so take what will be said with a grain of salt. Although it’s not much, there are two traits to assess from Kevin Harger’s storyboards. First is that scenes he’s involved in tend to display a shot where two characters briefly stare at one another or at least one stares at the other in a brief standoff before the fight proceeds. This can be seen in some of the previously mentioned examples. Second, any character that is seen as having the advantage will be framed in a shot or two as being above the other in height. This will naturally apply to taller characters like Hazel and the Ursa Grimm but is not limited to them as Ozpin when he took possession of Oscar’s body is framed similarly in one shot. The third and final observation is that in a given sequence, one character may be seen dodging and maneuvering either around or somewhat away from his/her opponent as seen with Yang and Ozpin.
The reason any of this matters is because for fight scenes, the storyboards help determine the choreography and shot composition just as much as the animation. In fact, depending on how much the animators want to stick closely with them, the boards can determine the choreography even more so. This is something that fan-favorite animator of RWBY, Kim Newman. expressed when talking about animating the Yang character short at the Just the Fights Panel at RTX Austin 2018. stating how important storyboards are and they have helped saved her time and stress. Going back to the Blake vs Adam fight, the observations made earlier about Kevin’s previous storyboards can be seen here such as Adam being framed as bigger than Blake and the two characters in a brief standoff. Also, every action and reaction the characters communicate through their movements and the emotions in Kevin’s boards can serve as great fuel for the team of animators assigned to the fight once they see the animatic. Another possible way of getting the animators psyched up for the fight in this episode and perhaps even Kevin when having done the storyboards would be knowing that Blake intends to dual-wield. As unusual of a source this is, on March 15th, 2018, Kerry Shawcross confirmed to a fan named Casualdoom12 via the live chat of of a stream of RWBY volume 5 in regards to whether or not Blake would dual wield in the future by simply saying, “yeah.” Many fans have accused Kerry and Miles of forgetting how certain characters fight until they suddenly remember to. But sources have strongly argued otherwise, such as with Qrow and the scythe mode of his weapon, Harbinger according to the volume 3 blu-ray directors audio commentary track with his fight against Winter:
Miles: “It was your idea by the way to have the transformation start and stop as the ultimate cock tease.”
<Kerry laughing>
Miles: “To this day, I’m still seeing comments, “WHEN ARE WE GONNA SEE THE SCYTHE?!” It was, I loved it. It was great.”
Kerry: “We just kinda wanted to mess with people.”
Miles: “Y-you and me?”
Kerry: “Nooo, naaaah.”  
And in the volume 4 blu-ray directors commentary track with his fight against Tyrian:
Kerry: “So uh, a lot of people wondered why he never went into scythe mode during the fight. We actually talked about that for a really, really good amount. And really what it comes down to is it’s just not, it doesn’t seem like it would be fast enough.”
Miles: “Yeah, it’s not gonna do stuff to fight against somebody like Tyrian.”
Kerry: “No, because Tyrian has essentially got like 3-5 points of contact depending on if he’s using his feet or not. And to just try and block them with that giant scythe just didn’t seem like a good idea. So that was why because I know people really want to see him in scythe mode, but we just felt it would feel forced and not make a lot of sense for him.”
Then there was the matter of Velvet deciding to use a hard-light dust version of Penny’s weapon, again in the volume 3 director’s audio commentary:
Miles: “What was the um... what was it like-oh, I think you were the one that had the idea to end with Penny’s swords too.”
Kerry: “Yeah, so we knew like, “okay, we’re gonna have her cycle through a bunch of characters’ weapons. Ya know, we named off the main four, we talked about some other ones and then it came down to the last one and for me, immediately it was like, “it has to be Penny.” Like, there’s no other way to do this.”
Gray: “There was the briefest debate about whether or not Penny herself should be able to show up because technically the weapons are a part of her and vice-versa.”
Kerry: “Yeah.”
Gray: “And it would’ve been a different moment.”
And then in episode 13 of season 1 of RWBY Rewind, Kerry and Miles answered the matter of how aura breaking or flickering works and cited the Ghira vs the Albain twins fight, stating that he did not forget to depict Ghira having his aura already depleted so much as he was more okay with the idea of that instance happening off-screens than viewers would’ve been. Kerry is not absent-minded. He spends a lot of time with Miles contemplating in the writing process over whether a character should a particular thing in a fight, depending on the fight itself and communicates that with the storyboard artists, animators, VFX team and whoever else. Having Blake dual wield when fighting against Adam was no exception as this was meant to be defining point in her character story.
So with the matter of the storyboard artist’s and Kerry’s input into this fight established, who animated it? The team responsible for this latter half are the assistant lead animator, Melanie Stern, Matt Drury, John Yang, Megan Pellino and Joe Vick. These same names have popped up before in the fights for chapters 5 and 7. John had also done much of the fight in chapter 10 and he also handled the first segment with Blake and Adam in the forest as I mentioned previously. Seeing the full version, his portion likely extends right up until Blake and Adam enter the ravine. After that though is where identifying who did what gets a bit tricky. My best assumption would be that what follows up at least up until Blake’s Gambol Shroud is broken is all Melanie Stern. A bit of her camera work and timing feels familiar based on previous fights she worked on. Though if she really did this segment, then this is probably one of the most fast-paced sequences she’s ever animated in a fight scene. Instances such as Blake twirling a bit so that she faces Adam’s gun before using her semblance or parrying Adam’s sword in such a way that it slides across her katana and into the sheath portion of her cleaver are so quick and seamless that one would easily miss those moments if he/she blinked.
Once Blake is down and the katana portion of her Gambol Shroud is broken, things die down briefly as we get some facial expressions and character acting. In the shot with Blake, her expressions easily read that she is aware of and understood how and why Adam got his scar and that a part of her felt sorry for him. In contrast from Blake’s more nuanced expressions though, Adam’s are more explicit and seeing him unmasked definitely brings great synergy between what he emotes and Garret Hunter’s vocal performance. Given that Blake’s expression is subtly different between the end of this cut and the start of the next one, most of this segment and Yang’s dynamic entry with having her bike crash into Adam was all animated by Megan Pellino, the latter of which was definitely confirmed by Melanie. This is actually the first time we learn which part of a fight Megan has done and although it’s not much, the moment itself was bound to satisfy viewers.
Now comes the Yang vs Adam portion and there’s a couple of big things to break down from a production standpoint first. Referring back to episode 9 of CRWBY - Behind the Episode season 2, there was more being implied about what goes on in this fight than just the storyboards. The motion capture actually previewed the standoff portion of the fight before Adam lunges at Yang. It seems that in the session, Melanie Stern was doing mo-cap for Blake, either Nicole LaCroix or Nicole “Nyx” Morciniec did mo-cap for Yang and Matt Drury did mo-cap for Adam. The last one is particularly noteworthy and yet unsurprising since Matt has gone on record to liking Adam’s character and having done mo-cap for him before. On top of that, Matt has been absent in the staff credits since after chapter 7 which is not the first time an animator has been uncredited for whole episodes in a row due to going from being involved in one big scene to being involved in another one later in the volume. This same thing happened with Dillon Gu during volume 3 who went from animating the double rounds fight in chapter 4 to the students vs the Nevermore and Ironwood vs the Alpha Beowulf in chapter 10.
