#resharper alternative
Explore tagged Tumblr posts
Text
ReSharper 2018.2.2 Crack With License Key
New Post has been published on http://inzycracker.com/resharper-crack-download/
ReSharper 2018.2.2 Crack With License Key
ReSharper 2.2 Crack + License Number
ReSharper 2018.2.2 Crack is the best gadget for fashioners. It used to make them deliver business and guarantee records. Similarly, the expansion of the Microsoft Visual Studio room enhancement condition. Resharper Crack is upgrading this item with a cautious social event of features. Also, it will no doubt show to a great degree steady to originators. Also, code advancement activities can thusly make properties. Download ReSharper Free over-loads executions and furthermore compactors. The device moreover offers you to refactor code bases without influencing those another endeavor. Likewise, Resharper Crack genuinely is a trusted course of action while controlling legacy rules. As if you have to modify gathering your endeavor. Resharper Crack is a greatly wonderful contraption on the off chance that you are talented at Microsoft Visual Studio. In like manner, this instrument will enhance Visual Studio an IDE programming.
ReSharper Crack With Serial Key Free Download 2018
ReSharper 2018.2.3 Crack Key support to change content archives. In like manner, it makes pictorial substance chronicles for business or affiliation. Also, it moreover sponsorships to make a hierarchy of leadership and affiliation structure. In like manner, it has the expanding interface for programming capably. What’s more, Resharper Crack offers a data source that offers potential media for your code. It also allows you to restore your entire work. In this item, Download ReSharper can use various tongues at the same time using C #, VB.NET, XAML and moreover ASP. Furthermore, you can use JavaScript, HTML, CSS, and XML for recognizing verification. It offers you to find answers to your code by rushing toward any treatment.
ReSharper 2018.2.2 Alternative Crack With Patch Win+Mac
Resharper Crack Free contains numerous features. It fuses to separate code quality, discard bumbles. In like manner, it joins code smells and what’s more safely change your code base. It can clean your code through the transfer of trivial helpings. The characteristic recompile offers you to see with the referenced social occasions. The product architect may use tips with a solitary tick. In like manner, you can quickly come back to the principal enunciation. Download ReSharper can be used as a reduced program or duplicate on DVD. Besides, it is totally flawless and easy to use and manage all thing. Resharper Crack offers a data source that offers potential media for your code. It furthermore allows you to revive your work. This implies this program can in like manner clean your code through the end for get-together your endeavor. It is moreover light for your low setup PC and Mac.
People Also Search For DAEMON Tools 10 Crack
ReSharper 2018.2.2 Key Features:
The best contraption for designers to design the reports
Likewise, Resharper Crack used to make business and have reports
Similarly, offers you to refactor code bases without influencing
Additionally, having an escalated assembling of moment subjects
Fuses to analyze code quality and likewise, slaughter botches
You can use JavaScript, HTML, CSS, and XML for conspicuous evidence
Plus, Resharper Crack allowing you to recharge your entire work
Help with the internationalization of programming
Moreover, having upgraded robotized end
Having the property of structures contraptions
Resharper Crack has a limit of course and research
How to Use ReSharper 2.2?
Download ReSharper the setup from the download catch beneath
Disengage from the Internet
Concentrate and introduce the Software
Stop the product if pursuing on screen introduce
download every single broke document to the establishment
Concentrate and Start the Full form
Continuously hinder the applications in your firewall programming
Done and Enjoy.
ReSharper 2018.2.2 Crack With Torrent Files Free Download
[sociallocker id=”67″][/sociallocker]
0 notes
Text
ReSharper 2018.2.2 Crack With License Key
New Post has been published on http://inzycracker.com/resharper-crack-download/
ReSharper 2018.2.2 Crack With License Key
ReSharper 2.2 Crack + License Number
ReSharper 2018.2.2 Crack is the best gadget for fashioners. It used to make them deliver business and guarantee records. Similarly, the expansion of the Microsoft Visual Studio room enhancement condition. Resharper Crack is upgrading this item with a cautious social event of features. Also, it will no doubt show to a great degree steady to originators. Also, code advancement activities can thusly make properties. Download ReSharper Free over-loads executions and furthermore compactors. The device moreover offers you to refactor code bases without influencing those another endeavor. Likewise, Resharper Crack genuinely is a trusted course of action while controlling legacy rules. As if you have to modify gathering your endeavor. Resharper Crack is a greatly wonderful contraption on the off chance that you are talented at Microsoft Visual Studio. In like manner, this instrument will enhance Visual Studio an IDE programming.
ReSharper Crack With Serial Key Free Download 2018
ReSharper 2018.2.3 Crack Key support to change content archives. In like manner, it makes pictorial substance chronicles for business or affiliation. Also, it moreover sponsorships to make a hierarchy of leadership and affiliation structure. In like manner, it has the expanding interface for programming capably. What’s more, Resharper Crack offers a data source that offers potential media for your code. It also allows you to restore your entire work. In this item, Download ReSharper can use various tongues at the same time using C #, VB.NET, XAML and moreover ASP. Furthermore, you can use JavaScript, HTML, CSS, and XML for recognizing verification. It offers you to find answers to your code by rushing toward any treatment.
