#mage of doom
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rainbowspinch · 6 months ago
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Just some creatures
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goodeguy · 11 months ago
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hopefully doomed
i love my eridan and i like that solluxander guy
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+ blind buddies (ft. terezi)
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cgtg · 2 months ago
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DOOM PLAYERZ ONLY
as with the prev polls: if you consider multiple, i suggest going for the one u feel aligned with currently/most often, which one u wanna represent in a poll like this, whichever has the most compelling role/narrative, whatever works for U. classpecting is very subjective, and fluid for a lot of people.
i actively encourage discussion in the replies of what your class and aspect mean to u. simple or lengthy, i wanna hear it :J
excluding master classes bc no space for em, sorry.
for those who cant vote: i’d appreciate u passing the poll along. also, i’ll post updates throughout the week on how it’s going so everyone can have a peek inside. thank u
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starlit1daydream · 4 months ago
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Mages & Seers: Experience and Comprehension
Those who know, everybody. I love Seers - so this should be one hell of an analysis.
The Mage:Seer class dichotomy embodies experience, comprehension and knowledge of their Aspect. Their Quest and their role in the session revolves wholly around their personal comprehension of their Aspect; and the ways in which that may shift or change their (or others!) viewpoint.
I can't definitively say they're one of the Classes that say something about their session, beyond perhaps the concept that a Mage or a Seer will obviously have a well of knowledge on their Aspect present.
Canonical Mage players are Sollux Captor (Mage of Doom) and Meulin Leijon (Mage of Heart).
Canonical Seer players are Rose Lalonde (Seer of Light), Terezi Pyrope (Seer of Mind) and Kankri Vantas (Seer of Blood).
Point A. The narrative function of the Mage.
Mages know about their Aspect. They are that simple to understand. A lot of people will argue that the Mage is one of the more nebulous classes in Homestuck; and I'd argue this is because there really isn't much in the way of complexity with them. They've got a fairly straightforward relationship with their Aspect; having experienced it wholly throughout their life prior to the session.
It's almost, to me, as if their Aspect haunts them in a sense. We see this with Sollux's recurring visions of Doom and misfortune; considering that the Mages & Seers are meant to fill a sort of 'prophet' archetype.
Sollux is consistently depicted as knowledgeable on coding (a manifestation of Doom in the form of rigid order and regulation) and holding a vast well of knowledge and foresight on the topic of suffering. It's important to hold the distinction that Doom does not deal directly with absolute death (Time does), and so Sollux's visions are of the imminently doomed and the suffering, not the already deceased.
Meulin is a little more difficult to pin down, but inference from stray lines of dialogue and particularly her complex moirallegiance with Horuss give me some substance to work with. Toxic positivity? Alluded 'darkness' in her without elaboration? Her disability being inflicted directly as a result of her partner & lover? I think what we're looking at here is depression.
If Meulin has experience with Heart in all facets - this implies to me that she has a share of experience with emotion in all facets. Good and bad. And what better manifestation of poor emotional control than that? I think it's a very conclusive theory.
It becomes clear to me that Mages aren't absolute in their assertions, and so therein comes my theory that their quest involves an expansion of perspective and reconsideration of their knowledge. It is to accept that they may not understand their Aspect as thoroughly as once thought and subsequently grow to accomodate a wider worldview. They're stagnant, having experienced so much that they feel they have no further room to learn.
Point B. The practical function of the Mage.
This is a more difficult one to understand since neither Mage in the comic God Tiers and they aren't seen fighting much over the course of the story. Even when Sollux takes to action, he applies his psiionics rather than utilising Doom in any way.
My theory is that the application of a Mage is to inform. Mages & Seers may very well hold the same occupation broadly speaking, to accomodate for the gaps in co-players' knowledge and bring about newfound understanding. Being active players, the Mages presumably advance this through their own means. This is some of the most active conjecture I'll be writing, since we do not ever see a God-Tiered Mage in canon.
Point C. The narrative function of the Seer!
In case it wasn't obvious, I am very excited to get this segment done; after all, who better to talk on the topic of Seers than... a Seer?
