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#raddare
unicornblossom13 · 4 months
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Piper: We better fly ourselves to a market, we’re out of food.
Finn: Guys, wait! This was in my dream, we shouldn’t go to the market.
Aerrow: What happened in your dream?
Finn: Food eats people!
[The team looked at him with blank stares]
Finn: Also, Raddar could talk. You said some very unkind things.
[Raddar just gave a confused chirped]
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m8lonsoda · 5 months
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2 lazy to make this post all fancy its just the lil guys
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stormhawksplanb · 1 year
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*Breathes Heavily* Guess I'm back On my Storm Hawks Kick <(*u*)/ Guess Who's also going to rewrite and edit/fix their Storm Hawks fic~ MEEEEEE!
-Cries
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Bare with me this is going to take a LOT of time and work. I'm also thinking of straight up hijacking a fan made movie for this show SINCE EVERYONE IVE COME ACROSS WHO SAYS THEY'RE GOING TO DO IT WONT! Or they (in my opinion) completely ruin the nostalgia of the original. Yeah it wasn't perfect BUT PLZ don't massacre my babies~
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captainhancock727 · 6 months
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youtube
Landhouse & Raddar - Robots
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buenastereo · 1 year
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Industria del calzado se prepara para la segunda versión del IFLS + EICI 2023
UNA VITRINA COMERCIAL PARA EL MUNDO Alrededor de 400 expositores se preparan para ofrecer las novedades para los diferentes mercados del mundo Se espera la vista de más de 8 mil compradores Estados Unidos y Sur América, los principales compradores internacionales. De acuerdo con el observatorio de calzado ACICAM -RADDAR, el gasto de los hogares en calzado en el primer trimestre de 2023, llegó…
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planesawesome · 1 month
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What is the reason for modern aircraft not using swept back wings like the F-14 Tomcat?
The main reason modern aircraft do not use swept-back wings like the F-14 is due to the advancements in aerodynamics and materials science. Swept-back wings were initially developed to delay the onset of shock waves and reduce drag at transonic and supersonic speeds.
While this design was effective for the F-14, it came with trade-offs, particularly in terms of complexity and weight. The variable-sweep mechanism added significant weight and maintenance requirements, which are less desirable in today's cost-conscious and efficiency-driven aviation industry.
Also, modern aircraft benefit from advanced computational fluid dynamics (CFD) and wind tunnel testing, allowing engineers to optimize wing shapes for specific performance criteria without relying on variable-sweep designs. This has led to the development of more efficient fixed-wing designs that can achieve similar or even superior performance across a broader range of speeds. For example, the F-22 Raptor and F-35 Lightning II utilize fixed-wing designs with advanced aerodynamics and stealth capabilities, making them highly effective in modern combat scenarios.
Modern fighter jets are designed to be multi-role platforms, capable of performing a wide range of missions from air superiority to ground attack. This versatility demands a design that can perform well in various flight regimes, from low-speed, high-angle-of-attack maneuvers to high-speed intercepts. Fixed-wing designs, coupled with advanced flight control systems, provide the necessary performance and flexibility without the added complexity of variable-sweep wings.
The emphasis on stealth technology in modern military aviation has influenced wing design. Swept-back wings, while beneficial for high-speed flight, can create larger radar cross-sections, making the aircraft more detectable. Modern stealth aircraft are designed with smooth, continuous surfaces and internal weapon bays to minimize raddar signatures, which is more easily achieved with fixed-wing designs.
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alexbkrieger13 · 1 year
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Olivier Giroud as a goalkeeper saved by the bar😅
https://www.svt.se/sport/fotboll/har-hoppar-anfallsstjarnan-olivier-giroud-in-som-malvakt-raddar-segern--w4b0mm
oh wows
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anderslindberg · 2 years
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Johan Pehrsons lättja kanske räddar oss alla
https://www.aftonbladet.se/ledare/a/BW0lA0/johan-pehrsons-lattja-kanske-raddar-oss-alla?utm_source=dlvr.it&utm_medium=tumblr
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realtoroffline · 2 years
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Operation flashpoint cold war crisis animation
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Right off the bat I'll admit that Military Simulator shooters are not a genre I'm particularly a fan of, for a variety of reasons, their attempts to make things feel authentic typically render them slow and clunky, their approach to realistic physics are often difficult to predict or somewhat ambiguous, and their approach to difficulty means 1 hit kills while you pixel hunt for something that could be an enemy. weniger Interaktionsmöglichkeiten als im Vorgänger keine Hintergrundinfos zu Waffen & Ausrüstung plötzliche Verletzungen ohne Gegnerbeschuss schwieriges Zielen & Treffen mit dem Controller Ausrüstung lässt sich nicht manuell zusammenstellen Vehikel spielen in Kampagne kaum eine Rolle + extrem harter Schwierigkeitsgrad (einstellbar) + Waffen & Munition lassen sich von Gegnern übernehmen + man fühlt sich als Teil einer großen Militäroperation + verschiedene Trefferzonen und Auswirkungen + präzise Angaben zu Feind-Positionen & Zielen + KI-Kameraden setzen Anweisungen meist gut um Tough but I like games being tough on ya. It also had hit detection problems but regardless it was an awesome game to play through with a friend. We failed like 3 more times so that added a lot of anger and time but when we finally got through it the rest of the game ran more or less smooth. One mission took us like 30 minutes and then the pilots wouldn't follow us and we had to re-do the whole thing. The game had some issues with glitches and pilots not following to the extraction point, etc though so that's why I had to give it a 7. I sucked at it as I'm only good with reflexes, not fighting smart. Beating it single player I imagine would be a real struggle but in co-op if your partner survives 40 seconds you'll re-spawns unless you are out of spawns. Half the time I couldn't see who was shooting at me and half the time I'd blow up out of the blue. It was a lot more tactical a shooter than most these days and I think that's what set it apart.