One could argue that he had to dedicate time working on Gen:Lock but given the timing, Matt probably anticipated this moment too much to not want to dedicate as much time for this sequence. Having said that, here’s where where the other piece of behind-the-scenes information comes in. Back in 2016, former co-lead animator Shane Newville publicly posted an open letter about various things regarding RWBY’s production, including during volume 3. I’ll spare the details and the source since his perspective and frustration on things regarding Monty Oum’s vision, while understandable given how dear Monty was to him, is also distasteful when taking insight about volume 3′s production from Kerry, Miles, Gray Haddock, then lead producer, Koen Wooten, and every other staff member’s perspective into account. Rather, I’ll refer to a small quote from his letter about a fight Monty Oum was working on prior to his passing:
“Next up was another scene that I had been looking forward to for a very long time. Blake was meant to fight Adam, and then Yang was suppose to come in and take over the fight, protecting Blake from death. Once I was done with Yang vs Mercury, I asked about this long-anticipated, ultra-badass scene.
But guess what-- they didn’t even write it in the script because they didn’t look at what Monty created for the scene before they began! It was all available to them before Monty passed away and after he was gone I made sure all of those scenes were available to them-- that they had them in their hands. It was even more of a surprise to me since I had rendered out Monty’s timelines for them, at the producer’s request, before production even started. they didn’t even look at what Monty, the creator of the show, made for this show.
Let me add that the Yang vs Adam fight was looking beyond badass. Monty was using a Linkin Park song as the soundtrack to animate it to. I was told that they would just find some other place for it down the road. But I know that when they eventually make the switch to Maya, everything Monty and I worked so hard to build up will become unusable and therefore thrown into the garbage.” 
Tonal choice aside, much of what Shane stated is very likely the case when examining the unfinished footage that suddenly surfaced around the same time as RTX Austin back in August 2018 according to reddit user JauneBlackSmudge. Even the temp music for the sequence is from the Linkin Park song, “Session”. It is unclear whether Shane himself uploaded the footage or someone else anonymously did and it’s currently unconfirmed whether Kerry Shawcross himself had possession of the footage and wanted to reserve it. Regardless, it’s clear that snippets of it were directly referenced and adapted into the Yang vs Adam fight seen in volume 6. Even Shane’s claim about Kerry finding another place for this fight somewhere down the road would support past cases where Kerry has talked about usually pushing ideas out of the script or production of one volume and reserving them for another one. Rarely ever does an idea get scrapped altogether and never use it with a couple of exceptions such as dust-powered cars according to art director, Patrick Rodriguez and the double-rounds fight between Pyrrha, Nora, Sun and Neptune which had to be cut or else there would be too much of a strain on volume 3′s production scheduling.
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But enough of the behind-the-scenes and on to analyzing the fight itself which is nothing short of exhilarating. As stated, the fight matches snippets of the unfinished clip but has been adapted with more nuance depending on the camera angles and gestures. Case in point, Adam in the unfinished clip throws a slicing boomerang-like wave while the official scene has Adam using his sword like a buzz-saw. It’s also worth noting that when Adam is in the air, his form is very similar to that of when he kicked his sword at the Atlessian Knight in the Adam Character short which was a sequence Matt Drury animated. I previously compared that moment to Ken’Ichi Fujisawa’s sequence on episode 385 of Naruto Shippuden in the Adam Character Short Analysis, it was more likely a direct homage to a sequence done by animator Spencer Wan in the Netflix animated series, Castlevania. Once Yang is done blocking, she briefly dashes in with an upper-body boxer stance and starts a series of counterattacks. Like the Cordovin mech fight, the visual effects greatly compliment the motion by having certain strikes and blows be in the form of arcs. One of my favorite moments in this sequence is how the rapid-fire punches against Adam’s sword have duplicates of Yang’s arms to implement a blinding speed to them. This may possibly be due to having a copy of the same model blend in to give off that multi-arm illusion. Animator Harley Dwortz was actually the first in the animation team to use this technique way back in chapters 4 and 7 of volume 2 when Neptune was on Yang’s bike and Ruby was given pulled in by Yang. Next is another moment adapted from the unused Yang vs Adam footage where Adam runs around with afterimages and then sends a wave of energy at her. Though like previously, certain nuances are added like Yang’s close-up reaction shot to Adam’s direction and the same effects used in the last chapter against Blake where black and red accented lighting is utilized around him. Also, it seems like the wave itself was drawn in 2-D by Myke Chapman.
After a quick pause in-between, we get to the next sequence where Yang lunges right back and then dodges Adam’s strike to the side in mid-air and then spins herself to get a stronger kick at him. The mid-air dodge actually resembles a sequence from My Hero Academia and it wouldn’t be a stretch if what Yang did was inspired by that either since Kevin Harger mentioned using Bakugo as inspiration for having Yang maneuver mid-air in his storyboards for the Yang Character Short. At any rate, what happens next is that when Adam swings his sword again, Yang shoots to propel herself back but because of how instantaneous it is, it’s easy for the viewer eyes and brain to not register that in normal speed. Then comes another one of my favorite parts about this fight where Yang runs forward but she’s still sliding back a bit due to not immediately having the momentum. Then comes a few punches and some kicks interestingly similar to when Mercury attacked Pyrrha in their sparring match in volume 2. Finally, Adam knocks Yang back with his sword and I love how there are a couple of bounces on her fall before lying on the ground. I suspect that Joe Vick did this sequence who has not been explicit about which cuts he did in any of the sequences he has been involved in this volume. The reason it might him though is due to comparing the timing of the animation here to that of one of Joe’s demo reels where a martial artist character strikes at a sandbag in various ways. The animation in both the reel and this portion of the fight share the similar timing, especially compared to the previous sequence which feels a tad harsher and faster though the overall kinetic energy is not lost in what is presumed to be Joe’s portion.
Then comes the moment that caps off the action segment of the latter-half of the episode. Again, having Adam unmasked does wonders for his more explicit expressions as his pupils are shrunken and expresses ferocity. This is followed by Blake’s cat ears reacting to the sound of Adam’s weapon and his growl, which have been a key component in the action as shown earlier. Then we get the best effects in the fight where Adam is once again shrouded completely in black along with the entire screen this time, minus the red accents on him glowing. I just love how the more powerful his attacks seem to be the darker the screen gets, whether or not that was intentional on the compositing team’s part. Complimented with more black and red sparks, what follows is the icing of the cake with the blast shaped in such an extremely monstrous form. These are the kind of effects that anime fans within the Sakuga community become very fond over between individual animators and although this case is more likely from the visual effects, that does not make the spectacle any less pleasing to see. Then comes a few shots of Yang withstanding the attack and I would be remiss to not mention the fact that yes, the shot composition matches that of the climax in Disney’s Beauty and the Beast. Given that Blake and Adam and somewhat Yang are inspired by the fairy tale of the same name, it would not be absurd to presume that either Kevin Harger or Kerry Shawcross used such shots as a purposeful homage. In the last several shots, we get more of Adam’s expressions that sell his manipulative nature as well as some nice shot composition in the midst of the standoff. Since Adam is focused on Yang, they are both framed in front of the cliffs while Blake is in front of the waterfall. But when Blake’s reaches to hold Yang’s hand, the latter is framed having crossed from the waterfall to the cliffs behind her, thus marking the end of the episode.