Seers have a little more depth to their function involving their relationship with both their Aspect and its diemetric opposite. Seers begin their sessions holding a poor or deficient comprehension of their Aspect; to the point where they seek their opposite. The notion of their base Aspect comes into play fairly soon - though they may superficially seek their opposite, it is their Aspect they seek in actuality.
They do hold a certain level of foresight, but rather than the Mage's inherent comprehension, Seers tend to rely upon external sources and stimuli to further their understanding; Rose with the Horrorterrors, Terezi with Scratch & Aranea, and we can only guess with Kankri.
They are capable of having visions, though - as Rose & The Signless can both attest to!
Rose seeks Void. She seeks to breach the unknowable, catalogues the Zoologically Dubious and finds comfort in oblivion and the pursuit of ignorance. She resolves to leave the game to Void rather than seek its Light; at first.
Terezi seeks Heart. Her final speech to Vriska talks of her emotional insecurity and pursuit of self-assurance. She wishes most prominently for security in herself and her identity; and yet this manifests in a flawed pursuit of binary, deficient Mind.
Kankri seeks Breath. Having been coddled and patronised all his life, freedom is his ultimate aim. His rebellious spirit and compulsive boot-licking seem to be a direct manifestation of his desire to think for himself and be free in his direction. Kankri's a particularly interesting one given that he fucked up his quest, canonically.
...The Signless didn't, however. The Signless pursued unity through freedom his whole life.
Rose resolves to pursue knowledge through the unknown.
Terezi seeks logic through emotion.
All of them grow, the further they pursue their Session's aims, to understand their base Aspect. It's a reversal of the Mage's quest; the stagnant Mage must embrace diversity wheras the directionless Seer embraces their certain path.
Point D. The practical function of the Seer.
Apologies, this is going to be mostly just about Rose.
Rose's role in her session post-ascension is to understand and inform her session-mates about the most fortuitous path. Her visions allow her to comprehend Light and sift through the endless possibilities and synthesis of her Aspect to find the most precise outcome. They grow to be an indispensible well of knowledge; always learning and finding out their Aspect's truth.
Terezi does the same, albeit without ascending; her greatest moment of heroism is the prelude to the Retcon, which she directly causes. Terezi applies all of her knowledge of consequence, cause & effect to undo the resultant consequences of the actions taken by her sessionmates. She uses her comprehension of Mind to her utmost ability; which is why I find it gut-wrenching that she still believes she was never enough.
Kankri... does jack shit other than be a whiny little bootlicker, but The Signless certainly applies his Aspect for the greater good. The fire of his rebellion and his pursuit of unity and free communication on Alternia ignite the spark of revolution for generations to come; his quest for Blood bringing utmost comprehension and sight of unity.
Overall, this is one Class where the narrative:practical lines tend to blur a little, owing to the general non-combatant status of the Classes in general. Rose shows they're capable of using their Aspect in combat just as all players are; but it seems clear to me that they function the best as advisors.
Next week, I'll be elucidating on the Witches & Heirs; which will be an interesting one since it'll require me to actually understand what a Witch does. That should be fun.
Take care, everybody. I know nothing.
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nekromeowncer · 1 year ago
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The Mages
(featuring one of my god tier redesigns!)
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gh02t-k1ng · 2 months ago
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2aw @baguantte s home2tuck South Park 2tuff and iimmediiently had to draw iit bc holy 2hiit ii love iit and theiir a geniiu2 4 thii2. My pen ii2 dii22iinegratiing 2o iif ii end up redrawing the 2tan de2iign iit2 gonna be a whiile from now :(
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clockworkreapers · 26 days ago
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you should pretty please explain why you chose each classpect for each gas station character I want to see an analysis
ohohohoh BOY do I have a classpect breakdown for you (rubs my grubby little hands together) Jack: Mage of Doom, Derse Dreamer Doom is all about fate, suffering, empathy, wisdom and the inevitable. Whether he likes it or not Jack is tied to fate itself- he IS the main character after all, for better or for worse (usually the later). His own fate was even meticulously planned out from before the books even started everyone who has read vol4 knows what I'm talking about. He's the unknowing harbinger of doom y'all remember halloween night in vol 1? YEP! Even in tales from the road there is literally an entity telling him about an impending doom he can't avoid. He will survive it though, doom is about the journey but never the ending, mans not allowed to die permanently because without him you have no storyteller, he'll get to go though every painful thing the universe throws at him and still get back up. He's done this before, he'll do it again, he knows how it works, he will just suffer through it. He's a smart guy, he figured out how Bedside Manor worked and how to break it, he figured out how to cheat fate at the end of vol 4 by doing something he would NEVER do. He's learned the ins and outs of how doom works and once he does he can use that knowledge to find the loopholes, just like any other Mage of Doom. Jerry: Rogue of Breath, Prospit dreamer Breath is about freedom, adaptability, motivation, change and are all extremely social people.