ReSharper 2018.2.2 Alternative Crack With Patch Win+Mac
Resharper Crack Free contains numerous features. It fuses to separate code quality, discard bumbles. In like manner, it joins code smells and what’s more safely change your code base. It can clean your code through the transfer of trivial helpings. The characteristic recompile offers you to see with the referenced social occasions. The product architect may use tips with a solitary tick. In like manner, you can quickly come back to the principal enunciation. Download ReSharper can be used as a reduced program or duplicate on DVD. Besides, it is totally flawless and easy to use and manage all thing. Resharper Crack offers a data source that offers potential media for your code. It furthermore allows you to revive your work. This implies this program can in like manner clean your code through the end for get-together your endeavor. It is moreover light for your low setup PC and Mac.
People Also Search For DAEMON Tools 10 Crack
ReSharper 2018.2.2 Key Features:
The best contraption for designers to design the reports
Likewise, Resharper Crack used to make business and have reports
Similarly, offers you to refactor code bases without influencing
Additionally, having an escalated assembling of moment subjects
Fuses to analyze code quality and likewise, slaughter botches
You can use JavaScript, HTML, CSS, and XML for conspicuous evidence
Plus, Resharper Crack allowing you to recharge your entire work
Help with the internationalization of programming
Moreover, having upgraded robotized end
Having the property of structures contraptions
Resharper Crack has a limit of course and research
How to Use ReSharper 2.2?
Download ReSharper the setup from the download catch beneath
Disengage from the Internet
Concentrate and introduce the Software
Stop the product if pursuing on screen introduce
download every single broke document to the establishment
Concentrate and Start the Full form
Continuously hinder the applications in your firewall programming
Done and Enjoy.
ReSharper 2018.2.2 Crack With Torrent Files Free Download
[sociallocker id=”67″][/sociallocker]
0 notes
Text
ReSharper 2018.2.2 Crack With License Key
New Post has been published on http://inzycracker.com/resharper-crack-download/
ReSharper 2018.2.2 Crack With License Key
ReSharper 2.2 Crack + License Number
ReSharper 2018.2.2 Crack is the best gadget for fashioners. It used to make them deliver business and guarantee records. Similarly, the expansion of the Microsoft Visual Studio room enhancement condition. Resharper Crack is upgrading this item with a cautious social event of features. Also, it will no doubt show to a great degree steady to originators. Also, code advancement activities can thusly make properties. Download ReSharper Free over-loads executions and furthermore compactors. The device moreover offers you to refactor code bases without influencing those another endeavor. Likewise, Resharper Crack genuinely is a trusted course of action while controlling legacy rules. As if you have to modify gathering your endeavor. Resharper Crack is a greatly wonderful contraption on the off chance that you are talented at Microsoft Visual Studio. In like manner, this instrument will enhance Visual Studio an IDE programming.
ReSharper Crack With Serial Key Free Download 2018
ReSharper 2018.2.3 Crack Key support to change content archives. In like manner, it makes pictorial substance chronicles for business or affiliation. Also, it moreover sponsorships to make a hierarchy of leadership and affiliation structure. In like manner, it has the expanding interface for programming capably. What’s more, Resharper Crack offers a data source that offers potential media for your code. It also allows you to restore your entire work. In this item, Download ReSharper can use various tongues at the same time using C #, VB.NET, XAML and moreover ASP. Furthermore, you can use JavaScript, HTML, CSS, and XML for recognizing verification. It offers you to find answers to your code by rushing toward any treatment.
ReSharper 2018.2.2 Alternative Crack With Patch Win+Mac
Resharper Crack Free contains numerous features. It fuses to separate code quality, discard bumbles. In like manner, it joins code smells and what’s more safely change your code base. It can clean your code through the transfer of trivial helpings. The characteristic recompile offers you to see with the referenced social occasions. The product architect may use tips with a solitary tick. In like manner, you can quickly come back to the principal enunciation. Download ReSharper can be used as a reduced program or duplicate on DVD. Besides, it is totally flawless and easy to use and manage all thing. Resharper Crack offers a data source that offers potential media for your code. It furthermore allows you to revive your work. This implies this program can in like manner clean your code through the end for get-together your endeavor. It is moreover light for your low setup PC and Mac.
People Also Search For DAEMON Tools 10 Crack
ReSharper 2018.2.2 Key Features:
The best contraption for designers to design the reports
Likewise, Resharper Crack used to make business and have reports
Similarly, offers you to refactor code bases without influencing
Additionally, having an escalated assembling of moment subjects
Fuses to analyze code quality and likewise, slaughter botches
You can use JavaScript, HTML, CSS, and XML for conspicuous evidence
Plus, Resharper Crack allowing you to recharge your entire work
Help with the internationalization of programming
Moreover, having upgraded robotized end
Having the property of structures contraptions
Resharper Crack has a limit of course and research
How to Use ReSharper 2.2?
Download ReSharper the setup from the download catch beneath
Disengage from the Internet
Concentrate and introduce the Software
Stop the product if pursuing on screen introduce
download every single broke document to the establishment
Concentrate and Start the Full form
Continuously hinder the applications in your firewall programming
Done and Enjoy.