Ooh boy, what an episode to break down! A lot happened in both halves of this episode that required more dissecting than the average analysis, especially the latter part. Hopefully, this proved to be an insightful read. Since neither fight concluded this episode, there is obviously more to anticipate and this time things are being teased by Neath Oum, Monty’s brother and the voice of Ren of all people. Once these bigger things come in supposedly more ways than one int he next episode, there will of course be more to analyze about the production.
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hypeathon · 6 years
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RWBY - Volume 6, Chapter 10 Production Analysis
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Previous Volume 6 Production Analysis Posts:
Chapters one, two, three, four, five, six, seven, eight & nine
The first RWBY episode of 2019 also marks what seems to be the beginning of the last act of this volume. By now, this usually means action sequences and coordination and entanglement between various characters. But how does all of that hold up in this chapter’s presentation?
Since the first scene in this episode involves a cooperative operation between the main cast and Saphron’s family, now is as good of a time as any to go into one character in particular. Adrian is... a fascinating character to put simply, though it’s not just because of what he’s capable of but also because of how he exists. Though not common, models of kids and animals have existed before in the show, but never a fully rigged model of an infant. The closest instance there was of one prior was in the premiere chapter of this volume and even then, the model wasn’t really moving at all. Given his body size, it would not be surprising if Adrian’s model was entirely key-animated which can potentially lead to some awkward motion to make a baby’s fidgety nature look and feel right. But not as much has been needed out of Adrian’s animation outside of a few giggles and small gestures, with one exception of course but more on that in a bit. One last note, Adrian has an actual “voice actor” despite not having any audible words named Lucella Wren Clary who is actually lead producer for volume 6, Joe Clary’s baby daughter.
Going back to Adrian’s animation, the whole opening scene with him, Saphron, Weiss and Caroline was animated by Colin McAtee, Alex Hoyle, Vince Cappelluti and Hannah McCravy. Most of these animators, have been mentioned before through these analyses with the exception of Alex, who confirmed to specifically have done the cut with the Nubuck guards trying to tend to Adrian’s fake crying whereas Colin supposedly animated the cuts that came right before and after. Colin also stated that Kerry Shawcross gave them quite a bit of freedom regarding how to animate the characters. Since Kerry became the main director of the show back in 2015, he has been accused of having a draconian grip over what animators are or are not allowed to convey, namely with fight scenes. This has stemmed from some critics wanting a justification to point fingers at someone for not having certain aspects of the show be as ideal as they want without needing to spend time fact-checking. The reality is that Kerry will always have a vision for how he wants a given scene to be expressed, he simply needs to as the director. However, he is willing to let any animators assigned to a scene (as well as storyboard artist, camera layout artists and whoever else involved) to provide their own creative input to depending on the scene. With some exceptions, he’s actually more easy-going with action sequences than dialogue ones, the latter involves the animators being more precise with character acting (and the animators themselves don’t usually mind it either). So to see confirmation that he gave the assigned animators more creative freedom with the Adrian distraction scene is an interesting change of pace.
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In the next scene at the cliff side, there is concept art accompanied with a couple of set design notes. First is, “boulders cover path & jut up from rock wall along entire cliff side” while the other says, “Path width: 20-30 ft, tree height: 30 ft”. In the first place, these design notes are likely to provide details for environment modeling team to maintain the dimensions and key features of a given setting. That said, these same pieces of information can also help give an idea as to what is in store for the story from here on. Between the boulders and trees, they may potentially serve as cover for the main cast once they start fighting Cordovin’s mech. It’s also possible that the height of the trees specifically may serve for another fight within this episode, but more on that later. One other quick thing to mention are the splash effects at the bottom of the cliff side. Splashes have been done before in the show, but given the setting, it’s appropriately presented with more nuance.
Taking a moment to skip ahead, this is a good opportunity to touch on the visual effects in this episode a bit. More specifically, the effects when Cordovin fires the warning shot from her mech. There is a lot of great timing with the build-up where the ball of energy swells up in small bursts within the cannon while a shock wave releases to help sell that effect. The small shock waves themselves also dissolve into particles which were an interesting touch. The swelling ball also has two bits of animation going on in which the layer of roundish shapes give off a backspin while the slender pen-stroke like shapes spin to the left. The best comparison to make would be the way veteran animator of the Pokemon franchise, Masaaki Iwane, animates effects such as explosions and flames. Iwane very similarly uses that swelling build-up effect in many instances such as this sequence in Pokemon: Mewtwo Strikes Back and this one (about 54 seconds in) from Pokemon: Spell of the Unknown. Describing all of this is frankly very difficult but that is simply a testament to how intricately handled the visual effect itself is from just one cut alone. This is not even counting the next cut of when the cannon fires. From then on, there is an extended swelling effect from the ball of energy as well as small sparks appearing in the form of particles and streams. Once the cannon does fire, we see a couple of split-second white flashes on the screen. This is honestly the only part where a small opportunity was missed to capitalize on the effect and apply something called impact frames. They are basically effects in the form of a few frames that are inverted in color to make a sort of flash to help give off the sense of impact as the name suggests. The white flashes from when the cannon fired almost did something like this and could have benefited from adding say, a more blackened silhouette of the mech and the burst from the cannon, similar to what was seen in these stills which may have come from this sequence in Naruto Shippuden.
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Despite calling the lack of impact frames a missed opportunity, it’s also nitpicking, as it doesn’t take away from the outstanding work done in just one instance. It is hard to tell how much of each aspect of the moment was due to the visual effects team or the compositing team or whether 2-D Effects artist, Myke Chapman had any part at all in say, the sparks all over the control panels in the ship Weiss and Maria hijacked. Regardless, this is the most creatively handled work from those departments done yet, outmatching that of the electricity swirling around Hazel’s arms in volume 5 or Cinder’s wind column in chapter 5 of this volume.