You'd probs jump to Jerry as oh he's a Hope player, all the cult stuff- HOWEVER Jerry kinda royally fucked that up due to his own want and need for freedom. He didn't even care to follow his own rules he refuses to be boxed in by anyone or anything including himself. He's a flamboyant, chaotic social butterfly goblin of a man with a good heart who refuses to be restricted by others he's just as free and volatile as the wind. The fact that Breath players are also known to sweep others up in their own personal pursuits.... y'all know what he did- ON TOP OF LETTING IT GET WAY OUT OF HAND. He DID the Rogue thing, he took freedom at first a lotta people's freedom but since he didn't want to be in control he gave alllllllll that freedom back and that freedom ended up being completely misused. Past that though Jerry is selfless, sure he steals and takes from others but he's never doing it for himself, he's always doing it for someone else. Man stole food and clothes to give to homeless people, he steals shit from the gas station all the time but he overpays for each item he takes (we know he's the one leaving all that extra money in the register) he doesnt even do it for attention either he just does. Rosa: Sylph of Blood, Prospit dreamer Blood is the bond aspect, stubborn but charismatic, magnetic and uplifting, they are your most loyal friends to a fault.
Rosa... is so damn stubborn- dude that girl came back 3 times- 3 fucking times while Jack (not fully his fault) kept ghosting her while they were trying to hire new employees during vol 2. Not only that but she hung on to him though the whole mess of vol3 and still was like nope you're stuck with me you are going to be my friend and I am going to care about you no matter what shit you get into even if i have no clue what's going on. Oh man then in vol 4??? She did the thing- she literally did the sylph thing where they teach others how to heal their aspect- she helps him heal that broken connecting he has to Sabine. She is the only reason he figures out how to talk to her again she helps him heal that link even though its hella painful for him. She's also the only one who has ever gotten him in the vicinity or talking about his blood relatives and while she agrees that bond would better be broken than healed she does sorta help him come to terms with it all which is healing in itself. Amy: Knight of Light, Derse dreamer. Light is the straight up raw knowledge aspect, accuracy, perfectionism to the point people think its straight up luck. Considering Amy is a cop and she also actively looks into her cases because a lot of them confuse her (the town is weird) she is seeking knowledge at every corner. I'm not only looking at this from what she does in vol 2-4 but also during Finding Vanessa. She also plays detective, she on her own tries to figure it all out and uncover all this hidden stuff the town is hiding, and you can pick up on it when you go back and read her scenes. In Vol4 you get to see how much she actually HAS figured out without ever talking to the rest of them or even asking for help. If you read closely and you know how stuff works from Finding Vanessa there is a tell in vol 4 in the morgue when she steps out to take that call. She has far more knowledge of the events happening than she says aloud and she uses every bit of that knowledge to protect the other three at every turn, especially Jack. She actually does her job trying to protect the innocent unlike the majority of the cops in town, she even gets one past Roger in the end cuz she outsmarts the debt because she has the knowledge on how the deals work. Spencer: Prince of Time, Derse dreamer Time is about the beginnings and the ends, independence and perseverance and they have heavy connections to death.