ReSharper 2018.2.2 Crack With Torrent Files Free Download
[sociallocker id=”67″][/sociallocker]
0 notes
Text
Installing visual studio on a mac

INSTALLING VISUAL STUDIO ON A MAC FOR MAC
INSTALLING VISUAL STUDIO ON A MAC CODE
INSTALLING VISUAL STUDIO ON A MAC FREE
INSTALLING VISUAL STUDIO ON A MAC MAC
To try out Visual Studio 2017 for Mac, see the Downloads page.
INSTALLING VISUAL STUDIO ON A MAC MAC
Auf der Seite Downloads können Sie Visual Studio 2017 für Mac ausprobieren.
INSTALLING VISUAL STUDIO ON A MAC FOR MAC
Visual Studio 2017 for Mac contains many new and exciting features and IDE productivity enhancements to support cross-platform desktop app development, cross-platform mobile development, Azure development, web and cloud development, and more. Visual Studio 2017 für Mac bietet viele neue und interessante Funktionen und Produktivitätserweiterungen für die IDE, um die Entwicklung von plattformübergreifenden Desktop-Apps und mobilen Apps sowie die Entwicklung für Azure und für Web und Cloud und vieles mehr zu unterstützen.
INSTALLING VISUAL STUDIO ON A MAC CODE
Limited functionality in demo version.Īlso Available: Download Visual Studio Community for WindowsĮntwickler Community System Anforderungen Kompatibilität Verteilbarer Code Xamarin Blogs Wartung Developer Community System Requirements Compatibility Distributable Code Xamarin Blogs Servicing Note: Cannot be used in an enterprise environment. Tap into modern web development with JavaScript, ASP.NET, Python, and more with powerful coding tools like rich IntelliSense completions, first class debugging, and performance profilers.Īccess to thousands of extensions that Express lacks, such as GitHub Extension, Resharper, Visual Assist. With faster project load times and performance improvements, you can get to working faster with your favorite languages such as C/C++, C#, Visual Basic, F#, Python, and more.Ĭode editing, navigation, and debugging are made easier with features like XAML Edit & Continue, improved IntelliSense, enhanced code refactoring, live code analysis, and the ability to open any folder without needing projects or solutions.
INSTALLING VISUAL STUDIO ON A MAC FREE
When you sign into Visual Studio Community for Mac, you get access to a broad set of free developer tools, selected Xamarin University courses on-demand, Pluralsight training, Azure credits, and more as part of Visual Studio Dev Essentials.ĭevelop for WPF, WinForms, ASP.NET, Universal Windows Platform, Win32, Android, iOS, macOS and many more platforms all from one IDE with everything you need. Or use Visual Studio Team Services to manage code alongside bugs and work items for your whole project. Manage your source code in Git repos hosted by any provider, including GitHub. Use with powerful web frameworks such as AngularJS, jQuery, Bootstrap, Django, and Backbone.js. Develop for the web with ASP.NET, Node.js, Python, and JavaScript. Tools for Apache Cordova, Xamarin, and Unity available for download to enable code, debug, test, share, and reuse for more platforms. Find and diagnose performance issues with the profiling tools. Code with confidence in your language, find and fix code issues quickly, and refactor with ease. Try out Visual Studio Community for macOS for a fully-featured and extensible IDE An updated alternative to Visual Studio Express.Ī brand-new workload-based installer optimizes your installation to make sure you have everything you need and nothing you don’t. Visual Studio Community for Mac is a full-featured and free IDE for creating modern applications for Android, iOS, macOS, as well as web applications and cloud services.

0 notes
Text
Download Resharper crack (license key) latest version ZTH1!
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Fortunately, specific detections can be put into the permanently disregarded list, and the list can be private or distributed to all of those other teams via the repository. The tool also gives you to refactor code bases without impacting all of those other projects. It is a trusted solution when controlling legacy rules or if you want to restructure assembling your project. If it sees any problems, caution is given and you could correct your projects, as well as offer possible answers to the situation. ReSharper also gives you to find answers to your code by heading to any treatment and being able to access any necessary data files for that. ReSharper Crack has an extremely advanced code control system, especially guidelines considering the naming or threat of creation, eg null reference point. Interestingly, this program suggests an individual use choice constructions such as swapping the for loop using LINQ. Execution of the recommended hints occurs in a single click, which significantly boosts work efficiency. The reinforced scripting dialects include C and VB. The framework menu of the editor offers fast access to correct options, in that you can certainly eliminate mistakes and other problems in the code. This does mean that this program can also clean your code through the elimination of unnecessary servings for assembling your project. There are also new opportunities for refactoring the code. It would help if you used the Navigation tool to easily swap between projects, data, and types of participants in your codebase. Our Best opinion About ReSharper ReSharper offers lots of ways for streamlining common coding jobs to boost your productivity and save valuable time. This component also implies better implementations compiled by code fragments, the eg alternative of each loop with LINQ appearance or transformation of if claims to come back. Improved automated conclusion.