With all of that gushing of the effects out of the way for now, let’s rewind back to a scene with Maria and Weiss being found out by Cordovin. In terms of animation, there was one bit of confirmation from Nyle Pierson and what he contributed to this episode, that being the comedic and now meme-worthy part where Maria is chewing cashews. If you recall, Nyle was also the one that confirmed to have animated Ruby’s reaction to seeing Jaune’s sister as well as Blake and Yang treading through the snowstorm to the shed. With three confirmed sequences, this should help give a small idea of how he animates. His timing with character acting can be a bit comparable to Hannah Novotny’s in terms of how he applies small bits of anticipatory action before body gestures or head shifts. That said, they don’t approach animating mouths and eye pupils the same. Where Hannah is more likely to shrink the pupils and makes a snarl mouth shape when say, characters get angry (in fact, she may have animated Cordovin threatening Maria through the intercom), Nyle keeps pupils fairly dilated and the mouth movements can be similar to characters in various Sonic the Hedgehog games. 
One aspect of this episode’s production that has been neglected are the storyboards and that’s because there was not much to highlight. Or rather, it was a struggle to find anything to bring up. Part of the problem was that aside from a couple of having establishing shots that make note of the terrain of the different characters and Qrow being framed at certain moments to show him being opposed to everyone else’s plan, the visual direction felt standard overall. There was one fairly clever instance of Qrow blaming himself where the main cast were several feet away from him, only for Ruby to wind up in front of him a few shots later after talking some sense into him (along with an interesting “misty” effect likely from the compositing). Other than that, not much else. That is not meant to be taken as a criticism so much as an observation. Not every episode needs to hit it right out of the park, as this one served as mostly a build-up episode. That said, there’s also the matter that in this episode, there were six storyboard artists which makes this and chapter 2 the most credited. This is strange because usually, an episode will vary from 3-5 storyboard artists and the number is never really dependent on episode length either. Chapter 3, the longest episode in the series (not counting credits) had only Rachel Doda, Kevin Harger and Mari Yang credited while chapter 4 which served as a transition episode, ran only at 13 in-a-half minutes and had all of the previously mentioned names as well as Emily Little, making for four artists. It’s honestly unclear as to why this type of pattern occurs aside from maybe scheduling. 
Moving on to the last segment of this episode, we have the start of a fight sequence between Blake and Adam. As much praise as there was with the effects from the cannon fire prior, the moment where Adam launched his attack at Blake was nothing to sniff at either. The attack came with everything expected from what Adam has done before where the screen dims and parts of his body glow. But this time, some black and red-colored spark effects were added which have never been done before and thus gave off an extra menacing feel. The effects of the slicing wave were also a little different from his character short where in that instance, it felt more like a stream of wind. Here though, the shapes are more defined with a heavy blur layered on top. Then there’s the animation. The only animator confirmed to have had a part in Adam and Blake’s fight this episode was John Yang who very likely animated this segment, though it’s unclear whether he animated anything after that though. John has been involved with the show since volume 5 and some of his previous sequences include Blake firing on Ilia which came prior to Kim Newman’s sequence, Oscar vs Leo, Ozpin vs Hazel, and part of Maria vs the bandits. In the chapter 1 production analysis, I speculated that he may have done Oscar leaping from train car to train car to get to Dudley. After some observation, I’m more convinced that he actually animated Qrow’s initial fight against the Sphinx Grimm and Ruby and Weiss helping Oscar defeat the Manticore Grimm. The way John times movement is with a brief but explicit sense of anticipatory action before each strike and movement is suddenly unleashed. The movements and strikes feel swift but intense in ways that feel a bit similar to animation director for volume 6, Joel Mann. In fact, John’s sense of timing can be compared to animator Yuya Takahashi who depending on whp you talk to, is known for contributing to various fan-favorite sequences in both Dragon Ball Super and Fairy Tail.
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All of that aside, one last thing of note towards the end of the sequence were the cold-air effects when Blake and Adam spoke their lines, likely done by the compositing team. This was a neat touch in that it helped indicate the temperature of where they are. It’s one of those neat attention to details that along with the dust particles showing through the light in Lionheart’s office in chapter 1 of volume 5, many viewers would not think of acknowledge but none-the-less add a touch to the atmosphere.
That marks the end of this production analysis. This one was admittedly a bit more scarce and scattered in terms of what to talk about, but the parts that were noteworthy through the presentation definitely had much to breakdown. With the first of what seems to be a set of action-oriented episodes out of the way serving as build-up, we seem to be in for a bit of a wild ride as teased by assistant lead animator, Melanie Stern. Here’s hoping that there will be quite a bit more to touch on through the production of the next chapter.
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hypeathon · 6 years
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RWBY - Volume 6, Chapter 5 Production Analysis
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Vol 6, Ch 1 Production Analysis 
Vol 6, Ch 2 Production Analysis 
Vol 6, Ch 3 Production Analysis 
Vol 6, Ch 4 Production Analysis 
It can be a bit scary when I’m right on the money about something. The previous production analysis for volume 6 ended on a note pointing out how there were less names in the animation department section of of ending credits of chapter 4 compared to prior episodes. This led me to wonder if either the animators more heavily involved with RWBY would either be working on Gen:Lock at around this point in the volume 6′s production or their time and attention would be spent on a later episode. I am happy to find that it was the latter but also admittedly shocked to find that the “later episode” would be this one.
Before diving into the bit everyone has been losing their minds about, let’s briefly talk about the storyboards and camera layout in the opening scene. Despite having spent time extensively dissecting how Rachel Doda does storyboards and camera layouts in the scenes she’s assigned in the the production analysis for chapter 2, I try to be mindful not to let confirmation bias get the better of me as I’m trying to learn more about the other storyboard and camera layout artists within the show. That being said though, it wouldn’t hurt to least make a conscious presumption that the first sequence had her involvement given the cues and techniques mentioned before. A similarly-presented panning shot and blocking between characters to highlight the reveal of one of them, among other things are signs that Rachel Doda either did the boards or the camera layout for the setup of the scene and probably even the fight itself.
Okay, now to finally address the elephant in the room. Neo is back and in a redone character model no less! Of all the characters to have had a recurring appearance into the show, she has by far been given the most unconventional approach. Many fans by now are aware of the gist as to how she came to be, but for those not in the know, Neo was a character that was conceived a mere 10 days prior to the release of volume 2′s fourth episode. Her design was partially inspired by a genderbent cosplay from Sonja Carter, otherwise known as Soulfire Photography. Her semblance was the result of from is the result of Monty Oum needing an easier way to animate her and Torchwick making a quick escape according to the volume 2 blu-ray directors and animators commentary tracks respectively:
“I needed an uh, it's so backwards how like, I needed them to exit the scene like, Neo was like Torchwick's escape plan. And I was like, "oh yeah, they could get in the ship and then get away." I was like, "That's hard to animate.”  Let's just have them shatter into glass, that's simple!"
“And then we have Neo come in and do... something weird. I guess, I tried to think of it as an illusionary technique. It’s like her version of ninja smoke bomb where it’s like she gets away because she causes some sort of distraction because the umbrella is relatively fast, the ship was probably waiting.”