Sanctuary and WW4 team - 2D, 3D art, animations, configs and soundsįormer developers and contributors (in no particular order): Grey, Christoph, Pawel Ryszka, MaRcin, Arika, Raddar, SeaDemon, Towarzysz Szumek, Offtime, Ofman, Devek, Smookie, Alderous, Panda, Hawk, Sejtan, TomiD, Ktos, Sigma-6, Turkish Union Mod.Game was awesome, me and a buddy played through the campaign co-op online and it was a great experience.
OFPL team - 2D, 3D art, configs and sounds.
Kenoxite - configs, scripting, sounds, 2D art.
Astrozhski – 2D and 3D art, configuration
Alex_Mercer_1479 - configuration and scripting.
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Slavko – 2D art, configuration, scripting and sounds.
Krzychuzokecia – 2D and 3D art, configuration and scripting.
Gemenis – project leader, 2D and 3D art, configuration and scripting.
Silent War is currently developed by following people: However in February 2021, a Polish Light Infantry Teaser was released, making it our first release since 2006 beta! Development continues as evidenced by release of Polish Light Infantry Patch in August 2021.ĭownload Polish Light Infantry Teaser on ModDBĭownload Polish Light Infantry Patch on ModDB The mod is still under development, having gone through several revisions, transformations and even alleged collapse. Finally Silent War is going to bring new playable content in form of both singleplayer missions and campaign, and multiplayer gamemodes such as co-op, CTI and others.
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Similiar attention is given to the new terrain developed for the mod, based on several places on the Polish-Belarusian border. Examples of those are Polish Beryl rifles, W-3 Sokol and SW-4 Puszczyk helicopters, Honker and Star transports and Belarusian Volat and MZKT trucks or Caiman amphibious vehicle. To achieve this developers made numbers of new, accurate models of equipment used by both sides – including well-known items and vehicles of Soviet manufacture, and indigenous armament, never seen before in Operation Flashpoint. Silent War aims to realistically portray armed forces and locales of Poland and Belarus. Without unnecessary moralizing, and arguing about right and wrong, Silent War tries to show how this hypothethical conflict would look like if it was to really erupt. The mod focuses on titular conflict between Poland and Belarus – a fictional scenario, yet one which occupies minds of military planners, since both countries are allied with opposing world powers. Silent War: Polish-Belarusian Conflict is a Operation Flashpoint mod developed since 2002. Poland stands alone as her allies are engaged in conflicts in other parts of the world. Belarus moves it's troops on Polish border.
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@raddare | x
“Oh come now, Zenyatta! This time it vill vork, I know it! Just trust me on this. Vouldn’t you like to be able to feel with your hands?”
「 ༀ - as tempting as that sounds, i have some restraints. if i am not mistaken, are those not the parts that you first tried on genji? 」
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unicornblossom13 · 6 months
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In a world of energy-generating crystals and floating land masses called Terras, the Cyclonian Empire seeks to control the nation of Atmos. Due to travel being nearly entirely dependent on flight, both sides battle against one another in powerful machine units called Chariots. Young Sky Knight Aerrow and his Squadron, the Storm Hawks, have recently joined the fray to help put a stop to the seemingly never-ending battle against good and evil.
However, Aerrow soon crosses paths with the enigmatic Circe, the Witch of Aeaea. Through their encounters, she causes him to question things about himself he longed to forget.
Join the Storm Hawks in this epic retelling filled with high-flying adventures, mechs, action, and friendship.
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m8lonsoda · 9 months
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lord forgive me i have so many things i havvent posted lil guy lil guy!!! go glub glub fr!!!!!!!!
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beinreasonable-a · 6 years
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@raddare
It was an understatement that the young lass was worried to meeting a doctor. Even more so to know that this one was a main doctor in Overwatch. Having been recently recruited by Gabriel Reyes and now, having to have a medical exam, it was definitely a room for concern for two things.
The fact that half of her left arm was missing, and the fact that only Reyes knew what she truly was.
Her eyes still traveled over to the stump of an arm she had left, that had been bandaged up. Still freaked her out a bit with knowing how she lost it. Before she could dwell too much on the thought, she swore she heard a noise, lifting her gaze towards the door. At least she got to keep her hat on to hide part of her face.
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zhartha · 6 years
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@raddare
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“Please --- “ Laughter, soft, although synthetic. The monk sat atop the patients table, the lights of his jieba dimmed in embarrassment ---  his arm lay disconnected in his lap, fingers twitching.  “Do not tell Genji.”
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plcytowin · 6 years
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                                                     ( @raddare // s.c. )
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                  ❛ i didn’t hurt myself that bad. ❜ it’s spoken under her                   breath as she sits, fidgets on the exam table. ( she kno-                   ws angela is only doing her job, but there’s a resolve in                   her that won’t quit. a chip on her shoulder, as it were. )
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ryujinoken-blog · 6 years
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🍸
Symbol Starters~
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He used to not oppose the taste; the amounts he might drink were smaller now. Robotic fingers that were sensitive enough to hold a glass without straining the shape of it tilted it, just a little towards hers. A sliver of an earnest little smirk tugged on his lip, and on his voice. “ To health, Doctor. ”
Send 🍸 for our muses to have a drink together.
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