I made another concept in the span of 5 minutes while on the bus.
Anyways Oracle AU Submas (Oraclemas?).
Ingo and Emmet have the ability to divine the future, with one issue. Ingo can see the timeline of fate, Emmet can see the events to unfold, and neither can see what the other does. Ingo doesn't know whether what is to come is good or bad, and Emmet can only see events out of order.
They are able to bypass this by holding hands and using full concentration (aka co-divination) to see the full future, however they usually just use their individual visions and piece them together. Co-divination is reserved for either actual fortune-telling services or to investigate a vision either one feels may be concerning.
anyways other fun notes:
Ingo's ability to know when things happen but not what they are make him patient and paranoid. There have been instances where he predicts an event and prepares for danger, then when it actually arrives it turns out to be something perfectly fine (eg. a surprise birthday party)
Emmet's knowledge of future events stresses him out, he gets wrinkles and creases much faster than Ingo, and essentially ages earlier
The twins often used these abilities to aid them in battle growing up, which later led to them pursuing the skill further until they developed their own sense for battle
Besides working as Subway Bosses, they sometimes operate as fortune tellers for those who request their help
They have seen a whole scope of different events, good and bad, and are generally used to talking about any kind of scenario. Some people interpret their lack of reactions to mean that they don't care about the future, but that is not the case
There are anomalies in their visions, certain periods or events don't make any sense to them and they can't make them out clearly
Anyways this is just a little shitpost concept but I mean hey you guys can let me know what you think. Hope you guys enjoy the art and see you later.
also bonus doodle (this is not how it happens but still):
(Emmet sometimes curses his bloodline for having this ability)
267 notes
·
View notes
D&D Whumpee: Fizlei Delrem
[id: A woman with short dark brown hair, olive skin, brown eyes, hairy forearms, a straight nose, and a wispy beard. He wears gray high-waisted ladies' pants with suspenders, a belt with a gun holster, and a button-up shirt with its sleeves rolled to the elbows. He points a revolver off to the side with a confident smile. /end id]
(btw those are him titties, not buff pecs)
Fiz (he/she) is a 27 year old intersex demiwoman and an arcane gunman ranger (homebrew subclass).
Fiz flirts and shoots his way through the world with confidence and ease, seldom giving any part of himself away while briefly appearing in others' lives. Everyone is a friend or potential bedmate to this gal—even those on the other side of his guns. Very few things seem to ruffle his feathers, and his charms make it difficult to dislike him.
Once upon a time, the mask of the cowboy Casanova was just that—a façade. But after spending so long this way, Fiz can't be sure anything's beneath it anymore.
—
Roughly 17 years ago, at a little farmhouse in the Dhorosian countryside, Fiz's parents and siblings were consumed one by one by an ooze-type monster. Upon locating Fiz, the last and youngest of the family, it did something decidedly strange—it took on the forms and personas of her family members, attempting to comfort her.
Fiz tried telling neighbors what had happened, but the hysterics of a 10 year old girl are easily dismissed. Those who briefly followed up to allay the girl's fears found no evidence of anything amiss—all the Delrem family members were present, healthy, and able to recount past experiences. The Thing as her parents would apologize and comment on how Fiz was upset with them—"You know how girls can be at that age," it would say with a rueful shake of Ma's head.
[id: 10 sketched portraits of a family of two parents, seven kids of varying marked aged, and a daughter-in-law /end id]
While the aberration's mimicry was flawless, it made no attempt to conceal its nature from Fiz, denying her the chance to pretend everything had been a nightmare.
—
So she ran away.
Unfortunately, Fiz has remarkably poor luck and ran straight into the den of a different monster that eats people. She was placed in its living larder with other unfortunate souls who had wandered into its clutches.
Fortunately(?), Fiz had something scarier following her. The Thing swooped in and kicked the other monster's ass, slurping it—and the other victims—up. It scooped Fiz up, chiding her for leaving home. "The world is much too dangerous for you," it said as Pa, carrying the traumatized girl home. As it patched up her injuries, it found it was able to take on recent memories from ingesting a little blood.
From there, it was careful to keep a better eye on her for a while, and Fiz learned to keep to herself.
—
At 14, she ran away and kept running for a long while, until one morning she was so desperately hungry that she snuck into a chicken coop for eggs. The rooster kicked up a fuss and the farmer (butch he/him lesbian, unnamed) rolled out of bed with a shotgun, only to find a crying girl cornered in the coop, surrounded by broken eggs.