Her entire character was born from the kind of creative process Monty had in general. It’s something he was a bit outspoken about where he compared his own process to that of most film or animation productions, referring to the latter’s structured, step-by-step process as “baking”, while he referred to his own personal, improvisational process as “stir-frying.” Both approaches have their merits and faults, but whether or not one is seen as more favorable over the other in animation production is not the point to get across. Rather, it’s to point out how a character like Neo can come to be in the first place:
“ When I’m working on my own, I tend to run editorial and animation concurrently. I’m averse to storyboards and over-planning. I like to talk about traditional 3D pipelines as being akin to baking: everything is very deliberate and methodical. My version of 3D animation is more like stir-frying. It’s very live and in the moment. If I need a model, I make a model. If a shot or sequence isn’t working, I’ll cut it, move it, or use it later - sometimes several years later.”
-Monty Oum, interview at Creativebloq (yes, they spelled “RWBY” wrong)
So with the story of how Neo came to be out of the way, let’s talk about her in action sequences since a lot has happened in RWBY’s production between last appearance and her grand return. Up until now, only 3 people have ever had a chance to animate Neo fighting. Monty Oum during chapters 4 & 7 of volume 2 and Joel Mann and Andrea Caprotti in chapter 11 of volume 3, the latter two also animated Cinder, Emerald, & Mercury vs Amber in chapter 7 of the same volume. Without going too much into detail, my stance on Monty and how he created fight scenes have always been more conflicted compared to the general consensus. A lot of that has to do with two of the several hats he wore up until his passing, his role as the show’s initial director and as lead animator. As the director, it always felt unclear as to how much thought was considered behind the character motivations within a fight or the consequences that would logically follow after one. Something just feels off in hindsight when say, a criminal wreaks havoc on a highway by knocking away multiple cars, using a mech that’s stolen, top-secret military property and we don’t ever get a scene showing the military general’s reaction to the incident, whether or not he ultimately does anything about it. As much as I appreciate good choreography and rhythm when I see it, having the story being weaved within and around a given fight in works of fiction is what can make them engaging in the first place.
That being said, Monty’s skills as an animator were definitely made clear in the fight scenes he assigned himself to within the show. Animation in general is not an easy medium to tackle, regardless of what kind of gestures or expressions one wants to sell and creating action sequences require both the 12 principles of animation and a few other guidelines in editing and cinematography to make them engaging. In the case of the character Neo, Monty made it very evident what kind of character he wanted to portray through her body language, facial expressions and poses. She fights in a classy way, but unlike Weiss Schnee who is shown as being more consciously routine and disciplined, Neo is comparatively more sassy and provoking. She likes to push her opponent’s buttons with the way she dodges, defends and attacks. Jumping into volume 3, Joel Mann and Andrea Caprotti picked up the pieces from where Monty left off up until his passing and captured much of the same personality to how she fights. Finally, three volumes later, we have her fight with Cinder in this chapter. Not only were just about all of the same traits with Neo’s character left intact, but the list of animators involved this time around were a pleasant surprise. Matt Drury, Megan Pellino, and Joe Vick were confirmed to have animated the fight with current assistant lead animator, Melanie Stern providing some assistance by animating a couple of shots herself. I’ve gone on record in previous posts on how between volume 5 having on of the biggest waves of new recruits, the overall restructuring of animation teams between RWBY’s sixth volume and Gen:Lock on the horizon, and the staff list on the Adam Character short, it’s now more important than ever to remain aware of who will be animating any fight scene or non-fight scene. “Keep moving forward” is a golden phrase within the fan base originally uttered by one of Monty’s tweets and this mantra can be applied to acknowledging new names involved in the production rather than staying stagnant. This episode is a good example of why that’s vital.
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This fight sequence was not only an opportunity to show off the return of a fan-favorite character, but it also needed to formally establish the narrative reason as to why Neo is here now. Keyword being “formally”. Yes, fans have spent weeks speculating the possibility of her character through the opening theme and the second chapter. But that doesn’t change the fact that the CRWBY have been spent several months on the production of this part of the volume and still need to make it clear what this character’s motives are for appearing again after a few years without the scene coming off as pointless fanservice. That can be especially challenging for a mute character, but Melanie, Matt, Megan & Joe made that all clear through the choreography and more importantly, the emotional action and reaction. Despite the supposed intentions to why she’s combating against Cinder, Neo is all about taunting her opponent. So it’s only natural that she would ride the line between fighting aggressively and playfully, going as far as momentarily taking out her blade via a split-second smear, all while displaying an appropriate grin on her face. This constant assault in turn escalates the intensity from Cinder’s perspective by shifting her emotions from confusion to frustration. She drops being defensive and starts swinging fists and kicks so aggressively, that her actions come off a little animalistic and she eventually gets more acrobatic and starts breaking furniture.
Though none of Cinder’s actions and reactions are displayed senselessly, despite her facial expressions and vocal cries on Jessica Nigri’s part suggesting otherwise. In the fifth episode of season 2 of CRWBY: Behind the Episode. In it, Matt Drury. who seems to have animated the bit with Neo and Cinder going at it on the bar stand, talked about applying the notion of “see, think, do”, in which a character stays keen on his/her opponent’s movements based on what the latter is going to strike with and then responds accordingly. It’s essentially something learned in Martial arts in general, even competitive fighting games apply this concept. The same use of “see, think, do” can also be seen in Matt’s previous animated sequences in the Adam Character Short. Despite wearing a mask, there are various alternative ways he goes about handling each opponent such as the gunshots in the forest sequence and the framing of shots in the Schnee Dust Company facility to help see what Adam sees and thinks. 
I could go on about how great the physical aspects of the fight turned out adding the great use of staging in certain shots and even the brief instance of Neo attacking with her hidden blade through the different colored smears and sound effects that would’ve been easy to miss otherwise. But there’s still a bit more to talk about Neo and Cinder’s conflict outside of the fighting animation. Being a mute character, facial expressions are important to get right in both fighting and dialogue scenes and when Neo’s worn-&-torn character model is shown, heartache, surprise, fear and reluctance are all emotions made very clear. Finally, there’s some 2-D visual effects, likely from Myke Chapman again, this time in the form of wind. I can only imagine the overall design of the wind column surrounding Cinder is fairly elaborate to animate, despite it being looped. But it’s pulled off really well. The wind seems to be divided in three layers: there’s the swirling wind in front of Cinder, the wind swirling behind her and the base on the bottom which seems to be animated on 2s while the former two are animated on 1s. There’s also the additional wind bursting out at the bottom when Cinder levitates up or back down to the ground. Even though I have praised the 2-D effects in chapter 3, a bit of concern was felt as to whether the timing would be played around enough by utilizing what is called “frame modulation”. To put simply, the phrase has to do with an animator fluctuating between animating a sequence on 1s, 2s and 3s, depending on what exactly is meant to be conveyed. This was what I was slightly worried about with the 2-D effects going forward, but thankfully, this one effect soundly put the concern itself to rest.