1 note
·
View note
Note
You are a source of inspiration..Any recommendations if someone wanted to make a game of their own? (I.e what programs to use, things to look out for, etc)
I’ll get the expected answers out first. Here’s the programs I use (and the plugins I use for each of those):
Blender, which I use for modeling, rigging, and animating
Rigify plugin for rig creation (this comes bundled with Blender, you just have to enable it)
RetopoFlow for retopologizing high-poly to low-poly (has a free version in Github, the paid version just entitles you to technical support)
Substance Painter for texturing (this sometimes goes on sale on Steam, so watch out for it every time Steam goes on a discount sale)
Photoshop CC for creating GUI art, and image manipulation needs ($10 per month sounds fair for all the things it could do for me)
Unity for the game engine
StrangeIoC, an open-source code framework (I explain what it is exactly here)
TextMesh Pro for the GUI labels (free)
ShaderForge for making my own shaders (used to be paid, but it’s now free)
InControl, for user customization of controls (has an old, free version in github)
Unity’s Post-processing Stack for visual effects (free)
A custom AI plugin that I made, called INTLord
A custom game editing tool I made that I simply call Attack Editor (for now)
Visual Studio Community Edition (the free version) for the IDE
Resharper plugin for VS is immensely helpful for me (this is pretty expensive, but worth it for me as I use C# heavily)
Git for backup and version control
I use Git Extensions as the front-end GUI
Dropbox and Google Drive for backing up other things like raw art assets
Portable Kanban for keeping a todo list (I can recommend HacknPlan for an online alternative)
But I think the number one thing to look out for here is that, while it seems I’m able to do this game with ease, I can assure you that it is not smooth sailing all the time. I’m only sharing the end result of my work each time I post. All the mistakes and errors I encounter, I tend to discard and not share, but only because I think no one cares to really read about them. My point here is that even when I tell you what programs I use, just using those won’t guarantee you success.
If you’re having a hard time making a game, that doesn’t mean you’re not cut out for this, because I have a hard time too. It’s an inescapable part of something as complex as game development. I think what really makes a person not cut out for this, is when they give up easily when encountering difficult problems, like an overwhelmingly confusing bug, or getting a crash and finding out your work got corrupted. The proper response here is to approach problems methodically instead, and take steps so you tend to not encounter those things again in the future.

Don’t expect to get things perfectly the first time, but do take time and effort to improve each time you blunder.
There’s one pattern I see a lot with beginners who never get far: they love to complain. Don’t end up like that. If after all your best effort and research, things still don’t work, then I can finally concede that you have the right to complain.
These beginners would blame the engine, the programming language, or the art tool if something goes haywire, when, majority of the time, the mistake was their misunderstanding what the tool was for, and a way to solve it was in the user manual. So make sure you’ve done your homework before going on a rant.
Second thing: Practice a lot. They build your skill set. If you have no idea where to start, I suggest just making a simple game like tic-tac-toe in the game engine of your choice. The point here isn’t to build something amazing, it’s to get your feet wet with the tools you’re using. You’ll be doing it more to learn how to get graphics drawn on the screen, how to detect and react to user-input, how to code gameplay logic, etc.
The fact that you’re making a simple tic-tac-toe game helps ease the difficulty curve of trying out a new game engine. Then work out how to put a main menu on it, a highscore that gets saved to a text file, etc.
Then try out making a tetris game, then a side-scrolling platformer, etc. The more familiar you get with your tools, the easier it is to create more and more complex things.
There’s a theory out there that the amount of vocabulary you have with your spoken language influences what you tend to say (or even think!). I think it’s the same with you and your gamedev tools. You might have never gotten around to doing some crazy idea you had, simply because, lacking knowledge in your tools, you didn’t think it was possible.
I do game jam games to try out learning something new.
One thing you need to realize is, if you’re not having fun doing the nitty-gritty details of these steps in game-making, maybe you should reconsider your choice of wanting to make games, because this is how it is all of the time. Or probably at least consider specializing in one aspect instead, and get help with the rest.
The third thing to look out for is having no direction. What really helped me out with making this game is having a clear goal of what I want: a 3d action game about the last days of a terminally-ill henshin hero, taking place in a modern day city.
When you have no clear goal, you have no idea if what you’re currently doing is beneficial or detrimental to your game. You would have no yardstick to measure progress.
It’s fine to experiment without having decided yet what the game will look like, or what genre you’re going for, but I think even among experiments, the good ones are those that have at least some general direction of what they’re trying to test or prove.

This is the earliest photo I could find of my work on the game, dated 2014, Dec. 31. On my pen tablet display there is my early concept for Desparo.
There’s a lot of things to consider when deciding to make a game. I myself was thinking whether I make this game a turn-based, or a real-time action RPG. I was also wondering if I should do it in 2d or 3d, if I go with anime or realistic art style, etc.
I knew I needed to finalize my decisions if I ever hope to progress. I think the proper way to have done it would have been to make a turn-based RPG prototype alongside an action RPG prototype, and then compare the two. But in the end I just went ahead with the real-time action game, simply because I wanted to try out something new.
Sometimes, you start out making a game prototype with just boxes, and deciding it has potential, flesh it out further by attaching a theme/story/premise behind it. I think that’s also a viable approach. It just so happened Ghost Knight Victis started the other way around, with the story first before the gameplay.