So he (pretending to be gruff and not like he was pitying her) was like, "You gotta pay me back, so come in here and eat so you got energy to work," and brought her inside, where she met the farmer's similar-age daughter, Amara.
Over the course of a summer, Fiz and Amara grew close and well. your honor it started with the hayloft a-creakin. And life was good.
[id: two sketched busts, one of a dark skinned human woman with short-cropped curly black hair and a shotgun, labeled 'Butch lesbian farmer'; and one of a girl with moth antennae, straight black hair in a bob, and monolid eyes, labeled 'Amara?' /end id]
(this was also the point in Fiz's life where she learned she could use whatever pronouns she wanted) (and also found out that she's intersex probably)
Until it caught up.
The sound brought Amara running. And. And yeah they were added to the victim count. and the Thing (also known as "the parent") dragged the heartbroken, kicking and screaming Fiz back home.
[id: a speech bubble reads "So this is where you were," above a drawing of teenage Fiz staring wide-eyed at the viewer. Her hair is in pigtails and her little beard hairs have just started to grow in. "No... You can't—how are you here?" Fiz says, horrified. The other speech bubbles continue, "Took me a while, but I finally tracked you down. You're a clever girl, Fiz, but I have my own resources." /End id]
Farmer lady sensed the disturbance and once again came out with his shotgun, and tried to protect Fiz who was practically a second daughter by now. He got a shotgun blast on it... which only made it mad.
—
Now, the Thing's mimicry becomes outdated after a while—it can't replicate aging and growth. So between non-aging siblings and the increasingly sullen teenage Fiz, neighbors began to catch on that something was indeed wrong. When approached, Fiz told them to mind their own business. Some listened, some didn't, but the Thing parent found out in every case, one way or the other (overt suspicion or something in Fiz's memories tipping it off). Consequently, those neighbors mysteriously disappeared (eaten).
Eventually the entire surrounding population caught on and showed up on the Delrem's doorstep with pitchforks, torches, the like. Fiz begged the Thing to spare them, begged them to leave. but of course that didn't work.
The morning after, all the houses in that part of the countryside were empty.
The Parent moved itself and Fiz far away.
There were rules to running away, each learned at the cost of freedom or someone's life.
—
The Parent always finds Fiz. Sometimes sooner, sometimes later, but always eventually. When it does, it learns everything Fiz has said and done (via his blood).
If Fiz resists returning home once it shows itself to him, the strictness/severity of his 'grounding' increases.
Fiz is not allowed to tell people about the Parent or let anyone become too concerned about his situation.
Fiz is not allowed to have lasting relationships.
(There's also been times where he was thrown into jail for something he may or may not have done and then the jailers got eaten, so Fiz is wanted in several places for murder.)
—
He remembers the last time he fought back.
7 years ago, a young child needed help reaching safety, and Fiz got them there. The details aren't important, but the situation got Fiz thinking on how he would never be able to have a family of his own if things kept on the way they were.
—
Dhoros, his home country, wasn't particularly rich in sellswords, but Fiz hired the ones he could find.
Even with Fiz's aid, they stood no chance. When the confrontation came, the others were wiped out in under a minute, dealing little damage. Fiz emptied the chambers of his guns into the Thing to little avail, and fell back to striking it with his whip until it pinned him and ripped his weapons away.
"Fizlei Delrem," it reprimanded as Pa. "Is this how I raised you, to be hangin' out with folks that'd get you to attack your own family? ... Maybe I ain't been tough enough on you."
Before it took Fiz and left, it caught a few hiding kids who had witnessed the fight. Fiz could do nothing as it ruthlessly subsumed them. "I didn't like doin' that, Fiz, but you forced me to."
It dragged the struggling Fiz every step of the way home that time, binding him in chains and refusing to let him out until he saw reason.
Fiz made peace with his lot in life.
He let go of his anger, buried his grief, forgot his dreams, and made himself content with the meager freedoms allotted to him.
If all he could have was a pretense of connection when between the sheets, then that was what he would have.
If all he had to do was play nice to placate his parent, he would fawn for it.
If all he could do was enjoy the time spent out in the world, that was what he would do.
If all the bridges he could cross had to burn behind him, he would light each fire.
—
@nabanna @acecasinova @flat-san @emcscared-whumps @jblockman1
16 notes
·
View notes