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Despite the harsh criticisms being common knowledge at this point (some of which are certainly valid), I have contrarily been willing to defend the general presentation of fights in volumes 4 & 5 for at least tapping into the idea of more consciously displaying the motivation and consequences between characters engaged in conflict. That being said, both the emotional narrative and physical choreography can both coexist and this Neo vs Cinder conflict served as a great, concise example of just that. I would not necessarily call the scene a “return to form” like many fans have been quick to state. But that should not take away from the level of effort being paid off in the first half of this episode serves as a effective reminder of moving forward to acknowledge both new and recurring talent. With that said, the topic of Cinder vs Neo has been greatly exhausted so let’s move on to a different change of pace in the latter half of the episode. It’s almost night and day in terms of what to break down with the Brunswick Farms scenes. Though there is just as much to talk about, just for mostly different reasons. The latter half of the episode has more emphasis on character acting through a mixture between motion capture and hand-keyed animations, timing of staging of moments through camera layout and editing, 3-D effects for the snow, and even the sound effects taking the spotlight to capture the eerie feeling of the setting.
Speaking of sound effects, let’s talk about that. Despite, talking this series of posts being about breaking down and speculating the production of RWBY, I’ve admittedly been very negligent on the audio and mixing up until now. But the audio department’s effort definitely deserve their due this episode with Chris Kokkinos taking the helm as lead of said-department since volume... Immediately, the sounds of the winds picking up in the storm are the first things made clear to the viewer. Even though there are dissolve transitions to shots of just the snowy setting for a few seconds, with the visibility being deliberately kept at a minimum, one can’t help but be drawn to the audio of the harsh winds. Once they barge inside, the music actually drops entirely for a moment and the sounds within the household immediately come to play. The creaking and footsteps of the wooden floors increase the tense feeling that something is amiss and though the music starts again once Ruby spots the family portraits, it doesn’t fight against the sound effects for attention. Next is Kara Eberle’s well-done screaming and panicky breathing as Weiss which is probably the only moment where the vocal delivery plays a punchy part of the uncomfortable setting. That, combined with the zoom-out from Ruby and Blake entering the room to seeing the rotted, sleeping corpses serves a great reminder of why I don’t care for horror movies in general, regardless of how laughably bad they can be. Congratulations CRWBY.
Next is the scene with the gang at the living room, starting with a shot of the fireplace. It’s more 2-D effects work on the fire which is simple and serviceable, though I’m not the most fond of the... “rendering” of the soot, for lack of a better way to explain it? It’s slightly jarring to look at in that it’s made too obvious that the elements of 2-D and 3-D don’t mesh as well as they could. But it’s really just a nitpick when all is said and done. The fluctuating shadow or lack thereof is interesting however since this extends to the characters. As much as the Pencil plug-in in 3DS Max has served as beneficial to the overall shading effect in RWBY’s character models for the past few volumes, making shadow flicker in front of a stable fire does not seem to be that doable. Whether this is due to lack of a simulation feature or it being possible to do manually but too time consuming, what very likely the lighting or compositing department have done before and did again in this chapter is use a subtle flickering effect that doesn’t change the shading on the characters so much as it slightly dims the light source, being the fireplace. It’s an interesting trick and it works fine, though I’m curious whether there is at all a way to manipulate the shading itself or rim lighting if added via the Pencil plug-in. Though the rim lighting is definitely seen a bit later in a couple of shots with Weiss.
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Moving on, the living room scene itself seems to have been at least partially animated by Asha Bishi since much of her tells in character acting are there. Very expressive gestures and a combination of Blake’s cat ear shifts and eyes widening with the pupils being a tad more dilated, the last of which is something that been made more obvious after the last CRWBY episode. With that said, it’s a little hard to pin down when her sequence of cuts end. Next is the cut with Blake and Yang traversing in the snow which is actually the first shot and only shot newcomer, Nyle Pierson has animated in the show as of this episode. It’s a small bit but it totally nails how Blake and Yang would go about dealing with harsh snowy winds differently with one covering herself while the other tries to tough it out. Plus the follow-through on their clothing and hair are very well handled by avoiding feeling too similar, almost distinguishing which character’s clothes are sturdier. Now would also be a good time to briefly talk about the snow effects in this chapter and in this volume in general thus far. It’s all possibly a simulation done via Adobe After Effects from the compositing team since it doesn’t really interact with the main cast themselves. One exception though may be the moment Qrow stepped inside to dry off, though it’s honestly hard to say. The snow being brushed off seem to be done by the visual effects artists, but the wet spots formed on the floor may have been composited since they fade into the ground.
Moving into the shed scene, the quiet atmosphere is consistently well-set where only the sound effects and voice acting are heard. The choice of boards and camera layout also help ease into the sense of intimacy being brought between Blake and Yang’s conversation, going from wider and more distant shots that show the entire interior to having more medium and close-up shots and then back to a wider shot to take things back to square one. The last shot of this scene especially couldn’t be any more obvious as the visual equivalent of being given the cold shoulder. The animations through the facial expressions and gestures also serve to compliment the intention of the scene. I want to say Hannah Novotny animated this, but It’s still a little tricky to say for certain since she and Asha have similar approaches to animating the same characters. Jumping into the last scene of the episode and we get a couple of neat lighting choices, particularly with the small flames from Weiss and the flashlight on Ruby’s scroll. The show is no stranger to artificial lighting via vehicles and objects, but there hasn’t exactly been a light source done as small and bright before. There’s also an interesting detail by having the shape of the light be a couple of rings. Aside from that, nothing else to add beyond the cute, comedic character acting between Ruby and Weiss at the end of the episode. Not sure who the animator was that worked on it, but it served as an appropriately small, light-heard break in an otherwise very atmospheric set of scenes.
With that, this marks the end of another production analysis for volume 6 thus far. Despite the length being only slightly longer than the previous episode, chapter 5 had more going on overall with a more varied change of pace between the two-halves of the episode. With the return of a character who has been overdue for another appearance and a setting that invites visual and audio techniques from the horror film genre, it’s a bit hard to imagine how much more absurd things will go. But based on tweets Miles Luna and Melanie Stern have been teasing, things are expected to get even more nuts. This has made me especially curious as to what the next chapter or so is going to offer. One more thing to add: I want to give a special thanks and shout-out to Changyuraptor from the RWBY sub-reddit and his Source McGourse document on practically every confirmed scene each animator has done over the course of RWBY’s production. As much as I do my best to keep track of who has done what, Changyuraptor is arguably more on top of things than I am when it comes to searching high and low for any up-to-date information of confirmed sequences in volume 6 and a couple of the animators I found out from him.
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hypeathon · 6 years
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RWBY - Volume 6, Chapter 7 Production Analysis
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Vol 6, Ch 1 Production Analysis
Vol 6, Ch 2 Production Analysis
Vol 6, Ch 3 Production Analysis
Vol 6, Ch 4 Production Analysis
Vol 6, Ch 5 Production Analysis
Vol 6, Ch 6 Production Analysis
With Brunswick farms behind us, it’s time to move on to a series of different settings and a few surprises in this chapter that mark the halfway point for volume 6. With interesting story beats this episode, there are as always equally interesting aspects of the production to add to the discussion.