And how do you get that spark of an idea of what your game should be? My game’s premise was a culmination of several ideas that have been brewing in my mind for a long time (years). After going through something pretty significant in my life and one lonely December, with two bottles of Tequila and playing through Transistor, all the incongruent ideas started making sense and fit together.
I’m not saying people need to go beat themselves up just to get something “cool”. In fact, if you have a content and happy life, consider yourself lucky if you couldn’t find inspiration to create something really artistic. Because those things tend to come from some deeply-buried, strong feeling, like anger or resentment. Then again, dealing with such thoughts are a normal challenge of growing up, living in a community, or even something as mundane as struggling with where to get a stable income. You just need to change your perspective on where inspiration comes from.
Fourth is to pace yourself properly. Match your expectations with what you can do at the moment. Aim too far out of your comfort zone, and you’ll likely fail, get discouraged, and stop trying. The trick is to aim only a little bit outside your comfort zone. You still compel yourself to improve, but at the same time, it’s a manageable amount of work for you.
Scrum and Kanban are the usual things to learn about here. I personally use Kanban a lot. The idea is simple:

As a task gets further along to completion, the more it moves to the right. But, you have one restriction: only up to 3 tasks at a time can be in the “Doing” column.
This means if you are already devoted to working on 3 tasks in the “Doing” column, and you want to work on something new, you have to finish at least one of those 3 first. This makes you concentrate on getting things done. It stops you from diluting your focus, trying to work on too many things at a time.
You could also decide to move a task from “Doing” back to the “Ready” column. But I normally do it only when either I realize something else is of more importance and I need to stop what I was doing, or perhaps I’m stumped and really can’t progress on that task, in which case I give up and swap it for a different task instead.
Scrum has a lot of techniques, but one thing I take from it is the idea of sprints. You do your work in a per 2-week period, called a sprint. On the start of each sprint, you decide what you will get done, and commit to finishing those tasks within 2 weeks. After those 2 weeks, you again pick which tasks to do for the next 2 weeks, and so on. This is also a method to help you focus on getting things done, because you only concentrate on a few tasks at a time, but it also forces you to take a look at the bigger picture and re-prioritize after every 2 weeks.
In my case, I don’t have 2 weeks. My sprint is only 2 days: every weekend. So I make sure each task I write in a card is achievable within 2 days. If I think a task can’t be finished in 2 days, I divide it into several subtasks.
For example, “obtaining items from chests” might be too complex, so I could divide that to these subtasks:
being able to define chests as a list of the items inside it, and being able to save that data to file
being able to place chests in the map, each chest being: a 3d model of the chest, and the data file saying what items are inside it
create the GUI art for viewing items inside a chest
put the GUI art in-game and adding code to allow it to react to user-input
implement the code for transferring items from a chest to the player’s inventory and vice-versa
Fifth is to concentrate on having a working, playable work-in-progress.
The thing to aim for here is that at the end of each sprint, whatever progress you make should be something that works in-game. It’s fine if you don’t get that all the time, but I think aiming for it helps pull everything towards that direction.
I think this video of Bayonetta’s prototype says a lot:
youtube
For reference, here’s how the final product looks like:
youtube
You can see from that prototype video that you can already start working on the gameplay even if you don’t have the art finalized yet (because the art can take a long time to get done).
I think that’s the wiser method of doing things, you get a playable work-in-progress without being stalled by the fact that the art is incomplete. It’s even better because it’s easier to adjust animations while they’re still rough: it’s less motions to re-arrange and tweak whenever you need to adjust it.
It’s also not good to base your judgement of how correct an animation is from just looking at it in Blender/Maya/etc. alone, because you aren’t seeing it being used in-game. For all you know, the sword attack you’ve been polishing for so many days doesn’t really work because the arc of the sword swing doesn’t really reach the intended target! Or maybe you didn’t realize that the swing is making the sword pass through the ground mesh unintentionally!
Or maybe there’s certain situations where your animation really just needs to be tweaked (when fighting inside narrow hallways, or when you are standing on a flight of stairs & attacking a target below you, etc.). It’s really better to test it out in-game as soon as you’ve established the key frames of your animation.
Frankly, this is something that I should learn to do myself!
And what about for the story? I think this is a neat trick in designing a prototype for your game’s story:
youtube
(the video’s about half an hour long, but it’s worth it)
The basic gist is that you design a “board game” out of your game’s story. And I think that’s the proper way to do things. There’s really more to it than what I just said, so I encourage you all to watch that video.
Sixth is to handle feedback as objectively as you can. As a solo developer, you will tend to see your game as your “baby”, something that in your eyes is a flawless creation.
Maybe you expect players to always do something, but turns out it never crosses their minds at all. That might be a symptom that you need to fix your game’s design.
Be clear with what you are asking feedback for. Just posting screenshots, and a vague “this is my game, suggestions and feedback are welcome!” will not help, because people will tend to give you suggestions that are not in line with the goal you have set in mind for the game, and you end up sounding defensive trying to explain things.