What can I say, Spencer gets shit done. He has his grubby little mitts in everything moving the plot forward outside of Jack. Also like....isn't he technically undead/ immortal? Either way he's a time player, he is incapable of just accepting things as they come oh no, he never sits down and takes anything he's always pushing forward, always moving, he's always doing something. Dude is playing 4D chess though out the books in the background he works with the impossible, frankly its a bit terrifying cuz he never slows down or stops. Even when he's waiting its to strike at the most opportune moment. All of that is what also makes him a Prince (please make fun of his stupid pants and tiara) he is destructive and terrifying and he LOVES the attention he gets from it. Princes really like getting recognized for their efforts, whatever they may be, Spencer is no different he loves the thrill he loves to scare people and have power over them. If you think about someone who destroys peoples time... the guy who ends a lot of people's time? Sabine: Muse of Space, Prospit dreamer Space is always the aspect of creation, abstraction, inventiveness, new beginnings.
Oh yes... we have a Master Class. Sabine being a Muse makes perfect sense considering how shrouded in mystery she is- not to mention how she is NEVER actually there though out the whole story. Her presence lingers and she has massive sway on the journey Jack and all the others take. She's the ghost that haunts the narrative who has left such an impact on it she's forever influencing the world without her ever being there. And if you know vol4... with Spencer as the Time player and Sabine as the Space player.... mhm you see why that works? She gives everyone space or leads them to the place they are now, for better or worse. We saw their memories, she showed up in all of them influencing them to be where they are now. Space is creation, its new life, she makes sure others can have that, even if it means she sacrificed herself so someone else can start again.
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dave2olkat · 1 year ago
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Do you have any drawings of the prior solluxes from GOLDP1LOT?
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Sorry it took so long to reply, I was making a reference pic for all the Solluxes! Also, we finally have a Mage face reveal. I do have a doc with information on all of them so I can answer any questions you've got about any of them and their Iterations, but certain stuff about them won't be revealed until later on the fic, so you'll have to keep reading
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spiders1mp · 6 months ago
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Some Arasol for gits and shiggles. Their faces look fucked but I love these two dearly.
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cottonflurry · 1 year ago
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A panel commission for another client! With more to come...
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homestucksimplified · 2 years ago
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity… Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be… They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others’ hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept… acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
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dappersfm · 1 year ago
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Homestuck God Teir Trading Cards - public release batch 2: low blood trolls (+ Marlie)
wing designs (minus marlie) by @caligvlasaqvarivm
front - individual designs
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back - individual designs
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alt designs under the cut
front - catagory designs
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back - catagory design
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blinkees · 1 year ago
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What are the chances you've got mage of doom/doom player/sollux maybe blinkies? you are doing wonderful work!
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omegapausestuck · 2 months ago
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This whole upd8 was just you waiting for Sollux to do something cool,
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only for him to do the coolest thing of all, and support our local bourgeoisie.
WHOM ELSE WILL MOURN FOR THE FALLEN PROLETARIAT?!
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COMRADE CAPTOR
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starlit1daydream · 3 months ago
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last post before i go to bed! expect this to be a little bit of a pattern, honestly.
Jimmy is a Prince of Blood - he despises obligation, responsibility & hegemony and yet it haunts him like a bitter ghost. He's resentful of those above him, and uses his social status to destroy the lives of others whilst tearing away at himself.
Curly is an Heir of Space - a man with a head so full of ideas about the cosmos that he can't see past the 'bigger picture'; 'til that distance becomes literal and he's subsumed by helplessness and lost in the depths of space.
Anya is a Sylph of Life - relentless in her pursuit of a career in which she'd be able to heal other people, keeping her razed captain's body alive with little more than dollar store medication and smarts; yet denied the right to agency by all around her.
Swansea is a Mage of Doom - a man defined by bitter resignation, fatalism and his acceptance of being a cog in a machine. He doesn't shy away from his own stagnancy, and when it comes to following the rules, he's the arbiter of what's to be followed.
Daisuke is a Page of Breath - surrounded by free choice and endless decisions and pathways he can't think to choose from; and thus, he compensates for his fear of the future through immaturity and irreverence. Useless ray of goddamn sunshine...
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localdorkincombatboots · 2 years ago
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HS^2 UPD8 New John Icons
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Please reblog if you use these and maybe consider checking out my pinned post thanks
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