Before actually getting into the production analysis itself, I wanted to take a moment to briefly highlight on Gen:Lock. I’m unsure if or when I want to get around to throwing my two cents on the upcoming mecha show, but with this preview and the last one prefacing the latest episodes of RWBY, it’s intriguing seeing how this show has been building up attention between interviews and announcements about it’s cast and production. It’s also a bit concerning the kind of feedback from viewers and what they’ve been approving of and expressed being bothered with. Again, whether or not I’ll touch on its production is up in the air right now, but I wanted to put forth my quick thoughts on the matter.
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With that out of the way, let’s start the analysis proper by touching briefly on the Haven Academy vault scene. Not a whole lot to say other than the character acting, which I suspect may be Hannah Novotny. The way mouths are seen as either puckered or with teeth shown clenching are the supposedly calling cards, though beyond that, I’m not really sure whether it’s Hannah or it’s someone else. Regardless helps sell the kind of interpretive facial expressions for a character like Neo and the little gestures of Cinder casually forging different knives add to her overall character in a manner similar to what Kim Newman and Millivette Gonzalez did with Pyrrha in the skit they animated during episode 8 of RWBY Chibi season 1.
Speaking of RWBY Chibi, now would be a good time to move on to the next scene highlighting Maria Calavera’s younger self and the behind-the-scenes story behind her being called “the Grimm Reaper”. Tom Alvarado, a writer brought for RWBY Chibi since season 2 who had a small prior experience in the American animation industry writing the “Metalhead” episode of the 2012 Teenage Mutant Ninja Turtles series was inspired by Miles Luna’s thread of tweets about the Apathy Grimm to share his own anecdote. Although presented in a more comical tone, the fascinating piece of information to take away was that he thought of calling Jaune’s superhero alter ego, “The Grimm Reaper” before it changed to “The Hunts-Man.” Although Miles and Kerry Shawcross didn’t specify why at the time, they apparently already had the former title planned for something else. What’s also worth noting is how back during the CRWBY Reddit “Ask Me Anything” event back in February of 2018, Kerry answered a question mentioning that during the writing process, a certain character and sub-plot had to be cut out of volume 5′s script and pushed for a later, yet to be tangible point in the story. Between that and Tom’s tweets, it’s very likely that Maria was suppose to be that character.
Just a theory worth sharing based on scattered pieces of information about the behind-the-scenes of the story’s creative process. Moving on to analyzing Maria’s scene itself which the first minute of it was uploaded via Rooster Teeth on Youtube prior to the episode proper, the choice of camera shots and overall setting display an array of callbacks from certain scenes in past installments of the show. The way we see Maria walk across the bridge and responds to the incoming Nevermore Grimm is definitely reminiscent of both the Red trailer and the volume 4 character short and the overall setting and the is akin to that of of the setting against the Nevermore Team RWBY fought in chapter 8 of volume 1. What makes this work so well is how instinctively recognizable the callbacks themselves feel. This is also not the first instance of callbacks being made instinctive through the cinematography. As stated in the production analysis for chapter 2, the reveal of Salem in her past is very similar to that of Salem’s first proper reveal in the end of chapter 12. Another example was when Weiss got stabbed by Cinder’s spear at the end of chapter 11, where storyboard/camera layout artists, Rachel Doda and former lead producer, Koen Wooten, both stated in episode 11 of RWBY Rewind that Kerry was very deliberate about having that shot be a callback to both Amber and Pyrrha being shot at by Cinder. These are just things worth keeping in mind when watching the show going forward.
At the risk of being a broken record, choreography has its place in a fight scene, but so does staging for both the physical aspect and the story being told. In this case, the choice of camera shots help sell what kind of character Maria was as The Grimm Reaper and what her reputation meant for characters like Qrow and Ruby and how they made their weapons and have fought. With all that being said, the similarities between Maria’s scene and the other scenes with Ruby mentioned end there as the rest of the visual direction from here on gives Maria her own identity. Speaking of which, from the start of her bout with the Nevermore onward, most of the scenes were animated by Megan Pellino, Joe Vick, John Yang and Matt Drury with assistant lead animator, Melanie Stern providing the Maria vs Tock segment in particular. If these names sound familiar, that’s because with the exception of John Yang, this is the same set of people involved with the Cinder vs Neo fight. Since volume 3, the process animating fight scenes changed from Monty Oum and Shane Newville doing individual fights by themselves to having fights be done in groups of 2-4, if not more. The names of people involved with fights may have varied from volume-to-volume, but the approach has remained the same.
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  Unfortunately, despite being familiar with these names, it’s still difficult to entirely tell the difference between all the animators and how they go about fight sequences, particularly Megan Pellino and Joe Vick. However, as an educated guess, it’s likely that they animated the beginning segment with Maria and the Nevermore while the latter sequence between Maria and Tock’s group were done by John Yang, Matt Drury and Melanie Stern. There are confirmations of previous sequences done by John and Matt, making it easier to tell their styles apart. In the past, John did a bit of the Blake vs Ilia fight (likely right before Kim Newman’s sequence), Oscar vs Lionheart, and part of Ozpin vs Hazel. In Matt’s case, he animated Ghira vs the Albain twins in chapter 9 of volume 5 (might’ve been his first action sequence) and much of Adam’s fight segments in his character short. Based on these confirmations and comparing those scenes to Maria vs Tock and the bandits, John may have animated the segment from the start of the fight up until Maria’s aura broke while Matt animated the next sequence after. John seems to have this way of how before or after certain swings, strikes and other attacks, a character will maintain a pose for a split-second before striking again, kind of similar to how the animation director of volume 6, Joel Mann has animated scenes. His sequence also tends to have the camera move a bit wildly but still steadily-enough follow each character’s actions, though how much of that is due to John or whoever provided the final camera layout is unclear. Matt on the other hand does not seem to emphasize as much on the poses leaving a dynamic impression and has the animations feel a bit more continuous. Also unlike John, he’s more conservative with the camera shots being more steady, to the point where it feels like watching a side-scrolling fighting game like Tekken or Street Fighter. Again though, how much of that aspect is the animator as oppose to who does final camera layout is uncertain.
At the end of the day, this is all guesswork so it’s totally possible that I may have mixed-up who did which segments. But it’s still fun to estimate none-the-less. At the very least, it’s definitely confirmed that Melanie Stern animated Maria’s eyes being slashed and quite possibly Tock getting the upper hand on her right before and the rest of the scene right after. What’s more interesting is that since her position as assistant lead animator, this is the first episode where she helped lead a fight in a manner similar to how Kim Newman led the newer animators when she was assistant lead back in chapter 10 of volume 5. Hopefully, this serves as another reminder of how it’s important to pay mind to newer talents working on the show, as I’ve stated in previous posts, even when comparing to some anime productions. Before moving on to the next scene, the choice of having the ticking clock sound incorporated into the action sequence also deserves a mention. It’s amazing how intentionally well-timed it came off right down to the timing being precisely 60-seconds, which I imagine was no easy feat to pull off with director, Kerry Shawcross and co-director/lead editor, Connor Pickens having to coordinate between the storyboard, editing, animation and audio departments. 