Explain your intent with what you’re specifically showing, and ask for feedback if people think your work achieved that intent or not. But start with a 2 to 3 sentence blurb that describes the premise of your game, to set the tone. Here’s a good tutorial for that.
Take the time to appreciate when people praise you, but don’t let it get to your head.You shouldn’t keep yourself in a circle full of yes-men, you will just not improve there. On the other hand, don’t think that just because you’re being the target of verbal abuse that you are finally getting the so-called brutally honest feedback.
You really have to ignore the emotional parts of what people post, good or bad. Read between the lines of what’s being said, to find the truly useful feedback you want for improvement (if there is even any in their posts).

But don’t just follow every suggestion that comes along your way. Sift through it and think about why someone said what they said.
In my first playable demo, many were complaining that the player should be allowed to move more responsively, to be able to cancel attacks into movement. But that went against my intention of giving it a Dark Souls type of combat (instead of a Dynasty Warriors style of combat).
I realized, people were having that problem because I placed far too many enemies in the level. No one suggested that I lessen the amount of enemies, but that was really my mistake with that one.
So there really was a problem, but their suggestion was not the best way to fix it.

Another example: When Magicka was still being developed, some beta testers complained that friendly fire ruins the experience, and kept suggesting to remove it, or at least have the option to disable it. But the developers doubled down on their decision to have friendly-fire, because friends hitting each other was part of the humor that they wanted to achieve, so they decided to leave it there, and they were right.
I’ll end all of this by saying, this is only my way of doing things. It’s perfectly reasonable if you discover a different way that works for you!

I always keep a bottle of Tequila handy under my desk.
115 notes
·
View notes
Text
ReSharper for Visual Studio - A Visual Studio Extension
ReSharper for Visual Studio – A Visual Studio Extension
What is Resharper:
Resharper for visual studio is a renowned developer productivity extension. It means to automate those coding routines that are automatable. Moreover, Resharper is proficient in detecting compiler errors, runtime errors, redundancies, and code smells while you type. Thereby proposes intelligent corrections for them. In addition, Resharper helps you in exploring code since it…
View On WordPress
0 notes
Link
Discover the modern implementation of design patterns with C# and .NET
What you’ll learn
Recognize and apply design patterns
Refactor existing designs to use design patterns
Reason about applicability and usability of design patterns
Requirements
Good understanding of C#
Familiarity with latest C# features
Good understanding of object-oriented design principles
Description
Course Overview
This course provides a comprehensive overview of Design Patterns in C# and .NET from a practical perspective. This course in particular covers patterns with the use of:
The latest versions of C# and the .NET framework
Use of modern programming approaches: dependency injection, reactive programming and more
Use of modern developer tools such as ReSharper
Discussions of pattern variations and alternative approaches
This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.
What are Design Patterns?
Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).
The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: C#, Java, PHP and even programming languages that aren’t strictly object-oriented, such as JavaScript.
The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don’t realize they are there.
What Patterns Does This Course Cover?
This course covers all the GoF design patterns. In fact, here’s the full list of what is covered:
SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor
Who Is the Course For?
This course is for .NET/C# developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the introduction of the DLR allows us to use an ImpromptuObject, so that our DynamicObject exposes any interface we desire. This allows for dynamic programming, and many design patterns are presented in terms of their static and DLR-based variations.
Presentation Style
This course is presented as a (very large) series of live demonstrations being done in Microsoft Visual Studio. Most demos are single-file, so you can download the file attached to the lesson and run it in Visual Studio, Visual Studio Code, Rider or another IDE of your choice.
This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio, various NuGet packages, R# unit test runner and even dotMemoryUnit.
Who this course is for:
Beginner and experienced developers
Anyone interested in design patterns
Created by Dmitri Nesteruk Last updated 3/2019 English English [Auto-generated]
Size: 1.94 GB
Download Now
https://ift.tt/2DCD4R2.
The post Design Patterns in C# and .NET appeared first on Free Course Lab.
0 notes
Text
JetBrains ships alternative to Microsoft’s Visual Studio
Rider can be used on Windows, MacOS, and Linux systems
JetBrains’s Rider, a cross-platform IDE that could serve as a rival to Microsoft’s own well-established Visual Studio IDE, is now generally available. The commercially licensed Rider can be used on Windows, MacOS, and Linux systems, letting developers build applications based on ASP.Net, .Net Core, .Net Framework, Xamarin, or Unity. Rider puts JetBrains’ ReSharper .Net support in the shell of the company’s IntelliJ Idea IDE and adds the WebStorm JavaScript IDE and DataGrip database management tool. ReSharper previously was packaged as a Visual Studio extension for code analysis and instant fixes. Rider supports C#, VB.Net, F#, JavaScript, and TypeScript. It also supports ASP.Net’s Razor syntax as well as XAML, HTML, CSS, SCSS, LESS, JSON, and SQL. Capabilities include live code inspection, automated quick fixes, refactoring, and a unit tester. A later release should add support for the MSTest testing tool as well as the planned 2.0 version of Microsoft’s .Net Core cross-platform implementation. An SDK will be released as well. This story, "JetBrains ships alternative to Microsoft’s Visual Studio" was originally published by InfoWorld.
