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1983
Source: Youtube
#arcade#retrogaming#robotron#tron#frogger#joust#zaxxon#defender#mrs pacman#vanguard#1980s#80s#80's#1983
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Computer room, 1981. From the Budapest Municipal Photography Company archive.
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Evercon 2025 was great!
#Evercon#Wausau#Wisconsin#Wisconsin Computer Club#retro computing#retro gaming#retro tech#robotron#Amiga#IBM#Xbox#Playstation#TRS-80#Aquarius#3DO
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At least there's a number of people working at preserving the Arcade's golden years in various ways whether it be retro public arcades or private home arcades

#retro#arcade#video games#cyberpunk#vintage#liminal#abandoned#barcade#home arcade#homesrcade#tron#robotron#nature#opinion
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#i want to go back#retro#hardware#retro tech#commodore#commodore 710#robotron#robotron A5120#west germany
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Williams "Robotron 2084" arcade - attract mode
Reviewing Williams' "Robotron: 2084" from a deep philosophical perspective invites a fascinating exploration of the game's underlying themes, aesthetics, and the existential questions it raises, both intentionally and inadvertently.
1. Man vs. Machine - A Reflection on Technological Progress: "Robotron: 2084" centers around the classic theme of humanity's struggle against its own creations - the robots. Philosophically, this can be viewed as a commentary on the anxieties and paradoxes of technological advancement. As players fight against a relentless horde of machines, the game echoes fears of technology becoming uncontrollable or turning against its creators. This mirrors existential concerns about the role of technology in human life and its potential to both enhance and undermine the human experience.
2. The Individual vs. The Collective: The game's premise, where a single protagonist battles against an overwhelming collective force, touches on philosophical debates about individualism versus collectivism. The player's lone character, constantly battling overwhelming odds, can be seen as a metaphor for the individual's struggle to maintain identity and autonomy in the face of societal or technological collectives that threaten to subsume individuality.
3. The Sisyphean Struggle and Absurdism: "Robotron: 2084" offers no end, only an ongoing battle against an endless stream of enemies. This can be philosophically interpreted through the lens of Albert Camus' concept of the absurd hero, akin to Sisyphus' eternal struggle. The game's never-ending nature and the player's inevitable defeat reflect the absurdity of life and the idea that meaning and value come from struggle itself, rather than any final victory or conclusion.
4. Ethical Implications of Artificial Intelligence: On a more contemporary note, "Robotron: 2084" raises ethical questions about artificial intelligence and its implications for humanity. The robots, originally designed to serve humans but now their adversaries, symbolize the ethical dilemmas and potential dangers associated with AI. This aspect of the game prompts philosophical inquiry into the responsibilities of creators towards their creations and the ethical limits of artificial intelligence.
5. Nostalgia and the Human Psyche: From a more psychological perspective, the game's retro style and enduring popularity can be seen as an embodiment of nostalgia and a longing for simpler times. This raises questions about the human tendency to idealize the past and whether such nostalgia is a comforting escape or a barrier to confronting current realities.
6. Aesthetics and the Nature of Video Games as Art: "Robotron: 2084," with its distinctive 1980s arcade graphics and sound, contributes to the philosophical discussion about video games as a form of art. The game's style, gameplay, and enduring appeal challenge traditional notions of what constitutes artistic merit and invite players to consider the artistic value inherent in game design and the interactive experience.
In conclusion, "Robotron: 2084," while ostensibly a simple arcade game, offers rich material for philosophical exploration. Themes of man versus machine, individual versus collective, the absurdity of endless struggle, ethical considerations of AI, the role of nostalgia, and the nature of video games as art all converge in this classic game, demonstrating the profound potential for video games to engage with deep philosophical concepts and questions.
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This summer bad bad scan
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Robotron 64
Player 1 / Crave Entertainment Nintendo 64 1998
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Robotron: 2084 (Atari 5200) //Discord// //Twitch// //Ko-Fi//
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Data centre, 1981. From the Budapest Municipal Photography Company archive.
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Evercon Video Game Museum, 2024
122 video games in total, ranging from 1973 to present day.
#retro gaming#retro consoles#retro tech#pong#atari#evercon#atari 2600#old tv#retro tv#Commodore#Playstation#Nintendo#SEGA#Virtual Boy#Robotron#Atari 7800#Atari 5200#Arcade Games#Pinball#arcade
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Kraftwerk playing Robotron! 😎 🎹 🕹️ 👍🏻
Two members of German electronic Music group "Kraftwerk wearing their trademark red button up shirts, black ties and android masks with black rubber hair caps apparently playing classic Williams arcade twin stick shooter Robotron.. the screen only repeats the words"Free Play" over and over..
#retro#aesthetic#arcade#video games#kraftwerk#German#Robotron#Williams#arcade games#retro gaming#vintage gaming#classic#vintage photography#vintage photoshoot#history#electronic music#bands#70's music#classic music#synthesizer
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Robotron Mosaic tile.
The classic shooter arcade game reimagined as mosaic tile.
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