With that out of the way, let’s shift focus from Maria’s flashback to the next scene in the present. There’s honestly not a whole lot to say about the scene between elder Maria and the others other than that there were some great facial expressions between Qrow and certain other characters to expressed how flabbergasted they were about the former Grimm Reaper’s reputation. There was also a bit of neat choice of angling the camera to highlight both Maria’s praise to team RWBY while having Yang’s self-doubting reaction be made clear. Where the visual direction really picks up though is once Ruby answers Jaune’s call and she holds her scroll towards the path towards Argus. Given the earnestly melancholic discussion about whether to follow the foot steps of one who deemed herself poorly and whether one of the older generation could still contribute something to the newer one, seeing an old throwback to character nicknames via Ruby’s caller id for Jaune provided quite an appropriate change of tone for the scene. From here on, things get uplifting, through the piano instrumentation of this volume’s opening theme, the shift of lighting to create warmer color schemes as a result of likely the art and lighting departments and having the camera get closer towards with each invisible wipe transition of the trees as they travel uphill until the payoff of the city in their site is shown.
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Next is the reunion scene between the two teams and while there’s again, not a whole lot to add, there are a couple of interesting notes. First, when Nora is first seen, there’s a moment where the camera suddenly zooms towards Nora. This is to serve as another reminder that choice of camera direction between different characters is indeed a thing as mentioned previous posts and in Nora’s case, shots can sometimes have zippy panning or zooms to compliment her very enthusiastic nature. The second thing is a little mention from Asha Bishi about how another animator did the moment where Jaune and Ruby hugged. She didn’t say who it was exactly, but it’s just something I wanted to acknowledge.
Then there’s the scene establishing Argus which has definitely been a highlight for fans. In volume 5, a lot of fans were especially critical due to how what little of Mistral was shown at the time was partially via the composited still art of residents in one of the market. The backlash, though not immediate, was very understandable and it does seem like a bit of a waste to not have enough on-screen interactions between the main cast and whatever new settings they set foot on given Monty Oum’s intention from the beginning. However, if I were to speculate as to why Argus was provided more premium treatment in its production instead, it may be because the main cast are expected to interact and traverse more within the setting. Knowing this, Kerry Shawcross and Miles Luna wanted to make sure more time was allotted specifically for however many episodes would take place. Combine that with a shift in software to model and animate crowds from Autodesk Maya’s Golemn Crowd plugin to Side FX’s Houdini and the creative process behind the color aesthetic and architecture from the art department and here is the end result. As breathtaking as the setting is, it shouldn’t be dismissed how time-consuming it must have been making this setting as fleshed out as it is.
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Moving on, we get the first introduction of a character teased for the longest time since chapter 7 of volume 2, one of Jaune’s seven sisters, Saphron Cotta-Arc, fully voiced, modeled, animated and everything! There’s a lot to cover about the Cotta-Arc family scene in general, first and foremost being Saphron’s voice actress, Lindsay Sheppard, who has previously done some voice acting work, most notably Aria from the Pokemon XY anime. Second thing to mention is that seeing team RWBY meet Saphron was actually animated by Nyle Pierson, who you may remember for first contributing to volume 6 through his animation of Yang and Blake walking through the blizzard in chapter 5. Seeing someone new to the show’s production do facial expressions and the right combination of surprise and eagerness from Ruby is delivered very effectively, all while making sure to show the other characters in the background express finding the behavior awkward in response. It’s unclear if the next set of animated cuts are also from Nyle or not due to the similarly exaggerated nature of the expressions and body language of the characters, but kudos to him either way. This is also a good opportunity to talk about the storyboards for the Cotta-Arc living room scene which were done by Cassidy Stone. This is the same storyboard artist that provided the scene of the main cast eating the ramen hot pot in chapter 7 of volume 5 and it was actually Cassidy’s first work on the show. Between that, the scene of Ruby and Weiss in the storage room and now this, it’s clear that her forte is providing lively banter between characters in a way that rekindled some of the aspect more prominent in RWBY’s earlier volumes. The camera layout also deserves some credit, namely for that bit where Jaune firmly points at Adrian and the camera is timed to shake at that moment to sell his annoyance. One more thing to note was Jaune and Saphron’s family photo which may have been drawn by art director, Patrick Rodriguez.
Next is the introduction of Terra Cotta-Arc, Saphron’s wife which has undoubtedly invoked the fan base into a fervor of positivity over a visible representation of a married lesbian couple. As significant as these characters are for adding another log to the fire of making a minority feel more inclusive through fictional media, what especially works here is that in the short screen time, we get an inkling of what kind of relationship they have. Between the expressions, gestures, choice of dialogue and types of voices from Lindsay Sheppard as Saphron and Rooster Teeth layout coordinator and associate producer, Jamie Smith as Terra, we can tell that one is slightly more free-spirited and easy-going while the other is a bit more grounded, stressed and concerned with ethics (i.e: whether students helping professional huntsmen is “legal” or not). Both clearly have a strong rapport at the end of the day, but it’s the small bits of information in-between that gives that insight. Straight or gay, romantic or otherwise, that’s important to depict in any relationship between characters.
That small tangent aside, one more thing to add about the scene was the cast eating sandwiches. This moment was at least partially animated by Collin McAtee who funnily enough, did the scene while eating a Jimmy John’s club lulu sandwich. The animation was nicely done, especially with Ruby’s eagerness to chow down as well as Blake’s subtle reaction through her cat ears. Though what I wanted to note in particular are the modeled sandwiches. Since it was confirmed that the modeling team handled the ramen food in chapter 7 of volume 5, I assume that they also handled the models for the sandwiches by providing different ones for certain characters depending on how much was bitten off. There’s nothing inherently wrong with that, though I felt with Ruby eating her sandwiches in particular, there could’ve been different models of the sandwiches not being bitten off as much to make the animation of her eating them feel more seamless. But it’s all really minor.
There’s one more shot at the end of the episode of the gang at the Atlessian base, though given the preview for next week’s chapter on RWBY Rewind, it’s best to put a pin on that until the next production analysis. Speaking of which, that marks in end of this episode’s analysis. Definitely a variety of scenes that all provided different purposes and different tones, all done very effectively. To go from Cinder and Neo to Maria’s backstory to the present to reuniting with team Jaune, Ren & Nora to meeting Saphron and her family, all in roughly 15-16 minutes, was done very effectively and never felt jarring. We’re now officially at the halfway point with what seems to be an overall more well-received volume thus far and it’s pretty exciting to see what else will be in store from here on.
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