#technology#technew#tech news#technologie#itnews#internet#computer#developers & startups#developer tools#web developers
0 notes
Text
How to do software deployments with confidence
Everyone wants to ship their code faster. Agile development and all the variants of it have helped companies release software more often and spend less time in large, waterfall planning and project management. Agile development still has one big problem… confidence in software deployments.
Developers have no idea if they are really ready to ship their new version.
Does this happen in your office?
You just finished a sprint and we are ready to push it to production. You ask everyone on the team, including the development manager, how they feel about pushing to production…. And you get Lumbergh…
The problem is that the tasks are all done, and “testing” is finished, but nobody has any real idea if the code is going to blow up spectacularly in production, or work just fine. How often do you delay releases because you are nervous about potential problems? What issues are lurking right beneath the surface?
The #1 problem with agile development is confidence in your releases
There is a lot of risk anytime you do a deployment. How do you confidently measure that risk?
Using your spidey senses is not good enough.
Since nobody knows… eventually someone says…
Then the next day looks about like this…
Is agile working well for you?
Velocity is not the goal of agile development. Shipping new value to your customers as soon as possible is the goal. However, no part of that means to ship crappy code as quick as possible. Going fast in the wrong direction is not the right kind of velocity you are after.
In your last sprint, what % of the work items were bug fixes?
If you spend a lot of time on bug fixes and not on new features or improvements, then your current velocity is not working. You need to put more focus on quality and less time on velocity.
One of the great things about agile is shipping things quickly and being able to take feedback about it to quickly make changes. This feedback from your users is critical to guide what development work should be done.
But… your users aren’t the only ones providing you feedback!
Listen to your users and your code for feedback
What developers need is feedback loops at every step of the development cycle. While writing their code, testing it, building it, deploying it, in QA, and in production. Utilizing this constant feedback can help you quickly identify problems before they get to production.
How to integrate feedback into your development process
Before starting the next step in the development process, you need to review feedback from the previous step. It all starts with the start of the process, planning your next sprint!
Before you finish planning the next sprint… how are things going in production?
Performance review – First thing you need to do is review how things are working in production. Here are some things you should do before every sprint planning meeting:
Review application errors that are occurring
Ensure most important web requests are performing well
Look for poor performing SQL queries
Decide if any web requests need any performance tuning
Verify if all changes from the previous release are performing well
Reviewing your APM solution to see how things are going in production is a critical feedback loop. You want to find potential performance problems before your customers do. It is also understand performance before your next release so you have some sort of baseline to compare to.
The best time to find bugs is while writing them!
The best time to find and prevent bugs is while creating them. As you start working on new work items, here are some suggestions on how to improve code quality.
“When informed about a problem whilst in the moment I’m in a much better position to make corrections or come up with alternative solutions. Without a quick feedback loop, the passing of time makes it difficult to get into the initial mindset which caused the problem to begin with.” – Vince Panuccio
IDE plug-ins – After using tools like Resharper, it is hard to live without them. They are awesome at helping point out possible places in your code where common exceptions or problems could occur.
Code level transaction tracing – Depending on which programming language you are using, there are amazing tools now that can show you most key things about what your code is doing and how long it takes. These tools are awesome to help you understand what SQL queries, web services, and other things your code is calling. Check out our list of these tools included in our list of APM tools.
Code reviews – Having a second set of eyes look at your changes is never a bad thing, especially if it is a critical part of the code or complicated. Don’t nitpick over silly things like how people named variables. Focus on the things that matter and ask questions.
Automate your builds and deployments to remove human error
Build server – Having an automated build and deployment process is critical. If your current process involves asking Bob (what else would you name the builder?) to do a build and push code manually, your process is full of human error and too dependent on Bob. You should be using tools like Octopus Deploy, Jenkins, Continuum, TFS, or others to automate your build and deploy process to make sure it is done the same way every single time and Bob doesn’t skip step #3.
Unit tests – I personally don’t believe that you need unit tests for everything. They shouldn’t be a replacement for a compiler. But I do think they are highly valuable for testing complex scenarios, business rules, etc. Have your build server run your units test to help validate the build before it deploys.
Review code commits – One of my favorite things about a good build and deployment tool is it’s ability to show you exactly what code commits were included in the new build. This is a good way to verify if anything has sneaked its way in that you weren’t aware of.
Your build server is a good first line of defense to make sure nobody checked in bad code. The last thing you want to do is go to push your code to production and find out you can’t even compile.
Collaborate with QA and do performance reviews
Everyone hates QA. I get it. I really do. My favorite card in Developers Against Humanity is about putting the entire QA team on the bottom of the ocean. But QA can actually be very helpful if you work with them and give them good guidance on what to help test. You can do it… work with them!
Actually tell QA what to test – OK this seems obvious… but nobody does it. If you want your QA team to be very helpful and find problems, it is critical that you tell them as many details as possible about what they should be testing for. I think there should be a separate and required field in your ALM tool for this!
Performance review – Earlier I mentioned important things you should be reviewing in production to assist in planning your next sprint. You should be doing the same sort of things in QA to see how performance changes between builds and looking for new errors.
Synthetic tests – Use selenium or some other tool to setup and run automated synthetic tests for basic and key parts of your application. Make sure a user can login, navigate to key pages, etc.
After your software deployment, quickly check these things!
During your deployment can be a nervous time. The last thing you want to do is push code, do a quick test to make sure your app loads, and call it done. If you want to sleep at night, you need to do a few more things!
Watching production after your software deployment is a critical part of the feedback you need to ensure that your release was a success. If things don’t look right you can quickly fix the problem or decide if you have to roll back the deployment. Utilize your various monitoring and APM tools to verify these items.
Look for new errors – After almost every single release you are likely to see some new errors being thrown by your code. Be sure to check your error tracking tool to see if anything new is happening.
Check your error rates – A certain amount of errors is normal in most apps. A certain amount of noise, goofy errors, transient errors, etc. Ensure that the overall level of errors is consistent with normal and hasn’t rapidly increased.
Watch requests per minute – Make sure that the overall traffic rate on your site looks normal. If traffic drastically goes up or down either way, something could be wrong.
Review top requests – Double check that your key web requests that get accessed a lot still look normal.
Database performance – It is also a good idea to make sure your database and potentially other dependencies still look normal. If you pushed any SQL schema changes, there is definitely a chance things could be better or worse.
Utilize feedback to build release confidence
Every step of the development process can provide a lot of feedback about the quality of your code and software. Utilizing these quick feedback loops can help you deploy more often and with more confidence.
Also check out my article about Essential developer tools to find bugs… before they get to production. I discuss some great free and low cost tools that every development team should have.
The post How to do software deployments with confidence appeared first on Stackify.
from Stackify http://ift.tt/2iug1QM from Blogger http://ift.tt/2izaDaw
0 notes
Text
ReSharper 2018.2.2 Crack With License Key
New Post has been published on http://inzycracker.com/resharper-crack-download/
ReSharper 2018.2.2 Crack With License Key
ReSharper 2.2 Crack + License Number
ReSharper 2018.2.2 Crack is the best gadget for fashioners. It used to make them deliver business and guarantee records. Similarly, the expansion of the Microsoft Visual Studio room enhancement condition. Resharper Crack is upgrading this item with a cautious social event of features. Also, it will no doubt show to a great degree steady to originators. Also, code advancement activities can thusly make properties. Download ReSharper Free over-loads executions and furthermore compactors. The device moreover offers you to refactor code bases without influencing those another endeavor. Likewise, Resharper Crack genuinely is a trusted course of action while controlling legacy rules. As if you have to modify gathering your endeavor. Resharper Crack is a greatly wonderful contraption on the off chance that you are talented at Microsoft Visual Studio. In like manner, this instrument will enhance Visual Studio an IDE programming.
ReSharper Crack With Serial Key Free Download 2018
ReSharper 2018.2.3 Crack Key support to change content archives. In like manner, it makes pictorial substance chronicles for business or affiliation. Also, it moreover sponsorships to make a hierarchy of leadership and affiliation structure. In like manner, it has the expanding interface for programming capably. What’s more, Resharper Crack offers a data source that offers potential media for your code. It also allows you to restore your entire work. In this item, Download ReSharper can use various tongues at the same time using C #, VB.NET, XAML and moreover ASP. Furthermore, you can use JavaScript, HTML, CSS, and XML for recognizing verification. It offers you to find answers to your code by rushing toward any treatment.
ReSharper 2018.2.2 Alternative Crack With Patch Win+Mac
Resharper Crack Free contains numerous features. It fuses to separate code quality, discard bumbles. In like manner, it joins code smells and what’s more safely change your code base. It can clean your code through the transfer of trivial helpings. The characteristic recompile offers you to see with the referenced social occasions. The product architect may use tips with a solitary tick. In like manner, you can quickly come back to the principal enunciation. Download ReSharper can be used as a reduced program or duplicate on DVD. Besides, it is totally flawless and easy to use and manage all thing. Resharper Crack offers a data source that offers potential media for your code. It furthermore allows you to revive your work. This implies this program can in like manner clean your code through the end for get-together your endeavor. It is moreover light for your low setup PC and Mac.
People Also Search For DAEMON Tools 10 Crack
ReSharper 2018.2.2 Key Features:
The best contraption for designers to design the reports
Likewise, Resharper Crack used to make business and have reports
Similarly, offers you to refactor code bases without influencing
Additionally, having an escalated assembling of moment subjects
Fuses to analyze code quality and likewise, slaughter botches
You can use JavaScript, HTML, CSS, and XML for conspicuous evidence
Plus, Resharper Crack allowing you to recharge your entire work
Help with the internationalization of programming
Moreover, having upgraded robotized end
Having the property of structures contraptions
Resharper Crack has a limit of course and research
How to Use ReSharper 2.2?
Download ReSharper the setup from the download catch beneath
Disengage from the Internet
Concentrate and introduce the Software
Stop the product if pursuing on screen introduce
download every single broke document to the establishment
Concentrate and Start the Full form
Continuously hinder the applications in your firewall programming
Done and Enjoy.
ReSharper 2018.2.2 Crack With Torrent Files Free Download
[sociallocker id=”67″][/sociallocker]
0 notes